Bro, I'm a programmer/developer too, but not at this level WOW. As a student (and a football fan), your content motivates me a lot. I'll keep an eye on your project, that's brilliant.
It would be cool to have an audience that reacts to the play on the field. Like the closer to goal you get they start to stand up and if you score they might start to jump up and down.
Keep going bro. We're with you. And remember, whenever you feel ready to open the project for collaborations, I'm willing to help with Brand, Experience & Game Design.
Another excellent vid. While I'd definitely be keen to see more code, I really like the way you're taking us step by step (pardon the pun) through how you're growing the different systems. It's so good to see something getting incremental improvements through an actual running program. It's a good reminder that you should always keep a running version of your program as you develop new features. Have you experimented with different friction for the feet and ball on the grass? It would be cool to see some sliding during rainy conditions, for example.
Honestly seeing the legs wobbling all over the place but kicking the ball successfully is super fun. Can you just double down on that and make a really fun silly football game instead of aiming for realism? Maybe even with animals or something crazy like that? :D That would set you apart from the other football games, and avoid the issue of player likenesses etc. If the gameplay is solid it will find an audience.
As a designer of another football game (Goka Street), I loved seeing what you have achieved so far, Furkan. I hope we will have a chance to have a conversation someday. I wish you the best!
Awesome video, but I feel like the shooting looks really unnatural because the player doesn't swing through with their leg. Like they just stop at the ball and it feels looks like they don't have enough force to kick the ball so hard.
I am so glad i found this video. I am making an engine in OpenGL in pure C. This is motivation for me to keep going. Also i think im obsessed with ur game, i cannot wait to play it one day. You should definitely make it multiplayer as well.
Amazing stuff! I personally would love to have something playable, I know it might not be close to the final state of the game, but the concept seems fun even with sticks as players, if it has sort of a multiplayer I can see myself having fun with this game playing with friends, and even donating for further development, anyway just my 2 cents
This is developing to be a quite convincing simulation, but something is still off with the foot placement. The character moves as if he is stomping each step with the back of his foot. You should consider changing the target contact position on the foot, source of the contact prediction, and the amount of look-ahead in the prediction based on how fast the character is moving and the rate of change of the direction. You should also try blending between a flat-footed contact and a toe-contact to simulate a runner on their toes ready to make quick adjustments. If you watch soccer players feet, they rarely have flat contact on the ground; they are either landing on their toes, or their steps gradually move from heel to toe; the exception being sudden changes in direction to counteract their current momentum. The roll on the feet that you added did help a bit, but I think going further with it using something like what I mentioned would go a long way towards making it more convincing.
My humble opinion, the football game comunity can handle a "regular" gameplay IF we get deep customization and carreer mode. I believe you Give the people editing tools and the game will grow naturally.
furkan abim makinesin de, tek başına bunları yapıyorsun iyi güzel de bence tanıdığın/güvendiğin, yardım alabiliceğin insanlarla da konuş bence hem işin DAHA kolay olur. tek developer olmak kabusun olur (tamamen öneridir, sana kalmış)
Merhaba:) PBR render işlemlerini sanıl uyguladığını merak ediyorum Genel oyun motoru mimarisini nasıl işlediğini de anlatabilirsin Kıyafet similasyonlarında genel bi mesh işleme algoritması kullandın mı yoksa kıyafet meshinin grid topolojisine sahip olmak zorunda olup olmadığını da merak ediyorum Eğer implemente ettiysen particle systemlerini nasıl işlediğini, gpu da mı cpu da hesaplamalarını yaptığını merak ediyorum.. Şimdilik aklıma gelen ilk şeyler bunlar, gerçekten harikasın bütün videolarını izledim.. Çok ilginç bir konuyla ilgileniyosun, en azından bana kendi motorumu yazarken ilham ve enerji kaynağı oluyosun umarım uzun süreler videolarının devamı gelir! Hello:) I wonder if you implement virtual PBR rendering processes? You can also explain how the general game engine architecture works. I'm also curious if you used a general mesh processing algorithm in your clothing simulations or if the clothing mesh has to have a grid-like topology. If you have implemented it, I wonder how you process the particle systems and whether you do your calculations on the GPU or the CPU. These are the first things that come to my mind for now, you are really great, I watched all your videos. You are interested in a very interesting subject, at least you are a source of inspiration and energy for me while writing my own engine. I hope you will continue to watch your videos for a long time!
