@@KMBestInASnapayy don't mean to get your time wasted but maybe find a yugioh player because it is a very different card game and it would be interesting to see someone's opinion
I recommend letting them see a couple of gameplays by the end especially with the cards they evaluated so that they can see it in action. Awesome series!
There's a few reasons behind having the Reveal phase instead of just instantly plopping down both players cards face-up: > It allows for sequencing to matter > It has better clarity for understanding what happened > It creates room for On Reveal effects to disrupt / interact with other cards (see 1st point) > It emphasizes the turn order and opens up space for that stuff to matter Despite expectations about things like On Reveal effects and sequencing, it's actually the visual clarity that is the biggest and most important part but all the other ones contribute to the design space in a big way too.
Regarding Alioth, I think a big part of why he's hated is that he turns a bunch of sequencing decision in turn 6 into coin flips. He isn't necessarily the most broken card, but he takes away some sense of agency. Obviously you can play around it sometimes, or retreat if you're good, but it's unexciting, which in a way goes against the main goal of snap which is letting people do cool things against each other.
Another problem is you never know when you should be playing around Alioth. I’ve played against a random ass Kazar deck that had Alioth as their finisher so I obviously didn’t play around it and lost 8. Additionally playing around Alioth often means you lose to basically everything else, for example if you have a doom and Devil Dinoasur in hand you might think to play doom and go wide to avoid Alioth only to lose to Chavez in another lane that Dino could’ve swung in your favor.
about 16:00 cards have to flip over 1 by 1 because it needs to relay the effect 1 by 1 instead of all at the same time. I'm sure everyone has had cases in a game where you're like "oh i'll play this card and this card, oh wait actually i need to play THIS card first so that my second card affects my 1st card too"
Right off the bat, his thought process on patriot being a beginner card and not being competitive is so true for hearthstone. Beginner boring decks won’t be meta at the end of the game. This is why I love SD, Patriot is still great, if all you play is patriot you can get infinite every season. The game does have power creep, but it’s not as bad as other games like hearthstone where the beginner decks are worthless.
love seeing NHG again! As far as the actual face down cards thing, I think that allows for order of play to be more clear. So you could play lady deathstrike and then a Misty Knight, and it’s clear why the Misty Knight didn't die, for example.
Hell yeah dude! this is one of the most entertaining series for a Marvel SNAP creator (no shade on the others! they're great too). This episode was a blast to watch too, all the guests so far have been phenomenally entertaining. Thanks for continuing this!
16:00 face down for priority. Having or not having priority is such a big mechanic in snap. i guess you could do the game with both cards played face up simultaneously but with the same priority system but it would just be messy. Also most importantly its more entertaining. When you have priority and play the card down and waiting to see if your opponent played shadow king or shang chi or the ahaha i won this with my taskmaster and surprise its a valkyrie from your opponent is more fun. Also card backs. More ways for second dinner to put more collectables in the game.
Don’t forget play order. You see the forge flip before the brood for a reason. If they both just showed up face up at the same time it would be confusing.
also clarity and gamefeel, they could have them not be facedown and revealing, but the order of events would get confusing, and the anticipation of seeing what the opponent played before the card is revealed is important, we need to remember this are not just numbers and text, they are an important part of the experience of playing the game
I think you should give the people slightly more debriefing after each one. Like you explain Zola but don’t explain that the copies also do their on reveal ability which is why he can be great with something like black Panther.
@@KMBestInASnap lol not too long for me. Love watching people guess about the cards and the explanations give them a bit of clarity so I figured it can't hurt to explain the occasional crazy interaction like a snowguard hawk turning off limbo or bear filling a location or something. Not saying go in depth on all but if it helps them figure out why it's good. PS Snowguard is a cool one to have them guess about.
@KMBestInASnap hi KM I found your channel after getting into snap really heavily and I'd like to agree with this nice commenter here because I too like longer videos since the discussions about the game are so engaging :)
total sidenote, i really like how you articulate what snap is doing in terms of the expert's regular card game. its a great way to explain whats going on to both the expert and to people who arent familiar with snap. the combo of your creatures also being spells is fascinating from a design space for snap so articulating that properly is huge. really appreciate that i really love these, i hope theyre getting the views they deserve because they are fascinating
I love the question "What are you thoughts on Marvel Snap or does this make you more interested on Snap?" after you're done reviewing all the cards. Just fun hearing from their persepective after seeing all the cards you showed. Keep asking it!
