Hey, just a heads up, this comment will be where any corrections are. The first is that at the end of the video, I mentioned that I would be covering Mirrors Edge Catalyst next, and while I will get to that game very soon, I plan to push it back and look at Horizon Zero Dawn instead. Catalyst will be right after, though! I said that I would provide a save file and unfortunately the PS5 does not let you do that. Apologies. If the feature is integrated I will update the description with a download.
Horizon ZD blew me when I played it the first time. I remember coming home from my 4 hours of classes in the summer mornings, and then sitting down to play it. The environments are so soothing and I am happy you would be critiquing such a masterpiece of world design.
@@devzeppalin trust me when a spider man fight delays your train by 2-3 hours for the 5th time this month you ain’t thinking thank god for spider man you’re wondering why the fuck he had to fight there to begin with. Tw: suicide New York is the kind of city where when someone jumps into the subway tracks everyone on that train line is angry and considers that dude a jackass.
I don't think the "getting caught when doing a takedown even while invisible" is a glitch. Like- what would you do if you saw someone randomly get pulled up by webs when you know there's an invisible spider dude hanging around?
@@KappaJones If it was camouflage why can he do it without the suit? If you turned invisible and took someone down I understand but if you run away they shouldn’t know where you are.
@@ZayToDiffrent From what the game shows I don't believe his camouflage is tied to his suit unless I missed something Like his venom power it looks like a natural ability for him They did the whole "power activates in critical moment" thing
"he is in the honeymoon phase of having his powers and by the end of the story its over" that quote/line is a great way to describe his arc in this game, awesome video as usual yo
@@ywmy I dunno about that. I put a good amount of hours into both games and swinging is still my favorite part of the game. It’s done so well I hardly used fast travel
@@ywmy Yes, I have played Spider-Man 2 (PS2). It’s been 20 years though. Ultimate Spider-Man was my favorite spidey game until Spider-Man (2018), which has the best combat, story, and swinging. I played it again as Remastered and boy 60fps on PS5 makes the swinging through NYC even more of a joy
I have 2 criticisms: The game, even on ultimate difficulty, is a cakewalk until the final fight. They should make the game a little harder. They should allow you to use the tether web during combat to tether enemies to other enemies (Just Cause style) and maybe you can use venom to electrocute enemies when you tether them so that the mechanic doesn’t feel shoehorned in for some dumb puzzle
I mean it’s a superhero game bro. I personally think everyone should play on Ultimate but I don’t think you’re supposed to sweat too much when fighting grunts and henchmen.
@@a7pha208 I know, but the lack of challenging gameplay makes the combat a little repetitive and you can literally beat every fight with no experimentation or gadgets, you can use the exact same tactic in every fight and win anyway. If they made the game harder and gave a few trinkets to experiment with (like the tether webs), then combat would be far more exciting and it wouldn’t feel the same every time
Still love how they have different physics because of Peter's math problem conversation with Miles. The reason Miles needed to apply his physics knowledge is because he's not Peter's height nor weight.
@@jc_art_in the first game Peter asks Miles a math question about pendulums and calculating how low the pendulum reaches at the bottom of the arc when given the initial angle in degrees and and length. The explanation is that this math matters when YOU are the pendulum, and it is to avoid smacking into the ground because you miscalculated the distance. Ironic in that in either game Insomniac has a safety net where you cant swing into the ground like Spider Man 2.
So maybe this is just me. You said the city feels bigger. And I felt the same way. But for me it was thematic too. For the first spider man. He’s used to the city. Every thing felt smaller and familiar because he’s been doing it for so long. However for miles it felt like entering a new building. When you first walk in. It feels huge and endless but after awhile it’s more claustrophobic and smaller. And that fits for miles. Because he’s learning the city from a new perspective
@@thisbubblygoodness7611 That’s different. Otto Octavius is literally one of Spider-Man’s most infamous villains next to the Green Goblin. Taking one look at him we all knew he’d be Doc Ock well before they revealed it.
The way Miles swings around the city is pure eye candy. I love how expressive it is. I went into Miles Morales blind with no prior knowledge of the character being somewhat upset I could not play as Peter since he was such a highlight of the previous game. By the time I rolled credits Miles really won me over. I loved his new powers, his friendship with Ganke and the positive messages the game teaches. I hope we have a way to play as him in the next game at one point.
@Christian Williams but yet it has a lower score it’s really not I mean ya the gameplay and that but the story was ass like major ass and comes with one of the reasons why I hate Miles he doesn’t have his own cast too hype him up yet besides prowler. Like I felt zero connection too any of the characters then I did of peter mj aunt May lee I literally laughed when phin died Miles just doesn’t hold interest too me as much as peter story did. This was a 5/10 spider man the spider man Peter Parker was a 10/10 Miles is boring compared too peter.
I really liked MM. It was just more spiderman, which is all I wanted. And while the story can be critiqued to no end, it still hit the right beats for me and was very entertaining. Getting to see a becoming spiderman story in this world was awesome. Love the video aqua! I can see a ton of growth in your editing and am exited for your upcoming videos.
If you do the bodega cat mission with the classic suit and school jacket, after completing the mission you’ll be able to free roam using the suit without a backpack. Which I find much more stylish and it’s one of my favorite suits.
I think Prowler is the most underrated character in the game. Yes he did warn about Miles about Roxxon but when he couldn’t get him to stop he would get Roxxon off his back to keep him safe , but that didn’t work. Once Miles was back in his action he wouldn’t let anyone else hurt like they did to his brother. I can understand why he locked him because he can’t risk losing the only family he has left and see him end up like his brother. But like Miles said he underestimated him and almost lost him like his brother. With that he decided he would talk a page out of his brothers and miles book and try to do what he can to help people as he should have done. With this in mind he can live his life peacefully once he’s out of prison with his family and try his best to do what’s right for his brother and nephew.
And another thing is that he didn’t actually sell out Miles. He thought that I’d be told Roxxon the whereabouts of the tinkerer, they’d leave Miles alone and he even repeats this after Miles gets kidnapped.
My dude was just trying to complement Insomniac for giving Miles new animations that would differentiate himself from Peter. It just came out in the funniest way possible.
@@Brandon-rb4sm Yeah, but why is that an issue though? There are clear differences in the attitude and overall look of black teenagers and white teenagers. And that's okay. Each race and culture can be beautiful in its own way, while also having specific attributes which can be referenced. Why must everything be racist?
Thank you for mentioning the Mission Replay feature. It’s something really cool that allows you to repeat favorite moments without restarting it. I wish it was more common with other open world games.
Honestly. When Aaron knowing of Miles' identity was called into question. My brain was like "I mean. Look at all of the gadgets he has and what we've seen him do. He can jump super high. Clear gaps pretty quickly *and* do all of this while invisible. Even if Miles hasn't seen Aaron in some years. That doesn't mean Aaron hasn't seen Miles."
My biggest problem with this game is Phin. Through the whole game, she doesn't just listen to reason for the sake of the plot, yet instantly sacrifices herself on a dime at the end despite being motivated by purely selfish reasons throughout. Besides that, she becomes the Tinkerer after Miles gains his powers, considering the timeline the game follows, right? The game goes out of its way to show Miles as still being inexperienced and sloppy even after months of training, but Phin, an ordinary, unenhanced human being just wearing a hoodie and jacket seems to be far more durable and far stronger than Miles. She steamrolls him in basically every fight they have through the power of relative cutscene power. The fact that Phin has devised, perfected and mastered the technology and how it is used is quite boggling considering how much the game relies on her being stronger that Spidey for many plot moments.
One of my fondest memories was with this game. It was winter, actually New Year’s eve I believe. I stayed over at my friends house, and he had just gotten the game. He had only downloaded it, and waited for me to play it. We ended up pulling an all nighter, and the whole night we were playing the game. We probably were on there for 12 hours straight, and we 98% the game. It was super fun and I really loved this game so much.
One thing I noticed is that while the gameplay mechanics don’t change, in the final swing scene Miles does look much more comfortable swinging than he does in the first mission of the game. Maybe it’s him getting into a more mature approach to being Spider-Man, which we’ll see more of on future entries.
