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Minus world in all-stars?
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- Опубликовано: 19 фев 2014
- Nope, I'm afraid not. But there does seem to be a remnant of the buggy warp zone coding. The default warp zone in SMB is World 5. So, in the NES version, if you go glitch through the wall in 1-2 and go down the middle pipe, the warp zone defaults to world 5. "5" will appear over the middle pipe, with nothing over the other two. This partially works in All-Stars.
It was patched in all stars, now instead of leading you to the minus world, it still leads you to worlds 4, 3, and 2
It loads no matter what I guess.
Interesting note: if they left the glitch in it would have taken you to a different minus world, being a different set of invalid code would be in the location it was trying to load as a stage. Sort of like how the FDS port of SMB1 sends you to a different minus world.
@Liam Jung say world loading 3-1
that's because it's warp zone
@@mmtophat. it wouldn't be if it wasn't patched
I've done this before last year. I thought it wasn't possible, but it was possible. I was so surprised!
Happened to me to
It’s fake
@@littlechara1143 Not fake, it's just that it only PARTIALLY worked. Loaded world 5, but the other teo still go to 2 and 4, I think.
@@littlechara1143 no its NOT
Ok
The warp zone in World 1-2 has the values 040302, if you went to a pipe with the value 24 in the Famicom version, it'll go to the minus world. In the SFC version, it just takes you to World 1-1.
But, the Minus World can itself be fixed in that version using this Game Genie code:
SXLLZN
Changes the WarpZoneControl (at $06D6) instruction from INC to LDA, which is not a problem because the first opcode of the EraseEnemyObject instruction is an LDA opcode. This fix, which now instructs the three pipes to do similarly to what the goal pipe does until the "WELCOME TO WARP ZONE" message is triggered, is already intact in All Night Nippon Super Mario Bros.
Here, oddly, if you go down the middle pipe, the message for the second underground warp zone (for World 4-2) appears, but you still go to World 3 as originally intended.
As to going back to 1-1, to do that here you have to go down the far right pipe, meaning the one that would normally take you to World 2, but as you go down it try to also make the "WELCOME TO WARP ZONE" message appear, which can be hard. If done successfully, you're back at the beginning of 1-1, but the world number will still say 1-2 and the timer has not yet been reset; therefore, you'll want to hurry up to the goal to get to the true 1-3.
All stars minus world doesn't work because the pipe exits are loaded at all times, rather than just when the screen is scrolled over.
Yes, since part of the fix for the SMAS version involved duplicating some of the code from ScrollLockObject_Warp that loads the "WELCOME TO WARP ZONE" text for each of the three warp zones.
This duplicated code under HandlePipeEntry is preceded by a CMP instruction following the LDA instruction loading RAM $06D6 (WarpZoneControl), which tells it to compare it to a value of 4 and, if so, to branch ahead to the multiplication instructions. If not, the duplicated code from ScrollLockObject_Warp is loaded into memory.
(warps to world 5)
(Proceeds to go in 3-1)
nintendo know about the mins world but why the removed it????
Probably because you can't get out of it without resetting the console or getting a game over
They removed it because there is a secret at the end of world -299 they dont want you to see and if you do see it a black van will pull up in front of your house and a man in a mario suit will come and shoot you
Vince Unknown you can't even get to -2 though.
ERplayzroblox maybe they meant to put it in but the new type of programing fixed it
Vince Unknown, u again?
So, I'm not the only one who tried it!
P.S. Now I'm attempting to try to go in the Minus World in SMB Deluxe.
Did it work?
@@MaherandIbrahimsAvengers it doesnt work i tested it
I don’t have the GBA version but I wonder if it works on that
@@popsports05 the GBA version is an emulated port of the NES version, so yes.
