The quality and effort put in this videos are so great and the way you speak and explain is really captivating! It's like I'm watching a 30x40 video about Revit and 3DS Max (hehe). Thank you for all the videos on this subject, and I really hope you keep going on this videos, even if the content is not about softwares :)
I’m a big fan of all the 30x40’s video so that really means a lot! Thanks! I’ve been deep in a little side project that I’ve about wrapped up and will be ramping up the videos again in the next week or two. Definitely have a lot more planned that range from more technical, tutorial type videos to more general design related topics. Glad you’ve enjoyed them and really appreciate you reaching out!
You dont know this, but u made these videos for me, i work in revit and render with enscape, i ve been trying to move to 3ds max and use v ray or corona, but i just cant find a way, bless you kind sir for sharing such knowledge
My pleasure! It’s definitely a step up from enscape. Takes a little more time commitment but the quality can for sure take your renderings to the next level. Thanks!
This content is Golden Man....Giving this off for free is genius and I'm totally grateful...The best I can do is to share, comment and subscribe and I've done all 3.Thank You
This is just absolutely brilliant a tutorial. Thank you so much for taking the time to create and share! Definitely will share this with my colleagues. Happy new year to you!
didn't understand how can 4:00 help to rebuild model from 3ds max to revit. saving view is not connected to 3ds max? so what it helps to in 3dsmax? 2-what is the "context" meaning is it tool in revit? or context geometry?
Hi, thank you for a great video! Would you be able to elaborate further on your naming conventions for revit materials and provide any tips on naming for a good workflow/easy sorting? Really grateful to you for sharing your knowledge!
Totally. The biggest thing I like to do is have a simple prefix that all my custom materials have. Maybe some shorthand or your company initials? This way, you can always search by that prefix and weed out all the crap materials that seem to get pulled into your model by third party revit families. Beyond that, I like to include a handful of material categories to narrow my search a little further. For example, some of my materials are: "Stkd_Metal - Aluminum," "Stkd_Wood - T&G Siding," or "Stkd_Wood - Board & Batten." Let me know if that's what you're looking for!
This was a great video, really tweaked my Revit to Max approach. I was just wondering what sort of table your desktop is sitting on, I'm trying to set up my private home studio and that grid pattern is really nice.
Great, glad I could help! That's actually just a cutting mat that I've completely beaten up. I actually a link to it on my site: www.stokeddesign.co/gear Cheers!
Thanks! For the longest time, the Revit link didn’t actually work very well in older versions of Max so it was my only choice. It works much better now but I’m not a huge fan of the way it has to scan the whole Revit file, opening up Max to all the 3d Revit views. Not a huge issue if you’re a solo artist and you’re well organized, but if you’re an architect working in an office and you’re working with a dedicated viz artist it’s a bit easier to point them to a stand alone FBX rather than letting them monkey around in the Revit views and potentially re-linking when you’re not ready. Not a huge issue by any means but just a bit of a personal preference. If you like the Revit linking method, go for it!
When you link the file in there is an option to “Combine by Materials.” That’ll break up the model by each individual material instead of each object. It’s a whole lot easier to work that way but I’d definitely spend some time cleaning up your Revit material library. Let me know if that helps. Thanks!
I have to agree with everyone posting in all of your videos. So concise, such a natural educator, and that you blow past all the extraneous filler is what makes your lessons so valuable, regardless of level or license. (Anyone would benefit, as you are absolutely unique). So I actually do have a question or more (in fact, many, but I'll stay on point and not take too much of your valuable). As far as bringing in a model, whether linked or otherwise, I'm mystified as to how the import script typically handles units/conversions, if any, or if we simply default to the idea a "1" is a 1, regardless, and if so, do we then scale our textures artistically, and try the best we can to match size? And in that vein, are textures (good ones), then likewise set to a unit by default/conceptually? And to come full circle, I did make a stucco texture in designer, and I in fact followed a paid tutorial on that, verbatim, but when I brought it in, to an imported dwg from revit, that I did not rescale at all on import (before I became familiar with you), the texture imported what I perceived to be as gigantic, and it brought my brand new HEDT to its knees, and cause my graphics card to throttle, and freeze.(Ryz TR3960/Rad Pro W5700). So I'm wondering if I need to take a deep dive into UVW unwrapping/mapping, and prep my models accordingly, before I apply mats? Or do you simply stick to your workflow, and it all works out? Last, thank you for your generosity, and I honestly hope we can do business soon, as your SD Tools seem very promising and forward looking. I hope you and your channel take off, because you are the one in a thousand here on the tubes that is cogent, organized, and a real natural talent (I come from a family of educators, my wife and two sons are teachers, so yes, I know a smart guy when I see one who surpasses the rest of the heard). So...just thanks a million, I hope you receive all the success you deservedly have coming your way. Bill C.
