@@congobongoproductions5476 For what I remember this is not the case. Both Painful and First were done in the trial version, Joyful was the one done in the paid ver.
My attempt at timestamps 0:46 - Intro 1:24 - Men's Hair Club 9:42 - Beehive 13:21 - War Season 18:55 - Summer Love 21:39 - All Hail the Fishmen 25:06 - Air Raid 27:47 - Bloodmoon Rising 34:30 - Forever Turbo Heat Dance 37:35 - Beam Brain 40:57 - Big Boy's Call 44:36 - Blood for Sex 49:28 - Blood Simmer 52:34 - Salvation 56:55 - Bile 1:01:40 - Exploding Hearts 1:06:28 - Give Up 1:08:48 - Burning Sunset 1:13:25 - Boy Oh Boy 1:18:08 - Garbage Day 1:21:25 - Devil's Bath Boy's 1:23:56 - Bradley Baby 1:27:48 - Bradley 1:32:58 - Brawlin' 1:34:45 - Cassette Blues 1:35:56 - Child's Call 1:37:49 - Chris Columbo 1:40:08 - Dandy Boy 1:41:38 - Bath Boys 1:44:25 - Death Lingers 1:45:10 - Deep Inside Me 1:47:39 - Desert Stroll 1:49:17 - Die! Die! Die! 1:51:15 - Ending and thoughts 1:51:36 - Superchat reading I can see why Dan didn't really vibe with most of these songs, they work better in the context of the game in my opinion, but I still think there's some real bangers and I love this OST. Here's to hoping for part 2 and maybe Joyful and the Definitive Edition.
This is the best example of OST you learn to love over time. First time you hear it, it feels like a fever dream, but the more you grow accustomed to it, the more you start to appreciate it for what it is.
I've never seen Dan so at a loss for words for a video game OST. There have been odd tracks here and there where he doesn't have much to say, but here it felt like every tune was just giving him bad vibes... Which was the point, but as someone who tries to analyze video game music and apply music theory to it, it's a little difficult to do.
@@sweetwheatsy Reeling as if it was a bad experience? I didn't think it was particularly devastating, the general writing of the game makes it hard to take it seriously. Which only makes the absolute nuclear explosion that is the ending be more pugnant. However I wouldn't say it was immensely impactful. But everyone has their own piece I suppose. Love the game regardless!
@@iansantiago6526 Ah yeah, my comment was perhaps deliberately ambiguous. It was a rather emotionally impactful experience - and by that I mean that contrary to other narrative-driven RPGs in the same vein that I've played recently (such as Undertale or Jimmy and the Pulsating Mass) that have a somewhat more optimistic or atleast resigned quality to them overall, LISA was both emotionally devastating and also numbing at the same time. There were many times where my actions truly felt nihilistic - the Russian Roulette comes to mind as a poignant example of doing something that felt both narratively and mechanically meaningless, even if that was most likely the point. I played both Painful and Joyful and, even if Painful was overall a much better and more cohesive experience, I cannot neglect the absolute suckerpunch that is the end of Joyful. It's themes of the cycle of abuse and substances were very interessting and resonated greatly. Long rundown of my thoughts, I know, but it was neat to flesh them out. Let me know yours aswell if you want.
@@sweetwheatsy I would love it if we could discuss more indeed!! Not many people are in the "neo-earthbound" community, and the vast majority are too socially scared to voice their thoughts. Let me start by saying that Lisa the painful is not only my second favorite video game of all time, it's an experience everyone should play as well. What Austin was able to do here is simply put game of the decade material, yeah one of THOSE gems. However the main reason it didn't hit as hard for me is put simply, I was used to that nihilism. I was extremely nihilistic for once back when I played it, and I was already a HUGE fan of shin megami Tensei, which itself is super edgy and nihilist in it's story presentation. Then couple that up with the fact I watched a hbomber guy video on it like two years ago(so I already knew about joy and the mutants, plus the general significance of the games narrative) and you start to see why it just couldn't land like it was supposed to. However a game that had that chance, which I just so happened to play before Lisa, was Disco Elysium. My favorite literary work ever. So yeah poor old Lisa had a tough comparison. However there are many things which still fascinate me about the game, and I think about it constantly!
@@iansantiago6526Very fair assessment. It means a lot, your overall mindspace and what you've been exposed to before when playing something, so we definitely had different starting positions going into it. I was also not spoiled at all for the game. Disco Elysium!! That's one I've been meaning to try out, and haven't been spoiled on. Good reminder...!
