I think it's funny that all the terrorist character models make them look stoned While the counterterrorist models all look really surprised and wide eyed
+Jack Clamage I'd imagine if one added nav_jump to the nav boxes the bot would automatically jump? Make a string of "jump boxes" and tell the bot to traverse between them maybe that would result in him bhopping? :P I have absolutely no idea if this would work or not, but it makes sense. You might have to remove all other possible routes so it won't choose an 'easier' one.
And here we see bots in their natural habitat. By patiently observing their behavior, we try to understand how they think and act. Not to be confused with "bad" players, who sadly have the same information processing capabilities as these creatures.
+Succ honestly this isn't that unbelievably difficult to work with, it just seems rather cryptic at first glance. it's just constructing a navigable maze out of jigsaw pieces for the bots and then labelling them with sensible markers. i've made a few bare-bones maps which bots can for the most part play capably, and navmeshing seems to take more time than the map does, maybe in some large part for the bots' lacklustre ai when trying to test it. the most impressive part of it is logical thinking, like the ladder solution, and the knowledge of appropriate locations to mark with gameplay markers, such as inspection, avoidable, trick-jump, and sniping spots. other than that, i'll say this man has incredible patience for such a menial yet core part of the game.
Goddammit Valve just cooperate with Sloth, Bez, 3kliks and some of the pros. So much knowledge wasted, so many videos showing problems, so little actual change and balance in the game.
They normally do. For example, 3kliksphilip uploaded a video called "Volvo plz fix" showing a lighting problem with de_cbble, they fixed it soon after.
+sren27 Doesn't the CSGO dev team consist of only 5 people or so? Does Valve not earn hundreds of thousands with skins every month? Why not employ some actual players with knowledge for at least a few weeks to fix their shit?
+BoarhideGaming Valve (from my understanding) pays a portion of what they make to every single person who had a skin inside of the bundle, therefore meaning that valve doesn't make a supreme fuckload of money. It's the same as when you buy a operation, I think a portion of it goes to the map makers. I could be completely wrong on this but it is what I have heard.
These bot videos have so far been my favourite, I find them really interesting as they give us an insight into the saviours of the counter strike would... Keep me up
This is that one video in the season that you make REALLY good, +3kliksphilip . A lot of info that could/should inspire people to tinker around themselves and improve the system. Thanks so much!
I love seeing these bot videos every once in a while. Btw Philip fo you type the Closed Captions yourself, because it's too good for auto-generated text ;)
Though I'm not much of a CS:GO fan, I really like these videos! They're always really in depth and always have a lot of work put into them. Thank you for making these! :D
Well made, funny and full of insight I really think people often underestimate the amount of effort you put into this.Hell i'm most likely underestimating it. All I can say is Bravo Papa Phillip
Yeah, especially when the frickin' heavies with their shitty mokassins are so silent you can't hear them as well as the other phoenix and therefore get rekt from rails -.-
7:00 I discovered something strange and i urge everyone to try it. I didnt play CS:GO since quite a while and a couple days ago after having returned to my beloved CS:GO i booted up a bot match to get used to the mouse movement speed again and so on. Quickly i developed a strange fascination with bots and startet experimenting with them. I spent way more time than i'm proud ro admit messing around with bots, witnessing selfless acts of self sacrifice, brave acts of bravery and much more, however here's the interresting bit: I tested nuke as a terrorist and all the other bots in my team without exception took precisely that route every single time. Round after round they made the jump and kept walking together across a single invisible path. To me it looks like someone at valve tried to teach them something, didnt playtest properly and now T bots on nuke pretty much only use that one path
+Ayer When they are blinded even 1% blinded, teamates and enemies are catagorized as an "unknown" enemy, so they shoot regardless, because if they werent flashed they would always avoid shooting a teamate.
