Tears of the Kingdom's woodworking is pretty solid overall
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- Опубликовано: 18 июн 2024
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A couple small things:
1) If you comment stuff that we said wrong Eden will come out of the woodwork and argue with you.
2) I’ll be posting 6 or 7 minutes of outtakes from this episode to my Patreon later this week. It was a lot of footage.
3) Thanks for letting me be a part of your life and daily routine.
The carving on the bench in hyrule castle is most likely not a rito but a loftwing (which also gave the royal crest its wings and feet).
Great video as always, love the genuine care put into inspecting the craft.
First of all, you're the one to thank for posting videos like these that are really neat. I love just really taking good looks at little details like that as well as skyboxes, so your videos are always a pleasure to watch.
Secondly, I have no idea if you've played them, but I think it'd be neat to take a look at the woodwork within the Xenoblade series, as their developer Monolith soft has actually assisted the main development studio with the environment design (mostly topography) and the Xenoblade games tend to be packed with environmental details. So I'm actually quite curious how the woodwork within their own games stacks up as well as what similarities and differences we might see when comparing them. Not to mention that even outside of that, the Xenoblade series has some fantastic "skyboxes" that I can almost never get enough of.
Hope you'll have a nice day or evening
you're literally the only guy making stuff like this, it's literally the perfect niche and i always look forward to whatever awesome idea you come up with next. thanks for being a part of my life too my man
Thank you, Austin for being an essential part of my getting-ready-for-work routine. Your employment survey videos in particular help me get hyped for heading to my own place of employment (although of course Eden videos are lovely too)
Thanks for the warning about Eden. People must be warned. Also, hurray, Eden is back!
This series is a government psyop to teach gamers a useful trade
It’s funny but I feel Ive learned learning more about woodworking in 2 videos than I did in years of being my fathers garage assistant
Video games + Austin’s commentary just makes learning things easy
@@DoABarrelRol1l People learn better when it's something they've already had their attention caught by anyone can lecture but to present something in a digestible way is a skill
It's no secret there's a secret US psyop division (USASOC) using hot military e-girls on the internet, and Austin is part of it.
@@jplayzowwell put
finally govt is putting resources to good use
I can't wait until this series inevitably ends with Austin building a piece of furniture from a game
Ngl, I kinda want that Rito table now
64 likes, it has to happen now!
If we save up our money we could hire Eden to teach me how to make an executioner’s block
@@any_austin And then you can use it on the jarl of the city with the highest unemployment rate.
@@any_austinPLEASE
I cant believe this was never mentioned in the video, but Eiji Aonuma was actually a woodworker before he became a Nintendo developer, so maybe that has something to do with it.
That’s aweslme
That’s so awesome! I think I might go look up some of his woodworking to see if he snuck some of his favorite designs into the game
Technically true, but wasn't he all about making pruppets? I wonder how much crossover there is between that and furniture.
I doubt he had any involvement in the design or consulting of the furniture but its a cool fact.
@@luiscanamarvega Bruh he is literally the director for tears of the kingdom of course he was involved 😂
The idea of Link crouching around like a gremlin and staring at random villager's furniture while everyone tries to ignore him is hysterical and 100% in character.
I like that you insert diagrams of what they're talking about. Truly a RUclips educator.
Half the time I’m not even sure if it’s right and then they text me saying that the picture I put up was bogus but hey I’m doing what I can (Just for reference Eden uses they/them pronouns)
@@any_austin I dig it. I appreciate the level of effort you put into your productions.
(sorry for unrelated comment)
I wish english had a simple 3rd person gender neutral pronoun that couldn't be mistaken to another word because it would be unique. They/them is already used so a completely new word like han/hem or something would be best
@@Minnevanwhatever is better than currently
@@eetuthereindeer6671 yes. Finno Ugric languages, Finnish, Estonian, Hungarian, actually only have a single 3rd person pronoun which is used for both men and women. English also needs different words for you (single person) and you (multiple people).
Most of the trees in totk are very narrow so it makes sense that you can see the middle of the trunk in each plank of wood
Except a lot of other boards in the game are a lot wider
It could also be a stylization thing
because Link cut down all the big ‘uns for Tarrey Town in BotW
@@noahsabadish3812don't speak of that quest ever again, I misread the quest and thought that 10 bundles were 100 pieces
Those trees were all cut down to make the furniture and crates lol.
