Fog Of War IV: Run Time Virtual Textures and Render Targets

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  • Опубликовано: 19 сен 2024

Комментарии • 2

  • @nickr9160
    @nickr9160 29 дней назад

    If you want neither shadowinh nor roughness and are also considering masked for shader complexity you should *strongly* consider not leaving your materials lit. You'd kill so many birds and it's such an easy optimisation

    • @livinfreestyle6727
      @livinfreestyle6727  29 дней назад

      Great call!! Thanks for sharing that thought and for watching