I have to assume you're not very familiar with the basics of AI behavior trees in unreal. It's a good idea to go learn a bit more about that before trying to figure out the more advanced uses like EQS
@@Jimmy.DR.Official yeah the point of a tutorial is to show you how to do something for sure! but I can hardly give a full background on the engine every time I make a video on any topic. If you're looking into EQS, i assume you have a basic understanding of how unreal's behavior trees work. if you don't, jumping into using EQS really has no point and you should make sure you understand that first. learning to walk before running and such. I have videos going over this very topic though!
@@thegamedevcave what has me confused is that if I have told the enemy character to use the behavior tree, and you have showed us how to set up the behavior tree, why would it ignore that behavior tree. I definitely will learn more about the systems later, but I am doing a game jam rn, and I don't know what else to do, ha ha.
running toward the player is easy haha, this is just a simple example of how to use this system though, you can do much more complex stuff than making it run from the player
Nice and clean to the point! Awesome.
Glad you liked it!
How do I apply all of these things to the Enemy player? I put him in but nothing is happening
I have to assume you're not very familiar with the basics of AI behavior trees in unreal. It's a good idea to go learn a bit more about that before trying to figure out the more advanced uses like EQS
Isn't the point of a tutorial to show us how to do it? Would love if you could show us how to make this happen, I am having the same problem
@@Jimmy.DR.Official yeah the point of a tutorial is to show you how to do something for sure! but I can hardly give a full background on the engine every time I make a video on any topic. If you're looking into EQS, i assume you have a basic understanding of how unreal's behavior trees work. if you don't, jumping into using EQS really has no point and you should make sure you understand that first. learning to walk before running and such.
I have videos going over this very topic though!
@@thegamedevcave what has me confused is that if I have told the enemy character to use the behavior tree, and you have showed us how to set up the behavior tree, why would it ignore that behavior tree. I definitely will learn more about the systems later, but I am doing a game jam rn, and I don't know what else to do, ha ha.
is there a specific video that could help me understand this?
It's like me when I approach women...they run away 😅
But good introductory video to EQS...thanks!
right in the feels :(
glad you found it helpful haha!
Ro it is almost unique other people are making ai run after player and you made it run from payer 😂
running toward the player is easy haha, this is just a simple example of how to use this system though, you can do much more complex stuff than making it run from the player