I walked 24 miles to see if D&D Travel is REALISTIC

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  • Опубликовано: 11 сен 2024

Комментарии • 2,3 тыс.

  • @BobWorldBuilder
    @BobWorldBuilder  3 года назад +253

    🌟 Walk with adventuring gear UNLOCKED! Stay tuned!
    📜 dScryb: dscryb.com/?aff=267
    💥 Save 10% on dScryb with promo code: BOB
    ▶️ D&D IRL playlist: ruclips.net/p/PL1lMCvJ_l52XB_2Scg4M4cQwcJTklisNt

    • @silversheep7369
      @silversheep7369 3 года назад +2

      Only need

    • @TDeck1
      @TDeck1 3 года назад +5

      Looking forward to that video. What armors will you be wearing?

    • @frederickayer3602
      @frederickayer3602 3 года назад +5

      Make the armor ac per 1k likes in 24hr. Plate mail for 8k likes!

    • @SCwirlify
      @SCwirlify 3 года назад +4

      I am a new DM. We are moving into chapter 2 in Rime of the Frost maiden.
      The issue of traveling is pertinent for me as a DM right now.
      Tho this video is kind of LOL, it helped me! - Thanks!

    • @chillman2011
      @chillman2011 3 года назад +1

      2.6k as of now lol

  • @TheGreatDayne1983
    @TheGreatDayne1983 3 года назад +5836

    I can’t believe that you didn’t go into that abandoned building
    The GM obviously had a storyhook in there.

    • @FluffyTheGryphon
      @FluffyTheGryphon 3 года назад +570

      As a DM, I feel this in my soul. "You're not gonna go in there? Seriously? K.... :( "

    • @mrbidwell
      @mrbidwell 3 года назад +329

      That abandoned building is obviously for higher level characters

    • @joshuasinger4649
      @joshuasinger4649 3 года назад +380

      @@FluffyTheGryphon I once had a dungeon for my players inside a sealed well. I showed them tracks to the well, they skipped it. They camped and I showed them a guy coming out of it, and running when he saw them. They didn't do anything. They came back for a spot to camp again so I showed them the well unsealed. They still didn't go in. I had an npc say they heard the bad guys talking about a well. They still didn't go in.

    • @BrendanDonnelly51395
      @BrendanDonnelly51395 3 года назад +54

      Ikr! I instantly was like oh cool an irl dungeon

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +488

      Saving it for a dungeon delve! Haha

  • @jaketionary2543
    @jaketionary2543 3 года назад +2633

    I'd like to point out that we've also learned about the value of bards: road trip songs! Someone to keep the party's spirits up, and their minds off the burning in their legs, can help get them over that last hill, especially on longer trips

    • @96Logan
      @96Logan 3 года назад +76

      I have taken long walks at night around my neighborhood with close friends and we end up talking about d&d, mtg, video games, ect. Sometimes we've walked several miles over that time and it's completely on accident. We are so invested in the conversation that the fatigue doesn't register...

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +232

      So true! Morale played a big role in this trip, and certainly would day after day of walking!

    • @timkramar9729
      @timkramar9729 3 года назад +12

      In my case, it was my feet that got very sore after 20 something miles walking. Think it took me closer to 12 though. Walked faster in the beginning, but easy terrain and very flat land.

    • @timothymason7008
      @timothymason7008 3 года назад +4

      Yo Bob you should have been using that awesome singing voice of yours in this video to get you through it 😁

    • @rabenfuerst7332
      @rabenfuerst7332 3 года назад +15

      that's only true if your bard is good - 8 hours of him singing Justin Biber stuff, and the world would have one bard less...

  • @bigbrowntau
    @bigbrowntau 2 года назад +163

    DM: "As you continue to walk, just beyond where you're familiar with, a grey blocky building, weathered from disuse comes into view. It's easy to see the door is unlocked and ajar, almost inviting you to explore. What do you decide to do?"
    Players: "Oh, we'll just keep walking."
    DM to self: (Arrrrgh! I was up all night putting that encounter together!)
    DM: "Ah ok...you walk a little further, when suddenly out of nowhere, a freak storm blows in. You need to seek shelter..."

    • @damienamarty
      @damienamarty Год назад +15

      "We circle back to the abandoned building and-"
      DM: "It's locked, as a group of goblins seeking refuge from the storm beat you to it. It seems heavily defended at a glance, but the goblins seem nervous about getting into the rain to confront you outside.
      Roll initiave."

    • @Arkylie
      @Arkylie Год назад +4

      That would be my friend who prepped a fancy encounter with some sort of dinosaur-like herd, and when the group looked down on the dinosaurs and collectively decided to avoid them by taking the long route around the ridge, he described the next section as identical to the last section except no easy way around 😂

    • @cardboardbox191
      @cardboardbox191 Год назад +2

      I remember a hamlet we weren't allowed in with our weapons. I still don't know if it was a trap.

  • @craig5322
    @craig5322 2 года назад +458

    D&D: "You can go 24 miles a day"
    Aragorn, Legolas, and Gimli: "So anyway, I started running..."

    • @OldBearby
      @OldBearby 2 года назад +33

      They legit didn't need mounts. Just ran across Middle-earth like "mad lads."

    • @Quandry1
      @Quandry1 2 года назад +14

      @@OldBearby Well Just imagine your moving several miles every day. The burn goes away after a couple weeks. The time improves, the pace becomes more relaxing to upkeep. And the ability to burst adrenaline becomes more and more plausible, All without going to any real extreme strength or endurance wise.

    • @Phyllion-
      @Phyllion- 2 года назад +10

      @@Quandry1 That's really not how exhaustion works lol. Your body needs some actual resting time and spending your whole day running like they do every day without any break, besides fighting, which isn't exactly a break. Otherwise, you'll end up with major pains and your muscles will give up on you.
      There's a reason why you're sometimes out for days after major efforts, imagine constantly putting your body under that kind of stress.

    • @Quandry1
      @Quandry1 2 года назад +6

      @@Phyllion- Your misrepresenting the situation. They do not spend the entire day running as adventurer's. They don't even come close to this and Bob World Builder Proved that it doesn't take running or even to be particularly in shape to accomplish it. And it's not without breaks. He took several breaks and still managed to make the time.
      And there is a such thing as conditioning that your ignoring quite a lot.
      Also. Hate to tell you this. But I did work that was basically straining day in and day out. I know what it is like to do it and what it's like to actually get worn down from it. You can adjust to a lot of it, and wearing down is not going to happen immediately unless you are woefully out of shape, otherwise it takes something particularly extreme that is above and beyond 8 hours of walking and a few periods of strenuous physical activity.
      You may be out for days after a major effort but I am not. And I am not particularly physically built so you can't make the excuse that it is because of that.
      People used to put their body under that kind of stress all the time. They used to work heavily for much longer periods than what most people do now adays without experiencing these quick breakdowns that you are proclaiming. There are jobs even today that buck the natural trend and work different types of schedules that could be akin to the type that an adventurer would do with little serious effect.
      Your Over simplifying it and then deeming it some kind of universal law. Yes you can break down after a certain point but it is not at the point that your claiming that it is. It takes either something extreme or something requiring very long periods of repeatedly doing it over extended time frames without deviation. (akin to months effectively, which Adventurer's don't actually do. They repeatedly downtime in different towns and stuff all throughout most adventure campaigns.)

    • @Phyllion-
      @Phyllion- 2 года назад +1

      @@Quandry1 While what you say is true under real circumstances, that was more about the initial joke of them spending their time running non-stop. Obviously the movies are exaggerating on the running to cut off the time the spent in the books detailing all sorts of events, talks, etc... The books rarely mentions them running after all, outside a few times when they're really in a hurry.
      The point was that if you really spent all your days running without breaks like the movies make it look like (cause yes there are lots of physically taxing jobs, but you still have days off and week ends to rest up physically and mentally) your body would just eventually break down eventually. Not to mention that 24 miles a day is DnD, who knows how much Aragorn and the gang did (I don't even remember if the actual distance of their numerous travels is ever said)

  • @quentindaniel9541
    @quentindaniel9541 2 года назад +100

    I'll say this about the leg burning and stuff like that, I walk about 14 miles a shift while also lifting hundreds and thousands of bags of dog food and other goods like cat litter and such that weigh about 50ish pounds, you get used to that constant stress on your body so adventurers wouldn't have much of a challenge once this becomes their life. I'm not even in great shape right now I just am used to doing this work but when I first started my feet and calves and thighs hurt all the time because I'm always moving. But now it's easy.

    • @hahaureadmyname
      @hahaureadmyname 2 года назад +2

      would you consider yourself pretty strong?

    • @Quandry1
      @Quandry1 2 года назад +11

      I went through the same kind of thing, Both as a cart pusher and as an unloader for one of the big chain stores. I'm far from what could be called particularly strong. But it's the type of work the average villager or farmer would be doing every day of their lives just as a necessity for living themselves.

    • @wickjezek1101
      @wickjezek1101 2 года назад +6

      @@Quandry1 yeah most people may not realize what the life of the average peasant is like. Just farming, animals, clothing, you have to work hard to just survive.

  • @robertkendzie3
    @robertkendzie3 3 года назад +1458

    Before you get all gung-ho about long distance horse travel, you should really do a video where you ride a horse for 8 hours and see how your butt feels at the end of that day. :D

    • @candiedginger8729
      @candiedginger8729 3 года назад +136

      I agree, riding a horse is far more of a full body workout than walking is.

    • @claressadubs
      @claressadubs 3 года назад +23

      Would actually love to see this too! =D

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +316

      Haha okay yeah that sounds terrible

    • @matthewryall167
      @matthewryall167 3 года назад +34

      They say if your riding a horse 🐎 and it dosn't hurt, then you're not doing it right

    • @ambiej123
      @ambiej123 3 года назад +63

      I think both don’t factor in life that is unused to cars. A vehicle free society, 1-2 mile walks are normal. Travel based on constitution makes sense. Or travel based on level would work too, as a character becomes more and more used to walking/jogging/riding.

  • @razbuten
    @razbuten 3 года назад +1301

    Make sure that in the next one you also hire folks to come out and attack you at various spots.

    • @Hellion232Z
      @Hellion232Z 3 года назад +50

      And make sure to bring a full set of adventuring gear. But don't carry it yourself, pay 2 silver pieces and have a hireling carry it for you.

    • @irregularassassin6380
      @irregularassassin6380 2 года назад +12

      @@Hellion232Z I am going to drive my DM nuts with that the next campaign we play.

    • @natesturm448
      @natesturm448 2 года назад +14

      No thanks, did that in Afghanistan.

