This is really great. I'm having trouble recreating it, still getting to grips with VVVV. I'm using a circular spread on the X and Z translate, and tried putting a linear spread on the Y, but the quads are being shared between the two spreads. Any clues, or maybe sharing the sketch? Cool channel, thanks a bunch for the inspiration!
tziirkq thx a lot!! try cross(3d) with separate random values for x,y,z -- some dampers, queues and fft-sound-analysis... use transform(3d) on the renderer and manipulate 'pitch', 'yaw' and 'roll'.
Hard
This is really great. I'm having trouble recreating it, still getting to grips with VVVV. I'm using a circular spread on the X and Z translate, and tried putting a linear spread on the Y, but the quads are being shared between the two spreads. Any clues, or maybe sharing the sketch?
Cool channel, thanks a bunch for the inspiration!
tziirkq thx a lot!! try cross(3d) with separate random values for x,y,z -- some dampers, queues and fft-sound-analysis... use transform(3d) on the renderer and manipulate 'pitch', 'yaw' and 'roll'.
+tziirkq similar patch /watch?v=WMDLln-ix_M