Developer Mistakes in Super Smash Bros. Ultimate!

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  • Опубликовано: 3 окт 2024

Комментарии • 493

  • @PJiggles
    @PJiggles  Год назад +109

    Download Honkai: Star Rail using my link hoyo.link/5fgdFZAL and experience these new characters! Use the redemption code MB6N2TVCSQ9F to redeem 50 Stellar Jades.
    Big thanks to miHoYo for supporting the channel!

  • @marcgomez8391
    @marcgomez8391 Год назад +1710

    I believe the reason Steve places regular stone instead of cobblestone is for clarity, as it is much easier to notice the block breaking texture over regular stone, and it is important during Smash gameplay, as it indicates how long the block has left on screen. The concession to place regular stone was probably a conscious one and not a mistake, despite being inaccurate.

    • @cjlite0210
      @cjlite0210 Год назад +114

      It honestly looks better than the cobblestone anyway imo

    • @yoyos1ime
      @yoyos1ime Год назад +58

      Plus during the victory animation, the door is placed correctly. It is placed on the front of the stair from the inside, which would cause it to swing outwards, which is what it does.

    • @cjlite0210
      @cjlite0210 Год назад +37

      @@yoyos1ime Thing is if that were the case, the door would be on the stair block, so it would jut out a bit from the house rather than being flush wth it

    • @fossilgamez
      @fossilgamez Год назад +21

      Nah fam he just cooks it midfight cuz he thinks it looks better

    • @angiovanni7356
      @angiovanni7356 Год назад +2

      I thought about replying with “maybe he’s using silk touch” but just noticed he could not be

  • @FaTerokiMenra
    @FaTerokiMenra Год назад +274

    I kinda figured Pikachu took less hits from Thoron because Electric type. But since you didn't mention Pichu having the same deal, it probably isn't a super minor easter egg and is just a weird error.

    • @overqwilgaming6614
      @overqwilgaming6614 Год назад +7

      At least Olimar’s yellow pikmin has that property I guess

    • @InanimatePony
      @InanimatePony 6 месяцев назад +4

      ...yeah that would make sense

    • @DeertickDaniel
      @DeertickDaniel 4 месяца назад +3

      Shulk is an electric type Pokémon

  • @WaluigiGoesWa
    @WaluigiGoesWa Год назад +199

    I don’t think steve placing stone instead of cobble is a mistake. I think it was done because blocks naturally deteriorate after placing them, and because cobble stone naturally has cracks in it, it would be harder to see how deteriorated it is in a match.

    • @caseys2698
      @caseys2698 Год назад +4

      Ohhhh that makes sense! :O 👍

  • @dippin4dots
    @dippin4dots Год назад +66

    If Robin is time frozen by like Shadow, do the hits of Thoron just keep going as long as Robin isnt moving

  • @davey_rulez7301
    @davey_rulez7301 Год назад +66

    the door on Steve’s house also opens outward, which extends it outside of the block that it actually occupies

    • @Liggliluff
      @Liggliluff Год назад +4

      I do find it interesting that it does open outwards when it shouldn't in that location. Does doors in Japan open outwards? They do in Sweden for example.

    • @crusatyr1452
      @crusatyr1452 Год назад +4

      @@Liggliluff In the US at least, there's regulation that doors have to open outwards for fire-safety reasons.

    • @SJrad
      @SJrad Год назад +1

      Yeah it’s flush with the wall but if it could open outwards like that it would be on top of the wooden stair

    • @zcdace2204
      @zcdace2204 Месяц назад

      ​@SJrad Placing the door on the stairs and the door opening outward makes more sense cuz Steve placed it in the house

  • @SmartMario1
    @SmartMario1 Год назад +60

    I think it's pretty obvious they had him place stone in stead of cobblestone because the breaking texture would be harder to see on cobblestone

  • @TheTrueBrawler
    @TheTrueBrawler Год назад +67

    Would love to see a part 2. I knew about Duck Hunt's double-hitting smash attacks, but all of the other technical oddities were new to me, and now I'm really intriguing to hear what else might be lurking just out of sight.

  • @FuryJack07
    @FuryJack07 Год назад +19

    17:20 another thing, he opens the door outwards, even though it should open inwards.
    Also, when he opens the door, to make it face outward, they made it so that it was placed on stairs, which I'm pretty sure it's impossible, as if I'm not wrong, you need to place a door on a full block.