You absolutely nailed it KM with when you go play other games you get that feeling of "I wish I could snap here." Anytime i've played any head to head sort of turn based pvp ranked game now i'm always just like holy shit SNAP, double my stakes right now... it goes to show how good of a mechanic it is that you subconsciously get that feeling of wishing you had it so often.
dont play this game but because I watch just a lot of TCG content you popped up in my recs, and just want to say this series is super interesting content and good for just understanding higher level analysis in general lmao, also like if snap is the HS of simultaneous games then Infinity Wars Classic is the Magic of them, idk if you would have heard of it, but it's a great game
I am so glad you are creating different formats of videos for this game. The out-of-meta series and this both provide something unique and valuable. They are by far my favorite series any SNAP RUclipsr has done. It is so interesting seeing smart folks work through the process of how they evaluate a card, disregarding popular opinion.
Love this! Listening to my two favorite streamers talk about my two favorite card games was a real treat. Thank you! This video series is also really fun.
I think part of the thing about Alioth that is really hard to evaluate for people new to snap is that turn 6 is often when decks want to put most of their points on the board. Now, this dynamic has changed somewhat in no small part because of the introduction of Alioth, but historically decks have been built to keep most of their points in their hand untill turn 6. This is partially due to the snap mechanic, partially due to the location mechanic, partially due to the dynamic of tech cards like Shang-Chi and Enchantress. You don't want to comit before you know what your opponent has and you don't want your opponent to know what you have. So a lot of people coming in to the game will look at it and say "Well, there's only six turns and it's turn 6 surely you've played most of your points down, right?" and it's like "No, actually I built my deck so the early turns are mostly set up for this big late game power dump". And then Alioth just shuts that down. Edit: Nevermind, you mentioned it right after I finished typing this. Classic commenter's mistake 😅
Listening to how NoHands runs through his thought processes of card assessment it became apparent just how hard it is to determine the rating of a Snap card without a full understanding of the game and all other cards that are available. Lady Deathstrike does seem extremely powerful until you realize how many locations buff cards, or that Armor and Cosmo exist, or how cards can be moved to other locations, or the even the concept of turn priority breaking the stalemate of “simultaneous plays”.
Well they have them be faced down so that those cards aren’t active until they are revealed. A face down card can’t be destroyed, moved, or have its power augmented unless an ability explicitly states so
KM made an interesting point that the snap/doubling mechanic doesn't play that much into card evaluation, but the mechanic does reward cards with surprise value. One reason Zabu or Sera is so strong is it lets you play most of your power at the end, when your opponent has the least information about what you're going to do. A card like Rogue has a higher cube rate than its win rate, because it's not always useful, but when it wins, it wins big.
This series is so incredibly entertaining to watch with the thought processes, subversion, and watching KM just lose his mind on the other end in silence. I really hope that you continue to keep it up. REMINDER for people to like these videos and encourage more of them!
This really is a fantastic series, I tried Hearthstone and Magic but Snap is the first card game I truly got into. So not only seeing great minds analyse this stuff they are unfamiliar with is great, but it helps me learn game theory as well so maybe i can play a different card game if Snap ever went away. Because really that's what Snap has done, make me want to play card games.
This was very fun to watch. I don't know him, but he is clearly very smart. I could see him reaching top of the leaderboard with a few months of playing.
Honestly, I like though process of this one the most, because while others did good and had some good thoughts, they tried to not fall for potential tricks of the question "is this good?", while here we get some real in depth thoughts in what card really does and how game should be built around that with who would use it.
It would be interesting if you got them to play through the beginning of the tutorial after they look at these cards and try to evaluate them. Also, might want to clarify something for them that power creep doesn't really happen in SNAP in the same way as other CCGs. This seems like a really cool running video idea. Like seeing people from outside SNAP try to take a peek under the hood and see if they can figure out the mechanics.