The tagline of Spider-Man PS4 was “be greater” and throughout miles story he keeps telling himself that he needs to “be greater.” By the end he’s realized that all he really needs is to be himself (hence the tagline of this game). He isn’t just another Spider-Man, he’s miles morales.
21:15 So that's an awful idea because it punishes players and limits their freedom. "How dare you not web up a falling enemy. C rating" That's bad rockstar design
Yeah, I hated when Assassin's Creed started doing that from AC Brotherhood - AC 4. It was annoying trying to get 100% synchronization by doing the extra challenges that went against the whole point of Assassin's Creed. Which was to take down you target any way you wanted to, Hitman had always did things better by giving you the option and rewarding you for doing this thing a specific type of way. Without making the player feel like they had to.
@@Wol1427 I don't know man, to me, it seems that the extra challenges in Assassin's Creed and Hitman are both optional. You can complete both games without doing them, but can't 100% either without them.
Thank you!!! most of the changes he suggested just sound like "Make the game unreasonable hard and restrictive just for the sake of it" the only cool suggestion was the style meter Also did he tried I don't know... Not abuse throwing them of buildings?? This is not an online multiplayer game were someone else can abuse this and ruin your experience you choose to abuse that
@@stevenbobbybills well their really just sort of "optional" AC Syndicate for example really limits the rewards you get if you don't do the "optional" objectives and also let's be real the vast majority of gamers are completionist and seeing something like "79% or 97% completed" doesn't feel quite right
42:55 he activates crimes and stops them just to seem like a hero? this guy is just like the fireman captain in Arkham knight!! HE'S A MENACE TO THE ENTIRE CITY
Something that i hope the next game dives into is the government’s treatment of F.E.A.S.T cause they really tried to shut it down in the middle of WINTER. That was a death sentence that was glossed over.
If u haven't pay attention or played all the side quests, then u should know that it was Wilson Fisk aka The Kingpin doings Even if the government had a part in that, just know that the majority of the people (especially the higher ups) that works for the government, are under The Kingpin's payroll That F.E.A.S.T side quest is a major clue of who's the mastermind that keeps doing this. It wasn't until the very last side quest of this ongoing storyline that it was Wilson Fisk that hired his thugs and higher ups in government to do certain things for him. He did it because he wants certain properties to expand his empire
Just because you haven't seen someone you're really close too in a few years doesn't mean you forget their quirks and mannerisms. if you can forget subconscious things like that in a couple years, were you really that close. Not too much of a stretch to think he remembered and got hit by wave of nostalgia seeing miles on tv even if he did forget. Which seems unlikely considering how close they were and how many times Aaron talks about them being his only family and how much he cared about them.
51:22 well Aaron never sold out Miles specifically, he said he only wanted them to get Phin. His thought process was that if Phin was out of the picture then Miles has no reason to be Spider-Man and risk his life he only kidnapped Miles because he didn’t want him getting involved with Phin and end up dying, which he literally almost did lmao. Miles was in shreds by the end of that fight. He wanted to wait for the situation to blow over, which if his plan had worked to keep Miles at bay, they only would’ve been underground for only a few hours. Though to be fair, i don’t think Aaron knew the entire neighborhood of Harlem was at stake he only even ends up helping Miles at Roxxon because Miles refused to go home, he probably figured Miles risking his life with him around is safer than it would be if he wasn’t there the whole arc of Aaron was basically learning why Miles’ does what he does and what it means to be a hero. He never understood why his brother did that and it was the same for his nephew, that’s why when Miles finally got through to him, he eventually helped out his neighborhood and gave himself up to the feds. In the end he became the very thing he could never see himself being: a hero
Well it's common sense. If I saw my guy get flung at 30 miles per hour by webs come from *one specific spot.* I'd also just start shooting or attacking there.
Thr problem is if you move to a different location and they still find you tho. It makes sense to search/shoot the location it happened but not somewhere else.
Just to clarify something, Aaron never sold out Miles, he sold out Finn. He specifically says to leave Miles alone and after that the next time we see him he's pissed off that Roxxon didn't listen to him, even threatened to go public with everything. Also him stopping Miles and capturing him which leads to their fight makes sense too. Look at this from Aaron's perspective, he's watched his nephew whom he's only just started to reconnect with nearly die at least twice in the last few days, barely a year after he just lost his brother. It's not right what he did and Miles was 100 percent right to call him out on that but him being afraid for Miles and thinking he has to do this to keep him safe makes perfect sense.
I love how most video essays I've seen on these games talk about how spiderman is "overpowered".. He's a god damn superhero able to destroy normal humans without thinking.. If you want superhero games that DIDN'T make you feel like a superhero play one from the 90s where using your powers would drain your health... I.. And many others play games like arkham and spiderman because we lived through those dark ages of superhero games and to me the difficulty is perfect.. You are supossed to always have the upper hand.. That said I was about to lose it over some of the dlc fights they took me waay to long to beat
I like to see Superhero games as akin to Astral Chain. They give you so many powerful moves, a mount that auto-dodges, 3 free attack tanks with a cooldown, and multiple time slows. All because what you're fighting is gonna make you need all of them.
@@evilzdeadite idk man i still found segments quite difficult.. But at least I wasn't banging my head against the wall screaming this is unfair like we used to do in the 90s 🤣.. until I recently tried the sable camps on amazing difficulty.. That shit wasn't even funny... So many cheap shots where it felt impossible to dodge..
I think the key to fixing the problem with abusing throwing people off of roofs is Venom. I get that the symbiote invasion trope is overdone but I think it would apply really well to Spider-Man 2. I think giving Venom, symbiotes, or infected civilians the ability to stick to walls would be a great solution. It means that you can't just abuse throwing people off of buildings, you would have to fight them on the wall or they would scramble back up to the top of the roof and you'll have to continue to fight them normally. Basically I'm saying that Spider-Man 2 should really take a page or two from Web of Shadows. Especially in other ways like the traversal, symbiote suit mechanics, an improved version of the web strike, and of course wall combat.
I had the same problem with it as I did the Doc Ock fight in the first game. They're both human and getting punched in the face by someone who can lift a car over their head. Phin was an extremely tough fight when really, it shouldn't have been. Her tech would definitely pack a wallop, but as soon as Miles hits her with a 1,000lb chunk of cement or punches her in the face, she would have been dead lol.
I had the opposite problem. I had way too easy of a time with the final boss. I was bouncing her off the walls like a beach ball. She was barely laying a finger on me the whole time, which made the cutscenes laughable. She punches Miles in the face, screaming "YOU CAN'T WIN" and then I go back to beating her into the ground lol. The best part was when I swing kicked her out a window, it played a cutscene of her yanking ME back inside, as if I was trying to run away or something lol I went right back to webbing her up and smacking her
I literally just figured out after my 5th play-through of this game that to dodge Phin's shield attack, you have to press X to vault off of it. I did it by complete accident and felt like I discovered the cure to cancer.
When it comes to the stealth challenge where you struggled to take out the last few holograms, I think you forgot that you can distract/lure enemies. That's how I managed to get the holograms to leave each other's line of sight and beat the challenge pretty easily. Seemed like the best and only option to me
The Tinkerer boss battle on Ultimate Difficulty is the equivalent of giving a final exam on Quantum Mechanics. Hard, painful and very little room for error.
Isn't the fact that enemies can see takedowns even when you're invisible intentional? Cuz they can still perceive their buddies being pulled up and strewn off a ledge, unless I'm misunderstanding what you meant.
I mean, you’re giving away your position when the enemies are seeing bodies being flung at 15 mph toward concrete walls all coming from one spot. So yeah it kinda makes sense.
I love this game. It improves upon Marvels Spiderman's combat and traversal system and has massively improved stealth. The music and aesthetic of the game also gives it bonus points as some of the songs used in the game are awsome. The only thing lacking was the amount of interesting characters and story
This is absolutely amazing, not only are your reviews entertaining but they really shed some light on things I missed during my playthrough. I would love to see you check out Titanfall 2, it has smooth movement and an amazing campaign. It's really one of the most underrated games of all time so I would love to see a video on that game! Keep going Aqua!
