Nord is good, but I like SurfShark a bit better. The extras that come with SurfShark are pretty nice. Nord definitely has the advantage in amount of servers though.
I love the baseline of 3rd level spells. You can Fly, raise the dead back to life, Summon demons from the depths of the abyss, manipulate the primordial elements with fireball, Erupting earth, Tidal wave and wind wall... And then you have "summon fast horse" and literally "speak with plants"
@Jason Walter ehh I would say it depends on the area, cuz I hear IRL plants do share, you can get a lot of information out of plants, they share nurturance to help struggling areas, like a tree which has it's roots entwined with other trees might request specific nurturance and the other trees would share with it, stuff like that. So a D&D/Pathfinder druid could do this sorta thing but on steroids, say for example the team is looking for a pyro, well ask the plants in a forest, if any plants have gone off the root network or communicated anything about burning, and bam you know where to go, or at least have a good idea as to the path the person your hunting has taken. On top of that think about how far an ancient tree which has had hundreds of years to grow has spread it's roots.... it could very well be the hub of information for a forest, or every plant in a city if a city built up around it! so while its no Fireball, Eldritch Blast, or even a Melf's Minute Meteor. smart usage of it could either lead the team somewhere important, away from danger, or to a target their hunting. and when you combine it with other spells (Pathfinder has a spell to make trees into self loading/firing catapults while concentration is held for example, so imagen 10 trees all being told by the druid "that guy there.... he wants to destroy the forest, so why don't we introduce him to Mr and Ms. Bolder?!" and them just picking up boulders and lobbing them at the enemy cuz "screw you this my home!") the spell could end up excessively dangerous in combat as well with some planning and clever usage :)
Happy holidays everyone! Remember that you matter, and I hope this video gave you some inspiration to try different spells/tactics or just gave you a chuckle.
@Ben Mash Some spells are fun as a player but not so fun as a DM. Trapping players in a Sleet Storm can be pretty boring if not done for a meaningful story purpose.
Speaking as a Druid, here: Sleet Storm is awesome, especially since it has no environmental limitation like Plant Growth does. It can muck up melee, ranged, *and* spell casters! Highly recommend it!
@@godsamongmen8003 Well if you've got a party, you can cast this at the back lines of the enemies so they can still fight the front lines while you've cut off half your enemies for a while. Or, you can save it to use as an escape spell. On a wider battlefield, it can be used to stop a huge number of enemies from doing anything at all. Other party members who have AoE that doesn't rely on sight can indiscriminately fire into the storm. Lightning Bolt, Tidal Wave, Cone of Cold, and other Cone/Line spells like this are good.
@@maxinesenior596 You can also send your melee fighters in to the storm to find the spell casters somewhat safely. You may fall prone here and there but you'll have a serious advantage over the spell casters. Since they won't be able to stand up, or see you until you're on top of them. They fall prone you hack them. You fall prone they do very little to you.
All fairnes don't rogues get like blind sight, AND they'd probably get advantage to hide and stealth checks in the storm, which makes their sneak attacks all the better
ShadowSpawn's multiattack says "The spirit makes a number of attacks equal to half this spell’s level (rounded down)." If cast at 3rd level, it does only 1 attack per round.
You can cast 3rd level spells at 5th caster level or higher... (formula is Caster leve +1 divided by 2, so you get 2nd level spells at level 3, 3rd level spells at level 5, 4th level spells at level 7th, 5th at 9, 6th at 11, 7th at 13, 8th at 15, 9th highest level magic at level 17)
@@magearamil8626 That has nothing to do with what the comment was haha if it's a 3rd level spell half rounded down would be 1, as they said. So 1 attack unless upcast
@@magearamil8626 The video was comparing the Shadowspawn to a 5th level fighter, so he was clearly thinking it would have two attacks within a 5th level party, where you first have access to 3rd level spells.
@@magearamil8626 get that 3.5 bull shit out of here. You think 5e player's characters care about caster level? LMAO they can't comprehend complex aspect like caster level. It's all about fractions when you multiclass in 5e are you a full 1/2 or 1/4 caster? You know because thats simplified.
Don't forget, Tiny Servant can be any object, meaning if you want to commit some sneaky arson, you can cast the spell on a bomb, give the servant a matchstick, and let it run away to a specific place to detonate itself.
They have to take the Ritual Caster feat for Wizard, get their two first level ritual spells for free, and then can find Phantom Steed to copy into their Ritual book. Alarm and Find Familiar are two good choices for the first level spells, although Comprehend Languages, Detect Magic, Identify, and Unseen Servant are also good choices. Gental Repose, Leomund's Tiny Hut, Water Breathing, Contact Other Plane, and Rary's Telepathic Bond are also good ritual spells to search out along with Phantom Steed.
@@RoraighPrice Their limitation with rituals is the casting time. But there's many helpful rituals and role play opportunities. You can be a stoic fighter with an armadillo companion via _Find Familiar._ You can be a paranoid rogue who can't sleep without first putting down an _Alarm._ Or maybe a Barbarian who likes to be warm, dry and comfy no matter the weather with _Tiny Hut._ Keep in mind, Ritual Casting is a feat, and feats are an optional rule, but if your DM allows it, you can scribe any spell that's a level equal to half your level rounded up and that is from the class list you originally chose when picking up the feat. So for Phantom Steed, you would need to be level 5 in order to scribe and cast it. So check out those rituals. See what you can make use of in your party *_if_* you have an extra feat to spare.
@@quirk8841 I have always thought that Unseen Servant would be great to help a Bard put on a show. Or for a shop keep to stock shelves and the like. Find Familiar lets anyone have a familiar like you said, not just Wizards and Sorcerers. Leomund's Tiny Hut is great for long rests.
And you can cast a six level ritual (the only one) instant summons, expensive but its there. And if you're a half caster you get ritual spells faster then your normal spells and casting unseen servant through a window and then it opens window from inside, also can make it look like a poltergeist is inside or help carry the loot out, 10 pounds more loot than you could have carried. Many uses for rituals.
@@silversun1736 Enlarge/Reduce works on both creatures and objects, and though it's concentration, Tiny Servant is not. So it seems entirely plausible to Enlarge the Tiny Servant to small size, but only after Tiny Servant spell was cast (since the Tiny Servant spell has to target a tiny object).
@@archmage1015 it's so often forgotten that Enlarge/Reduce works on objects. I once just cast it on a door that the Rogue was having issues lock picking. I just stood there as my smug boi Sorcerer afterwards.
Through years of DMing and playing DnD with people from all over the world, I have never seen another player cast any one of these spells. What spells do you think are underrated?
I pick up Phantom Steed almost every time I get the chance to play a Wizard. It lets you have big Gandalf energy and makes you laugh at Tabaxi monks who literally became a cat person to go fast when they could've been anything else and just summoned a horse instead.