Love the series! One note, it would probably help to have a standardized intro and explanation of the core game pieces (I.e. location types and board layout) - like an extension of the vanilla cards set. Visualizing it probably helps a tonne and allows you to more gently introduce location variance into the conversation before testing your guests on it :)
yeah this is a good idea. they're all pretty ad-hoc now because a) thats kinda just who i am and b) the series was originally just a one-off thing that people really liked so now im just flying into it blind ;)
I say that Alioth is more hated than Loki, but its an interesting situation because they escale with skill in opposite ways where Loki is better the better you are and Alioth is worse the better the opponent is which means the majority of the player base is hurt by Alioth more than by Loki
The assessment of Destroyer by NoHands surprised me. Particularly in the sense that Hearthstone has a TON of “Deathrattle” cards that do something when they die. I thought for sure he would ponder that concept happening in Snap and this guy being a major factor in performing that task. What I also realized… is that Snap has very few cards (Nimrod) that benefit from being destroyed. We need more of those!
Love the Zola evaluation. Used him in my destroy deck that I hit infinite with because of his ability to get into unreachable places when the lockdown decks snap since the expected play was always Taskmaster/Deadpool
I've been playing Snap for about 5-6 months now (I started the game in the Daken season going into Loki) and I have been binging these "Player from other card game guesses the strength of Snap cards" videos since today. There are so many things you have explained to them that I didn't know that will help me a bit in the future. As much as these are for entertainment I will say you have some education in there as well. For example I didn't know cubes automatically doubled on turn 6. I never realized, I genuinely thought it was just snap, snap, snap up to 8. There are times where both players have snapped and on turn 5 I'm trying to snap to get it to 8 cubes not realizing it automatically doubles on turn 6 and it's not a player controlled thing. Don't know how I haven't noticed that until now
Again, love this series. It's a little more obvious with shooters but in general. Smart / good players are just good. Game sense translates well. Please do more
The big reason for having cards face down and then flip is so that you can order the effects and you get to see them play out in a way that makes sense, I would think
I love this series cuz you can always see the gears turning in their heads, and I love listening to the justifications of their rankings even if it’s 100% off base
Just for the record you said task master was not one of the cards that got nerfed but it was because before the card didn't have to be in play to gain the stats. It was mainly a nerf for the venom combo but still affected shuri decks.
Although a lot of people seem to want the guests to have some kind of idea of what’s happening I think if any gameplay is to be shown it definitely should be after evaluation because having to watch them imagine how a game works is very interesting and creates a lot of situations where they had the right idea but the missing context subverts their expectations!
I think the reason why cards flip is to have a visual aid for which cards are played in which order. I think it would be confusing or hard to follow otherwise
I feel like it would be interesting to hear a blind analysis of loki but if they had the context of devil dinosaur being in the game. They'd understand more about mechanics which alter handsize and I wonder how they'd value the stats on the board vs discounted stats in hand
Can you explain the turns a little more and priority for future videos. These are fun but that might be worth knowing for new players guessing power levels. Both players play their turn then hit end turn. Priority determines who flips first then effects happen. That and let them know about the poker aspect of betting on board state.
Brood might be an interesting card to evaluate with limited context. Without knowing just how many things synergies with it, I’d imagine it would be blind rated lowly for its commitment factor alone.
Personally I don't mind 1-2 hour videos (yes, such people still exist 😅). I feel like videos like these are meant to be long, it's where the format shines so the idea of trying or showcasing a game with the cards/decks discussed seems natural. Also, would be cool to hear if this made them want to try snap in the future
The shuri disrespect in the taskmaster explanation! Shuri Sauron is sneakily one of the best decks in the game (even currently) based on win percentages, and has been for months. No one plays it because it's probably the most boring deck in the game, and it would get much worse if it got popular enough to get teched against. But at the moment, especially with its very easy snap and retreat conditions, the deck is a cube stealer and the one of the easiest ways to grind to infinite
I will comment this on every video. Add a rating system to see just how good or bad they think it is. Like all the base cards like hulk get a 4 of 10 or 3 of 10. Then let them rate the cards with a tangible number to show how good or bad they rate it
You mention around 15:50 that you don't know why there's a face down phase. It's critical in the game that your effects can't remove the space my cards have reserved. Otherwise debris et al could clog up a location I just paid energy to play stuff at.
