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Minus world in all-stars?

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  • Опубликовано: 19 фев 2014
  • Nope, I'm afraid not. But there does seem to be a remnant of the buggy warp zone coding. The default warp zone in SMB is World 5. So, in the NES version, if you go glitch through the wall in 1-2 and go down the middle pipe, the warp zone defaults to world 5. "5" will appear over the middle pipe, with nothing over the other two. This partially works in All-Stars.

Комментарии • 141

  • @UnoReversesTheCard
    @UnoReversesTheCard 2 года назад +94

    It was patched in all stars, now instead of leading you to the minus world, it still leads you to worlds 4, 3, and 2

    • @bacon-boy8177
      @bacon-boy8177 2 года назад +6

      It loads no matter what I guess.

    • @mresturk9336
      @mresturk9336 2 года назад +4

      Interesting note: if they left the glitch in it would have taken you to a different minus world, being a different set of invalid code would be in the location it was trying to load as a stage. Sort of like how the FDS port of SMB1 sends you to a different minus world.

    • @hazemimam6826
      @hazemimam6826 2 года назад

      @Liam Jung say world loading 3-1

    • @mmtophat.
      @mmtophat. 2 года назад

      that's because it's warp zone

    • @UnoReversesTheCard
      @UnoReversesTheCard 2 года назад +1

      @@mmtophat. it wouldn't be if it wasn't patched

  • @805patrick1
    @805patrick1 10 лет назад +73

    I've done this before last year. I thought it wasn't possible, but it was possible. I was so surprised!

  • @supakusuta
    @supakusuta 2 года назад +40

    The warp zone in World 1-2 has the values 040302, if you went to a pipe with the value 24 in the Famicom version, it'll go to the minus world. In the SFC version, it just takes you to World 1-1.

    • @ClassicTVMan1981X
      @ClassicTVMan1981X 2 года назад +3

      But, the Minus World can itself be fixed in that version using this Game Genie code:
      SXLLZN
      Changes the WarpZoneControl (at $06D6) instruction from INC to LDA, which is not a problem because the first opcode of the EraseEnemyObject instruction is an LDA opcode. This fix, which now instructs the three pipes to do similarly to what the goal pipe does until the "WELCOME TO WARP ZONE" message is triggered, is already intact in All Night Nippon Super Mario Bros.
      Here, oddly, if you go down the middle pipe, the message for the second underground warp zone (for World 4-2) appears, but you still go to World 3 as originally intended.

    • @ClassicTVMan1981X
      @ClassicTVMan1981X 2 года назад +2

      As to going back to 1-1, to do that here you have to go down the far right pipe, meaning the one that would normally take you to World 2, but as you go down it try to also make the "WELCOME TO WARP ZONE" message appear, which can be hard. If done successfully, you're back at the beginning of 1-1, but the world number will still say 1-2 and the timer has not yet been reset; therefore, you'll want to hurry up to the goal to get to the true 1-3.

  • @GamerShyUncut
    @GamerShyUncut 2 года назад +12

    All stars minus world doesn't work because the pipe exits are loaded at all times, rather than just when the screen is scrolled over.

    • @ClassicTVMan1981X
      @ClassicTVMan1981X Год назад +3

      Yes, since part of the fix for the SMAS version involved duplicating some of the code from ScrollLockObject_Warp that loads the "WELCOME TO WARP ZONE" text for each of the three warp zones.
      This duplicated code under HandlePipeEntry is preceded by a CMP instruction following the LDA instruction loading RAM $06D6 (WarpZoneControl), which tells it to compare it to a value of 4 and, if so, to branch ahead to the multiplication instructions. If not, the duplicated code from ScrollLockObject_Warp is loaded into memory.

  • @K64TheMarioRecolor
    @K64TheMarioRecolor 7 месяцев назад +1

    (warps to world 5)
    (Proceeds to go in 3-1)

  • @erplayzroblox124
    @erplayzroblox124 6 лет назад +58

    nintendo know about the mins world but why the removed it????

    • @jacobmason4383
      @jacobmason4383 6 лет назад +13

      Probably because you can't get out of it without resetting the console or getting a game over

    • @vinceunknown1935
      @vinceunknown1935 6 лет назад +36

      They removed it because there is a secret at the end of world -299 they dont want you to see and if you do see it a black van will pull up in front of your house and a man in a mario suit will come and shoot you

    • @DebugCat
      @DebugCat 6 лет назад +3

      Vince Unknown you can't even get to -2 though.

    • @KK64SoAwesome
      @KK64SoAwesome 6 лет назад +1

      ERplayzroblox maybe they meant to put it in but the new type of programing fixed it

    • @aldo-tn
      @aldo-tn 6 лет назад

      Vince Unknown, u again?

