Edit: This map "Gorodok" is roughly just within the borders of Russia actually. I think I got Yehorivka and Gorodok mixed up. Casual misinformation moment. And BTW: The server I regularly play on is "The Playground 1" You can find me there sometimes during the week :)
@@OperatorDrewskiWell NGL, I've always thought Gorodok was in Ukraine until now. On other news, do you like the ICO changes? Always wanted to heard your thoughts on it.
@@fanofgaming8403im not drewski, but the ICO is cool. But the newest 6.0.1 update sucks. Less sway, less suppression, better hip fire, almost no spread on MG (old laserbeams)
Having a dedicated Marksman/Spotter combo is pretty much needed at all times when using the Timberwolf. A random (sniper) asked me (Infantryman with red dot) if I could whip out my binos to spot for him, as he couldn't see where his shots were landing. After about 2 hits, 4 misses, and a bunch of direction calls. We finally got where he needed to aim, and it was like shooting fish in a barrel. We ended up wandering around the main objective to various high places just picking off the enemy for like a solid 45 minutes straight. At the end of the game he had like 34 confirmed kills, and like 50 downs. Having a spotter is super important, and lone wolfing with a sniper is no longer a viable option. Also don't forget, if grass is in your way. Call an infantryman over, you can bipod up on their shoulder to get a stabilized shot. (and they can shoot as well)
@@4Core100 Yup, and it's not just snipers. You can have a dude rocking an MG bipod on you, and let it rip. It's absolutely hilarious. You'll for sure go half deaf though.
@@notleviathan855 Reminds me of black and white photos of Germans in WW2 using their MG34 as AA guns by bipoding on the shoulders of another(while crouching) to get that extra elevation.
the only issue i have that if you slightly move left or right it instantly folds it back up, would be nice if you could put it to manual so you can slightly move and not have to waste another 5 seconds bipodding
Its satisfying the fiest 3 times you so it. Then when you have to do it every single time you move 6 inches whilst remaining prone it quickly becomes obnoxious. It should either stay down whilst youre prone or be one action for both legs.
Didn't know who Kronk was and thought "It sounded like a Joe from Family Guy impression to me"...just googling "Kronk" and seeing an image reconciled the doubt I had, because I know one thing about that character and that's that he, like Joe, is voiced by Patrick Warburton.
PIP scopes change the Squad feel so much, and I'm absolutely here for it Havent played sniper so didnt realize how much of a QOL improvement a manual bolt would be. Also cant wait for the three-pronged simultaneous invasion of Oklahoma, Louisiana, and Canada
About that machine gun clip from the start, that's was a bug where the bipod didn't work so it was like you were just standing when firing. The 6.0.1 hotfix fixed this, assuming that this was recorded before that.
It also seems to me like he might’ve been aiming too high since the first crosshair is zeroed at 300 meters so you should really be aiming above that spot
When the update first came out I thought it was way too much, but after playing it for a while I'm loving it. Squad gunfights give the kind of thrill and immersion you can't find anywhere else. I just want them to tone down the recoil and initial weapon sway after ADSing a little.
My whole friend group hates it. I'm still on the fence. I think they could tone back some of the initial weapon sway down. Overall it has reeeaally slowed the game play down for what is already a slow paced game. Makes the gunplay feel very clunky
@@maddog063 Honestly if they toned it down a little and maybe added some kind of point shooting like in 6 days in fallujah it would be damn near perfect
It's way too much. You're a trained fighter you should be able to hold your scope better. Really put me off my return when I tried it as its just aids on certain maps
About the scope thing, they could just do what battlebit did and make it so you need to click LMB again to chamber another bullet. (took me a while to figure it out and I'd just reload a mag after each shot xD)
They don't really need to compromise. Just add a script that only play the bolt animation when the LMB is released then you just have to keep the button for as long as you want to delay it for.
For sure, more options are better, though if there only had to be one for some weird reason, I'd go with the tried and true method used by similar games- on trigger release@@SashraanMusic
As a currently active duty soldier who goes to the range very often, shooting with an M4 and an ACOG, their ranges are waaaay off. At the 6:00 mark when you were trying to gauge the distance and assumed it was 300m or 250m, i can tell you both are incorrect(but probably correct for the game) Realistically your 300M target would have been around that middle back house that was closer to you when you were perched on those rocks. You were making insane long range shots. Might sound like a minor thing but just something that irks me, especially since i play these games too.
