That was quite a thrilling watch! I am moving somewhat in parallel with you on my own playthrough (though I am still on Altis, not Tanoa). I made a few "discoveries" (which are probably not new info, but oh well), so I figured I might as well share them here. Who knows, you (or one of my fellow viewers) may find them useful. Static Emplacements: - HMGs: They are the undisputed champions in eliminating helos. If you have a couple of these guys in your AO, any air-based QRF is likely to turn into Swiss cheese before they can land. If you add a few extra AT soldiers, they also double as powerful AT positions. - AA: They are not as good at dealing with helos as HMGs, but they can certainly give any fast-movers a run for their money. - AT: To be honest, they feel a little redundant. If you reinforce your other positions with AT units, they can do better than these boys. - Roadblocks: They are surprisingly powerful. I find that they can stop entire counterattacks (that are land-based) on their own, especially if you beef up the garrison a bit (with AT, of course). If you couple them with an HMG post, just about the only thing that can take them out is CAS (or a few well-placed mortar rounds). AI Squads: - Infantry Squads (with vehicles): Ordering these guys to leave their vehicles via the AI Management menu before they enter the fight seems to be the most efficient approach. If they are in their trucks, they tend to drive right up to the opponent. Since they also take their time when they actually decide to disembark, they often become sitting ducks in this situation. They also keep going back to their trucks unless you give them a specific "dismount" order, which can be annoying. - AA Trucks: Basically a mobile version of the AA emplacement. Pretty handy to have one or two around if you are short on static emplacements in the area. - AT Cars: I'm not having much luck with them, which is most likely my fault. They tend to get blown up well before they can take out any enemy armour. - MG Cars: They can be very useful in eliminating enemy infantry. Unfortunately, they tend to go absolutely bonkers and venture deep into enemy territory (lord only knows why). Consequently, they blow up a lot. Your approach of placing AI teammates into cars with HMGs may be a better option. - Mortar Squads (available at war level 4): They will literally never deploy their mortars on their own from what I have seen. You can make them deploy the mortar via AI Control, but that does not make them any more viable in my view. There is just about 1 use I found for them: you can "steal" their mortars (order soldiers 7 and 8 to drop the mortar bipod and the mortar tube), then dismiss the squad. This effectively gives you access to mortars at war level 4, before they become available via the garage. - Mortar Teams (available at war level 5): An absolute godsend. They actually deploy their mortars, so they are capable of "shoot and scoot" actions. If you have them in support, assaults often turn into a one-sided affair. More On Mortars: - War Level 4: Before War Level 5, your only real option is to operate mortars on your own (or perhaps via an AI teammate in your personal squad). It is possible to load mortars on the back of a truck, so they are relatively easy to carry around. I do not recommend firing them from the truck, however. I could not find a way to consistently avoid blowing myself up when I tried that configuration (it is a bit of a shame because the idea of a "self-propelled mortar" is quite alluring). - Close Air Support (CAS): If you use mortars, be ready to face the fury of enemy CAS. They will absolutely come after you with a vengeance. Even if you evade them once and the map marker disappears, the fast-mover will continue to hound you. From what I have seen, AI mortar squads can shake the CAS off by relocating just once, however. My current guess is that the CAS stops targeting them because they disassemble the mortar every time they move, but I have yet to test this theory. - Using AI Mortar Teams: These guys are probably the biggest "game-changers" I encountered during my playthrough. If you use a drone to identify targets and correct the mortar fire, you can decimate garrisons before your assault team gets anywhere near your objective. As I noted above, these guys can avoid CAS by relocating just once. The game usually gives generous early warnings about incoming airstrikes, so keeping your mortar teams alive is relatively simple. Please do note that the AI sometimes decides to send a land QRF to deal with the mortar though, so you may want to place them behind a reinforced defensive line or two. Mortars have a range of 4 kilometres if my memory is correct, so the mortar teams can support you from quite a long distance. If you are unsure whether a target is in range, I recommend pulling up a mortar of your own and accessing the artillery computer to check.
I have been able to use a mortar in the back of the Truck. The vehicle literally labeled "truck". You can have ai go in that seat and you drive it around and tell them to target places on the map and fire 4 rounds at a target and bam you have a moving mortar. Idk if it affects accuracy though and I haven't used it while not moving so idk if that's the problem.