I think this qualifies Dan as entering for the first time he enters the realm of "avant-garde" videogame OST The soundtrack was made in a very dark moment of the author's life so i like to think the dissonance and rebeldy against conventional music theory is an expression of his pain. It is one of those OST's that you need to hear multiple times to fully digest it's meaning, but i love how music can become a form non-verbal communication to the player.
I'd say the first avant-garde ost he had encountered could have also been in SMT V's OST, which has a lot of very unique choices for it's atmospheric tracks in the same vein as LISA does.
Dan your streams have been getting better and better, especially since the introduction of the whiteboard! However, the quality of analysis starts to drop off pretty consistently around the 1 hour mark, so I have some suggestions: Try doing just 45 minutes of listening + analysis, then do a 10-15 minute stretch where you just relisten to your favorite song from that 45 minute stretch (or maybe a song you think is the most 'important' to the ost so far), where you're not really saying anything, just listening to the music. Then take like a 20 minute break, try going for a walk (Einstein would often stop in the middle of his work to go for a work to refocus), then come back and do another 45 + 15 stretch. I think the overall quality of the streams could potentially go up a lot, as well as your own enjoyment of what you're doing. This is all coming from a place of appreciation for your work and desire to see you improve even further!
Aw darn, missed the stream by that much. Oh well, perhaps next time. Also I really need to check this game out cause I’ve heard so many good(?) things, and now this soundtrack is among them. (ps, put this dono towards Phoenotopia Awakening, it’s a personal favourite)
LISA is definitely a game worth playing. There have been few games that have so thoroughly punched me in the gut emotionally as LISA the Painful and Joyful. It has a really brutal story, but knows that you can't have that without some strong levity to spring you back. Cannot recommend enough.
I listen to stuff like Oliver Buckland, Metaroom, and Lapfox, so when I found out about Lisa the Painful, and heard the OST, I knew it was most definitely for me! It has that weird spark to it that I listen to on a daily basis already.
YES OMG I WAS WAITING FOR THIS, Lisa´s music to me is so interesting cuz it was made by a guy that didnt knew really anything about song compossing, therefore is mostly plating with samples and making it a melody, that raw feeling is what makes the vibe of the game that is already chaotic feel perfect, im so glad someone took the time to listen to it
Your assessment of Boy Oh Boy being happy with little undertones of sad/solemn themes is actually really accurate, since this plays in what's basically the last lighthearted and comedic area in the game, before it all goes downhill
I love how this ost was made with only default for studio sounds + Dingalings noises. Also it was made in the demo version of fl studio so he had to make the songs with no saving meaning he has to do it all in one session.
@@Wolzzirg I don't know why that guy said that. 666 is, 'all american badass' is, 'arrow to the head', 'brokentooth march', 'buddy's theme' (paired with the next for most important), 'He's my dad' (most important imo), 'My Lando', 'Rando's dead'. Joyful has plenty more bangers, and plenty more bangers that tie into motifs and themes and feelings directly off of Painful.
After playing Lisa the Painful and listening to the OST it makes so much sense also the battle OSTs sound so much better with the battle sound effects in the background.
One of the experiences i love most about this game and others in the franchise is how they pitch shift some of the soundtracks and reuse them in later areas to evoke different feelings
The point about the instruments not being tuned with each other is really interessting. I don't know if this was the intention originally, but it really does contribute to the feel of the OST.
Man I wanted to recommend an OST to react to, but you have SO MANY to go throuh in the google doc.. I was gonna request Ratchet & Clank 1 but I don't know if it's even worth trying to recommend it now.. but I went ahead and requested it anyways.
Woah what, I never expected you of all people to react to such a dark game's OST, much less for this game to get a soundtrack analysis to begin with (Also Men's Hair Club flows much better in 1.25x speed)
I'd come across a few people recently who said this soundtrack was hard/uncomfortable to listen to, and I was surprised because I'd always found the whole thing extremely pleasing. Then when you were demonstrating the dissonant sound, my immediate reaction was, "Mmm, yummy"... and suddenly everything made sense 😂
It is perhaps the best single player turn based rpg made, extremely funny yet still extremely serious and grim when the story kicks in. Maybe most similar to undertale (made in the same software I believe) so if that is at all interesting to you, check it out.
Hey Dan, was wondering if you'd wanna react to the Undertale Yellow OST? I know its a fangame, but it's been 7 years in the making and has a sick soundtrack. Would be really cool if you could check it out!
