This Technique Changed 3D Animation | Inverse Kinematics

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  • Опубликовано: 16 ноя 2024

Комментарии • 9

  • @faharichesimet4344
    @faharichesimet4344 2 месяца назад +4

    That is some amazing history on IK in 3D animation 👏

  • @DeepuVS
    @DeepuVS 2 месяца назад +1

    Great video!❤️

  • @fingfufar9878
    @fingfufar9878 Месяц назад +1

    Yoo fron when does Ryu have a mustache? I didn't play Street Fighter in years

  • @victoryb.5437
    @victoryb.5437 Месяц назад

    I disagree with the other comment. As someone new to animation who was just recommnmended this video, I appreciate the background and details given 🙂 Maybe a middle ground would be creating timestamps so people will have the option to easily jump ahead.

  • @maleeshamevan
    @maleeshamevan 2 месяца назад +1

    make a video bout rigid body physics

  • @JunScunthorpe
    @JunScunthorpe 2 месяца назад +6

    Remember that your audience is not the general population, but artists themselves. While a brief overview is helpful for beginners, we don't need 3 minutes explaining what IK is and then another minute for an ad before the video even starts

    • @Enderblade18
      @Enderblade18 2 месяца назад

      This. I like the topics being presented, not the delivery.

    • @Sherif-the-Watcher
      @Sherif-the-Watcher Месяц назад +1

      You're wrong. I've been using Maya for almost a year now, and dis 11 minute explanation has clarified everything I need to know about IK. I never understood it quite enough

    • @Enderblade18
      @Enderblade18 Месяц назад

      @@Sherif-the-Watcher I guess it is helpful for some people then. I think his main point was that for *most* people a full overview isn't needed (but evidently people still do, and that's ok)