    • @posh8156
      @posh8156 Год назад +1

      Nah, you can def place doors on stairs. It doesn't require full blocks either because you can place them on slabs aswell

  • @WillytheTerryMain
    @WillytheTerryMain Год назад +55

    Fun fact: the reason that some animations can get wonky in slow motion is related to baked keyframe interpolation! Essentially, each animation is made to move every frame, or 1/60th of a second, and has unique vectors for the scale, rotation, and translation for every frame of the animation. When you put that into slow motion, you stretch out those keyframes and the game has to compensate by filling the space in between them with its best estimation of what would get you to the next keyframe. Weird stuff!

    • @WillytheTerryMain
      @WillytheTerryMain Год назад +15

      Also, the "swoosh" effect with joker being so long is likely the result of a stray alpha pixel accidentally getting left in the effect's texture, leading the game to not know what to do with it and just extending it as far as it can (the max area the swoosh effects can be rendered)

  • @pointwoods
    @pointwoods Год назад +177

    Something I think should have been mentioned during the Steve segment: You'll notice when looking at the items Steve can mine up/use that not all of them are pulled from the same set of textures. Iron, Diamond, gold, logs, cobblestone, and most of the ui elements use the Original set of developer textures from 1.13 and below, whereas stone, dirt, wooden planks, ice, sand, wool, redstone, and most other items steve can place/use as part of his moveset use the new 1.14+ Jappa textures. Additionally, the ui elements for diamond and gold use Jappa's textures despite being developer textures when mined. Thought this was a weird inconsistency.

    • @rubylikessonic2
      @rubylikessonic2 Год назад +4

      This has bothered me since the steve trailer
      Also random blocks in the Minecraft stage use old textures for no reason

    • @memesarekeem
      @memesarekeem Год назад +10

      This is potentially because he's been in development when Minecraft was still transitioning between old and new trailers. 1.14 Came out in April of 2019, whereas Steve was put into Minecraft October 2020. Assuming how the character roster worked and the like; He was likely in Development since 2018, if not very early 2019.

    • @gaslit7442
      @gaslit7442 Год назад +3

      ​@@memesarekeemWhich means we could use the assets to make a potential development map/timeline for when Steve was being implemented in the game. Neat.

  • @muno
    @muno Год назад +34

    The pyra scythe thing might be because her animations are the same as mythra's but slowed down. Maybe they copy-pasted the animation and changed the speed, but forgot to change the voice timing to align with it properly. Kinda like roy dash attack in melee, where they slowed it down but forgot to make the hitbox timing line up

  • @thinginator90
    @thinginator90 Год назад +27

    my guess with the steve turning the cobblestone into stone instantly thing is they wanted to more clearly show how much damage the stone had taken. it could've been harder to see how much damage the stone had taken at times if they had kept the cobblestone texture.

  • @theavsky1428
    @theavsky1428 Год назад +18

    I have a feeling that they used the stone texture over the cobblestone texture because it a whole lot easier to tell how long the block has left before it disappears. Since the cracks are easier to see on stone than cobblestone.

  • @eevee658
    @eevee658 Год назад +15

    Something i've noticed with Sora is when you freeze someone using Blizzaga very close to the lefthand edge of a stage, a load of collision effects are displayed. This does not seem to happen on the righthand edge of stages. I have seen no-one talk about this, and I thought it would be interesting to share!

  • @tebbtebberton1007
    @tebbtebberton1007 Год назад +9

    Here's two more slow mo related ones:
    Villager (and Isabelle, I think, since it's the same move) Pocket move has wonky range in slo-mo. I've seen it Yoink items from across the map, even taking priority over *closer* items.
    It's inconsistent though, so I don't know if this favors certain items over others or what. Maybe it's not even rekated to slo mo but that's the mode (special smash slow speed mode) I've been playing when I saw it.
    Also: Distant Planet stage.
    The Pellet Posies ONLY drop Red 1 pellets, no matter what color or how big the posies grew before they were popped.
    This one is garunteed every time as far as I can tell.

  • @PainoMailo
    @PainoMailo Год назад +17

    Obviously, there are barrier blocks in front of and behind the fighting stage for Steve to place blocks against.

    • @SuperIsaiah
      @SuperIsaiah Год назад +2

      Also so that he can't escape.