    • @HighmageDerin
      @HighmageDerin 2 года назад +4

      indeed, some larp battles every 5 hours or so would show just how realistic travle times are. Id say down to 10 miles in a day of walking. and we could see if Disadvantage on attack rolls is a good rule because your tired from all that walking!

    • @Quandry1
      @Quandry1 2 года назад +1

      Before he stages attacks. He needs to get used to making the trip. He wouldn't have the burn or be as nearly worn out as he was in this video. Which would be more representative of a real adventurer.

  • @stephenwells2464
    @stephenwells2464 3 года назад +285

    He actually had full adventuring gear with him it was just in the drawstring bag of holding

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +26

      Haha dang that’s what I should have said

    • @stoatystoat174
      @stoatystoat174 3 года назад +6

      @@BobWorldBuilder And inside the bag looked a lot like the inside of a car

  • @TheRubberDuck77
    @TheRubberDuck77 2 года назад +95

    One thing to remember with walking in DnD, it is based on a time where yes you COULD go by horse, but horses are expensive to buy and maintain so most people DO walk EVERYwhere. Most people, myself for sure included, don't walk or stay on their feet as much. Even tho I am on my feet for 8 hours a day in retail its not all walking, and that does make a difference. So there is something to be said about bodies being used to doing it.

    • @nickschuyler
      @nickschuyler Год назад +1

      Horses were expensive? Maybe you should read some Viking history. There's a HUGE REASON why everyone lived near the water - regardless of the horse thing, it was the basic travel thing - walking with a backpack is about 1.8 MPH - while wearing Chain mail in the heat of summer, reduce results by about 85%

    • @sandpiperr
      @sandpiperr 2 месяца назад

      I don't know about you but standing still on my feet for long periods hurts a lot more than walking long distances for me!

  • @nicolrb2210
    @nicolrb2210 2 года назад +26

    Like a true D&D adventurer, he’s passing by ancient ruins as he walks

  • @fishman241
    @fishman241 3 года назад +760

    So, seems pretty reasonable that adventurers which are at peak physical fitness within their limitations and walk distances like this on the regular can 100% keep up a 24 mile per 8 hour pace. That said, you have also discovered why no party which can teleport chooses to walk anywhere.

    • @NovaGirl8
      @NovaGirl8 3 года назад +14

      or have flying equipment. My last party bemoaned travelling

    • @jagoob
      @jagoob 3 года назад +9

      This is why no dumps their con score.

    • @adamhbrennan
      @adamhbrennan 3 года назад +2

      But what about all the armor and gear?

    • @richthomas4363
      @richthomas4363 3 года назад +57

      You also have to remember that the PCs live in a quasi medieval world where for most people walking for miles is a normal daily activity.

    • @albertoa.r.5886
      @albertoa.r.5886 3 года назад +2

      @@adamhbrennan followers/pack animals/slaves/magic...

  • @andrewshandle
    @andrewshandle 3 года назад +758

    You could argue that the characters are used to the walks so they'd be "better" at it than you are. You, yourself said the most you have ever done is 13 miles, but in a world where the primary means of transportation is walking, even people in below average shape would be able to walk further.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +208

      No need to argue that point- you’re absolutely correct!

    • @andrewshandle
      @andrewshandle 3 года назад +17

      @@BobWorldBuilder Weird coincidence, I saw an article a few months ago that compared the distance people would walk in a given day on average in each generation but can't seem to find it, I was hoping to post an edit with the data. Oh well. ;)

    • @fredericleclerc9037
      @fredericleclerc9037 3 года назад +28

      DEPENDS on the characters... your Wizard that spent the last 10 years in a tower studying magic would be WORST ;) Stats matters, skills matters, Race matters, encumbrance matters, Terrain matters... so... yeah :P // ''Even people in below average shape would be able to walk further.'' No... that's what bellow average shape means (I bring back that Wizard) BUT if they did have to travel alot by foot (which I don't see happening) then they AREN'T below average shape. I think most family would have a horse (not one per person) just like today most have a car. Fantasy settings are rarely taking place in world where peasants own nothing. Also considering the danger of travel... you wouldn't do it on foot UNLESS in a big group to be able to defend yourself. And since traveling can be dangerous... people would be breading horses A LOT... making them very common hence affordable.

    • @andrewshandle
      @andrewshandle 3 года назад +60

      ​@@fredericleclerc9037 So first off, it's all a fake world, but the idea that people are literally trapped in a tower their entire life studying magic is a bit silly, they'd still need to walk to basically get _anything_ (like spell components and food), and unlike today where they could just hop in the car or take public transportation and head to the local store, they'd have to walk everywhere back then. Most everyone wouldn't have horses for daily travel either, they're expensive a lot of work to house, feed and maintain. On my family farm back in the day, they had two horses that were used for farming and to get all the kids to school in the winter when there was snow (they had a sleigh), but otherwise they had to walk everywhere, and this was just a century ago.
      The way muscles and the human body work is that they adapt to how they are used, even if someone isn't physically very strong, if they walk long distances every day, they can still be very good and efficient at walking those distances and still not be good at anything else. That's why a 70 year old man named Vinod Bajaj who is in not in particularly good shape (Google his pictures) and has only been "walking" for 4 years can walk over 30 miles day every day of COVID lockdown and walk the circumference of the earth. That's almost 25,000 miles in 16 months!
      It's also why the one day record for walking is just shy of 143 miles in a single 24 hour period by a guy named Jesse Castaneda who continued to "long walk" well into his late 70s.
      And if you want to see the inverse, look at Astronauts who suffer massive muscle decay once they get into space because our bodies react to the stimulus we feed it and the environment we live in.
      Put it this way, I think Bob would say he's not in particular good shape (no offense), but if he walked a few miles a day, and once a week did a "long" walk in just a few months he'd easily be able to do the walk he struggle with a bit today simply because his body would adapt to walking.

    • @rkstevenson5448
      @rkstevenson5448 3 года назад +20

      @@fredericleclerc9037 I think the point was that even people in a fantasy setting who are below average in physical health would still be able to walk farther than someone in average physical shape in the real world. I'm not sure where you have the notion that most fantasy settings include peasants that own horses and the like. It seems like you're painting a very wide swath based solely on your personal experience (which I do not share; most games I've played in and run, commoners do not have the kind of wealth necessary to own and care for a horse). Regardless, it remains true that people who primarily travel by foot are going to have a better ability to do so than people who do not, even if the latter people are generally in better physical condition.
      Being physically fit does not automatically make you better at every physical task. It takes repetition. It's why we do practice road marches in the military. Even though we're doing PT five days a week, that doesn't immediately translate to being good at walking long distances carrying a lot of gear. You have to get your body accustomed to that.

  • @scottwoods9071
    @scottwoods9071 3 года назад +375

    Hey Bob, I was in the Army and we had to "road march" 35 miles. Most of it was more dirt trail than road and we did it in 15 hours with 10 min breaks every hour and full gear.

    • @kellyweaver8422
      @kellyweaver8422 3 года назад +6

      What was the weight of that gear if you don't mind Scott?

    • @logannichols5848
      @logannichols5848 3 года назад +20

      I was a pog, and we did 65 lb. I rucked it every Saturday with 80 - 90.

    • @scottwoods9071
      @scottwoods9071 3 года назад +40

      @@kellyweaver8422 I honestly can't remember the rucksack weight but the 81mm mortar tube I carried weighed 28 lbs. and the base plate another person carried weighed 25 lbs. and the bi-pod weighed 40 lbs. I had a 9mm Beretta and the other two had m-16A2s witch weighed 7 lbs. Plus our k-pots, web gear, boots and the rucksacks.

    • @kellyweaver8422
      @kellyweaver8422 3 года назад +10

      @@scottwoods9071 we didn't "road march" in the Navy. All my gear was stowed under my bunk.

    • @nat1baby
      @nat1baby 3 года назад +1

      Sorry to hear this

  • @zacharylavoie6889
    @zacharylavoie6889 3 года назад +55

    Setting up a 24 mile dnd-themed group hike sounds like an amazing idea...

  • @TheAkashicTraveller
    @TheAkashicTraveller 3 года назад +780

    The whole walking without a pack is probably pretty realistic actualy, historically you'd travel with pack animals. Walking solo with all your gear on you is fairly modern.

    • @icannotchoose
      @icannotchoose 3 года назад +63

      But also adventurers in dnd don't typically bring animals with them for some silly reason

    • @cedarsplint1284
      @cedarsplint1284 3 года назад +82

      to be fair 9 times out of 10 whenever one of my D&D groups tries to bring animals along (either as pack animals or transportation) they end up meeting an untimely death so I get why going solo might be better in a world with monsters and such 😅

    • @tylerian4648
      @tylerian4648 3 года назад +32

      @@cedarsplint1284 A former DM for our group would always kill our horses if we invested in them.

    • @icannotchoose
      @icannotchoose 2 года назад +51

      @@cedarsplint1284 I've noticed that too and it's a bit of pet peeve because it breaks immersion for me. How did anyone ever travel with an domesticate these animals if they are almost guaranteed to die on the trip? Making it more dangerous off-road is fine, but on trade routes? There should be like a 1/100 chance! Or at least there should be some precaution one can take.

    • @cedarsplint1284
      @cedarsplint1284 2 года назад +16

      @@icannotchoose Oh yeah, I 100% agree with you. When I DM my own games I try to keep stuff like that in mind when making encounter tables and keeping roadside threats a little more mundane.

  • @thehiddendwarf7313
    @thehiddendwarf7313 3 года назад +106

    The nature/survival checks are on point boi.
    And imagine sitting just next to an abandoned building what the DM obviously set up and just resting there
    DM:"b...but...it dungeon....there loot....me work hard...agh fine"

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +20

      Haha “we just want to get to the town!!”

    • @fredericleclerc9037
      @fredericleclerc9037 3 года назад +5

      You would have a ''semi'' abandonned building like that every 8 hours along the road, maybe even more often... serving as a travelers resting spot. On every important road you'd have those along the way... with maybe a small shrine to some local divinity, a travel divinity or whatever divinity the ''sponsor'' of the cabin prefer. So you'd have camping spot that are more or less always the same along the road. And these would get occupied by bandits from time to time... nice mini quest there. GM should really more often describe old camping sites of other travelers... it bring life to the world.

    • @thehiddendwarf7313
      @thehiddendwarf7313 3 года назад

      @@fredericleclerc9037 I'll take these notes to heart my good man, many thanks

    • @nebuloushammer8773
      @nebuloushammer8773 3 года назад

      I'm thinking I'll make a revenge binder for just these situations. Just wait until they meet "Qu the quiet", who never shuts up and is constantly talking about fishing and repeating the same 2 stories over and over again. May or may not be based on an actual uncle Mike.

