Uhhh that's hard to answer exactly, the last portion where the actual touchdown is done, I think it's pretty efficient, the throttle generally stays as close to 100% as possible and it minimizes thrust/deltaV losses from turning well. I'd say accuracy to deltaV efficiency is pretty amazing compared to a human. I have never tried to manually land a precise landing myself so have no comparison. The reason why I hesitate, though, is the method of getting TOO the landing site could be done more efficiently, and that could be a factor of how well the human can pilot and plan the orbital maneuvers.
Paul Fraser oh, I don't know if I said it wouldn't work... I don't see why it wouldn't work? I haven't tried it personally but all the calculations are done with neither ship specific or body specific methods so it just takes the gravitational acceleration and the ships thrust and mass.
Paul Fraser ah I see, yeah this script should work if you have enough height to land. I manually set the landing orbit with the periapsis low but high enough that I would be safe from hitting the ground. If you put yours too low that might be the issue. Let me know if it still doesn't work, I can try and see what the problem is and maybe make the script more robust
Since I wrote this script using this specific craft and mods (or lack thereof besides kOS), I wouldn't know why your ship is crashing without knowing a lot more details about your ship and how/when you're executing the script. I wrote it as generic as I can but I don't guarantee that it works for everything There is a PD control loop on the throttle for the vertical portion so you can take a look at how it functions and tune it if need to. There's also I think some thresholds for when to start thrusting that you may need to adjust.
@@TheGreatestFez Thanks for your reply, can you tell me the line number in the code that I have to modify for this? I'm still pretty new to writing KOS scripts and I'm still learning some of the commands. Also is spot_land_eq.ks the right script to use to land on a Mun platform or should I use one of your other landing scripts?
This is amazing! holy crap, well done!
Thanks!
the bounce is perfectly normal just go for a 3m\s contact speed(or less) and increase the landing legs damper.
cool! hi from reddit
Good Job! It's a shame how that bounce ruined the 100% accuracy you achieved at first.
Awesome. Thanks!
How dV efficient is this compared with normal human landing? I presume it’s better nearly all the time.
Uhhh that's hard to answer exactly, the last portion where the actual touchdown is done, I think it's pretty efficient, the throttle generally stays as close to 100% as possible and it minimizes thrust/deltaV losses from turning well.
I'd say accuracy to deltaV efficiency is pretty amazing compared to a human. I have never tried to manually land a precise landing myself so have no comparison.
The reason why I hesitate, though, is the method of getting TOO the landing site could be done more efficiently, and that could be a factor of how well the human can pilot and plan the orbital maneuvers.
Awesome vid, I learned a lot from this, thank you. Is there any reason this only works on the Mun and not other planets without atmospheres?
Paul Fraser oh, I don't know if I said it wouldn't work... I don't see why it wouldn't work? I haven't tried it personally but all the calculations are done with neither ship specific or body specific methods so it just takes the gravitational acceleration and the ships thrust and mass.
Raul Maldonado I tested it out on Minimus and cratered but I think I may have set my maneuver node incorrectly.
Paul Fraser ah I see, yeah this script should work if you have enough height to land. I manually set the landing orbit with the periapsis low but high enough that I would be safe from hitting the ground. If you put yours too low that might be the issue. Let me know if it still doesn't work, I can try and see what the problem is and maybe make the script more robust
For some reason the script starts slowing down my craft too late and I keep crashing into the mun. Do you know how I can stop this from happening?
Since I wrote this script using this specific craft and mods (or lack thereof besides kOS), I wouldn't know why your ship is crashing without knowing a lot more details about your ship and how/when you're executing the script. I wrote it as generic as I can but I don't guarantee that it works for everything
There is a PD control loop on the throttle for the vertical portion so you can take a look at how it functions and tune it if need to. There's also I think some thresholds for when to start thrusting that you may need to adjust.
@@TheGreatestFez Thanks for your reply, can you tell me the line number in the code that I have to modify for this? I'm still pretty new to writing KOS scripts and I'm still learning some of the commands.
Also is spot_land_eq.ks the right script to use to land on a Mun platform or should I use one of your other landing scripts?
Can this land anywhere under the starting orbit?
It can land basically anywhere on Mun, if I recall correctly, not just under the circular equatorial parking orbit