Religious community, btw, counts the buildings in the holy site in the origin city, not the destination. Which means you can get only one holy site in your empire, centralize all your trade routes in that city, and gain a guaranteed +6 gold for all your trade routes. It’s super powerful because you can invest very little into your religion and still get the full benefit, so it is very cost effective. Also great for naval civs and Mali if you didn’t get choral or desert folklore.
I don’t see where it says “origin”. All wikis say “destination”. But If that’s true then it is definitely more powerful, as there is more control over it.
@@ComradeKaine the description for it in the game is really poorly written. But I’ve confirmed it in my own games, and I believe I’ve seen Ursa Ryan do it as well
@@sogergaming I also think it’s way weaker than choral music and feed the World, as well as work ethic when you have good holy sites, but at least it has its niche
I know this is five months old but i hope you get the notification I had a lot more fun watching this video hearing two guys bounce ideas off of each other. I love the typical Civ 6 youtubers, but mostly they all play alone and talk as though they kind of know 90% of what's going on. It was much more entertaining to hear you guys bounce ideas and theories off one another. Great video mate!
Divine inspiration is one of those "win more" beliefs that have never actually helped me, ever. In every game I've played, the only time I've been truly wanting for more faith, it has been when I'm itching to get a pantheon belief. Which Divine inspo can't even help with since you need a pantheon to get a religion. And after that point I'm always overproducing faith, either because I'm not playing a religious game so I don't need faith, or BECAUSE I'm playing a religious game and I'm gearing my civ around my religion. Contrary to Feed the world, which is ALWAYS useful. It gives any and every location that can have a holy site built the ability to sustain at least a decent population. It also helps you attain and **maintain** high population cities in already good locations, making you able to work more mines, lumbermills and build more districts, and you get to do it faster than cities without it. It supports such an easy growth loop. More pop, more tiles, more districts, more yields. Combined with River Goddess pantheon and you'll not be wanting for amenities soon either. Play as Yongle with River Goddess, Feed the World and Gurdwaras/Pagodas/Stupas and soon you'll have +20-60 gold, +10-30 science and +10-30 culture per turn PER CITY, only due to having 10+ population in them. Make that 10-20 cities and you're outramping everyones yields by population alone, then factor in all districts you'll be building and you'll find that you're outpacing everyone.
Religious tourism does weaken, per se, as the game goes on, sure. But you can multiply the benefits so much that’s it’s still a good if not great option even in games that don’t end early - reliquaries - Cristo - St B and MSM (preferably in same city) - Voidsingers, east relics later in game and an additional slot for a relic in the obelisk So many slots and so many multipliers in that scenario makes it worth it
the fact that Zen is a "maybe" with Scotland shows how weak it is. Every belief should be crafted in such a way that at least one civ would be taking it without hesitation and warrior monks has the Tim Tebow problem. Great athlete, sure. But not good enough QB to be a QB, not good enough RB to be a RB, TE to be a TE, etc. WM's have an interesting combination of benefits, but dont really fit any specific role to make them worth while
After watching this video i'd like to try the reliquary saint michelle apostle suicide meta. Only question is do you think the payoff of the reliquaries is worth the apostle cost? Otherwise i'd love to attempt it
I think it depends how it plays out. But if you are going for the culture victory, then by the time you build St Michele, there is nothing really you'd be spending faith on. So for the short time the relics generate tourists at 100% until Enlightment is still worth it. So yeah, I'd fill my religious slots with relics. Furthermore, if you are playing Nzinga or Jadwiga, then relics provide extra yields too.
"I'm Mike, everyone knows i talk a lot" Honestly Mike, I don't mind you talking a lot but will you please let the other guy get a few coherent sentences in before you start pontificating
Religious community, btw, counts the buildings in the holy site in the origin city, not the destination. Which means you can get only one holy site in your empire, centralize all your trade routes in that city, and gain a guaranteed +6 gold for all your trade routes. It’s super powerful because you can invest very little into your religion and still get the full benefit, so it is very cost effective. Also great for naval civs and Mali if you didn’t get choral or desert folklore.
I don’t see where it says “origin”. All wikis say “destination”. But If that’s true then it is definitely more powerful, as there is more control over it.