Merhaba Onur! Çok teşekkürler. PBR için başlangıçta learnopengl sitesindeki yöntemleri takip ettim. Sonrasında bazı glTF eklentilerini desteklemek için Khronos glTF Sample Viewer projesinden yardım aldım. Onun haricinde motora deferred rendering ekleyebilmek için genel iskelette değişikler yaptım. Bu arada projemi sen de inceleyebilirsin GitHub linki açıklamada (gözünden kaçtıysa). Kıyafet için herhangi bir kısıt yok, referans meshin aynısından bir Verlet Integration ağı oluşuyor. Particle system için de cpuda hesapları yapılan ve gpu instancing ile renderlanan basit bir sistem var. Projende başarılar diliyorum!
Just some feedback that you can consider if you want, I think the ball is too heavy or something because in reality it shouldn't be that easy to keep that much control over the ball and you shouldd be able to kick the ball quite far away from you even if you're not shooting
Thank you! I don’t have the technical knowledge for the game design yet. I planned to look into that after completing the core gameplay mechanics. I won’t do too much if the game will be a classic football match but otherwise I would need some innovation.
@@fusarihan yeah, I love football but I hate fifa/pes. Small football games usually quickly die, due to bad gameplay loops so I hold crossed fingers on you. I encourage you to look at design part faster, because your core mechanics it's first gameplay loop. At least it should be. You will understand where you should focus and make this game fun. For example, your first gameplay loop it will be running, walking, kicking, sliding, jumping. Why it's gameplay loop? Because it is, you will press "W" and you will wait for feedback on screen, if it will work, ok, then you will practice this move again. But if it will not work, you will think why and think what to do now, for example by pressing up arrow key, and its loops. Sounds silly but imagine you will can't see feedback if you move or not, for example in text game, or how hight you jumps, it can make the players next decision even worst than before, driving them learning in wrong direction, and making them frustrated. Another silly fact, but people wants to learn, learning is fun. You have to make your game easy to learn and make people wants to learn it by proper gameplay loops. These first gameplay loops, should be used for second gameplay loops, such as Tackling - by sliding Score goal - by kicking ball Passing - by kicking ball Pressure- by running Dribbling... Etc. And imagine that after long pass, the ball parabola is barely visible. This can lead to wrong feedback loop and drive people learning in wrong direction. So maybe a small trail on the flying ball will be needed to improve feedback. Then third gameplay, and the same rule, use second gameplay loops for third Such as Scoring to win a match Passing to gain rpg exp Etc Then another gameplay loops like Win a match to ... For example win a league, cup, pass the level, pass the challenge, gain more rpg exp, gain reputation, gain rank. Then another... Win a league to promote to better league Gain rank for better contract in better clubs Etc etc until you will feel that you can say stop because it's looped enough. Usually it's good to stop it on our biological motivations, such as family, fame, love, safety ( such as beating the last boss and save the world) but you can use also things like fullfiling, achieving, exploring. GL!
Oyuncular birbirleriyle etkileşime girebildikleri için evet bir fizik sistemleri var. Ancak oyuncuların genel hareketleri için klasik bir animasyon sistemi çalışıyor gibi görünüyor. Şut atma animasyonunun senkronize olabilmesi için karakterin buz pistinde kayışını serideki tüm oyunlarda görebilirsin. 😅
I'm addicted to this. This would be my dream game.
how will it be differrent from fifa
Like the pro soccer online (multiplayer football game like pro clubs and this) but without those Turkish people who always get so angry
@@minicup I used to play Football Superstars
@@d4bz if controlling your character is the main difficulty the game will not play like fifa at all
@@lafusew sounds exciting, can't wait
Bro, I'm a programmer/developer too, but not at this level WOW. As a student (and a football fan), your content motivates me a lot. I'll keep an eye on your project, that's brilliant.
Thank you! Wishing you luck on your journey! Everyone has a unique experience.
I'm not into soccer but I've watched all your devlogs because they are super impressive, nice job!,
Same. I just love watching these kinds of devlogs with extremely interesting and comprehensive development
Sonda bahsettiğin motor geliştirme kısmıyla alakalı videolar çekebilirsen gerçekten çok bilgilendirici olur. Eline sağlık çok iyi gidiyor sistem
Love the Rabona kick at 4:37!
Great update as always, keep it up :D
This project is going to really good places. Please keep us updated :)
Umarım iyi yerlere gelirsin reis. Oyunun full halini sabırla bekliyorum!
