Home of Wargamers 2024 - Armored Brigade II

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  • Опубликовано: 17 ноя 2024

Комментарии • 74

  • @ozER3
    @ozER3 Месяц назад +62

    friendship ended with WARNO, now AB2 is my bestfriend.

    • @Baurechtsaktivist
      @Baurechtsaktivist Месяц назад +4

      I'm sure warno understands

    • @sinner76028
      @sinner76028 Месяц назад +7

      Don’t forget the excellent Regiments

    • @aplaceinthesky82
      @aplaceinthesky82 Месяц назад +1

      I don't like warno so much

    • @crispy3AD
      @crispy3AD Месяц назад

      @@aplaceinthesky82 you probably suck

    • @Phvpark
      @Phvpark Месяц назад +5

      nah, WARNO still excelent for a quick relaxed bite, i would say my friendship ended with Combat Mission Cold War

  • @Atrahasis7
    @Atrahasis7 Месяц назад +12

    It looks beautiful. I think this is it, the game to really come back to close combat tactical pace of gameplay.

  • @richie5um
    @richie5um Месяц назад +19

    Enjoyed AB 1, but really looking forward to AB 2

    • @isaacrhodes4617
      @isaacrhodes4617 Месяц назад

      Still a noob to this genre. Is this game more approachable to beginners than Warno or wargame?

    • @richie5um
      @richie5um Месяц назад +2

      @@isaacrhodes4617 AB is probably a bit harder, but mostly because it is a different kind of game. It is much slower and much more thoughtful - Warno/Wargame are great games, but they a very much click-fests, and everything is frantic and a rush (at least, that’s how I play :)).

    • @isaacrhodes4617
      @isaacrhodes4617 Месяц назад +1

      @@richie5um Thank you!

  • @77Arcturus
    @77Arcturus Месяц назад +14

    A most devastating military work of precision game design for a new age of ultra violent magnificently heroic wargaming.
    Thank you for making it so and much success to all ☕

  • @jcal9151
    @jcal9151 Месяц назад +8

    This game and sea power coming out in November. Is this a miracle?

  • @Parsecter
    @Parsecter 7 дней назад +1

    Great, first AB was great, spent a lot time there. But 2d and simple order delay system were disadvantages. But now it looks like fixed so I can't wait AB 2 for now!

  • @mazikainen
    @mazikainen Месяц назад +3

    The camera controls and zooming looks pretty smooth. I love Combat Mission but sometimes it feels more like a battle against the camera and user interface than the enemy.

  • @vinnart
    @vinnart Месяц назад +9

    As a long time Combat Mission player I look forward to seeing how similar or different it plays. The graphics look similar to CM2.

    • @nikolasandic66
      @nikolasandic66 Месяц назад +17

      I think many people make the mistake of expecting AB to be a clone of CM, although there is some overlap. However, there are fundamental differences that require different approaches when playing one or the other.

    • @markcorrigan3930
      @markcorrigan3930 Месяц назад +2

      you can play AB 1 right now

    • @AtlasAct01
      @AtlasAct01 10 дней назад

      Where have you seen images of CM2???

    • @Parsecter
      @Parsecter 7 дней назад +1

      CM and AB plays differently but they definitely very close each other in a main ideas deep combat simulator

  • @gaminghell132
    @gaminghell132 Месяц назад +7

    I cant wait to play

  • @Mechanized85
    @Mechanized85 Месяц назад +1

    Now, we had Sea power but seem to be Armored Brigade are coming soon, man I like to see it and taste it.

  • @bruceross4303
    @bruceross4303 Месяц назад +1

    I SO hope someone makes a WW2 mod like the one in AB1. Regardless, this is a day 1 purchase for me. Looks amazing

  • @adavis5926
    @adavis5926 Месяц назад +1

    Thanks for the video. I loved AB I and I'm really excited AB II is coming out soon.

  • @JcDent
    @JcDent Месяц назад +1

    Love everything I'm hearing here. Multiplayer is gonna be wild (in how I'll be able to show other people how bad I am)

  • @davis06
    @davis06 Месяц назад +3

    i am so excited! take my money!!!!