@@ThunDoom1116 That sounds like a fun method to try out! I only ever tried it solo, where I drove the truck around and fired it the mortar myself. I suppose the AI does a better job at angling the mortar so that it does not blow up the truck itself. To be honest, I never quite managed to track down the root of the problem. The truck ended up blowing up even when I made sure that the driver's cabin was facing in the opposite direction from the target. Then again, none of this is really an issue if the AI can handle the mortar for us, I suppose. Did you have any trouble with CAS in this setting? I found the fast-movers extremely difficult to shake off when I was acting as artillery support for my AI squads.
@andrewhun995 no I got counter mortared cus I was attacking a mil base that had 2 of their own mortars I couldn't find and they hit me with a mortar before CAS could arrive. I'm kinda bad at using mortars and aiming them and telling AI where to shoot them...
@@ThunDoom1116 You might have better luck with the artillery computer if you operate the mortar yourself. I was able to knock out enemy mortars by first locating them using AI squads. It was a bit tedious as I had to keep using AI Control to ascertain the locations. On the bright side, taking the mortars out was relatively simple once I managed to mark the target locations on the map. The CAS did get to me afterwards though.
I'm loving these videos, just a reminder for future if or when S2 ;) use the top down attack on titans, its really damn effective, like we have seen in real life. Redused haze mod is a must have too. You can also "sleep" 8hrs (or was it 6hrs, cant remember) to see if the weather changes
I’ll take that on board 🙂 you can manually change the weather and fog without changing time, but that sleep for time change is good when skipping night time haha.
For high command squads I've found it best to use the Y menu dismount option a few hundred meters out then move them in on foot. This avoids them careening into the action in their truck and promptly getting all killed. Great episode!
Really awesome series, ive watched all the other episodes before this one in a singular day. A quick advice btw is that you coulsve used mortars to bombard their most heavily defended positions and knock out a bunch of their troops, also you should try to attack enemy forces from all sides and not just 1 singular place so that your enemies are engaged at all sides at all times but you could still get reserves from your headquarters.
Yeah I tried using mortars a few times but they just wouldn’t work, seemed to be an issue that’s been resolved since the update. I’ll be sure to use them in the next series 🙂
@@theurbanhermit365 you could go like In the real world and make an insurgency against Serbia, or Russia since I think the mod allows other factions. You can also recreate the soviet revolution too but for me, modern is the best ngl.
You’re gonna have to start locating and neutralizing the L’ensemble cells soon. Their strikes on you and CSAT are only get more sporadic and slow down your efforts to win the game.
Like and good video.👍👍 Mobile infantry and air superiority are my best course of action to follow. My only idea to give (if there are those vehicles in the game) are quad cannons or anti-air guns in trucks those (at least in real-life) are good against infantry and air.
Not sure if you know this already but you can fast travel your high command units. It really helps avoid issues with stuff like the bridge as long as you have somewhere to fast travel to on the other side. It also helps speed things up when playing solo as you don't have to wait for them to traipse across the map and probably kill themselves halfway to their destination :D Just make sure you have the squad you want to send selected and then do the normal fast travel routine. Instead of you vanishing across the map, your mindless drones will instead
Ah i didn't realise you could do it with the command AI haha. Tbh i try not to use the fast travel, miss out on hitting those roadblocks and random patrols along the way haha. Good to know if i ever need to use it though, thanks.
Very thrilling watch! Re that radar/AA trailer that was destroyed, I had the same thing happen when I took a military outpost on altis near the main airbase. The AI would not stop shooting at it even after I seized the base.. I ended up having to rocket the radar and missle trailers to stop the friendly fire. I couldn't see a way to capture the units. Any ideas, or did you find that they can't be captured?
Hi I’m new to the mod and I’m playing takistan atm but I have some questions, how do I locate the other rebel cells they keep drone strike me. And when ever I use mortals I get blown up (no warning)
You can always use the control AI function, this way you can control the driver and drive them. Sometimes I’ve found they get out or bug out on the bridge before being able to though.
@@theurbanhermit365 ill have to play with it more. i tried a few times to control them but it kept putting me in the back not the drivers seat and by the time i got it switched it kicked me back to my character
@GriffenLawrence I’ve had this a couple of times, generally just return the control and then re select the unit and try again. Usually changes you to the driver
@GriffenLawrence no problem at all, thanks for the sub and support on the channel 🙂 when I return from my holiday I’ve got some Antistasi guides planned for the channel also. I have notice a fair few new players asking things so look out for them towards the end of the month.