It would be cool to have an audience that reacts to the play on the field. Like the closer to goal you get they start to stand up and if you score they might start to jump up and down.
Make it street football like Fifa street so you won't need to add a goalkeeper and won't need any official brand team or players
Thanks for the feedback!
Keep going bro. We're with you. And remember, whenever you feel ready to open the project for collaborations, I'm willing to help with Brand, Experience & Game Design.
Eagerly awaiting ⚽
I started my journey in blender and this video randomly popup. Great job bro, really!!! Keep going!
Another excellent vid. While I'd definitely be keen to see more code, I really like the way you're taking us step by step (pardon the pun) through how you're growing the different systems. It's so good to see something getting incremental improvements through an actual running program. It's a good reminder that you should always keep a running version of your program as you develop new features.
Have you experimented with different friction for the feet and ball on the grass? It would be cool to see some sliding during rainy conditions, for example.
Thank you! There is no surface interaction yet but I definitely want to add this. We can see sliding tackles if I could implement it. 😄
Honestly seeing the legs wobbling all over the place but kicking the ball successfully is super fun. Can you just double down on that and make a really fun silly football game instead of aiming for realism? Maybe even with animals or something crazy like that? :D That would set you apart from the other football games, and avoid the issue of player likenesses etc. If the gameplay is solid it will find an audience.
I had started watching the devlog series from the start again, while waiting for a new video. Seeing this one filled me with joy 😊
Wow nice. looking forward to a user friendly third person football game in a online lobby
The way the player moves i've never seen in a football game. Cool
As a designer of another football game (Goka Street), I loved seeing what you have achieved so far, Furkan. I hope we will have a chance to have a conversation someday. I wish you the best!
Thank you Alper! I’m sure we’ll talk in the future. Good luck with your projects!
@@fusarihan 🤜🏻⭐️🤛🏻
These are so good man seriously keep it up!
Bro you’re really making the perfect football game, keep it up I wanna see more !
Awesome video, but I feel like the shooting looks really unnatural because the player doesn't swing through with their leg. Like they just stop at the ball and it feels looks like they don't have enough force to kick the ball so hard.
Definitely! I’m improving the ball kicking routine. It’ll be probably on the next video.
Amazing! Definitely looking forward to it ^^
Amazing stuff hocam! Keep up the good work! Japonya'dan sevgiler o/
Çok teşekkürler!
Well done. You are going to succeed. This is an original proper indie game
Topun kaleye gidişi, adımlama, güçlü ayakla top sürme falan o kadar güzel gözüküyo ki. Bu proje ciddili heyecanlandırdı beni, takipte olacağım
The shooting seems so smooth. I would like to see some coding videos about your game engine as well.
Uzun zamandır böyle güzel Türkçe devlog görmemiştim. Emeğinize sağlık.
Nice video and I love your journey!
just a little tip.. try coloring the legs with different colors, maybe it will help you 🤙
"Hitting griddy was obviously not intended here" coulda fooled me lmfoa
I am so glad i found this video. I am making an engine in OpenGL in pure C. This is motivation for me to keep going. Also i think im obsessed with ur game, i cannot wait to play it one day. You should definitely make it multiplayer as well.
Thank you! Good luck on your project!
I don't know anything about football more about computer science but this looks really amazing. Keep going.
Looks really good, looking forward to the next updates
Amazing stuff! I personally would love to have something playable, I know it might not be close to the final state of the game, but the concept seems fun even with sticks as players, if it has sort of a multiplayer I can see myself having fun with this game playing with friends, and even donating for further development, anyway just my 2 cents
Wow congrats🔥 I’m excited for what next
man ur videos get better and better! see u next time !
the dancing should definitely be a feature lol super cool stuff can’t wait to see more!
This looks amazing man
This is developing to be a quite convincing simulation, but something is still off with the foot placement. The character moves as if he is stomping each step with the back of his foot. You should consider changing the target contact position on the foot, source of the contact prediction, and the amount of look-ahead in the prediction based on how fast the character is moving and the rate of change of the direction. You should also try blending between a flat-footed contact and a toe-contact to simulate a runner on their toes ready to make quick adjustments. If you watch soccer players feet, they rarely have flat contact on the ground; they are either landing on their toes, or their steps gradually move from heel to toe; the exception being sudden changes in direction to counteract their current momentum. The roll on the feet that you added did help a bit, but I think going further with it using something like what I mentioned would go a long way towards making it more convincing.