Honestly my biggest problem was the removal of the bonus focus for tapping the attack button the instant it lands. Games like this often become square mashy and don’t engage me. In spiderman I was so engaged at least TRYING to hit the buttons at the correct time. Even during finishers. It made the combat interesting and it auto pilot to me
53:23 - Okay since you brought this up Imma through my hat into the ring 1. The pollitics in this game amount to a picture on all that your not even gonna notice when your swinging around at Mach 3, So I don't know why this was a problem. 2. I don't have a problem with the "diverse" cast in this game since to my knowledge anyway, none of them were blatant X-swap of Y-character, the Only character you can make a case for is Phin, since she is an original character to the Insomniac universe using the tinkerer's name, but at the same time, show me a Spider-Man fan who cares about the tinkerer and I'll show you someone who's lying out their ass, so wasn't a problem for me. 3. The difference between your example of ratchet and clank and modern day Videogame politics is writing and handling. Most triple A games with heavy handed political messaging just beats you over the head with "I'M CORRECT AND IF YOU DON'T THINK THE WAY I THINK YOUR A POS THAT SHOULD KY-" where as ratchet and clank handled it with more finesse, not saying they were subtle, but they handled it a lot better than most Triple A gamed do today, For a much more recent example of a video game with political messaging that no one seems to care about, Xenoblade chronicles 3, That game definitely has political messaging but no one really cares because they handled it well. 4. Most triple A games are mostly made in America, so when some hack thinks they have a lot more writing talent then they actually do ham fists a bunch of politics into the games, it's almost always exclusively American political problems, and I feel like I speak for most non American gamers (like myself) when I say "WE ARE SICK OF HEARING ABOUT YOUR PROBLEMS!!" U.S politics don't apply to the rest of the world, so when you release a game filled with things About U.S politics to the rest of the world, we're gonna be sick of it, we don't need your take on D.J trumph or your Info wars parody, most non U.S gamers don't know they exist, I didn't even know Joe biden was president when infamous 2 released until this video. that's my rant on Politics in video games, it basically boils down to, "American problems are exclusive to America, stop dragging the rest of us into it."
A game set in New York City is obviously gonna have American problems in it lmao cry for a Spider-Man game to be set in Europe if you want a game with no American problems in it plus blm isn’t even politics it’s just saying black people shouldn’t be killed unjustly
I’ve been looking forward to this one, I had to subscribe just now because I feel that I’ve spent a reasonable amount of time watching your videos. Especially when I’ve been doing other things whilst listening to you give your opinion. Once again great video and you’ve got a new sub 👏🏾👊🏾
This may be annoying to some but it's hard not to make comparisons between he Spider-Man and the Batman Arkham games. A buddy of mine and I compared Miles Morales to Arkham Origins as they're both "filler" games in between sequels, both based during the Christmas season and wouldn't you know it, Troy Baker voicing an antagonist in both games. I feel like in retrospective Origins and Miles Morales are going to be looked at as fun games and more appreciated as the years go by Vs when the games first released. It's a very funny thing.
When miles or Peter knock enemies off the roof they don’t die they get webbed to the wall by the webbing machine idk why so many reviews get this wrong.. Insomniac respects Spider-Man in his no killing rule
The game actually is missing a landmark and it’s the Chrysler Building. They had to remove it due to copyright reasons because the building is under new ownership.
The in-game glitches and bugs I get are freaking amazing on PS4 whether it's a ragdoll freaking out or your suit looking almost entirely red on both uptown pride and classic
ive never gotten any bugs like that however i dead get one during the mission where you find out kingpin is behind the robberies and most of the stuff in that room was glowing red including kingpin in the video call
I'm glad I was introduced to your channel through Nam, I love seeing varying opinions on topics I love, be them games, movies, etc. On that note, I completely disagree with you on a lot of points you make in this video, from music to story, but I still had a great time watching because you're clearly very passionate about what you say. I do think it's a little unfair to not bring up the near unacceptable condition of the PS4 version of this game, which features so many bugs and was not finished at all. Though I can forgive that, because you're analysing the game and not it's technical status. You've earned another sub, and I'm looking forward to what you talk about in the future! Also, there is a wall takedown in the first game. The best place to use it is in the shipyard just before you meet Jefferson Davis. There's 1 sniper that's sitting in a tower, crawl up the wall to him and the prompt will appear, then Spider-Man will take him down while attached to the wall.
I had very little bugs on a base ps4 and i beat the game at launch. Only bug I had was when Miles gets changed at feast and when he loaded in it was just his head model.
White Light also brought up the issue of not being able to touch the ground while swinging. I think I have a solution (Insomniac, keep it in mind for Spidey 3 lol). Instead of having both parkour and swinging attached to one button, you have one for each. Maybe draw some inspiration from Assassin's Creed here, and use L2 and X. If you hold just the swing button, spidey avoids touching the ground with his legs. If you hold parkour and swing, he will run along the ground (or the sides or roofs of buildings) while still holding the web. If you get too close to the ground without holding parkour, you actually crash. I honestly think the ability to crash would bring a lot too the game, btw. Now, consider if swing stays L2, and X is now both jump and parkour. Jump is mapped to only initiate at the release of the X button. So you hold it for parkour, and tap it or release to jump. Likewise, in the swinging state, holding X allows you to run along surfaces while swings, as stated above, and a tap allows you to do the same web zip thing it already does. When I originally thought of this it was because I just wanted to separate swinging and parkour so that they could both be refined a bit. You know, so spidey doesn't decide to swing, when you just want to jump down to the next building.
Thanks so much for the miles morales commentary. You are amazing for critiques on video games. I have watched every single assassins creed video that you made and I am now half way through the Batman Arkham series. Keep up the great work and keep being amazing. EDIT: I am subscribed hope you achieve getting to 1 million subscribers.
5:56 I actually also felt like that. One thing I notice when playing Spider-Man and Spider-Man Miles Morales is that usually find myself swinging in Chinatown in the first game, which is where Peter lives (lived before getting kicked out and moving in with MJ!) and swinging in Harlem, where Miles lives in the second game, I don’t know if it’s just me but it seems like there’s some mental magnet to these to districts in the game. Great. Now I sound crazy. Edit: 6:37 I actually kinda missed the Chrysler Building, I didn’t even know it was a thing or that important until what I think is I saw a Spider-Man poster and noticed it was there instead of the Empire State (Spider-Man: Homecoming) which I of course know. Now I miss it because it makes the Empire State feel a little less out of place with the short buildings around it. But I do like it not being there just because I like doing tricks by web zipping with 2 shooters up on the rooftop, and doing a Miles Special over the building in front of it without splatting Miles’ face on the top of that building in front. Idk I just really like doing fun tricks like that and doing it over and over cuz it looks so cool to me.
Tbf when Uncle Aaron said he recognised how Miles fought, I got the impression that Aaron always kept an eye on Miles growing up but from a distance and he didn't sell Miles out to Roxxon, he knew Phinn was the Tinkerer and knew Miles was going to meet her, so he let Roxxon know where she would be under the agreement then they only took her and left Spider-man alone
I do agree that despite the new additions, the gameplay felt the same as before. If anything, it feels like they think adding stuff will fix it, when it should be fine-tuning what's there. With new tech and powers, there should be an equal opposition to test that on. The Batman Arkham games fine-tune theirs, so I can see these games doing the same in the future. By the way, there's a visor or suit mod called 'Ghost Strike', which allows you to do invisible takedowns without getting detected. Once I got it, I never took it off, making stealth honestly a blast to blitz through.
I love your channel, you talk about what interests, aren't afraid to be direct and don't wear a fake mask of "objectivity". That's what I dislike about gaming discussions these days, this bizzare need to be objective when the best reviews are always subjective. always happy to hear your opinion
In one of roxxons labs you find sort of a recruitment recording thingy where you find out that roxxon hired prowler, not so much he cuts a deal with them but he was already working for them (hence why he knew they were bad and was trying to warn miles away)
the damaged sportswear and great responsibility glitch can be done by replaying the rhino mission in the sportswear suit and switching to the great responsibility immediately after (when im ready starts playing). it cannot be undone
Aqua, you mentioned New York feeling bigger in this game than the last. I actually thought it felt smaller. Maybe because Miles feels faster than Peter? And the Chrystler Building was removed, which made me upset. Now the Empire State Building doesn’t have a unique landmark next to it anymore.