    • @thehiddendwarf7313
      @thehiddendwarf7313 3 года назад +2

      @@nebuloushammer8773 he was also cursed by an old Sea king fish that if he were to die his spirit would haunt those who have taken it and keep hearing the stories till their last breath. There, muderhobo proof

  • @TheGray524
    @TheGray524 3 года назад +283

    Can we award inspiration points to DMs? If so, each of us needs to give Bob one or two for doing this.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +22

      Thanks Gray! :)

    • @jackielinde7568
      @jackielinde7568 3 года назад +3

      To quote Matt Mercer during his Exandria Unlimited playthrough: "No!No!No!No! Don't do that!"

  • @brothertaddeus
    @brothertaddeus 3 года назад +204

    As someone who has gone on multiple 20+ mile rucks with ~150 pounds of gear (including armor), I feel like the D&D travel rules are pretty realistic.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +29

      Sounds like you’re a real hero!

    • @pwnerman1717
      @pwnerman1717 3 года назад +30

      Yup, it's definitely doable with training. Speaking from experience. In U.S. Army basic training you are required to complete a weighted ruck march of 12 miles in under 3 hours. The weighted load is to simulate a fighting load which is about 70 pounds usually, unless you are part of a 2 man machine gun team then you are probably pushing 85-90 between weapon and/or ammo depending on if you are the gunner or feeding the ammo. The D&D rules are definitely realistic considering that your adventurers are probably in damn good shape.

    • @benwagner5089
      @benwagner5089 3 года назад +10

      The adventurer is in good shape, yes, but not necessarily Army Ranger good shape.
      Some of these guys may be fighters used to the hard travel on untamed lands. The bards carrying their instruments just starting their adventuring life wouldn't be used to that yet, nor would the old wizard that's on his final trip.
      20 miles makes for easy math, but 15 miles might be kinder on those with less Constitution. I would definitely have their walking endurance be based on their Constitution score.

    • @pwnerman1717
      @pwnerman1717 3 года назад +6

      @@benwagner5089 doesn't have to be a ranger lol. I wasn't in great shape when I joined the army. I got to the point where I was able to do that 12 mile march with ease. It occured at the end of week 8 of basic. So only 8 weeks of morning pt and marching with a fighting load's worth of weight everyday got me to that point. The point about some of the softer classes not having to the stamina at the start of a campaign is legitimate though. I still think they could power through a long walk.

    • @benwagner5089
      @benwagner5089 3 года назад +6

      @@pwnerman1717 But as Bob experienced when he came back to the "goblin ambush," after walking for so long he wouldn't have been in good condition to fight them off. Especially since the boss fights typically occur at the end of a long trek of fighting smaller skirmishes.

  • @ezrarichardson279
    @ezrarichardson279 2 года назад +161

    As someone who’s done a 30miler in less then 8 hours it’s definitely pretty realistic. Even with a backpack with 6-9kg in it it would be feasible (but without training it would be extremely hard). I could be wrong but I’m pretty sure that D&D characters seem pretty fit in general (or atleast used to walking long distances).

    • @ekrotte8714
      @ekrotte8714 2 года назад +7

      Typical DnD backpacks should weigh multiples of your suggested weight. Some classes are doing these distances in plate armour even.

    • @ezrarichardson279
      @ezrarichardson279 2 года назад +7

      @@ekrotte8714 I still think it's doable (for a day or two). But they all have to be pretty fit and eat a lot. Usually when your doing long hikes multiple days in a row it gets harder and harder so they couldn't necessarily maintain it.

    • @4200Felix
      @4200Felix 2 года назад +2

      @@ezrarichardson279 I mean, raw an average strenght DND character can carry 75 ~ kg when doing this.
      Even with the encumberance rules, encumberance doesn't slow you overland speed (RAW).
      Even if it did, it would still be possible carrying 25 kg~.
      In 5e.

    • @ezrarichardson279
      @ezrarichardson279 2 года назад +3

      @@4200Felix That's not very realistic! I would love to meet an "average" person who could carry 75kgs 24miles in a day let alone lots of days in a row. Even with no bag at all a 20 miler isn't easy by any means (although very doable).

    • @brohvakiindova4452
      @brohvakiindova4452 2 года назад +6

      @@ezrarichardson279 So I googled a bit and the best I could find was about a notorious hiker on the apalachian trail called "uhaul" if it's true he actually carried about 75kg and would make 6-8 miles a day and based on a guy who met him once 5 miles in 4 hours
      he was also described as having "mike tyson physique"
      I think 24 miles with 75kg a day would be stuff for professional strongmen on amphetamine xD

  • @Portablesounds
    @Portablesounds 2 года назад +31

    I actually did a third of the AT in 2017! As you point out earlier in the video, elevation makes a huge difference. The AT is surprisingly the steepest of the long trails in the USA, so if an AT hiker were on just flat ground, they'd likely cover something around 24 miles!

    • @emory5533
      @emory5533 2 года назад +2

      That's awesome! I really want to try thru hiking the AT before I die

  • @toofuairi
    @toofuairi 3 года назад +200

    A follow up on how you felt the day after would be neat. A lot of people don't know how taxing long distance multiple day foot travel can be.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +77

      It wasn’t as sore as I thought, but walking a full second day (or more repeatedly) would have been very very difficult!

    • @CaedenV
      @CaedenV 3 года назад +16

      @@BobWorldBuilder Actually the soreness is an acid build-up in your legs. If you keep moving like you did, then it works its way out of your muscles, and it really doesn't hurt as much. After a few days it really wouldn't hurt much at all. That isn't to say that your feet or joints would not be dying in pain, or that you would not have fatigue and be clumsy and more prone to hurt yourself, but muscle pain would not likely be one of your problems after 2-3 days of long walks like that lol.

    • @melissaharris3389
      @melissaharris3389 3 года назад +2

      @@BobWorldBuilder most people, thus characters, can push themselves to do 24m in 8hr it's doing it consecutively for many days that will kill you!

    • @_motho_
      @_motho_ 3 года назад +12

      @@CaedenV that’s just misinformation lmao. The burn in your muscles is lactic acid, yes, but the lingering soreness is the result of micro-tears in the muscle. These are actually good though, because when your body repairs these tears, it builds them back stronger.

    • @THEMRB2100
      @THEMRB2100 3 года назад +1

      @@_motho_ it’s not really misinformation, yes there are muscular tears from the exertion, but it’s also a very low stress activity. It’s not going to have the same impact as say, lifting at 85-90% of your maximum lifts for a gym session. Speaking from experience, the other guy is right. I found after doing 15-20 miles for 2 or 3 days with different loads of 60-90lbs that the day of is worse unless I moved a lot, but hiking again the next day felt the same as the first day. If it’s someone who never walks/runs/works out then yes, it’ll hurt because they don’t have built up muscle, but for the average person they’ll be fine within a day in my un-medically and in no way certified opinion.

  • @pdubb9754
    @pdubb9754 3 года назад +260

    The comment that if goblins attacked they would wreck you reminded me how I’ve felt towards the end of a long hike. Perhaps a required con save or suffer exhaustion at the 2/3 mark is in order for grittier realism. This has been my favorite of the realism in frpg series but am looking forward to more world building and game management stuff.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +20

      Thanks! Yeah trying to defend myself at all would have been near impossible at that point. More topics to come!

    • @Sceptile29
      @Sceptile29 3 года назад +11

      Adrenaline is a hell of a drug

    • @showalk
      @showalk 3 года назад +11

      Adrenaline saves lives.
      Also, these adventures are presumably incredibly fit, at least compared to the average citizen.

    • @dkman123
      @dkman123 3 года назад +2

      Conditioning is a huge part of being able to do it without exhaustion. Instead of going straight to exhaustion I'd home brew a -1 to AC and maybe a -1 to hit rolls. At the end of travel or right before rest you would be the most vulnerable.

    • @pdubb9754
      @pdubb9754 3 года назад +1

      @@dkman123 The constitution saves I mentioned accounted for conditioning, to my way of thinking. You can set the DC based on how gritty you want your game to be, accounting for highly conditioned athletes or the norm. But the game is infinitely customizable. Many ways to skin a character... er... I mean skin a cat.

  • @alistairgrey5089
    @alistairgrey5089 3 года назад +94

    You also have to keep in mind that adventurers are likely walking this much every day for weeks or months on end. The pain in your legs is likely because they aren't used to it. Whereas an adventurer's legs would be very accustomed to walking long distances.

    • @snagsTS
      @snagsTS 2 года назад +1

      I used to work in construction. Building roads, developing new neighbourhoods etc. There were days where I walked between 30-40kms a day. The first few weeks I suffered. My legs ached, my feet ached, come to think of it, everything started to ache. After about two weeks my body started getting used to it and I actually started feeling good so your statement checks out.

  • @soundrogue4472
    @soundrogue4472 2 года назад +71

    Bob: "I'm not going down this path because of poison ivy"
    Also Bob: 5:54 *Proceeds to sit next to poison Ivy*

  • @BionicleFreek99
    @BionicleFreek99 3 года назад +172

    I've walked 20 miles in a day before, and I know it's very possible even for an amateur hiker, given breaks like you mentioned. I had blisters and callouses all over my feet by the end, but I had only been on 12-17 increasingly bigger hikes before that point, I think that I reasonably trained or battle-worn individual like a DnD adventurer would have a much easier time at it, especially being constantly pumped with healing magic every few hours after combat :P .

    • @Gr3nadgr3gory
      @Gr3nadgr3gory 2 года назад +2

      I'm pretty sure that about how much I walk during a day at Cedar Point (or your preferred theme park)

    • @istrysii
      @istrysii 2 года назад +2

      then you take a leather armor on or a chainmail with you ... load up your backpack and the gear on you ... a oki heavy weapon on your side ... and do it agian ...

    • @BionicleFreek99
      @BionicleFreek99 2 года назад +4

      @@istrysii I did have a pack of gear with my you goober. It literally took all day, we needed to be able to eat somehow.

    • @rbach2
      @rbach2 2 года назад

      "but i had only been on 12-17 increasingly bigger hikes" gives me so much information about what kind of person you are :)

    • @istrysii
      @istrysii 2 года назад

      @@rbach2 i do midt evil Show, and i ahve done Full contact in full armour with real weapons ... i know how heavy a chain armor or a plate armour is ... and it is not just something to throw in a backpack and walk with ... with all the other things you having with you ... when you take all your normal gear for a hike ... then you load 99.21 lb exter gear onto that and do the same walk ... and thats a LIGHT load ..