My humble opinion, the football game comunity can handle a "regular" gameplay IF we get deep customization and carreer mode.
I believe you Give the people editing tools and the game will grow naturally.
New boots! 🔥
New pitch! 🔥🔥
I love how, sometime, the character use its exterior when running with the ball. I have the same gesture
Wow. Thank you for creating such an amazing game
Hey !
I'm from France I would be happy to have our flag in the game ;)
Well, you're game look crazy for a indie game in development stage, good work !
🔥🔥🔥🔥
Damn man, if u manage to pull off a good gk mechanic this game is gonna be a truly MASTERPIECE (good luck)
Kolay gelsin hocam, eline sağlık.
LOVE the fact that you used the vapor 4 for the boots 😁 my fav pair
Very nice! Congrats dude!
amazing, rock on!
Come to Brazil 🇧🇷🇧🇷🇧🇷🇧🇷
Thanks man for the honor, your channel is amazing!
Hitting the griddy on indie football game before gta6
Congratulations! Great Job!
U inspired me to start developing my own game!! Thank you
Glad to hear it! Good luck on your project!
süper gözüküyor furkan like+subs.
Tbf, I'd like if the game/demo kept its simple textures untill all core mechanics were added, it's quite charming
love the content keep it up
This is so cool! Keep it up!
Just discovered your video. Keep it up!
this looks AWESOME MAN
furkan abim makinesin de, tek başına bunları yapıyorsun iyi güzel de bence tanıdığın/güvendiğin, yardım alabiliceğin insanlarla da konuş bence hem işin DAHA kolay olur. tek developer olmak kabusun olur (tamamen öneridir, sana kalmış)
awesome work
Really cool stuff! There's a need for indie sports titles. EA and 2K are dropping the ball as of late
tatlı olmuş furkan abey
Çok teşekkürler 🙏
soccer looks fun
Hocam ellerine sağlık nasıl yaptın bu kadar güzel vallahi çok şaşırdım
fantastic idea! can't wait to play this!
Helal olsun abi
This will be better than FIFA trust me
Looks pretty interesting, Brazil here, btw
Very intriguing
Good job
i feel like this could be the new PESS
Good
Cool, I wonder how this game will play
Merhaba:)
PBR render işlemlerini sanıl uyguladığını merak ediyorum
Genel oyun motoru mimarisini nasıl işlediğini de anlatabilirsin
Kıyafet similasyonlarında genel bi mesh işleme algoritması kullandın mı yoksa kıyafet meshinin grid topolojisine sahip olmak zorunda olup olmadığını da merak ediyorum
Eğer implemente ettiysen particle systemlerini nasıl işlediğini, gpu da mı cpu da hesaplamalarını yaptığını merak ediyorum..
Şimdilik aklıma gelen ilk şeyler bunlar, gerçekten harikasın bütün videolarını izledim.. Çok ilginç bir konuyla ilgileniyosun, en azından bana kendi motorumu yazarken ilham ve enerji kaynağı oluyosun umarım uzun süreler videolarının devamı gelir!
Hello:)
I wonder if you implement virtual PBR rendering processes?
You can also explain how the general game engine architecture works.
I'm also curious if you used a general mesh processing algorithm in your clothing simulations or if the clothing mesh has to have a grid-like topology.
If you have implemented it, I wonder how you process the particle systems and whether you do your calculations on the GPU or the CPU.
These are the first things that come to my mind for now, you are really great, I watched all your videos. You are interested in a very interesting subject, at least you are a source of inspiration and energy for me while writing my own engine. I hope you will continue to watch your videos for a long time!
Merhaba Onur! Çok teşekkürler.
PBR için başlangıçta learnopengl sitesindeki yöntemleri takip ettim. Sonrasında bazı glTF eklentilerini desteklemek için Khronos glTF Sample Viewer projesinden yardım aldım. Onun haricinde motora deferred rendering ekleyebilmek için genel iskelette değişikler yaptım. Bu arada projemi sen de inceleyebilirsin GitHub linki açıklamada (gözünden kaçtıysa).
Kıyafet için herhangi bir kısıt yok, referans meshin aynısından bir Verlet Integration ağı oluşuyor.
Particle system için de cpuda hesapları yapılan ve gpu instancing ile renderlanan basit bir sistem var.
Projende başarılar diliyorum!
This is looking really cool
Just some feedback that you can consider if you want, I think the ball is too heavy or something because in reality it shouldn't be that easy to keep that much control over the ball and you shouldd be able to kick the ball quite far away from you even if you're not shooting
Thanks for the feedback!
