Inside Kingmakers - 2024's Biggest Gaming Surprise So Far

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  • Опубликовано: 25 июн 2024
  • With an incredible trailer that came out of nowhere, marrying RTS elements with third-person modern vs medieval combat, Kingmakers has gone on to become one of the most eagerly anticipated games of 2024... and Digital Foundry has an exclusive interview with the developers. What tech is Kingmakers using? How does it work? How many enemies will you do battle with and what's the level of AI in play? Find out here as John Linneman discusses the game with developer Redemption Road.
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    00:00 - Introduction
    00:43 - Background Information
    02:07 - Which Engine is Used?
    05:30 - The Crowd System
    08:34 - Crowds with Real AI?!
    11:40 - How Does it Flow?
    13:28 - How Does the Game Actually Work?
    16:31 - Destructible Objects
    18:23 - It's Designed for 60 fps
    19:37 - Runs on Steam Deck
    21:38 - Campaign Structure
    24:34 - Foliage System
    28:12 - Network Code for COOP
    29:56 - Lighting Discussion
    31:39 - War Era - What Kingmakers looked like early in development
    32:59 - Ending
  • ИгрыИгры

Комментарии • 653

  • @pedrovieira8602
    @pedrovieira8602 3 месяца назад +671

    The lack of giant enemy crabs is a dead giveaway that it's not a historically accurate game.

    • @bearpuns5910
      @bearpuns5910 3 месяца назад +49

      Giant enemy crabs are native to Japan, so worry not

    • @maymayman0
      @maymayman0 3 месяца назад +32

      In European settings you're more likely to find a Giant Enemy Spider

    • @pedrovieira8602
      @pedrovieira8602 3 месяца назад +12

      Maybe a giant enemy pope

    • @megapro125
      @megapro125 3 месяца назад +9

      but maybe they'll have weakpoints to attack for massive extra damage.

    • @D.S.handle
      @D.S.handle 3 месяца назад

      @@pedrovieira8602 popes are not real creatures. Don’t be silly.

  • @Cidrila
    @Cidrila 3 месяца назад +253

    I'm not gonna lie, when I saw this trailer, I was thinking "this looks so crazy and out there, it's probably a scam" lol. Seeing this deep dive certainly changed my perspective on the game, I'm excited for it now!

    • @TheCgOrion
      @TheCgOrion 3 месяца назад +7

      Yeah, it went from an interesting concept, to something I'm looking forward to trying out.

    • @TheBodgybrothers
      @TheBodgybrothers 3 месяца назад +1

      I'm glad you didn't lie

    • @Drakuba
      @Drakuba 27 дней назад +1

      i know what you mean, when i saw the trailer i expected 80% of the game being smoke and mirrors, dumb AI - totalwar from 3rd person

  • @LEGIT_ELITE
    @LEGIT_ELITE 3 месяца назад +43

    I love that its 4 programmers and they immediately get into the weeds. So rare to hear this sort of stuff outside of Game Dev conferences.

  • @xbone8950
    @xbone8950 3 месяца назад +572

    My childhood idea for a game is now a reality

    • @mechanicalmonk2020
      @mechanicalmonk2020 3 месяца назад +26

      So is this absolutely derivative comment under every single video discussing this game

    • @GameTimeWhy
      @GameTimeWhy 3 месяца назад

      Wow more than one person had a childhood dream that was similar!? ​@@mechanicalmonk2020

    • @strangevision99
      @strangevision99 3 месяца назад +13

      I got that in 1999 when Super Smash Bros launched.

    • @ErenTheWarcriminal
      @ErenTheWarcriminal 3 месяца назад +4

      @@strangevision99unfathomly based

    • @benjaminamouroux8395
      @benjaminamouroux8395 3 месяца назад

      Facts!!!

  • @livingcorpse5664
    @livingcorpse5664 3 месяца назад +238

    You can tell they are excited to talk about their game. Good on them.

  • @ToastyCubes
    @ToastyCubes 3 месяца назад +233

    No one will admit it but this is what next-gen gaming should have been from the start. It doesn't look like an artist's portfolio with 8K textures and raytraced reflections, it's looks like - to quote one Jake Baldino - a "video game ass video game."

