Brown player is the unsung hero of the match. He pushed back some pushes on the south, crippled the eco in the mid-game and demoralized the blue team. The failure to pop the Afus as a massive blue-balling, but it was the last push that was needed.
Actually been joining the game from uthermal's video, had my first online game yesterday, I felt quite behind compared to other players but that was so much fun too. I enjoy seeing those huge 8v8, thanks for your videos
as someone who mainly plays supreme commander FAF, i find this game fascinating in terms of mannerisms and what does/doesn't carry over. The whole "buying/selling" of tech is really neat imo, as in FAF it's every man for themselves usually, and most units are given freely if asked, but generally everyone techs up on their own. Also amuses me to see the habit of not building personal AA (static and mobile) and relying solely on the air-player (which then backfires and your base/army gets bombed) is an RTS constant, though the eco here seems much tighter, so sparing a few hundred mass/metal to make a few flak guns in case the air player fails may not be as cheap. What's really interesting to me is the focus on 1-2 factories. i'm so used to seeing 20+ factories to spam out.. spam, with ~3-4 high tech factories to churn out T2/3, and in the case of naval/air, one T3 factory surrounded by build power to spam out big boats or fighter swarms with an array of auxiliaries to churn out fodder/support units. I need to get it at some point, but i'm not actually 'good' at RTS games and am well aware im an undesirable teammate due to my naturally slower and defensive playstyle. granted i'm good enough at it that can hold my own for a considerable amount of time, but do rely on the rest of the team to secure map control and push.
In an 8v8, you are not dealing with air raids. You are dealing with full blown air attacks. Simply putting up a little air defense isn't going to cut it. You need to make a very significant investment. And if the enemy air can convince your whole team to invest significantly in air defense, they have done their job in crippling your team.
The reason for focus on 1-2 factories is Construction Turrets. You can literally pour resources into one factory much faster with a bunch of buildpower than by spending the same amount on a second factory. It's not like most RTS where you need to constantly pump workers AND build more factories AND pump units from all your factories at once. You usually want all your money going into one or two things. Trying to build everything at once means you're just taking up space while building nothing.
Love the lower level lobby games as it allows you to often highlight places where people can improve upon. In the pro level games most of the time its pretty much already perfected and the only things that you can point out are because of "spectators perspective" from seeing things that the players can't.
If you’re curious about the voice chats of a 5v5, LostDeadMan streamed all his 5v5 tourney matches and they’re up on his channel. The coms are great to listen to.
Gunships would go from bad to completely unplayable. Offensive air would become much weaker. I think we would start to see half an air player, instead of a dedicated air player in every match (if that). Basically, fighters would JUST be used to intercept massive bombing runs, and everything else would be ignored because ground units and in particular, laser towers, would clean it up. Everyone basically knows that gunships are real bad against razorbacks. The thing is, grunts and LLT's/beamers/twin guards have like 5-7 times the damage per cost, and gunships have very good health per cost (less good than bombers, but more than double that of fighters). If they let everything shoot like a razorback, scouting and escorting bombers would become basically impossible. So it would go from the meta right now, where you do nothing the entire match until all of a sudden a bombing run happens and it often just immediately eliminates a player or multiple players, to either that not being viable at all, and no one uses air, OR, that would be so obviously the only way to play that you would get vote kicked immediately if you ever did anything else, even in noob lobbies.
In this match, sure. But if you go T2 air and your opponent builds up T1 figs and bombers, you're big screwed, and so is the rest of your team. You don't want to go T2 air until you've won the air war or they start building mass AA.
Brown player is the unsung hero of the match. He pushed back some pushes on the south, crippled the eco in the mid-game and demoralized the blue team. The failure to pop the Afus as a massive blue-balling, but it was the last push that was needed.
Yeah the brown player did really well this match
Actually been joining the game from uthermal's video, had my first online game yesterday, I felt quite behind compared to other players but that was so much fun too.
