Id kill to have you in my new account grinds to emerald/diamond. Iron-bronze-silver are fucking pure suffering... i can carry a good bit of the time but jesus its ZERO fun... The team play RNG is sooo bad... randomly the enemy 5 mans for dragon and your teams split... you kill a mispositioned jungler and retreat on 1hp... then after all that your bot side 3 team mates now wanna rotate and go in 1v4 and all die... Its torture... you have veigo jungles on mass... who will rotate to a 3v3 at dragon... then stand BEHIND their ADC.... watching the enemy do drag. If you dare ask "hey you wanna engage for us" hes gunna gripe about how veigo "isnt frontline" when im like.... piss in the ground... walk up invis in ur piss... stun them and they die but i know better than to advice an iron veigo main. Course its only like 20% of my games in low elo that arent carryable. But it always sucks and it makes me feel like iron-bronze-silver is such a bad environment to try and learn the game... so many people brainlessly acting with no coordination, reasoning... knowledge at all... that for a legitimate trying new player... theres no way you get the reward for correct play, and no way to know what the bad play was cause everyones equally ignorant.
Thanks for this! I got tired of my teammates in champ select saying that we've got a bad comp, or the enemy has a good comp, and me not understanding anything about that. So here I am!
Cool man, perfect intro to comps. Helped me a ton in actually understanding the hundreds of games I am otherwise mindlessly watching every year. Highly appreciated!
Nerf every champion with another durability buff and give everyone 1000-1200 starting gold already and OMG, do not immediately buff assassins like they did after the last durability update.... First item spikes do not hit soon enough, so "Low Elo" games take to long .... this is why everyone is quitting.... the game wastes 40-50 minutes of their life only to end when one teams ADC hits their GOD MODE status, making the last hour of time including the draft feel like a major bummer
i feel like everyone reads comps wrong. most importantly, comps are not black and white like "poke comp". a simple example is that if every poke champ oneshot any enemy, that does not say anything about the game theory aspect, but only that poke champs are broken. likewise, if poke champs did zero damage, that would instantly make "poke comps" super weak. so that is to highlight that 5 champs in a "poke comp" have more than just poke abilities, so having a blanket term for only one type of ability (poke) describe 5 champs doesn't describe the whole picture. and even simpler example is if you have 4 poke champs and you put an enchanter on sup, you have a "poke comp". but what of the *sustain* abilities on the sup? you can't just ignore details just to continue saying "poke comp". nobody breaks down comps granular enough to discuss these nuances. i doubt these comp archetypes are how the best teams think about the game. that might still be how the west thinks about it, but not the east.
The east also dont tend to think too much, like many pros admit to just kinda skipping any sort of drafting phase, and decision making is "well i saw this pro better than me do it" without asking why theyre making that decision
@@kylebiesecker7800 that's not really analysis. how do you manage to get the "name of the comp" in the first place? sounds like results based voodoo. you just "know"? or is it like i already said.. you only call it a poke comp cause it has poke champs? and if that's the line of thinking, i already explained why it's completely useless, not to mention super elementary thinking. you should be able to answer what does poke counter and what counters poke, poke as an individual trait. if not, it sounds like your idea of drafting is just "okay we lost on a pOkE cOmP. maybe let's try a FrOnT tO bAcK cOmP next!" it's insufficient. i would even argue that the west already know about "poke comps" and "front to back" as much as anyone could. they know it like the back of their hand, and they lose because it's completely useless knowledge and doesn't work.
@@mescellaneouswell i dont see It that way. I cant talk for eastern players because i dont speak their language but i watch streams and videos from pro players and analysts and they do use terms like "poke comp" or "front to back". You call team comps by these names because they define the strenghts and win conditions they have. When you play a poke comp not all your champions are going to poke, some of them will compensate the poke champions weaknesses (with disengage for example), some others might not even fit so well in the comp but you pick them because they are op in the current meta, they are a counter to an enemy champion or your desired champion was banned. But still It is essential for a team comp to have champions that work with similar dynamics. If the champions of a team want to do diferent things, they wont be able to work together efficiently and most times wont make a good comp. For example if you pick a malphite and a wukong who want to engage and an ezreal and a xerath who want to poke them slowly and keep distance they wont be able to play for their strengths, when malphite and wukong jump on the enemies with their ults ezreal and xerath wont have the burst damage and follow up tools to finish them, in the others hands, if they had an orianna and a Samira things would work much better. Ofcourse that giving comps names wont give all the information about a specific team comp, but they are still usefull to identify it quickly and resume its dynamics.
this video didn't made a lot of view but for people like me that are learning macro, that's really interesting to understand better the games we play
Id kill to have you in my new account grinds to emerald/diamond.
Iron-bronze-silver are fucking pure suffering... i can carry a good bit of the time but jesus its ZERO fun...