    • @WbosonLP
      @WbosonLP 3 месяца назад +14

      Exactly, the games should be fun and more advanced in every other aspect besides graphics also. Just played a little bit Syndicate from 1993, still heck alota fun though the inputs are not working half of the time and its pixelated mess running in DOSbox ;)

    • @LordBeef
      @LordBeef 3 месяца назад +7

      Programmers!!!!

    • @CouchWarrior561
      @CouchWarrior561 3 месяца назад +1

      Well, It can look like portfolio with 200k textures, but if it's boring nobody will play this and it's not nex-gen😅. You can launch UE5 Matrix demo, it also has stunning graphics but that's it. We haven't seen quests, open world, progression and overall it looks like Warhammer 3 but you play as one of hero(in good sense)... There were games like this before (Natural selection, Battlzone, M&B etc.) and after number of battles it became repetitive and boring, we'll see how this game play out.
      Also gevs are using free UE5 animation plugin(ALS) which is not "nex-gen", and actually looks cheap if you play with it for a while. "Only up" used it for example and we know how it ended

    • @Kobalt_Rax_the_one
      @Kobalt_Rax_the_one 3 месяца назад +1

      Hey i am all for some eye candy from time to time , it's good to see advances in their as well but that shouldn't be the only thing . Artistic value to the visuals is also important, like the asthetic , art style etc . Those can be timeless and ofc the most important thing gameplay bc I want to actually really play a game and be fun and be more advances that can affect the player experience more directly with its gameplay like AI , physics , density etc , the systems and mechanics around those .

    • @MattChambers42
      @MattChambers42 3 месяца назад +2

      @@CouchWarrior561If you watch the video you would know they they have replaced Unreal animations entirely with a custom system that animates distant meshes by vertex on the GPU so it can handle thousands of individually animated characters; when closer or when targeted by the player, those characters transition seamlessly to skeletal animation.

  • @Andrewe1
    @Andrewe1 3 месяца назад +33

    at 28:00 you guys say its player hosted because you want this game to be playable forever... Thank you for this, its because of stuff like direct connect that some really old games are still playable today, but so many modern stuff relies on a master server that when it goes down, the entire game goes down with it...

    • @yaka169
      @yaka169 17 дней назад +1

      True at that. In my experience, those game that can player hosted usually comes with bot. This is very important in case of fading popularity, or just want to play by yourself.
      Old gamers will definitely like this game...

  • @Caucasian60
    @Caucasian60 3 месяца назад +166

    We all complain about AAA studios in the current gaming era where gaming can look so bleak and redundant, but it’s good to know there’s always a smaller or indie dev taking a chance to try something new or exciting.

    • @Starless85
      @Starless85 3 месяца назад +7

      I think we are entering and era where gaming is going to get more democratized. AAA stuff will always be there, but because of the tools I think were gunna see a big increase in creative and AA projects. And I’m totally here for it.

    • @coreyhutchinson4033
      @coreyhutchinson4033 3 месяца назад +4

      The improvements of the creative tools and engines are allowing small teams to produce the quality it took for 100's of people before.

    • @wordragon
      @wordragon 3 месяца назад +2

      @@coreyhutchinson4033 -Quality? Great, these guys have found a way to take early 90s 8 way bottom swivel animation and paste it onto mid 2000s looking characters. I like the idea of the game and the tech, but the execution is not that great. They should have paid better animators and modelers to create actual fidelity and then used this system.

    • @Myrillin
      @Myrillin 3 месяца назад

      I see this studio being ripe for an aquihire maneovure by a bigger studio to get this tech they developed.

    • @ChiquitaSpeaks
      @ChiquitaSpeaks Месяц назад +1

      @@wordragon​​⁠ it sounded pretty clear that that was the way they got the enemy counts they did in the Vertex system which has limitations…u sound like some bitter Ubi developer throwing shade bc a random small studio is showing how to do things you can’t

  • @szacsesz
    @szacsesz 3 месяца назад +8

    Finally an interview that actually has a proper in-depth talk about the ideas and tech behind it and shows that they are not just using the newest Unreal Engine like most studios and be done with it, but actually thinking and building up something new. Not wasting time with blurring and hiding things with empty promises, straight up answering the questions. Sounds awesome.

  • @sieq82
    @sieq82 3 месяца назад +25

    Somewhat reminds me this of 90s game dev when brains, talent and passion lead to major breakthrough in game development. Rooting for this to be great as I’m hyped for playing this mad idea of a game 😊

    • @wordragon
      @wordragon 3 месяца назад

      Well, they are using those techniques like the 90s legs swivel 8 way walks and the models look like mid 2000s. So, I guess they have made some progress with models.