  • @Plasmaster
    @Plasmaster Год назад +10

    In Smash 4, holding the special move button would actually increase the number of hits Robin's Thoron dealt, but this is not the case in Ultimate. There may be some strange holdover in the code from how it worked in Smash 4 to Ultimate that causes its inconsistency with the number of hits.

    • @ShuckleShellAnemia
      @ShuckleShellAnemia Год назад +1

      Reminds me of how Wario’s bike taunt uses old taunt code instead of the new cancelable taunt code

    • @Bendan
      @Bendan Год назад

      @@ShuckleShellAnemia Or how MK, Charizard, and Pit still have their gliding code from Brawl

  • @Slithering-Pyro
    @Slithering-Pyro Год назад +6

    12:50 Ah yes, “Bulblerbs”, my favorite Pikmin enemy 😅

  • @stufandthangs
    @stufandthangs Год назад +3

    The reason behind Pyra vocalizes her attack grunt during the charging part of death scythe is they used her sound_DeathScytheSwing4Charge, which is the charging part of any battering attack. It uses a wait function so if you don't hold the charge for the death scythe she wont be vocal until frame 5. They probably meant it for the sound_DeathScytheSwing4 script which Mythra uses the correct script for the death scythe.

  • @vsptylore3639
    @vsptylore3639 Год назад +8

    I don't mind the Pyra thing that much. Her voice line sounds a lot more like she's charging up, whereas everybody else sounds like they're exerting themselves. It's still a weird exception, though

  • @rocket8931
    @rocket8931 Год назад +4

    For a translation mistake🧐:
    Byleth's 24th tip mentions that the axe Amyr is used in down special, down air and down smash.
    If you play the game in german however, it says Amyr is used in "Spezialangriff unten"(down special), "Luftangriff unten"(down air) and "starker Angriff unten" ("downward strong attack").
    This last one is pretty interesting, as smash attacks are just called "Smash-Angriffe" in german, while tilt attacks are usually referred to as "stark * Richtung *"(strong * direction *).
    So it looks like in the german version of smash, Byleth's down smash is kind of mistranslated as down tilt, but funnily enough, the same happens for his 23rd tip, which points out when the lance Areadbhar is used.
    Again, "side smash attack" is mistanslated as "starker Angriff seitwärts"("strong attack sideways") which is used to translate "side tilt attack" in every other tip.
    I have no idea why this happened not once, but even twice in a row!😅

  • @Bryce_the_Woomy_Boi
    @Bryce_the_Woomy_Boi Год назад +15

    Sakurai and his team: *make a few small mistakes*
    That one guy: literally unplayable, trash, etc

  • @ItsCosmoTewulf
    @ItsCosmoTewulf Год назад +11

    I'm surprised you didn't mention the inconsistencies with the Minecraft textures used in Smash. While most of them are the current default textures, some of the textures are instead pre-1.14 "programmer art". It's especially noticeable with the iron and gold ingots, since in current versions of Minecraft they look completely different.

    • @DoomSlayer-vu3nt
      @DoomSlayer-vu3nt Год назад

      Wdym?

    • @multibomble
      @multibomble 8 месяцев назад

      I think they likely didn't have information about some of these at the time, if they had even been created yet, and personally I think any they did have was a conscious choice to not use, as opposed to a mistake, but I do see how that would be possible.

  • @amesstarline5482
    @amesstarline5482 Год назад +6

    It could be that Pikachu's an electric type, but then again, so is Pichu, and if anyone should be hit a lot, Greninja and Squirtle should be.

  • @leonardopenacampi4000
    @leonardopenacampi4000 Год назад +2

    1:29 Maybe it's because there's an invisble timer that stops the plunger when it finishes, and it doesn't change when everything else slows down or speeds up

  • @TheMegaMarshtomp
    @TheMegaMarshtomp Год назад +6

    Greninja, being a ninja, should be able to crouch-walk silently!

  • @ataraxianAscendant
    @ataraxianAscendant Год назад +2

    re: 16:50, the door is opening outwards, so means he actually placed it on the stairs and in the right orientation from where he was standing

  • @gengarisnotinsmash...
    @gengarisnotinsmash... Год назад +2

    Steve actually places the door correctly in that victory animation. Look at how it opens, it opens OUTWARD. When you place a door in minecraft, it opens away from the direction you placed it, meaning the door was actually placed on the stair in front of the opening.

  • @Garomasta
    @Garomasta Год назад +5

    Similar to Joker's f-air, Bayonetta sometimes gets an overly elongated visual effect when using After-burner Kick. It's probably my biggest pet peeve out of these sorts of mistakes since it's so noticeable.

