Health regen on majoris execution perk is something I miss when I switch off vanguard to play something else. But he also kinda need it, as he gets hit a lot and you play without the shield most of the time. Still, it's chainsword that makes him jump from alright to pretty awesome IMHO. Great gameplay as always.
@@anaknangfilipina5846 I'd love to see some kind of reliable health regen on assault but this would be OP on him given he also has incredible gun strike shield regen perk and better escape than vanguard with jump pack. Bulwark has both shield and health regen but health is not so straightforward as to just push the button. I'd prefer assault to be given even better escape so maybe some kind change to jump pack to make jump pack dashes/dodges usefull or replace them with something else since it's something no one uses. That would make assault more unique and interesting and not make vanguard or bulwark outclassed.
I’m a vanguard main n have carried my friends sm in Lethal w the full parry build + the majors heal, super underrated so thank you for showing it off, doesn't get enough luv
What’s your opinion of 4.0 and the sentiment that the game was too hard after this patch? Also how do you feel about the changes being made in 4.1 as a result?
Zoanthropes were annoying with their constant spawn and their shields were a little overtuned so I like that change(There were times where you just could not damage them for 30 seconds due to spawn positioning, which is just not fun to deal with), I don't think the game was too hard on lethal but it was definitely obnoxious at times with the tether. I think they should have buffed bolters before nerfing anything in the first place, it's better to have a couple things be temporarily OP then have half your weapons be mediocre at best for over a month. Touching lower difficulties was not something I think was justified and ruthless at this point should be accessible to any level 25 player while substantial and below should not be having ludicrous spawns whatsoever. All the challenge run/solo players are just going to be playing lethal forever now anyways, so I don't see any reason to make Ruthless and below brutal for people who just want to level their guns.
@@leonidemelin1131I did a solo today and faced a ton of Zoanthropes. They felt pretty much the same to me. Even the shield switching didn’t feel any different.
Nah, I watched enough of his videos of him play to see its skill and game awareness. Punching buttons at the right time is one thing, but understanding when to move, where to move, when to hide or play more defense and when to go aggressive is another. He has great game sense and timing.
"Wait, are you telling me chainsword on vanguard is the best melee weapon?"
"Always has been"
Nice intro, showing the build during the run. Not wasting my time, then having to skip through. Wish more would do this
Agreed.
Dude that fight against the Hell Brute was so awesome! You have mastered the parry's against him. Well done!
dude! Your videos are amazing! I love them. Good work!
I forgot to breathe watching your video. Great gameplay!
Health regen on majoris execution perk is something I miss when I switch off vanguard to play something else. But he also kinda need it, as he gets hit a lot and you play without the shield most of the time. Still, it's chainsword that makes him jump from alright to pretty awesome IMHO. Great gameplay as always.
Why can’t Assault have this too? I mean both Assault and Vanguard don’t have shields, and jump into enemy lines. Perfect for health regen perks.
@@anaknangfilipina5846 I'd love to see some kind of reliable health regen on assault but this would be OP on him given he also has incredible gun strike shield regen perk and better escape than vanguard with jump pack. Bulwark has both shield and health regen but health is not so straightforward as to just push the button. I'd prefer assault to be given even better escape so maybe some kind change to jump pack to make jump pack dashes/dodges usefull or replace them with something else since it's something no one uses. That would make assault more unique and interesting and not make vanguard or bulwark outclassed.
@@anaknangfilipina5846 Because Assault just gets infinite armor with godlike gunstrikes instead and doesn't take remotely as much damage
@@FirstTourGuardsman So what tweaks could you recommend to the Assault class?
I’m a vanguard main n have carried my friends sm in Lethal w the full parry build + the majors heal, super underrated so thank you for showing it off, doesn't get enough luv
awesome content!
the way the aim cursors snaps to the enemy head at 7:03, looks like aimbot man. if not, insane aiming!
With the melta overheal fixed this is a top tier perk.
What’s your opinion of 4.0 and the sentiment that the game was too hard after this patch? Also how do you feel about the changes being made in 4.1 as a result?
Zoanthropes were annoying with their constant spawn and their shields were a little overtuned so I like that change(There were times where you just could not damage them for 30 seconds due to spawn positioning, which is just not fun to deal with), I don't think the game was too hard on lethal but it was definitely obnoxious at times with the tether.
I think they should have buffed bolters before nerfing anything in the first place, it's better to have a couple things be temporarily OP then have half your weapons be mediocre at best for over a month. Touching lower difficulties was not something I think was justified and ruthless at this point should be accessible to any level 25 player while substantial and below should not be having ludicrous spawns whatsoever.
All the challenge run/solo players are just going to be playing lethal forever now anyways, so I don't see any reason to make Ruthless and below brutal for people who just want to level their guns.
“Were” ? I can barely notice any difference in zoanthropes shields
@@leonidemelin1131I did a solo today and faced a ton of Zoanthropes. They felt pretty much the same to me. Even the shield switching didn’t feel any different.
So what would be the best for a mediocre player to level first? Would love to be able to solo all this stuff
How do you skip one light attack in the chain to get to shoulder bash after one and stomp after only two light attacks? Love your vids btw!
Look up "Full Throttle Skip" for the chainsword and that should explain it somewhere
@@FirstTourGuardsman It's not easy to pull off consistently in the middle of battle, you've got some clean timing!
10:06
このゲームにおいてゾアンスロープは癌だということがわかる
Please stream again
if I had 1/4 of your skill at this game I might work up to just sucking instead of being craptastic lol..Im jealous
I watched the beginning about 4 times am I dumb or stupid? I haven't seen any build...
It’s literally right there at the start.
😂😂 sorry. I see it now. 🤪🤓🙃@@Prockski
ITS TOO EASY ON SOLO
More solo mode in a coop game
GG
Get some friends haha
I don’t trust PC players. You could be using a mod or something.
A mod for what? Why the distrust to begin with?
Nah, I watched enough of his videos of him play to see its skill and game awareness. Punching buttons at the right time is one thing, but understanding when to move, where to move, when to hide or play more defense and when to go aggressive is another. He has great game sense and timing.
All console players have the same distrust pup @@birdvdc7397
Thats so fucking dumb lmao
@@Viktor_JohanssonGame sense is most of the skills needed to run Lethal solo.