How To Build a Health and Damage System in Unreal Engine

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  • Опубликовано: 2 окт 2024

Комментарии • 4

  • @JustAnotherDangHowToChannel
    @JustAnotherDangHowToChannel  Год назад

    One thing to note that binding the percentage is a bit expensive as it fires every tick, I might create another video to show how to PUSH health stats from character to UI instead.

    • @fuad.othman
      @fuad.othman 9 месяцев назад

      how about adding delay 0.2 second for the tick

  • @spectregames5518
    @spectregames5518 19 дней назад +1

    AMAZING!!!

  • @drenwickscreenarts
    @drenwickscreenarts 7 месяцев назад

    Hey there! Love the video - very helpful and I've learned a lot. I am finding an issue however. After I create the health variables, it seems to break the 100/100 display in the HUD, and my player actor seems unable to get damaged or get health from the pickups. I've followed your blueprints exactly - I am just wondering whether something else in my player blueprint is causing a conflict perhaps? Do you know if that's possible? The error log doesn't show anything. Sorry I am total beginner!