Each grid mark on the map at 6:00 is 300m. The target area was almost exactly 300m. Videogame FOV makes it really confusing to judge distance, especially being on a 2D monitor.
I had a feeling things were off, lol. Oh well, I don't play the game but I truly enjoy watching the more thought through videos, not so much the arcadey ones like this. Still watch it though.
@OperatorDrewski Accurate for the game, and you were making those shots for sure. Just not accurate based on my teachings. We Zero for 300m targets(soon to likely 500 once we get the new XM7 in cycle, im excited!) Another point is at 10:44 when you had that beautiful open field to watch the arty. That back end most assuredly isn't 300m. But it is for the guns in that game. Like I said it's just an irk for me since I've been taught one way and have to learn others for Mil Sims. Played squad way back when it first came out and crazy to see how far it's come.
@@DraconisSmithOhh I love his video's, I've been binging them recently. Just watched his Vietnam sniper one and again he was making some insane shots. I love it.
@codysmith66 Awesome to see some level-headedness, since obviously the game can only get so "real". Nothing saying we can't harp on what isn't good enough though, lol. I really like his antistasi even though it's a lot more goofy situation wise.
Can I just point out how scary it would be to be in any kind of technical vehicle this day and age... I know you're supposed to be fighting in conjunction with infantry but you're just so damn vulnerable! I wonder what your chances of survival are as an attacking force these days... Example a tank crew from Russia or troop transport like a Bradley...
Sniping and marksmen have always been one of my favorite things to do in squad. But now with this update it is just way more satisfying. My complaint so far with the snipers is the lack of manual bolt. I have only used the sv98 so far. I hope I can catch a game with the Timberwolf open soon.
I know the feeling. Two kittens arrested me for attention when I was playing the new squad update and I drove my SPG truck beyond what I intended and the enemy destroyed the engine block. On the flip side I was still able to use the broken SPG truck and wasted 3 enemy vehicles. All while the kittens circled me like carpet sharks.
As somebody who owns Squad, but never felt compelled to play it. This update me has me interested. Separates it from something like Battlefield, which is mostly run and gun.
PiP scopes, with a lot of optimisation, is a definite positive of the ICO. Once the point firing is tightened up to be even semi-functional, the game will gain back a good amount of the playerbase that left following 6.0. Swapping to a 10m arming radius on AT was a stupid decision tho.
Even Hunt: Showdown has a mechanic to hold the action of your gun. WIth basically everything. Hold M1 after shooting so you dont, reset the hammer/lever the action/pump the shotgun/rack the bolt... I know it's different becasue most guns in the 1890s were manual, but Squad absolutly needs this for bolt guns
One thing they seriously need to get sorted out, are those fucking bipod legs... If you're sniping, and you move a few inches, you have to redeploy the bipod... Are you fucking kidding me? Where's the realism in that? You *should* be able to just have it deployed. That would be realism. You can go an entire combat deployment with your bipod extended, but in Squad, you can't even scoot over for a better shot, without folding it in. It's such a small thing, but the fact that they have ignored it for years now, is frustrating.
I think what they wanted to go for is someone is with the sniper scouting with binoculars, but i do see your point in holding the bolt after shooting, drewski
I'm pretty sure the lack of bolt holding is not an oversight. I think they want snipers to go with a spotter, who can tell them where their shots land. And since the ICO, it's definitely awesome to have/be one !
Drewski videos are the only ones I put headphones on, and push the volume, no matter what. It's a much more complete experience, and I know I'll always have a better time, than on my speakers.
something you can blown away in 2023, when it what in Operation Flashpoint, Arma, Arma2 for ages.. there was even marksman role, to confirm kills, make wind adjustments and so on
I just started playing squad again a few days ago; I haven't had a chance to use the new timberwolf. Killed a guy at 1300m once with the old scope system, so excited to try this one.
As a Canadian, you can tear my Maple syrup from from my cold dead hands! Well, more just cold hands. Not dead. And even then our winters aren't THAT cold anymore . . .
Love how most of these comments downplay the negative opinions about the V6 update just because they differe from their own, acting like these negative opinions don't matter. I personally went ahead and uninstalled when my soldier had to take 3 seconds to align his pistol's front sight with his rear sight. Because that's realistic, right?
if you come out of a full sprint wearing full kit it fucking damn well is realistic you are playing averrage joe infantry man not some spec ops guy that shoots 100k rounds a year
The last time I played squad was right after the update came out. Hammered pairs with magnified optics were basically impossible, even at like 10 yards.