16:06 My thoughts on why cards are staged face down over just played one at a time is because location capacity is a very important part of certain actions.
I think it's pretty critical to have cards staged face down to clearly show/communicate the interactions that impact the game due to card order and priority. Invisible Woman and certain locations like Lemuria rely on cards remaining face down (but on a location). Alioth, Spider Man, Polaris, Juggernaut, Aero are some cards that can impact when/where cards are revealed and altering their impact. Card order needs to be clear too for on reveal effects that affect cards in play vs not yet revealed.
I've always thought it's so that cards could interact with "played" cards that haven't been revealed yet. Starlord and Gamora type effects, and stuff like juggernaut and alioth. Interacting with cards before they get to have their effect
I think it would be far better if you showed them maybe a short video before starting the video where you show the basic mechanics so they can have an understanding on what theyre looking at. I have a feeling here they were completely unaware of stuff like having 4 spaces the randomness of locations, the idea of what power actually means etc. Could literally just be a game where you just play textless cards and other very basic cards just to have a visual understanding on how this game plays. Might be less interesting tho not sure? Its just snap is incredibly different and therefore could easily be mixed up
"There are some really broken cards on here don't worry... This is Loki"
the timing on his question
i feel like i played that off perfectly
I busted out laughing there
@@KMBestInASnapayy don't mean to get your time wasted but maybe find a yugioh player because it is a very different card game and it would be interesting to see someone's opinion
I was laughing so hard when I heard that
I recommend letting them see a couple of gameplays by the end especially with the cards they evaluated so that they can see it in action. Awesome series!
good idea
Highly recommend 👍 at least if they have little to no knowledge of the actual game.
Lol. The smash cut from:
"Don't worry, there are broken cards on here" to "... So this is Loki!" made me laugh
it wasnt even a cut lol i just snuck it in there
There's a few reasons behind having the Reveal phase instead of just instantly plopping down both players cards face-up:
> It allows for sequencing to matter
> It has better clarity for understanding what happened
> It creates room for On Reveal effects to disrupt / interact with other cards (see 1st point)
> It emphasizes the turn order and opens up space for that stuff to matter
Despite expectations about things like On Reveal effects and sequencing, it's actually the visual clarity that is the biggest and most important part but all the other ones contribute to the design space in a big way too.
Regarding Alioth, I think a big part of why he's hated is that he turns a bunch of sequencing decision in turn 6 into coin flips. He isn't necessarily the most broken card, but he takes away some sense of agency. Obviously you can play around it sometimes, or retreat if you're good, but it's unexciting, which in a way goes against the main goal of snap which is letting people do cool things against each other.
Another problem is you never know when you should be playing around Alioth. I’ve played against a random ass Kazar deck that had Alioth as their finisher so I obviously didn’t play around it and lost 8. Additionally playing around Alioth often means you lose to basically everything else, for example if you have a doom and Devil Dinoasur in hand you might think to play doom and go wide to avoid Alioth only to lose to Chavez in another lane that Dino could’ve swung in your favor.
haha most of the time when i see lockdown deck i just retreat cuz they are not fun to play with it's a winning deck but not an exciting deck haha
about 16:00 cards have to flip over 1 by 1 because it needs to relay the effect 1 by 1 instead of all at the same time. I'm sure everyone has had cases in a game where you're like "oh i'll play this card and this card, oh wait actually i need to play THIS card first so that my second card affects my 1st card too"
yeah, also priority would be kinda weird if everything revealed at the same time
Right off the bat, his thought process on patriot being a beginner card and not being competitive is so true for hearthstone. Beginner boring decks won’t be meta at the end of the game.
This is why I love SD, Patriot is still great, if all you play is patriot you can get infinite every season. The game does have power creep, but it’s not as bad as other games like hearthstone where the beginner decks are worthless.
Patriot is pool 3, and I didn’t get him until really late.
Patriot is series 3 and requires several other series 3 cards. I think the best example of “beginner deck still good in end game” is Spectrum.
@@hugeheadliang I'd argue Spectrum is better in endgame than early game.