Not to hate man, but I already have half the main island I've been playing only weekends since your episode 8 came out. I'm trying to race you lol I already have an airbase. If you want to, you can go to a heavily defended military base like the one above your outpost on the main island with the sport hatchback (it's super fast) and steal a M2A1 Slammer tank those will absolutely carry you to the airbase if you can steal a tank lol nothing at the airbase can kill it just kill the AA gun it's super annoying.
Cheers, much appreciated. Yeah I think spend an hour and a half a week playing atm. Mainly just to record this. I try out some other mods here and there for future stuff as well. Got so much going on. It’s a shame as I do want to put more time in to this series.
Yeah, I'm racing you too Hermit. Level 7 Almost all of the main island taken. On the verge of taking airbase #2 our of the 5 (yikes!) needed to win. What's nice about Tanoa, you can kind of figure out a way to win the game faster without having to take every single POI on the map. On other maps, you're often forced to take everything.
That was quite a thrilling watch!
I am moving somewhat in parallel with you on my own playthrough (though I am still on Altis, not Tanoa). I made a few "discoveries" (which are probably not new info, but oh well), so I figured I might as well share them here. Who knows, you (or one of my fellow viewers) may find them useful.
Static Emplacements:
- HMGs: They are the undisputed champions in eliminating helos. If you have a couple of these guys in your AO, any air-based QRF is likely to turn into Swiss cheese before they can land. If you add a few extra AT soldiers, they also double as powerful AT positions.
- AA: They are not as good at dealing with helos as HMGs, but they can certainly give any fast-movers a run for their money.
- AT: To be honest, they feel a little redundant. If you reinforce your other positions with AT units, they can do better than these boys.
- Roadblocks: They are surprisingly powerful. I find that they can stop entire counterattacks (that are land-based) on their own, especially if you beef up the garrison a bit (with AT, of course). If you couple them with an HMG post, just about the only thing that can take them out is CAS (or a few well-placed mortar rounds).
AI Squads:
- Infantry Squads (with vehicles): Ordering these guys to leave their vehicles via the AI Management menu before they enter the fight seems to be the most efficient approach. If they are in their trucks, they tend to drive right up to the opponent. Since they also take their time when they actually decide to disembark, they often become sitting ducks in this situation. They also keep going back to their trucks unless you give them a specific "dismount" order, which can be annoying.
- AA Trucks: Basically a mobile version of the AA emplacement. Pretty handy to have one or two around if you are short on static emplacements in the area.
- AT Cars: I'm not having much luck with them, which is most likely my fault. They tend to get blown up well before they can take out any enemy armour.
- MG Cars: They can be very useful in eliminating enemy infantry. Unfortunately, they tend to go absolutely bonkers and venture deep into enemy territory (lord only knows why). Consequently, they blow up a lot. Your approach of placing AI teammates into cars with HMGs may be a better option.
- Mortar Squads (available at war level 4): They will literally never deploy their mortars on their own from what I have seen. You can make them deploy the mortar via AI Control, but that does not make them any more viable in my view. There is just about 1 use I found for them: you can "steal" their mortars (order soldiers 7 and 8 to drop the mortar bipod and the mortar tube), then dismiss the squad. This effectively gives you access to mortars at war level 4, before they become available via the garage.
- Mortar Teams (available at war level 5): An absolute godsend. They actually deploy their mortars, so they are capable of "shoot and scoot" actions. If you have them in support, assaults often turn into a one-sided affair.
More On Mortars:
- War Level 4: Before War Level 5, your only real option is to operate mortars on your own (or perhaps via an AI teammate in your personal squad). It is possible to load mortars on the back of a truck, so they are relatively easy to carry around. I do not recommend firing them from the truck, however. I could not find a way to consistently avoid blowing myself up when I tried that configuration (it is a bit of a shame because the idea of a "self-propelled mortar" is quite alluring).
- Close Air Support (CAS): If you use mortars, be ready to face the fury of enemy CAS. They will absolutely come after you with a vengeance. Even if you evade them once and the map marker disappears, the fast-mover will continue to hound you. From what I have seen, AI mortar squads can shake the CAS off by relocating just once, however. My current guess is that the CAS stops targeting them because they disassemble the mortar every time they move, but I have yet to test this theory.