In nes the world 5 warpzone (the middle one) has a hex value of 1 and thats the value it uses on default, and the world 5 warpzone bytes look like this "hex: 240524". 24 is a blank square so it wont appear as other letters over nonexistent pipes, but my accesing the world 5 warpzone in the first warpzone we have access to glitch world hex 24
Yes, the warp zone control values are initially 4, 5 and 6 but these are then subtracted by four and multiplied by two, hence why the final values are 0 for the 1-2 warp zone pipes (4-3-2), 2 for the 4-2 inside warp zone pipe (5), and 4 for the 4-2 outside warp zone pipes (8-7-6).
@@ClassicTVMan1981X Oh okay thanks for correcting me
This proves that the games are remasters and not remakes since the games have some of the same glitches as their nes counterparts
The glitches are gone, the going to the wall trick are just that, tricks, not glitch. You could go through walls in every Super Mario 2D games.
I think they re-used the same physics and collision system in all stars to still give it the same feel as smb1
Until now I had no idea you can also do a standing jump to glitch through the wall.
I always did a crouched jump to make it work.
Shame that the pipe exits are always properly defined in the SNES version.
No more minus world.
That is correct, this fix involved duplicating part of the code from the scroll lock object routine.
A more economical code fix for this was present in All Night Nippon Super Mario Bros., which involved removing the INC statement for the warp zone control variable ($06D6) before the JSR to "EraseEnemyObject," which then meant the three warp zone pipes would perform the same function as the goal pipe (sending the player back up to the goal area) until the correct value was loaded into $06D6.
I mean although the minus World glitch was patched in the All-Stars version at least this can be used in speedruns
the glitch where you are small but the game thinks you are big was also patched here...
I can’t get the glitch in either versions smh
just do the glitch
@@samuel-aka-contepic amazing advice, here’s mine, go do chaining kazuya electric wind god fists for me in TEKKEN 7 and tell me how far you get
You have to not break the blocks above
@Cheep Chomp Gaming and 3DS, Wii and switch, they all work
@@10-volt bruh everyone knows
I suspect that the SNES version used different code than the original NES code. It may even be a new version of the game engine.
In Super Mario Bros Deluxe also there's no Minus World.
It was on the 5th of January 2018 on a Friday
Quite so. 😀
Cool beanz! I thought it only worked on the NES version!
Oh hi toon link
Nintendo dude it only works for me on nes
don't worry there is an existing video where someone readds in minus world. Spoiler Alert: World Empty Crashes.
Yes, The Code History video. I did this one back in 2014, way before anyone really bothered fiddling with the code to make it work.
@@Jerkwad152 That's nice to know.
@@Dravenick
Yep, I sure think so. 👌👌👌
0:33 warp zone 5-1 in 3-1
it is already fixed
This is fixed in All Stars Version
I think if you change the script it will do -1
the worst thing nintendo had ever done
The Negative World was fixed
I hadn't noticed. Thanks for the info.
the all stars mario bros when u go through pipe it takes you to 4-1 not -1, same at the right it takes you to 2-1 instead of -1
Yup.
And middle is 3-1 instead of 5-1
Angeles Calquin and 36-1 is dead
THE LIKES ARE TURNED OFF?????!!!!!!
Try it again did you notice how it said 5 at the last frame before you warped to World 3-1? You could wait for it to load and go down the left pipe since World 36 is the uncreated pipe in the underground 4-2 warp zone to the left of the pipe to World 5.
Yes, I pointed out the "5" thing in the description. The only reason that happened is because I was going down the middle pipe while the screen was still scrolling. Unfortunately, there's not enough time to scroll the screen far enough for the warp zone to load and get to the left pipe before the destinations appear.
Though, I suppose someone could play with the RAM address in an emulator to alter the pipe destination. Not sure what the addresses would be though.