This reminds me of when I analyzed all the clothes from Animal Crossing New Horizons, which are all incredibly accurate by the way. I've reverse engineered the winter knit hat pattern from ACNH and made a couple and I plan to do one of the crocheted items next, maybe the granny square piece you get from your mom.
Dude that’s rad
i agree that it is indeed rad
@@LifesNeverHumDrum The patterns they use are so traditional that the winter knit hat was just a matter of googling "fair isle knit snowflake pattern" and then adjusting the math of the pattern to my yarn in order to have the same number and size snowflakes as the game. And the first one I found was basically perfect anyway. It's like Nintendo and I found the same exact pattern that's probably centuries old. I swear the brought in experts to direct the clothing for that game. The only questionable thing I saw was sewing quilted pieces onto a knitted top, I've never seen that and I don't know why you would do that but it is totally possible.
@@LifesNeverHumDrum Oh and thank you!
That's awesome, have you ever released patterns for the animal crossing pieces? I love always wanted to knit the moms sweaters but I'm not an experienced knitter so I don't know much about garment construction
When the world needed their woodworking critiques most, they returned.
As a woodworker who’s favorite game of all time is Tears of the Kingdom. I literally screamed when I saw this video in my feed. The algorithm doth provide
Truly the definition of beauty in mundanity. I dig it.
What is the "mediocre" thing here? The game? Not trying to be mean, just askin
@@Regigigas_YT Only meant "mediocrity" as in "unremarkable" to most people. Maybe not the best word, but I stand by the sentiment.
@lionsmanestudios556 oh! Well, now I see your point, it is so true!
@@lionsmanestudios556 yeah maybe you were thinking of Mundanity?
@@darthfastball1150 That's a bingo, Darth. Much appreciated.
PLEASE do this again with the rest of the villages in the game! I bet Kakariko would have some great wood!
I liked it bro.
20:22 thats most likely meant to be an omage to the Loftwing, a bird race that shows up in Skyward Sword! Since that game tells of the birth of Hyrule, loftwings have been associated with the royal family in-game. You can even see their inspiration on the hyrule family crest with that wing-shaped design surrounding the Triforce!
There's also loftwing-shaped carvings along the walls of the Lanayru Promenade.
I hope they bring them back for the next Zelda game
That last table isn't plywood on the legs. In certain historical tables, you see carved vertical grooves going up the legs. I think those divisions that look like sheets in plywood are actually carved grooves going up the legs.
I think the weird looking textures under the surfaces were also supposed to be carved grooves, but it looks awful and does look like end grains so i think there was just sloppiness in texture selection.
Sort of like a reeded leg but I'm not sure what the name is really.
That's how I read it, but it's such a low-grade texture, it _does_ become harder to tell... Also, that just sort of makes sense, given everything else we see in game. Granted, I don't know how long humanity has had plywood, but it doesn't strike me as something particularly easy to slap together with only hand tools. Thin layers stacked together sounds like a nightmare to try to craft by hand, actually. It would probably end up cheaper to use whole wood pieces if you were expecting someone to use a medieval saw to slice something so thin, I might think.
Flutes? Inverse flutes?
Same for those weird rectangles on the side, those are a geometric rectangular moulding.
I would agree that it looks like several vertical curved grooves
As someone at a school with historical woodworking as a major, this is a very nice video to watch with friends. Thank you for the amazing content Austin!!! Including your music.
That's cool af
Yo w of a major that’s so cool
12:25 this whole asset really strikes me as something that was made as a game prop, more so than the others. Game props often need to take up as little space as possible as not to infringe on the play area, a straight back side to the shelf allows you to line it up perfectly against a wall. The plank of wood that has a sharp angle turn to it is just an easy way to UV map that texture while reducing poly count, I'd even say that existing makes me feel like this prop was rushed a bit compared to the others! Not that it particularly matters, but I doubt the artist would have made that decision if they had all the time in the world to make it. Such a cool video thank you!
Very cool perspective thank you
Yeah it does seem like it's been designed to fit very tightly into that space
Or perhaps modified by a level designer to take up less space without as much consideration to the design
@@any_austin so next time bring in a level designer as well just on occassion they would a snarky comment once
YEAH I WAS THINKING THE SAME THING. Specifically I was thinking of "Oh, with it flush like that, we don't need to worry about the clipping versus character getting stuck on one edge while walking by" issues.