  • @badwolf66
    @badwolf66 Месяц назад +4

    This looks much better than Combat Mission: Cold War

  • @martyn1185
    @martyn1185 Месяц назад +1

    I will amit when i first saw fhe screen shots for this game i thought hmmm looks a little rough but after seeing this gameplay i cant wait for the sequel, put so many hours into the first game hoping to do the same with this one

  • @alex_panzers
    @alex_panzers Месяц назад +2

    Amazing!

  • @patriotwargamer8812
    @patriotwargamer8812 Месяц назад +1

    Cannot wait for this!!!

  • @aldogo95
    @aldogo95 Месяц назад +1

    Dudeeee this is gonna be biiig

  • @chrisdude2675
    @chrisdude2675 Месяц назад +1

    Damn this looks so amazing.

  • @MekStark1980
    @MekStark1980 Месяц назад +1

    Very excited!

  • @vereferreus5262
    @vereferreus5262 Месяц назад +1

    How will the map selection be done in the new version? Would love to see a bigger main map.m (not just Central Europe)

    • @nikolasandic66
      @nikolasandic66 Месяц назад

      Pretty much the same as in the original. There are new areas though.

  • @John-ql5zj
    @John-ql5zj Месяц назад +3

    Day 1 buy for me

  • @rickdeckard7549
    @rickdeckard7549 Месяц назад +1

    Did he say a 60x60K master to grab battle maps from....I think old CM1 missed the boat with the CM Campaigns misfire (tech just wasn't there back then)...IF they go to a multiplayer, they should try and overlay, that 60x60 master as a "campaign element" and see if they can make a go at that aspect again. Long time CM players may remember the old 'dozens of player per side" with umpired oversight of the OG campaigns that resulted in months long games....they were great but required a lot of admin on the backside while still getting the tactical battles done....IIRC, OPNEM (which was a nonstarter unfortunately) was the last attempt to automate some of the umpiring and battle generation tasks...of course this is all Grognard stuff and very niche (and these guys need to publish a profitable game) but there would probably be a hardcore number of players of all of this genre, be it CM or Command or any other that would likely engage (if it worked) for some time. It could also find some traction with the Fight Club folks who could expand their activities to include larger scale tactical and/or divisional/corp level actions....food for thought

  • @playonandroid9977
    @playonandroid9977 Месяц назад +3

    is there any hope for a real time multiplayer ?

    • @leguman5289
      @leguman5289 Месяц назад +2

      He said that they are working on it and that they have found a way to implement it, so i think we can hope so

  • @Spider-Too-Too
    @Spider-Too-Too Месяц назад +4

    i wish there were more smaller scale battle for new players to ease into the game

    • @michaelsavard6157
      @michaelsavard6157 Месяц назад +3

      you can do tiny battles if you want, he said in the video you can make maps as small as 2km by 2km

    • @michaelsavard6157
      @michaelsavard6157 Месяц назад

      pretty sure you could do 1 squad vs 1 squad if you wanted

  • @freshfresh5205
    @freshfresh5205 Месяц назад

    By multiplayer turn based do you mean WEGO? Also do you plan coop or just 1v1 pvp. Cmx2’s greatest fsilure imho was lack of the ability to coop with friends.
    I own ab1 and have barely touched it both because of the terrain problem and the lack of a multiplayer function to socialise with.

  • @bwort007
    @bwort007 Месяц назад +1

    Look awesome

  • @XiBMCiX
    @XiBMCiX Месяц назад

    My troops need ammo 👍🏽

  • @stonekar
    @stonekar Месяц назад +1

    not sure if he mentions it in the video, but will there be multiplayer in AB2??

    • @steoderfragt1821
      @steoderfragt1821 Месяц назад

      They are looking into it after one year of further development, but it will most likely be turn based, because the AB engine has certain limits.

    • @Mechanized85
      @Mechanized85 Месяц назад

      I hope they will, not ended up same as AB1.

  • @REMMc-jx7vc
    @REMMc-jx7vc Месяц назад +1

    Can it be played COOP? vs the AI ? Looks great.