or it PATCHED
Jerkwad152 See @MagicScrumpy’s technical explanation of Minus World in his RUclips video. He tells you which addresses have to do with the Warp Zones. I am sure Nintendo had an easy fix (he explains how all warp zones are a single entity in the memory of the game. All tell the game where to go in the same place, that is, 1-2 Warp Zones (both) are adjacent to the 4-2 Warp Zones (both) in memory. The memory for the 1st official Warp Zone in 1-2 reads (in Hexadecimal) 04 03 02 01 (that is once the game determines you are at a Warp Zone - which loads the text: “Welcome To Warp Zone!” and then determines which Warp Zone you are in. By floating across the wall in 1-2, you are basically tricking the game into thinking that you aren’t at a Warp Zone and once you go through to the middle pipe, it thinks you are at the middle pipe of the underground Warp Zone in 4-2 instead of 1-2 (again, all Warp Zones are the same entity). This is why you are Warped to World 5-1 by taking the middle pipe. Also, remember that in that same Warp Zone in World 4-2, there is only 1 pipe (which would have been in the middle which takes you to World 5-1). Again - by floating across the wall in 1-2, you are tricking the game to thinking you are in the underground 4-2 Warp Zone. Therefore, the game has to assign a placeholder value (to the pipes which do not exist in the 4-2 Warp Zone. Therefore, the game assigns the hexadecimal value 24 (or decimal value 36) to these placeholders. Normally, however, nobody notices this. However, if you were to hack the game and place 2 pipes in that 4-2 Warp Zone, one to the left of the 5-1 warp pipe and one to the right of it, giving you access, you would then see that both of those pipes would also leads to “-1” (which is essentially World 36-1 - and BTW, the game has 256 Worlds and therefore 256-8=248 “minus worlds”, but not all of them are accessible). Therefore, the memory address for the underground 4-2 Warp Zone reads: 24 05 24. This explains how you can get from World 1-2 to 5-1. It also explains Minus World as World 36-1. The final Warp Zone address (climbing the vine in 4-2) reads: 08 07 06. Knowing the address where these are stored allows you to easily hack the game and warp you to any of the other of the 256 worlds in the game.
I am guessing, but I supposed in the All-Stars version of the game, Nintendo had to either: 1) Create a new Warp Zone entity to account for the player floating across the wall in 1-2: registers would read the same as the regular 1-2 Warp Zone: 04 03 02 or 2) at the very least somehow make the game figure out that the player floated across the wall, in which case the Warp pipes correct themselves (for example, putting a code that if the Warp Zone is first entered from the left instead of the right side of the screen).
One additional possibility would be to reassign the values 04 05 02 to the 4-2 Warp Zone with the pipe to World 5-1. However, this cannot be a possibility, because even though it says, “Welcome To Warp Zone! 5” - the actual pipe leads to World 3-1 and not 5-1.
I hope that helps!
nintendo fixed it
The minus world glitch is removed in super mario all stars
Yup. I went into a bit of detail on that in the description.
They deleted the minus world in all stars
Minus world in Super Mario Bros.
No hate but.
Advertisements be like:
you can't show the 3rd pipe and get the minus world
what happens when you go to the minus world in Super mario bros deluxe?
I don't think it can be done at all in Deluxe.
oh
I believe the glitch is fixed entirely in the Deluxe Version. So you can't go through the wall.
It is entirely doable in the Game Boy Advance port, which is a straight port of the original.
They patch this glitch
This video help me finally beat the game
I'll be playing Lost Levels Tomorrow
shame
Bug Fixed
The -1.
Nope.
Cool
Nope
Awww....
What if you hack the minus world in the game or something?
If you played with the right memory address, you could change the pipe destinations. I don't know if it would load an invalid world, or just crash.
@@Jerkwad152 the warp zone in World 1-2 has the values 040302, If you go in a pipe with the value 24 in the Famicom version, it'll take you to the minus world. But in SFC version, it just takes you to World 1-1.
@@supakusuta
Well that sux 🙁
The minus world is also in the 1985 super Mario bros.
FC version of the SMB1 1-2 off a negative off, how all star version is not negative, it is strange
wat
Like this and it doesn't count lol
You have to be crouching and then jump, slide through the pipe, and get to the first warp zone before the screen scrolls too far.
It’s easier to do with the NES hardware.
no you can do it this way too on the nes it led him to 4-1 because it was patched
Oh wow that’s crazy. I gotta try this sometime
Fixed
is bad 4-1
Eeyup
jajaj ja
AWFUL!
wat
que porqueria
0
wat