  • @handsumgerman
    @handsumgerman 3 месяца назад +164

    The second I learned that this is made by the Road Redemption devs I was 100% on board. They are masters of the ludicrous.

    • @andrewt.5567
      @andrewt.5567 3 месяца назад +2

      I honestly didnt like road redemption. I really wanted to. The controls were a bit dumb at times and my view would suddenly flip 180. Plus I could do a run and end up 2 points shy of an upgrade so the entire run was completely useless.

    • @mobsiesixsixsix9785
      @mobsiesixsixsix9785 3 месяца назад +1

      @@andrewt.5567 I agree. It just wasn't satisfying and the bike handling was just wrong. A soulless road rash with nice graphics but no real feeling of depth or control.

  • @notoriouspomegranate5612
    @notoriouspomegranate5612 3 месяца назад +17

    This was one of the best digital foundry tech interviews ever. Actually crazy what they’ve done. They seem so passionate, and it runs on the steam deck?? What

    • @EVPointMaster
      @EVPointMaster 3 месяца назад

      Kinda weird then that specifically states that it is a next gen game.
      I mean yeah, the Decks CPU is more powerful than in the last gen consoles, but it's nowhere near the ones in the current gen consoles.

    • @ajaakola2
      @ajaakola2 3 месяца назад

      @@EVPointMasterits still rdna2 with zen 2 cpu so they can just scale it down. Otherwise its the same tech comparable to current gen consoles

  • @Reactor10k
    @Reactor10k 3 месяца назад +73

    Clever tech and a really fun looking game! Also, the devs sound like they're having a blast with what they've made...

  • @mattcy6591
    @mattcy6591 3 месяца назад +43

    I never laughed so much at a game trailer before. These guys nailed the reveal.

  • @TheDomLouis
    @TheDomLouis 3 месяца назад +125

    My main issue with game AI, since forever, is that injured enemies just come at you when they are seriously low on health. If anyone has played Siege of Avalon, I wrote the AI (rudimentary at the time) so that once it's injured (down to 25% IIRC ) it will run away, but towards nearby allies. Potentially leading you into an ambush if you don't kill them quickly enough. This was back in 1998!! Yet 25+ years later enemies still just plow forward mindlessly, without caring if they're injured.
    Come on game Devs, let's improve this!!

    • @TraceMyers26
      @TraceMyers26 3 месяца назад +74

      we're in the middle of writing more complex AI right now. remember, the game is still in development

    • @TheDomLouis
      @TheDomLouis 3 месяца назад +30

      @@TraceMyers26 this is great to hear!! As I mentioned elsewhere the fact you want to add polish like Naughty Dog bodes well for not only the game, but for inspiring other game Devs to lift their respective games!
      Onwards and Upwards 💪🏽❗️❗

    • @sinavaghefi1603
      @sinavaghefi1603 3 месяца назад +1

      @@TraceMyers26Do you use Blackboard and BT for AI or using custom tech for that?

    • @kupokinzyt
      @kupokinzyt 3 месяца назад +14

      Almost all of Bethesda games after Morrowind has this done very well, the Hitman series does it, F.E.A.R. does it amazing. Rockstar games also do it brilliantly, especially Max Payne 3 and Read Dead 2. Halo is another good series, nothing like a grunt running away with its arms flailing. I really do wish this feature would be implemented in more games.

    • @TraceMyers26
      @TraceMyers26 3 месяца назад

      @@sinavaghefi1603 No we do almost everything in c++. having so many individual AI means we have to have very strict control over performance.

  • @bobsmith7351
    @bobsmith7351 3 месяца назад +41

    dynasty warriors guys want to licence the tech from these guys in the future

  • @BrainofQuinn
    @BrainofQuinn 3 месяца назад +6

    Hearing all they are handling the combat, RTS mechanics and GAMEPLAY in general, I am feeling way more excited to see their passion and drive to make a FUN game. When I first saw this I thought this is something we would see then it would never come out. BUT NOW, they know hearing them talk about the history! How they are managing large scaling AI on top of Co op. This makes me think of Army of Darkness + RTS, I'm totally for this!

  • @KeepThoseEyesOpen
    @KeepThoseEyesOpen 3 месяца назад +54

    I love these unique, ridiculous concepts for games.