The complex v simple pathing is actually a really useful trick to make an AI prefer a certain route even if both routes are roughly the same distance for custom meshes. If you have, say, a bunch of boxes spread around a room and want the bots to stay away from them, but still be able to stand on them if they want/need to, putting a ring of small mesh tiles around each box with bigger simple ones everywhere else will make them steer clear of the boxes unless they specifically want to be on the boxes, as the pathing costs more moves. This greatly helps prevent the "bots running into an object sideways" syndrome without making it so they just straight up can't go onto the boxes. This is also useful for splitting up the spawns to make the bots more likely to split sites as CT, just stick a line of mesh tiles splitting the spawns in half so that they are more likely to stick with their chosen path, instead of wandering half way there and then deciding that the route they just came from is actually the shortest path to where they want to go. Of course, there are better ways of making them do specific things, like messing with their actual settings, but I like trying to get them to do things without my direct intervention with their thought processes.
I always wondered why, when playing De-dust in source, the bots would normally pass through the double doors leading to B, but as soon as the bomb was planted inB, they would only take the tunnel, making it very easy to line them up in a 'rape train' as a COD player would call it. U thought it was a complicated system where they would take darker more obscure routes so they could sneak up. Turns out nav mesh. Lol
+Andres Salinas good idea vaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaallllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee employ dis guy
BOT Alfred our legendary hero. When all of the bots will fall down from ladders,taking longer routes and jumping in front of stairs, he will be there. He will be there and show them another way. Another path to glory and knowledge. BOT Alfred. You ARE the hero we need. You will be remembered for the rest of human existense.
Or they could just make the bot camp in spawn until someone dies and takes over. Stop making him buy stupid shit, and drop the bomb if he spawns with it, and also drop his gun that was picked up the previous round. Biggest problem in competitive mode is the bot kills himself in the first 15 seconds of the round. And if he doesn't , when you take over you're armorless but have a galil , or you have a shotgun or a negev. This would be so easy to implement without bumbling with nav-meshes and AI, yet it would improve the usefulness of the bot in a fair way more than anything else.
+mrkiky The bots aren't meant to be useful, they're meant to be shit so people won't want to kick lesser players so the bot can come in and make things easier. Considering that's happening even now, I'd say keep them as is, but the movement could be improved so they seem somewhat real. :P lol
Andy Rog Good point. But it would be nice to give the shit people a little motivation to not be so shit. Or if they are indeed that shit, maybe they deserve to be kicked and their team deserves a fighting chance.
***** Pretty sure that's not quite how it works.. If a person who isn't doing very well gets kicked every game, what do you think will happen? Said person will probably just quit the game, which makes sense, why play a game when you're not allowed to play it? The way you make lesser players better is with constructive criticism and advice, not necessarily nagtive flaming and kicking.
+Glorius Klaus yea, but i fucking hate the fact that when im LE, the bots will just run to their death, even if told to camp. They even some times response with "negative."
I want bots to be really advanced. so they play by the meta. 2 A 2 B 1 mid. that would be sweet. also adding a new difficulty system, for all ranks. so silver there aims a little off and the don't always hold good positions. then for higher ranks maybe we can get bots to boost each other to spots normally they cannot get to. I love the bots, but I think they lack in the development and people making the meshs for maps. yes It would probably be really expensive or time consuming but you can always extract your bots from one game and put them in another one. Thanks kliksphilip for another great video.
Bots buy different items depending on their names. Stone will buy shotguns and heavy weapons, while Phoenix will buy rifles. Bots also never drop or save, they always full/force buy.
I need more of these, AI and bots in general are so freaking fascinating. I also need some videos on arma or operation flashpoints AI too man! best game ever :(
the command seen at 5:22: nav_edit 1, bot_quota 1, bot_zombie 1 bind "n" "bot_goto_selected" copy and paste that into CSGO'S console and you can see how they navigate (you can bind bot_goto_selected to anything else, just replace the N with the letter you want to replace it with)
Valve should hire Bez so they can fix their nav meshes at their maps. So bots will play even better, these stairs on nuke (secret) are just ridiculous.
You can see how screwed up the Navmesh on nuke is when you play the Nuke Guardian missions in the wildfire campaign. Bots will try to jump onto silo but fail and get damaged by the fall. They are repeating this until theyre dead. Failed that mission twice because the time ran out and the bots didnt show up
i planted the bomb and they just wandered off. they also block me a lot and get in my view when i am shooting the enemy. they are just retarded while in source they covered me while i was planting and threw flashes and every shot was a headshot. i want a bot update in csgo
6:09 Weapon switching doesn't show an arrow because you can't hear other players switching weapons. They probably left this feature in during development, not knowing whether or not being able to hear weapon switching would become a part of the game at some point.