This ost achieves its goal of being uncomfortable and weird and potentially quirk but I really ain't a fan. That makes it more interesting for the reaction-style though!
Nope, Just because Dan has nothing much to add due to theory-breaking conventions of the soundtrack doesn't mean he "hates" it. I have more of the impression that Dan felt what the OST intended to do which is the sensation of being uncomfortable and a sense of being in a hostile environment, pain.
Fun Fact: The entire Painful OST was made in only the trial version of FL Studio.
Alledgedly
(For legal reasons)
this gives hope as someone whos wanted to delve into making music as a hobby
wrong fact. that was only LISA The First
@@congobongoproductions5476 For what I remember this is not the case. Both Painful and First were done in the trial version, Joyful was the one done in the paid ver.
@@sussy3778 is that why dingaling went ham with the samples in joyful?
My attempt at timestamps
0:46 - Intro
1:24 - Men's Hair Club
9:42 - Beehive
13:21 - War Season
18:55 - Summer Love
21:39 - All Hail the Fishmen
25:06 - Air Raid
27:47 - Bloodmoon Rising
34:30 - Forever Turbo Heat Dance
37:35 - Beam Brain
40:57 - Big Boy's Call
44:36 - Blood for Sex
49:28 - Blood Simmer
52:34 - Salvation
56:55 - Bile
1:01:40 - Exploding Hearts
1:06:28 - Give Up
1:08:48 - Burning Sunset
1:13:25 - Boy Oh Boy
1:18:08 - Garbage Day
1:21:25 - Devil's Bath Boy's
1:23:56 - Bradley Baby
1:27:48 - Bradley
1:32:58 - Brawlin'
1:34:45 - Cassette Blues
1:35:56 - Child's Call
1:37:49 - Chris Columbo
1:40:08 - Dandy Boy
1:41:38 - Bath Boys
1:44:25 - Death Lingers
1:45:10 - Deep Inside Me
1:47:39 - Desert Stroll
1:49:17 - Die! Die! Die!
1:51:15 - Ending and thoughts
1:51:36 - Superchat reading
I can see why Dan didn't really vibe with most of these songs, they work better in the context of the game in my opinion, but I still think there's some real bangers and I love this OST. Here's to hoping for part 2 and maybe Joyful and the Definitive Edition.
This is the best example of OST you learn to love over time. First time you hear it, it feels like a fever dream, but the more you grow accustomed to it, the more you start to appreciate it for what it is.
I've never seen Dan so at a loss for words for a video game OST. There have been odd tracks here and there where he doesn't have much to say, but here it felt like every tune was just giving him bad vibes... Which was the point, but as someone who tries to analyze video game music and apply music theory to it, it's a little difficult to do.
Nobody is truly ready for Lisa the painful, the music alone is weird enough already, the game itself is something else
Spot on. Absolutely nobody is truly ready for that experience. Still reeling from it from time to time.
@@sweetwheatsy Reeling as if it was a bad experience? I didn't think it was particularly devastating, the general writing of the game makes it hard to take it seriously. Which only makes the absolute nuclear explosion that is the ending be more pugnant. However I wouldn't say it was immensely impactful. But everyone has their own piece I suppose. Love the game regardless!
@@iansantiago6526 Ah yeah, my comment was perhaps deliberately ambiguous. It was a rather emotionally impactful experience - and by that I mean that contrary to other narrative-driven RPGs in the same vein that I've played recently (such as Undertale or Jimmy and the Pulsating Mass) that have a somewhat more optimistic or atleast resigned quality to them overall, LISA was both emotionally devastating and also numbing at the same time. There were many times where my actions truly felt nihilistic - the Russian Roulette comes to mind as a poignant example of doing something that felt both narratively and mechanically meaningless, even if that was most likely the point.
I played both Painful and Joyful and, even if Painful was overall a much better and more cohesive experience, I cannot neglect the absolute suckerpunch that is the end of Joyful. It's themes of the cycle of abuse and substances were very interessting and resonated greatly.
Long rundown of my thoughts, I know, but it was neat to flesh them out. Let me know yours aswell if you want.
@@sweetwheatsy I would love it if we could discuss more indeed!! Not many people are in the "neo-earthbound" community, and the vast majority are too socially scared to voice their thoughts.
Let me start by saying that Lisa the painful is not only my second favorite video game of all time, it's an experience everyone should play as well. What Austin was able to do here is simply put game of the decade material, yeah one of THOSE gems.