It's so funny to me that every time you meet a fan in a mil sim they don't pester you (at least when it's in the vid) and just say "You are just like him that's craaazy" 🤣
Looks like you actually need a spotter now! Also, that bipod mechanic is driving me nuts. I don't know why they can't just give you the option to leave the legs down when you need them.
this looks like you would be extra effective if you had another guy spotting, so then you would know what the effect was on shots if you cant stop the reload animation
“Ohh Yeah it’s all coming together, Oh Yeah” “Where?, Where’s the??” “Hey kuzco where’s the Americans I gotta find them and when I find them I’m gonna snipe them real good” :Gunshots in distance intensifies: 10/10
Dude I remember when you hit one million subs. I was working from home and on a call when you sent the discord notification. I told the guy I had to get further assistance and put him on hold; meanwhile I was actually screaming country roads with you all in discord and laughing. Can't wait to see you at 2 mil bro!
Devs clearly have never shot a scoped rifle. You can 100% control recoil and keep looking through the scope to see impact and if conditions are right flight path mirage.
Also the ridiculous recoil on a bipoded machine gun. Even standing up first few shots might be jumpy but you can dial it in when in full auto. A 7.7 kg machine gun firing 5.56x45 should not kick that much anyway.
That's more of a challenge than you might expect. At 25x magnification, your scope needs to change direction just 2 degrees to be looking in an entirely different direction. 2 degrees isn't much when you're shooting a .338 LM in field positions.
Now with that magnification and the way u can’t manual reload they need to make a permanent spotter class for all factions so that way they can tell u if it’s a hit or not since u can’t see for a few seconds a meter the shot. And they could have a range finder.
Don't forget that before voicing Kronk, Patrick Warburton did the voice of the baddest man in animated history, Brock Samson. That voice will always be Brock to me. My favorite Brock line: Dean says "Question #1: You're in Prague, a snipers in the window above you, there's an alligator behind you and a grizzly bear in front of you. What do you do?" Brock: "Back somersault, pry off the alligator's jaw, use it as a boomerang to take out the sniper. He falls out the window, the grizzly will go straight for the easier meal
Even with my hearing loss I can hear that artillery...or at least definitely feel it through my bass. I'm sure my neighbours hate me cause it's 2am here almost. I always loved sniper gameplay in video games..probably my first love was COD4 MW but that was when I was a kid.
Edit: This map "Gorodok" is roughly just within the borders of Russia actually. I think I got Yehorivka and Gorodok mixed up. Casual misinformation moment.
And BTW: The server I regularly play on is "The Playground 1" You can find me there sometimes during the week :)
I love spreading miss-information on the internet 🥰
factual tweet@@oofdotcom420
@@OperatorDrewskiWell NGL, I've always thought Gorodok was in Ukraine until now.
On other news, do you like the ICO changes? Always wanted to heard your thoughts on it.
@@fanofgaming8403im not drewski, but the ICO is cool. But the newest 6.0.1 update sucks. Less sway, less suppression, better hip fire, almost no spread on MG (old laserbeams)
Yes I know exactly what your talking about and don't watch your vids just to see the satisfaction of a bullet hitting random players in the face...
Not having manual bolting seems like an oversight, it became pretty much standard in military sims.
I thought for sure holding the fire button would do it. Very dumb.
even BattleBit has it
and dayz (arma)
They 'll probably fix it. It's not just sims, "follow through" is an aspect of accurate shooting and shooting training..
The way it is now, you don't get the endorphin hit when you see your target get dropped.
Having a dedicated Marksman/Spotter combo is pretty much needed at all times when using the Timberwolf. A random (sniper) asked me (Infantryman with red dot) if I could whip out my binos to spot for him, as he couldn't see where his shots were landing. After about 2 hits, 4 misses, and a bunch of direction calls. We finally got where he needed to aim, and it was like shooting fish in a barrel. We ended up wandering around the main objective to various high places just picking off the enemy for like a solid 45 minutes straight. At the end of the game he had like 34 confirmed kills, and like 50 downs. Having a spotter is super important, and lone wolfing with a sniper is no longer a viable option.
