Imagine begining of the game being gang driving around the city picking up their equipment, Gladio saying goodbyes to Iris, Prompto finding his bag on thash container in front of apartment, knocking at his guardians door just to be met by silence, or this sort of stuff, then there would be long drive from the city, through suburbs, parks, wall, peninsula to the place where Regalia breaks and then title sequence
There's no way they made that whole beautiful area only for it not be accessible. Tbh while I was playing this game I felt like I was playing a beta, like it was very incomplete.
@@sergiogw3 The game feels very dead, it would be nice if it was the sense of stillness - the world stopped, noone knows what tomorrow will bring, look at Russo-Ukrainian war the way people live during such a situation, the refugee crisis, bizness collapse, bombardments etc. - why we don't see refugees from the city gathering in gas stations, closed bizneses due to supply chain collapse, tent villages in settlements, Chocobo farm tuning into humanitarian aid depot (red cross Chocobos), Niflheim kidnapping refugees, bombing craters, makeshift graveyards. Camping trip is great but it is too upbeat for the setting.
@@10hawell I read that this game was rushed after a certain point and I can totally tell. It suffered from the same problem that happened to resident evil 3 remake. I wish people would stop rushing developers, this game could have been a masterpiece but instead we barely even hear about it.
@@sergiogw3 It was developed for 10 years and was extremely expensive, it was scrapped at some point and last two years rushed 80% of the game. It's bad time management and corporate desire to make game more family friendly (noctis was death cultist in vs13) that messed it up.
@@10hawell Well. I wonder if it's correct to say this game has been under development for 10 years. The game's development started its development 2 or 3 years after its announce because of engine's development. Then, the game was put on hold while FF13 was being done. Then again, the game was put on hold while FF14 was being reworked from start. Then, they had to start from 0 because they switched hardware (ps3 -> ps4). Then, for 1 year or 2, it went to 2013 and everything shown (which 90% didn't make it through final product). Then the story changed too much from what it was expected. After that, rushing until 2016. I guess. The game had 4 real years of development at least, but with many change of directions which disturbed so much. Not Nomura's or Tabata's fault. It's all Square Enix fault to manage poorly all this mess.
@@benjaminsisko4519 it's possible if sqaure enix could reboot/remake ffxv and add more features. The open world segment isn't bad but I wish they add more urban cities to the game. I was pissed when they didn't add the tropical area like in the early concept of the map.
@@A2goddess There is so much unfinished content in the game, its criminal. I can't see them ever doing a Remake or even a Remaster, not after losing $33 million on the Game.
Was never ruined. Terada made it in 2011, it was cut because of Kingsglaive and then added it back in Royal Edition and Episode Ardyn. Nomura okayed Kingsglaive, you can blame him for most of the cuts since Versus changed to XV.
@@munchvtec978 that WAS what i meant. i get how it wouldn’t fit into the story, but I would have liked to spend more time exploring the city as a whole before the story began.
makes me wish that we got to escape the city during the invasion sequence like VersusXIII, I like kingsglave but I'd rather have the game than a movie.