Something I noticed was a lack of airborne enemy types. The Maggia enemy group in Sable's DLC story added the enemy variety, and this game could have used similar variety.
What if there were enemies that had a safety harness? Like a yellow rope (so it's easily identified even in low-light situations) that are more grounded and impervious to air launches such as pull them up with webs or the venom launch. I think it would be a cool way to break up the pace of combat and negate just cheezing your way through each fight. You could switch it up further by allowing them to be harnessed to each other rather than the environment, so while they would still be less affected by launches, it would stun both them and the enemy they're tethered to. Maybe even allow heavies to be tether points that are unaffected by the tether guy being launched. I know that would be a lot of work and probably cause a lot of issues as far as physics, mechanics, and game/engine issues, but it's a cool concept nevertheless in my mind.
I think one of the reasons why this game feels bigger is because of the fact that some sections of New York in the first game were under construction (which probably gave the illusion that some parts of the map were closed off from the player). Since this game takes place a year later, most of the construction has already been completed.
You don't know how glad I am with the way you handled the political aspect of the game. You didn't shove your views, nor did you even bring them up. You just gave a pretty well thought out explanation on why we shouldn't condemn media for having a little politics sprinkled in. Thank you. That may sound weird, but with our current political climate I am very happy to just hear it handled in an unbiased way.
I’m like 99% certain that the only people bitching about BLM being in the game are the same douchey conservatives who try their best not to talk about politics because it makes people not want to talk to them anymore. Black lives DO matter, disagreeing with that is just racist
@@GigaDonk99 Bro my entire comment was about how I am happy that there were no real opinions about this being heavily stated. I don't really care who you think are the people complaining are. I don't want to hear it. This is just a video game about Spider-Man.
But he is misinterpreting what people mean when they say they don't like politics in games. People are fine with abstract and timeless political themes like how war is bad and how absolute power corrupts, not contemporary politics like references to whatever activist movement is in vogue at the time, or this guy is totally not *that* politician "everyone" hates, or a story that beats the moral of the story into your head.
@@glens2019 I suppose you are correct. Though when you compare the way he handled this in comparison to every other person who tries to be "unbiased," he did it better than them.
Hey That Boy Aqua! I loved the video! I just remember you saying you were gonna put a save file in the description and I don't see it anywhere, just wanted to let you know.
Oh shit thanks for reminding me I’ll grab it now, thanks again! Edit: for some reason it seems you can’t transfer PS5 saves to a USB like you could with the Ps4. That’s pretty lame my bad.
btw idk if he says this in the video, but you can cancel your web zip with an air dodge, and you keep the monentum, its a cool way to gain altitude or close a gap without point launching, like you can start a zip and just before you hit the building dodge to the side and dive all the way down, etc etc.
Your statement about projecting yourself onto a character hit me. It's how I feel about the Arkham Series. Batman to me is spiderman to you. I've played every single Batman game. At least once my favorites probably 20 times. I would pay whatever for a Batman experience and have. I love how you put that. If you're a fan like a huge fan price point (if you have the money and responsibly spend it) shouldn't be something to be mad about. Respect.
In the camouflage tree there is a skill where venom punch does more damage which is ver useful on the underground shield/hammer enemies. Also you can press the left and right stick to stun the enemy with a flash. So I don't know. That's the main reason why I used it a decent amount
Since we haven’t actually seen them yet, but they still played a part in the story of the first game, I hope AIM plays the same role as Sable and Roxxon in the next game.
Forgive me if you ended up talking about it and i just missed it. But i am so happy that this game added a suit shader for photo mode. As someone who takes screenshots frequently in these games it really makes things easier and more enjoyable.
I'll disagree that Spider-Man 2018 or Miles is EASY on the max difficulty, NG+ or not. The game SPAMS enemies, they go down way slower and the game spams enemies with ranged attacks, shields, fire trails, grenades or rockets. If you want to do secondary objectives also, it's brutally difficult. The games also become unreactive to controlls and consistently fail to trigger takedowns 100% of the time. For reference, Arkham games don't have this issue
the fact you didnt give this the subtitle “something greater” is painful. for people who dont know, spiderman ps4’s subtitle was “the foundation for something greater”. maybe he is waiting for spiderman 2
One of my problems with Phinn is that her attacks and defenses are so much more powerful than the other Underground fighters. It isn't really justified in game, but could have easily been so. They could have had her reveal that she had been withholding the best tech because she didn't trust the Underground's ultimate goals, or could have had her break down and , after actually losing to Miles, decide to incorporate the nuform into her tech , making it more deadly.
The only glitches I experienced were loading related. In one of them after a Roxxon Base the open world didn’t load fast enough, while the other time was after a cutscene where the first block loaded but the rest didn’t.
Okay to be fair on the "Prowler recognizing him by his moves" part. Even if it had been years, It's clear his family had been on his mind that entire time, It's why he got his job, To try and maybe do better for his family. He never forgot and I think it's realistic for someone like that to remember those small things especially for someone you love.
Hey, just a heads up, this comment will be where any corrections are.
The first is that at the end of the video, I mentioned that I would be covering Mirrors Edge Catalyst next, and while I will get to that game very soon, I plan to push it back and look at Horizon Zero Dawn instead. Catalyst will be right after, though!
I said that I would provide a save file and unfortunately the PS5 does not let you do that. Apologies. If the feature is integrated I will update the description with a download.
Omg yes Horizon is soooo good
Can you please make a ghost of tsushima review 😢😢😢
Horizon ZD blew me when I played it the first time. I remember coming home from my 4 hours of classes in the summer mornings, and then sitting down to play it. The environments are so soothing and I am happy you would be critiquing such a masterpiece of world design.
We need a titanfall 2 review
POLITICS!? IN MY VIDEOGAME!?!?
The most unrealistic thing about Spider-Man is how friendly New Yorkers are and how understanding they are of traffic
This New York has 2 Spider-Men protecting them so they’re less cranky & aggressive.
@@devzeppalin trust me when a spider man fight delays your train by 2-3 hours for the 5th time this month you ain’t thinking thank god for spider man you’re wondering why the fuck he had to fight there to begin with.
Tw: suicide
New York is the kind of city where when someone jumps into the subway tracks everyone on that train line is angry and considers that dude a jackass.
@@kaison12205
I mean did he really have to go and do that with the train? Have some class and off yourself at home you jackass. We got places to be.
@@juniorjunior5884 you just said the same sentence every New Yorker has at some point thought or stated
@@kaison12205 no wonder the suicide rate is so low 😭
I don't think the "getting caught when doing a takedown even while invisible" is a glitch. Like- what would you do if you saw someone randomly get pulled up by webs when you know there's an invisible spider dude hanging around?
But immediately know where he is even while he is moving?
@@ZayToDiffrent Game doesn't consider it as "invisibility"
It even goes as far as naming it "camouflage" to make that distinct difference
@@KappaJones If it was camouflage why can he do it without the suit? If you turned invisible and took someone down I understand but if you run away they shouldn’t know where you are.
@@ZayToDiffrent From what the game shows I don't believe his camouflage is tied to his suit unless I missed something
Like his venom power it looks like a natural ability for him
They did the whole "power activates in critical moment" thing
@@ZayToDiffrent his camouflage is not something tied to his suit, it's another of his abilities
"he is in the honeymoon phase of having his powers and by the end of the story its over" that quote/line is a great way to describe his arc in this game, awesome video as usual yo
It also says alot about the game-player relationship. At the beginning swinging around is amazing, do that for 100 hours and... meh
@@ywmy I dunno about that. I put a good amount of hours into both games and swinging is still my favorite part of the game. It’s done so well I hardly used fast travel
@@LuxInvidious did u play spiderman 2 ?
@@ywmy Yes, I have played Spider-Man 2 (PS2). It’s been 20 years though. Ultimate Spider-Man was my favorite spidey game until Spider-Man (2018), which has the best combat, story, and swinging. I played it again as Remastered and boy 60fps on PS5 makes the swinging through NYC even more of a joy
@@ywmySpider-Man 2’s swing is overrated, web of shadows is much better to be frank.
