geometry dash logic
HTML-код
- Опубликовано: 7 сен 2024
- Geometry Dash
GEOMETRY DASH
ItsDubVIP[GD]
disclaimer: the values may or may not be accurate...
a trail appears: a combination of up and down gravity portals...
#geometrydash
#gd
#geometrydashupdate
#robtop
tags:
geometry dash
geometry dash update
geometry dash 2.2
gd
gd 2.2
gd update
Achievement: this is the 1st video to get "1M views" on the channel...
But you have only 17 thousands subs why 😢
cool
ok
Bravo!
The like:sub ratio doesn't add up
This is how the game is supposed to be played, there is no hitbox glitches or such, Robtop is a genius.
“Random trigger bug”
yep
Laughs in the ridiculous hitbox of scaled objects
Finally someone understands
laughs in completed fingerdash by clipping out of the level on a low-end phone..
In addition to “Second jump is highest”, if you keep jumping… it’s possible to turn your icon sideways instead of right-side-up.
SciPred get it first...
The second jump is higher because the cube can jump sligtly before it fully lands and thats a good thing
WHAT
That. I noticed that since my first week playing this game. It was because I used to randomly holding down to make the cube jump over and over, especially whenever I'm frustrated or tired because can't beat a level. And also, because of frustrated and tired of a level, I found the secret gold coin right under the "coming soon"
Whenever I turn sideways and I get irritated I always try to jump over and over until it flips me back up
0:32 ok so spiders do in fact move straight up and down, its just that the frame rate for the playtest lines is 30. So somewhere in between that slanted line you must have clicked, but since the spider cant be in two places at once, it didn't render as teleported until the next dot was made, which when connected to the previous one, making a slightly slanted line. If you do a much shorter teleport you'll see the line is even more slanted because the two dots are closer on the y axis but the exact same distance on the x axis
wow thats interesting
its actually 20
**has a stroke**
333rd like
yes this is why wave game mode editor trail looks weird especially on high speeds
You just helped me pass my geometry test. Thanks man
Man just goes genius with a block game
Oh yeah you can also be bigbrain in Minecraft too
Fr?
@@prayatahibban2660 fR?
@@oskard3516 eNcH?
fRiEs?
That's taking the "Geometry" in the game's name VERY literally
@@lGream -_-
@@lGream lolwutno
@@pixelatedluisyt loli absolutely forgor writing this comment and i disagree with my statement
not using any geometry here tho
I love how it’s all numbers and hitboxes and then there’s just *a trail appears*
K bot
@@wrelow if he was a bot he wouldn’t make a comment like a human you filthy casual
@@wrelow What does the Kbots have to do with this? they are just Kinetic bio-organic technology beings and have nothing to do with Geometry dash :-(
@ MasciobaLord87 I’m pretty sure I’m not a bot
@@pythonbbxwhat if you're a robot and you didn't know it
The worst bug in the game by far is the spaceship trajectory getting messed up in practice mod when you respawn.
It's worse with the UFO, WAY WORSE
@@nevergonnagiveyouup291 Was that 10 years ago or 9 years ago, or 8 years ago?
@@Tealen 1 day ago
the worst one is when you respawn as a cube and it keeps jumping even though you dont press anything
same with robot
How do you even access -Practice- *Platformer* Mode?
Ive seen people point out the thing about the spider not going straight up a lot, but its actually not true, the reason it looks like that is from how the editor draws the green line, but the spider itself does go straight up and down.
no, it doesn't.
It doesn't go, cuz your fps is not infinite.
As soon as the spider hits the ground, it will apear at the next frame, and the distance between teleportation frames, is indeed not 0. So the spider don't travel perfectly vertically.
@@Malam_NightYoru This is what appears to be when you look at it frame by frame, but that doesnt mean its what actually happens, if you die by teleporting up into a spike, the point you die at will be at the same x-value as where you teleported from. Thats proof the spider does move straight up and down, we just dont see it that way when looking frame by frame.
@@mainconman2201 in the teleportation frame you're actually invincible, you can hitbox test it, cuz i don't have megahack v6 or anything like it, and use a 20fps~30fps test, the hitbox teleportation is not perfectly vertical.
@@Malam_NightYoru see this unlisted video I made: ruclips.net/video/3DfZC-bAF0Y/видео.html
When I die I stay at block 17, but when I dont die, I teleport from 23 to 27 because of the low framerate. If it actually moved me 4 blocks during the teleport, I wouldnt have died.
@@mainconman2201 commented in the video, thx for the video, tho✌️
Fun fact: double speed has the highest jump height due to Rob noticing major jumping height differences only on third and fourth speed which with pervious settings were probably jumping so high they'd die on ceiling
The spider doesn't teleport perfectly upwards because you are constantly being pushed forwards, so in the frame you teleport, you are also pushed forwards a bit
😂🎉🎉🎉😝😝😝🧐🧐😎😎😎
That’s what I was thinking and then I read the other guys comment and felt stupid cause I had no clue wtf he was talking bout
The new 2.2 pink arrow orb functions like a spider teleport except it goes 90 degrees up
Most of the values would be similar on different refresh rates, that's why their are bugs for each of them and why you can do things on one, for example, 60, but not on 240.
