Is D&D Movement Speed REALISTIC?

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  • Опубликовано: 16 сен 2024

Комментарии • 1,5 тыс.

  • @BobWorldBuilder
    @BobWorldBuilder  3 года назад +171

    ⚡ DIFFICULT TERRAIN: ruclips.net/video/EqLBKuwsx9I/видео.html
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    • @zoltanwolfe1260
      @zoltanwolfe1260 3 года назад +4

      You always set your goals too low haha 1.2k in 10 hours. Glad to see the channel growing

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +7

      @@zoltanwolfe1260 Yeah that goal would have been outrageous only a few weeks ago. Things have grown quickly recently. Definitely have to aim really high for the next challenge! :)

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +3

      @Michael Johnson I need to find out where I can rent some armor :P

    • @ObservingLibertarian
      @ObservingLibertarian 3 года назад +1

      This seemingly ridiculous mode of movement is caused by 5e _retaining mechanics_ from previous game iterations: *without telling the players or DMs* the details of those mechanics. Previously, your "movement" speed - was during one movement action. During a round you could take two movement actions, or a movement action and a standard action during that 6 seconds. An unencumbered human could move 30 ft and attack or cast a spell: or take two movement actions in which case you could traverse 60 feet in 6 seconds, without running. In 5e, a double movement is called a "dash", *but the underlying mechanic isn't explained.*
      D&D 3.5e players handbook page 136
      D&D 4e players handbook page 284
      D&D 5e players handbook page 192
      In earlier iterations - the movement speed wasn't how far you could travel in the one 6 second round: it was how far you could move and perform some other action in the 6 second round: how far you could move, if you were only moving and not doing anything else: was taking two movement actions during the 6 second in the round: and it was effectively double your movement speed assuming you were not hindered or encumbered in some way. So again, an unencumbered human who's movement was not hindered by brambles or difficult terrain could move 60 feet in 6 seconds. Also, again, this was not considered running: this was careful and deliberate movement - not vulnerable to attack the way someone is while running or squeezing through tight spaces or crawling, etc. etc.
      D&D 5e retained this exact mechanic: but because they simply gloss over the details with "dash" it leads to videos like this one with people thinking a person effectively "moves" 30 feet in 6 seconds (the entire round), because "dash" is treated as a special type of action, rather than understanding that your 30 foot _movement speed:_ is actually the distance you can traverse during *one movement action* - and you can take two such *movement actions* during a 6 second round, which does not count as "running".
      One of the biggest complaints made by those of us who played the earlier iterations of the game: people who've *only* played 5e do not fundamentally understand *basic game mechanics* because 5e's writers tried to gloss over things with shortcuts, in spite of those basic mechanics still actually being *in the game.*

    • @salimufari
      @salimufari 3 года назад

      Eventually this series will have to address the whole of turn economy. Movement, Action, Free action, Bonus action & whatever else you can fit into a single Normal turn order such as a reaction or A Opp. for the sake of the real 6 second turn timer. I think you will find that is a lot to get done in one round. Then do a 2 or 3 way full turn with each doing their full turn in the same 6 seconds.

  • @Nomad6763
    @Nomad6763 3 года назад +3420

    I can't wait for the series finale: how many hitpoints do we have irl.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +682

      THE FINAL TEST

    • @doopdacoop4054
      @doopdacoop4054 3 года назад +251

      The origin of hitpoints is in war planning and is counted by how many tank shells you can take, looking forward to the video and the funeral

    • @ostrowulf
      @ostrowulf 3 года назад +61

      I mean, you could just look at what damage a character takes from a monk, and compare that to being pinched by an MMA fighter or boxer.

    • @chrismanuel9768
      @chrismanuel9768 3 года назад +43

      1, but with very high AC

    • @ryanford63
      @ryanford63 3 года назад +30

      *tested with non-lethal commoner punches,for accuracy and relative safety*

  • @thesurgeon0462
    @thesurgeon0462 3 года назад +3428

    For the record, 180 feet in 6 seconds is 30 feet per second, Usain bolt had to run about 34 feet per second when he set his world record in 2009. So, possible? Yes. Super human? Almost definitely. Certainly not a commoners feat.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +539

      I appreciate that reality check!

    • @Fabiundso
      @Fabiundso 3 года назад +202

      But it was the record for 100m (~300ft) i guess, so for 180ft (~60m) he would be faster i'd assume. i'm not saying i could run that fast, despite being fairly fast on short distances, but my guess would be you have to be a trained sprinter but not necessarily a world record holder. :D
      Edit: okay turns out there is a 60m sprinting competition, and the record is 6.34s, so you'd have to be a world record holder. :D

    • @mnm1273
      @mnm1273 3 года назад +139

      @@Fabiundso Over 100m you don't tire too much if you're a top level runner. You actually go faster in the later part because if the first part you have to accelerate to max speed.

    • @DB-Fighter-Carson
      @DB-Fighter-Carson 3 года назад +24

      It does say life threatening so... still realistic? No but definetly would add some more to the run I'd think, to be fair

    • @Meowthix
      @Meowthix 3 года назад +38

      @@Fabiundso I've always considered the movement speed to irl pretty fair if not slow for a fantasy setting. It takes some work and effort to hit top tier irl speeds or go beyond.

  • @timcox5373
    @timcox5373 3 года назад +4007

    This is super unrealistic, we're D&D nerds, we don't go outside

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +264

      Hahah it was an adventure!

    • @samuelbies7491
      @samuelbies7491 3 года назад +23

      Tim?

    • @timcox5373
      @timcox5373 3 года назад +22

      @@samuelbies7491 Sam??

    • @samuelbies7491
      @samuelbies7491 3 года назад +22

      @@timcox5373 Ha, funny seeing you here. Tell me what is this "outside"?