- Using AI Mortar Teams: These guys are probably the biggest "game-changers" I encountered during my playthrough. If you use a drone to identify targets and correct the mortar fire, you can decimate garrisons before your assault team gets anywhere near your objective. As I noted above, these guys can avoid CAS by relocating just once. The game usually gives generous early warnings about incoming airstrikes, so keeping your mortar teams alive is relatively simple. Please do note that the AI sometimes decides to send a land QRF to deal with the mortar though, so you may want to place them behind a reinforced defensive line or two. Mortars have a range of 4 kilometres if my memory is correct, so the mortar teams can support you from quite a long distance. If you are unsure whether a target is in range, I recommend pulling up a mortar of your own and accessing the artillery computer to check.
Some great info and tips there. Thanks and much appreciated. That’ll help some new players in the community 🙂
I have been able to use a mortar in the back of the Truck. The vehicle literally labeled "truck". You can have ai go in that seat and you drive it around and tell them to target places on the map and fire 4 rounds at a target and bam you have a moving mortar. Idk if it affects accuracy though and I haven't used it while not moving so idk if that's the problem.
@@ThunDoom1116 That sounds like a fun method to try out! I only ever tried it solo, where I drove the truck around and fired it the mortar myself. I suppose the AI does a better job at angling the mortar so that it does not blow up the truck itself.
To be honest, I never quite managed to track down the root of the problem. The truck ended up blowing up even when I made sure that the driver's cabin was facing in the opposite direction from the target. Then again, none of this is really an issue if the AI can handle the mortar for us, I suppose.
Did you have any trouble with CAS in this setting? I found the fast-movers extremely difficult to shake off when I was acting as artillery support for my AI squads.
@andrewhun995 no I got counter mortared cus I was attacking a mil base that had 2 of their own mortars I couldn't find and they hit me with a mortar before CAS could arrive.
I'm kinda bad at using mortars and aiming them and telling AI where to shoot them...
@@ThunDoom1116 You might have better luck with the artillery computer if you operate the mortar yourself. I was able to knock out enemy mortars by first locating them using AI squads. It was a bit tedious as I had to keep using AI Control to ascertain the locations. On the bright side, taking the mortars out was relatively simple once I managed to mark the target locations on the map. The CAS did get to me afterwards though.
Awesome drone work and coordination. Best ive seen outside during a milsim action. Respect, dude. Keep rocking!
Appreciate it good sir 🙂
@@theurbanhermit365 The "sir" thing. Blocked. ;-) Looking forward to seeing if you _keep_ the airfield.
@bklough haha 🙂
I'm loving these videos, just a reminder for future if or when S2 ;) use the top down attack on titans, its really damn effective, like we have seen in real life. Redused haze mod is a must have too. You can also "sleep" 8hrs (or was it 6hrs, cant remember) to see if the weather changes
I’ll take that on board 🙂 you can manually change the weather and fog without changing time, but that sleep for time change is good when skipping night time haha.
For high command squads I've found it best to use the Y menu dismount option a few hundred meters out then move them in on foot. This avoids them careening into the action in their truck and promptly getting all killed. Great episode!
I'll be using it in future, i always forget to do it and loose 3 squads to AT lol
@@theurbanhermit365 Or they run into a roadblock on the way and all get mowed down. I feel your pain
Haha yup 🤣
Really awesome series, ive watched all the other episodes before this one in a singular day. A quick advice btw is that you coulsve used mortars to bombard their most heavily defended positions and knock out a bunch of their troops, also you should try to attack enemy forces from all sides and not just 1 singular place so that your enemies are engaged at all sides at all times but you could still get reserves from your headquarters.
Yeah I tried using mortars a few times but they just wouldn’t work, seemed to be an issue that’s been resolved since the update. I’ll be sure to use them in the next series 🙂
@@theurbanhermit365 nice to know there will be a next series, this is extremely addictive
Oh of course, I’m torn between keeping it modern or going for a WW2 style series 🤔
@@theurbanhermit365 you could go like In the real world and make an insurgency against Serbia, or Russia since I think the mod allows other factions. You can also recreate the soviet revolution too but for me, modern is the best ngl.
You’re gonna have to start locating and neutralizing the L’ensemble cells soon. Their strikes on you and CSAT are only get more sporadic and slow down your efforts to win the game.