I am afraid, that this isn’t enough for my physics class. I would like a part 2 please.
The test isnt that confusing
The test:
The first one was actually in my physics exam, the question was which slopes would increase the velocity of the cube but decreases the acceleration of the cube
Is it A or B or C
@@YeahILikeAfterSchoolSnacks which grade are you in?
@@iAmWorkOfArt 10th
@@YeahILikeAfterSchoolSnacks no way
@@NANKAIDATTE wot
0:18 could make a good randomizer
0:25 no wonder they're so inconsistent
The *formula* is A² + B² = C², this is as simple as one leg of a triangle squared plus another leg of a triangle squared equals the hypotenuse squared.
sqrt(a)+sqrt(b)=sqrt(c) as well
@@dumbidiot1119 Nope, sqrt(a+b) gives a different result than sqrt(a)+sqrt(b), it is sqrt(a+b)=sqrt(c)
Pythagoras
@@dumbidiot1119 sqrt(a²+b²)=sqrt(c²)?
If it isnt a right triangle use the above but add -2bc * cos(angle).
When the angle is 90, it cancels out because cos90 is 0.
This is a certified geometry dash moment
New. Chat
00:36 the editor line just travels at 30 fps instead of your framerate, so the next frame is a bit offset foward as you traveled more. that bug gets erased when setting the line to the same framerate as your fps
Literally what I thought it was when I played geometry dash for the first time
This video is helpful because I'm planning on making a GD remake to fix all RobTop's mistakes: unfair star rating system, inconsistent hitboxes of different gamemodes, using floating-point arithmetic in places of the code where fixed-point is faster and more accurate, etc. I also wish RobTop upgraded the password reset page to use HTTPS, since HTTP is *very* prone to hacking. I hope he's AT LEAST hashing the passwords and not storing them as plaintext, otherwise we're doomed
just wait for 2.2 lol
@@kara9180 Also that lol. But I still want to do it as a challenge for myself. I will have to ask RobTop about the copyright license before posting the finished project, I have no idea what things he allows or forbids lol
How is the star rating system unfair? People that say that are usually just bad creators think they're good and feel entitled to having a featured level
@@kozu44 they meant that some levels are rated easier/harder than they should
like xmaschallenge by andromeda is easier than the lightning road by reduloc(?)
@@ARandomOSDever that makes more sense, but in that particular case, xmas challenge would take the average experienced player about the same amount of time to beat as a normal 2*. Also the lightning road is a bad example to use to represent the game's rating system because it's so outdated, obviously if it was released/rated during 2.2 it'd be 7-8*
When the comments are too many so he doesn't care to read it anymore lol...
I feel like there's some genuinely useful information in here for a GD level creator!. . .
0:32 aight so
1: the spider does teleport instantly, its just that the line in the editor that shows the player's movements are 30fps, which leads me to my next point
2: the teleporting speed is dependant on fps, the higher the framerate, the faster the teleport
someone finally made a good short gd video
cool (pin this)
@Lambda same
@Lambda same
@Lambda ikr
@Lambda everytime i see a "pin me" comment pinned on a video i dislike the video
@@Konomi_io damn
THIS VIDEO IS SO FREAKING GOOD DUDE THE MUSIC IS SO GOOD OMFGGGGG HOW DO YOU EVEN COME UP WITH THIS
Do you know the song
0:33 they actually do because the green path that track the motion in the editor is tracking at 30fps so the line isn’t perfectly accurate
dude you never run out of content lol
Noice, i just wake up at 4:27 am
Mobile adds that are actually good
imagine krmal watching this
I love this video so much. Thank you for demonstrating these geometry dash logics in gameplay. I make a bunch of hard levels in geometry dash with weird and unique ways of gameplays and sometimes it doesn’t work because of physics and logic in the games mechanics
Now if this was how schools taught us, maybe I would actually pay attention.
Oh my god, thanks for calculations!
Was trying to figure these values myself to make a remix of the game
at 0:33 it looks like the spider isn't going straight, but that's just because the path only updates a couple times per second.
There are so many information and physics in Geometry Dash (all versions ?)
Btw , GD have differ physics on the each object i guess :)
I always felt there was something wrong with the slopes but I couldn't tell what, thank you
I never really noticed these inconsistencies but I always thought something was off.
I hope this video gets RobTop's attention and he fixes these issues, one could argue that they are minor, but that does not mean these issues should just be left alone.
won't "fixing" these break a lot of maps
@@mangopie7602 No, not really, I would say some things like jumping higher after a jump is fine, but things that break consistency should be fixed.
@@razi_man I see
Why is this song so good?
Do you know what it’s called?
gives me madness combat vibes, i like it!