Also don't forget, if grass is in your way. Call an infantryman over, you can bipod up on their shoulder to get a stabilized shot. (and they can shoot as well)
Holy shir
Ok, bipod on someones shoulder sold me this game.
@@4Core100 Yup, and it's not just snipers. You can have a dude rocking an MG bipod on you, and let it rip. It's absolutely hilarious. You'll for sure go half deaf though.
@@notleviathan855 Reminds me of black and white photos of Germans in WW2 using their MG34 as AA guns by bipoding on the shoulders of another(while crouching) to get that extra elevation.
sexy
I find that animation for the sniper bipod oddly satisfying, having to lock each leg into place individually
the only issue i have that if you slightly move left or right it instantly folds it back up, would be nice if you could put it to manual so you can slightly move and not have to waste another 5 seconds bipodding
Its satisfying the fiest 3 times you so it. Then when you have to do it every single time you move 6 inches whilst remaining prone it quickly becomes obnoxious. It should either stay down whilst youre prone or be one action for both legs.
It drove me insane
17:25
> walk up to drewski and ask him about his psr
> smokes enemy armor from like 300+ yards away
> leaves
yep. he's him.
That Kronk impression killed me. Good stuff Drew, can't wait to see you hit 2 mill.
It was an elite impression
i did a double-take when i heard it
13:35
Didn't know who Kronk was and thought "It sounded like a Joe from Family Guy impression to me"...just googling "Kronk" and seeing an image reconciled the doubt I had, because I know one thing about that character and that's that he, like Joe, is voiced by Patrick Warburton.
PIP scopes change the Squad feel so much, and I'm absolutely here for it
Havent played sniper so didnt realize how much of a QOL improvement a manual bolt would be.
Also cant wait for the three-pronged simultaneous invasion of Oklahoma, Louisiana, and Canada
i agree, i feel like at first it was weird but i quickly warmed up to it.
They make me nauseous, I can't even use a magnified optic anymore.
how to change zoom in or out while in scope?
@@electroman1556 F is the default key.
The problem with PIP scopes is that they are nausea inducing for a fair subset of people. It's more work, but they really should have a toggle.
"im out of ammo"
- average nightmare of every soldier
💀💀💀
People arent kidding, you are literally everywhere
About that machine gun clip from the start, that's was a bug where the bipod didn't work so it was like you were just standing when firing. The 6.0.1 hotfix fixed this, assuming that this was recorded before that.
It also seems to me like he might’ve been aiming too high since the first crosshair is zeroed at 300 meters so you should really be aiming above that spot
No, i'm pretty sure that's just how MGs are now. If it was like he was standing then the recoil would've been so much more insane.
Its not. Just got off a round. Bipod vs no-bipod is a night and day difference. @@cuddlykhan
When the update first came out I thought it was way too much, but after playing it for a while I'm loving it. Squad gunfights give the kind of thrill and immersion you can't find anywhere else. I just want them to tone down the recoil and initial weapon sway after ADSing a little.
My whole friend group hates it. I'm still on the fence. I think they could tone back some of the initial weapon sway down. Overall it has reeeaally slowed the game play down for what is already a slow paced game. Makes the gunplay feel very clunky
@@maddog063 Honestly if they toned it down a little and maybe added some kind of point shooting like in 6 days in fallujah it would be damn near perfect
squad’s gameplay was always too fast
STOP RUNNING THEN
It's way too much. You're a trained fighter you should be able to hold your scope better. Really put me off my return when I tried it as its just aids on certain maps
The Kronk impression came out of nowhere and was fuckin spot on
Get lost
At around 11:50, since the "hold bolt" function doesn't work, you could have the two snipers alternate between shooting and spotting.
Sometimes there's not enough time for that
nah you just need a spotter with a set of binoculars, they have a crazy zoom and you can let both snipers work
About the scope thing, they could just do what battlebit did and make it so you need to click LMB again to chamber another bullet. (took me a while to figure it out and I'd just reload a mag after each shot xD)
I found that so annoying. I'd much prefer the hold mouse1 to delay firing.
A compromise is to have a setting that changes bolt-action reloading behavior
They don't really need to compromise. Just add a script that only play the bolt animation when the LMB is released then you just have to keep the button for as long as you want to delay it for.
For sure, more options are better, though if there only had to be one for some weird reason, I'd go with the tried and true method used by similar games- on trigger release@@SashraanMusic
Red Dead Redemption 2 has it on every gun with a manual action, from the single-action revolvers to pump-action or lever shotguns.