    • @timcox5373
      @timcox5373 3 года назад +31

      @@samuelbies7491 I’m not sure, whatever it is it sounds nefarious

  • @D3epb1u3
    @D3epb1u3 3 года назад +1508

    Now imagine wearing armor, a backpack full of essentials, holding a greatsword, and whatever creature might be hiding on your person. That 6 second 30 foot lope is a lot harder to do. That is why these adventurers are a class above the "lowly commoner". They have strength and stamina that a normal person lacks....not to mention magic, potions, and the ability to heal one's self by just resting for an hour.

    • @trappyboi8678
      @trappyboi8678 3 года назад +133

      Or the fact they have superhuman strength and stamina in a literal mathematical sense

    • @robertbartley2409
      @robertbartley2409 3 года назад +45

      So it’s doing this with an extra 50 pounds of weight plate armor and great swords aren’t actually that heavy

    • @HughMorris69
      @HughMorris69 3 года назад +21

      The mathmathics are sound they would be more fit than a bunch of soft pansy nerds. If it bothers you take 5 feet from the max movement

    • @alanhuynh2000
      @alanhuynh2000 3 года назад +55

      Really, as a modern day soldier, you carry weapons, backpacks and gear easily at matching those weights to the point where it feels normal. And soldiers are not Super Human

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +85

      Totally! Hoping to do a follow up with some gear on

  • @garethhamilton1252
    @garethhamilton1252 3 года назад +2199

    I’d like to see what your D&D strength score is according to your standing and running jump distances

    • @benry007
      @benry007 3 года назад +164

      Thats an interesting way of measuring it. Though it would give worlds strongest man contestants a low score due to how they are built.

    • @Hepabytes
      @Hepabytes 3 года назад +31

      Hmmm, it used to be [military press weight] / 10

    • @MightySchoop
      @MightySchoop 3 года назад +56

      It is a weird measurement, but the 5e phb says "you cam jump a number of feet equal to your strength score." And using the carrying capacity would make even less sense.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +193

      Totally!! We’re going to test it with jumping and lifting in the same video to see which makes more sense. Though I’m almost positive it will be jumping because commoner (STR 10) max carrying capacity is technically like 300 lbs and that’s nuts

    • @benry007
      @benry007 3 года назад +51

      @@BobWorldBuilder 10 str carry capacity is 150lb. Its the weight you can push/pull/lift that is 300lb. Carry capacity is str x15.

  • @benry007
    @benry007 3 года назад +1029

    So I see characters as running for 3 seconds and then fighting for 3 seconds. Thats why they can move 30ft and then decide to dash another 30ft. So this basically doesn't take account of the time their action is taking up.

    • @bananajoe113
      @bananajoe113 3 года назад +107

      Also need to keep in mind that most characters are holding a lot of equipment. There is a comfortable speed you can go while carrying a full load which is about 3.4 miles an hour. Its not like humans CAN'T run faster its just you'll tire out very fast. The speed is good for long term sustainment over a long period of time.
      Usain bolt can run about 28 mph but for only about 100 meters. This is what explains monks being so fast.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +203

      You're so right! We're thinking about doing a part 3 (after difficult terrain) with some kind of gear and/or tasks to complete during the six seconds

    • @filipevasconcelos4409
      @filipevasconcelos4409 3 года назад +40

      Do 8 attacks in 3 secs, for the lv 20 fighter with action surge experience

    • @benry007
      @benry007 3 года назад +34

      @@filipevasconcelos4409 they are basically superheroes though.

    • @heikesiegl2640
      @heikesiegl2640 3 года назад +18

      @@bananajoe113 and thats why we are commoners and our characteres are heroes =)

  • @xczechr
    @xczechr 3 года назад +323

    Twenty years ago some friends and I did bench presses to find out what our strength scores would be. The more things change, the more they stay the same.

    • @thetruth-hl7ct
      @thetruth-hl7ct 2 года назад +16

      Not to nerd out on you, but the "max press" stat wasn't how much you could bench press, it was how much weight you could pick up and lift over your head. Basically a clean and jerk.

    • @eduardopena5893
      @eduardopena5893 2 года назад +24

      @@thetruth-hl7ct I once rolled a fighter and got a 20 for one of my stat rolls. Of course I put that into strength. Thanks to my race and class bonuses I had well over 20STR. I forget the actual stat, I think it might have been 24 or 25. When the DM looked that up because it was so high, he wanted to see how much weight that would actually lift. He said essentially my character could lift a portcullis by myself.

    • @thetruth-hl7ct
      @thetruth-hl7ct 2 года назад +16

      @@eduardopena5893 I don't know how you could roll a 20 on a 3d6, but regardless a strength of 25 would match a fire giant. I'm pretty sure they could lift a portcullis with ease...right before they tear it from the barbican.

    • @eduardopena5893
      @eduardopena5893 2 года назад +10

      @@thetruth-hl7ct This was about 30 years ago when I was a teen. So maybe it was 18 and +3 for the racial/class bonus? I don't recall. All I remember is that the DM was pretty impressed.

    • @margaritoamargo6347
      @margaritoamargo6347 2 года назад +2

      @@eduardopena5893 I had a "homebrew" rule that allowed people to roll a 1d8-1 if they rolled an 18 to give them the chance at having up to 25 on one of their stats. Totally against the rules but still fun. I had a human with a 24 strength. Kind of a bad idea because of balancing issues. I could hit and kill things that were my level with ease but if the DM wanted to put a creature in strong enough to take my hits then I would get wrecked if i didnt kill it in the first round.

  • @kgoblin5084
    @kgoblin5084 3 года назад +556

    Honestly, I'd say the D&D movement rates are honestly fairly accurate, allowing for appropriate levels of gamification (eg. you don't want a fairly small selection of movement rates, we expect adventurers to be peak physical ability, etc etc.).
    Of note, your final figure of max sprint speed / 4 comes out to be the base movement numbers! (Also, Grace is clearly a gnome)
    We also have to take in consideration that a turn in D&D is simulating what a character would do in 6 seconds of time, including observing the situation & decision making, & doing those actions loaded down with a typical adventurer equipment & inventory :p.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +57

      Yeah a lot more variables would go into seeing how fast someone can actually move. We may do a followup with some gear on and other tasks to do later in this miniseries!

