【Unite 2017 Tokyo】Unityで楽しむノンフォトリアルな絵づくり講座:トゥーンシェーダー・マニアクス

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  • Опубликовано: 3 дек 2024

Комментарии • 13

  • @SheetMusicDesu
    @SheetMusicDesu 6 лет назад +5

    he's basically explaining how shaders work and how the anime like shaders are made in unity. i believe the name for these types of shaders are cell shading

    • @alexandrepv
      @alexandrepv 6 лет назад +1

      Could you translate what he says from 9:19 about GI (global Illumination) to about 11:00 ? I wanted to know how the shading is affected by multiple lights.
      and also at 14:30 when he talks about the shadows. That would be amazing if you could :D

  • @64matrix34
    @64matrix34 6 лет назад +2

    Very Good!

  • @VocalSynthUtau
    @VocalSynthUtau 7 лет назад +17

    i dont speak japanese and i dont know anything about game design but i love unity chan :)

    • @hectorescobar9450
      @hectorescobar9450 6 лет назад

      You can use the Subtitle option to translate most of this stuff

  • @do-wl6tc
    @do-wl6tc 3 года назад

    UEVが出るからそっちにしようと思ってたけど、Unityの方が日本向けのゲーム開発に適していると、考えが変わりました🤓

  • @fruityEcology
    @fruityEcology 5 лет назад +1

    良かったね。

  • @razetsu5036
    @razetsu5036 7 лет назад +2

    please translate in french and english!!!! need this

    • @hectorescobar9450
      @hectorescobar9450 6 лет назад

      You can use the Subtitle option to translate most of this stuff!

  • @dee6561
    @dee6561 5 лет назад +1

    Mmm...not quite convincing.

  • @zhangsa30
    @zhangsa30 4 года назад +1

    受益匪浅!!!!!!!

  • @meisei9293
    @meisei9293 5 лет назад +3

    お肉屋さんかと思った

  • @ヴぁにらもなかまんじゅう
    @ヴぁにらもなかまんじゅう 3 года назад +2

    息切れすぎwww