@@hugeheadliangI won’t classify spectrum as good😂
@@Derek0789 Spectrum was up there in win % even before Ms. Marvel, it's extremely telegraphed but not bad
love seeing NHG again! As far as the actual face down cards thing, I think that allows for order of play to be more clear. So you could play lady deathstrike and then a Misty Knight, and it’s clear why the Misty Knight didn't die, for example.
i’ve never seen NHG but his analysis of the cards with regards to game theory and expected value seem spot on
Hell yeah dude! this is one of the most entertaining series for a Marvel SNAP creator (no shade on the others! they're great too). This episode was a blast to watch too, all the guests so far have been phenomenally entertaining. Thanks for continuing this!
16:00 face down for priority. Having or not having priority is such a big mechanic in snap. i guess you could do the game with both cards played face up simultaneously but with the same priority system but it would just be messy. Also most importantly its more entertaining. When you have priority and play the card down and waiting to see if your opponent played shadow king or shang chi or the ahaha i won this with my taskmaster and surprise its a valkyrie from your opponent is more fun. Also card backs. More ways for second dinner to put more collectables in the game.
Don’t forget play order. You see the forge flip before the brood for a reason. If they both just showed up face up at the same time it would be confusing.
also clarity and gamefeel, they could have them not be facedown and revealing, but the order of events would get confusing, and the anticipation of seeing what the opponent played before the card is revealed is important, we need to remember this are not just numbers and text, they are an important part of the experience of playing the game
I think you should give the people slightly more debriefing after each one. Like you explain Zola but don’t explain that the copies also do their on reveal ability which is why he can be great with something like black Panther.
MORE!? These videos are already long as hell! I thought I did too much of it in this one!
@@KMBestInASnap lol not too long for me. Love watching people guess about the cards and the explanations give them a bit of clarity so I figured it can't hurt to explain the occasional crazy interaction like a snowguard hawk turning off limbo or bear filling a location or something. Not saying go in depth on all but if it helps them figure out why it's good.
PS Snowguard is a cool one to have them guess about.
@KMBestInASnap hi KM I found your channel after getting into snap really heavily and I'd like to agree with this nice commenter here because I too like longer videos since the discussions about the game are so engaging :)
@@KMBestInASnapI don't usually watch YT content beyond 30mins but I can watch this for hrs for sure
@@KMBestInASnapbrother... you could upload 10hr of this. for real.
Nohandsgamer was not the colab I was expecting. I used to watch his streams he is a card game genius.
he's so smart. i checked my followage in his stream a few days ago and its almost four years
I bet he is a genius at most everything else too...he talks like my brain thinks shit through lol...loving this video KM
Cards getting played face down is to show off the card backs that you would never get to see otherwise lol
And it adds tension as well. Especially on turn 6
Love this series (for lack of a better term), definitely keep them coming
total sidenote, i really like how you articulate what snap is doing in terms of the expert's regular card game. its a great way to explain whats going on to both the expert and to people who arent familiar with snap. the combo of your creatures also being spells is fascinating from a design space for snap so articulating that properly is huge. really appreciate that
i really love these, i hope theyre getting the views they deserve because they are fascinating
I love the question "What are you thoughts on Marvel Snap or does this make you more interested on Snap?" after you're done reviewing all the cards. Just fun hearing from their persepective after seeing all the cards you showed. Keep asking it!
You absolutely nailed it KM with when you go play other games you get that feeling of "I wish I could snap here." Anytime i've played any head to head sort of turn based pvp ranked game now i'm always just like holy shit SNAP, double my stakes right now... it goes to show how good of a mechanic it is that you subconsciously get that feeling of wishing you had it so often.
There's a third way to use the hood, sending him over to the opponent with either viper or annihilus
Used to watch a lot of NHG's content when I played HS regularly, so thrilled to see him on this series!
Maybe if you do this again you could have them make and play a deck after they finish rating cards.
Perhaps their favourite card and build a deck around it
After every episode i just wonder how much i'd like to see this guys actually playing marvel snap
dont play this game but because I watch just a lot of TCG content you popped up in my recs, and just want to say this series is super interesting content and good for just understanding higher level analysis in general lmao, also like if snap is the HS of simultaneous games then Infinity Wars Classic is the Magic of them, idk if you would have heard of it, but it's a great game
I like how you only used the default variants to not give away the power level with the bling.