    • @panwall1327
      @panwall1327 3 года назад +3

      Now do with 60lbs of armor, weapons, books, and gear

    • @stevenclark5173
      @stevenclark5173 3 года назад +9

      @@panwall1327 That's not that much weight when distributed evenly over the body like well made armor should be. Hell modern soldiers full carry weight is around 70lbs and that can move at least that fast. Also keep in mind that these fights last for less than 1 minute on average and you get in maybe 5 fights a day when actively adventuring.

    • @DraconiusDragora
      @DraconiusDragora 3 года назад +1

      I have to disagree on this.
      Your whole turn is the 6 seconds.
      That include your actions, your bonus action, and reaction (if used).
      For indepth mathematics.
      Take a Human Monk, at level 20, we get a base movement speed of 60ft, if we add Haste we can suddenly go up to 120ft, which also gives 1 extra action.
      So we get 120ft of movement, 4 attacks (Extra attack gives 2 attacks per attack action) and +2 attacks with Flurry of Blows as a bonus action.
      And all that happens in 6 seconds. Not just the movement.
      So each attack will need to take less than 1 second, otherwise you wouldn't be moving, and moving 120ft can be for the full 6 seconds duration, so if we use 3 seconds to move, then we are attacking once every 0.5 seconds, which also means we moved at a speed of 40ft per second. Which makes this human just slightly slower than Usain Bolt.
      Usain Bolt top speed record is 44.72km/h which is 40.76ft per second.
      But what if we take just a regular fighter?
      Well we would still only have 30ft movement, but we would also have 8 attacks (Extra attack at level 20, gives 4 attacks instead of 1, with 1 action surge per turn up to 2 times).
      This would mean using the same time as with the monk, a movement of 10ft per second, but attack 1 time per 0.375 second. So moving really slow, but attacking like sonic on drugs.
      Which only makes the Wizards, and other spell casters, who has limits to their spell casting, like alright, in one turn, you can cast one spell, using the same calculation. They move at snail phase and cast their spells in snail phase as well. Worst is, when they have a duration that is not instant, that means a lot. Instead of using 3 seconds to cast a spell, it takes multiple turns, even worse if they don't move at all, which makes the character just slower in comparison.
      Then we have the problem about the Movement speed in general: It is not a sprint, it is not running, it means anything that moves, so you *walk* faster than running. So yeah, it is quite unrealistic. XD

    • @CaptDrake6969
      @CaptDrake6969 3 года назад +2

      @@DraconiusDragora I dunno man, a Lv 20 is like best fighter known to man level, and I’ve seen MMA people or martial artists and shit do more grabs/kicks/punches than 3 per second. You’re talking Bruce Lee legends at that point. And saying they are fast with Haste and it’s not realistic is literally the point. Haste is a magic spell that makes you go faster, without being a literal wizard you’re not supposed to be that fast lol. I’d say that stuff is pretty accurate overall for sure

  • @BlueDavrial
    @BlueDavrial 3 года назад +394

    To be fair to Steven, a Hasted character is having their personal time increased, so realistically the cones should have been moved closer together, then had the video stretched out to fit in post

    • @ryanrobot7975
      @ryanrobot7975 3 года назад +44

      Yeah i mean you used to lose a year off your life when you cast in older editions

    • @nairocamilo
      @nairocamilo 3 года назад +2

      @@ryanrobot7975 Dang, that's hot. I'm gonna bring that to discuss with my table if they want Haste to have that effect

    • @Horace.Heartfelt
      @Horace.Heartfelt 3 года назад +20

      @@nairocamilo to be fair it was a lot stronger, you essentially got two turns when using it.

  • @samuelkang4680
    @samuelkang4680 3 года назад +178

    I think one thing that is also overlooked is that you’re not just moving in six seconds. You are also, most of the time, taking an action and bonus action. Even with the dash action, you’re still trying to maneuver around obstacles that can affect you’re movement, such as other creatures, spells, or terrain that isn’t just flat. I feel like initially, it’s confusing why you move so slow, but when you think about it, it kind of does make sense.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +21

      Yeah I think toward the end of whatever this little series becomes, we'll have done videos about attacks and other object interactions, etc. Then we can follow up see try to combine all of it into the things a character actually does

    • @gregortheoverlander4122
      @gregortheoverlander4122 2 года назад +5

      Also, I wanted to make the point of actually moving in combat being fairly different from just walking, jogging, or running.
      I've done MMA and wrestling for a long time now and movement in a proper stance while moving safely with your hands up in a proper stance is much slower then just jogging, but that trade off In speed is greatly made up for in a, I guess you'd call it an increase in ac and like activating your proficiency bonus in combat.
      Like sure I could just rush my opponent and get to him really fast, but I'd get there not in my fighting stance and not ready to counter or sprawl.
      I don't know what a realistic movement speed is when in a proper stance is, but I do definitely think it'd be much slower then loping.

    • @thorinmesser
      @thorinmesser 7 месяцев назад +1

      @@BobWorldBuilder I think what you will find is that this movement speed "per round" has simply carried over from 1e unchanged due to... laziness? obliviousness? shirt-sightedness? momentum? ...but in 1e and 2e a "round" was 60 seconds. (!) Plenty of time to get your move (or even double move) in, even in the chaos of a battlefield. So my guess is that no one ever looked at "is this realistic for 5e. I bet wargamer Gary and his associates thought about it a lot in OD&D and AD&D 1e.
      In Basic I think a round was 10 seconds but that may have varied in different iterations of Basic.

  • @eligiuszwojcik6270
    @eligiuszwojcik6270 3 года назад +120

    In Europe, D&D settings are about 10% bigger than in USA. Why? Because 30 feet is a shorter distance than 10 meters.