  • @burningdeadman
    @burningdeadman 3 месяца назад +23

    These guys deserve all the praise they are trying something super risky and so much more coding to make this work. I hope this does super well when it comes out

  • @RadDudeTeamate
    @RadDudeTeamate 3 месяца назад +13

    This might be my most anticipated game out of nowhere lol

  • @Chill_Mode_JD
    @Chill_Mode_JD 3 месяца назад +19

    While watching this I ended up falling into a rabbit hole learning about shaders, to a complete noob like myself game design is nothing short of pure magic! Excellent work John 🤘💯

  • @clementcardonnel3219
    @clementcardonnel3219 3 месяца назад +1

    As an app developer, the amount of understanding these devs have on how their tech run is inspiring. They know and master their stuff. Thank you for this interview.

  • @EJD339
    @EJD339 3 месяца назад +14

    I want more of these. I’ve always wanted to listen to devs talk about the technical aspects of making the game

    • @SkylerEvansAK
      @SkylerEvansAK 3 месяца назад +1

      The Path of Exile graphics programmer has done a couple talks just about their graphics and lighting systems at ExileCon, and they're fascinating to watch. I miss John Carmack doing this every year at QuakeCon, too.

  • @etansivad
    @etansivad 3 месяца назад +12

    WAIT, it's from the makers of Road Redemption? Day 1 purchase for me! I love that game. I have played it soo many times. *edit* got to the end of the video. I think it's awesome that the devs put their phone number in Road Redemption. I texted it and we had a lovely chat about Road Rash and the Saturn. Glad to see you're still in the industry!!

    • @joshuaRR4720
      @joshuaRR4720 3 месяца назад +2

      That is still in RR, it's one of the creative directors here.

    • @etansivad
      @etansivad 3 месяца назад +1

      @@joshuaRR4720 Awesome! Really loved this video. Thank you for going into the details of the tech. Really fun stuff and it's cool to see you flex your creative muscles here in terms of how the engine works behind the scenes.

  • @griffgames9538
    @griffgames9538 3 месяца назад +3

    It has a 60fps mode on Series X/S and PS5, and also runs on Steam Deck.
    Highly scalable.
    Good job.

  • @OsaculnenolajO
    @OsaculnenolajO 3 месяца назад +78

    "The plot of the game is that you are trying to take over the United Kingdom in the 15th century."
    Should have led the video with that. That's all I need to hear.

    • @LeesChannel
      @LeesChannel 3 месяца назад +7

      Really should have said the British Isles, the UK formed in 1801.

    • @CrizzyD91
      @CrizzyD91 3 месяца назад +9

      ​@@LeesChannel If you'd watched the video they actually correct him and say that "you're not taking over the United Kingdom, you're uniting what will be the UK. You play as either on the side of England, Scotland or Wales"

    • @LeesChannel
      @LeesChannel 3 месяца назад

      @@CrizzyD91 I did watch the video, that's how I know they repeatedly said UK and never said British Isles. Go bother someone else.

    • @CrizzyD91
      @CrizzyD91 3 месяца назад +4

      @@LeesChannel they didn't need to specify British Isles, they explained themselves well enough. Go be pedantic somewhere else

    • @LeesChannel
      @LeesChannel 3 месяца назад

      @@CrizzyD91 Pretty bold of you to reply to a comment and then tell them to go somewhere else. I'm just going to block you, you're not really contributing anything, and I sympathize with the OP who's getting notifications for meaningless replies.

  • @hunterking572
    @hunterking572 3 месяца назад +6

    Shout-out to the Fisch bros, I was in the grade below Paul at Newman.

  • @Sypher474
    @Sypher474 3 месяца назад +10

    If these legends give us mod support, I can see this game lasting a very, very long time.
    All I want is to arrive like a meteor by 40k drop pod, stroll out onto the field in my Astartes power armour, and see a Dreadnaught mowing down swathes of soldiers in the distance. Would be like reclaiming some long forgotten feudal agri-world that got cut off from the Imperium. I don't think I'd ever need to play anything else.
    Obviously focus on finishing your vision first, but please eventually turn this into a platform for users to create their own dream battle scenarios. Steam Workshop community will go wild. God speed, lads.

  • @deinnachname6374
    @deinnachname6374 3 месяца назад +9

    Thank you for being so in depth about the tech. You rarely get to hear these kinds of details (especially outside of GDC talks). Hugely interesting. Keep up the cool work and thanks a lot.