  • @bmart54
    @bmart54 Год назад +5

    In addition to slo-mo affecting hit boxes like Luigi’s grab, I’ve found that using luigi’s grab in training mode and immediately resetting and grabbing again sometimes results in the same effect as when the grab is used in slo-mo

  • @Liggliluff
    @Liggliluff Год назад +2

    (5:50) Because the attack itself wasn't running in slow motion.
    (10:55) I can only assume the sound is played when the animation is over and the character "crouches" again, forcing the sound to play again. But WFT has such long ending animation that the crouching happens late.

  • @yoyos1ime
    @yoyos1ime Год назад +3

    Best thing in the video was the sponsor segment being titled “PJiggles gets that bag”, had my dying laughing once I figured that out

  • @jmurray1110
    @jmurray1110 Год назад +7

    If I were to guess maybe Luigi’s plunger is affected due to its physics on sone way
    Like maybe it’s compensating distance due to a lower speed or velocity factor

    • @Liggliluff
      @Liggliluff Год назад +1

      But then there's Isabelle's fishing rod that goes crazy

  • @something_nintendo
    @something_nintendo Год назад +5

    I feel like they have you place normal stone blocks, so it's easier to see when it's going to break. The cracks on the cobblestone texture might blend in with the cracks as the timer for blocks

  • @jeanjacques9323
    @jeanjacques9323 Год назад +2

    10:05 i don't think wii fit crouching sound after her down tilt is actually misstimed
    if you do the move and press nothing she will crouch on her own for a while before standing back up and that may cause the "delay" in the sound effect as it seems to play after the animation is completely over

  • @suttonfreeland6368
    @suttonfreeland6368 Год назад +3

    1:30 the reason Luigi's grab works like this in slow motion is most likely that the grab's extension is on a timer and once that timer ends it retracts. If the motion gets slowed down but the timer doesn't, that would make it not reach as far.

    • @Liggliluff
      @Liggliluff Год назад +2

      That doesn't explain why it isn't half the length at 1/2, isn't quarter the length at 1/4 and isn't more than normal length at higher speeds.

    • @suttonfreeland6368
      @suttonfreeland6368 Год назад +1

      @@Liggliluff it was the only explanation I could think of

  • @mariaandreinaaranareggeti9239
    @mariaandreinaaranareggeti9239 7 месяцев назад +2

    Here’s one. Mythra’s side special’s (AKA Photon Edge’s) description says “It cuts five times in front”. Although it does six times

  • @amoura39
    @amoura39 Год назад +1

    'ha Robin got slowed down let's get 'em'
    "A GOOD TACTICIAN HAS NOTHING TO FEAR"

  • @1.YO.
    @1.YO. 3 месяца назад +1

    9:56 "I NEVER LEARNED HOW TO READ!"
    *This is cannon to Kid Icarus.*

  • @sunny_shinyyy
    @sunny_shinyyy Год назад +2

    15:00 i assumed this was because the breaking texture might be harder to see on cobblestone since it's so detailed

  • @starrstruck
    @starrstruck Год назад +1

    "i never learned how to rea-he-heaadddd" was always such a funny line to me it's so charming

  • @DeScary-rw4zt
    @DeScary-rw4zt 7 месяцев назад +2

    For duck hunts multi hit is has a constant hit box meaning that its probably related to how when it lasts twice as long at 1/2 speed but the opponent gets knocked out when hit with stopwatch on since your opponent has got knocked out of the attack and isn't in that weird standstill before a launch.

    • @DeScary-rw4zt
      @DeScary-rw4zt 7 месяцев назад

      What I mean by "constant" is that the attack actually may have a constant hit box through the whole move while it gives I frames until the second hit of the smash attack

    • @DeScary-rw4zt
      @DeScary-rw4zt 7 месяцев назад +1

      I swear last comment that's the reason that's robin's attack can hit multiple times, is because of a constant hitbox. The smash team forgot to debug I frames :skull:

  • @crenonus-
    @crenonus- Год назад +2

    so my theory for why luigi's range changes is the dev's set it so after a set amount of time it the animation for the plunger to fall plays however they also set a max distance for it's range