I am so glad you are creating different formats of videos for this game. The out-of-meta series and this both provide something unique and valuable. They are by far my favorite series any SNAP RUclipsr has done.
It is so interesting seeing smart folks work through the process of how they evaluate a card, disregarding popular opinion.
Love this! Listening to my two favorite streamers talk about my two favorite card games was a real treat. Thank you! This video series is also really fun.
I think part of the thing about Alioth that is really hard to evaluate for people new to snap is that turn 6 is often when decks want to put most of their points on the board. Now, this dynamic has changed somewhat in no small part because of the introduction of Alioth, but historically decks have been built to keep most of their points in their hand untill turn 6. This is partially due to the snap mechanic, partially due to the location mechanic, partially due to the dynamic of tech cards like Shang-Chi and Enchantress. You don't want to comit before you know what your opponent has and you don't want your opponent to know what you have. So a lot of people coming in to the game will look at it and say "Well, there's only six turns and it's turn 6 surely you've played most of your points down, right?" and it's like "No, actually I built my deck so the early turns are mostly set up for this big late game power dump". And then Alioth just shuts that down.
Edit: Nevermind, you mentioned it right after I finished typing this. Classic commenter's mistake 😅
Listening to how NoHands runs through his thought processes of card assessment it became apparent just how hard it is to determine the rating of a Snap card without a full understanding of the game and all other cards that are available.
Lady Deathstrike does seem extremely powerful until you realize how many locations buff cards, or that Armor and Cosmo exist, or how cards can be moved to other locations, or the even the concept of turn priority breaking the stalemate of “simultaneous plays”.
Well they have them be faced down so that those cards aren’t active until they are revealed. A face down card can’t be destroyed, moved, or have its power augmented unless an ability explicitly states so
I loved NoHands decks breakdown when I played Hearthstone, really glad to see him here!
"There are 2 types of abilities: ongoing and on reveal." Oh, and all the ones that are neither of those...
this is actually a really cool concept. I might try this with my friends who have never played.
KM made an interesting point that the snap/doubling mechanic doesn't play that much into card evaluation, but the mechanic does reward cards with surprise value.
One reason Zabu or Sera is so strong is it lets you play most of your power at the end, when your opponent has the least information about what you're going to do.
A card like Rogue has a higher cube rate than its win rate, because it's not always useful, but when it wins, it wins big.
I mean, pulling off a "hazmat combo" can definitely win you most games if the opponent doesn't have Luke.
What a series this is! Hearing the gears in other minds is very interesting.
This series is so incredibly entertaining to watch with the thought processes, subversion, and watching KM just lose his mind on the other end in silence. I really hope that you continue to keep it up. REMINDER for people to like these videos and encourage more of them!
This really is a fantastic series, I tried Hearthstone and Magic but Snap is the first card game I truly got into. So not only seeing great minds analyse this stuff they are unfamiliar with is great, but it helps me learn game theory as well so maybe i can play a different card game if Snap ever went away. Because really that's what Snap has done, make me want to play card games.
This was very fun to watch. I don't know him, but he is clearly very smart. I could see him reaching top of the leaderboard with a few months of playing.
Honestly, I like though process of this one the most, because while others did good and had some good thoughts, they tried to not fall for potential tricks of the question "is this good?", while here we get some real in depth thoughts in what card really does and how game should be built around that with who would use it.
It would be interesting if you got them to play through the beginning of the tutorial after they look at these cards and try to evaluate them. Also, might want to clarify something for them that power creep doesn't really happen in SNAP in the same way as other CCGs. This seems like a really cool running video idea. Like seeing people from outside SNAP try to take a peek under the hood and see if they can figure out the mechanics.
Love the series! One note, it would probably help to have a standardized intro and explanation of the core game pieces (I.e. location types and board layout) - like an extension of the vanilla cards set. Visualizing it probably helps a tonne and allows you to more gently introduce location variance into the conversation before testing your guests on it :)
yeah this is a good idea. they're all pretty ad-hoc now because a) thats kinda just who i am and b) the series was originally just a one-off thing that people really liked so now im just flying into it blind ;)
I say that Alioth is more hated than Loki, but its an interesting situation because they escale with skill in opposite ways where Loki is better the better you are and Alioth is worse the better the opponent is which means the majority of the player base is hurt by Alioth more than by Loki
The assessment of Destroyer by NoHands surprised me.