  • @maymayman0
    @maymayman0 3 месяца назад +16

    You never could have guessed it was using vertex animation, it looks great!

    • @wordragon
      @wordragon 3 месяца назад

      It looks terrible. I'm surprised they said they did real animation on skeletons that clone to the vertex animations. Who did they get to animate those, a kid? Great idea, bad execution.

    • @TheBoogerJames
      @TheBoogerJames 3 месяца назад

      some of the horses running downhill animations were a little sus. hopefully, they can polish those up a little before release. However, as we've seen in the modern resurgance of pixel-art games, gameplay beats graphics. I don't expect AAA graphics from a 4 dev studio.

  • @sir1junior
    @sir1junior 3 месяца назад +7

    Palworld, Helldiver's 2, and Kingmakers are all big surprises. I have their Road Redemption game too 😆.

    • @Lishtenbird
      @Lishtenbird 3 месяца назад

      Looks like we finally entered the era of "yeah, enough of all that - let's make medium-size, fun-idea games".

  • @NimbleSnek
    @NimbleSnek 3 месяца назад +12

    I was cautiously optimistic after first seeing the trailer (a bit afraid that it might just be a bunch of systems thrown together without much "vision"). But now having heard more about the game design and underlying tech, I feel a lot more confident. i wish the team the best of luck finishing this project, and looking forward to playing it!

  • @broza82
    @broza82 3 месяца назад +7

    I'm sooo glad that they made it 3rd person view. Can't wait!

  • @techsamurai11
    @techsamurai11 3 месяца назад +34

    That was hilarious how some people identified themselves as programmers, another as a coder, and the last one as a software engineer.😀

    • @joshuaRR4720
      @joshuaRR4720 3 месяца назад +8

      All true statements

    • @SimonBuchanNz
      @SimonBuchanNz 3 месяца назад +6

      As a programmer, coder and software engineer, I never know which to use.
      There's *technically* a difference between what they mean, but realistically you can't just be one so really it doesn't matter.

    • @fuzzy8333
      @fuzzy8333 3 месяца назад +8

      "I develop software".
      "Oh cool, can you fix my dad's printer?"

    • @SimonBuchanNz
      @SimonBuchanNz 3 месяца назад +3

      @@fuzzy8333 Yes. In an unrelated note, where's the nearest building with roof access?

  • @ProrokLebioda
    @ProrokLebioda 3 месяца назад +6

    Great interview! Devs seem really pumped talking about their game! That's amazing!
    Seeing trailer first time I've expected a 'joke of a game' that's going to end up like Day Before. Thankfully seems like this might go the other way!

  • @Simte
    @Simte 3 месяца назад +6

    I just finished rewatching Army of Darkness when the trailer dropped, absolutely cool.
    Very interesting tech, I hope it delivers and does well.

  • @mechanicalmonk2020
    @mechanicalmonk2020 3 месяца назад +5

    I absolutely love love love these guys. They're making all the right decisions for longevity, scalability, optimization, and fun.

  • @PCGGC
    @PCGGC 3 месяца назад +11

    It's like UEBS2 but an actual game

  • @chrisclarke4295
    @chrisclarke4295 3 месяца назад +34

    A comparatively small team doing something technically advanced and something that looks a hell of a lot of fun? I can't wait, this looks absolutely amazing!
    This is like something from the PS2's golden era of creativity & fun - And I mean that in the most positive way possible
    Hopefully the launch is as good as this looks, and they don't No Man's Sky it, with regards to the final product not living up to the reveal trailer and subsequent hype
    And a special Kudos for thinking about the future, long after any servers have been taken offline 🙌🙌

  • @selohcin
    @selohcin 3 месяца назад +1

    I love it when developers go all-out like this and try to go far beyond what has ever been done. This is the stuff I live to see.

  • @Reknilador
    @Reknilador 3 месяца назад +5

    Now this is called a video game, very well done, creativity is not dead, it can never die, just stay the hell away from microtransactions and games will be amazing.

  • @leyterispap6775
    @leyterispap6775 3 месяца назад +5

    Awesome interview , the guys are magicians and the game looks like a LOT of fun . I really hope they consider giving us the option of 1st person gameplay ...