  • @Andre-Time
    @Andre-Time Год назад +60

    For the first time ever I’m early to a PJiggles video- I’m complete

  • @danieladmiraal9371
    @danieladmiraal9371 Год назад +1

    There's also the fact that the door opens outwards. Which would only be possible if he placed the door on the stairs explaining the position, but that is also not possible in mc and the door would stick out by a few pixels

  • @OneOfFourLucasMains
    @OneOfFourLucasMains Год назад +1

    You forgot when they used a fan made sprite for the Masked Man spirit. Also, 2 of the Mother 3 tracks in Smash have the wrong names (that being "Porky's Theme", which is actually "His Highness's Theme," and the "Mother 3 Love Theme," which is actually "Mom's Hometown")

  • @trustindean5164
    @trustindean5164 Год назад +2

    Honestly I think the explanation for the cobblestone/normal stone thing is the same as the door one: just more aesthetically pleasing

  • @dmclsl03
    @dmclsl03 Год назад +3

    Glad to know that the Iceberg is actually happening, at least eventually!

  • @skyeevo
    @skyeevo Год назад

    At 12:15 when Pyra holds the death scythe, the grunt she makes early isn’t even her f smash grunt, it’s her down smash

  • @chan.username
    @chan.username Год назад +6

    I think for the cobblestone stone thing, it’ll be too hard to see the cobblestone breaking in the heat of battle

  • @Fresh_Knight
    @Fresh_Knight Год назад +2

    The Luigi grab thing also happens with Isabelle’s fishing rod or it used to, it might’ve been patched

  • @multibomble
    @multibomble 8 месяцев назад +1

    Bizarrely, (and i believe this was discovered after this video) thoron makes robin never get tripped by any moves that have a chance to.

  • @mr.floofles3100
    @mr.floofles3100 2 месяца назад

    Another thing with the door in Steve’s victory animation, when he opens it it pops outside of the house, but when it’s closed it’s flush with the house, which isn’t possible in mc. It should open into the house

  • @rubylikessonic2
    @rubylikessonic2 Год назад +1

    Another mistake with the steve victory animation is that when he opens the door it opens outward, when it should open inward. Although this was probably to make the animation more clear

  • @darkychao
    @darkychao Год назад +2

    I'm guessing the reason that the placed blocks are smooth stone rather than cobble is that the breaking animation overlayed on blocks is a little bit difficult to make out on cobblestone

  • @webeewaboo
    @webeewaboo 8 месяцев назад

    17:08 I'm surprised you also didn't notice how the door opens to the outside, even though it wasn't placed on the stairs.

  • @tsumetai_kaze
    @tsumetai_kaze Год назад

    16:50 Another inaccuracy with the door is that it opens outward instead of inward. Doors in minecraft always open into the block they are placed in, never out.

  • @ZoofyZoof
    @ZoofyZoof Год назад +1

    The first song is Dimble Woods
    The second song is Plack Beach
    The third song is Thwomp Volcano
    The fourth song is Shopping in Wakeport
    The fifth song is Dimble Woods Inside

  • @professionalspecialist5780
    @professionalspecialist5780 Год назад +2

    My guess for why it only hits Pikachu 5 times has something to do with hitting the hurt-box on his body and tail at the same time. Then again, I wonder if this happens when you hit people’s legs, doing less damage for not hitting them directly. If not, then hooray, Pikachu has another advantageous matchup (like he needed another)

  • @RNS_Aurelius
    @RNS_Aurelius Год назад +1

    My understanding of the slow motion causing extra hits is this. In a fighting game every attack has 3 phases, start up frames, like winding up a punch. Active frames, when it can do damage and recovery frames, usually called end lag in Smash Bros. There's also a certain buffer after being hit by a move so you can't be hit by every single active frame. The game at 50% speed doubles all of these phases, most importantly the active frames, but does not change the duration of this buffer so it ends soon enough to be hit twice by a single attack. This is just speculation from my understanding of fighting games though.

  • @DrPumpkinz
    @DrPumpkinz Год назад

    The Wii Fit Trainer down tilt sound thing seems similar to the Sheik nair ledge grab thing. My guess is that the crouching sound only plays when the down tilt animation finishes, and that the animation is way longer than it seems. Going frame by frame in the video, the sound seems to play once Wii Fit Trainer is *all* the way back in her crouching pose, meaning the entire animation of her going back into her crouching pose is actually part of the down tilt animation.

