🦜 How I Use Polypaint for Character Retopology

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  • Опубликовано: 19 дек 2024

Комментарии • 5

  • @battlecraftsteve8574
    @battlecraftsteve8574 2 дня назад

    These are such good insight, thank you for your video. Also can you make a part 2 of this video giving more insight on how would poly count affect the type of decision show in the video.

  • @lolitareyart
    @lolitareyart День назад

    what other of your videos or resources can I see to learn more about the actual ways to change direction or march shapes in for example the deltoids or how to treat the underside of the pelvis where all the topology guides irradiate from

  • @3dmutiny
    @3dmutiny  14 дней назад

    ⏬Download Retop PDFS⏬: bit.ly/3xRetop_PDFS
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    🦜Join Discord Community🦜: bit.ly/3D_Mutiny_Discord
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    ⭐Join RUclips Members ⭐:bit.ly/3DM_Join

  • @sf4603
    @sf4603 3 дня назад

    Is there any merit in sculpting the mesh with the hands supinated rather than pronated to straighten out the twist in the forearm you are talking about?

  • @nouchy5680
    @nouchy5680 3 дня назад

    - "Hey I wouldn't have put just a grid there, there and there... my topologies might just be more sophisticated :D"
    - "Inexperienced portfolio creators tends to makes topology that follows the silhouette and the contours without knowing too much about deformation"
    - >:(