Particularly in the sense that Hearthstone has a TON of “Deathrattle” cards that do something when they die. I thought for sure he would ponder that concept happening in Snap and this guy being a major factor in performing that task.
What I also realized… is that Snap has very few cards (Nimrod) that benefit from being destroyed. We need more of those!
Yeah, Bucky with Destroyer used to be a thing in beta but not so much now.
Making me realize Loki is basically Thief Rogue from all the times that was broken. Like it’s basically Secret Passage and Evocation from Barrens meta
YES! i was hoping for another of these videos, really enjoyed the previous two.
Love the Zola evaluation. Used him in my destroy deck that I hit infinite with because of his ability to get into unreachable places when the lockdown decks snap since the expected play was always Taskmaster/Deadpool
I legit didnt even realize the hour+ went by, I really enjoy listening to the takes and reasoning here.
Maybe show a screenshot of game showing 3 locations and winning 2/3 locations when explaining the game to the guest
ok so i kinda feel like its funnier if they just have no idea
I've been playing Snap for about 5-6 months now (I started the game in the Daken season going into Loki) and I have been binging these "Player from other card game guesses the strength of Snap cards" videos since today.
There are so many things you have explained to them that I didn't know that will help me a bit in the future. As much as these are for entertainment I will say you have some education in there as well.
For example I didn't know cubes automatically doubled on turn 6. I never realized, I genuinely thought it was just snap, snap, snap up to 8. There are times where both players have snapped and on turn 5 I'm trying to snap to get it to 8 cubes not realizing it automatically doubles on turn 6 and it's not a player controlled thing. Don't know how I haven't noticed that until now
Again, love this series.
It's a little more obvious with shooters but in general. Smart / good players are just good. Game sense translates well.
Please do more
The big reason for having cards face down and then flip is so that you can order the effects and you get to see them play out in a way that makes sense, I would think
I love this series cuz you can always see the gears turning in their heads, and I love listening to the justifications of their rankings even if it’s 100% off base
This is super interesting, I was hooked the whole video, that dude seems very smart
My favorite series
The part were you said "they don't know, that I know, that they know". The "messers become the messeses". Just reminded me of friends 😂😂😂
Just for the record you said task master was not one of the cards that got nerfed but it was because before the card didn't have to be in play to gain the stats. It was mainly a nerf for the venom combo but still affected shuri decks.
I somehow make it to the end of all these videos and get caught off guard by the “this is the last card”.
Like… how has it been an hour
The point of face-down cards is Goblins and Debris and Alioth and things like that, not just cosmetic.
also for card like Invisible Woman and Location like Dark Dimension
he did better than the other guests. it's scary how his brain works.
Although a lot of people seem to want the guests to have some kind of idea of what’s happening I think if any gameplay is to be shown it definitely should be after evaluation because having to watch them imagine how a game works is very interesting and creates a lot of situations where they had the right idea but the missing context subverts their expectations!
Keep. Making. These. Videos. Forever. Sooooo interesting to watch!
38:30 bro is RIPPED
Yay another episode of my fav Snap series
I think the reason why cards flip is to have a visual aid for which cards are played in which order. I think it would be confusing or hard to follow otherwise
Besides the constant praising on his guesses, great series! Love to see them coming!
why do you want me to be mean lol
Oh man, no hands is such a legend, very cool to have him on
Yoo NoHands is a pure G - i stopped HS to play Marvel Snap and this gives me nostalgia
Would love to see CGB on here haha. Loved him back when I played Magic.
I bet CGB would love Prof X into Alioth.
They also absolutely called it priority both awhile ago and recently
I love watching these so much. I can't place my finger on why, but I enjoy them a lot :D
Wow I LOVE Nohands, I clicked right away when I saw that ..!