If it were night: Noctis: “We’re finally here…” Gladiolus: “Home” Ignis: “I don’t need my eyes to know this warm and grasping atmosphere” Prompto: “Back to where it all started… I missed this place…” Noctis: “I swear, I’ll rid the darkness from this world, just as father willed”
comecei a jogar recentemente a demo e adorei, mesmo nunca ter jogado um final fantasy. esse mundo aberto é fascinante, e fico mais feliz em saber que o dono do video é brr kkk . ps ( eu acho )
Considerando um paralelo que fiz entre o filme Kingsglaive, o primeiro capítulo do jogo e a novel Parting Ways, o filme inteiro se passa ao longo de 5 dias. Se a cerimonia de assinatura do tratado é dita ser em 3 dias, os glaives enfrentam a ultima weapon no primeiro dia do filme. No segundo dia Ardyn propõe o tratado para o Rei Regis pela manhã, Nyx fica de guarda na fronteira e ocorrem os acontecimentos da novel em relação a viagem de Noctis. No terceiro dia, vemos na TV do quarto do Nyx que faltam 3 dias para o tratado, luna aparece na Cidade Real e é informada que Noctis partiu de lá (a intro do jogo acontece poucas horas antes de Luna chegar pelo que eu entendi). No quarto dia, faltando 2 dias para a cerimônia do tratado, no filme acontece a festa a noite onde o Nyx fala com a Luna pela primeira vez. Pelo que eu pude notar, o começo do jogo em hammerhead é nesse dia e na noite da festa é quando os amigos acampam antes de enfrentar o Dualhorn a pedido do Dave. No quinto dia é quando eles conhecem Dino em Galdin Quay e passam a noite no hotel do local. Em paralelo a isso, nesse mesmo dia ocorre a batalha na qual Insomnia cai. No sexto dia, pela manhã ficam sabendo da queda de Insomnia. Bom, por conta disso, percebo que o capitulo 1 do jogo dura dois dias e meio, indo do dia 4, para o dia 5 e a tarde do dia 6 quando eles observam Insomnia tomada por Niflheim ao longe. Mas se eles saíram no terceiro dia e o carro enguiça pouco depois de sairem de Insomnia na manhã do quarto dia, o que ocorreu no terceiro dia? Penso que eles demoraram a sair de Insomnia e poderia dizer que esse video inclusive me faz imaginar isso. Mas também existem falhas em algumas coisas que notei nesses meus calculos: se no terceiro dia Luna apareceu em Insomnia, eles devem ter pego um trânsito bem longo devido a toda aquela comoção, se eles sairam de Insomnia as 8 da manhã como é mostrado ao empurrarmos o Regalia no começo do jogo, muito proavelmente por insistência do Ignis eles dormiram em algum lugar antes de saírem de Insomnia. Como que eles com rádio no Regalia, portando celulares e dormindo em algum lugar, não sabiam que a cerimonia estava perto de ocorrer dentro de 3 dias? Tendo em vista que quando Ignis dá a má noticia no sexto dia ele diz a todos que não tinham como saberem quando a cerimônia ocorreria. A única explicação é Regis ter ordenado deixarem o radio do Regalia e os celulares deles com algum bloqueio para não terem informações e seguirem viagem como se nada estivesse acontecendo. E eles teriam acampado a céu aberto ao invés de se hospedarem onde havia algo que pudesse informa-los. No quarto dia, o primeiro do jogo o radio do restaurante do Takka só dá a entender que a cerimonia está próxima, mas não diz quando. Quando eles pegam o Regalia com a Cindy depois da missão do Dualhorn e vão para Galdin Quay, o rádio esta funcionando (novamente?), mas tudo o que eles ouvem é um pronunciamento da Luna (de novo, pois dá para ouvirmos no rádio do Takka logo no começo do jogo). Faria mais sentido eles terem saido de Insomnia no mesmo dia da intro? Sim em termos temporais e nao deixando um dia em branco e confuso, mas convenhamos, tecnicamente, se eles passassem o dia após a missão do Dualhorn no trailer em hammerhead daria para afirmar que em algum momento eles saberiam quando a cerimônia iria ocorrer e a fala do Ignis após a queda de Insomnia não teria o menor sentido a não ser que ele soubesse mas omitisse a informação tipo quando ele omitiu no final da DLC dele a visão que teve em relação ao Noctis. E bom, esse video é como eles saindo de Insomnia no terceiro dia do filme Kingsglaive.
Eita agora q eu percebi q era BR, bom saber q ainda tem gente q é obcecado nesse jogo como eu kkkkkkkkk, como q vc fez para dirigir o Regalia sem o Ignis ficar interrompendo ou sendo guiado automaticamente pela rua?
FF15 feels like it wanted to be in an ultra-modern setting, but they panicked halfway through and instead made a generic fantasy empty open-world like any other.