    • @Muhmaker
      @Muhmaker 3 года назад +34

      That‘s probably why the standard movement is 9 meters, not 10.

    • @beowylfen
      @beowylfen Год назад +5

      I'm surprised it was changed! That's fascinating that they convert the system to metric for foreign markets

    • @shroogssen
      @shroogssen Год назад +6

      @@beowylfen was it? i had to learn to understand imperial to play. was there a conversion i somehow never heard about?

    • @Kropolis
      @Kropolis Год назад +1

      @@shroogssen I mean, each square is a "5x5ft square" so in reality it doesn't matter what you call it if you're just counting by squares. Definitely don't need to learn imperial to get it

    • @Kropolis
      @Kropolis Год назад

      @@shroogssen Then again I'm probably forgetting some weirdly specific measurements or something idk

  • @LittleFugueFlute
    @LittleFugueFlute 3 года назад +520

    I'm scared that my movement speed is actually like 15 feet

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +56

      This is my favorite comment xD All speeds are welcome

    • @euansmith3699
      @euansmith3699 3 года назад +28

      "Hey, guys, can you ease off the pace a bit? I'm getting knackered here.", me, an ageing human commoner trying to keep up with a party of gnomes and halflings.

    • @ethanrose9682
      @ethanrose9682 3 года назад +5

      Clearly the gods had to nerf you with the Slow spell

    • @mayflowers5090
      @mayflowers5090 3 года назад +1

      Same (actually jogging to keep up with my 30 and 40 feeter friends)

  • @Kazahad1110
    @Kazahad1110 3 года назад +188

    Guys... guys... this, this was great. More informative, groundbreaking, scientific studies of DnD mechanics are needed! Your social dynamic and lighthearted humor was a joy. And the video editing, the pacing, was on point! This might be my favorite video yet.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +11

      I think it might be my favorite too. Not gonna lie I spent a looooooot of time editing this one, but I feel like the end product was totally worth it! Thank you :)

  • @Supermoosez316
    @Supermoosez316 2 года назад +87

    I always thought of combat being more like 3 seconds of movement and 3 seconds of action, hence the ability to dash and double your movement. I also thought of the movement portion as including decision making and taking which is why you can't trade your movement for an action. All that's just head cannon though.

    • @loyael
      @loyael Год назад +4

      I was about to comment something like that but you said it so much better

    • @ConstantChaos1
      @ConstantChaos1 Год назад +2

      Yeah

    • @jackdanielson1740
      @jackdanielson1740 Год назад +3

      I've definitely thought about this, too. 3 second movement, 2 second action, 1 second bonus action. Fighters/monks get multiple attacks because they have so much training that it's like a flurry.

    • @totesMagotes83
      @totesMagotes83 Год назад +2

      I definitely remember reading in AD&D 2e's PhB that combat involved all those things. Also, that a single attack - even a successful one - actually involved a lot of assessment, back-steps, side-steps, clinking swords, misses, etc..

    • @Logovanni
      @Logovanni 9 месяцев назад

      Why 3.5e has full-round actions.

  • @p-thor
    @p-thor 3 года назад +122

    What did the application developer say?
    GWD: I'm being covered in buuuugs!

  • @gmchris4113
    @gmchris4113 3 года назад +49

    Absolutely make more. I don't often comment, but I when I see good content I gotta say it.
    Supremely well laid out, edited and approachable. You and Grace have great chemistry and it really made it feel like we were there having fun alongside you guys. I also like the sorta "Family friendly" feel of your channel. It feels like I could trust you to show my kids to play DnD. Honestly great content.
    Hope to see more from you, Bob!

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +7

      I really appreciate that! Yes, we aim to keep our language and topics family friendly even though most of the videos (me sitting at a desk talking about rules) would be boring for kids :P

  • @justhalfdan
    @justhalfdan 3 года назад +31

    This video is quality content. In my teens I spent HOURS of, then plentiful, game time discussing the realism of rules (that would be 3.5) and how things should work out in the game - and it was just part of our fun. Thank you - I was smiling all the way through.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +1

      Yeah I think this series will just be making fun out of the debates we all love to have at the table :P

  • @felipehonoriobs
    @felipehonoriobs 3 года назад +30

    props to your audio editting, getting that clean sound outdoors is remarkable

  • @loganricard8713
    @loganricard8713 3 года назад +59

    This is cool and all but, you forgot the Tabaxi fighter with haste using action surge! Cool video guys. Honestly never thought of the fact that getting up costs 3 seconds

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +8

      Yeah speed can get realllly ridiculous! And I'm sure adventurer's can get up faster, but if you're wearing armor and carrying weapons, I imagine 3 seconds might still check out

    • @WD_Gaster66
      @WD_Gaster66 3 года назад +5

      I'd say a hasted tabaxi monk would be even more ridiculous than a fighter one. Just a 2nd level tabaxi monk with haste and Step of the wind can move 640 feet. Double that for a level 18 or higher monk. And if you have a mobile feat? Well that's just another bit to add to that

    • @Lowlightt
      @Lowlightt 3 года назад +2

      @@BobWorldBuilder Well remember all creatures get up in 3 seconds time. However taking the Athlete feat means you no longer get up in 3 seconds of time, you now get up in 5 feet of movement.

    • @the3nder1
      @the3nder1 2 года назад

      @@Lowlightt that would be like a bounce up or something. Very few people who play could do that so testing might be difficult. 😆

  • @___i3ambi126
    @___i3ambi126 3 года назад +176

    Time to get some full plate armor for the next test.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +18

      I need to find a place that rents armor :P

    • @MaxromekWroc
      @MaxromekWroc 3 года назад +8

      It wouldn't slow you down overly much, it would make you tired faster though

    • @crax83
      @crax83 3 года назад +2

      And a 100lb backpack

    • @marvintg2002
      @marvintg2002 3 года назад +6

      But then you should get someone who's proficient with plate armor ;-)

    • @is_bolo_e_cha
      @is_bolo_e_cha 3 года назад +4

      Play hide and seek wearing full plate and see it grants disadvantage to stealth.