Conjure Animals is the more feral, spammier version of Summon Shadowspawn, giving you a bunch of beaters providing a lot of staying power *and* damage at the same time through sheer numbers. Any Beast that's on-par for the CR and can move in the environment will do well. While Druids know the spell is good, Rangers should follow suit to use it as it is a far stronger spell to concentrate on than Hunter's Mark. As for an actually underrated spell - Plant Growth. It has very high range, an enormous AoE that is even selective, slows down creatures even if they're immune to difficult terrain, has an Instantaneous duration (meaning it can't be dispelled or suppressed with an antimagic field) and not only does the Druid get it, Bards do as well.
Melf's Minute Meteors would be a great choice to imbue into an item that is then handed off to another character in the party. Everyone has a Concentration slot, even if they don't have a Spellcasting trait. If someone in the party lacks Bonus Action utility this can be a great way to pile on some extra damage.
~Makes video on DnD, with DnD in the channel name, tags, written multiple times in the description and mentioned all throughout the video~ RUclips: Ahh, another Monster Hunter video, jolly good!
One great area of versatility I've employed with the triple M is with Transmuted Spell. I have a character who was given Metamagic Adept for free by the DM, and having the option to transmute the meteors into various elements has helped the group out a fair few times. A pack of fire hounds and a fire Minotaur really didn't appreciate my "Melf's Minute Hailspheres", and when we were attacked by a group of Mad Max style raiders, they probably regretted bringing metal chariots against my "Melf's Minute Sparkshots"
@@hasanmuttaqin464 sadly it only lets you transmute between Fire, Cold, Lightning, Thunder, Acid or Poison, but its still a great variety of options to choose from
M3's biggest downside is that it's a Concentration spell, so there's a lot of other things that could compete with it, like Hypnotic Pattern, which can straight up end encounters. There are also definitely cases where you want that 8d6 of Fireball damage now in order to kill the enemy in 1-2 rounds instead of having them survive out 3-4 rounds instead due to drawing out the 12d6 damage over 3 rounds.
But consider this: MMM's effect can be called upon on bonus actions. On even stronger enemies, you can sling both spells in one turn for 2d6 per meteor, and then alongside them, 8d6 for, in essence, 12d6 in one turn, but now 12d6 on three separate turns if you have the slots. Or just upcast fireball because fuck it.
Totally agree with you. I almost always take both Hypnotic Pattern and Fireball on arcane casters. This way groups of enemies will almost never be an issue. The faster groups are dealt with the less potential incoming damage there will be. Counterspell is also a spell I usually take. It is boring I know but when you need it you really need it especially at higher level play.
the 8d6 is AoE they are different purpose spells really, fireball for single target is fine but is meant to clear out clusters M3 is 'fuck you in particular' and not in any particular hurry, Fireball is 'fuck that whole area in general and quickly' Fireball is generally considered a good spell specifically for its wide AoE for its not 8d6 on a single target its 8d6 on mister orc and his 3 friends
@@xarglethegreat And it is one of the most satisfying spells to cast in my opinion. Who doesn't want to throw down a whole bunch of dice on the table. It is fun and that is also an important to me at least.
@@xarglethegreat M3 is also more poweful to upcast, with two more meteors per extra level (for 4d6 more fire damage in total) rather than Fireball's extra 1d6 in raw damage. The d6 stacks quickly if it's a big horde, but then you still have more meteors to tack on an extra 2d6 twice over for the bigger bois that still lived.
Not to be confused with his father, Gary Gygax, the creator of D&D who's first mage character is Mordenkainen. Another fun fact though, Gary Gygax goes by his middle name publicly. His full name is Ernest Gary Gygax.
I love Triple M, it gives my wizard some bonus action economy, and that's always really helpful. I will usually Fireball on my main action, and whack enemies with Triple M as a bonus action. Makes me a way better DPS caster. I use this spell all the time. I have no idea why nobody else in my parties has caught on and used this spell yet.
I personally like flaming sphere. You can use your bonus action to damage one enemy per turn, and anyone who doesn’t use their own movement to run away from it takes more damage. Just fun for making the people dance to escape the fires. Plus it sets any flammable objects and surfaces on fire, so you can carve up the terrain with lines of fire.
Gotta say: That Sleet Storm? Very, VERY cool! I was sleeping on it before, but now I'm gonna make am elementalist who TRULY uses the elements to their advantage!
I wouldn’t say a tweet from JC that happened before rest trick was known by the community answering a question related to ambushes really proves that it’s RAI. That a stretch, while the section on designing spells in the DMG that says that 24 hour spells can be benefited from the day after casting but 8 hours can’t, proves that it’s probably not RAI for you as a non warlock to have any way to benefit from an 8 hour duration spell after regaining the slot you used to cast it unless the spells duration is actually longer than 8 hours That being said this is what extended spell is for
Huh, scorching ray plus minute meteors could be an awesome combo of spells for my phoenix sorcerer, thanks to how each individual ray and meteor gains a bonus damage equal to her Cha mod with mantle of flames.
be a 6th level lore bard, pick up Find Steed and Melf's Minute Meteors, cast Melf's Minute Meteors while mounted on your Find Steed; you can now cast "fireball" as a bonus action for 3 rounds/times, on top of your regular casting
While id love this it doesn't work according to JC, any spell that has range of self but can target others like smite spells or aura of vitality don't work with find steed. A dm may rule otherwise.
@@Morganwrath What? Why? The only thing stated on the statblock is that you can essentially share self-buffs with the horse. There's nothing saying you can't fire Minute Meteors yourself while riding.
@@Morganwrath That makes absolutely no sense. Find steed is when u cast a spell that targets only u (aka self like MMM) then it works. Also it never specifies it has to be a self spell specifically. Like it can be a spell that’s touch but targeting only u so u can cure wounds yourself and heal u and your steed. I see no reason y this wouldn’t work. The second u cast it so it targets more then u then it no longer affects your steed but if keep it so it only affects u then it also affects your steed. Seems pretty simple. Also all smite spells can only target yourself (they r all self). Idk maybe I’m just not understanding what your saying but this seems incredibly dumb.
@@davidstratton696 not my ruling man its what Jeremy Crawford said, again a dm may rule otherwise i probably would but according to the creators its meant to be self buffs only can't be spells that can be used yo target others to damage them . You're preaching to the quoir im afraid. I absolutely want to be a spirit bard with a horse that can vampiric touch while i also vampiric touch but I looked up the sage advice on it immediately after watching this video and its not RAI.
@@Morganwrath That’s dumb. Just seems so unnecessary. I mean it’s not like this was just a one time mistake either they also did the same thing with share spells in the Beastmaster (then again the Beastmaster itself in the phb was a mistake lol). Also u say it can’t be used on spells that can also target others that have the ability to do dmg does that mean cure wounds can’t work? If so that’s even more bs. That’s seems like one of the best uses of it (haste as well which should also work since u can target yourself).