Rather than the bird motif in the Hyrule Castle being Rito, its likely the wings of a Loftwing, the symbol of the Royal Family. A very cool catch with nice lore consistency imo :)
this series and the Employment Rate one are making me want to see an OSHA compliance person check places out
I AGREE
love that nintendo attention to detail
8:04 happy to be among the first 2000 people noticing the table structures
The algorithm works! I happen to be a video game artist with a background in woodwork, so found an awful lot of joy in this video. 💖
I suspect a lot of your commentary is knowingly tongue-in-cheek, and from a development standpoint the most likely answer to a lot of odd choices is "that's good enough". Almost all the joinery is a simple case of two meshes clipping into eachother as it's often too costly on the performance to add more than the minumum geometry. The cabinet for example is clearly kitbashed from other pieces, (always better to reuse textures where possible, than to increase memory with bespoke ones). Finally the trestle legs at the end look to be an unfortunate case of not realising the UVs are rotated 90°. Happens to the best of us! Especially in a game with thousands of assets to pump out.
Really fun to see an appreciation for this stuff, I'll be sure to follow ✨
I love how Austin looks for these tiny little details, it’s so nice and refreshing in a “smell the flowers” kind of way.
Those details on the Rito table are awesome, genuinely would’ve never noticed them if not for this video
20:23 I really like that they pointed out the birdlike carving in the couch/bench! I wanna propose an alternative to it possibly being inspired by the Rito by saying that they might be inspired by the Loftwings from Skyward Sword. They're more akin to real life shoebill storks, and I feel like the faces of the carvings look more like that than the eagle/hawk inspired standard Rito. I'd love to hear what others think
This is one of the only channels on RUclips I actually enjoy. You're a really legit dude, Andrew austini. You made me look at video games in a whole different way. It's like playing them for the first time all over again.
As another fine youtuber I follow would say, stay true Any Austin. He really does great vids!
Andrew Autismo
So glad that this seems to be becoming a series. I don't know whether you're taking suggestions or not, but think doing something like this for Red Dead Redemption 2 would be really interesting
"Well, let me have a rule and a saw and a board and I'll cut it..."
One day I will commission a Rito table. It's a gorgeous table that I noticed immediately when first playing the game. I just love the whole Rito designs and aesthetic more than any other area in Hyrule too (Even though I'd love to live in Hateno Village).
What I love about this channel is that you're right, you really truly might be the first people ever to notice how the table legs in Rito village have been very slightly changed to look more like birds feet
I like to think that since Koroks themselves are essentially sentient plant-creatures, they would object to cutting down any living tree to create furniture. Instead they would forage for pieces of wood/branches/twigs that have naturally fallen off trees and bushes. That might explain why the korok bed is so oddly shaped/gnarled! Then again, I have no idea if decayed/broken wood is actually usable to make furniture.
it's also extremely possible that the koroks didn't use steam but rather shaped the trees as they were growing. I've heard it's a historical practice, particularly for getting long strong curved planks for ship building, and for decorative trees. For a modern example look up Peter Cook Tree Chair
I love Eden and how your videos with them feel like the kindest, chillest educational program.
the long awaited sequel. been obsessed with edens works since the last video
The rito table is really cool, I hope whoever designed it sees this somehow and knows how much we appreciate the attention to detail
I gotta say I love this concept of bringing someone with a niche knowledge set to critique something that escapes most people’s notice. Like it’s really cool to get a glimpse of how you see the world a little differently based on your expertise. I especially love when said expert is a little silly about it
you missed Kakariko village! the tables in Lookout Landing look like the tables in Kakariko; it's not a big leap to think that those tables were donated. the tables in Kakariko are lower, but the similarity is there
source: i have the game open as i type this
I love your channel. The juxtaposition of the sober mundanity of real life with the fantastic and technical minutiae of game worlds hits perfectly for me
Please continue this series! Great stuff
Makes sense that Hyrule castle had worse wood structure, from a game development perspective. The design work was focused on making the furniture fancy, putting engravings on the back of chairs and along the stretcher.
"The bird motif" is the Loftwing.
Statues all over the castle are detailed birds and rough birdlike imagery.
The red bird on the Hylian Sheild is Links Loftwing from Skyward sword.