  • @Gianmario1104
    @Gianmario1104 6 лет назад +12

    So, I'm not the only one who tried it!
    P.S. Now I'm attempting to try to go in the Minus World in SMB Deluxe.

    • @MaherandIbrahimsAvengers
      @MaherandIbrahimsAvengers 5 лет назад +2

      Did it work?

    • @Tuberex
      @Tuberex 4 года назад

      @@MaherandIbrahimsAvengers it doesnt work i tested it

    • @popsports05
      @popsports05 3 года назад

      I don’t have the GBA version but I wonder if it works on that

    • @alicev1500
      @alicev1500 2 года назад

      @@popsports05 the GBA version is an emulated port of the NES version, so yes.

  • @iamboredfor2months
    @iamboredfor2months 2 года назад +7

    In nes the world 5 warpzone (the middle one) has a hex value of 1 and thats the value it uses on default, and the world 5 warpzone bytes look like this "hex: 240524". 24 is a blank square so it wont appear as other letters over nonexistent pipes, but my accesing the world 5 warpzone in the first warpzone we have access to glitch world hex 24

    • @ClassicTVMan1981X
      @ClassicTVMan1981X Год назад

      Yes, the warp zone control values are initially 4, 5 and 6 but these are then subtracted by four and multiplied by two, hence why the final values are 0 for the 1-2 warp zone pipes (4-3-2), 2 for the 4-2 inside warp zone pipe (5), and 4 for the 4-2 outside warp zone pipes (8-7-6).

    • @iamboredfor2months
      @iamboredfor2months Год назад +1

      @@ClassicTVMan1981X Oh okay thanks for correcting me

  • @Kembi_Mekemo
    @Kembi_Mekemo 3 года назад +4

    This proves that the games are remasters and not remakes since the games have some of the same glitches as their nes counterparts

    • @VOAN
      @VOAN 2 года назад +2

      The glitches are gone, the going to the wall trick are just that, tricks, not glitch. You could go through walls in every Super Mario 2D games.

    • @channel91uhf
      @channel91uhf 2 месяца назад

      I think they re-used the same physics and collision system in all stars to still give it the same feel as smb1

  • @Fuchsfein
    @Fuchsfein Год назад +2

    Until now I had no idea you can also do a standing jump to glitch through the wall.
    I always did a crouched jump to make it work.
    Shame that the pipe exits are always properly defined in the SNES version.
    No more minus world.

    • @ClassicTVMan1981X
      @ClassicTVMan1981X 7 месяцев назад +1

      That is correct, this fix involved duplicating part of the code from the scroll lock object routine.
      A more economical code fix for this was present in All Night Nippon Super Mario Bros., which involved removing the INC statement for the warp zone control variable ($06D6) before the JSR to "EraseEnemyObject," which then meant the three warp zone pipes would perform the same function as the goal pipe (sending the player back up to the goal area) until the correct value was loaded into $06D6.

  • @wyattdegroot417
    @wyattdegroot417 11 месяцев назад +1

    I mean although the minus World glitch was patched in the All-Stars version at least this can be used in speedruns

  • @kespeth2
    @kespeth2 2 месяца назад

    the glitch where you are small but the game thinks you are big was also patched here...

  • @kingkrispy5289
    @kingkrispy5289 6 лет назад +30

    I can’t get the glitch in either versions smh

    • @samuel-aka-contepic
      @samuel-aka-contepic 3 года назад +1

      just do the glitch

    • @kingkrispy5289
      @kingkrispy5289 3 года назад +4

      @@samuel-aka-contepic amazing advice, here’s mine, go do chaining kazuya electric wind god fists for me in TEKKEN 7 and tell me how far you get

    • @Opanker_
      @Opanker_ 3 года назад

      You have to not break the blocks above

    • @10-volt
      @10-volt 3 года назад

      @Cheep Chomp Gaming and 3DS, Wii and switch, they all work

    • @shot313
      @shot313 3 года назад +1

      @@10-volt bruh everyone knows

  • @stphinkle
    @stphinkle 8 месяцев назад

    I suspect that the SNES version used different code than the original NES code. It may even be a new version of the game engine.

  • @canaldobesouroazul9180
    @canaldobesouroazul9180 Год назад +1

    In Super Mario Bros Deluxe also there's no Minus World.

  • @deborahkelly8299
    @deborahkelly8299 4 года назад +5

    It was on the 5th of January 2018 on a Friday

  • @al3x0
    @al3x0 8 лет назад +5

    Cool beanz! I thought it only worked on the NES version!

  • @Dravenick
    @Dravenick 2 года назад +1

    don't worry there is an existing video where someone readds in minus world. Spoiler Alert: World Empty Crashes.