Is it true that bots "learn" how good the other players are and adapt to it (eg public servers) or do they just have a difficulty based on their name like 3kliksphilip went over before? And why are the bots so damn better on Gemini campaign missions? It would be interesting to look at or see a video that's more in depth on how bots think when aiming or peeking corners. I don't have the best latency on servers but they can often get a shot off on me before I see them, and sometimes they are just plain stupid. Great video Philip, you have the best quality I have ever seen and hope you can keep it up for years to come.
He's the hero CSGO deserves, but not the one it needs right now. So we'll blame him. Because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. He's Bot Alfred.
i noticed this issue when playing the Nuke Guardian challenge , it was almost impossible as the bots would get stuck and never show up , which led to them suiciding
"Okay Alfred, we're counting on you!"
*jumps off ladder*
Well at least he tried.
"Alfred, you're scaring me..."
Jude Pelaez o
This video made me feel bad for raging at Bot Wade rushing Dust 2 mid with the AWP.
The lil' fella probably didnt know any better... :(
+Joseph Manuel MY BROTHER
+Joseph Manuel #botrights
+Well Meme'd Man a bunch of fucking letters
I think it's funny that all the terrorist character models make them look stoned
While the counterterrorist models all look really surprised and wide eyed
+Alcatrax T's have weed and CT's have cocaine.
+GrayEcho I laughed more than necessary.
+Alcatrax The Ts are drug traffickers, and the CTs all went to nam'
terrorists have red eyes tho lol
+Russiantoaster xd
Is this why bots rush mid?
+Pmanbiotches ~Road to 1K Subs!~ thats russians m8
+iSeptica same thing
+iSeptica Yeah. Bots
+iSeptica it's all the same, russians are bots
+Pmanbiotches ~Road to 1K Subs!~ I always yell in my mic "do what the best pro bots do and rush suicide every round"
such mystical creatures
Yes very sexy bots
why you look like me
There's one more test... Can we make a bot bhop?
+Jack Clamage
We don't need multiple phoons in csgo! Please no!
This kid keeps pushing like a fucking idiot dude!
+LawlessSentry future chat in csgo
OMG THE BOT IS DOING IT SIDEWAYS!!!!
THROUGH MIDDLE LIKE A SPEED DEMON!!!
+Jack Clamage I'd imagine if one added nav_jump to the nav boxes the bot would automatically jump? Make a string of "jump boxes" and tell the bot to traverse between them maybe that would result in him bhopping? :P I have absolutely no idea if this would work or not, but it makes sense. You might have to remove all other possible routes so it won't choose an 'easier' one.
+LawlessSentry This kid gets to our fucking connector very fast All the way through Ivy, out Middle to our fucking connector like a speed demon
+lel He's not scripting.
RIP Alfred
You were good son, real good. Maybe even the best.
around
+Matthew Wu You'redeadthat'sgoodamen
He's the bot that de_nuke deserves, but not the one they need right now.
+Matthew Wu But he got VAC banned so he couldn't compete in the 2016 Bot Major qualifiers. >:
#Botlifesmatter Stop Bot Abuse now ! With only 1$ you can help preventing Bot cruelty in the whole Active and Reserve Duty group.
Ditched puppy. Getting bot for next Christmas.
Same here
rude :(
What about a turtle or a snake aswell
#BotLivesMatter
true story
#PlayerLivesMatterToo
+I FUCK DEAD PEOPLE ouch, I got a paper cut, try not being so edgy next time bud
Mr.Sheepington The hacker 4chan has taught me how to meme
1000 subs no vids IT'S TIME TO STOP
It's time to stop
STOP NOW! I WARN YOU! SKYNET MUST NOT BE CREATED!
+FeikasFrags ikr
it's been cheated
Lol
@stigmaballs not enough lol xD
And here we see bots in their natural habitat. By patiently observing their behavior, we try to understand how they think and act. Not to be confused with "bad" players, who sadly have the same information processing capabilities as these creatures.