My favourite part about MMM is that, in conjunction with War Mages, once it's cast, you can use Arcane Deflection with impunity, as while you can now only cast cantrips for a turn, you still have a levelled spell locked and loaded, and since you can direct the Meteors to two separate spots within the 120ft range, you can deal hurt across three different points of the map, with each meteor and your cantrip aimed at a different target (potentially 9 targets at once if they all clump up within the Meteors 5ft damage radius). Also, once you gain Durable Magic at level 10, you can stack that to a +4 AC or a +6 to a saving throw, all while having that level of damage output ready.
Not me thinking that 'minute' in Melph's Minute Meteors referred to the interval of time, making the whole spell like an advertisment for minute rice...
When I leveled up and say phantom stead I knew I needed it. And then I found out I could customize it, so obviously I made it look like a giant chicken with a Sombrero
Enemies abound. If your party is ranged smart or illusive it’s basically 8th level dominate monster on a int save for a third level spell. That good. As long as the Barbarian doesn’t rush in to combat
Just a couple of small corrections: On Magic Stone: It uses your ability modifier, not your attack modifier. Since your Tiny Servants' proficiency bonus never changes, this combo will eventually slow down in efficiency. Still, a fun combo to contemplate! :) On the summon spells: You have to upcast them to get more than 1 attack ;)
For Druids especially it's a great spell. It lasts up to a minute, has a 40' radius, and functions like a super Fog Cloud(which, btw, is itself useful all the way up to level 20). Heavy Obscurement shuts down ranged attacks of all kinds, from end to end it's 80' of difficult terrain, every turn they must make a Dex Save or fall Prone, and any turn in which a spell caster starts within the effect they must specifically make a Concentration Check to maintain their spell. While it often isn't relevant, Sleet Storm also douses any exposed flames. So if there is a small fire in a town or village, for example, you can put it out.
Melf’s Minute Meteors was a staple of my element bending Wu Jen Mystic. Truly a fantastic spell, especially when combined with area denial and forced movement so you are usually hitting at least 3 enemies each turn.
I had created once 13 tiny servants, pretty much all of them died making a bridge for my illithid necromancy wizard, since I had the strenght of a branch and couldn't jump properly and my skeletons were holding off a yeti, 8 bony boyos are hard to kill, he had been mumbling all day and night that, that day he had lost more than what could be acceptable, 21 "friends" "perished" by letting him live, and that's how he developed depression and an understanding for feelings such as guilt.
Sorry, as a DM I got stuck on the fact that you were playing a Mind Flayer. Please say your party started at least at level 5, because otherwise that is too OP for a PC.
@@Jeremiah90526 IDK about the original poster, but a cool way to play an otherwise OP monster as a PC is to say that it's an immature version of the monster, and so the PC version gets balanced versions of the powers, which could potentially scale up with custom feats. You could even do this with dragonborn. Suppose they are just immature forms of dragons?
@@Jeremiah90526 One way I manage stronger races being played is by just taking them and making them into a player race (so instead of their set ability scores, they get a +2 to their highest and +1 to their second highest [granted, TCoE can make them whatever anyway], and they get a few racial features roughly equivalent to their monster features). So monsters are definitely harder than others (for example: vampires) given how many features they have and how strong those features are, but that can sometimes be circumvented (like having the player use the Dhampir race and just say they're a vampire that "hasn't fully turned" or similar).
I once had an Artificer that used Tiny Servant on useful things like horns that would patrol the campsite and honk if alerted, but my favorite was the Tiny Servant bear trap I set up on a shelf by a door and told h It to jump onto anyone that comes through. Used to do this often in Inns, only every actually got a guy once but it was so worth it.
i think i can honestly say, thats the 1st in video "commerical" ive seen (gotta "love" sponsors right) that i actually enjoyed watching, kudos good sir
My favorite casting of sleet storm: party was running from a group of hellriders in Averness (we had one destroyer and myself on a hell motorcycle). Dropped a sleet storm right in front of them so they couldn’t avoid it. DM was generous that, since none of them were built for any inclement weather down there, that even though the vehicles weren’t creatures they still needed dex saves. A GREAT getaway tool.
MMM on your bonus actions and use fireball as your main action, then your getting 36d6 damage over 3 turns. I’ve got a friend that uses MMM with grease though, and it’s an amazing crowd control
Man, my eyes have really been opened to Sleet Storm, what a diamond in the rough that thing is! I've gotta check it out sometime on a future character (cough BBEG cough)
another fun thing for tiny servant, if you pick a bullseye lantern you can command it to shine a spotlight on any creatures within 60ft that aren't allies, making it great as a guard.
"Oh no, I should have thought of that before being British" - comedy gold right there. Thanks for the laughs. I don't usually watch ads, but these ones are hilarious
I had a creative use of the Tiny Servant spell you might like. The object has Blindsight at a good range of 60ft and can follow simple commands. So this is the trick I came up with: 1. Enchant a hat w/ Tiny Servant 2. Wear said hat 3. Order the blind hat to vibrate or let off an audible alarm if any creature it senses acts hostile towards me With this we determined that for the low cost of this one spell it (under most circumstances) grants the wearer of the hat the ability to negate advantages normally enjoyed by a hostile unseen attacker.
New subscriber! Your promotions are by far my favorite of any RUclipsr I have have seen, keep up the good work! you’re hilarious and incredibly entertaining!!!
This is some great advice! Love the video. I've never been at a table that allows spelltricking at the end of a long rest on the grounds that resting is rejuvenating those lost spell slots - that they don't just come to you like a gust of wind in the last min of resting. Otherwise, this is all great stuff for players and DMs! Thank you for consistent top tier DnD content.
I think the main reason why most of the spells (exception is sleet storm) are underused is that the spellcasters that have access to them is either wizard only or just one other spellcaster
Bro you are GENIOUS I knew you were onto something when you mentioned phantom steed! I'm stealing that magic stone tiny servants combo for my next spellcaster damn that's strong!!
One of my personal favourites is Bestow Curse, mainly because one of the options is to force a wisdom save that wastes their action if it fails. Useful on its own, but combine that with a 5th level upcast, which lets it last 8 hours without concentration, and it begins to function almost like a monk's stunning strike. For free. Every single turn.
This one was just amazing^^ Introduced a new ally and enemy faction last session, so now I got some cool things both of them can pull of to screw with or help the party!
My party's sorcerer used sleet storm to turn an ongoing battle the party stumbled across into a slapstick montage of baddies falling down, getting up, whiffing their attacks from the heavy obscurement, and falling down again while the party picked off the few that managed to find their way out of the storm's radius.
My party’s sorcerer made small Woden carvings of the other characters and when I send them into fights they occasionally bring out the Mini Shifting Saviors
00:36 iirc, only if you upcast it with lv4 or more since its multi attack state that it attack equal to half its spell level (round down) so it's going to be 3/2= 1.5 >>> 1
My concept for my Wizard/Artificer is that he's taken to creating random things from a combination of his abilities to create interesting new ways to potentially weaponize or commodify magic, depending on what's needed. His Phantom Steed will be a BIRD scooter.