    • @Jerkwad152
      @Jerkwad152  2 года назад +1

      Yes, The Code History video. I did this one back in 2014, way before anyone really bothered fiddling with the code to make it work.

    • @Dravenick
      @Dravenick 2 года назад

      @@Jerkwad152 That's nice to know.

    • @Jerkwad152
      @Jerkwad152  2 года назад +1

      @@Dravenick
      Yep, I sure think so. 👌👌👌

  • @user-xi9uj9mc5p
    @user-xi9uj9mc5p 4 года назад +13

    0:33 warp zone 5-1 in 3-1

  • @dylancalderwood439
    @dylancalderwood439 2 года назад +1

    This is fixed in All Stars Version

  • @Ninjasander8
    @Ninjasander8 Год назад +1

    I think if you change the script it will do -1

  • @cartooner65
    @cartooner65 Год назад

    the worst thing nintendo had ever done

  • @isaaksaucedoorendain8897
    @isaaksaucedoorendain8897 Год назад

    The Negative World was fixed

    • @Jerkwad152
      @Jerkwad152  Год назад +2

      I hadn't noticed. Thanks for the info.

  • @angelescalquin753
    @angelescalquin753 5 лет назад +1

    the all stars mario bros when u go through pipe it takes you to 4-1 not -1, same at the right it takes you to 2-1 instead of -1

  • @__________________________hi52

    THE LIKES ARE TURNED OFF?????!!!!!!

  • @britishenough7690
    @britishenough7690 7 лет назад +7

    Try it again did you notice how it said 5 at the last frame before you warped to World 3-1? You could wait for it to load and go down the left pipe since World 36 is the uncreated pipe in the underground 4-2 warp zone to the left of the pipe to World 5.

    • @Jerkwad152
      @Jerkwad152  7 лет назад +4

      Yes, I pointed out the "5" thing in the description. The only reason that happened is because I was going down the middle pipe while the screen was still scrolling. Unfortunately, there's not enough time to scroll the screen far enough for the warp zone to load and get to the left pipe before the destinations appear.
      Though, I suppose someone could play with the RAM address in an emulator to alter the pipe destination. Not sure what the addresses would be though.

    • @user-ei8vz8xy1j
      @user-ei8vz8xy1j 6 лет назад

      or it PATCHED

    • @JJ_TheGreat
      @JJ_TheGreat 5 лет назад +1

      Jerkwad152 See @MagicScrumpy’s technical explanation of Minus World in his RUclips video. He tells you which addresses have to do with the Warp Zones. I am sure Nintendo had an easy fix (he explains how all warp zones are a single entity in the memory of the game. All tell the game where to go in the same place, that is, 1-2 Warp Zones (both) are adjacent to the 4-2 Warp Zones (both) in memory. The memory for the 1st official Warp Zone in 1-2 reads (in Hexadecimal) 04 03 02 01 (that is once the game determines you are at a Warp Zone - which loads the text: “Welcome To Warp Zone!” and then determines which Warp Zone you are in. By floating across the wall in 1-2, you are basically tricking the game into thinking that you aren’t at a Warp Zone and once you go through to the middle pipe, it thinks you are at the middle pipe of the underground Warp Zone in 4-2 instead of 1-2 (again, all Warp Zones are the same entity). This is why you are Warped to World 5-1 by taking the middle pipe. Also, remember that in that same Warp Zone in World 4-2, there is only 1 pipe (which would have been in the middle which takes you to World 5-1). Again - by floating across the wall in 1-2, you are tricking the game to thinking you are in the underground 4-2 Warp Zone. Therefore, the game has to assign a placeholder value (to the pipes which do not exist in the 4-2 Warp Zone. Therefore, the game assigns the hexadecimal value 24 (or decimal value 36) to these placeholders. Normally, however, nobody notices this. However, if you were to hack the game and place 2 pipes in that 4-2 Warp Zone, one to the left of the 5-1 warp pipe and one to the right of it, giving you access, you would then see that both of those pipes would also leads to “-1” (which is essentially World 36-1 - and BTW, the game has 256 Worlds and therefore 256-8=248 “minus worlds”, but not all of them are accessible). Therefore, the memory address for the underground 4-2 Warp Zone reads: 24 05 24. This explains how you can get from World 1-2 to 5-1. It also explains Minus World as World 36-1. The final Warp Zone address (climbing the vine in 4-2) reads: 08 07 06. Knowing the address where these are stored allows you to easily hack the game and warp you to any of the other of the 256 worlds in the game.
      I am guessing, but I supposed in the All-Stars version of the game, Nintendo had to either: 1) Create a new Warp Zone entity to account for the player floating across the wall in 1-2: registers would read the same as the regular 1-2 Warp Zone: 04 03 02 or 2) at the very least somehow make the game figure out that the player floated across the wall, in which case the Warp pipes correct themselves (for example, putting a code that if the Warp Zone is first entered from the left instead of the right side of the screen).
      One additional possibility would be to reassign the values 04 05 02 to the 4-2 Warp Zone with the pipe to World 5-1. However, this cannot be a possibility, because even though it says, “Welcome To Warp Zone! 5” - the actual pipe leads to World 3-1 and not 5-1.
      I hope that helps!

