Unreal Engine 5 Interior Lighting with Lumen
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- Опубликовано: 11 сен 2024
- In this video we will take a look at Unreal Engine 5 interior lighting and see how Lumen GI and Lumen reflection are working.
We will check the basic settings and use a few tricks to achieve a better result.
Volumetric lights and post processing are great helps to achieve a better looking scene.
You may achieve similar look with different parameter values especially in the height fog settings.
Excellent!!! I`ve been waiting for material/shading tricks turorial
I actually didn't see lots of reaction for that so I decided to delay it a little bit, but don't worry it is in our plan for future videos.
Good job 👍 I'm looking forward for more content from you 😉
Thank you, we have recorded a couple of videos, we will upload them after editing.
Good job
Great work there.
Thanks
i think your best inreal :)))
how good is lumen performance wise compared to baked lightning ? I mean is there a big difference ?
Lumen costs much more performance in real time.
@@InfinityMaskStudio so if I am making a game would you advice still to bake light still and not use lumen ?
@@blacklord3212 it totally depends on what you want to make and the platform you want to make your game for. If you want to make a game for high end PCs then it's ok to use lumen at it's full capacity.
Hello how are you? could you describe to us the code you entered with the value of 8000? It will help me a lot. Thanks brother
Hi, this will allocate more vram to Unreal Engine so more textures can be loaded. r.streaming.poolsize
Soooo. no spot lights? They're not working with Lumen? hmmmm. Not as useful as it seems. We're back to 1994 3d studio lighting rigs I guess.