I have 2 criticisms:
The game, even on ultimate difficulty, is a cakewalk until the final fight. They should make the game a little harder.
They should allow you to use the tether web during combat to tether enemies to other enemies (Just Cause style) and maybe you can use venom to electrocute enemies when you tether them so that the mechanic doesn’t feel shoehorned in for some dumb puzzle
Manual tethers would would sweet.
Ultimate difficulty without new game place is a pretty good challenge if you haven’t tried.
@@calvarius7able already tried that, it’s not as easy but still easier than most hard difficulties in games.
I mean it’s a superhero game bro. I personally think everyone should play on Ultimate but I don’t think you’re supposed to sweat too much when fighting grunts and henchmen.
@@a7pha208 I know, but the lack of challenging gameplay makes the combat a little repetitive and you can literally beat every fight with no experimentation or gadgets, you can use the exact same tactic in every fight and win anyway. If they made the game harder and gave a few trinkets to experiment with (like the tether webs), then combat would be far more exciting and it wouldn’t feel the same every time
I think the reason the city "feels bigger" than the first game, is because miles doesn't jump or swing quite as high as Peter does
Blew my mind. Over here in new game + still wondering if it’ll feel like Peter but didn’t even realize that of course he wouldn’t be at PPs lvl
Still love how they have different physics because of Peter's math problem conversation with Miles. The reason Miles needed to apply his physics knowledge is because he's not Peter's height nor weight.
makes sense too me
@@moog9235no idea what you're talking about, nor have i played either game, but i like your reply! 👍
@@jc_art_in the first game Peter asks Miles a math question about pendulums and calculating how low the pendulum reaches at the bottom of the arc when given the initial angle in degrees and and length.
The explanation is that this math matters when YOU are the pendulum, and it is to avoid smacking into the ground because you miscalculated the distance.
Ironic in that in either game Insomniac has a safety net where you cant swing into the ground like Spider Man 2.
So maybe this is just me. You said the city feels bigger. And I felt the same way. But for me it was thematic too. For the first spider man. He’s used to the city. Every thing felt smaller and familiar because he’s been doing it for so long. However for miles it felt like entering a new building. When you first walk in. It feels huge and endless but after awhile it’s more claustrophobic and smaller. And that fits for miles. Because he’s learning the city from a new perspective
The color white makes kitchens seem more open and roomy, that explains the larger scale felt due to the snow, also miles is a bit smaller.
it's how they tweaked the camera compared to spiderman ps4 that makes it feel bigger
@@danieleanzaldi First thing I did was change that in the settings lol made it way too narrow
@@littleoldmanboy i guess you're on pc right? what you did was changing the field of view which distorts the image a bit too much when you overdo it
Can't stand how obvious it was, that Phin was The Tinkerer after a few moments of meeting her.
they reveal it quite early
to be fair, they did the same with Doc Ock, but Phin wasn't nearly as good or surprising
@@thisbubblygoodness7611 That’s different. Otto Octavius is literally one of Spider-Man’s most infamous villains next to the Green Goblin. Taking one look at him we all knew he’d be Doc Ock well before they revealed it.
@@wesleygriffiths8748 very true, but i think they could have done Phin a bit better but whatever
To game was *WAY* to rushed and it was too short compared to the first game
The way Miles swings around the city is pure eye candy. I love how expressive it is. I went into Miles Morales blind with no prior knowledge of the character being somewhat upset I could not play as Peter since he was such a highlight of the previous game. By the time I rolled credits Miles really won me over. I loved his new powers, his friendship with Ganke and the positive messages the game teaches. I hope we have a way to play as him in the next game at one point.
It just kinda sucks how it just looks different, but it's still the exact same gameplay
The exaggerated swagger of a black teen
@The Zoom same,they were more expressive
@The Zoom the game has amazing swinging mechanics but you feel kinda weightless
@Christian Williams but yet it has a lower score it’s really not I mean ya the gameplay and that but the story was ass like major ass and comes with one of the reasons why I hate Miles he doesn’t have his own cast too hype him up yet besides prowler. Like I felt zero connection too any of the characters then I did of peter mj aunt May lee I literally laughed when phin died Miles just doesn’t hold interest too me as much as peter story did. This was a 5/10 spider man the spider man Peter Parker was a 10/10 Miles is boring compared too peter.
I really liked MM. It was just more spiderman, which is all I wanted. And while the story can be critiqued to no end, it still hit the right beats for me and was very entertaining. Getting to see a becoming spiderman story in this world was awesome.
Love the video aqua! I can see a ton of growth in your editing and am exited for your upcoming videos.
I like the suits. The main suit is dope
exactly
@@leafyishereisdumbnameakath4259 I just wish there were more
(And for less suits with jackets)
If you do the bodega cat mission with the classic suit and school jacket, after completing the mission you’ll be able to free roam using the suit without a backpack. Which I find much more stylish and it’s one of my favorite suits.
I need to try this
I think Prowler is the most underrated character in the game. Yes he did warn about Miles about Roxxon but when he couldn’t get him to stop he would get Roxxon off his back to keep him safe , but that didn’t work. Once Miles was back in his action he wouldn’t let anyone else hurt like they did to his brother. I can understand why he locked him because he can’t risk losing the only family he has left and see him end up like his brother. But like Miles said he underestimated him and almost lost him like his brother. With that he decided he would talk a page out of his brothers and miles book and try to do what he can to help people as he should have done. With this in mind he can live his life peacefully once he’s out of prison with his family and try his best to do what’s right for his brother and nephew.
YES
And another thing is that he didn’t actually sell out Miles. He thought that I’d be told Roxxon the whereabouts of the tinkerer, they’d leave Miles alone and he even repeats this after Miles gets kidnapped.
I know it's a meme... but I really do love the animations of how Miles moves with exaggerated swagger.
My dude was just trying to complement Insomniac for giving Miles new animations that would differentiate himself from Peter. It just came out in the funniest way possible.
@@lordpicklenips3407 i know! But he could’ve done it without saying “exaggerated swagger of a black teen” lmao
@@Brandon-rb4sm Yeah, but why is that an issue though? There are clear differences in the attitude and overall look of black teenagers and white teenagers. And that's okay. Each race and culture can be beautiful in its own way, while also having specific attributes which can be referenced. Why must everything be racist?
@@cristianmihai4182 No one said anything was racist, they just said there was another way they could've phrased it
@@cristianmihai4182yeah what other dude said.
Thank you for mentioning the Mission Replay feature. It’s something really cool that allows you to repeat favorite moments without restarting it. I wish it was more common with other open world games.
Honestly. When Aaron knowing of Miles' identity was called into question. My brain was like "I mean. Look at all of the gadgets he has and what we've seen him do. He can jump super high. Clear gaps pretty quickly *and* do all of this while invisible. Even if Miles hasn't seen Aaron in some years. That doesn't mean Aaron hasn't seen Miles."
LETS GOO IVE BEEN WAITING FOR THIS
SAME
yerrrr
Yeh
My biggest problem with this game is Phin. Through the whole game, she doesn't just listen to reason for the sake of the plot, yet instantly sacrifices herself on a dime at the end despite being motivated by purely selfish reasons throughout.
Besides that, she becomes the Tinkerer after Miles gains his powers, considering the timeline the game follows, right? The game goes out of its way to show Miles as still being inexperienced and sloppy even after months of training, but Phin, an ordinary, unenhanced human being just wearing a hoodie and jacket seems to be far more durable and far stronger than Miles.
She steamrolls him in basically every fight they have through the power of relative cutscene power. The fact that Phin has devised, perfected and mastered the technology and how it is used is quite boggling considering how much the game relies on her being stronger that Spidey for many plot moments.
One of my fondest memories was with this game. It was winter, actually New Year’s eve I believe. I stayed over at my friends house, and he had just gotten the game. He had only downloaded it, and waited for me to play it. We ended up pulling an all nighter, and the whole night we were playing the game. We probably were on there for 12 hours straight, and we 98% the game. It was super fun and I really loved this game so much.
One thing I noticed is that while the gameplay mechanics don’t change, in the final swing scene Miles does look much more comfortable swinging than he does in the first mission of the game. Maybe it’s him getting into a more mature approach to being Spider-Man, which we’ll see more of on future entries.