Your words make me love the BOTS more.Tnx
Seraphim HaanS How to train your bot
***** Now that's a big compliment ^_^
Add a existentialist line and I can read that paragraph in Werner Herzog voice
R.I.P BOT Alfred
2016-2016
This man NEEDS to work at valve
*PERIOD*
Send Gaben plz.
I beg of you.
+Succ honestly this isn't that unbelievably difficult to work with, it just seems rather cryptic at first glance. it's just constructing a navigable maze out of jigsaw pieces for the bots and then labelling them with sensible markers. i've made a few bare-bones maps which bots can for the most part play capably, and navmeshing seems to take more time than the map does, maybe in some large part for the bots' lacklustre ai when trying to test it.
the most impressive part of it is logical thinking, like the ladder solution, and the knowledge of appropriate locations to mark with gameplay markers, such as inspection, avoidable, trick-jump, and sniping spots. other than that, i'll say this man has incredible patience for such a menial yet core part of the game.
+Succ no
GABEN PLEASE HIRE HIM TY
Best ending! You should try to have more videos about bots, it's very interesting how they work
"2kliksphilip, demonstrate how for me!"
*dies*
Nailed it.
Did Valve hire that guy already? If not, the fuck they're waiting for.
I know right! Valve tends to hire members of the community anyways, thus the birth if DOTA 2 (I am a LOL fanboy BTW)
+Oryon yeh, kinda like how Nintendo will never hire the PM team. heh
They only hire dumb people.
+Oryon He would definitely be able to contribute in future CSGO Campaigns!
puppies are not stupid :(
+Sceptill stfu
+Sceptill My Dog's almost 2 and she's still stupid as the day we got her.
+Sceptill they are though :(
+Ralphie McDingus fuck u
Corporal Taze k
Goddammit Valve just cooperate with Sloth, Bez, 3kliks and some of the pros. So much knowledge wasted, so many videos showing problems, so little actual change and balance in the game.
+sren27 You are so right. We need to speak with the valve staff.
Usually when I see comments like this I'm like
"No they would ruin it"
But with this, they should seriously consider adding them to the dev team.
They normally do. For example, 3kliksphilip uploaded a video called "Volvo plz fix" showing a lighting problem with de_cbble, they fixed it soon after.
+sren27 Doesn't the CSGO dev team consist of only 5 people or so? Does Valve not earn hundreds of thousands with skins every month? Why not employ some actual players with knowledge for at least a few weeks to fix their shit?
+BoarhideGaming Valve (from my understanding) pays a portion of what they make to every single person who had a skin inside of the bundle, therefore meaning that valve doesn't make a supreme fuckload of money. It's the same as when you buy a operation, I think a portion of it goes to the map makers. I could be completely wrong on this but it is what I have heard.
3kliks looking out for Warowl's Pro Bot Cast.
+LE\/Ǝ˩ 27 mins ago? hax
+ㅤㅤ ㅤㅤㅤ ㅤ xd
report
CREAMPIE Inp0ssy
Don't do it, that's a bad idea! My dad works at volvo!
U CAN DO MANY ID,DON'T CARE :D
Philip. I have an unyielding amount of respect for the works you do like this. Thank you for the education and entertainment.
Another great video as always
whoa that last scene with the bot moving, doing the jump and checking some corners was really impressive, nice video mate.
" Shout out to bot Alfred for being the hero we need" *turns corner and gets shot I'm the head*
These bot videos have so far been my favourite, I find them really interesting as they give us an insight into the saviours of the counter strike would... Keep me up
In Game Leader (Human): Rush B don't stop!
In Game Leader (Bot): Rush Mid don't stop!
"I'm Global Elite On Reddit" - Bot Fedora
This is that one video in the season that you make REALLY good, +3kliksphilip . A lot of info that could/should inspire people to tinker around themselves and improve the system.
Thanks so much!
I wish dota community would have someone like 3kliksphilip
Dota's gay fam 💯💯💯👌🏻👌🏻👌🏻
Sky Max dno fuck dota
4kliksphilip?