The team play RNG is sooo bad... randomly the enemy 5 mans for dragon and your teams split... you kill a mispositioned jungler and retreat on 1hp... then after all that your bot side 3 team mates now wanna rotate and go in 1v4 and all die...
Its torture... you have veigo jungles on mass... who will rotate to a 3v3 at dragon... then stand BEHIND their ADC.... watching the enemy do drag.
If you dare ask "hey you wanna engage for us" hes gunna gripe about how veigo "isnt frontline" when im like.... piss in the ground... walk up invis in ur piss... stun them and they die but i know better than to advice an iron veigo main.
Course its only like 20% of my games in low elo that arent carryable. But it always sucks and it makes me feel like iron-bronze-silver is such a bad environment to try and learn the game... so many people brainlessly acting with no coordination, reasoning... knowledge at all... that for a legitimate trying new player... theres no way you get the reward for correct play, and no way to know what the bad play was cause everyones equally ignorant.
Thanks for this! I got tired of my teammates in champ select saying that we've got a bad comp, or the enemy has a good comp, and me not understanding anything about that. So here I am!
Cool man, perfect intro to comps. Helped me a ton in actually understanding the hundreds of games I am otherwise mindlessly watching every year. Highly appreciated!
Very informative and easy to digest video. Thank you
this is what I was looking for thank you!
insane video bro❤
Thanks! I just demoted to Bronze anyway
10:35 turret durability is a joke nowadays XD, great video I learnt a lot :D
Good vid
super!
Nerf every champion with another durability buff and give everyone 1000-1200 starting gold already and OMG, do not immediately buff assassins like they did after the last durability update....
First item spikes do not hit soon enough, so "Low Elo" games take to long .... this is why everyone is quitting.... the game wastes 40-50 minutes of their life only to end when one teams ADC hits their GOD MODE status, making the last hour of time including the draft feel like a major bummer
i feel like everyone reads comps wrong. most importantly, comps are not black and white like "poke comp". a simple example is that if every poke champ oneshot any enemy, that does not say anything about the game theory aspect, but only that poke champs are broken. likewise, if poke champs did zero damage, that would instantly make "poke comps" super weak.
so that is to highlight that 5 champs in a "poke comp" have more than just poke abilities, so having a blanket term for only one type of ability (poke) describe 5 champs doesn't describe the whole picture. and even simpler example is if you have 4 poke champs and you put an enchanter on sup, you have a "poke comp". but what of the *sustain* abilities on the sup? you can't just ignore details just to continue saying "poke comp". nobody breaks down comps granular enough to discuss these nuances. i doubt these comp archetypes are how the best teams think about the game. that might still be how the west thinks about it, but not the east.
The east also dont tend to think too much, like many pros admit to just kinda skipping any sort of drafting phase, and decision making is "well i saw this pro better than me do it" without asking why theyre making that decision
he literally said go watch ls for more explanation on team comps. This isn't a relevant comment to the video.
the name of the comp is the win condition of the comp.. the comp should try to do what the name says, that is all
@@kylebiesecker7800 that's not really analysis. how do you manage to get the "name of the comp" in the first place? sounds like results based voodoo. you just "know"? or is it like i already said.. you only call it a poke comp cause it has poke champs? and if that's the line of thinking, i already explained why it's completely useless, not to mention super elementary thinking.
you should be able to answer what does poke counter and what counters poke, poke as an individual trait. if not, it sounds like your idea of drafting is just "okay we lost on a pOkE cOmP. maybe let's try a FrOnT tO bAcK cOmP next!"
it's insufficient. i would even argue that the west already know about "poke comps" and "front to back" as much as anyone could. they know it like the back of their hand, and they lose because it's completely useless knowledge and doesn't work.
@@mescellaneouswell i dont see It that way. I cant talk for eastern players because i dont speak their language but i watch streams and videos from pro players and analysts and they do use terms like "poke comp" or "front to back".
You call team comps by these names because they define the strenghts and win conditions they have. When you play a poke comp not all your champions are going to poke, some of them will compensate the poke champions weaknesses (with disengage for example), some others might not even fit so well in the comp but you pick them because they are op in the current meta, they are a counter to an enemy champion or your desired champion was banned. But still It is essential for a team comp to have champions that work with similar dynamics.
If the champions of a team want to do diferent things, they wont be able to work together efficiently and most times wont make a good comp.
For example if you pick a malphite and a wukong who want to engage and an ezreal and a xerath who want to poke them slowly and keep distance they wont be able to play for their strengths, when malphite and wukong jump on the enemies with their ults ezreal and xerath wont have the burst damage and follow up tools to finish them, in the others hands, if they had an orianna and a Samira things would work much better.
Ofcourse that giving comps names wont give all the information about a specific team comp, but they are still usefull to identify it quickly and resume its dynamics.