However the main reason it didn't hit as hard for me is put simply, I was used to that nihilism. I was extremely nihilistic for once back when I played it, and I was already a HUGE fan of shin megami Tensei, which itself is super edgy and nihilist in it's story presentation. Then couple that up with the fact I watched a hbomber guy video on it like two years ago(so I already knew about joy and the mutants, plus the general significance of the games narrative) and you start to see why it just couldn't land like it was supposed to.
However a game that had that chance, which I just so happened to play before Lisa, was Disco Elysium. My favorite literary work ever. So yeah poor old Lisa had a tough comparison. However there are many things which still fascinate me about the game, and I think about it constantly!
@@iansantiago6526Very fair assessment. It means a lot, your overall mindspace and what you've been exposed to before when playing something, so we definitely had different starting positions going into it. I was also not spoiled at all for the game.
Disco Elysium!! That's one I've been meaning to try out, and haven't been spoiled on. Good reminder...!
I think this qualifies Dan as entering for the first time he enters the realm of "avant-garde" videogame OST
The soundtrack was made in a very dark moment of the author's life so i like to think the dissonance and rebeldy against conventional music theory is an expression of his pain.
It is one of those OST's that you need to hear multiple times to fully digest it's meaning, but i love how music can become a form non-verbal communication to the player.
Now for the most truly avant-garde OST… Cruelty Squad
I'd say the first avant-garde ost he had encountered could have also been in SMT V's OST, which has a lot of very unique choices for it's atmospheric tracks in the same vein as LISA does.
@@stilldamaged3945 God SMT is SPOILED for great music compositions! They're crazy consistent too!
Dan your streams have been getting better and better, especially since the introduction of the whiteboard! However, the quality of analysis starts to drop off pretty consistently around the 1 hour mark, so I have some suggestions: Try doing just 45 minutes of listening + analysis, then do a 10-15 minute stretch where you just relisten to your favorite song from that 45 minute stretch (or maybe a song you think is the most 'important' to the ost so far), where you're not really saying anything, just listening to the music. Then take like a 20 minute break, try going for a walk (Einstein would often stop in the middle of his work to go for a work to refocus), then come back and do another 45 + 15 stretch. I think the overall quality of the streams could potentially go up a lot, as well as your own enjoyment of what you're doing. This is all coming from a place of appreciation for your work and desire to see you improve even further!
luv u. thank u.
Very true. Especially with a soundtrack as intense and sometimes grating as this; you are in need of some downtime to process it all.
Aw darn, missed the stream by that much. Oh well, perhaps next time. Also I really need to check this game out cause I’ve heard so many good(?) things, and now this soundtrack is among them.
(ps, put this dono towards Phoenotopia Awakening, it’s a personal favourite)
LISA is definitely a game worth playing. There have been few games that have so thoroughly punched me in the gut emotionally as LISA the Painful and Joyful. It has a really brutal story, but knows that you can't have that without some strong levity to spring you back. Cannot recommend enough.
Thank you! counted and added to the list!
Absolutely baffling OST. one of my faves lol, glad you got to hear it!
Almost at 100k subs! 🎉 Iove how you explain musical concepts. I watched all 5.5 hours of your Ultrakill vod, keep it up man
I listen to stuff like Oliver Buckland, Metaroom, and Lapfox, so when I found out about Lisa the Painful, and heard the OST, I knew it was most definitely for me!
It has that weird spark to it that I listen to on a daily basis already.
YES OMG I WAS WAITING FOR THIS, Lisa´s music to me is so interesting cuz it was made by a guy that didnt knew really anything about song compossing, therefore is mostly plating with samples and making it a melody, that raw feeling is what makes the vibe of the game that is already chaotic feel perfect, im so glad someone took the time to listen to it
And I would say these tracks perfect go with where they all play at, lol.
I was so looking forward to his reactions lol
This game is similar to metal gear rising in that it’s the gameplay that pairs with the music that makes it great
100K SUBSCRIBERS COACH LET'S GOOOOOOOOOO. I look forward for every one of your videos ❤
As i said in the chat when i had time
we are one step closer to an Off Soundtrack reaction
That oreo analogy was perfect and slightly disturbing to imagine
Your assessment of Boy Oh Boy being happy with little undertones of sad/solemn themes is actually really accurate, since this plays in what's basically the last lighthearted and comedic area in the game, before it all goes downhill
I love how this ost was made with only default for studio sounds + Dingalings noises. Also it was made in the demo version of fl studio so he had to make the songs with no saving meaning he has to do it all in one session.