@@Worgen4ik NoKliksPhilip
2 years ago - 11 MONTHS AGO - 2 DAYS AGO! man this comment string is chronologically bad.
0:15
"Hello, I'm a bot, aimbot"
*teleports*
"FUK U AIMWAER, I WANTED AIMBUT NOT TELEPURT!"
I love seeing these bot videos every once in a while.
Btw Philip fo you type the Closed Captions yourself, because it's too good for auto-generated text ;)
so thats why the bots often didnt show up on the Nuke coop mission
Though I'm not much of a CS:GO fan, I really like these videos! They're always really in depth and always have a lot of work put into them. Thank you for making these! :D
I agree with this, while I would say I am a fan of the game, I have stopped playing because I think it is a waste of MY personal time.
Ah, the sequel to Botman: A Bit Shite; Botman: Shite at Rising
Well made, funny and full of insight I really think people often underestimate the amount of effort you put into this.Hell i'm most likely underestimating it.
All I can say is
Bravo Papa Phillip
You just killed the heroes that we needed...
your videos are awsome man, keep up the good work!
"bots have $10,000 headsets" Dont you mean gaming chairs?
I love how they have a "morale" section
7:03
that's actually really impressive for a bot damn
IKR
Nice Batman music in tne background and great reference "...being the bot, that we needed."
So that's why they'd always get stuck in lobby in that one gemini mission with 40 M4A1-S kills...
Yeah, especially when the frickin' heavies with their shitty mokassins are so silent you can't hear them as well as the other phoenix and therefore get rekt from rails -.-
Lmao you just need to run outside as quick as possible then wait for them to come from their spawn. Then throw 1 nade and spray. Wave ends in a second
5:09 "moon landing were faked" :D
You´re legend Philip
This just shows how much the valve dev's don't deserve csgo's success
+Jack Smith Or maybe that if you make bots useful more people will get kicked to have a bot instead?
having a bot be able to navigate a level is important
their purposefully bad aim will make sure no one is kicked for a bot
I think the fact that they even made source engine so well means they deserve its success
This is so fascinating. I'm glad you made this video.
Knew it, bots do have hacks.
7:00 I discovered something strange and i urge everyone to try it. I didnt play CS:GO since quite a while and a couple days ago after having returned to my beloved CS:GO i booted up a bot match to get used to the mouse movement speed again and so on. Quickly i developed a strange fascination with bots and startet experimenting with them. I spent way more time than i'm proud ro admit messing around with bots, witnessing selfless acts of self sacrifice, brave acts of bravery and much more, however here's the interresting bit: I tested nuke as a terrorist and all the other bots in my team without exception took precisely that route every single time. Round after round they made the jump and kept walking together across a single invisible path. To me it looks like someone at valve tried to teach them something, didnt playtest properly and now T bots on nuke pretty much only use that one path
can you please do a video on when/why the bots go rogue?
+Ayer When they are blinded even 1% blinded, teamates and enemies are catagorized as an "unknown" enemy, so they shoot regardless, because if they werent flashed they would always avoid shooting a teamate.
+HarroKitteh ok ty, I would also like to know why/when bots deny doing something. For example. you tell the bot to stay in position but he won't do it
Ayer I've noticed when a bot see's an enemy he charges foward or if he has a bomb, when they have bomb they just run into site.
Really Funny, Original Name Good Point
@@wsk3141 every bot has his personality
I like how the starting with the T and CT being friendly :D
Cs go mm bots must be like cs source expert bots
So that everyone gets kicked for bots
k
+Parv Dave Nobody is really kicking because of the bans
The complex v simple pathing is actually a really useful trick to make an AI prefer a certain route even if both routes are roughly the same distance for custom meshes.
If you have, say, a bunch of boxes spread around a room and want the bots to stay away from them, but still be able to stand on them if they want/need to, putting a ring of small mesh tiles around each box with bigger simple ones everywhere else will make them steer clear of the boxes unless they specifically want to be on the boxes, as the pathing costs more moves.
This greatly helps prevent the "bots running into an object sideways" syndrome without making it so they just straight up can't go onto the boxes.