  • @bora61gamer43
    @bora61gamer43 4 года назад +1

    nintendo fixed it

  • @orangeamongus21
    @orangeamongus21 3 года назад

    The minus world glitch is removed in super mario all stars

    • @Jerkwad152
      @Jerkwad152  3 года назад

      Yup. I went into a bit of detail on that in the description.

  • @__________________________hi52

    They deleted the minus world in all stars

  • @yletvpolskauutiset9750
    @yletvpolskauutiset9750 6 лет назад

    Minus world in Super Mario Bros.

  • @HesTheGamer
    @HesTheGamer Год назад +1

    No hate but.
    Advertisements be like:

  • @0011peace
    @0011peace 2 года назад

    you can't show the 3rd pipe and get the minus world

  • @Thewolfguys.cartoons2000
    @Thewolfguys.cartoons2000 6 лет назад +1

    what happens when you go to the minus world in Super mario bros deluxe?

    • @Jerkwad152
      @Jerkwad152  6 лет назад +2

      I don't think it can be done at all in Deluxe.

    • @Thewolfguys.cartoons2000
      @Thewolfguys.cartoons2000 6 лет назад +1

      oh

    • @worldlinerai
      @worldlinerai 6 лет назад

      I believe the glitch is fixed entirely in the Deluxe Version. So you can't go through the wall.

    • @ClassicTVMan1981X
      @ClassicTVMan1981X 4 года назад +1

      It is entirely doable in the Game Boy Advance port, which is a straight port of the original.

  • @vasiliyvasiliy8779
    @vasiliyvasiliy8779 3 года назад

    They patch this glitch

  • @linkueiscum2091
    @linkueiscum2091 3 года назад

    This video help me finally beat the game
    I'll be playing Lost Levels Tomorrow

  • @llVIU
    @llVIU Год назад +1

    shame

  • @Tawit2546
    @Tawit2546 5 лет назад

    Bug Fixed

  • @yletvpolskauutiset9750
    @yletvpolskauutiset9750 6 лет назад

    The -1.

  • @RiceN64
    @RiceN64 6 лет назад +1

    Nope.

  • @65_chev
    @65_chev 2 года назад

    Cool

  • @andryx0193
    @andryx0193 2 года назад

    Nope

  • @door9520
    @door9520 6 лет назад +1

    Awww....

  • @JC02official
    @JC02official 3 года назад

    What if you hack the minus world in the game or something?

    • @Jerkwad152
      @Jerkwad152  3 года назад

      If you played with the right memory address, you could change the pipe destinations. I don't know if it would load an invalid world, or just crash.

    • @supakusuta
      @supakusuta 2 года назад

      @@Jerkwad152 the warp zone in World 1-2 has the values 040302, If you go in a pipe with the value 24 in the Famicom version, it'll take you to the minus world. But in SFC version, it just takes you to World 1-1.

    • @Jerkwad152
      @Jerkwad152  2 года назад

      @@supakusuta
      Well that sux 🙁

  • @pabloubb1267
    @pabloubb1267 2 года назад

    The minus world is also in the 1985 super Mario bros.

  • @user-gh3yl7rj6x
    @user-gh3yl7rj6x 7 лет назад

    FC version of the SMB1 1-2 off a negative off, how all star version is not negative, it is strange

  • @__________________________hi52

    Like this and it doesn't count lol

  • @seymoorepoone9512
    @seymoorepoone9512 2 года назад +5

    You have to be crouching and then jump, slide through the pipe, and get to the first warp zone before the screen scrolls too far.
    It’s easier to do with the NES hardware.

    • @user-rn7ne2di8i
      @user-rn7ne2di8i 2 года назад +1

      no you can do it this way too on the nes it led him to 4-1 because it was patched

    • @seymoorepoone9512
      @seymoorepoone9512 2 года назад

      Oh wow that’s crazy. I gotta try this sometime

  • @2boad
    @2boad 4 года назад

    Fixed

  • @킹콩점프스튜디오
    @킹콩점프스튜디오 2 года назад +1

    is bad 4-1

  • @tonygio
    @tonygio 2 года назад

    jajaj ja

  • @jenniferglass6641
    @jenniferglass6641 4 года назад

    AWFUL!

  • @fernandomoralescruz5520
    @fernandomoralescruz5520 6 лет назад

    que porqueria
    0