Hey Bill, thanks for the epic comment! Great feedback and I’ll definitely be continuing to make videos. Regarding scale, I just replied to someone in the Pt. 4 video regarding how I set my units so things scale correctly. If you’re working with imperial units you’d probably have a same setup if you take a look at that reply. The Pt. 3 video covers the basics on how I set my UV coordinates. Essentially, I generally try to keep them close to real world scale. IE if I have a jpg with that shows three 6” T&G panels, I would set that jpg as 18”x18” in the bitmap properties in the material editor. Then I’d add a “UVW Map” modifier to the geometry, set it to “Real world map size” and call it a day. That said, I’m not afraid to occasionally scale things a little artistically but I pretty much always start by adding that modifier and controlling the “real world map” sizes based on what it would actually be. I very rarely fully unwrap the UVW coordinates and paint textures in another program, it’s a bit too involved for an architectural workflow where the design is going to constantly change. Thanks again for all the positive feedback. Please don’t hesitate to email me if you have any other follow up questions or would like to discus Corona, Max, or Revit. Cheers!
@@VanVoorhisArchitects Very, very cool. I'll deff try using a ref image that is a known size (occams razor cuts the cleanest once again, yah?), and go from there. I'll also hop on over to comments in #4 now, and I'll rewatch the whole series when I'm not falling asleep (confession, I watched at about 1am last night, dozy) :'] THANX!
Thanks for this awesome tutorial serie! Defenitely what I am looking for right now. I would like to know your opinion about my Revit to 3ds max interior renders workflow. For as I know the database of 3DS max interiors models are more comprehensive then Revit interior models (f.e. Evermotion). However, I don't have that much knowledge to know how to adjust these 3ds max furniture models to 'fit' in the building design. So I was thinking to create simple basic families in Revit (like kitchen cabinets) and export it together with the building. Then to finish the interior scene using more detailed models from evermotion such as lamps, decoration, rugs, chairs etc. Do you have a better suggestion? Cheers!
Hi David, yeah that’s definitely a route you can go and what I do for 90% of my renders. It’s why I built the casework arrays and the kitchen island model in my SD Toolkit so I could quickly get good looking cabinet geometry in Revit, use 3ds Max materials to make them look good, and fill up the kitchen scene with the detailed kitchenware, pots, plates, etc. from Evermotion. Evermotion has a handful of pre-made kitchen setups but like you said, you do have to manipulate them a fair bit to get them to match your scene. I only go that route if there’s a really detailed or specific style of cabinet I need. Thanks!
Just getting started with this series and it’s already looking very promising just from this first quick tutorial. Subscribed. But, I do find myself as a beginner in Revit still as there are many components to learn. Do you have or know of any helpful resources to seek to not feel as overwhelmed? Thank you!
Thanks, appreciate it! Revit is definitely a bit of a beast... It's a little old school but maybe try to find a book on it? It's such a deep program that you might benefit more from a comprehensive book than trying to piece videos together online. The best, but maybe least convenient way, is to learn from other people in an office environment. Nothing beats learning by doing and having people to answer your questions! I'll definitely cover some Revit videos in future. Thanks for reaching out!
So every time we have to replace the file for updates, we have to make Fbx file and replace it with previous one? This is how we sync from Revit to 3ds max?