  • @innpeasea5121
    @innpeasea5121 3 года назад +28

    This is quickly becoming my new favorite D&D channel, I love Bob's easy-going attitude towards creating content.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +1

      Thank you so much!! :)

    • @innpeasea5121
      @innpeasea5121 3 года назад

      ​@@BobWorldBuilder You are very welcome, but honestly, all thanks go to you.

  • @LeeCarlson
    @LeeCarlson 3 года назад +15

    Worth recognizing that the five-foot step is actually just a bit shy of the Roman Legionnaire's "pace", 1000 of which make up the "mile" (from the Latin for "one thousand").

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +1

      I didn't know that! Love etymology though. Thanks for sharing!

  • @83917Michael
    @83917Michael 3 года назад +58

    PROTIP: find a treadmill with speed in MPH (most I've used). 30ft/6 seconds = 3.4 MPH, which is a brisk walking pace but nothing extraordinary. Doubling that to 6.8mph is a jogging pace/slow running pace for a reasonably fit person. I house ruled that if using the Dash action, players can also choose to give up their bonus action to "Sprint," tripling their speed (Move+Action+BonusAction). Originally I made Sprinting 4x, but this feels too much for most maps we use, also have to account for the weight of all that gear they carry. For perspective, real world olympic sprinters can sustain average speeds over "5x" base movement.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +3

      That would have been much easier to film! Unfortunately I don't know anyone with a treadmill :P

    • @nullpoint3346
      @nullpoint3346 3 года назад +2

      Check the movement rules for 3.5

    • @zachsuedmeyer2526
      @zachsuedmeyer2526 2 года назад +3

      What about rogues and monks who have that ability? Feels sucky to have your best stuff removed on a whim

    • @tracyblanchard7663
      @tracyblanchard7663 2 года назад

      @@zachsuedmeyer2526 Yeah, you'd kinda have to give them something in return. Maybe a Help action as a BA?

    • @zacheryeckard3051
      @zacheryeckard3051 2 года назад

      @@tracyblanchard7663 Mastermind Rogue gets that, so now you've invalidated their special.

  • @BanditsKeep
    @BanditsKeep 3 года назад +22

    Fun video! I remember doing a similar “test” at some point with friends when we “argued” over the speed being “wrong” 😂 the other thing we “tested” was the jump distances - that went... just as you’d imagine.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +5

      Hahah jumping is the next one I wanted to do, but it looks like difficult terrain will be next!

  • @doubleg281
    @doubleg281 3 года назад +57

    They are lv.2 rogues taking the dash action and the dash bonus action to triple their base movment speed
    Stephen 40'
    Bob 40'
    Grace 35'

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +9

      Ahhh that's very generous! Idk if we're quite level two yet haha

    • @Lurklen
      @Lurklen 3 года назад +3

      Remember, rogues cheat, that's why they're rogues.

    • @StarlasAiko
      @StarlasAiko 2 года назад

      I have never seen anybody interpret the Dash rules like that. As a Rogue, if you use the Dash bonus action, you don't get a Dash full action on top of that, it means, you can Dash as a bonus action and still do a full action like Attack or Use Item or Pick Lock or such, but not Dash as a full action. It is the same as with casting a spell as a bonus action, you can't also cast another spell as a full action.

    • @patrickhector
      @patrickhector 2 года назад +2

      @@StarlasAiko there is literally nothing saying you can't use more than one dash action a turn, unlike casting levelled spells as a bonus action. Just like the Attack action, or any other action- you don't get one a turn, it's just a way you can use the resource.
      By that logic fighters wouldn't be able to use their action surge to make more attacks, because they already used their Attack action.

  • @calebbridges4748
    @calebbridges4748 2 года назад +4

    This group has some adorable chemistry. Y'all seem like you have much fun.

  • @oisinmoyne9704
    @oisinmoyne9704 3 года назад +28

    Finally the study we all needed

  • @mrlukesir486
    @mrlukesir486 3 года назад +5

    I enjoyed this video a lot. It’s very nice seeing you guys clearly just having a good time filming a video

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      Thanks a lot! We definitely enjoyed making this one :)

    • @dawnqwerty
      @dawnqwerty 3 года назад

      Just dicking around like youtube used to be a long time ago!

  • @livingeclipse
    @livingeclipse 3 года назад +10

    Laughs in hasted Tabaxi monk using step of the win

  • @Rockalanche
    @Rockalanche 3 года назад +3

    I just discovered your channel and love the fact that all three of you are just having fun. This was really enjoyable.

  • @brentroberts8602
    @brentroberts8602 3 года назад +3

    Your coolest video yet! ❤🧙‍♂️🦸‍♀️

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      Wow, thank you! Yeah it seems pretty popular, and it was a ton of fun. Hope to do more like this over this summer :)

  • @novakian
    @novakian 3 года назад +4

    These are so entertaining, please keep making em! Already saved the playlist :)

  • @negljbreakergaming
    @negljbreakergaming 3 года назад +40

    See I always thought thirty feet in 6 seconds sounded really fast, seeing it visualized proved otherwise though.

    • @urfork1
      @urfork1 Год назад +4

      Yeah, in self defense you’re taught that a knife wielding attacker can travel 33 feet in 1 second. In the military, you might be expected to move 30 feet in 6 seconds with 120lbs of gear, so dnd movement is actually still incredibly slow.

    • @bodyrumuae2914
      @bodyrumuae2914 10 месяцев назад +3

      @@urfork1 Seems pretty fast. The research from Dennis Tueller found an average person can close about 21 feet gap in about 1.5 seconds. But people tend to have a much faster reaction time, estimated around 0.2-0.3 seconds. But still important to train, especially for if they do close the gap.

