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If you want neither shadowinh nor roughness and are also considering masked for shader complexity you should *strongly* consider not leaving your materials lit. You'd kill so many birds and it's such an easy optimisation
Great call!! Thanks for sharing that thought and for watching
If you want neither shadowinh nor roughness and are also considering masked for shader complexity you should *strongly* consider not leaving your materials lit. You'd kill so many birds and it's such an easy optimisation
Great call!! Thanks for sharing that thought and for watching