  • @astarfling5908
    @astarfling5908 3 года назад +272

    Bob - “I don’t know what’s in there”
    God - “roll for initiative”

    • @benjaminsiera1691
      @benjaminsiera1691 2 года назад

      hahahaha

    • @321Isotope
      @321Isotope 2 года назад +12

      Bob - “I got a three”
      God - “K, the hillbilly-crackheads go first.”
      Bob - “…Wut?”

  • @KalonOrdona2
    @KalonOrdona2 3 года назад +43

    Nailed it! Especially when you consider:
    1. we're all level zero, basically -- just stats and an intelligence mod's worth of skill ranks (like Nature). a proper adventurer would be much more acclimated, as...
    2. would basically anyone without cars and tv (and youtube... drat)
    3. you would have more gear, but also more motivation, more practice, and more company.
    Great video! :D

    • @nowthenzen
      @nowthenzen 3 года назад +1

      don't know about you, but pretty sure I have a hold person spell, so ..

    • @connorhill6520
      @connorhill6520 2 года назад

      @@nowthenzen 🤨🤨🤨🤨🤨

  • @kaninom_KAS
    @kaninom_KAS 3 года назад +90

    This was great. "Nature check" would be a great name for a walking series

  • @ajuc005
    @ajuc005 3 года назад +21

    This year I walked 20-30km almost every weekend to lose weight. I started with 130 kg and now I'm around 96 kg. My average speed was about 4km/h at the start and about 5km/h now. But I wouldn't walk for 8 hours straight if I have any choice, legs start to ache and you run a risk of a small injury that will only slow you down(happened to me several times, mostly went away next weekend). Much better to walk for 2-3hours, stop for 1 hour, go again, etc.

  • @brandonpohl2633
    @brandonpohl2633 2 года назад +7

    I once spent two weeks walking across Michigan, and this pretty much mirrors my experience. I was carrying probably an average weight of 50lb (which includes food and water weight) during my trip. I could manage 20 miles a day easy enough, but trying to do much more than that quickly became miserable. By far the worst part was my feet, the blisters were awful, and as soon as one healed, another would open up on a different part of my foot. One thing I would give to D&D characters is that they are probably much more conditioned for walking long distances compared to modern humans. People on the Appalachian trail find this as well. Starting out, most people average around 5-10 miles per day, but by the end, many can do 20+ miles a day, and that is with major elevation changes.

  • @Unsensitive
    @Unsensitive 3 года назад +107

    Other considerations
    • Terrain: Hilly vs Flat vs Mountain vs Marsh
    • Old vs New Growth forests
    • Trail vs Road vs neither
    • Weather
    And leat we forget... Armor.. omg doing this in full plate? LOL
    Imagine even a heavy gambison & ring maille armor.. so much overheating

    • @chrisflanagan7564
      @chrisflanagan7564 3 года назад +15

      @Yam Samam wearing armour is easier than carrying it, because the weight is better distributed... Well not really, but that's the conceit ;)

    • @Unsensitive
      @Unsensitive 3 года назад +5

      @@chrisflanagan7564 This is why you had an armor bearer.
      Otherwise, I'd wager anyone traveling wore lighter armor.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +13

      We have another video for difficult terrain lol

    • @Unsensitive
      @Unsensitive 3 года назад

      @@BobWorldBuilder That was an interesting one as well.
      I didn't recall comments regarding overland travel time and difficult terrain, But it is possible I missed it.

    • @robertmasengale9366
      @robertmasengale9366 3 года назад +7

      @@chrisflanagan7564 It is easier than carrying it in your pack because of the weight distribution. Having 40 EXTRA pounds on your back, dangling from your shoulders is different than wearing it wrapped around you...
      That said, heat exhaustion is more likely if you are wearing it.

  • @liamflynn1120
    @liamflynn1120 3 года назад +33

    3:15 when the players ignore the DM's roadside ruin encounter even though they spent 4 hours designing it

    • @yuki97kira
      @yuki97kira 2 года назад +2

      DM, sadly putting aside the map.. And the story part on there: *sad DM noises*

  • @Aleksandrus12
    @Aleksandrus12 3 года назад +291

    From my experience: for an average human without any physical preparations for travel, 18 miles in 8 hours with 60 pounds of stuff are really reasonable. But if you had workout and travelled all of your life, I see that's possible to walk 24 miles with heavier backpack in 8 hours. Also whether completely changes your walking speed and comfort, as Bob said, but very hot sunny day is much more preferable than any rainy day. For example, after all day walk in the rain, you'll get many corns and have your feet skinned, so the very next day you will walk slower and surely less comfortable.
    EDIT: Thanks to @pawakin and @Eric Taysom I realized that I made a mistake. I forgot that we're getting up earlier and for sure it was 12 hours per day. Also I could overestimate heaviness of the backpack because simply I tried to remember what I had and quickly add up masses. It could be around 40 pounds or maybe even less. Sorry for my mistakes. Now 24 miles in 8 hours seems much more unrealistic.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +32

      Ohh great point. I didn’t think about how the moisture would really wreck your feet. Dry socks forever!

    • @Aleksandrus12
      @Aleksandrus12 3 года назад +10

      @@BobWorldBuilder Yeah and there're a lot more of downsides of rain. Wet clothes, how to keep stuff in your backpack dry, putting up tent in the rain, camping on wet dirt and much more xD Normally I hate scorching sun but while traveling on foot, it's a blessing!

    • @robertmasengale9366
      @robertmasengale9366 3 года назад +13

      @@BobWorldBuilder It's important to change your socks regularly. Ask anyone who has been in the military. We had to change our socks a couple of times a day and we definitely did this "forced march" with gear.

    • @ostrowulf
      @ostrowulf 3 года назад +3

      @@robertmasengale9366 Always had extra socks, and for years would buy new socks for every three week ex., because there are few joys like putting on a nice pair of dry clean socks. I also packed a pair of gortex socks, so if I ended up soaking my boots, I could take them off, but on dry socks, then put on the gortex ones as a layer between dry socks and wet boots.

    • @ostrowulf
      @ostrowulf 3 года назад +3

      @@BobWorldBuilder Also why taking off your boots to cross a stream can be a good idea.

  • @TheTipsyTrope
    @TheTipsyTrope 3 года назад +40

    "If there were goblins here I would be wrecked right now" I literally LOL'ed. Great video, next time take some Lembas Bread

  • @themercer4972
    @themercer4972 2 года назад +9

    After I did a similar hiking experiment years ago, I started placing bandit & goblin ambushes near the end of a journey, say about 1 hour away from a town or inn, to catch the travelers when they were most tired. The players became more alert at these times, but the characters still suffered the fatigue penalties going into the fight.
    Also crossing a small river can be a lot more trouble than you expect. Not deadly but inconvenient, as you will go to some length to avoid getting wet. Another good ambush situation.

    • @Quandry1
      @Quandry1 2 года назад

      Rivers are rarely represented as the traveling bane that they really are. There are times that crossing one could count as a days journey all on it's own but it's never reflected. Whether that's having to travel up and down it's length to find a spot fit for crossing, the effort it takes to stay dry, the effort it takes to fight the current to cross it, Finding a place to cross that's actually big enough for your wagon, or whatever else it might take. yes a few rivers might have bridges over them. But plenty of others won't, and even if they do, it might be a decent length out of the parties way to use it.

  • @DUNGEONCRAFT1
    @DUNGEONCRAFT1 3 года назад +22

    Best Bob video ever! I just wrapped a hexcrawl video where I remarked a fully armored character trying to walk 24 hours in a day is ridiculous. Roman Legions wore armor and 80 lbs of equipment--the closest thing to a D&D character, but would only march 8-11 miles per day. If you attempt such a task, may I recommend a new sponsor? Manscaped Crop Preserver. Prevents chafing. Highly recommended.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +2

      Hahah thanks for watching, Professor! I hope you wore your +1 (or +2) vest of protection because there are apparently a lot of experienced walkers in these comments!

    • @scollyb
      @scollyb 3 года назад +1

      The Roman torn down and built a fortified camp every day on the march. The last soldiers in the legion would leave hours after the first.
      According to Vegetius the standard required was 20 miles (18 modern) in 5 summer daylight hours (6 modern) at standard step and 24 miles (22 modern).
      Looking at modern soldiers 24 miles on a good road with an 80lb pack is tough but achievable.

    • @Naeron66
      @Naeron66 3 года назад

      French Foreign Legion Recruits during pre-selection must march 19 miles in 4 hours in kit with a 50lb pack as well.
      Roman Legionaries were stated as being able to march at least 20 miles a day in formation (armies march slower than small groups). Vegetius specifically mentions training marches of 10 miles from the Camp and then returning in one day.
      On campaign they probably marched a shorter distance each day as they had to set up camp for the night and had more supplies so would be limited to the speed of their supply animals or carts.
      Do not judge the endurance of people who walked everywhere every day by modern people who don't.

  • @johnathanrhoades7751
    @johnathanrhoades7751 3 года назад +36

    So, for a regular backpacker, on easy terrain, 24 miles is quite doable. If terrain or weather isn't conducive (varied elevation, trail or no trail, undergrowth, rain, etc.) Then that is what difficult terrain is used for. (Half speed) hence why through hikers average less as much of the trail would count as difficult terrain. You can get it done in 8 hours, but again, it's something you have to get used to.
    I miss backpacking...

  • @treyellis3
    @treyellis3 3 года назад +70

    As a house rules idea if you're going for a more gritty feel, maybe have the players roll a constitution save after walking 8hrs nonstop, if they fail impose disadvantage on con checks and reduce speed by 1d4.

    • @benjaminkowal7310
      @benjaminkowal7310 3 года назад +4

      Except...as Bob noted stops can make it worse too...

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +4

      Yeah there’s definitely more room for grittier mechanics!

    • @treyellis3
      @treyellis3 3 года назад +5

      @@benjaminkowal7310 true it does suck to stop and stand still but it's more of a mental thing really, if you stop for like 5 minutes to drop your pack, sit down and air out your feet it'll make you feel a whole lot better and help you hike a little further. Taking a short rest (≥1hr) would be even better obviously because it would give you time to eat and hydrate.