The tagline of Spider-Man PS4 was “be greater” and throughout miles story he keeps telling himself that he needs to “be greater.” By the end he’s realized that all he really needs is to be himself (hence the tagline of this game). He isn’t just another Spider-Man, he’s miles morales.
21:15 So that's an awful idea because it punishes players and limits their freedom. "How dare you not web up a falling enemy. C rating"
That's bad rockstar design
Yeah, I hated when Assassin's Creed started doing that from AC Brotherhood - AC 4. It was annoying trying to get 100% synchronization by doing the extra challenges that went against the whole point of Assassin's Creed. Which was to take down you target any way you wanted to, Hitman had always did things better by giving you the option and rewarding you for doing this thing a specific type of way. Without making the player feel like they had to.
@@Wol1427 I don't know man, to me, it seems that the extra challenges in Assassin's Creed and Hitman are both optional. You can complete both games without doing them, but can't 100% either without them.
@@stevenbobbybills Honestly brotherhood was a pain trying to get 100% on especially asking you to stealth with no real stealth mechanics
Thank you!!! most of the changes he suggested just sound like "Make the game unreasonable hard and restrictive just for the sake of it" the only cool suggestion was the style meter
Also did he tried I don't know... Not abuse throwing them of buildings?? This is not an online multiplayer game were someone else can abuse this and ruin your experience you choose to abuse that
@@stevenbobbybills well their really just sort of "optional" AC Syndicate for example really limits the rewards you get if you don't do the "optional" objectives and also let's be real the vast majority of gamers are completionist and seeing something like "79% or 97% completed" doesn't feel quite right
42:55 he activates crimes and stops them just to seem like a hero? this guy is just like the fireman captain in Arkham knight!!
HE'S A MENACE TO THE ENTIRE CITY
Something that i hope the next game dives into is the government’s treatment of F.E.A.S.T cause they really tried to shut it down in the middle of WINTER. That was a death sentence that was glossed over.
If u haven't pay attention or played all the side quests, then u should know that it was Wilson Fisk aka The Kingpin doings
Even if the government had a part in that, just know that the majority of the people (especially the higher ups) that works for the government, are under The Kingpin's payroll
That F.E.A.S.T side quest is a major clue of who's the mastermind that keeps doing this. It wasn't until the very last side quest of this ongoing storyline that it was Wilson Fisk that hired his thugs and higher ups in government to do certain things for him.
He did it because he wants certain properties to expand his empire
Just because you haven't seen someone you're really close too in a few years doesn't mean you forget their quirks and mannerisms. if you can forget subconscious things like that in a couple years, were you really that close. Not too much of a stretch to think he remembered and got hit by wave of nostalgia seeing miles on tv even if he did forget. Which seems unlikely considering how close they were and how many times Aaron talks about them being his only family and how much he cared about them.
51:22 well Aaron never sold out Miles specifically, he said he only wanted them to get Phin. His thought process was that if Phin was out of the picture then Miles has no reason to be Spider-Man and risk his life
he only kidnapped Miles because he didn’t want him getting involved with Phin and end up dying, which he literally almost did lmao. Miles was in shreds by the end of that fight. He wanted to wait for the situation to blow over, which if his plan had worked to keep Miles at bay, they only would’ve been underground for only a few hours. Though to be fair, i don’t think Aaron knew the entire neighborhood of Harlem was at stake
he only even ends up helping Miles at Roxxon because Miles refused to go home, he probably figured Miles risking his life with him around is safer than it would be if he wasn’t there
the whole arc of Aaron was basically learning why Miles’ does what he does and what it means to be a hero. He never understood why his brother did that and it was the same for his nephew, that’s why when Miles finally got through to him, he eventually helped out his neighborhood and gave himself up to the feds. In the end he became the very thing he could never see himself being: a hero
Dude they can still see their friends being webbed up even if you're invisible
Well it's common sense. If I saw my guy get flung at 30 miles per hour by webs come from *one specific spot.* I'd also just start shooting or attacking there.
Thr problem is if you move to a different location and they still find you tho. It makes sense to search/shoot the location it happened but not somewhere else.
Just to clarify something, Aaron never sold out Miles, he sold out Finn. He specifically says to leave Miles alone and after that the next time we see him he's pissed off that Roxxon didn't listen to him, even threatened to go public with everything.
Also him stopping Miles and capturing him which leads to their fight makes sense too. Look at this from Aaron's perspective, he's watched his nephew whom he's only just started to reconnect with nearly die at least twice in the last few days, barely a year after he just lost his brother. It's not right what he did and Miles was 100 percent right to call him out on that but him being afraid for Miles and thinking he has to do this to keep him safe makes perfect sense.
Her name is Phin, not Finn.
The city being bigger might be because of the snow. You see more on the rooftops when it snows.
I love how most video essays I've seen on these games talk about how spiderman is "overpowered".. He's a god damn superhero able to destroy normal humans without thinking.. If you want superhero games that DIDN'T make you feel like a superhero play one from the 90s where using your powers would drain your health... I.. And many others play games like arkham and spiderman because we lived through those dark ages of superhero games and to me the difficulty is perfect.. You are supossed to always have the upper hand.. That said I was about to lose it over some of the dlc fights they took me waay to long to beat
I like to see Superhero games as akin to Astral Chain. They give you so many powerful moves, a mount that auto-dodges, 3 free attack tanks with a cooldown, and multiple time slows.
All because what you're fighting is gonna make you need all of them.
Games like Arkham still provide challenge though. The insomniac Spider-Man games are literally made for children in terms of gameplay
@@evilzdeadite idk man i still found segments quite difficult.. But at least I wasn't banging my head against the wall screaming this is unfair like we used to do in the 90s 🤣.. until I recently tried the sable camps on amazing difficulty.. That shit wasn't even funny... So many cheap shots where it felt impossible to dodge..
I think the key to fixing the problem with abusing throwing people off of roofs is Venom. I get that the symbiote invasion trope is overdone but I think it would apply really well to Spider-Man 2. I think giving Venom, symbiotes, or infected civilians the ability to stick to walls would be a great solution. It means that you can't just abuse throwing people off of buildings, you would have to fight them on the wall or they would scramble back up to the top of the roof and you'll have to continue to fight them normally. Basically I'm saying that Spider-Man 2 should really take a page or two from Web of Shadows. Especially in other ways like the traversal, symbiote suit mechanics, an improved version of the web strike, and of course wall combat.
But then we're just doing Web of Shadows again
@@Tairashimuzu I'm fine with that
@@Tairashimuzu hell yeah thats awesome
I’m so glad someone else also admits that the last boss fight kicked their ass too lmao
I had the same problem with it as I did the Doc Ock fight in the first game. They're both human and getting punched in the face by someone who can lift a car over their head. Phin was an extremely tough fight when really, it shouldn't have been. Her tech would definitely pack a wallop, but as soon as Miles hits her with a 1,000lb chunk of cement or punches her in the face, she would have been dead lol.
The last boss fight is literally spamming dodge and fighting beating her up she easy asf
I had the opposite problem. I had way too easy of a time with the final boss. I was bouncing her off the walls like a beach ball. She was barely laying a finger on me the whole time, which made the cutscenes laughable. She punches Miles in the face, screaming "YOU CAN'T WIN" and then I go back to beating her into the ground lol.
The best part was when I swing kicked her out a window, it played a cutscene of her yanking ME back inside, as if I was trying to run away or something lol I went right back to webbing her up and smacking her
I literally just figured out after my 5th play-through of this game that to dodge Phin's shield attack, you have to press X to vault off of it. I did it by complete accident and felt like I discovered the cure to cancer.
U MUST be EXTREMELY excited the way Spidey2 is coming along
When it comes to the stealth challenge where you struggled to take out the last few holograms, I think you forgot that you can distract/lure enemies. That's how I managed to get the holograms to leave each other's line of sight and beat the challenge pretty easily. Seemed like the best and only option to me
The Tinkerer boss battle on Ultimate Difficulty is the equivalent of giving a final exam on Quantum Mechanics. Hard, painful and very little room for error.
