Precision Landing on Mun with kOS

Поделиться
HTML-код
  • Опубликовано: 31 янв 2025

Комментарии • 19

  • @CandlejackZA
    @CandlejackZA 4 года назад +3

    This is amazing! holy crap, well done!

  • @Sneaky1ne
    @Sneaky1ne 7 лет назад +12

    the bounce is perfectly normal just go for a 3m\s contact speed(or less) and increase the landing legs damper.

  • @henriktre
    @henriktre 7 лет назад +2

    cool! hi from reddit

  • @charimuvilla8693
    @charimuvilla8693 7 лет назад +13

    Good Job! It's a shame how that bounce ruined the 100% accuracy you achieved at first.

  • @sionkim2013
    @sionkim2013 3 года назад

    Awesome. Thanks!

  • @whyareyoulookinghere9135
    @whyareyoulookinghere9135 2 года назад +1

    How dV efficient is this compared with normal human landing? I presume it’s better nearly all the time.

    • @TheGreatestFez
      @TheGreatestFez  2 года назад +1

      Uhhh that's hard to answer exactly, the last portion where the actual touchdown is done, I think it's pretty efficient, the throttle generally stays as close to 100% as possible and it minimizes thrust/deltaV losses from turning well.
      I'd say accuracy to deltaV efficiency is pretty amazing compared to a human. I have never tried to manually land a precise landing myself so have no comparison.
      The reason why I hesitate, though, is the method of getting TOO the landing site could be done more efficiently, and that could be a factor of how well the human can pilot and plan the orbital maneuvers.

  • @kermitbuns
    @kermitbuns 7 лет назад

    Awesome vid, I learned a lot from this, thank you. Is there any reason this only works on the Mun and not other planets without atmospheres?

    • @TheGreatestFez
      @TheGreatestFez  7 лет назад +2

      Paul Fraser oh, I don't know if I said it wouldn't work... I don't see why it wouldn't work? I haven't tried it personally but all the calculations are done with neither ship specific or body specific methods so it just takes the gravitational acceleration and the ships thrust and mass.

    • @kermitbuns
      @kermitbuns 7 лет назад

      Raul Maldonado I tested it out on Minimus and cratered but I think I may have set my maneuver node incorrectly.

    • @TheGreatestFez
      @TheGreatestFez  7 лет назад +1

      Paul Fraser ah I see, yeah this script should work if you have enough height to land. I manually set the landing orbit with the periapsis low but high enough that I would be safe from hitting the ground. If you put yours too low that might be the issue. Let me know if it still doesn't work, I can try and see what the problem is and maybe make the script more robust

  • @dustyb4567
    @dustyb4567 2 года назад

    For some reason the script starts slowing down my craft too late and I keep crashing into the mun. Do you know how I can stop this from happening?

    • @TheGreatestFez
      @TheGreatestFez  2 года назад +1

      Since I wrote this script using this specific craft and mods (or lack thereof besides kOS), I wouldn't know why your ship is crashing without knowing a lot more details about your ship and how/when you're executing the script. I wrote it as generic as I can but I don't guarantee that it works for everything
      There is a PD control loop on the throttle for the vertical portion so you can take a look at how it functions and tune it if need to. There's also I think some thresholds for when to start thrusting that you may need to adjust.

    • @dustyb4567
      @dustyb4567 2 года назад

      ​@@TheGreatestFez Thanks for your reply, can you tell me the line number in the code that I have to modify for this? I'm still pretty new to writing KOS scripts and I'm still learning some of the commands.
      Also is spot_land_eq.ks the right script to use to land on a Mun platform or should I use one of your other landing scripts?

  • @FutureAIDev2015
    @FutureAIDev2015 4 года назад +1

    Can this land anywhere under the starting orbit?

    • @TheGreatestFez
      @TheGreatestFez  4 года назад +1

      It can land basically anywhere on Mun, if I recall correctly, not just under the circular equatorial parking orbit