The Master Sword is also a loftwing. The crossgaurd is wings, and the yellow gem is the beak.
Your channel has a very clear aesthetic that I feel like you’ve hit the nail on the head (woodworking pun) with. I love the new perspectives you bring to these games. Also your music is stellar and fits the aesthetic well.
Fun fact, woodworkers rarely use nails and screws. Those fasteners are more commonly used in carpentry and construction. Woodworkers use joinery. Cutting and gluing the wood in specific ways to join them in ways that are much stronger and more durable than metal fasteners. Another fun fact, wood glue is actually stronger than the wood itself!
I am so glad you talked about this. I have spent hours just walking around the towns admiring the architecture. I love tarrey town
I’ve never even thought about woodworking in video games. As a game designer, it’s just my job to hand it off to the 3d artists, but maybe there’s some values in the ways it’s constructed, the story it tells, etc. Love the new series
as for the furnature in hateno village being cut from the centre of the tree, take note of that when you see those storage boxes with the hyrule royal logo on them in lookout landing, you can see that the end grain pieces of wood that make up those boxes are not in fact cut from the centre of the tree. Hateno village is not that distantly related to hyrule castle. Could it be possible that the more structral non-end-grain pieces of wood from a tree went into making those supply boxes, whereas the leftover, cheaper, slightly less durable cuts from the same trees were purchased by the furnature maker that supplied Hateno Village with its tables?
Im genuinely having so much fun watching this, this is my Roman Empire
When I got into my major a lot of what we were taught was to focus on details, what separates the best is the small attention to detail in your models and work that was demonstrated here and I appreciate an entire video dissecting this sort of thing as it’s what I am going into as a career and I often feel is ignored in favor of the greater game. Awesome video!
The quiet but ever present wit of the editing is an underrated part of your videos
Wood you guys a believe it ? Another woodworking episode I love it
hearing you guys talk about big trees makes me feel so lucky to be where i am. My area is around one of the last big swathes of redwoods, being in southern humboldt, cali, and I get to drive like 10 minutes and see a grove of giant redwoods, like hundreds of feet tall and some probably over 10- 20 feet wide. Sometimes I forget that most people havent and probably wont see a tree that big unless they go out of their way to do so, its sad.
Yesss more Austin and Eden! Thank you for making these, would love to see this become a series
I think I have finally found the youtube channel that is exactly in my weird niche of interests as a professional theater carpenter/engineer and also a game nerd in my off time, I feel very seen right now lol
never thought we'd get a sequel very happy to see it
That Korok bed, i doubt it was steam bended, not only is it out of character, but those beams look like a single piece of wood, and a quite girthy one at that, steam bending that would not only be near impossible for the Koroks to do, but you would need some high tech steamers and a lot of time in order to do that in our world.
Now what am thinking is that the Koroks grew that bed, literarily made the wood grow in those shapes. Look it up, there are furniture made by tieing saplings to scaffolding to make them grow in the shape you want, and you can make some really complex shapes with it, however, we never do it here in our world, but the tree spirits in Hyrule not only have the time to watch a tree grow, but its also in character that they would do it, as a matter of fact, i find it out of character for the Koroks to cut down a tree and then force it into the shape they want.
This series is weirdly interesting and I sincerely hope to see more of it in the future
I love these videos. The only thing I'd change is to make them longer, and if they were longer I'd probably still say that, so they're damn near perfect.
This series is marvelous. Thank you Austin.
So glad Eden is back. They really know their stuff!!!
How does it feel running the best channel on youtube
It gives me anxiety
@@any_austinyou’re doing a great job
that bird table was a shocking delight
I really love seeing the woodworking videos. Entertaining AND I’m learning fun wood terms
Loving this series. Thanks to you and Eden both, I hope they enjoy making these videos as much as we enjoy watching them :)
This is the exact kind of video game analysis I like seeing
Ahh, an Any Austin video with a cup of java. Great start to the week.
Your videos really are something special. It's so fun getting caught up in details like this in games.
Also Eden is so knowledgeable. It's great to have her here.
I think the Lookout Landing table is a Sheikah design, actually! Which makes sense given Purrah and co's involvement with the place. Maybe one of the researchers brought it with them?
