I used to love those point and clicks when I had my soundblaster and speakers...it was a magical time, especially the Roberta Williams games...I'd disappear into another world!
if one only could translate it to some sort of open world engine ,with 'mechanics/systems' for all things to do or happen rather then the singular hard coded effects most games have ,and that all the point and click where forced to considering the hardware limitations of the time
I remember many years ago somebody was working on it on the AGS BigBlueCup forums, they got pretty far with it, but unfortunately it was never finished.
I only just found out recently that the voice over was done by Chris Barrie, which makes me like it more. But I didn't like it as it came out after the Discworld game(s) and it felt like they were copying that type of voice for this one..... even though Simon is supposed to be a 12 year old boy.
@@THESCUMMBAR I agree. But some of the fans don't understand why it's a prequel because the original game shows Simon's origin story. But my theory is that in this prequel it's a dream or someone will make Simon foget about it and how the Spell Book was put in the chest in the loft and then the dog Chippy had to wait for the right time to get Simon to the loft to give him the spell book leading to the events of the Original game.
Actually this might fix a big plot hole in the first game. After he escapes the goblins in the start sequence, how does Simon know to go to Calypso's house? And why would Calypso write a note to a kid he hadn't met and leave it at home? All signs point to Simon and Calypso meeting before the first game.
they really dropped the ball with this "updated" version, especially considering how good the monkey island remakes were. adding an already available filter from scummvm does not an update make. Really surprised how quick they jumped in for the money grab.
@@turrican4d599 you're clueless. MI 1/2 had excellent remakes that kept to the original styles of their respective games. you're entitled to your opinion but you'll need to come to terms with being the only person being so confidently wrong.
@@markd1328 he's not. the monkey island remakes are very bad, the new art is atrocious and absolutely not in the spirit or style of the original games. they allow you to play in classic mode, but require mods to play classic mode with voice acting. not good
@@mattb6616 you're going to hate where Ron Gilbert's taking the next instalment then. The original creator released very similar style images for Return to Mokey Island.
I am not so fond of the new music which was put together by James Woodcock. My favourite (probably because of how I first played it) was using a Creative Labs AWE64 sound card, playing on Windows 98. Close second is the MT32 emulator included with later versions of ScummVM. Worst of all is the Adlib sound track but for those who first played it that way it might well have nostalgic value.
I have the original 'subtitles but no voice' version, and the second 'voice but no subtitles' version. I'd like to get this 'subtitles and voice' version as I prefered the subtitles but the original is also known as 'has at least 6 floppy disks which you have to switch out everytime you go into each area' version.
Perhaps the most beautiful VGA adventure game ever made. The art is just stunning (and very Tolkien-ish IMO).
I couldn't agree more. Simon the Sorcerer's artwork is massively under-appreciated in the adventure game community and retro gaming in general.
What a great atmosphere , and the graphix are simply gorgeous !
I used to love those point and clicks when I had my soundblaster and speakers...it was a magical time, especially the Roberta Williams games...I'd disappear into another world!
Good times, takes me back to my childhood.
I used to play for hours and get lost in this wonderful world.
These games where magical back then, golden age of point and click adventures.
if one only could translate it to some sort of open world engine ,with 'mechanics/systems' for all things to do or happen rather then the singular hard coded effects most games have ,and that all the point and click where forced to considering the hardware limitations of the time
Couldn't agree more.
I appreciate that you inserted voice-over and subtitles for me who English isn't native language. I'll watch it well.
everything for our dear koreans
Someone, someday, will demake Simon 3D back to this style.
I would like a true sequel to Simon 3D.
I remember many years ago somebody was working on it on the AGS BigBlueCup forums, they got pretty far with it, but unfortunately it was never finished.
Good old Chris Barrie. 😊
I only just found out recently that the voice over was done by Chris Barrie, which makes me like it more. But I didn't like it as it came out after the Discworld game(s) and it felt like they were copying that type of voice for this one..... even though Simon is supposed to be a 12 year old boy.
I always thought the shop keeper was voiced by Matt Lucas, turns out I was wrong
There's a new Simon the Sorcerer game coming and it's a prequel to this game. It's called Simon the Sorcerer Origins.
I saw! Bit of a stretch to squeeze in a prequel to the story, but I'm game to give it a try.
@@THESCUMMBAR I agree. But some of the fans don't understand why it's a prequel because the original game shows Simon's origin story. But my theory is that in this prequel it's a dream or someone will make Simon foget about it and how the Spell Book was put in the chest in the loft and then the dog Chippy had to wait for the right time to get Simon to the loft to give him the spell book leading to the events of the Original game.
Actually this might fix a big plot hole in the first game. After he escapes the goblins in the start sequence, how does Simon know to go to Calypso's house? And why would Calypso write a note to a kid he hadn't met and leave it at home? All signs point to Simon and Calypso meeting before the first game.
This game reminds me so much of the first Monkey Island game...
In my native language version it actually had both voice-over and subtitles
Useful info, thanks! Might be just the english version that omitted this.
"My cauldron was only big enough for three bowls of stew! Oh no!"
Well... it had been on the boil for days apparently. It had probably mostly evaporated.
It's identical to the Amiga CD32 version apart from the Music has been updated. Even has the Chris Barrie audio too.
they really dropped the ball with this "updated" version, especially considering how good the monkey island remakes were. adding an already available filter from scummvm does not an update make. Really surprised how quick they jumped in for the money grab.
The Monkey Island remakes look awful.
@@turrican4d599 you're clueless. MI 1/2 had excellent remakes that kept to the original styles of their respective games. you're entitled to your opinion but you'll need to come to terms with being the only person being so confidently wrong.
@@markd1328 he's not. the monkey island remakes are very bad, the new art is atrocious and absolutely not in the spirit or style of the original games. they allow you to play in classic mode, but require mods to play classic mode with voice acting. not good
@@mattb6616 you're going to hate where Ron Gilbert's taking the next instalment then. The original creator released very similar style images for Return to Mokey Island.
@@markd1328 ive seen them and they look very different. more storybook style than cheap concept art
I am not so fond of the new music which was put together by James Woodcock. My favourite (probably because of how I first played it) was using a Creative Labs AWE64 sound card, playing on Windows 98. Close second is the MT32 emulator included with later versions of ScummVM. Worst of all is the Adlib sound track but for those who first played it that way it might well have nostalgic value.
so the added that remake music from James and... nothing more? I was expecting something more on 25th
I have the original 'subtitles but no voice' version, and the second 'voice but no subtitles' version. I'd like to get this 'subtitles and voice' version as I prefered the subtitles but the original is also known as 'has at least 6 floppy disks which you have to switch out everytime you go into each area' version.
Voice + Subtitles at the same time is literally the only reason to buy the Anniversary Edition. Otherwise, I'd stick to your originals. :)
It's the music re-recorded?
Yes. I believe the Anniversary Edition uses James Woodcock's version, which was originally a fan project.
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The original music was better.