Would be great if you add card combinations (like Hazmat + Luke Cage) or just any deck archetype and let them guess how good they are/were
I feel like it would be interesting to hear a blind analysis of loki but if they had the context of devil dinosaur being in the game. They'd understand more about mechanics which alter handsize and I wonder how they'd value the stats on the board vs discounted stats in hand
Can you explain the turns a little more and priority for future videos. These are fun but that might be worth knowing for new players guessing power levels. Both players play their turn then hit end turn. Priority determines who flips first then effects happen. That and let them know about the poker aspect of betting on board state.
keep this series going!
Brood might be an interesting card to evaluate with limited context. Without knowing just how many things synergies with it, I’d imagine it would be blind rated lowly for its commitment factor alone.
It was covered by one of the magic players in one of the previous videos.
Arnim Zola analysis is incredible
Personally I don't mind 1-2 hour videos (yes, such people still exist 😅). I feel like videos like these are meant to be long, it's where the format shines so the idea of trying or showcasing a game with the cards/decks discussed seems natural. Also, would be cool to hear if this made them want to try snap in the future
The shuri disrespect in the taskmaster explanation!
Shuri Sauron is sneakily one of the best decks in the game (even currently) based on win percentages, and has been for months. No one plays it because it's probably the most boring deck in the game, and it would get much worse if it got popular enough to get teched against. But at the moment, especially with its very easy snap and retreat conditions, the deck is a cube stealer and the one of the easiest ways to grind to infinite
another amazing vid 👍👍, i like how everyone tells you: "when i will see a broken card" jajajaja😁😁
This is a fascinating series
I will instantly click on every one of these videos every time I see one in my feed
"pretty cautious about adding removal" you say, in a post alioth world. Though I guess to be fair alioth is more like a counterspell.
"...I don't know what the point is." A natural existentialist.
...also I don't know the point either. 🤷♂️
I really like these videos, keep them coming
The cards start face down so players don't get confused by the interaction order...
It blows my mind that there are pro hearthstone players that never played snap by now.
This contents probably not for me but I would’ve loved to see no hands make a deck and pilot it.
Easy way to fix Loki is to make him a 3/5 again same effect without the negative 1 cost to you, balanced easy, and/or make collector a 2/0 again
Lady Deathstrike is theorically a really good counter to luke cage.
LDS was legit playable in Mobius/Elsa meta. Great for clearing out a lot of power.
In general to ongoing decks in general as well as they're usually lower power. Really messes up cerebro decks.
Zola gang rise up.
I will comment this on every video. Add a rating system to see just how good or bad they think it is. Like all the base cards like hulk get a 4 of 10 or 3 of 10. Then let them rate the cards with a tangible number to show how good or bad they rate it
You mention around 15:50 that you don't know why there's a face down phase. It's critical in the game that your effects can't remove the space my cards have reserved. Otherwise debris et al could clog up a location I just paid energy to play stuff at.
16:06 My thoughts on why cards are staged face down over just played one at a time is because location capacity is a very important part of certain actions.
ahhhhhh maybe
I think it's pretty critical to have cards staged face down to clearly show/communicate the interactions that impact the game due to card order and priority. Invisible Woman and certain locations like Lemuria rely on cards remaining face down (but on a location). Alioth, Spider Man, Polaris, Juggernaut, Aero are some cards that can impact when/where cards are revealed and altering their impact. Card order needs to be clear too for on reveal effects that affect cards in play vs not yet revealed.
I've always thought it's so that cards could interact with "played" cards that haven't been revealed yet. Starlord and Gamora type effects, and stuff like juggernaut and alioth. Interacting with cards before they get to have their effect
My favorite kind of video
28:15 "it might be too predictable" how do they do it. I get theory crafting but that sorta stuff is what seperates a good player and a pro
I think it would be far better if you showed them maybe a short video before starting the video where you show the basic mechanics so they can have an understanding on what theyre looking at. I have a feeling here they were completely unaware of stuff like having 4 spaces the randomness of locations, the idea of what power actually means etc.
Could literally just be a game where you just play textless cards and other very basic cards just to have a visual understanding on how this game plays. Might be less interesting tho not sure? Its just snap is incredibly different and therefore could easily be mixed up
I think cards are played face down to make play order clear.
Watching because im a huge fan of nohands
Not a lot of removal but to say no things don't die is absurd lol
Big fan of this series