An introductory video explaining the process briefly and all the PLUGINS needed would be awesome. Stating which ones are free and which ones are not free, so we can download them before committing to the tutorial playlist. Pausing each episode for hours to download plugins can be a little frustrating. Unless there is a tutorial video already explaining that i missed, thats my only concern.
i have a very annoying concern when i export from revit it goes as mesh and as i try to modify some edges by modifiers like chamfer or what ever to apply some realitic edge look the model gets weird deformations. is there any other way to make the model from revit editable on max ?
If we use Enscape, Lumion, Twinmotion, Corona Render, etc, with Revit and Sketch Up then is it really necessary to learn 3D studio max? Because these rendering programs could create stunning perspectives with appropriate materials, lighting, etc. Please advise. Thank you.
Not at all! All those programs make great images these days and are pretty simple to use. My experience is that in order to make them simple to use they don’t offer quite the degree of creative flexibility that 3ds Max can provide. I’m a bit of a control freak and like all the extra options Max provides so you can really bring your images to the next level. If those other programs fit better into your workflow and you’re making great renderings with them, then don’t even worry about Max. Thanks!
Thanks a ton for your tutorials! They are of very high quality. I was wondering if the same workflow (from Revit to 3DS Max) can be applied for interior renderings ? Any pros & cons ? Thanks again.
Yes, definitely. The only added challenge with interiors is sometimes there are a lot of interior elements you need to model to look convincing depending on the style. That said, it’s 100% doable depending on if your Revit modeling skills are up for it. I’ve used the workflow it for both traditional and contemporary designs as well as for still interior images or VR panorama images that you can stick in an VR headset.
Thanks for the great informative video series. What are your thoughts regarding geometry detailing that 3DS Max is great for such as chamfering edges? Is this possible using the Revit FBX model in 3DS Max? Or is there a similar feature in Revit?
Yes it’s possible to an extent. You can add modifiers like the chamfer modifier to FBX linked geometry but it can sometimes be a little finicky depending on how complicated the geometry you’ve linked in is. I’ll sometimes do it to select materials if I think it would make a difference rather than applying it to absolutely everything. Definitely give it a shot and see if you like the result!
Sure, by “dirt” do you mean Revit’s topography? If that’s what you mean, then I typically apply a “MeshSmooth” modifier to it and check the option that makes it apply to “Faces” rather than the whole object. It might take a little bit of playing with the available settings but I can generally get an acceptable result as long as the topography isn’t really crazy. Definitely save before trying this as it can sometimes take a bit of muscle for Max to calculate the smoothed mesh. Let me know if you’re having a different problem with the topo. I’m not sure what you mean by the black sweep profile. Let me know a little more info and I’ll try to help out. Thanks!
I m gonna give a comment/suggestion to people who work on larger projects (10 plus story towers) doing FBX export from Revit takes a really long time and you can try exporting DWG and in option selecting Polymesh instead of Solid to have a much faster export time. Since you won't be doing any modeling or editing to the file and all the modeling is done in Revit there's really no benefit to FBX.
Just getting into revit but second time watching this series so i can master the workflow to renders. Gotta be the most underrated revit tutorials
This is the most helpful, thoughtful, concise and indepth tutorial i have ever watched on RUclips. Thank ypu for making it so easy for me.
Thanks! So glad it was helpful!
The quality and effort put in this videos are so great and the way you speak and explain is really captivating! It's like I'm watching a 30x40 video about Revit and 3DS Max (hehe). Thank you for all the videos on this subject, and I really hope you keep going on this videos, even if the content is not about softwares :)
I’m a big fan of all the 30x40’s video so that really means a lot! Thanks! I’ve been deep in a little side project that I’ve about wrapped up and will be ramping up the videos again in the next week or two. Definitely have a lot more planned that range from more technical, tutorial type videos to more general design related topics. Glad you’ve enjoyed them and really appreciate you reaching out!
idk why are you so underreated , special effort and content . one of my favorites . thanks .
i just started working with 3ds max and corona render your tutorial is helping me alot!