They definitely improved the boss fights in this game
Villian’s most OP ability:
FPS drops
Isn't the fact that enemies can see takedowns even when you're invisible intentional? Cuz they can still perceive their buddies being pulled up and strewn off a ledge, unless I'm misunderstanding what you meant.
I mean, you’re giving away your position when the enemies are seeing bodies being flung at 15 mph toward concrete walls all coming from one spot. So yeah it kinda makes sense.
I think he meant when u escape cos they shouldn't see u run away if ur invisible
Sort of but not really. They should be able to notice it, and investigate it, but they just straight up detect you.
@@floppa5032 yeah that’s pretty stupid, it should have them go investigate instead of instantly knowing where you are
It's not invisibility, it's camouflage. From further distances they can't see you but when you're up close, they can notice you
My favorite part of this game is that Miles is a ridiculously likeable spiderman
Another video incredibly well made. Keep being awesome king
9:19 thats switch from miles to peter was clean
I love this game. It improves upon Marvels Spiderman's combat and traversal system and has massively improved stealth. The music and aesthetic of the game also gives it bonus points as some of the songs used in the game are awsome. The only thing lacking was the amount of interesting characters and story
"As a canadian, snow is one of my favorite things to see in a video game"
And as an Icelander, I 100% relate.
Snowy area: instantly has my attention
So real though. Idc if it’s the best designed level in a game, it’s my favorite
This is absolutely amazing, not only are your reviews entertaining but they really shed some light on things I missed during my playthrough. I would love to see you check out Titanfall 2, it has smooth movement and an amazing campaign. It's really one of the most underrated games of all time so I would love to see a video on that game! Keep going Aqua!
Honestly my biggest problem was the removal of the bonus focus for tapping the attack button the instant it lands. Games like this often become square mashy and don’t engage me. In spiderman I was so engaged at least TRYING to hit the buttons at the correct time. Even during finishers. It made the combat interesting and it auto pilot to me
I was just thinking of how great of an improvement it would be for the franchise to add a style meter. Kudos to you for bringing this up!
they also had a style meter in sunset overdrive so it should be easy for them to add
Great video! It's amazing how clean PS5 footage for this game looks on RUclips
53:23 - Okay since you brought this up Imma through my hat into the ring
1. The pollitics in this game amount to a picture on all that your not even gonna notice when your swinging around at Mach 3, So I don't know why this was a problem.
2. I don't have a problem with the "diverse" cast in this game since to my knowledge anyway, none of them were blatant X-swap of Y-character, the Only character you can make a case for is Phin, since she is an original character to the Insomniac universe using the tinkerer's name, but at the same time, show me a Spider-Man fan who cares about the tinkerer and I'll show you someone who's lying out their ass, so wasn't a problem for me.
3. The difference between your example of ratchet and clank and modern day Videogame politics is writing and handling. Most triple A games with heavy handed political messaging just beats you over the head with "I'M CORRECT AND IF YOU DON'T THINK THE WAY I THINK YOUR A POS THAT SHOULD KY-" where as ratchet and clank handled it with more finesse, not saying they were subtle, but they handled it a lot better than most Triple A gamed do today, For a much more recent example of a video game with political messaging that no one seems to care about, Xenoblade chronicles 3, That game definitely has political messaging but no one really cares because they handled it well.
4. Most triple A games are mostly made in America, so when some hack thinks they have a lot more writing talent then they actually do ham fists a bunch of politics into the games, it's almost always exclusively American political problems, and I feel like I speak for most non American gamers (like myself) when I say "WE ARE SICK OF HEARING ABOUT YOUR PROBLEMS!!" U.S politics don't apply to the rest of the world, so when you release a game filled with things About U.S politics to the rest of the world, we're gonna be sick of it, we don't need your take on D.J trumph or your Info wars parody, most non U.S gamers don't know they exist, I didn't even know Joe biden was president when infamous 2 released until this video. that's my rant on Politics in video games, it basically boils down to, "American problems are exclusive to America, stop dragging the rest of us into it."
A game set in New York City is obviously gonna have American problems in it lmao cry for a Spider-Man game to be set in Europe if you want a game with no American problems in it plus blm isn’t even politics it’s just saying black people shouldn’t be killed unjustly
Also nobody is dragging you into it just don’t play the game if it bothers you that much
I’ve been looking forward to this one, I had to subscribe just now because I feel that I’ve spent a reasonable amount of time watching your videos. Especially when I’ve been doing other things whilst listening to you give your opinion. Once again great video and you’ve got a new sub 👏🏾👊🏾
Only ten mins in and can tell this is the best critique I've watched haha great work dude
This may be annoying to some but it's hard not to make comparisons between he Spider-Man and the Batman Arkham games.
A buddy of mine and I compared Miles Morales to Arkham Origins as they're both "filler" games in between sequels, both based during the Christmas season and wouldn't you know it, Troy Baker voicing an antagonist in both games.
I feel like in retrospective Origins and Miles Morales are going to be looked at as fun games and more appreciated as the years go by Vs when the games first released. It's a very funny thing.
I’m expressing with my full capabilities and now I’ve ended in correctional facilities
Cause some dont agree with how i do this, I get straight meditate like a buddhist
@@stefanc340 I'm dropping flavor, my behavior is hereditary
But my technique is very necessary
wake up babe new aqua video
When miles or Peter knock enemies off the roof they don’t die they get webbed to the wall by the webbing machine idk why so many reviews get this wrong..
Insomniac respects Spider-Man in his no killing rule
Yes but then they're in a diffucult situation
@@leonpaelinck yeah… the same shit is true for every hero that leaves a criminal up high lmao
Literally. This was frustrating me. Did they NEVER look to see if the enemy dropped all the way?…
This video is about to make my day. Thanks aqua
The game actually is missing a landmark and it’s the Chrysler Building. They had to remove it due to copyright reasons because the building is under new ownership.
The in-game glitches and bugs I get are freaking amazing on PS4 whether it's a ragdoll freaking out or your suit looking almost entirely red on both uptown pride and classic
ive never gotten any bugs like that however i dead get one during the mission where you find out kingpin is behind the robberies and most of the stuff in that room was glowing red including kingpin in the video call
Can’t believe he didn’t talk about the exaggerated swagger of a black teen.
I feel like swinging through the city was more fun as Miles because I know Miles is having a blast just swinging through the city
I'm glad I was introduced to your channel through Nam, I love seeing varying opinions on topics I love, be them games, movies, etc.
On that note, I completely disagree with you on a lot of points you make in this video, from music to story, but I still had a great time watching because you're clearly very passionate about what you say.
I do think it's a little unfair to not bring up the near unacceptable condition of the PS4 version of this game, which features so many bugs and was not finished at all. Though I can forgive that, because you're analysing the game and not it's technical status.
You've earned another sub, and I'm looking forward to what you talk about in the future!
Also, there is a wall takedown in the first game. The best place to use it is in the shipyard just before you meet Jefferson Davis. There's 1 sniper that's sitting in a tower, crawl up the wall to him and the prompt will appear, then Spider-Man will take him down while attached to the wall.
I had very little bugs on a base ps4 and i beat the game at launch. Only bug I had was when Miles gets changed at feast and when he loaded in it was just his head model.
Great Video!!
This is my first video I've watched of you and I really liked it. Good work man
I love the editing it is so good 😊👍 and I like how you changed the skins while you were attacking someone
White Light also brought up the issue of not being able to touch the ground while swinging. I think I have a solution (Insomniac, keep it in mind for Spidey 3 lol).
Instead of having both parkour and swinging attached to one button, you have one for each. Maybe draw some inspiration from Assassin's Creed here, and use L2 and X. If you hold just the swing button, spidey avoids touching the ground with his legs. If you hold parkour and swing, he will run along the ground (or the sides or roofs of buildings) while still holding the web. If you get too close to the ground without holding parkour, you actually crash. I honestly think the ability to crash would bring a lot too the game, btw.
Now, consider if swing stays L2, and X is now both jump and parkour. Jump is mapped to only initiate at the release of the X button. So you hold it for parkour, and tap it or release to jump. Likewise, in the swinging state, holding X allows you to run along surfaces while swings, as stated above, and a tap allows you to do the same web zip thing it already does.