The magic stone thing immediately made me think of some kind of toymaker Wiz or Artificer character that makes those little old-school soldier dolls with some cannons and sends them in to battle.
The problem with melfs minute meteor is that it is concentration compared to fireball. And you already have tons of good concentration spells prepared as a good wizard.
As a GM I've always ruled that the "at least one hour of walking, fighting, casting spells, or similar adventuring activity" meant 1 hour of walking or ANY fighting/ANY casting spells. I understand this may not be the case, but think I'll keep it due to how these rules were written with a 5 encounter day in mind, and can count on one hand the number of times my players have had more than 2 a day
Recently discovered phantom steed in a campaign I got invited to. MAN I've been sleeping on it for a while but an icy horse-sized white dragon has been a great companion.
I think it would be a really great idea if you said which classes had access to these spells. As a somewhat new person to dnd myself it helps to know what classes have access to the spells because then I can more properly how to use them.
Tidal wave RAW can be cast in the air. Since it knocks targets prone it can bitch slap a dragon to the ground on a failed save, allowing the rest of the party to swarm the thing before it can get back in the air
Very interesting take on it.. definitely planning a mad leonin wizard with many tiny servants guarding a captive elf maiden as a "new" 1 shot for my players
A technical detail on Phantom Steeds for the party. Technically, yes, the spell does not require concentration. However, casting any spell as a ritual requires 1) concentration while casting and 2) your action each round. So in a 4 to 5 player party, the caster is essentially totally occupied for 44 to 55 minutes of every hour. That player should probably not be able to make any ability checks while doing this, or at the very least have disadvantage on them. That includes things like animal handling, perception and initiative checks. Probably reasonable to call for a check against exhaustion if they're employing this strategy for a full day of travel.
Buy a cart for your Steed to pull set yourself in the back and start casting. Someone can ride on the Steed and pull you and you can cast as needed from the flat cart if worried tie yourself to the cart.
Not gonna lie, I always enjoy these videos, they always give me so much inspiration for new characters. But this one really earned the thumbs up from the ad sketch xD
i highly recommend Tiny Servant for 11+ level artificers, because once you have your Spell Storing Item you can bonus action command a tiny servant to use it. if you do some engineering (you’re an artificer you’ll figure it out) you can make your spell storing item something like a quarterstaff, which is 7-8 feet long by definition, and upcast TS to have multiple all line up along its full length to get multiple spell effects out of one bonus action. the baseline is Catapult for 30d8 (sort of) magical bludgeoning damage, but depending on your subclass you could have magic missile, scorching ray, or even shatter for an AOE version that rivals meteor swarm! granted, getting all 10 spells out right away is only possible at 17th level, uses your highest level spell slots, and fully expends the spell storing item for the whole day, but it is really cool nonetheless!
I used phantom steed a lot in one campaign I was in. Its great for clearing large distances quickly and even better keeping a squishy wizard alive and at a distance.
I wonder if a genie warlock could make their lamp a tiny servant and when they get high enough level have everyone inside it and have the lamp do 7 hours of travel. hahahaha.
In no particular order here are mine, I intentionally chose different spells but I still like your list. 5 - Asharadan’s Stride 4 - Blink 3 - Thunderstep 2 - Slow 1 - Stinking Cloud
Very happy I have found your videos. Haven't played since version 3.5 but you have drastically increased my desire to play.....now to find other people.
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I already have that very VPN.
So tiny servant is literally what is my porous to pass the butter
Nord is good, but I like SurfShark a bit better. The extras that come with SurfShark are pretty nice. Nord definitely has the advantage in amount of servers though.
Does the shadow spawns slow stack with ray of frost?
If I hadnt JUST gotten it for crit role I absolutely would have.
I love the baseline of 3rd level spells. You can Fly, raise the dead back to life, Summon demons from the depths of the abyss, manipulate the primordial elements with fireball, Erupting earth, Tidal wave and wind wall...
And then you have "summon fast horse" and literally "speak with plants"
Dont forget casting light++ (daylight, which RAW isn't sunlight)
To be fair, it's a REALLY fast horse.
Also, you could cast haste on it.
hey, don't rag on Speak with Plants.... my Druid saved the team's ass with that spell before XD
@Jason Walter ehh I would say it depends on the area, cuz I hear IRL plants do share, you can get a lot of information out of plants, they share nurturance to help struggling areas, like a tree which has it's roots entwined with other trees might request specific nurturance and the other trees would share with it, stuff like that.
So a D&D/Pathfinder druid could do this sorta thing but on steroids, say for example the team is looking for a pyro, well ask the plants in a forest, if any plants have gone off the root network or communicated anything about burning, and bam you know where to go, or at least have a good idea as to the path the person your hunting has taken. On top of that think about how far an ancient tree which has had hundreds of years to grow has spread it's roots.... it could very well be the hub of information for a forest, or every plant in a city if a city built up around it!
so while its no Fireball, Eldritch Blast, or even a Melf's Minute Meteor. smart usage of it could either lead the team somewhere important, away from danger, or to a target their hunting. and when you combine it with other spells (Pathfinder has a spell to make trees into self loading/firing catapults while concentration is held for example, so imagen 10 trees all being told by the druid "that guy there.... he wants to destroy the forest, so why don't we introduce him to Mr and Ms. Bolder?!" and them just picking up boulders and lobbing them at the enemy cuz "screw you this my home!") the spell could end up excessively dangerous in combat as well with some planning and clever usage :)
Happy holidays everyone! Remember that you matter, and I hope this video gave you some inspiration to try different spells/tactics or just gave you a chuckle.
You matter, too! Thanks for the cool and informative Videos!
This comment is why your my favorite DnD RUclipsr
Thanks for the tips. Could you put the names of the spells in the description so we can Google them later?
Unless you multiply yourself by the speed of light squared. Then you energy!
Thanks for good content and happy holidays to you as well
Another great part of the Concentration check on Sleet Storm is that it's against your spell save DC and not the base DC 10 of a Concentration check.
Cast✏...Sleet✏... Storm✏....on✏....players✏
This gonna be gooood!
@Ben Mash Some spells are fun as a player but not so fun as a DM. Trapping players in a Sleet Storm can be pretty boring if not done for a meaningful story purpose.
@@elementzero3379 How is it not just incredibly funny?
Speaking as a Druid, here:
Sleet Storm is awesome, especially since it has no environmental limitation like Plant Growth does. It can muck up melee, ranged, *and* spell casters!
Highly recommend it!
How do you get good use of it without screwing over party members?
@@godsamongmen8003 Well if you've got a party, you can cast this at the back lines of the enemies so they can still fight the front lines while you've cut off half your enemies for a while. Or, you can save it to use as an escape spell. On a wider battlefield, it can be used to stop a huge number of enemies from doing anything at all. Other party members who have AoE that doesn't rely on sight can indiscriminately fire into the storm. Lightning Bolt, Tidal Wave, Cone of Cold, and other Cone/Line spells like this are good.