Thank you very much You are the only one to look at Revit and 3DS Max synchronised. ✌
You dont know this, but u made these videos for me, i work in revit and render with enscape, i ve been trying to move to 3ds max and use v ray or corona, but i just cant find a way, bless you kind sir for sharing such knowledge
My pleasure! It’s definitely a step up from enscape. Takes a little more time commitment but the quality can for sure take your renderings to the next level. Thanks!
The whole concept is brilliant.
This content is Golden Man....Giving this off for free is genius and I'm totally grateful...The best I can do is to share, comment and subscribe and I've done all 3.Thank You
Wow, amazing tutorial
Thanks so much! Let me know if you have any questions!
This is just absolutely brilliant a tutorial. Thank you so much for taking the time to create and share! Definitely will share this with my colleagues. Happy new year to you!
Thanks, glad you learned something! Happy New Year!
Thanks for sharing! Great, quick, and simple tips to making everything a bit more efficient! Looking forward to seeing more.
Definitely, nailing the simple things makes everything so much efficient... Thanks!
didn't understand how can 4:00 help to rebuild model from 3ds max to revit. saving view is not connected to 3ds max? so what it helps to in 3dsmax?
2-what is the "context" meaning is it tool in revit? or context geometry?
Just what I need. Thank you so much!
Hi, thank you for a great video! Would you be able to elaborate further on your naming conventions for revit materials and provide any tips on naming for a good workflow/easy sorting? Really grateful to you for sharing your knowledge!
Totally. The biggest thing I like to do is have a simple prefix that all my custom materials have. Maybe some shorthand or your company initials? This way, you can always search by that prefix and weed out all the crap materials that seem to get pulled into your model by third party revit families. Beyond that, I like to include a handful of material categories to narrow my search a little further. For example, some of my materials are: "Stkd_Metal - Aluminum," "Stkd_Wood - T&G Siding," or "Stkd_Wood - Board & Batten." Let me know if that's what you're looking for!
This was a great video, really tweaked my Revit to Max approach. I was just wondering what sort of table your desktop is sitting on, I'm trying to set up my private home studio and that grid pattern is really nice.
Great, glad I could help! That's actually just a cutting mat that I've completely beaten up. I actually a link to it on my site: www.stokeddesign.co/gear Cheers!
Great tutorial on setting up the Revit model for 3ds Max workflow! One question - why do you choose linking FBX over RVT?
Thanks! For the longest time, the Revit link didn’t actually work very well in older versions of Max so it was my only choice. It works much better now but I’m not a huge fan of the way it has to scan the whole Revit file, opening up Max to all the 3d Revit views. Not a huge issue if you’re a solo artist and you’re well organized, but if you’re an architect working in an office and you’re working with a dedicated viz artist it’s a bit easier to point them to a stand alone FBX rather than letting them monkey around in the Revit views and potentially re-linking when you’re not ready. Not a huge issue by any means but just a bit of a personal preference. If you like the Revit linking method, go for it!
WOW!! thank you for great work , you are what i'm looking for
Thanks for this tutorial series, but the imported meshes especially round and curve areas are not good. how can we get smooth and clean mesh?
very very very helpful
Glad I could help!
Thoughts on using revit option in the link revit inside 3dsmax ?
all my walls are linked together and are all a single element. how do i make them separate elements.
When you link the file in there is an option to “Combine by Materials.” That’ll break up the model by each individual material instead of each object. It’s a whole lot easier to work that way but I’d definitely spend some time cleaning up your Revit material library. Let me know if that helps. Thanks!
Very informative. Thanks
No worries, glad you found it informative! Let me know if you have any questions on anything.
I have to agree with everyone posting in all of your videos. So concise, such a natural educator, and that you blow past all the extraneous filler is what makes your lessons so valuable, regardless of level or license. (Anyone would benefit, as you are absolutely unique).