    • @robertmasengale9366
      @robertmasengale9366 3 года назад +1

      @@BobWorldBuilder I would adjust the mechanics to give you your first check for exhaustion *AT* 8 hours, then check again every 30 minutes (not every hour).
      Anyone that is far more used to foot/horse travel as being a primary means of transportation would be used to traveling to the level that that 24 mile distance is reasonable, but tiring.
      One major impact on your approach is starting out too quickly. It makes a much bigger difference than you think it does. In running it's just as true. I don't know how many people I would outpace in the 2 mile run for the Army because I started at a pace I knew I could keep for 3 miles until the last 1/2-1/4 mile, when I increased my pace while they jumped out the gate at full speed and got slower over time.

    • @eldritchminion1480
      @eldritchminion1480 3 года назад +3

      @@treyellis3 It's not entirely mental; stopping gives your body permission to work out the lactic acid you've worked up, and that hurts.

  • @MiketehTV
    @MiketehTV 3 года назад +18

    When building my characters I almost always go for a horse and cart. One of my favorite things to do is to play a crafter that sells stuff out of his cart, turning it into a market stall in towns and selling wares right out of it. The downside of cart travel is having to stick to roads and paths wide enough for a cart, though. I did make a self propelled flying cart in one campaign.

  • @matthewfennell8283
    @matthewfennell8283 Год назад +1

    The nature checks were hilarious. I used to run a nature lodge at a summer camp, was fun making use of my proficincy bonus.

  • @ElizabethJimenezNowButler
    @ElizabethJimenezNowButler 3 года назад +36

    Dude, I section hiked the Appalachian trail, and it took a couple of weeks to build up to 15 mile days on average. I think 18 miles was our record day and it was gnarly. Might be something to consider for more realism that higher level characters can move faster or go farther than lower level characters in a campaign

    • @chriswilliamson9993
      @chriswilliamson9993 3 года назад +6

      Haven't been to Appalcha, but isn't it supposed to be full of hills? I'm guessing the trail isn't flat, whilst the 24 milles per day travel rate is based on flat terrain. As someone who hiked the South Downs Way as a teenager, 24 miles per day sounds pretty realistic.

    • @marthachampagne316
      @marthachampagne316 2 года назад +1

      lvl 0 character over difficult terrain, you clearly took a forced march. lol

    • @w0ykj
      @w0ykj 2 года назад

      @@chriswilliamson9993 Yes the Appalachians are an ancient mountain range so the trail goes through quite a bit of steep elevation changes

  • @sw33n3yto00
    @sw33n3yto00 3 года назад +10

    Working security, I often cover sixteen to twenty miles a shift with gear. Yes, you get exhausted, but recover quickly, as in the ride home, to play with the kids.

  • @vanivanov9571
    @vanivanov9571 3 года назад +55

    I'd be interested in a game that got the details of pathfinding and camping right. With some time management, making use of rivers and terrain, trying to maintain a sense of direction, producing stuff in camp so you don't need to carry it, etc..

    • @thesteeleisreal
      @thesteeleisreal 3 года назад +13

      Check out the Dolmenwood Hexcrawl & Camping systems for Old School Essentials. They show up in the Wormskin magazines, vols. 5 & 8 I think.

    • @vanivanov9571
      @vanivanov9571 3 года назад +3

      @@thesteeleisreal Thanks.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +9

      Yeah it could be a whole game system in itself!

    • @vanivanov9571
      @vanivanov9571 3 года назад +4

      @@BobWorldBuilder It really could. Combat could potentially be simplified to a couple of rolls, based off stats that include fatigue/energy from if you're well rested, and health/strength for if you're well fed, as well as the quality of your ambush.

    • @NovaGirl8
      @NovaGirl8 3 года назад +1

      Maybe a westmarch campaign?

  • @ianthevedge
    @ianthevedge 2 года назад +23

    Hey, professional landscaper here, that’s a “mock strawberry”, potentilla indica.
    Still edible, but usually described as tasting like water

    • @iPyromantic
      @iPyromantic 2 года назад +4

      I was gonna say that! I wasn't 100% sure, but the way the berry was growing gave me pause.

    • @blipblap614
      @blipblap614 2 года назад

      10:50

  • @sirforcer
    @sirforcer 2 года назад +3

    As someone who has done a number of long hikes (both backpacking where I carried my gear and day hikes with no gear as shown in the video) I don't find the pace that bad. Especially if you are a fit adventurer who is traveling often. If you work your way up to it, its surprisingly doable. I used to do this annual 50 mile hike, where basically in the months leading up to it we would do practice hikes starting at 10mi and going up by 5mi every hike up to 25mi for the final practice hike. We would stop every few hours for 30 minutes at a time to snack and rest our legs, which meant the longer hikes definitely filled the whole day. Those were without any gear, so with gear I would agree with the 18mi per day speed making sense for a fully geared adventurer assuming they are walking often and are used to this kind of travel (and likely stronger/more in shape than me)

  • @zakosist
    @zakosist 3 года назад +43

    24 miles (38 kilometers) is actually slightly shorter than a marathon, which is about 26 miles (42 kilometers). As a kid I once went on a forest trip with my dad where we walked about 20 kilometers in a day. So its realistic but still exhausting to travel that far in a day if you really want to

    • @IndigoIndustrial
      @IndigoIndustrial 2 года назад +1

      I've run a few marathons. Without the volunteers giving out drinks and food every few km it would be less fun.

    • @Fabiundso
      @Fabiundso 2 года назад

      @@IndigoIndustrial Implying that running for 4 hours straight is fun to begin with. :D
      But to each their own. Good for you. :)

    • @IndigoIndustrial
      @IndigoIndustrial 2 года назад

      @@Fabiundso You have a good point.

  • @stevenfoster5217
    @stevenfoster5217 3 года назад +159

    So after watching, I think about how difficult it would be for "HOBBITS" to maintain a 1 mile every 20 minutes pace compared to humans and elves, along with gear. Thanks for your sacrifice. Enjoyed it.🚶‍♂️
    How are you at climbing?

    • @JohannesJ7539
      @JohannesJ7539 3 года назад +13

      Thankfully they had Bill the pony to help them carry their stuff at the beginning.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +21

      Yeah long distance travel would definitely be different for different races! And climbing is fun! There will be a few other topics coming in this series before we try that though :P

    • @pigactor
      @pigactor 3 года назад +4

      Hobbits have hobbit feet, though.

    • @MMallon425
      @MMallon425 3 года назад +1

      I'm running a Pathfinder 1E game right now that incorporates all the same rules seen here in this video, since it's adapted from 3E/v3.5 (which also used the "3 miles per hour" logic).
      3mph is based on a speed of 30' per round, however, and that is not the case for many races. The party includes a dwarf, for example, who only moves 20'/round, so his top speed is 2mph.
      And unlike in this video, the party doesn't have a road or even a reliable wilderness trail to travel on; they're hiking through dense forest, which in Pathfinder means their speed is reduced by 50%. So the party is actually managing 8 miles per day in the early, rainy days of summer. It sucks, and if they were foraging for food as they go, they would probably be moving only 4 miles per day.

    • @stevenfoster5217
      @stevenfoster5217 3 года назад

      @@MMallon425 and without a road/path/trail to follow, what are their chances of getting lost? Unless you have someone with forest knowledge.

  • @DungeonMasterpiece
    @DungeonMasterpiece 3 года назад +14

    I use a d6 weather die for weather prompts when I dm. Great little prompt. Favorite tool.

  • @nielsborch
    @nielsborch 2 года назад +2

    A Roman legion was expected to march 30 km a day and spend the rest of the day building a fortified encampment, then get up and do it again the next day, when on campaign.

  • @GeorgisTrying
    @GeorgisTrying 3 года назад +13

    Seriously *great* editing. Good cuts and the audio is so sharp for an outdoor shoot :) better than most RUclipsrs at a desk 😂

  • @critsandgiggles5342
    @critsandgiggles5342 3 года назад +37

    Love how excited you get from all the things you're seeing on the walk. You can really see the joy you have making theses videos. Thanks for sharing, have an awesome day Bob!!
    To all the lovely people who read this comment, you are amazing as well and I hope you have an awesome day too!

  • @VaughnRipley
    @VaughnRipley 3 года назад +35

    Great video, Bob! Good points throughout. But don't forget that today's man (and woman) are much less hearty when it comes to things like hiking with weight on your back. Even the most avid hiker doesn't have the hardman-like skills and physiques of folks from yesteryear. In a D&D setting, all players walk (or ride) everywhere. Their bodies have adapted. I have a feeling if you did a video where you do the same trek distance on horseback you will find your back, calves, and butt broken (and that's with a modern/comfortable saddle)..... It's great to see these videos where you do the actual "thing" and discuss valid points and idea. Please keep up the excellent work and videos! Roll on...

    • @dreaming-of-spots6805
      @dreaming-of-spots6805 2 года назад +4

      24 miles on a horse actually isn't that bad as long as you stretch your knees and ankles out every so often- that's a fairly normal and average distance for an endurance rider to cover, and there are a *lot* of said endurance riders. The high-level rides can be up to 100 miles.

    • @VaughnRipley
      @VaughnRipley 2 года назад +3

      Very true. I was taking about Bob. I imagine it would be fairly tough on his nether regions... hehe

    • @dreaming-of-spots6805
      @dreaming-of-spots6805 2 года назад +5

      @@VaughnRipley oh absolutely! If you're not used to riding those distances, the first few days are torture, lol. Saddle sores galore.

  • @JChaseFilms
    @JChaseFilms 3 года назад +11

    I absolutely love the chill vibes your videos have, and with this one reaching toward that "vlog with an actual purpose" vibe I LOVED this video. Keep it up Bob! This stuff is breath of fresh air among d&d youtubers.

  • @wayner396
    @wayner396 2 года назад +1

    One thing to keep in mind is that people who lived before cars were a lot more used to walking everywhere so would have more walking muscle built up and be more accustomed to it. Same would probably hold true DnD characters making it a bit easier and common then for us.

  • @annslow41
    @annslow41 2 года назад +1

    Thanks for doing this video! As a novice outdoorsman, I've only done a hike like this a handful of times, and you pretty much nailed the feeling of "the suck" toward the end: everything feels like lead weights and your lower half feels completely disassociated and just pain.
    What's even worse is that D&D adventures and backpackers alike typically spend days upon days at this pace, which you can only imagine how waking up the next morning just to do it again feels like

  • @brendanmckenna7613
    @brendanmckenna7613 3 года назад +42

    When are you going to do the "Just how dangerous is Curse of Strahd's Death House?" in that house on the trail?