35:24 thats why you never stay in the same spot after firing a RPG as a tank gunner you cann see the white smoke from the black blast very well
Drewski: "Track and engine?..."
The tank gunner: "Fuck you specifically"
*Boom*
As a currently active duty soldier who goes to the range very often, shooting with an M4 and an ACOG, their ranges are waaaay off.
At the 6:00 mark when you were trying to gauge the distance and assumed it was 300m or 250m, i can tell you both are incorrect(but probably correct for the game)
Realistically your 300M target would have been around that middle back house that was closer to you when you were perched on those rocks. You were making insane long range shots.
Might sound like a minor thing but just something that irks me, especially since i play these games too.
Each grid mark on the map at 6:00 is 300m. The target area was almost exactly 300m. Videogame FOV makes it really confusing to judge distance, especially being on a 2D monitor.
I had a feeling things were off, lol. Oh well, I don't play the game but I truly enjoy watching the more thought through videos, not so much the arcadey ones like this. Still watch it though.
@OperatorDrewski Accurate for the game, and you were making those shots for sure. Just not accurate based on my teachings. We Zero for 300m targets(soon to likely 500 once we get the new XM7 in cycle, im excited!)
Another point is at 10:44 when you had that beautiful open field to watch the arty. That back end most assuredly isn't 300m. But it is for the guns in that game.
Like I said it's just an irk for me since I've been taught one way and have to learn others for Mil Sims. Played squad way back when it first came out and crazy to see how far it's come.
@@DraconisSmithOhh I love his video's, I've been binging them recently. Just watched his Vietnam sniper one and again he was making some insane shots. I love it.
@codysmith66 Awesome to see some level-headedness, since obviously the game can only get so "real". Nothing saying we can't harp on what isn't good enough though, lol. I really like his antistasi even though it's a lot more goofy situation wise.
Not being able to hold the bolt makes the kills so less satisfying, hope they change that soon
It’s always a great day when drewski posts
Ok ctrl c ctrl v man
@@Dacy_man bro what
@@thellamaking2562 look at the top comments on most videos 🗿
Can I just point out how scary it would be to be in any kind of technical vehicle this day and age... I know you're supposed to be fighting in conjunction with infantry but you're just so damn vulnerable! I wonder what your chances of survival are as an attacking force these days...
Example a tank crew from Russia or troop transport like a Bradley...
Sniping and marksmen have always been one of my favorite things to do in squad. But now with this update it is just way more satisfying. My complaint so far with the snipers is the lack of manual bolt. I have only used the sv98 so far. I hope I can catch a game with the Timberwolf open soon.
I know the feeling. Two kittens arrested me for attention when I was playing the new squad update and I drove my SPG truck beyond what I intended and the enemy destroyed the engine block.
On the flip side I was still able to use the broken SPG truck and wasted 3 enemy vehicles.
All while the kittens circled me like carpet sharks.
21:10 hearing your buddy on radio call out short or long is so cool
Bipod should only come up when standing, not when moving while prone
As somebody who owns Squad, but never felt compelled to play it. This update me has me interested. Separates it from something like Battlefield, which is mostly run and gun.
PiP scopes, with a lot of optimisation, is a definite positive of the ICO. Once the point firing is tightened up to be even semi-functional, the game will gain back a good amount of the playerbase that left following 6.0.
Swapping to a 10m arming radius on AT was a stupid decision tho.
Even Hunt: Showdown has a mechanic to hold the action of your gun. WIth basically everything. Hold M1 after shooting so you dont, reset the hammer/lever the action/pump the shotgun/rack the bolt... I know it's different becasue most guns in the 1890s were manual, but Squad absolutly needs this for bolt guns
One thing they seriously need to get sorted out, are those fucking bipod legs... If you're sniping, and you move a few inches, you have to redeploy the bipod... Are you fucking kidding me? Where's the realism in that? You *should* be able to just have it deployed. That would be realism. You can go an entire combat deployment with your bipod extended, but in Squad, you can't even scoot over for a better shot, without folding it in. It's such a small thing, but the fact that they have ignored it for years now, is frustrating.
yeah that and holding the bolt. have it cycle with another click or something.
I love how in every millsim the biggest bolder will inevitably become a meeting place for the lads and bolt action enjoyers.