  • @darkpit456
    @darkpit456 8 дней назад +1

    That’s my favorite taunt whenever I play Dark Pit

  • @Sabagegah
    @Sabagegah Год назад +1

    Also, Steve’s door proceeds to swing outwards. In Minecraft, it would have swung inwards.

  • @Cargo_The_Hedgehog
    @Cargo_The_Hedgehog Год назад +1

    0:06 not gonna lie they could add ONE MORE to get that 90 characters

  • @larhyperhair
    @larhyperhair Год назад +1

    I noticed that Wii fit trainer thing in my own play, but I always just thought it was the sound of her exhaling for whatever reason

  • @JKTuber10
    @JKTuber10 Месяц назад

    9:59
    Off topic, but it caught me SO off guard when Pit’s Star KO audio was he screaming,
    “I never learned how to read!”
    I’ve never actually gotten or seen a Star KO against Pit, so hearing it here was unexpected to say the least. 😅

  • @paysonporter
    @paysonporter Год назад +1

    Steve places stone instead of cobblestone because it's very hard to see how many cracks there are on cobble compared to stone.

  • @superjumpbros64
    @superjumpbros64 Год назад +6

    Cool. Love to see more Luigi

  • @Kookie_TV
    @Kookie_TV Год назад

    joker's swoosh effects are a reference to the cartoony aesthetic of Persona 5. them not lining up is completely intentional, like in comics how sometimes you see multi-layer text with a slight offset

  • @elemangell2981
    @elemangell2981 Год назад

    I know next to nothing about code, but in regards to Pyra using weapon items, there's probably a part of the game code that controls when sound effects are supposed to play, and there's probably parts of the code that go something along the lines of (not accurate obviously) "When animation starts, play [sound effect]" and "When animation ends, play [sound effect]". If I had to guess, I think a programmer accidentally got these two conditions mixed up, causing what you showed off in the video.

  • @JaydenGamer48
    @JaydenGamer48 2 месяца назад

    9:59 “I NEVER LEARNED HOW TO READ!”
    - Pit

  • @Stelthily
    @Stelthily 11 месяцев назад +1

    Not only did Steve defy the door orientation when placing it, but he also opens the door outwards and into another block which is completely impossible, it should have instead opened towards him.

  • @AverageTSM
    @AverageTSM 4 месяца назад +1

    9:59
    "I NEVER LEARNED HOW TO REAAADD!!!"

  • @murlocmaster6969
    @murlocmaster6969 Год назад +1

    Getting an iron ingot also allows Steve to create an anvil, which normally requires 31 iron ingots. Additionally, making a minecart takes 5 iron in Minecraft.

  • @nic3521
    @nic3521 Год назад +1

    Just noticed in Steve's victory screen when he exits the house the door swings outward when it should actually swing inward based on where and how it's positioned.

  • @owenphillips3999
    @owenphillips3999 Год назад

    One more thing about Steve's door in his victory screen: It crosses the block border. Typically, a door will only take up two blocks, the bottom and top ones. When opened, it opens into the rest of the block sideways. Steve's victory screen is placed on the cobblestone behind the stairs but we clearly see it open into the block above the stairs.

  • @devondorsey2602
    @devondorsey2602 Год назад

    One I have noticed since launch is that PAC-MAN disappears during his victory animation sometimes. Like the one where he is chasing the blue ghost. It will be just the blue ghost on screen without the pac-sprite and then 3D model PAC-MAN will just appear out of nowhere. (It might only happen with his plaid alt since that's the only time I ever see it).

  • @HeracrossForUnite
    @HeracrossForUnite Год назад +1

    I like to think Steve used a smelter on the cobblestone, for it to become regular stone, which makes sense (i think)

  • @kirstyjerkic4362
    @kirstyjerkic4362 6 месяцев назад +1

    I think greninja’s weird sound crawl is a remnant of a silent crawl

  • @curtismitchell4902
    @curtismitchell4902 Год назад

    Something else with Steve's victory animations door is that when it opens it opens out above the stairs block, which would only mean that it was placed on the stair

  • @Veecy
    @Veecy Год назад

    Similarly to Joker, Bayonetta's aerial side special has a thin extra swoosh effect, but only on her Bayonetta 1 costumes

  • @austinfazgator6946
    @austinfazgator6946 Год назад

    One thing I noticed about Steve’s error with the door is that not only is it oriented the wrong way, but he opens it as if it was placed facing him, making the door fling open towards the outside rather than the inside

  • @toriathan3082
    @toriathan3082 Год назад

    Idk if you missed it, just didn't mention it, or mentioned it in a previous video, but the door in Steve's victory animation also opens in the wrong direction. Doors in Minecraft always open towards the center of the block they were placed on, but the door in the animation opens towards the adjacent block.