So I actually do have a question or more (in fact, many, but I'll stay on point and not take too much of your valuable). As far as bringing in a model, whether linked or otherwise, I'm mystified as to how the import script typically handles units/conversions, if any, or if we simply default to the idea a "1" is a 1, regardless, and if so, do we then scale our textures artistically, and try the best we can to match size? And in that vein, are textures (good ones), then likewise set to a unit by default/conceptually? And to come full circle, I did make a stucco texture in designer, and I in fact followed a paid tutorial on that, verbatim, but when I brought it in, to an imported dwg from revit, that I did not rescale at all on import (before I became familiar with you), the texture imported what I perceived to be as gigantic, and it brought my brand new HEDT to its knees, and cause my graphics card to throttle, and freeze.(Ryz TR3960/Rad Pro W5700). So I'm wondering if I need to take a deep dive into UVW unwrapping/mapping, and prep my models accordingly, before I apply mats? Or do you simply stick to your workflow, and it all works out?
Last, thank you for your generosity, and I honestly hope we can do business soon, as your SD Tools seem very promising and forward looking.
I hope you and your channel take off, because you are the one in a thousand here on the tubes that is cogent, organized, and a real natural talent (I come from a family of educators, my wife and two sons are teachers, so yes, I know a smart guy when I see one who surpasses the rest of the heard).
So...just thanks a million, I hope you receive all the success you deservedly have coming your way.
Bill C.
Hey Bill, thanks for the epic comment! Great feedback and I’ll definitely be continuing to make videos.
Regarding scale, I just replied to someone in the Pt. 4 video regarding how I set my units so things scale correctly. If you’re working with imperial units you’d probably have a same setup if you take a look at that reply. The Pt. 3 video covers the basics on how I set my UV coordinates. Essentially, I generally try to keep them close to real world scale. IE if I have a jpg with that shows three 6” T&G panels, I would set that jpg as 18”x18” in the bitmap properties in the material editor. Then I’d add a “UVW Map” modifier to the geometry, set it to “Real world map size” and call it a day. That said, I’m not afraid to occasionally scale things a little artistically but I pretty much always start by adding that modifier and controlling the “real world map” sizes based on what it would actually be. I very rarely fully unwrap the UVW coordinates and paint textures in another program, it’s a bit too involved for an architectural workflow where the design is going to constantly change.
Thanks again for all the positive feedback. Please don’t hesitate to email me if you have any other follow up questions or would like to discus Corona, Max, or Revit. Cheers!
@@VanVoorhisArchitects Very, very cool. I'll deff try using a ref image that is a known size (occams razor cuts the cleanest once again, yah?), and go from there. I'll also hop on over to comments in #4 now, and I'll rewatch the whole series when I'm not falling asleep (confession, I watched at about 1am last night, dozy) :'] THANX!
very helpful thank you very much I am a student it would be great if you release the revit tutorials.
Excellent!
Nice 🌞, So what is the alternative if want to extract some documentation from a organic model in 3ds max , should I use other software? Autocad?
Thanks for this awesome tutorial serie! Defenitely what I am looking for right now. I would like to know your opinion about my Revit to 3ds max interior renders workflow. For as I know the database of 3DS max interiors models are more comprehensive then Revit interior models (f.e. Evermotion). However, I don't have that much knowledge to know how to adjust these 3ds max furniture models to 'fit' in the building design.
So I was thinking to create simple basic families in Revit (like kitchen cabinets) and export it together with the building. Then to finish the interior scene using more detailed models from evermotion such as lamps, decoration, rugs, chairs etc. Do you have a better suggestion? Cheers!
Hi David, yeah that’s definitely a route you can go and what I do for 90% of my renders. It’s why I built the casework arrays and the kitchen island model in my SD Toolkit so I could quickly get good looking cabinet geometry in Revit, use 3ds Max materials to make them look good, and fill up the kitchen scene with the detailed kitchenware, pots, plates, etc. from Evermotion. Evermotion has a handful of pre-made kitchen setups but like you said, you do have to manipulate them a fair bit to get them to match your scene. I only go that route if there’s a really detailed or specific style of cabinet I need. Thanks!
Just getting started with this series and it’s already looking very promising just from this first quick tutorial. Subscribed.