  • @vonscheer5850
    @vonscheer5850 Месяц назад +2

    Gameplay core looks the same, sadly. I think the main problem is that the game does not really knows how it should be played. You need to micromanage mechanized infantry at the squad level to make them somewhat effective (because of the notorious issues with orders for mechanized infantry), but you have an order delay that makes micromanaging impossible. So as a result, you really do not know what you are playing - RTS or wargame? Atleast they added order of battle and organizational structure for units, this is the step in right direction.

    • @kulik242
      @kulik242 Месяц назад +2

      I agree. The delay makes sense when moving around formations. But there are plentiful situations where player needs also supplement vehicle commander or a squad leader, such as quick reverse out of dangerous situation where the delay makes no sense.

    • @markec8227
      @markec8227 Месяц назад +1

      Great game, but I absolutely agree, it is frustrating that while there is an option for reverse escape or retrograde operation, it cannot be executed instantly due to the command delay, which really doesn't make sense. Not only does it feel frustrating, but it's also unrealistic because if an APC, especially a reconnaissance vehicle, encounters an overwhelming tank, it would logically try to autonomously avoid contact without waiting for an authorized retreat. You can change or reduce the command delay in the database editor, but then it becomes unrealistic for formations. One potential solution could be to implement something where a unit could execute a single command immediately without a command delay for each individual unit, and then receive a command delay afterward, to prevent exploiting more than one command execution without a delay. For formations, the command delay would remain. This would need to be limited to, let's say, 100 meters preventing someone from exploiting this for kilometers without delay. It would simulate autonomous behavior and decisions made by a squad leader or vehicle commander, where the player would have to step in. In any case, it would need to be tested...

  • @conner4547
    @conner4547 Месяц назад +1

    Holy fuckin Kino

  • @yebut12
    @yebut12 Месяц назад +1

    Steam release? Bonus steam key for owner of matrix release?

  • @kentnilsson465
    @kentnilsson465 Месяц назад +1

    I played AB1 but as a former officer I had to main complaits.
    1/ Infantry was very bad implemented, while IRL they are very hard for armour to spot and attack
    2/ If an enemy unit entered a hex, every unit that could fire into that hex fired so you had like 20 ATGW fired leading to ammo problems immediately. Of course you could limit this but that led to micro management in absurdum rendering the game unplayable(for me at least)
    The possibility to expand the database was also very, if not impossible, to edit/add to

    • @kulik242
      @kulik242 Месяц назад

      These are the reasons that wouldn't let me enjoy AB1. ...and the fact that you have an order delay for really small maneveurs for single units, like backing off couple of meters out of harms way.

  • @rinopalumbo7192
    @rinopalumbo7192 Месяц назад

    Is planned add italian language?

  • @Hansiwansi
    @Hansiwansi Месяц назад +1

    Will germany be a playable faction?

    • @Hansiwansi
      @Hansiwansi Месяц назад +2

      okay answer came closer to the end of the video-

  • @spawncaptain
    @spawncaptain Месяц назад +2

    It's over for Combat Mission.

    • @vonscheer5850
      @vonscheer5850 Месяц назад

      When they don't change the core gameplay it's not. And it seems like the every frustrating detail of the first game is still in the second. Managing mechanized infantry is impossible, order delay is clunky and further adds to the problem

    • @nikolasandic66
      @nikolasandic66 Месяц назад +3

      ​@@vonscheer5850 how do you know that if you haven't tried the game and the new features made specifically for it?

    • @Mechanized85
      @Mechanized85 Месяц назад +1

      Get Honestly, nobody will even use Armored Brigade and Combat Mission to make comparisons. Yep, I did play CM while did play AB by sometimes, although CM series I played most, it’s still not worth comparing them, as each game has its own unique qualities, except for someone like to do comparison, otherwise what is point for it for sake of comparison?

    • @alarminglyfastmovingskelet7289
      @alarminglyfastmovingskelet7289 Месяц назад +1

      Why are people incapable of seeing the merit of games without denigrating others?
      The two games can coexist, believe it or not. You can put away your pitchfork.