It looks nice!
Can you share your game design idea? Gameplay loops?
Or maybe you need help with it?
Thank you! I don’t have the technical knowledge for the game design yet. I planned to look into that after completing the core gameplay mechanics. I won’t do too much if the game will be a classic football match but otherwise I would need some innovation.
@@fusarihan yeah, I love football but I hate fifa/pes. Small football games usually quickly die, due to bad gameplay loops so I hold crossed fingers on you.
I encourage you to look at design part faster, because your core mechanics it's first gameplay loop.
At least it should be.
You will understand where you should focus and make this game fun.
For example, your first gameplay loop it will be running, walking, kicking, sliding, jumping. Why it's gameplay loop? Because it is, you will press "W" and you will wait for feedback on screen, if it will work, ok, then you will practice this move again.
But if it will not work, you will think why and think what to do now, for example by pressing up arrow key, and its loops.
Sounds silly but imagine you will can't see feedback if you move or not, for example in text game, or how hight you jumps, it can make the players next decision even worst than before, driving them learning in wrong direction, and making them frustrated. Another silly fact, but people wants to learn, learning is fun. You have to make your game easy to learn and make people wants to learn it by proper gameplay loops.
These first gameplay loops, should be used for second gameplay loops, such as
Tackling - by sliding
Score goal - by kicking ball
Passing - by kicking ball
Pressure- by running
Dribbling...
Etc.
And imagine that after long pass, the ball parabola is barely visible. This can lead to wrong feedback loop and drive people learning in wrong direction. So maybe a small trail on the flying ball will be needed to improve feedback.
Then third gameplay, and the same rule, use second gameplay loops for third
Such as
Scoring to win a match
Passing to gain rpg exp
Etc
Then another gameplay loops like
Win a match to ...
For example win a league, cup, pass the level, pass the challenge, gain more rpg exp, gain reputation, gain rank.
Then another...
Win a league to promote to better league
Gain rank for better contract in better clubs
Etc etc until you will feel that you can say stop because it's looped enough.
Usually it's good to stop it on our biological motivations, such as family, fame, love, safety ( such as beating the last boss and save the world) but you can use also things like fullfiling, achieving, exploring.
GL!
Thank you for the detailed insight, great contribution! I'll keep these in my mind.
looks cool man
So cool! Will it be online? Would be cool to actually play 11v11 online
I want to add an online mode as soon as possible but 11v11 is more like a long term goal.
looks legendary
Will this game be released or how long will it take?
amazing good work
This is so cool, can you add the Romanian Flag?
Add stamina to make it realistic
Banger video
Maybe you should add a real human, to see if the model would be fine with those systems
I can’t wait for this! 🙌
Amazing project! Please add the Dominican Republic flag 🇩🇴 🙏🏾
Which engine do you use?
*mekanik çok iyi gidiyor bu arada, tebrikler
Teşekkürler! Kendi oyun motorumu kullanıyorum, video açıklamasında GitHub linkini bulabilirsin. 🙌
eline sağlık
Başarılar ne tür bir oyun olucak Pro Soccer Online tarzı gibi 8v8 6v6 3v3 gibi maçların oynandığı gibimi yoksa daha farklı bir türmü
Henüz belli değil ama uzun vadede birden fazla oyun modu olacağını düşünüyorum.
When will it be released? i cant wait to play this game seems so cool
I want to complete the open alpha version end of the summer. (playable demo for testing the core mechanics)
Algortima için baya ugraşmışsındır. Deymişte
piyasadaki futbol oyunları hakkında pek bilgim yok fakat mesela fc24 bu şekilde fizik tabanlı mı çalışıyor?
Oyuncular birbirleriyle etkileşime girebildikleri için evet bir fizik sistemleri var. Ancak oyuncuların genel hareketleri için klasik bir animasyon sistemi çalışıyor gibi görünüyor. Şut atma animasyonunun senkronize olabilmesi için karakterin buz pistinde kayışını serideki tüm oyunlarda görebilirsin. 😅
helal bro
🎉🎉🎉FIRST
We need a new Football game! Fifa and Efootball are disappointing.
WASD Football 👌🏻👌🏻😂
drop a demo plsss
1:15
will it be more a football manager game style or fifa?
I think it’s going to be unique.
Can we have Ghana's flag up there as well? Just to get some african representation.