But, I do find myself as a beginner in Revit still as there are many components to learn. Do you have or know of any helpful resources to seek to not feel as overwhelmed?
Thank you!
Thanks, appreciate it! Revit is definitely a bit of a beast... It's a little old school but maybe try to find a book on it? It's such a deep program that you might benefit more from a comprehensive book than trying to piece videos together online. The best, but maybe least convenient way, is to learn from other people in an office environment. Nothing beats learning by doing and having people to answer your questions! I'll definitely cover some Revit videos in future. Thanks for reaching out!
Thank you!
So every time we have to replace the file for updates, we have to make Fbx file and replace it with previous one? This is how we sync from Revit to 3ds max?
How do you create your own materials and name them. Can you please create a video on that
An introductory video explaining the process briefly and all the PLUGINS needed would be awesome. Stating which ones are free and which ones are not free, so we can download them before committing to the tutorial playlist. Pausing each episode for hours to download plugins can be a little frustrating. Unless there is a tutorial video already explaining that i missed, thats my only concern.
Google says to export as "dwg", whats the difference between that and "fbx"
i have a very annoying concern when i export from revit it goes as mesh and as i try to modify some edges by modifiers like chamfer or what ever to apply some realitic edge look the model gets weird deformations. is there any other way to make the model from revit editable on max ?
If we use Enscape, Lumion, Twinmotion, Corona Render, etc, with Revit and Sketch Up then is it really necessary to learn 3D studio max? Because these rendering programs could create stunning perspectives with appropriate materials, lighting, etc. Please advise. Thank you.
Not at all! All those programs make great images these days and are pretty simple to use. My experience is that in order to make them simple to use they don’t offer quite the degree of creative flexibility that 3ds Max can provide. I’m a bit of a control freak and like all the extra options Max provides so you can really bring your images to the next level. If those other programs fit better into your workflow and you’re making great renderings with them, then don’t even worry about Max. Thanks!
Thanks a ton for your tutorials! They are of very high quality. I was wondering if the same workflow (from Revit to 3DS Max) can be applied for interior renderings ? Any pros & cons ?
Thanks again.
Yes, definitely. The only added challenge with interiors is sometimes there are a lot of interior elements you need to model to look convincing depending on the style. That said, it’s 100% doable depending on if your Revit modeling skills are up for it. I’ve used the workflow it for both traditional and contemporary designs as well as for still interior images or VR panorama images that you can stick in an VR headset.
Thank you so much
Heyyy
what about linking the revit model to 3ds max file? will it have any different results?
Thanks for the great informative video series. What are your thoughts regarding geometry detailing that 3DS Max is great for such as chamfering edges? Is this possible using the Revit FBX model in 3DS Max? Or is there a similar feature in Revit?
Yes it’s possible to an extent. You can add modifiers like the chamfer modifier to FBX linked geometry but it can sometimes be a little finicky depending on how complicated the geometry you’ve linked in is. I’ll sometimes do it to select materials if I think it would make a difference rather than applying it to absolutely everything. Definitely give it a shot and see if you like the result!
Nice thank you
No problem
How to fix dirt and black sweep profile made in revit when you imported in 3dsmax
Sure, by “dirt” do you mean Revit’s topography? If that’s what you mean, then I typically apply a “MeshSmooth” modifier to it and check the option that makes it apply to “Faces” rather than the whole object. It might take a little bit of playing with the available settings but I can generally get an acceptable result as long as the topography isn’t really crazy. Definitely save before trying this as it can sometimes take a bit of muscle for Max to calculate the smoothed mesh. Let me know if you’re having a different problem with the topo. I’m not sure what you mean by the black sweep profile. Let me know a little more info and I’ll try to help out. Thanks!
Import - Link FBX
wow
I m gonna give a comment/suggestion to people who work on larger projects (10 plus story towers) doing FBX export from Revit takes a really long time and you can try exporting DWG and in option selecting Polymesh instead of Solid to have a much faster export time. Since you won't be doing any modeling or editing to the file and all the modeling is done in Revit there's really no benefit to FBX.