This is actually usefull for some stuff, thank you!
creators enjoy this
*now they know how to make the tightest triple spike physically possible for the end of their extreme demons*
Best music ever made
EDIT: The song was so good that when I found this video on watch later, I made it my ringtone
fr, i need it
Anyone know the name?😭
I'll make sure to come to this video when I'm falling school 👍
the spider not moving perfectly up thing isnt weird though. It's a weird effect of the trail from the editor just taking a point every frame and drawing a line between them
If you reduce accuracy of the trail, the spider seems to more diagonally
Nice! I usually don't like physics
Only because of the fact that the spider isn't moving in a perfectly straight line is retray spider only possible
Actually this is really interesting...
Alright Imma watch this before my geometry dash test tmr, thank you
Pretty sure the spider does move really straight, its just that the green trail updates in a janky way. You can check this by using a mini wave and spamming, the trail ends up all messed up
Man put geometry in Geometry Dash
I thought this was going to be a meme but this video is very informative!
good geometry dash lore video 👍
Yes the Spider doesn't really teleport in a straight way because it takes some mili seconds.
Thanks I got an A+ because of you
If you jump underneath a tilted platform going up at the right angle you’ll glitch and jump super high.
Man time traveled in to the future ☠️☠️
Morning class
Today we're gonna learn about the psychic of Geometry Dash
Science dash is next
jumping with black orb in ground will result in double jump height
The fall physics work that way because its meant to always have side acceleration
this is somewhat helpful ngl
this was genuinely helpful
0:34 they actually do, it’s just that the editor generates the editor trail by checking the player’s position at 30 hertz, then drawing lines between those positions. Megahack has a fix for this.
Spiders do actually go instantly up and down in the games code, but remember the player always moves right. Therefore, since after playtesting the game draws lines between points that show where the player was at in each frame, it will not show a straight line.
i seriously need this song
I'm not fucking around I need it
I can’t wait to watch someone play a demon level with that second jump mechanic and be very confused why they keep dying
Teachers : *teaches me mathematical stuff I don't understand*
Me : *didn't learn*
This guy : *post something about geometry using block game*
Me : I see....
oh man... can't wait for the second jumps to be in demon levels!!
Seems like a really easy to pull off and stupid thing to put in a supposedly hard level, like a gimmick just to confuse the player not for difficulty.
@@ChickenNugget7 phew that's a relief
I mean they already are. A good example is the first jump of unnerfed innards. I'm also pretty sure the final jump of Orochi has one.
now do part two cuz its 2.2!
my brain. Windows error 1000000000z
man u have answered my unanswered gd questions
The spider does move perfectly up and down; it's the editor trail moving at 30 frames per second max. It just connects point A to point B, so it won't be perfectly straight in the editor.
So in russia
Г-g
Д-d
And the alphobet
А б в г д!!
Гд=gd=geometry d=geometry dash!!!
this music is like me "making music" underwater while swimming
"second jump is highest" just like in minecraft lol
the spider does go perfectly straight, but the editor line only displays at 30fps so when the next frame is rendered and the line is drawn, the spider is much further ahead and the line is diagonal
E d j a m a c a t i o n
The music is just perfect
Know what it’s called?
Idfk either
I don’t think the random trigger glitch works anymore…
This info is worth in millions
This is better than my teacher told me
this was really cool to watch :D
One thing i noticed, if you go normal speed, 1x speed, you can jump over 3 spikes, however if you go in a 2x speed, you can only jump 4 spikes. 2 : 1 = 2, 3 x 2 = 6. So you were meant to jump over 6 spikes since you go twice the speed. So as 3x and 4x. In 3x, you were meant to be able to jump over 9 spikes. In 4x, you were meant to jump over 12 spikes. So as the orange speed portal(I don’t know what it is called but i think it is called 1/2x of 1x speed) you can jump over 2 spikes, but since it is half speed, then you supposed to only jump 1 and a half spike.
the speed portals were never meant to multiply the speed...
If you were to look at the part where the speeds are shown you would realise how dumb your idea is
Dude, 2x, 3x are written only in order to understand what kind of speed is meant, in fact, the value is different
"oh this part of the song is very fitting for the 1.333333333x speed!"
"Unnamed 69" that's make sense.
0:25 death in music fits nice!
these are very useful stats for creators thank you
This is helpful, thank you.
What is going on inside your head when choosing this "music".
Oranges
Ok then what's the song name tho
Saving this video. Its extremly nessecary for make levels
What's the song
0:25 Last 5% left the chat
Gd: ich bin sehr klug
Gd:
OH MY GOD THIS IS SO USEFULL
Newcastle
The magic of maths
I was actually thinking of using the slope bug to make a sort of randomized level but 2.2 came out shortly after which made it pointless due to the random trigger.
this just opened my third gd eye.
so that's why my level was possible when I played it,I jumped twice before the spike pillar
LMFAOOOO
can't wait to see how buggy 2.2 is
This is very very helpful, can I share?
When I saw the title I was expecting one of those satire videos complaining about the way the physics work. I’m pleasantly surprised