@@maxinesenior596 You can also send your melee fighters in to the storm to find the spell casters somewhat safely. You may fall prone here and there but you'll have a serious advantage over the spell casters. Since they won't be able to stand up, or see you until you're on top of them. They fall prone you hack them. You fall prone they do very little to you.
All fairnes don't rogues get like blind sight, AND they'd probably get advantage to hide and stealth checks in the storm, which makes their sneak attacks all the better
How does it mess up ranged attackers?
ShadowSpawn's multiattack says "The spirit makes a number of attacks equal to half this spell’s level (rounded down)." If cast at 3rd level, it does only 1 attack per round.
You can cast 3rd level spells at 5th caster level or higher... (formula is Caster leve +1 divided by 2, so you get 2nd level spells at level 3, 3rd level spells at level 5, 4th level spells at level 7th, 5th at 9, 6th at 11, 7th at 13, 8th at 15, 9th highest level magic at level 17)
@@magearamil8626 That has nothing to do with what the comment was haha if it's a 3rd level spell half rounded down would be 1, as they said. So 1 attack unless upcast
Still a good spell,
@@magearamil8626
The video was comparing the Shadowspawn to a 5th level fighter, so he was clearly thinking it would have two attacks within a 5th level party, where you first have access to 3rd level spells.
@@magearamil8626 get that 3.5 bull shit out of here. You think 5e player's characters care about caster level? LMAO they can't comprehend complex aspect like caster level. It's all about fractions when you multiclass in 5e are you a full 1/2 or 1/4 caster? You know because thats simplified.
Don't forget, Tiny Servant can be any object, meaning if you want to commit some sneaky arson, you can cast the spell on a bomb, give the servant a matchstick, and let it run away to a specific place to detonate itself.
this is so fucked up and i'm 100% doing it with my bugbear wizard when i hit 5th lvl
But would it be smart enough to keep the matchstick lit?
The great thing about Phantom Steed is that _any_ character can use it if they take the Ritual Caster feat
They have to take the Ritual Caster feat for Wizard, get their two first level ritual spells for free, and then can find Phantom Steed to copy into their Ritual book. Alarm and Find Familiar are two good choices for the first level spells, although Comprehend Languages, Detect Magic, Identify, and Unseen Servant are also good choices.
Gental Repose, Leomund's Tiny Hut, Water Breathing, Contact Other Plane, and Rary's Telepathic Bond are also good ritual spells to search out along with Phantom Steed.
I alway found ritual spells list to be rather limited, but you make it sound bountiful.
@@RoraighPrice Their limitation with rituals is the casting time. But there's many helpful rituals and role play opportunities. You can be a stoic fighter with an armadillo companion via _Find Familiar._ You can be a paranoid rogue who can't sleep without first putting down an _Alarm._ Or maybe a Barbarian who likes to be warm, dry and comfy no matter the weather with _Tiny Hut._
Keep in mind, Ritual Casting is a feat, and feats are an optional rule, but if your DM allows it, you can scribe any spell that's a level equal to half your level rounded up and that is from the class list you originally chose when picking up the feat. So for Phantom Steed, you would need to be level 5 in order to scribe and cast it.
So check out those rituals. See what you can make use of in your party *_if_* you have an extra feat to spare.
@@quirk8841 I have always thought that Unseen Servant would be great to help a Bard put on a show. Or for a shop keep to stock shelves and the like. Find Familiar lets anyone have a familiar like you said, not just Wizards and Sorcerers. Leomund's Tiny Hut is great for long rests.
And you can cast a six level ritual (the only one) instant summons, expensive but its there. And if you're a half caster you get ritual spells faster then your normal spells and casting unseen servant through a window and then it opens window from inside, also can make it look like a poltergeist is inside or help carry the loot out, 10 pounds more loot than you could have carried. Many uses for rituals.
The editing on these videos is criminally underrated
Spell tip for tiny servant. (DM ruled tiny to mean fits inside a 2ft cube) cast spell on a 2ft cubed crate to have storage that follows you.
Just a question: Can the tiny creature be enlarged by magic or is that not allowed within the rules?
@@silversun1736 Enlarge/Reduce works on both creatures and objects, and though it's concentration, Tiny Servant is not. So it seems entirely plausible to Enlarge the Tiny Servant to small size, but only after Tiny Servant spell was cast (since the Tiny Servant spell has to target a tiny object).
@@archmage1015 it's so often forgotten that Enlarge/Reduce works on objects. I once just cast it on a door that the Rogue was having issues lock picking. I just stood there as my smug boi Sorcerer afterwards.
Aaand 2ft² is enough room for almost 100kg of blackpowder which is about as strong as 50kg of TNT.
I'm asking forgiveness in advance.
Through years of DMing and playing DnD with people from all over the world, I have never seen another player cast any one of these spells. What spells do you think are underrated?
I pick up Phantom Steed almost every time I get the chance to play a Wizard. It lets you have big Gandalf energy and makes you laugh at Tabaxi monks who literally became a cat person to go fast when they could've been anything else and just summoned a horse instead.
Life Transference. I've only seen used once and seems like a fun way to heal as a wizard.
Sleet Storm I've actually seen, in party. Likewise it saved our asses against a bunch of Blue Dragon Wyrmlings.
Conjure Animals is the more feral, spammier version of Summon Shadowspawn, giving you a bunch of beaters providing a lot of staying power *and* damage at the same time through sheer numbers. Any Beast that's on-par for the CR and can move in the environment will do well. While Druids know the spell is good, Rangers should follow suit to use it as it is a far stronger spell to concentrate on than Hunter's Mark.
As for an actually underrated spell - Plant Growth. It has very high range, an enormous AoE that is even selective, slows down creatures even if they're immune to difficult terrain, has an Instantaneous duration (meaning it can't be dispelled or suppressed with an antimagic field) and not only does the Druid get it, Bards do as well.
Sleet Storm helped my party drop a Dragon in 3 turns during our last combat session (dat fall damage).
Melf's Minute Meteors would be a great choice to imbue into an item that is then handed off to another character in the party. Everyone has a Concentration slot, even if they don't have a Spellcasting trait. If someone in the party lacks Bonus Action utility this can be a great way to pile on some extra damage.
Chronurgist Wizard can have some fun with it, too, with their 10th level ability.
Mmm+fireballs. 10d6 of damage
Have an artificer enchant an item or weapon with that spell give it to fighter or barbian
~Makes video on DnD, with DnD in the channel name, tags, written multiple times in the description and mentioned all throughout the video~
RUclips: Ahh, another Monster Hunter video, jolly good!
I absolutely love that he just jumped right into the content from the very start.
