I think auto-flagging when attacked opens the green player that does not want to defend itself up to whole lot of accidental ways to get flagged. For example, you are in a PvE fight and someone attacks you and you are currently casting an AoE ability and the attacking player is caught in it. You could of course exclude AoE from that, but that makes the system more complex and potentially creates more corner cases. Also, now the system has to track who attacked who first, which is currently not relevant if all need to flag. More complex system are generally more error prone. I can see your point, that it may be annoying to have to hit a key combo fist before responding to an attack, but I do believe that the benefit of removing that come with a whole lot of potential problems by making the system more complex. I agree this should be tested, but in the end the simpler system is usually the better.
If they decide on a direction and spend more time working on character, gear, mounts, icons and skills art style it will become a more recognizable game from quickly looking at it and less generic; WoW is recognizable because of most of those things. I personally hope that the game has an "Ashes art style" instead of a "cool game generic art style".
i saw lucky ghost's video before your stream, and i really really disliked it. He just saw this Alpha as a game that was supposed to behave like a finished product. Pretty embarrassing coverege. In the end, i thought his whole video was just ragebait.
Thanks for your take!
I like the idea of no quest markers and instead working out where you have to go by reading the quest log
I think auto-flagging when attacked opens the green player that does not want to defend itself up to whole lot of accidental ways to get flagged. For example, you are in a PvE fight and someone attacks you and you are currently casting an AoE ability and the attacking player is caught in it. You could of course exclude AoE from that, but that makes the system more complex and potentially creates more corner cases. Also, now the system has to track who attacked who first, which is currently not relevant if all need to flag. More complex system are generally more error prone.
I can see your point, that it may be annoying to have to hit a key combo fist before responding to an attack, but I do believe that the benefit of removing that come with a whole lot of potential problems by making the system more complex. I agree this should be tested, but in the end the simpler system is usually the better.
If they decide on a direction and spend more time working on character, gear, mounts, icons and skills art style it will become a more recognizable game from quickly looking at it and less generic; WoW is recognizable because of most of those things.
I personally hope that the game has an "Ashes art style" instead of a "cool game generic art style".
I thought they mentioned that they were considering outsourcing something I don't recall where they said that maybe the recent interviews. 1:13:00
Write up a list of PvP things to test
Invite lucky ghost from 1x1 for the interview 3:27:00
i saw lucky ghost's video before your stream, and i really really disliked it. He just saw this Alpha as a game that was supposed to behave like a finished product. Pretty embarrassing coverege. In the end, i thought his whole video was just ragebait.