This is also useful for splitting up the spawns to make the bots more likely to split sites as CT, just stick a line of mesh tiles splitting the spawns in half so that they are more likely to stick with their chosen path, instead of wandering half way there and then deciding that the route they just came from is actually the shortest path to where they want to go.
Of course, there are better ways of making them do specific things, like messing with their actual settings, but I like trying to get them to do things without my direct intervention with their thought processes.
I always wondered why, when playing De-dust in source, the bots would normally pass through the double doors leading to B, but as soon as the bomb was planted inB, they would only take the tunnel, making it very easy to line them up in a 'rape train' as a COD player would call it.
U thought it was a complicated system where they would take darker more obscure routes so they could sneak up. Turns out nav mesh. Lol
This is awesome! Excited to see more.
Valve should employ this guy or at least get some one to get the bots less dumb
+Andres Salinas good idea vaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaallllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee employ dis guy
Andres Salinas They are purposefully dumb so that teams don't kick players for bots.
BOT Alfred our legendary hero. When all of the bots will fall down from ladders,taking longer routes and jumping in front of stairs, he will be there. He will be there and show them another way. Another path to glory and knowledge. BOT Alfred. You ARE the hero we need. You will be remembered for the rest of human existense.
Why has Valve not hired Bez yet?
Or they could just make the bot camp in spawn until someone dies and takes over. Stop making him buy stupid shit, and drop the bomb if he spawns with it, and also drop his gun that was picked up the previous round. Biggest problem in competitive mode is the bot kills himself in the first 15 seconds of the round. And if he doesn't , when you take over you're armorless but have a galil , or you have a shotgun or a negev.
This would be so easy to implement without bumbling with nav-meshes and AI, yet it would improve the usefulness of the bot in a fair way more than anything else.
+mrkiky Bots dont spawn with the bomb. Its not possible.
+mrkiky The bots aren't meant to be useful, they're meant to be shit so people won't want to kick lesser players so the bot can come in and make things easier. Considering that's happening even now, I'd say keep them as is, but the movement could be improved so they seem somewhat real. :P lol
Andy Rog Good point. But it would be nice to give the shit people a little motivation to not be so shit. Or if they are indeed that shit, maybe they deserve to be kicked and their team deserves a fighting chance.
*****
Pretty sure that's not quite how it works.. If a person who isn't doing very well gets kicked every game, what do you think will happen? Said person will probably just quit the game, which makes sense, why play a game when you're not allowed to play it?
The way you make lesser players better is with constructive criticism and advice, not necessarily nagtive flaming and kicking.
Valve just just employ Bez and we wouldn't have this problem :D
+Maxstar22 Maybe they will one day. It's not too strange for a dedicated fan developer/contributor to get hired sometimes. :D
They need to hire SlothSquadron too
I love the ending on all your videos.
Thumb sup if you want Valve to replace the easy bots in competitive matchmaking with expert bots!
+bystander2009
They won't, cause people will kick bad players even more to get bots.
+bystander2009 They should adjust bots to the player rank
Expert bots in silver would be unfair
+Glorius Klaus yea, but i fucking hate the fact that when im LE, the bots will just run to their death, even if told to camp. They even some times response with "negative."
+Zigg Zagg yup
+bystander2009 Expert bots can one click you with every weapon. Its just their movement that sucks but thats valves fault.
5:08 ayy lmao
The "Alfred, you're scaring me" part cracked me up.
Bez should work for valve
0:10 He should do a thriller meme with that.
#makebotsgreatagain
I'm looking forward to bot wars - does make me sadistic? Also, get it done Philip!
I want bots to be really advanced. so they play by the meta. 2 A 2 B 1 mid. that would be sweet. also adding a new difficulty system, for all ranks. so silver there aims a little off and the don't always hold good positions. then for higher ranks maybe we can get bots to boost each other to spots normally they cannot get to. I love the bots, but I think they lack in the development and people making the meshs for maps. yes It would probably be really expensive or time consuming but you can always extract your bots from one game and put them in another one.
Thanks kliksphilip for another great video.
Bots buy different items depending on their names.
Stone will buy shotguns and heavy weapons, while Phoenix will buy rifles.