Yeah it’s top of my list for next episode, those pesky L’Ensemble won’t get in the way of the revolution haha.
@@theurbanhermit365 on the bright side, with the vehicles and gear you got from the airbase operation, this should almost be a cakewalk.
Haha with these 6 braincells running things, nothing is ever a cake walk my friend 😅🤣
Nicely done! They did not want to give that airbase up lol
They put up a decent fight, I couldn’t loose that battle twice haha.
Like and good video.👍👍 Mobile infantry and air superiority are my best course of action to follow.
My only idea to give (if there are those vehicles in the game) are quad cannons or anti-air guns in trucks those (at least in real-life) are good against infantry and air.
Not sure if you know this already but you can fast travel your high command units. It really helps avoid issues with stuff like the bridge as long as you have somewhere to fast travel to on the other side. It also helps speed things up when playing solo as you don't have to wait for them to traipse across the map and probably kill themselves halfway to their destination :D Just make sure you have the squad you want to send selected and then do the normal fast travel routine. Instead of you vanishing across the map, your mindless drones will instead
Ah i didn't realise you could do it with the command AI haha. Tbh i try not to use the fast travel, miss out on hitting those roadblocks and random patrols along the way haha. Good to know if i ever need to use it though, thanks.
Very thrilling watch! Re that radar/AA trailer that was destroyed, I had the same thing happen when I took a military outpost on altis near the main airbase. The AI would not stop shooting at it even after I seized the base.. I ended up having to rocket the radar and missle trailers to stop the friendly fire. I couldn't see a way to capture the units. Any ideas, or did you find that they can't be captured?
If there’s still AI manning it then it’ll continue to get shot after capture, usually the Infantry just surrender once you seize the flag 🫡
@@theurbanhermit365 that explains why it kept tracking me as I walked around it. 🤞next time the ai make the sensible choice and surrender.
@JR-ii4lq haha yeah possibly just 1 left inside
Hi I’m new to the mod and I’m playing takistan atm but I have some questions, how do I locate the other rebel cells they keep drone strike me. And when ever I use mortals I get blown up (no warning)
great tip with the bridge. i was having such a hard time getting squads across
You can always use the control AI function, this way you can control the driver and drive them. Sometimes I’ve found they get out or bug out on the bridge before being able to though.
@@theurbanhermit365 ill have to play with it more. i tried a few times to control them but it kept putting me in the back not the drivers seat and by the time i got it switched it kicked me back to my character
@GriffenLawrence I’ve had this a couple of times, generally just return the control and then re select the unit and try again. Usually changes you to the driver
@@theurbanhermit365 sweet, thanks for the help. loving the series, glad i found the channel
@GriffenLawrence no problem at all, thanks for the sub and support on the channel 🙂
when I return from my holiday I’ve got some Antistasi guides planned for the channel also. I have notice a fair few new players asking things so look out for them towards the end of the month.
Hey just out of curiosity do you have any plans for the fast movers you acquired from the airfield?
It’s been a while since I’ve flown one but I may use them in the future for something haha.
Why there are roads red on mini map
The red dots on the map are mines I've placed on the roads
❤😂🎉
Happy daysss haha
Not to hate man, but I already have half the main island I've been playing only weekends since your episode 8 came out. I'm trying to race you lol I already have an airbase.
If you want to, you can go to a heavily defended military base like the one above your outpost on the main island with the sport hatchback (it's super fast) and steal a M2A1 Slammer tank those will absolutely carry you to the airbase if you can steal a tank lol nothing at the airbase can kill it just kill the AA gun it's super annoying.
Oh also I have some friends that are interested in Arma 3 ima direct them to your series
Cheers, much appreciated.
Yeah I think spend an hour and a half a week playing atm. Mainly just to record this. I try out some other mods here and there for future stuff as well. Got so much going on. It’s a shame as I do want to put more time in to this series.
Yeah, I'm racing you too Hermit. Level 7 Almost all of the main island taken. On the verge of taking airbase #2 our of the 5 (yikes!) needed to win.
What's nice about Tanoa, you can kind of figure out a way to win the game faster without having to take every single POI on the map. On other maps, you're often forced to take everything.
@ThunDoom1116 That vehicle theft is pretty much a cheese of stupid AI. Boring vid too. Hermit put out a clinic vid.
@@bklough someone's a hater