Crazy how back and forth games that aren't full of random players are. When toss failed to kill the nexus with his push, is it a good idea to move all his units to the backline and to stop making more units? Then make units and move units to the frontline when zerg gets closer to his base? Or is that a bad idea at this stage in the game because it doesn't speed up zerg's push by much and just results in a bigger stack forming?
Crazy how back and forth games that aren't full of random players are. When toss failed to kill the nexus with his push, is it a good idea to move all his units to the backline and to stop making more units? Then make units and move units to the frontline when zerg gets closer to his base? Or is that a bad idea at this stage in the game because it doesn't speed up zerg's push by much and just results in a bigger stack forming?
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"can zerg win vs colossus"
>Proceeds to only make units that get hard countered by colossus
easy win if protoss built some phoenix front line -.-
Lmao I made 4 colossus... Not 3... It breaks my own rules. Think I was drunk or something
Only lost cuz „gg i think“
nice match ;)
Hail BiR
gg wp
for the algo!