  • @magiv4205
    @magiv4205 3 года назад +43

    My ttrpg group decided to start playing with carryweight and realistic travel, and I have a little story to share. After two full campaigns of MOSTLY (there were exceptions and many slower travel segments but it was all pretty standard with encounters and often skipping the boring parts) handwaving travel, carryweight and exhaustion, we were the equivalent of level 17 characters, renowned heroes in many parts of the world, decorated war veterans of a three year civil war between three would be emperors, all that stuff. With that renown came alot of unresolved interpersonal trauma though, and our bond at the start of the next campaign was pretty much at an all time low.
    After a year apart and not really speaking to eachother, in some cases actively avoiding eachother, one of our characters, the paladin, contacted the others to help him as his religious order was planning a crusade into the undead infested Dead Lands to finally liberate them from demonic opression. He was going to join regardless, and left it up to us to come with him or stay home. Not on the best of terms, but still not wanting to send our friend (?) out to die alone in that place, we accepted.
    The DM chose this to be the moment where he'd humble us a bit, and where he'd finally make carry weight, travel and exhaustion MATTER. And he couldn't have chosen better.
    All that was left of the heroical whimsy and grandstanding of the first two campaigns quickly drained away to reveal the cold, withered, rainy and cruel reality of the Dead Lands, a place where generations of a bitter stalemate war between necromances, dark mages and demon lords and servants of the "good" Gods had literally left the earth itself corrupted and the poor people inhabiting it willing to do anything to do anything and bow to any lord, god or archdemon or otherwise, just to survive another day. The paladin lost many a childhood friend in his order in that time, and we all made many aquaintances and friendships that were tragically cut short. Whoever couldn't be buried in a hallowed grave had to be burned, as any unburnt or unrecoverable corpses would just rise again to fuel the necromancer's warmachine.
    Days, then weeks and eventually months were spent on slow, grueling marches through often rough terrain, near constant rain and cold, depressingly starless nights. In many instances, we had to leave our horses behind and continue on foot, and that was when we really learned to appreciate them. Without them, and without all the gear we were forced to leave behind if we wanted to get anywhere and still be able to lift our arms and fight afterwards, all our previous achievements meant little.
    The plant- and wildlife was feral, often inedible and corrupted, traveling at night was a death wish. If we gained too much exhaustion in a day and weren't able to recover at night, it cascaded and we were fucked. If we didn't roll high enough to find a good campsite away from danger and comfortable enough to get at least a somewhat decent regeneration, we were fucked. The normal rules of this game system were already the equivalent of gritty realism in DnD where you only regain a small part of your magica and health each night, so go figure. If we got ambushed by ghouls, bitten and didn't have luck or an antidote on hand, we. Were. Fucked.
    We played out travel time, and each rest at the campfire gave us plenty to think and talk about. Through slowing down for once and surviving together, one day at a time, it allowed us to finally repair at least some of the cracks in our broken relationship, but it also caused some new ones. We really started to feel the full weight of the ten years we'd known eachother (irl, we've been continuously playing those characters for over two years) and it's shaping up to be a very emotional and probably utterly heartbreaking finale, after which we'll finally lay our heroes to rest - hopefully after a long and peaceful retirement, gods know they deserve it.
    What I'm trying to say with this long ass tangent is that I really, really recommend realism rules in your tabletop games. True, it doesn't fit EVERY type of game, but I believe such rules enhance most types of games alot with very little effort. They add additional stakes, so if you feel like your party is just cutting through even the toughest obstacles like butter, instead of just giving the enemy more hitpoints or attacks, try adding some rules like this and watch as they suddenly can't throw all of their most overpowered abilities at one fight anymore because they now have to ration their health, spells and abilities or risk getting caught with their pants down by the next batch of easy enemies or a sudden environmental hazard. Awesome fights will still happen, and going all out will become alot more daunting, but also rewarding. If the system you're playing with doesn't have good realism rules, I think it's rather easy to homebrew a handful of them and see how everyone likes it, you can always change them later if it doesn't feel right, the game suddenly becomes TOO slow or makes certain character types noticeably weaker (or OP).

    • @Th3D3vilishBoy
      @Th3D3vilishBoy 2 года назад +1

      So you're going to post this incredible LOTR-esque story of the near end of a campaign, and *not* have some kind of link to a set of rules or something? This sounds incredible!

    • @Quandry1
      @Quandry1 2 года назад

      Another way to put that realism on Long standing characters that have had a long time. Dig out and start using Aging Rules. A lot of characters start finding that they are more understanding of the world (better mental stats) but they just can't physically exert themselves like they used to (their physical stats slowly lower). You'd think this would favor spell casters. But when many systems these days link spell casting to things like Stamina and their spells start getting interrupted more despite having Vastly more magical power on top of finding it harder to just carry their usually light and meager equipment that they never had to worry about the weight of even in many campaigns that worried about such things. They usually start to feel the strain just as much if not more than the physical characters.

  • @dudeist_priest
    @dudeist_priest 3 года назад +26

    My understanding is that riding a horse long distance isn't that easy, either. I wouldn't know, I've only taken short rides on a camel and an elephant, but maybe that's something you could look into for a video

    • @TouchOfTemperament
      @TouchOfTemperament 3 года назад +7

      Lol excellent point. Especially for people not accustomed to long hours in the saddle. They'll be hurting after a few hours.

    • @chrisflanagan7564
      @chrisflanagan7564 3 года назад +6

      Yeah, it's not like sitting in a car, but you can get off the horse and walk for a bit while the horse carries your stuff, which gives the horse a little rest, as now they aren't carrying you, and your legs and behind get little rest. In a "A change is as good as a rest" sense

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +4

      You're probably right! I really don't know either

    • @jameskilbride107
      @jameskilbride107 3 года назад +3

      @@BobWorldBuilder He is right. I've done day long horseback rides and your legs will kill you afterwards. The image of the person barely able to move if they are not used to it. Absolutely true.

    • @NazFXStudios
      @NazFXStudios 3 года назад +2

      @@TouchOfTemperament yes even for experienced riders, spending all day in the saddle will make you feel pain in muscles you didn’t know you had once you get off.

  • @panhandlersparadise1733
    @panhandlersparadise1733 3 года назад +1

    At around 2:40 You make a good point, but let me point out a few things. It's D&D, sometimes we average things out instead of roleplaying. Yes, in theory you can walk for 16 hours, eat while you walk, and sleep for 8. BUT! That's if your friend picks you up in an RV at the end of your walk. In reality, you have to set up camp, purify water to refill, take the breaks you mentioned, you might stop at a farmer's house or roadside inn for several hours, and of course you have to use the restroom. Which has to be buried. Otherwise it's not a random encounter with a wandering monster, something will catch your scent, track you, and attack at the most inopportune time.
    In other words, there's other stuff going on. If the quest is time dependent, I let the players move further in a day without exhaustion penalties. Just not every day, and if they choose to do so I leave out background information because they didn't stop to talk to other people, and I'll increase the odds of random encounters because they were going faster and not paying as much attention to their surroundings.

  • @spacerx
    @spacerx Год назад +1

    Keep in mind that the Appalachian Trail is the shorter of the three major trails. The pace on the Continental Divide Trail is usually over 20 miles a day, AND the terrain is more wild. The Appalachian Trail is famous for having a town that you pass through every few days.

  • @NisGaarde
    @NisGaarde 3 года назад +29

    Ah, pooping on trails... Halflings will be halflings

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +1

      Gotta love em!

    • @luisaymerich9675
      @luisaymerich9675 3 года назад +2

      It's for marking the way back. It works better than breadcrumbs. Hansel and Gretel were not halflings. 😄

  • @russneversleeps8258
    @russneversleeps8258 3 года назад +28

    Nature check: that was bear scat, the strawberry was the kind that doesn't taste good anyway (cinquefoil), good call on the wood sorrel.

    • @elizabethlowes6501
      @elizabethlowes6501 3 года назад +1

      It has the same texture as bear, but it looked too small to me. I'd lean more towards a smaller omnivore, like a racoon, but by the same token, you get smaller bears!

    • @logannichols5848
      @logannichols5848 3 года назад

      There were lots of seeds in, I've seen coyote state like that when there wasn't much in the way of other food.

    • @dragongirl5661
      @dragongirl5661 3 года назад +2

      Yeah I was going to say as much too. Those were not strawberries, I've seen and had wild strawberries, and that's not what they look like

    • @russneversleeps8258
      @russneversleeps8258 3 года назад

      @@logannichols5848 interesting. I've always considered this type to bears. I didn't know other animals had similar looking scat.

    • @russneversleeps8258
      @russneversleeps8258 3 года назад

      @@elizabethlowes6501 I've always considered this type to bears. I didn't know other animals had similar looking scat. But I guess it makes sense. Racoons do eat a similar diet to black bears.

  • @thenagazai
    @thenagazai 3 года назад +12

    Excellent video as usual. What I want you to do, is go to a gym, and find some buffy exercise guys, there's always a nerd among them, and ask them to do those tests. That would be fun

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +2

      Haha yep I would love to know the STR scores of some “regular” people who actually weight train

  • @duwanglover3424
    @duwanglover3424 2 года назад

    One of the things I love to do as a player is to buy a wagon or a cart to travel in. Allows for a “little home” to return to after solving a story arc in a city, a place to keep our stuff before we get a bag of holding, and nice RP reason to why we travel as far as we do in a day

  • @Abelhawk
    @Abelhawk 2 года назад

    To get my hiking merit badge as a Boy Scout, my best friend and I walked around a mile city block 5 times to add up to the 20 miles. It was one of the most fun days of my adolescence.
    I realize now that really has nothing to do with D&D other than traveling, but this video brought me back to a fun but exhausting memory.

  • @darthvegan
    @darthvegan 3 года назад +4

    By the time you finish these tests, you'll transform from commoner to heroic adventurer!
    I used to do quite a bit of long distance running. And sitting was considered a "runner's death". If we had to stop and rest we would either stand or lie down.

  • @zreyon
    @zreyon 3 года назад +9

    You sang, here's your comment as a prize. I feel like traveling distance in RPGs should be derived from your CON, as any "endure the pain" check does. That would give a decision to players who can't travel far enough: do you travel some more and gain an exhaustion level or risk getting there too late?

    • @robertmasengale9366
      @robertmasengale9366 3 года назад +1

      It's technically factored in to the forced march, but not in a way I like. The 24 miles in a day involves 8 hours of travel. Up until that point, you don't need to roll. After that, every hour is a con check to suffer a level of exhaustion (DC 10+number of hours beyond 8).
      The "Fast" pace (30 miles per day) is nearly/effectively jogging the vast majority of the time (hence the disadvantage on perception).
      Difficult terrain halves your speed. That would include basically anything that isn't roads, open plains, or clear dungeon corridors.
      Climbing, swimming, and crawling are effectively at half speed from whatever pace you're already traveling at.
      These changes are done to be simple, not necessarily accurate. A sparse forest is going to hamper you less than a dense forest, and creature size/speed isn't factored in... A halfling or an armored knight should travel at one speed category lower without assistance, and the "Fast" pace should be a DC 10+2*hours spent traveling counting every hour after the fourth.