One great area of versatility I've employed with the triple M is with Transmuted Spell. I have a character who was given Metamagic Adept for free by the DM, and having the option to transmute the meteors into various elements has helped the group out a fair few times. A pack of fire hounds and a fire Minotaur really didn't appreciate my "Melf's Minute Hailspheres", and when we were attacked by a group of Mad Max style raiders, they probably regretted bringing metal chariots against my "Melf's Minute Sparkshots"
Or you know.. Against water enemy? Meta magic into thunder ball, fire based enemy? Ice ball! Undead? Eat my divine ball! Angel? Feel my deathball! Ez
@@hasanmuttaqin464 sadly it only lets you transmute between Fire, Cold, Lightning, Thunder, Acid or Poison, but its still a great variety of options to choose from
M3's biggest downside is that it's a Concentration spell, so there's a lot of other things that could compete with it, like Hypnotic Pattern, which can straight up end encounters.
There are also definitely cases where you want that 8d6 of Fireball damage now in order to kill the enemy in 1-2 rounds instead of having them survive out 3-4 rounds instead due to drawing out the 12d6 damage over 3 rounds.
But consider this: MMM's effect can be called upon on bonus actions. On even stronger enemies, you can sling both spells in one turn for 2d6 per meteor, and then alongside them, 8d6 for, in essence, 12d6 in one turn, but now 12d6 on three separate turns if you have the slots. Or just upcast fireball because fuck it.
Totally agree with you. I almost always take both Hypnotic Pattern and Fireball on arcane casters. This way groups of enemies will almost never be an issue. The faster groups are dealt with the less potential incoming damage there will be. Counterspell is also a spell I usually take. It is boring I know but when you need it you really need it especially at higher level play.
the 8d6 is AoE they are different purpose spells really, fireball for single target is fine but is meant to clear out clusters M3 is 'fuck you in particular' and not in any particular hurry, Fireball is 'fuck that whole area in general and quickly' Fireball is generally considered a good spell specifically for its wide AoE for its not 8d6 on a single target its 8d6 on mister orc and his 3 friends
@@xarglethegreat And it is one of the most satisfying spells to cast in my opinion. Who doesn't want to throw down a whole bunch of dice on the table. It is fun and that is also an important to me at least.
@@xarglethegreat M3 is also more poweful to upcast, with two more meteors per extra level (for 4d6 more fire damage in total) rather than Fireball's extra 1d6 in raw damage. The d6 stacks quickly if it's a big horde, but then you still have more meteors to tack on an extra 2d6 twice over for the bigger bois that still lived.
thanks, but fireball
For saying this phrase, you get 15 years in the joint
That's real as fuck
Fun fact for those that that didn't know. MMM was a re-engineer of fireball for Melf, Lucion Gygax's first magic using character.
And you can still cast Fireball on top of that because MMM is on bonus actions. You have the 2d6 + whatever, alongside 8d6.
Not to be confused with his father, Gary Gygax, the creator of D&D who's first mage character is Mordenkainen.
Another fun fact though, Gary Gygax goes by his middle name publicly. His full name is Ernest Gary Gygax.
I love Triple M, it gives my wizard some bonus action economy, and that's always really helpful. I will usually Fireball on my main action, and whack enemies with Triple M as a bonus action. Makes me a way better DPS caster. I use this spell all the time. I have no idea why nobody else in my parties has caught on and used this spell yet.
I personally like flaming sphere. You can use your bonus action to damage one enemy per turn, and anyone who doesn’t use their own movement to run away from it takes more damage. Just fun for making the people dance to escape the fires. Plus it sets any flammable objects and surfaces on fire, so you can carve up the terrain with lines of fire.
Gotta say: That Sleet Storm? Very, VERY cool! I was sleeping on it before, but now I'm gonna make am elementalist who TRULY uses the elements to their advantage!
I wouldn’t say a tweet from JC that happened before rest trick was known by the community answering a question related to ambushes really proves that it’s RAI. That a stretch,
while the section on designing spells in the DMG that says that 24 hour spells can be benefited from the day after casting but 8 hours can’t, proves that it’s probably not RAI for you as a non warlock to have any way to benefit from an 8 hour duration spell after regaining the slot you used to cast it unless the spells duration is actually longer than 8 hours
That being said this is what extended spell is for
Huh, scorching ray plus minute meteors could be an awesome combo of spells for my phoenix sorcerer, thanks to how each individual ray and meteor gains a bonus damage equal to her Cha mod with mantle of flames.
be a 6th level lore bard, pick up Find Steed and Melf's Minute Meteors, cast Melf's Minute Meteors while mounted on your Find Steed; you can now cast "fireball" as a bonus action for 3 rounds/times, on top of your regular casting
While id love this it doesn't work according to JC, any spell that has range of self but can target others like smite spells or aura of vitality don't work with find steed. A dm may rule otherwise.
@@Morganwrath What? Why? The only thing stated on the statblock is that you can essentially share self-buffs with the horse. There's nothing saying you can't fire Minute Meteors yourself while riding.
@@Morganwrath That makes absolutely no sense. Find steed is when u cast a spell that targets only u (aka self like MMM) then it works. Also it never specifies it has to be a self spell specifically. Like it can be a spell that’s touch but targeting only u so u can cure wounds yourself and heal u and your steed. I see no reason y this wouldn’t work. The second u cast it so it targets more then u then it no longer affects your steed but if keep it so it only affects u then it also affects your steed. Seems pretty simple.
Also all smite spells can only target yourself (they r all self).
Idk maybe I’m just not understanding what your saying but this seems incredibly dumb.
@@davidstratton696 not my ruling man its what Jeremy Crawford said, again a dm may rule otherwise i probably would but according to the creators its meant to be self buffs only can't be spells that can be used yo target others to damage them . You're preaching to the quoir im afraid. I absolutely want to be a spirit bard with a horse that can vampiric touch while i also vampiric touch but I looked up the sage advice on it immediately after watching this video and its not RAI.
@@Morganwrath That’s dumb. Just seems so unnecessary. I mean it’s not like this was just a one time mistake either they also did the same thing with share spells in the Beastmaster (then again the Beastmaster itself in the phb was a mistake lol).
Also u say it can’t be used on spells that can also target others that have the ability to do dmg does that mean cure wounds can’t work? If so that’s even more bs. That’s seems like one of the best uses of it (haste as well which should also work since u can target yourself).
By the gods this guy is great, always inspiring. I laughed till I cried with "why am I British"
My favourite part about MMM is that, in conjunction with War Mages, once it's cast, you can use Arcane Deflection with impunity, as while you can now only cast cantrips for a turn, you still have a levelled spell locked and loaded, and since you can direct the Meteors to two separate spots within the 120ft range, you can deal hurt across three different points of the map, with each meteor and your cantrip aimed at a different target (potentially 9 targets at once if they all clump up within the Meteors 5ft damage radius). Also, once you gain Durable Magic at level 10, you can stack that to a +4 AC or a +6 to a saving throw, all while having that level of damage output ready.