    • @heartoffire5902
      @heartoffire5902 7 месяцев назад +1

      @@urfork1 Exactly. Without all the super extra bonuses in DnD, it treats your character as if they have no athletic ability whatsoever. The Standing From Prone penalty is particularly unrealistic, especially considering someone can just roll back into a standing position to maintain movement while avoiding attacks. If bags of holding weren't a thing, these penalties would make sense because of all the extra weight. But bags of holding do exist.

    • @heartoffire5902
      @heartoffire5902 7 месяцев назад +1

      @@bodyrumuae2914 People engaging in combat every other day aren't limited by what the average person's physical abilities are.

    • @bodyrumuae2914
      @bodyrumuae2914 7 месяцев назад +1

      @@heartoffire5902 Even with training, the human body does have limitations. Also your comment sounds like you don't understand the argument I made.

  • @atinygoose6199
    @atinygoose6199 3 года назад +10

    I like to imagine the reason is that when you're using movement like this ingame, its almost invariably in combat, where you have to move while keeping an eye out for some horrible gribbly to jump out at you or similar, and attack in the same 6 seconds.

  • @thetowndrunk988
    @thetowndrunk988 3 года назад +5

    This is pretty interesting. I honestly never even thought about testing speed in real life, seeing as we are throwing fireballs and black holes LOL. Awesome stuff

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      Well the latest test was for our STR scores and that was pretty fun too! Not sure how we'll do fireballs though lol

    • @thetowndrunk988
      @thetowndrunk988 3 года назад

      @@BobWorldBuilder LOL that one might be tough. Awesome stuff

  • @Ajomoni
    @Ajomoni 3 года назад +2

    This was a lot of fun to watch. Thanks!

  • @renejaensch8723
    @renejaensch8723 3 года назад +15

    "We can't use magic to haste in real life so we use cocain!"
    *snort*
    "WOOOO!"

  • @matthewparker9276
    @matthewparker9276 3 года назад +6

    A Tabaxi monk 18/fighter 2 has a base movement speed of 70.
    Under the effects of haste, that speed doubles to 140.
    However the tabaxi can choose to double their speed one one of their turns, so they can temporarily have a movement of 280. That's just their movement, they can still use their action to attack at this point.
    So if they move on their turn, and then take the dash action, use their hasted action to dash, spend 1 ki point to dash as a bonus action, and then action surge to, you guessed it, dash again, they would move 5 times their movement speed on one turn. A movement speed which had already been quadrupled.
    They would move 1400ft in 6 seconds, or about 256 km/hr.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +2

      D&D is freakin nuts haha

    • @sw33n3yto00
      @sw33n3yto00 3 года назад +1

      Fast kitty!!

    • @grandmaster125
      @grandmaster125 2 года назад +1

      1400ft in 6 seconds, or about 233 feet per second (~71 Meters per second).
      A modern Bow can fire an arrow between 250-300 feet per second. If we assume that common D&D bows are not as advanced as ours, there is an argument to be made that your Tabaxi could outrun an incoming arrow.
      Bonus, using this movement speed down a vertical surface using the 9th level "Unarmored Movement Improvement" feature, this Tabaxi could almost catch up with someone dropping headfirst at terminal velocity. (About 240 feet per second)

  • @mushroomking8304
    @mushroomking8304 3 года назад +3

    I would argue that it is quite realistic. As the concept of thinking, attacking, talking, etc. Are all calculated in that 6 seconds. If you were just moving, then just focusing on moving would feel really slow. Also it was mentioned that you can move in any direction, so going from a straight line to a zig zag would make you loose some speed, and in addition to that, going from simple grassy field to sandy beach or some other terrain that would not be classified as "difficult" could also make you move slower.... Though if you feel that this is too slow, then just shorten rounds to 4 or 5 seconds, just keep in mind that some other things could not be done in the time frame that may normally be completed.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +1

      Well the difficult terrain video came out yesterday! Let me know what you think!

  • @LoneDiceGuy
    @LoneDiceGuy 3 года назад +2

    Just found this video. You guys give off a fun and carefree vibe. I’m liking it! Definitely going to sub.

  • @freddaniel5099
    @freddaniel5099 3 года назад +33

    Grace is too tall, by twice, to be a "gnome". Longer legs will make a "big" difference. :D

  • @thedarkinfj4998
    @thedarkinfj4998 3 года назад +2

    First video I came upon by this channel. Nice energy in this trio! I can't wait to check out more videos!

  • @ronnicox
    @ronnicox 3 года назад +4

    Here for the surprise Bardy McFly, represent! This was so fun to watch, I love seeing game mechanics played out in real life!

  • @DrBird-kp5wd
    @DrBird-kp5wd 2 года назад +2

    This is actually some good insight. I can see how a round in combat can be divided in half, with the first half moving and the second half attacking / casting spells / using reactions.

  • @TheDungeonCoach
    @TheDungeonCoach 3 года назад +5

    Dude holy crap I was going to do this same thing but man you did it way better! Y’all are great together too! Amazing... absolutely ground breaking dnd science

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +1

      Thanks Coach!! I could see you doing a great breakdown of Olympic athlete speeds and comparing crazy dnd character speeds to other fast objects. That would be a great mix of your coach and teacher knowledge!

    • @TheDungeonCoach
      @TheDungeonCoach 3 года назад

      @@BobWorldBuilder o that sounds like something on the docket for August for sure! I wanna see if I can hit that 180 move speed myself!!’

    • @HowtoRPG
      @HowtoRPG 3 года назад

      Pole vaulting and jumping Alan.

  • @howardkingston7901
    @howardkingston7901 3 года назад +3

    'Bobs Boot Camp' where you will be fit adventurer!