Imagine begining of the game being gang driving around the city picking up their equipment, Gladio saying goodbyes to Iris, Prompto finding his bag on thash container in front of apartment, knocking at his guardians door just to be met by silence, or this sort of stuff, then there would be long drive from the city, through suburbs, parks, wall, peninsula to the place where Regalia breaks and then title sequence
There's no way they made that whole beautiful area only for it not be accessible. Tbh while I was playing this game I felt like I was playing a beta, like it was very incomplete.
@@sergiogw3 The game feels very dead, it would be nice if it was the sense of stillness - the world stopped, noone knows what tomorrow will bring, look at Russo-Ukrainian war the way people live during such a situation, the refugee crisis, bizness collapse, bombardments etc. - why we don't see refugees from the city gathering in gas stations, closed bizneses due to supply chain collapse, tent villages in settlements, Chocobo farm tuning into humanitarian aid depot (red cross Chocobos), Niflheim kidnapping refugees, bombing craters, makeshift graveyards. Camping trip is great but it is too upbeat for the setting.
@@10hawell I read that this game was rushed after a certain point and I can totally tell. It suffered from the same problem that happened to resident evil 3 remake. I wish people would stop rushing developers, this game could have been a masterpiece but instead we barely even hear about it.
@@sergiogw3 It was developed for 10 years and was extremely expensive, it was scrapped at some point and last two years rushed 80% of the game. It's bad time management and corporate desire to make game more family friendly (noctis was death cultist in vs13) that messed it up.
@@10hawell Well. I wonder if it's correct to say this game has been under development for 10 years. The game's development started its development 2 or 3 years after its announce because of engine's development. Then, the game was put on hold while FF13 was being done. Then again, the game was put on hold while FF14 was being reworked from start. Then, they had to start from 0 because they switched hardware (ps3 -> ps4). Then, for 1 year or 2, it went to 2013 and everything shown (which 90% didn't make it through final product). Then the story changed too much from what it was expected. After that, rushing until 2016. I guess. The game had 4 real years of development at least, but with many change of directions which disturbed so much. Not Nomura's or Tabata's fault. It's all Square Enix fault to manage poorly all this mess.
I was like wtf. Damn that is stunning. seeing insomnia pristine before the fall, dammit I wanna play this now:/
It's actually a PC mod.
@@A2goddess Yeah, I figured as much. It would be pretty damn hard to change the scripts on a PS4 / PS5. Thanks
@@benjaminsisko4519 it's possible if sqaure enix could reboot/remake ffxv and add more features. The open world segment isn't bad but I wish they add more urban cities to the game. I was pissed when they didn't add the tropical area like in the early concept of the map.
@@A2goddess There is so much unfinished content in the game, its criminal.
I can't see them ever doing a Remake or even a Remaster, not after losing $33 million on the Game.
@@benjaminsisko4519 was this worse than ffxiii? Because some people like ffxiii more than ffxv.
The fact that you set "Sunleth Waterscape" as a track to start the video deserves my thumbs up OWO
I love this song it gives me a feeling of peace
It is crazy they made ALL THIS STUFF only to barely use any of it. I really wanted to see more of insomina before it was ruined.
Unless it's on PC with mods.
Was never ruined. Terada made it in 2011, it was cut because of Kingsglaive and then added it back in Royal Edition and Episode Ardyn. Nomura okayed Kingsglaive, you can blame him for most of the cuts since Versus changed to XV.
@@munchvtec978 he means why we didn't get to cruise around insomnia before everything was ruined.
@@A2goddess Uh... No lol
@@munchvtec978 that WAS what i meant. i get how it wouldn’t fit into the story, but I would have liked to spend more time exploring the city as a whole before the story began.
makes me wish that we got to escape the city during the invasion sequence like VersusXIII, I like kingsglave but I'd rather have the game than a movie.
the soundtracks of ff13 really fits ff15
do nada um BR, brabo dms, imagine o que seria ffxv com suas primeiras 10 horas iniciais em Insomnia e sem precisar do Kingslave
Cara nem me fale seria perfeito ;-;
This is chill AF
This hurts my heart and soul! All the things we could have done here. GRRRR
It pains me to see videos like this, FFXV had so much to live up to it was impossible but they cut sooo much stuff it's insane.