  • @Rhino1931
    @Rhino1931 3 месяца назад +4

    Man, this is the year of wild ideas and I’m all for it

  • @Unain
    @Unain 3 месяца назад

    Always great to hear from the actual programmers of games. So fun to hear about the behind the scenes tech :)

  • @Caucasian60
    @Caucasian60 3 месяца назад +6

    Even if you took out the modern weaponry and pickup trucks, it still looks like an awesome medieval strategy game. Let’s hope this game turns out well.

  • @kasperschmidt5665
    @kasperschmidt5665 3 месяца назад +4

    This is what makes me exited about the game industry, pushing the boundaries and its not 100% Unreal Engine, that makes it even better. Awesome video!

  • @JJW410
    @JJW410 3 месяца назад +6

    Loved this interview. These guys are on to some great stuff!

  • @LBPreviews
    @LBPreviews 3 месяца назад +7

    How the hell did they even figure this out. Awesome.

  • @SCMabridged
    @SCMabridged 3 месяца назад +7

    Looks incredible; I wish this team the best.

  • @MookmacV
    @MookmacV 3 месяца назад +1

    Love how this is both technically interesting and trying something different from the gameplay perspective. I hope this game does really well

  • @barberza
    @barberza 3 месяца назад +2

    This is so cool and I'm really glad that they're giving such a deep and honest look behind the scenes. I thought the viral video was cool but this has me even more sold!

  • @nnnneeeeuuuu
    @nnnneeeeuuuu 3 месяца назад

    awesome video John, good for you to give the spotlight to such a fun concept.

  • @namr2000
    @namr2000 3 месяца назад +1

    I really love these tech interviews, it gives us an insight into how these games are made that is often completely hidden even years after release.

  • @AnSturbin
    @AnSturbin 3 месяца назад +3

    This is what I expect from a next gen title. Graphical fidelity is way over-valued by most devs. Reminds me of the jump from PS1 to PS2, and the inspired games that came from that jump

  • @kenryk01
    @kenryk01 3 месяца назад +2

    The back to the future-like time travel effect is very nice.

  • @alexpalmer9202
    @alexpalmer9202 3 месяца назад

    Great interview. Shout outs to the Bladestorm soundtrack in the background - appropriate! ⚔️

  • @b.o.b.1841
    @b.o.b.1841 3 месяца назад

    Best of luck to the team. I'll be keeping an eye on this one.

  • @Str0b0
    @Str0b0 3 месяца назад +7

    One question that didn't get much coverage was are the buildings destructible (like to able to be blown up by a rocket launcher, etc)? At least they can be burned down as shows in the trailer, which is cool.

    • @joshuaRR4720
      @joshuaRR4720 3 месяца назад +9

      As someone who's worked very hard on this aspect of the game I can tell you that the destruction is simulated and will include dynamic elements. We want things like explosives and high powered weapons to be satisfying.

    • @Str0b0
      @Str0b0 3 месяца назад +2

      @@joshuaRR4720 Nice one, thx! And good luck for the development!

  • @anthonym5395
    @anthonym5395 3 месяца назад +6

    This reminds me of the beginning of Army of Darkness. I shall name my character "Ash, Housewares".

    • @J4sonkempson
      @J4sonkempson 3 месяца назад +2

      Same thought it could have been an epic evil dead game, throw in some deadites and a boom stick 😅

  • @uncleurda8101
    @uncleurda8101 3 месяца назад +3

    I'm not big into strategy games but this seems like something I'd give a shot given how determined and genuine the developers are. BTW if any developer is reading this, people in DF comments will take something you said and try to make it seem like you lied or there's a conspiracy you're a part of; don't take it personally.

    • @joshuaRR4720
      @joshuaRR4720 3 месяца назад

      That's just the internet in general, we won't take it personally.
      We are making a huge effort to keep the strategy and action elements engaging for players from across the genre spectrum. The co-op really enhances this since you can mix playstyles even more

  • @consumetheliving
    @consumetheliving 3 месяца назад +5

    Say hello to my boom stick!!! Shop smart "S" mart.

  • @ThisIsEssKah
    @ThisIsEssKah 3 месяца назад

    After the weekly I was very much looking forward to this - great insight, thanks to DF and the devs ofc!

  • @Ianvv
    @Ianvv 3 месяца назад +1

    Interesting to see the map of Victoria 3 being used as 'even earlier development footage' 11:40

  • @TwinOpinion
    @TwinOpinion 3 месяца назад +1

    AMAZING. Thank you for letting us see under the hood. Great stuff!