Shout out to melf's minute meteor making my sorc who couldn't hit a fuckin barn "due to bad dice rolls" actually useful
Quality content, quality sponsored section, you can't go wrong. Especially with this video letting casters know that almost any spell is amazing.
Just want to say great choice of music. F Zero X was such a boss soundtrack and lives in my head rent free permanently
I definitely think bringing some light to some underappreciated spells is a fantastic idea for a video. This was great, and I'd love to see a part 2!
Not me thinking that 'minute' in Melph's Minute Meteors referred to the interval of time, making the whole spell like an advertisment for minute rice...
Wizard: *Castes Tiny Servant on a D20 so he doesn't have to roll it during the game*
Love the editing gags, keep up the great content!
When I leveled up and say phantom stead I knew I needed it. And then I found out I could customize it, so obviously I made it look like a giant chicken with a Sombrero
“It is totally possible to summon a creature that is so scary that it makes *you* shit your pants, using *your* Spell Save DC.” 😂👍🏻
Holy spell slots! Shadow spawn is so good. My necromancy wizard may start using it now. Save my other actions for other things
Enemies abound. If your party is ranged smart or illusive it’s basically 8th level dominate monster on a int save for a third level spell. That good. As long as the Barbarian doesn’t rush in to combat
Just a couple of small corrections:
On Magic Stone: It uses your ability modifier, not your attack modifier. Since your Tiny Servants' proficiency bonus never changes, this combo will eventually slow down in efficiency. Still, a fun combo to contemplate! :)
On the summon spells: You have to upcast them to get more than 1 attack ;)
This has definitely convinced me to take a second look at Sleet Storm, I hadn't considered its ability to separate enemies or mess with enemy casters.
For Druids especially it's a great spell. It lasts up to a minute, has a 40' radius, and functions like a super Fog Cloud(which, btw, is itself useful all the way up to level 20). Heavy Obscurement shuts down ranged attacks of all kinds, from end to end it's 80' of difficult terrain, every turn they must make a Dex Save or fall Prone, and any turn in which a spell caster starts within the effect they must specifically make a Concentration Check to maintain their spell. While it often isn't relevant, Sleet Storm also douses any exposed flames. So if there is a small fire in a town or village, for example, you can put it out.
Melf’s Minute Meteors was a staple of my element bending Wu Jen Mystic. Truly a fantastic spell, especially when combined with area denial and forced movement so you are usually hitting at least 3 enemies each turn.
I had created once 13 tiny servants, pretty much all of them died making a bridge for my illithid necromancy wizard, since I had the strenght of a branch and couldn't jump properly and my skeletons were holding off a yeti, 8 bony boyos are hard to kill, he had been mumbling all day and night that, that day he had lost more than what could be acceptable, 21 "friends" "perished" by letting him live, and that's how he developed depression and an understanding for feelings such as guilt.
Sorry, as a DM I got stuck on the fact that you were playing a Mind Flayer. Please say your party started at least at level 5, because otherwise that is too OP for a PC.
@@Jeremiah90526 IDK about the original poster, but a cool way to play an otherwise OP monster as a PC is to say that it's an immature version of the monster, and so the PC version gets balanced versions of the powers, which could potentially scale up with custom feats. You could even do this with dragonborn. Suppose they are just immature forms of dragons?
@@Jeremiah90526 One way I manage stronger races being played is by just taking them and making them into a player race (so instead of their set ability scores, they get a +2 to their highest and +1 to their second highest [granted, TCoE can make them whatever anyway], and they get a few racial features roughly equivalent to their monster features). So monsters are definitely harder than others (for example: vampires) given how many features they have and how strong those features are, but that can sometimes be circumvented (like having the player use the Dhampir race and just say they're a vampire that "hasn't fully turned" or similar).
I once had an Artificer that used Tiny Servant on useful things like horns that would patrol the campsite and honk if alerted, but my favorite was the Tiny Servant bear trap I set up on a shelf by a door and told h
It to jump onto anyone that comes through. Used to do this often in Inns, only every actually got a guy once but it was so worth it.
i think i can honestly say, thats the 1st in video "commerical" ive seen (gotta "love" sponsors right) that i actually enjoyed watching, kudos good sir
I remember asking Jeremy Crawford that question @11:12. 😄 That was a fun surprise to see it used as an example here.
My favorite casting of sleet storm: party was running from a group of hellriders in Averness (we had one destroyer and myself on a hell motorcycle). Dropped a sleet storm right in front of them so they couldn’t avoid it. DM was generous that, since none of them were built for any inclement weather down there, that even though the vehicles weren’t creatures they still needed dex saves. A GREAT getaway tool.
Can i just say i love how committed you are! The amount of effort you put into your content is truly ispinring to me😊
MMM on your bonus actions and use fireball as your main action, then your getting 36d6 damage over 3 turns. I’ve got a friend that uses MMM with grease though, and it’s an amazing crowd control
Man, my eyes have really been opened to Sleet Storm, what a diamond in the rough that thing is! I've gotta check it out sometime on a future character (cough BBEG cough)
I appreciate the mounted Krieger when showing off the Shadow Steed.
I think that one of the greatest sponsorship ads/skits I’ve ever seen
another fun thing for tiny servant, if you pick a bullseye lantern you can command it to shine a spotlight on any creatures within 60ft that aren't allies, making it great as a guard.
Some of the tips you have given I have used in gameplay. Thank you for the wonderful hints and have a great Christmas.
"Oh no, I should have thought of that before being British" - comedy gold right there. Thanks for the laughs. I don't usually watch ads, but these ones are hilarious
One of the best ad segments I've ever seen
I had a creative use of the Tiny Servant spell you might like. The object has Blindsight at a good range of 60ft and can follow simple commands. So this is the trick I came up with:
1. Enchant a hat w/ Tiny Servant
2. Wear said hat
3. Order the blind hat to vibrate or let off an audible alarm if any creature it senses acts hostile towards me
With this we determined that for the low cost of this one spell it (under most circumstances) grants the wearer of the hat the ability to negate advantages normally enjoyed by a hostile unseen attacker.
New subscriber! Your promotions are by far my favorite of any RUclipsr I have have seen, keep up the good work! you’re hilarious and incredibly entertaining!!!
This is some great advice! Love the video. I've never been at a table that allows spelltricking at the end of a long rest on the grounds that resting is rejuvenating those lost spell slots - that they don't just come to you like a gust of wind in the last min of resting. Otherwise, this is all great stuff for players and DMs! Thank you for consistent top tier DnD content.
I think the main reason why most of the spells (exception is sleet storm) are underused is that the spellcasters that have access to them is either wizard only or just one other spellcaster
I think that was the best advert I have ever watched, nice one.
Bro you are GENIOUS I knew you were onto something when you mentioned phantom steed! I'm stealing that magic stone tiny servants combo for my next spellcaster damn that's strong!!