If it were night:
Noctis: “We’re finally here…”
Gladiolus: “Home”
Ignis: “I don’t need my eyes to know this warm and grasping atmosphere”
Prompto: “Back to where it all started… I missed this place…”
Noctis: “I swear, I’ll rid the darkness from this world, just as father willed”
comecei a jogar recentemente a demo e adorei, mesmo nunca ter jogado um final fantasy. esse mundo aberto é fascinante, e fico mais feliz em saber que o dono do video é brr kkk . ps ( eu acho )
100% brasil cara hahaha
This game could have been so much more...
they could have added this as a bonus for when you finish the game. free roam in insomnia city
Considerando um paralelo que fiz entre o filme Kingsglaive, o primeiro capítulo do jogo e a novel Parting Ways, o filme inteiro se passa ao longo de 5 dias.
Se a cerimonia de assinatura do tratado é dita ser em 3 dias, os glaives enfrentam a ultima weapon no primeiro dia do filme.
No segundo dia Ardyn propõe o tratado para o Rei Regis pela manhã, Nyx fica de guarda na fronteira e ocorrem os acontecimentos da novel em relação a viagem de Noctis.
No terceiro dia, vemos na TV do quarto do Nyx que faltam 3 dias para o tratado, luna aparece na Cidade Real e é informada que Noctis partiu de lá (a intro do jogo acontece poucas horas antes de Luna chegar pelo que eu entendi).
No quarto dia, faltando 2 dias para a cerimônia do tratado, no filme acontece a festa a noite onde o Nyx fala com a Luna pela primeira vez. Pelo que eu pude notar, o começo do jogo em hammerhead é nesse dia e na noite da festa é quando os amigos acampam antes de enfrentar o Dualhorn a pedido do Dave.
No quinto dia é quando eles conhecem Dino em Galdin Quay e passam a noite no hotel do local. Em paralelo a isso, nesse mesmo dia ocorre a batalha na qual Insomnia cai.
No sexto dia, pela manhã ficam sabendo da queda de Insomnia.
Bom, por conta disso, percebo que o capitulo 1 do jogo dura dois dias e meio, indo do dia 4, para o dia 5 e a tarde do dia 6 quando eles observam Insomnia tomada por Niflheim ao longe.
Mas se eles saíram no terceiro dia e o carro enguiça pouco depois de sairem de Insomnia na manhã do quarto dia, o que ocorreu no terceiro dia?
Penso que eles demoraram a sair de Insomnia e poderia dizer que esse video inclusive me faz imaginar isso.
Mas também existem falhas em algumas coisas que notei nesses meus calculos:
se no terceiro dia Luna apareceu em Insomnia, eles devem ter pego um trânsito bem longo devido a toda aquela comoção, se eles sairam de Insomnia as 8 da manhã como é mostrado ao empurrarmos o Regalia no começo do jogo, muito proavelmente por insistência do Ignis eles dormiram em algum lugar antes de saírem de Insomnia. Como que eles com rádio no Regalia, portando celulares e dormindo em algum lugar, não sabiam que a cerimonia estava perto de ocorrer dentro de 3 dias? Tendo em vista que quando Ignis dá a má noticia no sexto dia ele diz a todos que não tinham como saberem quando a cerimônia ocorreria.
A única explicação é Regis ter ordenado deixarem o radio do Regalia e os celulares deles com algum bloqueio para não terem informações e seguirem viagem como se nada estivesse acontecendo. E eles teriam acampado a céu aberto ao invés de se hospedarem onde havia algo que pudesse informa-los. No quarto dia, o primeiro do jogo o radio do restaurante do Takka só dá a entender que a cerimonia está próxima, mas não diz quando. Quando eles pegam o Regalia com a Cindy depois da missão do Dualhorn e vão para Galdin Quay, o rádio esta funcionando (novamente?), mas tudo o que eles ouvem é um pronunciamento da Luna (de novo, pois dá para ouvirmos no rádio do Takka logo no começo do jogo).