  • @Aligariusful
    @Aligariusful 3 года назад +7

    I did a 24 mile walk when I was a teenager, walking in the Midwest. Definitely picked up some levels of exhaustion on that one.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +2

      I guess the real question is: how much xp do we earn from these walks??

    • @Aligariusful
      @Aligariusful 3 года назад

      @@BobWorldBuilder Definitely enough to take a level in Ranger

  • @lonnieporter8566
    @lonnieporter8566 Год назад +1

    I would recommend squats, deadlifts, and presses. Three sets of five repetitions for each movement.
    Two to three times per week.
    Add five pounds to all movements every week.
    You'll love how much this improves your hikes.

  • @twylanaythias
    @twylanaythias Год назад +1

    A good comparison is the 12 Mile Ruck - a US soldier is expected to march twelve miles in three hours, carrying a backpack loaded with 50 pounds (22.7kg) of gear, regardless of weather conditions. Factor for two such marches per day, taking a two-hour break midday to rest and eat, this is twenty-four miles over the course of eight hours. As some others have commented, this is a world where people are accustomed to walking (or running) virtually everywhere so the comparison is apt.
    By 3.5e standards (not aware of a comparable table in 5e), this is an average "medium load" for a character of average Strength (10-11). Though, to be fair, most active-duty military personnel are slightly above average in strength - 12-15 for most women and 14-17 for most men. This makes soldiers comparable to (IMHO) the 'heavy' martial classes (Paladin, Fighter, Ranger, and Barbarian) with typical loadouts (100-150 pounds; 45-68kg). Light martial characters (Monks, Rogues, and Bards) tend to be around average Strength (10-11) but they also carry considerably less weight; lighter weapons, armor weighs 1/2 to 1/4 as much, etc. Casters (Druids, Sorcerers, Warlocks, and Wizards) carry even less; no armor, typically only a staff or dagger, and their personal effects. Clerics are sort of the odd duck in this affair, as they vary in builds from traditional casters to near-Paladins - still, their Strength tends to correlate to their subclass and is usually consistent for their loadouts.
    In my younger days, I was active in several LARPs and tended to be a stickler for 'authentic' equipment - surely not as well-crafted as by medieval artisans, I made and wore various armors of comparable effect. Chain mail (made from 12ga galvanized steel wire) is heavy, yes, but virtually unnoticeable once you become accustomed to wearing it for prolonged periods; so too with scale mail and plate. Oddly leather and padded armors were the outliers, mainly because they're insulative and can quickly become debilitating in warmer weather.
    While never 'buff', I was well-accustomed to getting around under my own power - walking, running, or cycling - and people tended to be shocked that I've never been able to run worth crap but I could walk at a brisk pace (around 6mph) seemingly forever. I would regularly trek 15-20 miles a day across a college campus while carrying a large backpack full of textbooks and supplies and, on several occasions, travel as much as 50 miles in 10-12 hours with a lighter (±20lb, ±9kg) burden.
    So, yes - 24 miles in 8 hours is entirely realistic.

  • @swagaw3some546
    @swagaw3some546 3 года назад +18

    You did amazing hope when you do the full armor and gear test you don't die. As you were doing this in my mind I got Ranger in my head your just missing the bow lol.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      Yeah the “gear” test will probably be a good amount of weight and some cumbersome items to represent it. But we’ll see what sort of ranger gear I can find! :)

    • @nynkeandreae7008
      @nynkeandreae7008 3 года назад

      @@BobWorldBuilder ranger gear is probably not as heavy either. Little to no armor and a bow doesn't weight as much as sword.

    • @Ashtor1337
      @Ashtor1337 3 года назад

      You shouldnt go alone. Please take someone with you.

  • @Centaur255
    @Centaur255 3 года назад +7

    Great point about having a mount - I always buy one for my character, my party thinks I'm odd (and taking up more food usage), but gosh darnit if you're carrying anything remotely close to a lot of gear and don't want to arrive tired to a location a horse is a must!

  • @blackbarnz
    @blackbarnz 3 года назад +11

    Never dare this dude.That's commitment right there. Earned my sub.Kudos!

  • @etherealhawk
    @etherealhawk 3 года назад +1

    In the UK we have a national youth award programmed called DofE. Part of it is walking 20 miles a day for 4 days with about 15kg backpacks with tents.

  • @ccityplanner1217
    @ccityplanner1217 2 года назад +3

    Travelling works very differently in practice to in theory. Last summer I cycled from London to the border with Wales to see how fast I could travel under my own power (y'know, in-case civilisation falls apart overnight). I averaged 50 miles a day, & it took about 2½ days. Google Maps, on the other hand, says that that journey is possible in 12 hours, i.e. 1½ days.

  • @jaquecole5196
    @jaquecole5196 2 года назад +3

    Its really funny, I just read about how Czar Nicholas II tested the russian army uniform by making a 25 mile forced march into the forest with just the uniform and regulation rations. He was able to return to his palace between 8 or 9 hours. So if the Czar nobleman could do a forced march anyone could do it.

    • @kana22693
      @kana22693 2 года назад +2

      It's hard to tell if Czar Nicholas II had any muscle on him due to his baggy clothes but he certainly wasn't overweight like most first world people are today, I'd argue that an average nobleman from back then it's healthier and stronger than an average commoner from today.

  • @matteoboldizzoni9870
    @matteoboldizzoni9870 3 года назад +6

    Probably in D&D it's the DM that should determine how much a party walks on a given day, considering terrain, gear, encounters etc.

  • @Big_Blue_Monkey
    @Big_Blue_Monkey 3 года назад +8

    When I was in the military one of the fittest test was to carry roughly 25kg for 8 miles in 2 hours. This included backpack, webbing and weapon. That was a pretty tough test.

  • @aivehn
    @aivehn 2 года назад

    Long ago, as a young Army Ranger infantryman, we walked over 100 miles in a single week. The first day we walked 36 miles, in about 11~12 total hours of walking. We were fit, used to walking and running nearly every day, and regularly carried packs of 60~80 lbs, and for special missions might carry up to 120 lbs of gear on our person. Of course, the day we walked 36 miles we had our packs on only until our lunch break, at which point we put our packs in a truck that was following us, that was about the 12~15 mile mark. The second day we walked about 18 miles, 22 miles the third day, about 24 the fourth day, and just 12 or so on the last day. As a long time DM/GM in many an adventure, this experience (along with all the other military training I did) helped keep such in game travel in perspective. And, yes, when I play a PC, I buy a pack mule and/or riding horse as soon as I can... and then hope they don't get eaten if I leaven them staked to a tree or line somewhere. ;)

  • @nebfer
    @nebfer 3 года назад

    Things to note about marching long distances
    As you noted Terrain and weather can play a role the less favorable it is the shorter you will travel. As is how much your carrying as well as how experienced you are at marching (most adventurers are likely going to be reasonably good at it, it's an expected part of the job)
    One ting to keep in mind is that your generally going to have 12ish hours of light to do the stuff you need to do for the day (exact amount of daylight will depend on the time of year and your worlds axial tilt)
    Waking up, making break fast & braking down camp and prepping for the days march, some of this of this can be done or started in the predawn though.
    Setting off on your march, with periodic brakes to rest, perhaps a larger one for lunch .
    At the end of your march you need to find a good site to camp, make said camp and make dinner (not to mention things like maintenance of equipment, getting firewood, refiling water containers, hunting for food & ect). Though again some of this can be done at night.
    If you march for 8 hours and assuming that dose not include rest periods, you only have like 4ish hours of day light to get your rest periods in and stuff you need to do at the start and end of your days march. As such a full 8 hours of marching is likely closer to what an seasoned adventurer could do or one whose not expecting to do much before or after the days marching (no need to get firewood, setting up camp or getting food). Never mind the fact that 24 miles a day is only for good terrain (even the PHB mentions this as rough terrain halves the pace). As such the "slow" pace of 18 miles per day is likely closer to what the party would actually being doing on average. Another way for this to be closer to 24 miles is good roads and way stations at regular intervals, but this would be indicative of country/area spending a lot on it's roads...
    As for weight of gear, well in the medieval times, by in large if you could help it you did not ware your 50ish pounds of armor while you marched (unless your expecting to fight). As such you had some one else carry it, or likely carried it in a cart. This is particularly true if you had money, by in large adventurers would meet this definition fairly quickly into their careers, some at the start (considering the generic life style guides for the "pore" in 5e PHB, comes to at lest 73 gold per person per year (at lest for food, drink and shelter), and is described as commonly the unskilled workers I.e. peasants can fall under this level, the starting gold for the Barbarian class averages out to 50 gold, or roughly 8 months wages for an unskilled worker, fighters start with an average gold of around 125 or some 20 months, or allow a person to live under the wealthy lifestyle (generally what would be upper middle or lower upper class) for a full month).
    Barring that light armors would likely be the most commonly worn armors for day to day use, with the heavier armors only being used when expecting a fight. Also a mule or two would likely accompany every adventuring party (and realistically possibly a servant or two -to look after the mules and the base camp, as your not going to be taking mules into that dungeon are you?).

  • @abelcheng2073
    @abelcheng2073 3 года назад +3

    Whenever I hear forced march, that usually means a 15 minute pace or faster on a 12 mile ruck.

  • @cydjames654
    @cydjames654 3 года назад +6

    I would add that while most people (in relative good shape) could do a 24 miles trip in a day (if not necessarily in 8 consecutive hours) it's pretty hard to keep it up over several days. At 12 my dad took me and my brother to a trip in the mountain and 38 km (roughly 24miles) was our longest day iirc. It was made harder by the fact that we had our hiking backpacks and that a good third of the distance was walking upwards. But we made it, with a week of travel and each day between 30 and 38km to go

  • @jamesphlames7498
    @jamesphlames7498 2 года назад +1

    I used to run marathons each summer and i would spend about 5 months training beforehand, in preparation for the final day. One particular morning I set off at 5am and was planning on running until i just burnt out. I don't understand the state of mind I was in that day or how my body managed to feel so strong but I managed to run non-stop for 5.5 hours. It was as though I was in a trance. It took me 2 days to recover. Once I calculated the distance it worked out to be approximately 60kms (37.3 miles). I never managed that feat ever again and will never understand where the energy and drive came from that particular day. It almost felt spiritual.