  • @FallenSouls26
    @FallenSouls26 3 года назад +3

    Great video Bob! Definitely love seeing you do this kind of content.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      Thanks! What other topics would like to see in this format? :)

  • @Chrono_Mitsurugi
    @Chrono_Mitsurugi 2 года назад +1

    Just extra info.
    In Highschool Football we ran 40 yard dashes. 40 yds is about 120 ft. The range tended to be 4 - 7 seconds depending on how in shape you were.
    I would say that football pads would count as light armor as they weigh about 13 lbs or 6 kg and are just foam and hard plastic. A similar weight to leather/studded leather armor.

  • @AnArmAndAGreg
    @AnArmAndAGreg 3 года назад +3

    How fun! Love the enthusiasm and thanks for taking one for the team in the name of realism!

  • @AlexnicholasBlakely
    @AlexnicholasBlakely 3 года назад +6

    Science! Also this vibe feels like something you would see in the background on the freaks and geeks show.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      That is a wonderful compliment! Love that show :)

  • @danielknapp159
    @danielknapp159 3 года назад +9

    I think they forgot to account for how haste magically makes you faster. Which is different from gaining a natural ability.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +4

      Yeah it was really about just seeing what it would look like. We may use a bike or something to really show the comparison in a future video

    • @danielknapp159
      @danielknapp159 3 года назад +2

      @@BobWorldBuilder well, perhaps just play the video at 2x speed. Since essentially haste speeds up time for you.

  • @zeehond23
    @zeehond23 3 года назад +2

    I was JUST thinking about this this morning. So nice to have a vid about it!

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      It's just one of those things that's weird to conceptualize about the game! Glad I could help!

  • @bruced648
    @bruced648 3 года назад +25

    those bugs are xp waiting to happen! Grace could have leveled up!

  • @gegegebebebe5087
    @gegegebebebe5087 3 года назад +5

    Amazing ^_^ Can't wait for part two. (=

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +1

      Yeah looks like difficult terrain will be unlocked!

  • @TheGray524
    @TheGray524 3 года назад +3

    This was fantastic. I can imagine a version of this video with weight added that would simulate the added weight of various armor types and so forth. Super bonus points if you have a set of actual chainmail laying around.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      Chainmail isn't quite in the budget, but after a lot of similar comments, I do want to do a part three (after difficult terrain) where we have some kind of gear on!

  • @devin5201
    @devin5201 3 года назад +2

    Oh my gosh that intro was so dorky, I loved it please never change.

  • @hakarthemage
    @hakarthemage 3 года назад +3

    Now do a hasted tabaxi rogue/fighter for a total of 480ft (haste + feline agility = 120ft base. action dash, cunning action dash, haste dash, action surge dash) which requires running at 54.55 mph

  • @iantaylor6360
    @iantaylor6360 3 года назад +2

    congrats on getting to youtube's front page. This was it: this was the viral one this was the video you were looking for.

  • @heather9130
    @heather9130 3 года назад +3

    You guys are an absolute treasure. I love these videos lol. Great science!

  • @moogamooga2100
    @moogamooga2100 3 года назад +2

    0:13 From this moment, and the big smiles on your faces, I knew we were in for some fun! 😁

  • @BeyondTheScreenRPG
    @BeyondTheScreenRPG 3 года назад +13

    I love everything about this. Run like the wind Bardy McFly!

  • @SilentAddle
    @SilentAddle 3 года назад +9

    Damn, that was pretty good! It's great being able to actually see how it all actually works out in real time.
    Though if you were to do a follow-up to this (not talking about the Difficult Terrain idea) might I suggest retrying the 180ft with a running start, since your character wouldn't neccessarily be having a standing start it would be interesting to see if it makes a difference, thanks for the video!

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +1

      That's a great point! Thank you for the suggestion!

  • @tubebobwil
    @tubebobwil 3 года назад +3

    Bob and Grace are adorable.

  • @megatondc6054
    @megatondc6054 2 года назад +1

    I love the run up to the camera for the intro.

  • @FlorianRohrweck
    @FlorianRohrweck 3 года назад +3

    That was an interesting and fun video! Thank you!

  • @keithpogue6080
    @keithpogue6080 3 года назад +2

    Looks like you had fun. Trying to see if movement rates are realistic is a lot like arguing about what hit points represent.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      I think without having planned it, the goal of this series will be making fun out of a lot D&D arguments, haha

  • @zoltanwolfe1260
    @zoltanwolfe1260 3 года назад +14

    I gotta give you money on patreon once I get some money man. This was so good.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +4

      I really appreciate your consideration! :)

  • @rodlimadiniz
    @rodlimadiniz 3 года назад +11

    Please, moving 30 ft. in a turn does not mean "walking". You're fighting, paying attention all around you, attacking, keeping track of enemies that might just give you an opening for an attack of opportunity... That means you do move fast, because the rest of the time you spend doing all these things. If you ONLY move, then you get to move further.
    Also, thank you for noticing that keeping max movement throughout combat is not sustainable. I think a lot of people miss that in the games. They may look slow sometimes, but the characters are working their asses off in those 6 seconds.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +3

      You're very right. We may end up doing a part three with gear on and some kind of tasks to do at the same time

  • @razorboy251
    @razorboy251 3 года назад +3

    That was a lot of fun to watch, thanks guys!

  • @the1band1wagon
    @the1band1wagon Год назад +1

    I'm loving these videos so much!

  • @FablesD20
    @FablesD20 3 года назад +3

    Amazing! Literally talking to friends about this yesterday lol

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      Haha, yeah I got really fixated on this thought, let me know what your friends think!

  • @p-pobzshroomie8179
    @p-pobzshroomie8179 2 года назад +2

    Nice vid. Keep up the good work!

  • @kisnney1
    @kisnney1 3 года назад +9

    i love that she tried to use naruto run technique

  • @Infamouscritter
    @Infamouscritter 2 года назад +2

    Randomly found this channel and have been happy ever since!

  • @meyerbra16
    @meyerbra16 3 года назад +5

    Such a great video Bob! I have an idea for constitution modifier: hot sauce contest!