  • @Engalfe44
    @Engalfe44 Год назад +2

    Actually, you CAN place the door like steve does fom the inside, you have to look down at the block you place the door to. So I guess the door thing is legit

  • @davidmaximus6709
    @davidmaximus6709 Год назад

    Pjiggles, you definitely missed the most important part if how Steve's victory screen door worked. The door swings outward onto the stair, despite being placed on the cobblestone, which is impossible for any door to do in Minecraft becuase it always stays in it's own block area

  • @Novum228
    @Novum228 Год назад +1

    Perhaps Greninja has random silent steps because he’s a ninja, who is supposed to be silent 🤯

  • @omlett6482
    @omlett6482 Год назад +4

    honestly, if they had made it so steve could only mine Iron after he crafted stone tools and Gold/Diamond after he crafted Iron tools he'd be significantly more balanced. Would still probably be a broken top tier cuz fp2 lmao but maybe not by far the best

  • @guywhoateallthepizza1031
    @guywhoateallthepizza1031 Год назад +1

    The Plungers, I can only assume is a result of the game running in maybe different framerates?
    Perhaps the ropes only extend for a certain amount of frames. I know various games like FNAF 1 have different mechanics be based on the amount of frames passing rather than an ingame timer.
    Edit: Don't ever quote me on this or else I'm coming to your house and unpeeling your bananas.

  • @jumbojuicy8299
    @jumbojuicy8299 Год назад +11

    I'm pretty sure why Duck Hunt's smash attacks attack twice is because the target has a hitbox. It won't hit at normal speed because the enemy moves out of the way of the first hit (somehow) of the smash attack. (Also because the target spawns at normal speed when it's in 2/3, 1/2, 1/4, and 1.5 speed and I don't know why it hits at 1.5 speed)

    • @tsquitz
      @tsquitz Год назад +1

      that or frame interpolation being weird(see cloud back throw in 1/4 speed)

  • @Zitsanrael1117
    @Zitsanrael1117 Год назад

    You could probably make a video solely about audio mistakes in Ultimate. If memory serves, all of ZSS's taunts are missing from the sound menu (just like Ken's star KO) and another one I remember is that if you land Robin's FS from the furthest possible distance than Chrom's voice line doesn't trigger for some reason.

  • @s_cabbage
    @s_cabbage Год назад +1

    If you want to talk about Steve, take a close look at the Acacia Logs in the Minecraft World savannah.

  • @andrewg.3281
    @andrewg.3281 Год назад +1

    The door actually does open outward in the victory screen as if Steve did place it from inside. The real mistake is that the door should be placed on the stairs leading up to the house instead of flush with the wall.

  • @7isAnOddNumber
    @7isAnOddNumber 11 месяцев назад

    I’m fairly certain the reason End of Day doesn’t tilt the training room camera is because it’s at a fixed angle to the stage, whereas every other stage (outside of special smash) has a non-fixed angle or special consideration from the devs, which training room didn’t get.

  • @thunderd7904
    @thunderd7904 Год назад +1

    I think it's canon at this point that Steve in Smash Bros uses the Tweakaroo mod

  • @MiningMiner27
    @MiningMiner27 3 месяца назад +1

    There's actually another mistake for Steve, and it's about that door.
    *Steve opens the door outwards.*
    Unless Steve placed the door on the stairs, which would almost fix both mistakes. The reason I said almost is because if Steve placed the door on the stairs from the inside, the door would pop out a little.

  • @nickhoude21
    @nickhoude21 Год назад +1

    Here's something you didn't notice about Steve's victory screen, he places the door in the wrong orientation, which you seen, but when he opens it, it opens the wrong way, going into the adjacent block

  • @BobzBlue
    @BobzBlue Год назад +1

    The door also opens the wrong way. In minecraft a door opens within its block, but in the victory screen it opens out over the stair which shouldn't happen.

  • @Rain0T
    @Rain0T Год назад +1

    the door does open outwards, so technically it's placed from the correct direction, he just somehow placed it on the stairs.

  • @Perdix64
    @Perdix64 Год назад +1

    The door also swings outwards, when a door is positioned like that, it would swing inwards, I get why they did it though.