I love so much this game, really deserves more recognition! Love you too Dan keep the reactionss
Ok, that blew my mind and now I hear it that Mens Hair Club and Blood for naughties are connected
No "Work Harder"... *cries*
And no Pebble man too...
Now that's the real tragedy
Lisa the Joyful ost next?
Joyful didn't add much music wise, at least I can't think of any stand out tracks in it compared to Painful
True, nothing can top last call before hell
Please no :)
@@Razoredge581 666 Kill Chop Deluxe is from Joyful isnt it?
@@Wolzzirg I don't know why that guy said that. 666 is, 'all american badass' is, 'arrow to the head', 'brokentooth march', 'buddy's theme' (paired with the next for most important), 'He's my dad' (most important imo), 'My Lando', 'Rando's dead'.
Joyful has plenty more bangers, and plenty more bangers that tie into motifs and themes and feelings directly off of Painful.
DUDE I'm so upset I missed you reacting to this! Lisa became my favourite game of all time after playing it.
After playing Lisa the Painful and listening to the OST it makes so much sense also the battle OSTs sound so much better with the battle sound effects in the background.
I love the fact that the moment he began talking about consistent motifs that other games have, Big Boy's Call showed up
The amount of times Dan had an incredulous expression says it all lol. What an experience.
i fear what he'll think of Forever Turbo Heat Dance
Lisa ost and fan ost is peak tbh
He didn’t look like he liked exploding hearts :(
One of the experiences i love most about this game and others in the franchise is how they pitch shift some of the soundtracks and reuse them in later areas to evoke different feelings
The visible confusion on his face most of the time sends me 😂
The point about the instruments not being tuned with each other is really interessting. I don't know if this was the intention originally, but it really does contribute to the feel of the OST.
Man I wanted to recommend an OST to react to, but you have SO MANY to go throuh in the google doc.. I was gonna request Ratchet & Clank 1 but I don't know if it's even worth trying to recommend it now.. but I went ahead and requested it anyways.
YEAH, MY PRAYERS WERE HEARD!
Haven't watched yet, but so glad he did this one.
Woah what, I never expected you of all people to react to such a dark game's OST, much less for this game to get a soundtrack analysis to begin with (Also Men's Hair Club flows much better in 1.25x speed)
I'd come across a few people recently who said this soundtrack was hard/uncomfortable to listen to, and I was surprised because I'd always found the whole thing extremely pleasing. Then when you were demonstrating the dissonant sound, my immediate reaction was, "Mmm, yummy"... and suddenly everything made sense 😂
LISA SWEEP 🗣️🗣️🗣️
"I'm Delin, UUGH-HUUGH"
I don't know nothing about this game, so every music will be new to me as well.
It is perhaps the best single player turn based rpg made, extremely funny yet still extremely serious and grim when the story kicks in. Maybe most similar to undertale (made in the same software I believe) so if that is at all interesting to you, check it out.
@@chickenoodle2602Undertale has been made with GameMaker Studio, LISA used the RPG Maker Engine
Hey Dan, was wondering if you'd wanna react to the Undertale Yellow OST? I know its a fangame, but it's been 7 years in the making and has a sick soundtrack. Would be really cool if you could check it out!
it slaps so hard
I'd like to see how he thinks it compares to toby fox's work
@@vucijaz definitely
He did NOT enjoy boy oh boy
OHHHHHHHHHHHH MYYYYYY GODDDDDDDDDDDD
I would like to see golden light’s ost if you have not done that already. Very weird and different but there are some pretty good songs in there.
WHY IS THERE NO WORK HARDER!?!?!?!
WE NEED POINTLESS
off ost next >:^)))
Day 2 of asking to listen to the Eastward Ost
Day 1 asking to react to "dead cells" ost
This ost achieves its goal of being uncomfortable and weird and potentially quirk but I really ain't a fan. That makes it more interesting for the reaction-style though!
1
It's so sad because Joyful soundtrack is a lot better. I promise. 😅
He hates it.
So it didnt "BLOW" his mind ? 😂
What gives you that impression?
Nope, Just because Dan has nothing much to add due to theory-breaking conventions of the soundtrack doesn't mean he "hates" it. I have more of the impression that Dan felt what the OST intended to do which is the sensation of being uncomfortable and a sense of being in a hostile environment, pain.
uncomfortable for sure