Drewski, I’ve been a follower for a long while now. One question I always have.. who is Fu and why does he sound so professional? I need a backstory!
Same. Guy is a beast in a firefight and always seems so calm and knowledgeable about the games they play.
1:28 Them Canadians need to surrender the Syrup when you get to 2 Million 😂
I think what they wanted to go for is someone is with the sniper scouting with binoculars, but i do see your point in holding the bolt after shooting, drewski
I'm pretty sure the lack of bolt holding is not an oversight.
I think they want snipers to go with a spotter, who can tell them where their shots land.
And since the ICO, it's definitely awesome to have/be one !
hell no ICO is just going to make the spotter a very bored person and the sniper missing 90% of his shots
That ending music from "Battlefield 2 main menu" gave me heavier hitting nostalgia than the tank round at 35:26.
I like how Battlebit has manual bolting unless you upgrade to automatic.
3:36
my man KNOWS how to lay suppressive fire 💀
Never doubt your team’s ability to give away your position and get you killed
Have yet to get Timberwolf in game, but its fun on the range. But a bolt hold or a smoother throw might balance out the scope balance out the sway
The "swimming" of the eye relief is just... chef's kiss.
The parkinson arms and overtuned blur has killed the comp scene, it wont come back. RIP all the experienced people in Squad
Go play cod
@@godleftelmo7710 Go play ARMA
Drewski videos are the only ones I put headphones on, and push the volume, no matter what. It's a much more complete experience, and I know I'll always have a better time, than on my speakers.
I love the two man sniper team pointing out kills for each other, looks rly good now
9:08 that heli "drift" is amazing
That is a spot-on, grade A, Canadian Kronk ya got there. 👌
35:22
"nene time! goodnight, mr the missile."
Having a scope that doesn't zoom in your peripheral vision is an underrated videogame feature
ngl, Drewski's Kronk impression is pretty good, great vid, i just wasn"t ready to hear Kronk out of nowhere
That Kronk impression was SPOT ON, that made me laugh way too hard.
13:34 for replay
Damn that impression of whatshisface Chad McChaddson from Emperor's New Groove is pretty spot-on. Was not expecting that. XD
something you can blown away in 2023, when it what in Operation Flashpoint, Arma, Arma2 for ages.. there was even marksman role, to confirm kills, make wind adjustments and so on
drewski as kronk is amazing and unexpected
I've been loving this update, theres so much more coordination required. It brings an RTS element to squad that feels amazing.
that heli landing was sick
I just started playing squad again a few days ago; I haven't had a chance to use the new timberwolf. Killed a guy at 1300m once with the old scope system, so excited to try this one.
As a Canadian, you can tear my Maple syrup from from my cold dead hands! Well, more just cold hands. Not dead. And even then our winters aren't THAT cold anymore . . .
1:43
I had no idea he was such a good singer 😂
I love the sneaky intro music: Battlefield 2 menu. That game will always have a special place in my heart.
Love how most of these comments downplay the negative opinions about the V6 update just because they differe from their own, acting like these negative opinions don't matter. I personally went ahead and uninstalled when my soldier had to take 3 seconds to align his pistol's front sight with his rear sight. Because that's realistic, right?
Bye, you won't be missed.
That and the blur are completely nonsensical. I like everything else about the update though
Damn right they should bring back the twitch point shooting, I shouldn't have to rely on my team.
@@comediangj4955 Ah yes, what a mature response to an opinion you clearly don't agree with. /s
if you come out of a full sprint wearing full kit it fucking damn well is realistic
you are playing averrage joe infantry man not some spec ops guy that shoots 100k rounds a year
The last time I played squad was right after the update came out. Hammered pairs with magnified optics were basically impossible, even at like 10 yards.
*Drewski sprints right behind enemy* "oh no he heard me!"😂😂
The tank shot screen wipe twards the end has me in tears lmaooooo
I love the Kronk insert there from ENG at 13:40! Badass sniping dude! 😂
"The puff of smoke, the thud of the body... man there's nothing like it."
35:20 may be the most relatable piece of media I have ever consumed
That was like the longest burst I've ever heard. (3:33)
"Are they getting into the gun?" **Vehicle explodes** "Nope" 😂
The Battlefield 2 music at the end there was a nice touch
It's so funny to me that every time you meet a fan in a mil sim they don't pester you (at least when it's in the vid) and just say "You are just like him that's craaazy" 🤣
so ARs have pre-patch tarkov levels of recoil now? lol
"Tracked and.. engine?"