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +1

      Oh no, Grace and Stephen would crush me on that xD

  • @timothymason7008
    @timothymason7008 3 года назад +4

    Good video! All that was missing was Squeaks 😃

  • @soss_man3260
    @soss_man3260 3 года назад +4

    This is exactly what I want to see! Are you going to do all of the ability scores? That would be amazing

  • @SharkyShocker
    @SharkyShocker 3 года назад +1

    I think an important thing that I notice a lot of people who make videos in regards to Movement speed don't realize is that dodging is very important.
    What might be closer would be. In a situation, your goal is to dodge a crossbow bolt, deflect an unarmed strike as you move away, move the 30 foot distance, and then make a club strike against another creature.
    Of course there's the Dodge action, but it's assumed more or less that in a combat scenario you are still blocking and dodging as you do your needed actions on a turn.

  • @MrTheeon
    @MrTheeon 3 года назад +6

    You two are so fun to watch. And yes that is a dragon tattoo on my arm.... whoop whoop!!!!

  • @BreDSite
    @BreDSite 3 года назад +3

    Loved this video!

  • @TalkativeHands
    @TalkativeHands 3 года назад +3

    I really like this video and I look forward to more

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      Me too! What other topics would you want to see??

    • @TalkativeHands
      @TalkativeHands 3 года назад

      @@BobWorldBuilder Your other ideas from the poll sound nice just watch for your health. No need to starve yourself for a video or pull anything.
      Tho down the road maybe a follow up video where you try movement with equipment.

  • @danalou_who7765
    @danalou_who7765 3 года назад +2

    This is fun!! More, please!😁🙏🏻

  • @VinStJohn
    @VinStJohn 3 года назад +3

    This might be the first D&D video on RUclips that takes place outside!

  • @euapatroaeospets947
    @euapatroaeospets947 3 года назад +2

    Not to mention in those seconds the do their action and bonus action and interection on like 50% of the time. How about moving the 30ft while casting a spell. Drinking a potion and picking up the dagger

    • @alextrollip7707
      @alextrollip7707 3 года назад

      I realise you're giving examples.
      But what do we do if bob does the next video and casts fireball then does the run

    • @euapatroaeospets947
      @euapatroaeospets947 3 года назад

      @@alextrollip7707 like the video. Lolol

    • @alextrollip7707
      @alextrollip7707 3 года назад

      @@euapatroaeospets947 i mean true🤣

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +1

      True! Maybe we'll add that to difficult terrain because it seems like that's happening!!

  • @jeffreycrowder2866
    @jeffreycrowder2866 3 года назад +3

    This was hilarious and informative great video
    Keep up the excellent work

  • @TheRichmaster24
    @TheRichmaster24 3 года назад +2

    this was a pretty neat one

  • @juanawesomeness
    @juanawesomeness 3 года назад +3

    Now you got to do a part two

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      We're planning it now! It'll be a few weeks before it's all done and posted, but it's happening!

  • @sirelfinjedi
    @sirelfinjedi 2 года назад +1

    my kids and i tried this in the yard a few years ago. so much fun

  • @petrus9067
    @petrus9067 2 года назад +4

    Considering steven wasn't under a literal magical effect speeding him up, i think he still did pretty good :D

  • @PossumMedic
    @PossumMedic Год назад +2

    BOB has spoken! 🙌‍ It now only takes 15' to get up from prone!

  • @Kingdomkey123678
    @Kingdomkey123678 3 года назад +3

    It’s worth noting that when you go to do speed tests while wearing heavy gear. If you are a fit person then the extra weight isn’t going to noticeably reduce your running speed, but it will exhaust you much faster.
    People have done tests while wearing full suits of plate armor and it’s been found that a knight in full plate is a deadly sprinter but a terrible marathoner.

  • @aidenpruitt1256
    @aidenpruitt1256 2 года назад +1

    I actually really dig videos like this. I will be that guy however and point out that haste gives you supernatural speed so with your numbers in mind I think its more than justified in the game when you remember magic is a thing. Well done im gonna sub for sure!

  • @josephdellavecchia7828
    @josephdellavecchia7828 3 года назад +11

    I am curious to see how your calculate Dex, Con, Wis, and Cha. The World buider team can finally be made into NPCs for my next game.

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад +3

      Yeah STR is the only one that we can calculate RAW. We'll have to get creative for the others :P

    • @iapetusmccool
      @iapetusmccool 2 года назад

      @@BobWorldBuilder you could make an assumption that 3d6 represents the general distribution of abilities in the population. That way, an 18 represents the top 0.46% of the population, etc.

    • @jimmywoolever798
      @jimmywoolever798 2 года назад +1

      For all the others: Dodgeball.

    • @thatoneotheridiot3361
      @thatoneotheridiot3361 2 года назад +1

      @@jimmywoolever798 If you can dodge a wrench, you can dodge a ball... And if you can't, we get to figure out your Con score.

  • @joshl654
    @joshl654 2 года назад +2

    Beware the Lope of Grace World Destroyer, nice descriptions from Bob and the Unicorn that is Grace for player 👏 😀

  • @ivanhopetagiobon7713
    @ivanhopetagiobon7713 3 года назад +3

    Hi there, I love your video but, I like to add something. The college of Sword bard when attacking has plus 10 ft on its movement 😁😁 just to add😊😊

  • @Classiclildrummerboy
    @Classiclildrummerboy 3 года назад +1

    This is so wholesome and adorable y'all are awesome!

  • @Zirbip
    @Zirbip 3 года назад +9

    I feel like it's field day in my elementary school gym class.

  • @honkbrother8000
    @honkbrother8000 3 года назад +2

    Tabaxi monk who can double their movement speed with boots of speed and mobile feat. "Allow me to introduce myself"

    • @BobWorldBuilder
      @BobWorldBuilder  3 года назад

      I think we would have needed a car to represent that haha

  • @locustsun
    @locustsun 3 года назад +17

    Also proven, TTRPGs don't assist in running speed outside of that plane.