  • @rafaelfett9975
    @rafaelfett9975 3 года назад +2

    7:32 that is a frog poop, they eat basically insects, and what you see is the rest of many insects exoskeleton

  • @necrogoblin
    @necrogoblin 3 года назад +3

    An experiment I would like seen done is the how far the distance of battle sound travels. Overland and especially in a dungeon.

  • @Lindzolt
    @Lindzolt 3 года назад +4

    This is my first watch of yours, but definitely won’t be my last. Very informative and well delivered! I’ve got some ideas for my party

  • @DungeonMasterpiece
    @DungeonMasterpiece 3 года назад +6

    Random encounter dungeon with unlocked door!!

  • @paulpeterson4216
    @paulpeterson4216 3 года назад +1

    As far as horses vs walking, 1) I'll refer you to Chris Rock as the 13th Apostle in Dogma. They walked everywhere. 2) As someone else noted, sitting on a horse for 8 hours is about as difficult as walking. 3) Over long distances, you need specific types of horses, as your typical warhorse, or any horse that is a good sprinter, would be a lousy distance traveler with you sitting on its back. 4) The one thing humans do well relative to other animals, is walk or run long distances. Finally, 24 miles a day is a very fast, and likely exhausting, pace to maintain over long periods of time. Unless you have a pressing need, you would not do it, especially as you have animals who may be less enthusiastic about the trip than you.

  • @anachronisticon
    @anachronisticon 3 года назад

    Our group of reenactors once climbed a Welsh mountain for charity wearing only period clothing. The chap in "half plate" was a champion, sweating buckets but never complained. I was a barefoot peasant with a basket on his back and the people we met were always more concerned about my feet than the man literally encased in steel and thick padding on a hot day.

  • @benjaminkowal7310
    @benjaminkowal7310 3 года назад +4

    Awesome video! It is worth it to invest in comfortable equipment for sure. I imagine full plate would chaff something awful.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +1

      Yeah I don’t even want to think about what full plate would feel like!

  • @GeanAmiraku
    @GeanAmiraku 2 года назад +3

    10:48
    Looks like a mock strawberry to me.
    We've got a lot of wild strawberries growing around where I live, but I've never seen a wild strawberry like this, with seeds being the same colour as the berry and sticking "outside" the berry like that.
    At least, from what I googled, mock strawberries are not poisonous, just not very tasty as well :D

    • @jerkjerkington3874
      @jerkjerkington3874 2 года назад +1

      Incidentally, the strawberries we eat today are actually a hybrid between North American strawberries and South American strawberries. European strawberries were cultivated to some extent by the French and Bretons, but the fruit were never really large or sweet enough to be worth much. If I recall the story correctly, North American strawberries were very similar to their European cousins, but South American strawberries had been bred to produce only male flowers with no female flowers. This meant that they didn't produce any fruit. (I assume they must have accomplished this by propagating runners. It is possible for plants to mutate even when they're reproducing clonally. That's why Red Delicious apples don't taste the same as they used to even though they're technically all cuttings from the same tree.) Eventually, some French ornamental gardeners planted both North American and South American strawberries in the same bed, and they accidentally hybridized to create the delicious, modern domestic strawberry. Although I'm sure they still weren't anything like the refined breeds we have today.
      So, in a sense, you could say that domestic strawberries are the real mock strawberries. A mockery of nature. But they sure do taste good.

    • @jeremyh9033
      @jeremyh9033 2 года назад +1

      Yeah, definitely a false strawberry, aka indian strawberry. I've eaten them before. They don't have a ton of flavor. Just very watery.

    • @GeanAmiraku
      @GeanAmiraku 2 года назад +1

      ​@@jerkjerkington3874 Had to google what red delicious apple is xD I now know that I've seen them in shops here in Russia, but they look deformed to me, so I'm not sure I've ever tried those %) But hey, it's pretty cool to know, thank you for this piece of information!
      Not sure I know what kind of domestic strawberry you're talking about though, there're so many of them as well (half of them are ginormous and look deformed too, even though, yeah, tasty). Is it how the original domestic strawberry happened?

    • @jerkjerkington3874
      @jerkjerkington3874 2 года назад

      ​@@GeanAmiraku Haha, yeah, definitely don't buy them these days. They used to actually be delicious when my dad was a kid, but over the years apple producers kept selecting the branches that produced apples with thicker skin and longer shelf life and growing the cuttings from them. Now most people agree that red delicious is the worst apple on the market. Interestingly enough, the original red delicious tree is still alive in Ohio. The farmer who first grew it called it "hawkeye". It's actually possible to buy cuttings from the original hawkeye tree so you can know what it tasted like back in 1872. I've heard it genuinely is delicious.
      As far as I know, all domestic strawberries are an interspecies hybrid. There are dozens of species of wild strawberries around the world, but the only one that was ever cultivated was the woodland strawberry in France, but that was back in the Renaissance Era. If you buy a strawberry from the store or a strawberry plant from the nursery, it's going to be a hybrid between Virginia strawberries and Chilean strawberries. Over the years, they've bred a bunch of different varieties, but they're still all descended from the original interspecies hybrid.

  • @massconnect9329
    @massconnect9329 3 года назад +27

    "I'm trying to minimize variables." Jokes on you: youtuber gear is equivalent adventurer gear anyway :3

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +7

      It was more than I would normally carry on a hike! Haha

    • @timkramar9729
      @timkramar9729 3 года назад

      I don't see any water.

    • @CaptainFrost32
      @CaptainFrost32 3 года назад +1

      @@timkramar9729 He had one water bottle on the trail, more in the car.

  • @shdwbnndbyyt
    @shdwbnndbyyt 2 года назад

    If you read the children's encyclopedias from about 1912 (I have a set), you find that one of the games they suggested for children was a fox and hound game. Two three children would head out at a run through the countryside (along roads and trails) with a bag of shredded newspaper. The rest of the children would follow about an hour later. Every time the lead children would change directions (changing trails/roads) they would toss a handful of paper to mark which way they turned. After several hours their route would return to where they started, where they would wait for those following (who had not caught up with them)... A normal coruse was 8 to 20 miles, of RUNNING.

  • @liamfitzpatrick7118
    @liamfitzpatrick7118 3 года назад +1

    There's a challanging walk not far from me known as the Y3P. Its 24 miles taking in 3 peaks that have a total ascent of 7014 feet (not including all the ups and downs while walking to the tops and between the hills) to be completed in 12 hours. I've done it in the past and will be doing it at least twice next year, its a circular walk so Im doing it both ways round. Im just glad there is a decent path between 2 of them now instead of having to navigate the bogs like last time I did it.

  • @TheRealGovika
    @TheRealGovika 3 года назад +37

    "It's just a fantasy game!"
    Yes, I get that. But travel is so integral to D&D and roleplaying games and stories that to handwave every experience away is cheap. Travel is a rich subject that is encouraged to be forgotten.

    • @colbyboucher6391
      @colbyboucher6391 2 года назад +2

      The trick is making it something where players actually have meaningful choices to make. Because if they don't, it should be forgotten. That doesn't mean the *consequences* should be forgotten, though (needing to carry rations, the gold drain from buying supplies, etc.)

    • @edwardchester1
      @edwardchester1 2 года назад +3

      @@colbyboucher6391 That's the tricky bit, isn't it. There absolutely is a world of shared experience to be had from travelling for weeks together with barely any incident beyond the banter a few trips and falls and the odd comedic bodily function, but it's almost impossible for the DM to engineer those shared moments without introducing enemies. It's mostly on the players to bring up those moments and doing that well can be tough if you're not a really engaged roleplayer. I suppose the DM can do a daily check, summarising the toughness of any given day's travel, or bringing in obstacles that aren't challenges but simply points of interest.

    • @Coldheart322
      @Coldheart322 2 года назад

      I'd say it really depends on the pacing and story/campaign. Let's face it, in movies a long journey can have many epic encounters along the way, or large chunks can be done in a montage. If the encounters along the way don't really add to the over-all plot, do away with them. Also if the players are really excited to get to the end of the journey, because that is where the magical doohicky is, the captured prince, the big bad's villainous hideout etc, they may not care to have 10 sessions of just travelling there, talking to locals, dealing with rat problems in basements, and other minor distractions.

    • @carbonara2144
      @carbonara2144 2 года назад

      Important subject. Many players these days dont really have a realistic idea of how travel and carrying all your equipment is. Weather conditions can change your travel day a lot. Also, it can be easy to be lost. If that happens will you backtrack or try another route? Any player group would benefit a lot for having a walking trip of 2-4 days in the wilderness.

  • @alvinastahl
    @alvinastahl 2 года назад +3

    One has to remember that most of these DND settings are in the middle ages and during this time a lot of people traveled by foot so they were very accustomed to walking long distances.

    • @AbWischBar
      @AbWischBar 2 года назад

      Wanted to say exactly that. There are some pretty cool videos about the training of the roman army and they would - as modern armies do - have their troups walk these distances regularly. It is all about the right shoes and your muscles, joints and soles getting used to it.

  • @lukasceru6647
    @lukasceru6647 2 года назад +5

    Amazing video!
    Be careful about the „wild strawberry“ though, that looked more like a mock strawberry to me and they should not be eaten
    Other than that, keep on with the great work! I love your content

    • @yuki97kira
      @yuki97kira 2 года назад

      Hope he roll a high con if he ever eat the strawberry

    • @Danikk
      @Danikk 2 года назад

      Exactly that. I'm also pretty sure it is a mock strawberry here.

  • @karora
    @karora Год назад

    I think it's reasonable to expect that an adventurer is used to walking. I typically walk 10km for enjoyment and exercise most days, and on weekends I regularly walk 25km or more. When I started this walking regime (at the age of 58 - I'm 63 now) I found it strenuous to walk even 5km, especially if hills were involved, whereas now I think nothing of a 15km round trip walk where most people in my city would use a car. Where I walk we participate in competitions called "Marchathon" and "Walktober", so in those months I walk a lot further, averaging over 20k steps for March, including several days where I walked more than 40km. So I would challenge you to spend a month gradually increasing your walking distance (perhaps even with a small backpack) and *then* do another test for 24miles and see how much easier it becomes. Also: it's a great way to get to know more of the world around you!

  • @teemusid
    @teemusid 2 года назад

    I once took on an epic quest to see the world's tallest tree. There were two other options that were easier, but there was a chance that I would not get the opportunity to even start those, so I chose the 15 mile round trip on a gentle grade. I made it, but the tree is now just another Coastal Redwood, as a bolt of lightning caused it to lose it's crown. The tallest tree is now kept secret, as is the oldest tree.