Still weak as a choice
@@ComradeKaine the description for it in the game is really poorly written. But I’ve confirmed it in my own games, and I believe I’ve seen Ursa Ryan do it as well
@@sogergaming I also think it’s way weaker than choral music and feed the World, as well as work ethic when you have good holy sites, but at least it has its niche
I gonna have to test it out for fun. It's boring to pick the same beliefs over and over like @soger does.
My favorite part is the section named Soger rant.
Accurate
I know this is five months old but i hope you get the notification
I had a lot more fun watching this video hearing two guys bounce ideas off of each other. I love the typical Civ 6 youtubers, but mostly they all play alone and talk as though they kind of know 90% of what's going on.
It was much more entertaining to hear you guys bounce ideas and theories off one another.
Great video mate!
Thank you! We have more of these :)
ruclips.net/p/PLjR__fo-ALt3EoXfTBz9mlI_cMnFPXASz&si=23ArMMH3aRfcr3kw
Divine inspiration is one of those "win more" beliefs that have never actually helped me, ever. In every game I've played, the only time I've been truly wanting for more faith, it has been when I'm itching to get a pantheon belief. Which Divine inspo can't even help with since you need a pantheon to get a religion. And after that point I'm always overproducing faith, either because I'm not playing a religious game so I don't need faith, or BECAUSE I'm playing a religious game and I'm gearing my civ around my religion.
Contrary to Feed the world, which is ALWAYS useful. It gives any and every location that can have a holy site built the ability to sustain at least a decent population. It also helps you attain and **maintain** high population cities in already good locations, making you able to work more mines, lumbermills and build more districts, and you get to do it faster than cities without it.
It supports such an easy growth loop. More pop, more tiles, more districts, more yields. Combined with River Goddess pantheon and you'll not be wanting for amenities soon either.
Play as Yongle with River Goddess, Feed the World and Gurdwaras/Pagodas/Stupas and soon you'll have +20-60 gold, +10-30 science and +10-30 culture per turn PER CITY, only due to having 10+ population in them. Make that 10-20 cities and you're outramping everyones yields by population alone, then factor in all districts you'll be building and you'll find that you're outpacing everyone.
You do also in multiplayer take into consideration if you're spreading your religion.
"Will this do more for me, than my opponent"
Religious tourism does weaken, per se, as the game goes on, sure. But you can multiply the benefits so much that’s it’s still a good if not great option even in games that don’t end early
- reliquaries
- Cristo
- St B and MSM (preferably in same city)
- Voidsingers, east relics later in game and an additional slot for a relic in the obelisk
So many slots and so many multipliers in that scenario makes it worth it
the fact that Zen is a "maybe" with Scotland shows how weak it is. Every belief should be crafted in such a way that at least one civ would be taking it without hesitation
and warrior monks has the Tim Tebow problem. Great athlete, sure. But not good enough QB to be a QB, not good enough RB to be a RB, TE to be a TE, etc. WM's have an interesting combination of benefits, but dont really fit any specific role to make them worth while
After watching this video i'd like to try the reliquary saint michelle apostle suicide meta. Only question is do you think the payoff of the reliquaries is worth the apostle cost? Otherwise i'd love to attempt it
I think it depends how it plays out. But if you are going for the culture victory, then by the time you build St Michele, there is nothing really you'd be spending faith on. So for the short time the relics generate tourists at 100% until Enlightment is still worth it. So yeah, I'd fill my religious slots with relics. Furthermore, if you are playing Nzinga or Jadwiga, then relics provide extra yields too.
@@ComradeKaine I plan on playing Jadwiga, do you know if the faith output would be 4*3+2=14 or (4+2)*3=18?
I am not 100% sure. I would think Reliquaries triples the base yield that includes Jadwiga's bonus. So 18? Let me know!
Make sure to scan AI leaders for relics. Sometime they would sell early on.
@@ComradeKaine I will tell you once i get a chance to play😁
"I'm Mike, everyone knows i talk a lot"
Honestly Mike, I don't mind you talking a lot but will you please let the other guy get a few coherent sentences in before you start pontificating
😆 we came a long way since then. i think.