Bots also never drop or save, they always full/force buy.
chainsawplayin I know. also some bots are much better than others.
bots are cute
I was always fascinated about A.I's in games,including cs go,css,1.6 and so on😃
S K Y N E T
+Matt Cooke 8/8 comment bro
I need more of these, AI and bots in general are so freaking fascinating. I also need some videos on arma or operation flashpoints AI too man! best game ever :(
Just make new bots that drop guns
Alfred getting headed by the end made me laugh at 1am, amazing!
bots are cute
Bot Alfred is the hero that we all need - not the hero that we deserve.
*So the entire Valve nav team is full off puppies?*
*I knew something wasn't right!*
+Fire Fly Wasn't*
+Doritos Master Fucking happy now?
+Fire Fly yes,i'm going to kill myself
I havent said anything about you killing yourself...
Fire Fly well tooo late i'm drinking bleach
Lol Philip’s ending are always perfect
the command seen at 5:22: nav_edit 1, bot_quota 1, bot_zombie 1 bind "n" "bot_goto_selected"
copy and paste that into CSGO'S console and you can see how they navigate (you can bind bot_goto_selected to anything else, just replace the N with the letter you want to replace it with)
Valve should hire Bez so they can fix their nav meshes at their maps.
So bots will play even better, these stairs on nuke (secret) are just ridiculous.
You can see how screwed up the Navmesh on nuke is when you play the Nuke Guardian missions in the wildfire campaign. Bots will try to jump onto silo but fail and get damaged by the fall. They are repeating this until theyre dead. Failed that mission twice because the time ran out and the bots didnt show up
This is... This is beautiful!
This inspires me!
this is the best channel about cs:go!
Please, please make more Bots related videos, thay are my favorites!
DEFINETLY gonna check my nav mesh on the map i'm making in a final veriosn before release! thanks 3klik for helping!
+Thom i want to see your map
+Thomas Nguyen it's still super early alpha and mostly has only the orange and gray textures
7 year old me who played cs with bots for hours: i know more than you
Who knew we were all going down stairs wrong, 1:34-1:36
i remember CS:S bots. they were so good. i loved playing with them for hours. i hope u were like that too :)
yup stupid as shait
+zidregonborn It seems like the bots in source can actually do something where in csgo they suck and can't hit a damn thing
i planted the bomb and they just wandered off. they also block me a lot and get in my view when i am shooting the enemy. they are just retarded while in source they covered me while i was planting and threw flashes and every shot was a headshot. i want a bot update in csgo
I remamber shooting my teammate and Still shooting them
6:09 Weapon switching doesn't show an arrow because you can't hear other players switching weapons. They probably left this feature in during development, not knowing whether or not being able to hear weapon switching would become a part of the game at some point.
Thanks for the feature 3kliksphilip!
Is it true that bots "learn" how good the other players are and adapt to it (eg public servers) or do they just have a difficulty based on their name like 3kliksphilip went over before? And why are the bots so damn better on Gemini campaign missions? It would be interesting to look at or see a video that's more in depth on how bots think when aiming or peeking corners. I don't have the best latency on servers but they can often get a shot off on me before I see them, and sometimes they are just plain stupid. Great video Philip, you have the best quality I have ever seen and hope you can keep it up for years to come.
He's the hero CSGO deserves, but not the one it needs right now. So we'll blame him. Because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. He's Bot Alfred.
7 minutes, this is awesome!
''Bots has 10.000$ headsets'' killed me lol new sub ;)
I love bots on all games, even watching them fight each other or even cpu vs cpu games.
i came back after they are gone ... i miss them
Bot Alfred: Bomb is planted in B.
Bot Jim: Alright let me just make a quick turn around A site.
Bot Alfred: Fuck you Jim...
that outdo was hilarious lmao
I would like to see more videos like these, maybe on old nuke or maybe on less played ones.
Terminator CsGo - The Bot strikes back
I loved how the bots worked in Condition Zero...
i noticed this issue when playing the Nuke Guardian challenge , it was almost impossible as the bots would get stuck and never show up , which led to them suiciding
I like how they literally programmed emotions into the bots
would be funny to see two teams creating their own navmeshes for bots and the bots would compete against each others, so the better navmesh would win.