I enjoy seeing those huge 8v8, thanks for your videos
I'm a new player to this game. I mostly play against AI and loved playing Total Annihilation as a kid and have been loving this game
I too played TA when it came out. Started playing it again.
as someone who mainly plays supreme commander FAF, i find this game fascinating in terms of mannerisms and what does/doesn't carry over.
The whole "buying/selling" of tech is really neat imo, as in FAF it's every man for themselves usually, and most units are given freely if asked, but generally everyone techs up on their own.
Also amuses me to see the habit of not building personal AA (static and mobile) and relying solely on the air-player (which then backfires and your base/army gets bombed) is an RTS constant, though the eco here seems much tighter, so sparing a few hundred mass/metal to make a few flak guns in case the air player fails may not be as cheap.
What's really interesting to me is the focus on 1-2 factories. i'm so used to seeing 20+ factories to spam out.. spam, with ~3-4 high tech factories to churn out T2/3, and in the case of naval/air, one T3 factory surrounded by build power to spam out big boats or fighter swarms with an array of auxiliaries to churn out fodder/support units.
I need to get it at some point, but i'm not actually 'good' at RTS games and am well aware im an undesirable teammate due to my naturally slower and defensive playstyle. granted i'm good enough at it that can hold my own for a considerable amount of time, but do rely on the rest of the team to secure map control and push.
In an 8v8, you are not dealing with air raids. You are dealing with full blown air attacks. Simply putting up a little air defense isn't going to cut it. You need to make a very significant investment. And if the enemy air can convince your whole team to invest significantly in air defense, they have done their job in crippling your team.
Bro, I’m HORRIBLE at this game, but there are plenty of noob lobbies where everyone sucks; just download it and join us, we can be bad together.
Seconding Draven, I love this game despite being terrible at it.
The reason for focus on 1-2 factories is Construction Turrets. You can literally pour resources into one factory much faster with a bunch of buildpower than by spending the same amount on a second factory. It's not like most RTS where you need to constantly pump workers AND build more factories AND pump units from all your factories at once. You usually want all your money going into one or two things. Trying to build everything at once means you're just taking up space while building nothing.
Love the lower level lobby games as it allows you to often highlight places where people can improve upon. In the pro level games most of the time its pretty much already perfected and the only things that you can point out are because of "spectators perspective" from seeing things that the players can't.
More Brightworks :D
Now go bully Uthermal out of SC2 permanently and bring him to The Brightworks ;)
yopp, havent played it yet, but binged ur vids since the uthermal video :-)
Right on time!
If you’re curious about the voice chats of a 5v5, LostDeadMan streamed all his 5v5 tourney matches and they’re up on his channel. The coms are great to listen to.
I saw u playing yesterday m8
Lvl 1 air player played so well, if he's really lvl1 he's gonna be great at higher levels.
Taxation is theft ... love the nsme jope they win
Id love to see what the game would look like, if all units could shoot at air, and all air units could target ground.
Gunships would go from bad to completely unplayable. Offensive air would become much weaker. I think we would start to see half an air player, instead of a dedicated air player in every match (if that). Basically, fighters would JUST be used to intercept massive bombing runs, and everything else would be ignored because ground units and in particular, laser
towers, would clean it up.
Everyone basically knows that gunships are real bad against razorbacks. The thing is, grunts and LLT's/beamers/twin guards have like 5-7 times the damage per cost, and gunships have very good health per cost (less good than bombers, but more than double that of fighters).
If they let everything shoot like a razorback, scouting and escorting bombers would become basically impossible. So it would go from the meta right now, where you do nothing the entire match until all of a sudden a bombing run happens and it often just immediately eliminates a player or multiple players, to either that not being viable at all, and no one uses air, OR, that would be so obviously the only way to play that you would get vote kicked immediately if you ever did anything else, even in noob lobbies.
Sees Weak Com. Pans away
I feel the air player could go t2 first and use a t2 air to set blue prints for team rather then buy constructor bots
And a quick nuclear bomber follow up
In this match, sure. But if you go T2 air and your opponent builds up T1 figs and bombers, you're big screwed, and so is the rest of your team. You don't want to go T2 air until you've won the air war or they start building mass AA.