This has one of the funniest thumbnails I’ve ever seen. It just clicks with my sense of humor like so few things can do
the triangular woodworking detail pointed out at 7:02 may be a reference to the hallux (back talon) present in some species of birds. look up pictures of raptor feet and you can see the three front talons and the talon in the back, and together the raptor uses them for gripping, piercing, and strangling its prey!
It's the small detail seen that makes most games interesting! I love the drop front on that kitchen shelf! This series is awesome! Thanks!!
This is content explicitly for me. I spent a lot of time looking at furniture & timber construction in TotK, and am riveted rn
Was finally able to watch the Skyrim woodworking video too, it's honestly such a delight to have Eden sharing their expertise! Not even just the technical aspects (extremely cool in itself), but also fascinating details about historical context as well. Super excited for any future woodworking videos y'all might do together :D
This series speaks so hard to my nerdy little heart. It was really nice to see attention given to someone’s hard work (for part of the video, at least)!
I imagine the designers appreciate the in depth analysis and breakdown of something that they worked so hard on!!! To see their intentions visualized and made aware of must be a blessing and the aspiration of the creators at Nintendo ❤
Once again, love you guys looking into the little details, and I love being educated about things I wouldn't normally think about.
love this, it's so cool to see how much thought is put into things like the rito table or the makeshift furniture in lookout landing.
Nice concept ! The forest magic maintaining the korok bed together is just live wood stuff 🤣
Incredible! I love these! Nothing quite like a professional with passion giving their educated opinions on fictional stuff related to their work!
I think I get what they were going for with the lines on the ends of the stuff in Hyrule castle, but it really needed to be three dimensional to look like proper carvings instead of flat.
Yeah, it's meant to be a scalloped edge, but they used a texture because doing so many curves using geometry would take thousands of triangles.
I very much enjoyed this.very glad you did yet another one. When your playing these games it’s hard to stop and look at these super specific details
tons of fun. sincerely hope to see more of these
I bet the castle decor and furniture was made first since it's such an important location in both games, which is why it is actually less detailed. They had more time or better textures for the rest of the areas.
Truly the best series on RUclips
I'm so obsessed with videos like this, I can't explain why.
What a great idea for a series. I love it!
7:44 that's a tenon for sure.
In games, we cant afford to create every minimal detail, specially when the detail is so minuscule like this one, so we employ some techniques to mimic the desired appearance.
In this case, the effect creates the "separation" between those two wood pieces but if you pixel peep hard enough, you'll see that in fact, it's a single piece. That helps improving performance.
Edit: Put a 3d game artist in the middle, that'd be a wonderful knowledge exchange 👀
lovely to have Eden back on!! always great to hear from them
I always think about stuff like this when i play video games! I love inspecting the woodgrain textures and looking at structures. Great video!
I would love to see a part two talking about Bolson/Hudson construction because those modular houses always crack me up
I'm delighted that you have a friend with the same vibe as you to do videos with
I like that you are both so invested. I’d enjoy another wood working video
i love this so much, it’s so cool to notice these insanely specific details
yoooo new upload yesss
now THIS is the content i want to see
I always love deep delves into the background aesthetics to rly dive into tiny little details that us lays are just unable to spot without a bit of learnin about woodworkin from a pro
this is so fascinating! thank you both! please continue 😭💕
This series is really unique and so cool. It's fun to watch and I'm learning something new about woodworking.
Thanks for making this kind of content to both of you :)
As someone who's a professional modeler who has to make virtual wooden furniture all the time, this was actually very insightful and useful aha
Hell yeah, I really wanted Eden to come back to the channel!!! Great vid
25:56 I think that is supposed to be carvings instead of individual layers, like you can sometimes see on decorative pillars.
These videos are fun.
I feel like a lot of the Hyrule castle furniture was designed with a very low polygon budget compared to the rest of the game so they had to try to get across as much detail as possible through the textures
The old photos of the redwood and bison bones are absolutely heartbreaking. Great video, I love that every term or reference is thrown onto the screen in an easily-digestible way, even if a couple references are depressing!
YESSSS I forgot how much I love the woodwork reviews
This series rules, and i hope you do more of it. I never knew how much i would appreciate a channel that just slows down a bit, and figuratively smells the roses in video games. While i think this might be my favorite of the series to do that, the skybox appreciation, unremarkable and odd locations, even the unemployment reports are a really interesting eye into the design of games with such a natural and non-tech/non-coder approach. Thanks!