Faria mais sentido eles terem saido de Insomnia no mesmo dia da intro? Sim em termos temporais e nao deixando um dia em branco e confuso, mas convenhamos, tecnicamente, se eles passassem o dia após a missão do Dualhorn no trailer em hammerhead daria para afirmar que em algum momento eles saberiam quando a cerimônia iria ocorrer e a fala do Ignis após a queda de Insomnia não teria o menor sentido a não ser que ele soubesse mas omitisse a informação tipo quando ele omitiu no final da DLC dele a visão que teve em relação ao Noctis.
E bom, esse video é como eles saindo de Insomnia no terceiro dia do filme Kingsglaive.
meee que teoria nice man adorei
É, o cara é brabo
Caramba que foda , se pudesse na primeira parte do jogo explorar Insomnia antes de ser destruída seria muito bom
just add a few npc, and put in some dinners to pick up bounty hunts and this would be perfect
hey! that is very cool! just found your OOB videos. nice!
Lol, I just knew it would be Sunleth Waterscape :D
it was part of nomura plan but new director want to rush out release the game fast
How do you managed to drive the Regalia soo freely without the restrictions or Ignis reseting you?
Mod
Proof that Square could have if they wanted.
Very cool, but can you fly the type-f there?
Ganhou like quando tocou Blinded by Light
Can I ask how do you get to explore all this? I would like to
Nice video!
Hi my friend can you tell me what mod you use tu drive the regalia in this insomnia map of episode ardyn?
Eita agora q eu percebi q era BR, bom saber q ainda tem gente q é obcecado nesse jogo como eu kkkkkkkkk, como q vc fez para dirigir o Regalia sem o Ignis ficar interrompendo ou sendo guiado automaticamente pela rua?
nop voce fica com a direção livre com o regalia assim podendo ir pra qualquer lugar mesmo
can we please get a Remake
Cara, tu devia fazer mais vídeo na Imsomnia antes da queda. Especialmente do Noct a pé, só com os bros rodando pelo mapa
pode deixar vou ver de gravar ainda hoje
@@lucenaaa vou ficar esperando
@@vitormanoel3669 kkkkkk vai (zueira vou gravar hoje)
@@lucenaaa KKKKKKKKKKKKKKK Te declaro Don Comédia
@@vitormanoel3669 e q eu to viciado no persona 5 kkkkkk ai por isso to enrolando
Is this part of season pass or royal edition as add ons?
How’d u do this bruh
Pls make a tutorial
Legal!😄
What Versus 13 could have been
someone should upload this city model into gta or something.
Comment faire pour aller dans Insomnia, normalement cela n'est pas possible ... ?!
Ainda tô encabulado com esse MOD na moral.
This version of Insomnia is not as majestic as the game leads you to believe.
This could have been part in the main game it would have make ffxv more fun.
How to go there?
how did you do this?
What mod let's you have the car in the city?
Did you find out? I know how to get Insomia like this but I don't know how to get the car
How to do this
wheres the people in the streets?
How'd you do that, mind if I know how?
this game should've been like on first place. sadly!
FF15 feels like it wanted to be in an ultra-modern setting, but they panicked halfway through and instead made a generic fantasy empty open-world like any other.
BRO HOW TF DID YOU DO THIS!? I NEED ANSWERS NOW!!! 😭
I changed the game scripts by loading the ardny episode map
@@lucenaaa bummer thought it was a glitch at first.. Anyway thats still cool af
@@lucenaaa Was this on windows edition or console? Many Thanks
@@lucenaaa but how did you get the car?
Just how?
To every hater of the XIII saga,this is all your fault,u welcome
Guessing u can only do this with mods
HOW
isnt this just ardyn dlc?
Isso é Mod Pro Mapa de Insomnia no Jogo Base?
gta be like
is it possible to do this on console?
nope, its just mod on PC
@@FKDMRYT If I saw it later, It's a mod that trades insomnia for the EPA insomnia.
Using ps4