One of my personal favourites is Bestow Curse, mainly because one of the options is to force a wisdom save that wastes their action if it fails. Useful on its own, but combine that with a 5th level upcast, which lets it last 8 hours without concentration, and it begins to function almost like a monk's stunning strike. For free. Every single turn.
"free" except it took a 5th lvl spell slot, so there's that ;)
This is a really well-done video. I appreciate these much more than the shorts
A wizard in a campaign I am in has spectral steed. He is a yuan-ti, so his steed is a large etherial snake.
Highlighting _Melf's minute meteors?_ I LOVE IT!
This one was just amazing^^
Introduced a new ally and enemy faction last session, so now I got some cool things both of them can pull of to screw with or help the party!
Let's be real though, most 3rd level spells are top tier 🙌
I really enjoy these videos despite not play since 3.5
My party's sorcerer used sleet storm to turn an ongoing battle the party stumbled across into a slapstick montage of baddies falling down, getting up, whiffing their attacks from the heavy obscurement, and falling down again while the party picked off the few that managed to find their way out of the storm's radius.
My party’s sorcerer made small Woden carvings of the other characters and when I send them into fights they occasionally bring out the Mini Shifting Saviors
00:36 iirc, only if you upcast it with lv4 or more since its multi attack state that it attack equal to half its spell level (round down) so it's going to be 3/2= 1.5 >>> 1
That's right! Sorry, I made a mistake, I misremembered the attacks and thought it rounded up! Still a great spell though!
Liked literally just for that ad, hilariously fantastic
My concept for my Wizard/Artificer is that he's taken to creating random things from a combination of his abilities to create interesting new ways to potentially weaponize or commodify magic, depending on what's needed.
His Phantom Steed will be a BIRD scooter.
The magic stone thing immediately made me think of some kind of toymaker Wiz or Artificer character that makes those little old-school soldier dolls with some cannons and sends them in to battle.
The problem with melfs minute meteor is that it is concentration compared to fireball. And you already have tons of good concentration spells prepared as a good wizard.
As a GM I've always ruled that the "at least one hour of walking, fighting, casting spells, or similar adventuring activity" meant 1 hour of walking or ANY fighting/ANY casting spells. I understand this may not be the case, but think I'll keep it due to how these rules were written with a 5 encounter day in mind, and can count on one hand the number of times my players have had more than 2 a day
When you showed a die for the tiny servant spell that gave everybody in the audience a great idea
maybe it was because of all the crusading done when wotc went full bbeg, but this dude's beard has become such a wholesome reassuring presence
Dude, having that many tiny servants throwing that many pebbles per round is like walking around with a machine gun in medieval times
Recently discovered phantom steed in a campaign I got invited to. MAN I've been sleeping on it for a while but an icy horse-sized white dragon has been a great companion.
I HIGHLY recommend sleet storm for DM's. I gave this to an enemy spellcaster. It caused absolute pandemonium.
Or as a lair action for some kind of ice/cold boss monster
@@RoraighPrice that would be gnarly! Gonna steal it 😆
What a humble man, giving less famous people like this Matthew Mercer guy some exposure
I think it would be a really great idea if you said which classes had access to these spells. As a somewhat new person to dnd myself it helps to know what classes have access to the spells because then I can more properly how to use them.
Also would help mentioning what level in that class they get access to that level of spell.
Tidal wave RAW can be cast in the air. Since it knocks targets prone it can bitch slap a dragon to the ground on a failed save, allowing the rest of the party to swarm the thing before it can get back in the air
I love sleet storm. My sorcerer once used it to take down a tornado by changing the temperature via sleet storm.
Very interesting take on it.. definitely planning a mad leonin wizard with many tiny servants guarding a captive elf maiden as a "new" 1 shot for my players
A technical detail on Phantom Steeds for the party. Technically, yes, the spell does not require concentration. However, casting any spell as a ritual requires 1) concentration while casting and 2) your action each round. So in a 4 to 5 player party, the caster is essentially totally occupied for 44 to 55 minutes of every hour. That player should probably not be able to make any ability checks while doing this, or at the very least have disadvantage on them. That includes things like animal handling, perception and initiative checks. Probably reasonable to call for a check against exhaustion if they're employing this strategy for a full day of travel.
Buy a cart for your Steed to pull set yourself in the back and start casting. Someone can ride on the Steed and pull you and you can cast as needed from the flat cart if worried tie yourself to the cart.
Advice of Phantom Steed was great. Ride around on a horse using Eldritch blast.
It'd be cool to see one of theses for each tier of spell lvl
Working on it!
This was really informative! Thanks from a DM that will definitely use Sleet Storm now :D
Thank you for sharing stuff for GMs! Sleet storm is an AMAZING spell I'll occasionally drop on players! So glad you're sharing this stuff with others!
Not gonna lie, I always enjoy these videos, they always give me so much inspiration for new characters. But this one really earned the thumbs up from the ad sketch xD
Make more long format videos like this please! You make these videos really fun!
The first 2 seconds alone has me hooked.
i highly recommend Tiny Servant for 11+ level artificers, because once you have your Spell Storing Item you can bonus action command a tiny servant to use it. if you do some engineering (you’re an artificer you’ll figure it out) you can make your spell storing item something like a quarterstaff, which is 7-8 feet long by definition, and upcast TS to have multiple all line up along its full length to get multiple spell effects out of one bonus action. the baseline is Catapult for 30d8 (sort of) magical bludgeoning damage, but depending on your subclass you could have magic missile, scorching ray, or even shatter for an AOE version that rivals meteor swarm!
granted, getting all 10 spells out right away is only possible at 17th level, uses your highest level spell slots, and fully expends the spell storing item for the whole day, but it is really cool nonetheless!
My L6 Bladesinger was looking for a damage spell, and Mx3 fills that action economy gap nicely. Thanks!
I used phantom steed a lot in one campaign I was in. Its great for clearing large distances quickly and even better keeping a squishy wizard alive and at a distance.
My wizard has both melfs minute meteors and fireball. The combo is insane.
Btw with the "Summon Shadownspawn", the forms are Fury, Despair or Fear. There's no "Terror" form, although the Fury's skill is called "Terror Frenzy"
I wonder if a genie warlock could make their lamp a tiny servant and when they get high enough level have everyone inside it and have the lamp do 7 hours of travel. hahahaha.
In no particular order here are mine, I intentionally chose different spells but I still like your list.
5 - Asharadan’s Stride
4 - Blink
3 - Thunderstep
2 - Slow
1 - Stinking Cloud
Those are all common spells at 3rd level. These are underrated ones
@@Anon-qp3kt I consider them to be underrated compared to spells like Fireball, Counterspell, and Tiny Hut.
The skits are what keep us coming back 😂
Very happy I have found your videos. Haven't played since version 3.5 but you have drastically increased my desire to play.....now to find other people.