As a player and a DM for several years the best thing you can do as a player is to buy into and invest in the games you’re playing, even if it’s not the best DM running the game.
First of all, thank you for all the video's you make, they have made me grow as a DM far more than I could've ever imagined. Second, I have a question about creating characters at the start of a campaign. When I first ran my homebrew campaign (as a starter DM), I told my players to make a character and backstory (think of things for starting level, restrictions, starting location and questions to implement in their backstories). In short, there wasn't really a session 0 to introduce players to the setting and expectations of the campaign. Over the course of the campaign, I realized that some characters were very different from one another and I felt like some of them didn't fit the vibe of the campaign I was going for (think Winny the Pooh and John Cena in a medieval fantasy setting with a serious undertone). This made it hard for me to write a story and think of something that gave the players a reason to stay together (other than "social contract"). Eventually, the campaign died out due to misallignment of schedules and available time. However, my creativity has started to tingle again and I'm thinking of creating a new setting (exploring some new things), and I plan to do a proper session 0 to introduce my players to the world. Now for the question: how do you go about introducing characters to a setting and creating characters? Do you give any guidance in terms of vibe, alligning expectations and helping them develop a backstory that "fits" the setting of a campaign? How much should you communicate with the (individual) players about the creation of a character? I'm asking this because I want to prevent misallignment of interests as stated above, so it can be easier for me to write a cohesive story that is of interest to every character. Again, thanks so much for everything you do
2 things: 1. get a scarf or light tapestry with a fantasy theme on it and attach it to your background behind your head. 2. I had my players up against an Illithid where they didn't expect to run into one. I gave it legendary actions, and one of the actions was to create a telekinetic push that would send all those not grappled by the Illithid. The others were all psionic ideas. The telekinetic push was strong enough that they needed to succeed at a DC: 16 Strength save. This meant its first target was to stun the barbarian & grapple him. It almost got to eat the barbarian's brain before the party found a way to beat it enough for it to escape.
I've got a follow up question about side Npcs. I am dming my first game, that already is going half a year (level 1-7) and is going great so far. We handle the side characters pretty well, the Paladin plays his followers and i play "Pfütze" (gernan for puddle) a water elemental in a jug they catched and befriended against his will. Handling the favorite npc (Pfütze) and temporary ones is managable. But the paladin is determined to expand his followers into a full fledged mercenary band. I want to embrace it but am scared of balancing the importance of potencially docens of background nps with my players. How can i give the followers character and depth without them taking too much time or distracting from the party and their goals?
You had me fooled thinking you were much older than you are. You are smart, well spoken and entertaining. Well done, Sir
Same, I expected a white beard based on the voice 😂
As a player and a DM for several years the best thing you can do as a player is to buy into and invest in the games you’re playing, even if it’s not the best DM running the game.
Thank you! I am 100% integrating backstory’s into my COS campaign!
Love backstories! I need my players to give me backstories. I weave their stories in as often as I can.
Enjoying Every Enter the Dungeon videos
First of all, thank you for all the video's you make, they have made me grow as a DM far more than I could've ever imagined.
Second, I have a question about creating characters at the start of a campaign. When I first ran my homebrew campaign (as a starter DM), I told my players to make a character and backstory (think of things for starting level, restrictions, starting location and questions to implement in their backstories). In short, there wasn't really a session 0 to introduce players to the setting and expectations of the campaign. Over the course of the campaign, I realized that some characters were very different from one another and I felt like some of them didn't fit the vibe of the campaign I was going for (think Winny the Pooh and John Cena in a medieval fantasy setting with a serious undertone). This made it hard for me to write a story and think of something that gave the players a reason to stay together (other than "social contract"). Eventually, the campaign died out due to misallignment of schedules and available time.
However, my creativity has started to tingle again and I'm thinking of creating a new setting (exploring some new things), and I plan to do a proper session 0 to introduce my players to the world. Now for the question: how do you go about introducing characters to a setting and creating characters? Do you give any guidance in terms of vibe, alligning expectations and helping them develop a backstory that "fits" the setting of a campaign? How much should you communicate with the (individual) players about the creation of a character? I'm asking this because I want to prevent misallignment of interests as stated above, so it can be easier for me to write a cohesive story that is of interest to every character.
Again, thanks so much for everything you do
Dude I just love your channel, your voice, your format… keep it up 👍
slaying bestie!
2 things: 1. get a scarf or light tapestry with a fantasy theme on it and attach it to your background behind your head. 2. I had my players up against an Illithid where they didn't expect to run into one. I gave it legendary actions, and one of the actions was to create a telekinetic push that would send all those not grappled by the Illithid. The others were all psionic ideas. The telekinetic push was strong enough that they needed to succeed at a DC: 16 Strength save. This meant its first target was to stun the barbarian & grapple him. It almost got to eat the barbarian's brain before the party found a way to beat it enough for it to escape.
handsome man with beautiful voice
Hello face. Your younger and better looking than I imagined you😊
YEES I NEEDED THIS.
Handsome and eloquent. The man has it all
Absolutely incredible video
I've got a follow up question about side Npcs.
I am dming my first game, that already is going half a year (level 1-7) and is going great so far.
We handle the side characters pretty well, the Paladin plays his followers and i play "Pfütze" (gernan for puddle) a water elemental in a jug they catched and befriended against his will.
Handling the favorite npc (Pfütze) and temporary ones is managable.
But
the paladin is determined to expand his followers into a full fledged mercenary band.
I want to embrace it but am scared of balancing the importance of potencially docens of background nps with my players. How can i give the followers character and depth without them taking too much time or distracting from the party and their goals?
Sound advice friend 👊
Thanks for the content.
Woah crazy face reveal!
+1 on sidekick NPCs... do you use the Sidekick rules that allow leveling up?