  • @invisuu6280
    @invisuu6280 3 месяца назад +5

    This looks like a lot of fun. Wishlisted on steam. Army of darkness videogame? Sign me the f up

  • @-........
    @-........ 3 месяца назад +3

    very cool, just put it on my wishlist yesterday

  • @joinkusbelinkiusthethird
    @joinkusbelinkiusthethird 3 месяца назад +1

    I love these guys genuine enthusiasm for their game. When you watch one of those bungie Destiny 2 expansion videos with developer interviews it always seems so corporate and fake. You can tell these guys genuinely are excited, which imo usually leads to excellent games

  • @Unprotected1232
    @Unprotected1232 3 месяца назад +5

    This is basically the shotgun crusader meme turned into a video game.

  • @Impaler67
    @Impaler67 3 месяца назад +1

    Really excited for this game!
    Thank you guys for making our dreams come true!

  • @floppa9415
    @floppa9415 3 месяца назад +2

    Finally I can play out the fantasy that lived in my head since seeing the main menu Artwork of Empire Earth! Als the animation System sounds really cool!

  • @scotty2344
    @scotty2344 3 месяца назад

    Love the technical overviews in the interview.

  • @megan_alnico
    @megan_alnico 3 месяца назад +46

    T-3 seconds before Epic tries to buy this studio.

    • @sir1junior
      @sir1junior 3 месяца назад

      It would definitely be a smart move!

    • @dreadlord2704san
      @dreadlord2704san 3 месяца назад +2

      You mean Tencent?

    • @ArthurDraco
      @ArthurDraco 3 месяца назад

      @@dreadlord2704san Tinybuild is partially owned by Netease, what's your question?

    • @FahmiZFX
      @FahmiZFX 3 месяца назад +3

      @@sir1junior Smart short term, horribly bad long term.

    • @contra7631
      @contra7631 3 месяца назад +3

      Hope they dont sell their dev studios.

  • @filenotfound_2416
    @filenotfound_2416 3 месяца назад +2

    The underlying tech stuff and the time they’ve dedicated to making it work as seamlessly as it does is almost as crazy as the premise of the game itself. You can tell they’re passionate about this so I hope 1.) that the game is good and 2.) that it does well. The gaming industry is always in need of cool, crazy concepts like this that also push some cool technical stuff.

    • @joshuaRR4720
      @joshuaRR4720 3 месяца назад

      Thanks for the positive outlook. I've played the game and it's good. We hope it does well too.

  • @slothsarecool
    @slothsarecool 3 месяца назад +1

    First person looks pretty cool to me too, nice to see they’re so excited about it, the tech overview was great!

  • @discodan2265
    @discodan2265 3 месяца назад

    Kudos John that was one informative clip. Sw is frickin amazing these days! I love it when someone or a team discover a differ3nt way to do something using the same base platform. Shows true ingenuity and creativity on another level. Fantastic work team. This is groundbreaking in so many ways.

  • @retrosean199
    @retrosean199 3 месяца назад +5

    It is clear that a surprising amount of thought has gone into "how do we make Army of Darkness the Game" 🤣

  • @vinciere3594
    @vinciere3594 3 месяца назад

    This game looks cool AF. I hope it goes well for them, the devs seem like genuine people who just want to make something fun. More power to them. I miss developers like this.

  • @SahanNavodya
    @SahanNavodya 3 месяца назад +1

    DF could keep doing these kind of "Inside" episodes regularly with Indie/small development studios. In thees economic conditions with developers losing jobs and big studios closing down, it would certainly help these people.

  • @GatsuRage
    @GatsuRage 3 месяца назад

    32:20 that reloading looks sick ngl I like 3rd person but boy I wouldn't mind if we could of had that fps view. Either way great job and I'm looking forward to kingmaker!

  • @Blackomega95265
    @Blackomega95265 3 месяца назад

    Great episode John! More dev stuff please!

  • @browninplay
    @browninplay 3 месяца назад +1

    Groovy :P This is going to be a lot of fun

  • @Rcad76
    @Rcad76 3 месяца назад +2

    I genuinely think these guys are onto something. They got something really cool with the Massive Qty of NPC. Small studio , If they were to get some serious backing that game could be pretty special... Good luck guys hopefully this gets you the right exposure ! Just needs some polish!

