Really love what they have shown for Lance and it made me even more excited for Wild And there are some moves they didn’t show but they also didn’t show the full moveset for other weapons. I don’t know how you feel about wide sweep in Rise but personally I hope it doesn’t return.
I hope they tune it to make it more accessible. Lance as it is has a very high skill requierements to be on top game (Guard, Offensive Guard, Protective Polish/Master Touch, Free Flinch) whereas other BM weapons as SnS, IG or LS require close to no mandatory skills, you could just pick whatever offensive or defensive and have and go nuts. A good Lance gameplay requieres staying close to the monster, defending and dishing damage at all times. It doesn't help that with so many guard choices we have now, we still get so much chip damage. And since we're constantly attacking, sharpness get consumed very fast. These points get aliviated with some skills and health drain from augmentations, but these usually options usually come very late in the campaign (and we still have to make space to Flinch Free in multiplayer). Pausing to sharpen or heal breaks the flow so much for a Lancer because it takes a lot of time to sheathe the weapon. I'd like to see a rework in some Lance attributes: - Max Guard be a 3 point skill. Guard 2 and 4 do nothing, and need a lot of decoration real state for other skills to be as viable as a weapon. And we need as much chip protection as we can get. - Lances to have a longer sharpness value by default. I don't think having sharpness comsumption halved like DB is necessary, but it would help a lot if we have have a more confortable purple & white bar to stop less to sharpen. And Lance is not a very high AFR weapon recently, this change wouldn't make them OP. - Remove flinching altogether for Lance (or all weapons). This mechanic was made to create a sort of etiquette around multiplayer hunts, but let's be honest very few people actually mind about their positioning now, and the game have become so quick and eclectic, it's impossible expecting to not get interrupted by an stray slash from a hunter. And Lance, again, already needs a lot of skills by default. We're the tanks of the team, and still get annoyed the most. Give us super armor!
I think we will have the option to do a back step with a poke. To my eyes, it looks like the hunter does a small backstep with the first poke after the back hop at 1:17. Its a much smaller step than the sidestep pokes though
whats interesting about the charged counter thrust with 2 hits is that the attack generally comes with innate minds-eye, so will the 2nd hit also have minds eye? One of the main reasons to use the move is to get past tough scales when you want to break Uragaan chin or something, but if the 2nd move does not have minds eye and it forces a bounce state, then its pretty bad.
I was disappointed in the lance trailer at first kind of thinking it got shafted yet again, but if I did my math right it actually got the 3rd highest number of new changes shown, after the gunlance at #1, and the hunting horn at #2.
You miss on the SHIELD Doing WATER DAMAGE!! that will make Elemental Lance a lot better, even more if you don't lose sharpness when doing the Shield attacks. ruclips.net/user/shortsZRpvO2H6Fxw?si=svaeaUNpTVGUbBtB
lance has eaten good in this game. Fun fact there also wasnt a single normal high thrust attack in the trailer, only forward thrusts were shown
That blue glow for the perfect guard is really sneaky, I didnt notice it at first
Nice to see a detailed analysis. Can’t wait to get my hands on Wild’s Lance😊
So glad they made it more of an aggressive weapon! Also some moves look like they will be very exciting to execute.
Armor looks so good! Awesome vid as always!
That triple stab at 1:08 gives me life.
That's actually two hits with the shield and then a final thrust!
wilds lance looks quite fun, having more offense will probably make more people want to play it
Really love what they have shown for Lance and it made me even more excited for Wild
And there are some moves they didn’t show but they also didn’t show the full moveset for other weapons.
I don’t know how you feel about wide sweep in Rise but personally I hope it doesn’t return.
I will definitely try this thing out as well.
First 😎 Lance looks dope!!Congrats on getting an exciting new kit for both your mains
I hope they tune it to make it more accessible. Lance as it is has a very high skill requierements to be on top game (Guard, Offensive Guard, Protective Polish/Master Touch, Free Flinch) whereas other BM weapons as SnS, IG or LS require close to no mandatory skills, you could just pick whatever offensive or defensive and have and go nuts.
A good Lance gameplay requieres staying close to the monster, defending and dishing damage at all times. It doesn't help that with so many guard choices we have now, we still get so much chip damage. And since we're constantly attacking, sharpness get consumed very fast. These points get aliviated with some skills and health drain from augmentations, but these usually options usually come very late in the campaign (and we still have to make space to Flinch Free in multiplayer). Pausing to sharpen or heal breaks the flow so much for a Lancer because it takes a lot of time to sheathe the weapon.
I'd like to see a rework in some Lance attributes:
- Max Guard be a 3 point skill. Guard 2 and 4 do nothing, and need a lot of decoration real state for other skills to be as viable as a weapon. And we need as much chip protection as we can get.
- Lances to have a longer sharpness value by default. I don't think having sharpness comsumption halved like DB is necessary, but it would help a lot if we have have a more confortable purple & white bar to stop less to sharpen. And Lance is not a very high AFR weapon recently, this change wouldn't make them OP.
- Remove flinching altogether for Lance (or all weapons). This mechanic was made to create a sort of etiquette around multiplayer hunts, but let's be honest very few people actually mind about their positioning now, and the game have become so quick and eclectic, it's impossible expecting to not get interrupted by an stray slash from a hunter. And Lance, again, already needs a lot of skills by default. We're the tanks of the team, and still get annoyed the most. Give us super armor!
That is the way you watch a video with more than ten thousand hours of monster hunter playtime, I guess.
VYCERY THE BEST EVER HUMANBEING I EVER SEEN
Really good analysis Vyce!
I'm Koshiro.
Looking forward to some counter-heavy fights to follow up with Lance. Furious Rajang in MH Rise was an incredibly fun time with perfect guard lance.
I think we will have the option to do a back step with a poke. To my eyes, it looks like the hunter does a small backstep with the first poke after the back hop at 1:17. Its a much smaller step than the sidestep pokes though
whats interesting about the charged counter thrust with 2 hits is that the attack generally comes with innate minds-eye, so will the 2nd hit also have minds eye? One of the main reasons to use the move is to get past tough scales when you want to break Uragaan chin or something, but if the 2nd move does not have minds eye and it forces a bounce state, then its pretty bad.
I was disappointed in the lance trailer at first kind of thinking it got shafted yet again, but if I did my math right it actually got the 3rd highest number of new changes shown, after the gunlance at #1, and the hunting horn at #2.
Lovely
Seems a lot of people missed it, you can now go straight into power guard without having to go into counter-thrust first.
You miss on the SHIELD Doing WATER DAMAGE!! that will make Elemental Lance a lot better, even more if you don't lose sharpness when doing the Shield attacks.
ruclips.net/user/shortsZRpvO2H6Fxw?si=svaeaUNpTVGUbBtB
I thought i saw the wide sweep around 0.39 sec in the lance preview or am i mistaken it for another move🤔?
That's not a Wide Sweep. That is a Reverse Attack which is part of the Dash attack.
@@Vycery i see..thanks for the clarification
Am i the only one seeing Dalamadur spikes on that armor?
Maybe! I think it could be steel uragaan
Personally not too much of a fan of shield bashes. A stun build could be really strong
Only 4:45? Come one we know you can do 15 min video at least :D