I disagree with the other comment. As someone new to animation who was just recommnmended this video, I appreciate the background and details given 🙂 Maybe a middle ground would be creating timestamps so people will have the option to easily jump ahead.
Remember that your audience is not the general population, but artists themselves. While a brief overview is helpful for beginners, we don't need 3 minutes explaining what IK is and then another minute for an ad before the video even starts
You're wrong. I've been using Maya for almost a year now, and dis 11 minute explanation has clarified everything I need to know about IK. I never understood it quite enough
@@Sherif-the-Watcher I guess it is helpful for some people then. I think his main point was that for *most* people a full overview isn't needed (but evidently people still do, and that's ok)
That is some amazing history on IK in 3D animation 👏
Great video!❤️
Yoo fron when does Ryu have a mustache? I didn't play Street Fighter in years
I disagree with the other comment. As someone new to animation who was just recommnmended this video, I appreciate the background and details given 🙂 Maybe a middle ground would be creating timestamps so people will have the option to easily jump ahead.
make a video bout rigid body physics
Remember that your audience is not the general population, but artists themselves. While a brief overview is helpful for beginners, we don't need 3 minutes explaining what IK is and then another minute for an ad before the video even starts
This. I like the topics being presented, not the delivery.
You're wrong. I've been using Maya for almost a year now, and dis 11 minute explanation has clarified everything I need to know about IK. I never understood it quite enough
@@Sherif-the-Watcher I guess it is helpful for some people then. I think his main point was that for *most* people a full overview isn't needed (but evidently people still do, and that's ok)