  • @Wiriamuo
    @Wiriamuo 3 месяца назад

    Very hopeful for this game. thanks for this interview!

  • @Jaw0lf
    @Jaw0lf 3 месяца назад

    This game does look incredible and these guys are super talented programmers with amazing ideas. The premise for this game seems crazy and from the mind of a kid!

  • @disruptive_innovator
    @disruptive_innovator 3 месяца назад

    freaking awesome! tremendous work, will be a day one purchase for me and I don't do that normally.

  • @AlmostLikeHuman
    @AlmostLikeHuman 3 месяца назад

    Developer interviews like this can be such a powerful marketing tool. Listening to actual people actually talk about something they've clearly poured a lot of time and passion into makes me way more interested than any talking head reading off a script ever could.

  • @LordRaydenTube
    @LordRaydenTube 3 месяца назад

    The amount of passion they share is adorable.

  • @flushit.
    @flushit. 3 месяца назад +1

    I was not aware of this. Looks fun.

  • @KGUYDOG
    @KGUYDOG 3 месяца назад

    Great interview!

  • @christopherjetzer9583
    @christopherjetzer9583 3 месяца назад +3

    I can't wait to play this!!!!!!!

  • @Mr.AndersonX
    @Mr.AndersonX 20 дней назад

    You know, like, you know, like, you know, like, you know, like, you know.
    Man, I love people that can talk.

  • @robinsave4431
    @robinsave4431 3 месяца назад +24

    They should develop a new Battle of Middle Earth game with that engine

    • @mechanicalmonk2020
      @mechanicalmonk2020 3 месяца назад +7

      And with cars inexplicably being present anyway

    • @awesomereviews1561
      @awesomereviews1561 3 месяца назад

      In case you don’t know, a free launcher for BFME 1, 2 and ROTWK was released last week. You can play all the games with the various patches from this launcher. And there is online play included.
      Edit: Check the community tab of the channel “Beyond Standards” for more info.

    • @ethereal_catt
      @ethereal_catt 3 месяца назад +6

      @@mechanicalmonk2020 I was there, Gandalf. I was there 3000 years ago. A-10 Warthogs going brrrrrrrrrt over the desolace that's Mordor. JDAMs destroying orc archer positions. And Isildur, that absolute madlad, running around with an AR, blasting Sauron's finger off... I still hear "Numenor, fuck yeah!" as it's blasting from Isildur's truck after the battle...

    • @awesomereviews1561
      @awesomereviews1561 3 месяца назад

      They released a launcher last week for all the BFME games, different patches versions, and online play.

    • @myricaesenex6584
      @myricaesenex6584 3 месяца назад

      @@awesomereviews1561 What?? can you provide links or more information please?

  • @jjforcebreaker
    @jjforcebreaker 3 месяца назад +1

    Very interesting interview, thanks!

  • @maratnugmanov
    @maratnugmanov 3 месяца назад +1

    Idk about the game but i like the devs, thanks for the interview John.

  • @oosmosmoo
    @oosmosmoo 3 месяца назад

    super cool. Can't wait to see the final game

  • @larsmuldjord9907
    @larsmuldjord9907 3 месяца назад

    Sounds like this is just the right amount of tech with just the right amount of ludicrous with just the right amount of historical accuracy with just the right amount of Unreal Engine. I was aware Unreal Engine could be customized, but I had no idea it could be done to this extend. These guys obviously know what they are doing and their passion for this project shines through. You can't help but get excited with them! Wishlisted!

  • @jamesgoodwin3444
    @jamesgoodwin3444 3 месяца назад +1

    I think a 1st person mode would be great actually. Felt very immersive from the early development footage.

    • @Swisshost
      @Swisshost 3 месяца назад

      Yes 1st person always add to the immersion. Witcher 3 with the mod is so good, like a new game.

  • @El.Duder-ino
    @El.Duder-ino 3 месяца назад +1

    Finally well made 3rdPS game with the RTS elements. This looks like more advanced Mount & Blade game meeting PUBG or Fortnite. This game is looking to be smash hit, well done folks! Thx DF and John for this very cool interview👍

  • @1robertgill
    @1robertgill 3 месяца назад

    I hope for more vids like this from passionate Devs.

  • @AmierAzzeal
    @AmierAzzeal 3 месяца назад

    Great game from the look of it. They seem like a great team who are invested and know what they are talking about. Hope to hear more from them.