"I'm in dang-" BOOM
''Kronk, Americans 300 meters out!'' *loud gunshot rings out* ''Kronk you hit a Canadian''
(But seriously that Kronk impression was amazing Drewski!)
That Kronk impression was pretty good!
Damn, that chopper pilot around 10 mins in was incredible. Jesus that looked pro.
"tracked and ... engine????" *booom* had me laughin hard lol
With how much the recoil obstructs your view, it would actually make sense for you to have a spotter now lol
@OperatorDrewski if you hold down your left mouse button it holds to bolt before you rack it.
Looks like you actually need a spotter now! Also, that bipod mechanic is driving me nuts. I don't know why they can't just give you the option to leave the legs down when you need them.
this looks like you would be extra effective if you had another guy spotting, so then you would know what the effect was on shots if you cant stop the reload animation
That was the most well timed resupply I've ever seen in squad.
Hi Drewski! You should try out Tactical Assualt VR!
YES!
“Ohh Yeah it’s all coming together, Oh Yeah”
“Where?, Where’s the??”
“Hey kuzco where’s the Americans I gotta find them and when I find them I’m gonna snipe them real good”
:Gunshots in distance intensifies:
10/10
Dude I remember when you hit one million subs. I was working from home and on a call when you sent the discord notification. I told the guy I had to get further assistance and put him on hold; meanwhile I was actually screaming country roads with you all in discord and laughing. Can't wait to see you at 2 mil bro!
13:47 Patrick Warburton has joined the lobby aka Kronk.
Omg, I loved at the tracked and ... engine?? Bit. The moment that round came through the bush I thought of the jojo meme haha
Love the BF2 main menu music in the intro, immediately recognized it. Great nostalgia that game :)
automatic Bolting could be the "you need to have a spotter with binos to confirm" teamplay bit.
Dude, the Kronk impression, oh my god - could be using a soundboard.
Devs clearly have never shot a scoped rifle.
You can 100% control recoil and keep looking through the scope to see impact and if conditions are right flight path mirage.
Also the ridiculous recoil on a bipoded machine gun. Even standing up first few shots might be jumpy but you can dial it in when in full auto. A 7.7 kg machine gun firing 5.56x45 should not kick that much anyway.
That's more of a challenge than you might expect. At 25x magnification, your scope needs to change direction just 2 degrees to be looking in an entirely different direction.
2 degrees isn't much when you're shooting a .338 LM in field positions.
exactly@@dtroy15
4 minutes of zero unedited footage in the beginning is lovely
9:08 can we appreciate this flying!!!
Good to see the realism is there and you can immediately sit down and bullets always fly straight to the cross hair
Now with that magnification and the way u can’t manual reload they need to make a permanent spotter class for all factions so that way they can tell u if it’s a hit or not since u can’t see for a few seconds a meter the shot. And they could have a range finder.
34:50 THE TREES 😭
That was the best Kronk I've heard, I thought it was sound bite until he asked where the Americans were! Dang that was funny! 😂❤ 13:45
I found it really pays to work in a sniper TEAM now - have a rifleman with binocs sitting with you as security/spotter in a Fire Team Leader role
Keep up the awesome work Drewski! Need more STALKER streams too!
Don't forget that before voicing Kronk, Patrick Warburton did the voice of the baddest man in animated history, Brock Samson. That voice will always be Brock to me. My favorite Brock line: Dean says "Question #1: You're in Prague, a snipers in the window above you, there's an alligator behind you and a grizzly bear in front of you. What do you do?" Brock: "Back somersault, pry off the alligator's jaw, use it as a boomerang to take out the sniper. He falls out the window, the grizzly will go straight for the easier meal
30:00 ''aight, this gonna be a hot drop boys'' *burns at 49 °C*
That Ammo drop was epic!!!! Trooper is the unsung hero we all should be in FPS.
Watching this without contacts made scoped in feel like im watching in a 3d theater. I probably should be using my contacts lol.
Even with my hearing loss I can hear that artillery...or at least definitely feel it through my bass. I'm sure my neighbours hate me cause it's 2am here almost. I always loved sniper gameplay in video games..probably my first love was COD4 MW but that was when I was a kid.
BF2 loading screen sound as outro. Really nice.
That BF2 music at the start hit hard, pure nostalgia