When I originally thought of this it was because I just wanted to separate swinging and parkour so that they could both be refined a bit. You know, so spidey doesn't decide to swing, when you just want to jump down to the next building.
Thanks so much for the miles morales commentary. You are amazing for critiques on video games. I have watched every single assassins creed video that you made and I am now half way through the Batman Arkham series. Keep up the great work and keep being amazing.
EDIT: I am subscribed hope you achieve getting to 1 million subscribers.
Krieger's lame but I'll admit, I lost it when he said "at least I still got a pulse, babe"
He looks way too much like Eddie Brock.
@@65firered Youre right lol i got trolled
5:56 I actually also felt like that. One thing I notice when playing Spider-Man and Spider-Man Miles Morales is that usually find myself swinging in Chinatown in the first game, which is where Peter lives (lived before getting kicked out and moving in with MJ!) and swinging in Harlem, where Miles lives in the second game, I don’t know if it’s just me but it seems like there’s some mental magnet to these to districts in the game. Great. Now I sound crazy.
Edit: 6:37 I actually kinda missed the Chrysler Building, I didn’t even know it was a thing or that important until what I think is I saw a Spider-Man poster and noticed it was there instead of the Empire State (Spider-Man: Homecoming) which I of course know. Now I miss it because it makes the Empire State feel a little less out of place with the short buildings around it. But I do like it not being there just because I like doing tricks by web zipping with 2 shooters up on the rooftop, and doing a Miles Special over the building in front of it without splatting Miles’ face on the top of that building in front. Idk I just really like doing fun tricks like that and doing it over and over cuz it looks so cool to me.
Tbf when Uncle Aaron said he recognised how Miles fought, I got the impression that Aaron always kept an eye on Miles growing up but from a distance and he didn't sell Miles out to Roxxon, he knew Phinn was the Tinkerer and knew Miles was going to meet her, so he let Roxxon know where she would be under the agreement then they only took her and left Spider-man alone
I love the exaggerated swagger of a black teen in this game
I beat this game twice, and eventually 100% it on the hardest difficulty, so I definitely got my $70 worth.
$70?! Was that on PS5?
@@Luca_Talis yes… yes it was.
I do agree that despite the new additions, the gameplay felt the same as before. If anything, it feels like they think adding stuff will fix it, when it should be fine-tuning what's there. With new tech and powers, there should be an equal opposition to test that on. The Batman Arkham games fine-tune theirs, so I can see these games doing the same in the future.
By the way, there's a visor or suit mod called 'Ghost Strike', which allows you to do invisible takedowns without getting detected. Once I got it, I never took it off, making stealth honestly a blast to blitz through.
The thumbnail had me thinking this was a Whitelight video lol
I love your channel, you talk about what interests, aren't afraid to be direct and don't wear a fake mask of "objectivity". That's what I dislike about gaming discussions these days, this bizzare need to be objective when the best reviews are always subjective. always happy to hear your opinion
I’m really glad to hear that because I totally feel the same way and I’m glad someone else shares that sentiment!
In one of roxxons labs you find sort of a recruitment recording thingy where you find out that roxxon hired prowler, not so much he cuts a deal with them but he was already working for them (hence why he knew they were bad and was trying to warn miles away)
the damaged sportswear and great responsibility glitch can be done by replaying the rhino mission in the sportswear suit and switching to the great responsibility immediately after (when im ready starts playing). it cannot be undone
i'm ready plays for the credits
Aqua, you mentioned New York feeling bigger in this game than the last. I actually thought it felt smaller. Maybe because Miles feels faster than Peter? And the Chrystler Building was removed, which made me upset. Now the Empire State Building doesn’t have a unique landmark next to it anymore.
That building isn't in the game because it was asked by the owners to be removed.
Something I noticed was a lack of airborne enemy types. The Maggia enemy group in Sable's DLC story added the enemy variety, and this game could have used similar variety.
There’s no dlc in miles morales, you compared two different things
@@rari2xx ...........
I think the bigger feeling of the city is actually a subconscious story reason with miles being the shadow of Peter and through his movement styles
What if there were enemies that had a safety harness? Like a yellow rope (so it's easily identified even in low-light situations) that are more grounded and impervious to air launches such as pull them up with webs or the venom launch. I think it would be a cool way to break up the pace of combat and negate just cheezing your way through each fight. You could switch it up further by allowing them to be harnessed to each other rather than the environment, so while they would still be less affected by launches, it would stun both them and the enemy they're tethered to. Maybe even allow heavies to be tether points that are unaffected by the tether guy being launched. I know that would be a lot of work and probably cause a lot of issues as far as physics, mechanics, and game/engine issues, but it's a cool concept nevertheless in my mind.
I think one of the reasons why this game feels bigger is because of the fact that some sections of New York in the first game were under construction (which probably gave the illusion that some parts of the map were closed off from the player). Since this game takes place a year later, most of the construction has already been completed.
You don't know how glad I am with the way you handled the political aspect of the game.
You didn't shove your views, nor did you even bring them up. You just gave a pretty well thought out explanation on why we shouldn't condemn media for having a little politics sprinkled in.
Thank you. That may sound weird, but with our current political climate I am very happy to just hear it handled in an unbiased way.
I’m like 99% certain that the only people bitching about BLM being in the game are the same douchey conservatives who try their best not to talk about politics because it makes people not want to talk to them anymore. Black lives DO matter, disagreeing with that is just racist
@@GigaDonk99 Bro my entire comment was about how I am happy that there were no real opinions about this being heavily stated. I don't really care who you think are the people complaining are. I don't want to hear it. This is just a video game about Spider-Man.
@@GigaDonk99 Social media addict detected
But he is misinterpreting what people mean when they say they don't like politics in games. People are fine with abstract and timeless political themes like how war is bad and how absolute power corrupts, not contemporary politics like references to whatever activist movement is in vogue at the time, or this guy is totally not *that* politician "everyone" hates, or a story that beats the moral of the story into your head.
@@glens2019 I suppose you are correct. Though when you compare the way he handled this in comparison to every other person who tries to be "unbiased," he did it better than them.
Bro didn’t even hold R2 for more than 0.000000000000001 seconds 💀
Hey That Boy Aqua! I loved the video! I just remember you saying you were gonna put a save file in the description and I don't see it anywhere, just wanted to let you know.
Oh shit thanks for reminding me I’ll grab it now, thanks again!
Edit: for some reason it seems you can’t transfer PS5 saves to a USB like you could with the Ps4. That’s pretty lame my bad.
@@ThatBoyAqua Oh no problem!
I always wanted to see aqua review, this game I love the first game but this title feels more engaging because I love the story of miles morales.
Love how the video is called a critique of miles Morales and is an hour long
20:18 yeah u and whitelight are the two best game critics on YT I found ur contents at the same time
btw idk if he says this in the video, but you can cancel your web zip with an air dodge, and you keep the monentum, its a cool way to gain altitude or close a gap without point launching, like you can start a zip and just before you hit the building dodge to the side and dive all the way down, etc etc.
Your statement about projecting yourself onto a character hit me. It's how I feel about the Arkham Series. Batman to me is spiderman to you. I've played every single Batman game. At least once my favorites probably 20 times. I would pay whatever for a Batman experience and have. I love how you put that. If you're a fan like a huge fan price point (if you have the money and responsibly spend it) shouldn't be something to be mad about. Respect.
In the camouflage tree there is a skill where venom punch does more damage which is ver useful on the underground shield/hammer enemies. Also you can press the left and right stick to stun the enemy with a flash. So I don't know. That's the main reason why I used it a decent amount
Lol, every time I unlock the L3+R3 ability I just forget I have it and never use it
@@bowcake1065 true
I was boutta hop in the shower with no podcast or video to keep me entertained, and I remembered your noti yesterday saying this comes out. Yay
This about to be a long ass shower 😅
@@ThatBoyAqua made it 46 minutes in all told lmfaooo, great critique fam
Spider-Man PS4 didn't have wall takedowns? Guess that's my Mandela effect because I swore I was doing wall takedowns.
I did it in this game by memory of doing it in the previous game
@@pauloalexmatos you can’t do it in Spider-Man PS4 (2018). ????
@@DanielValentin0508 It might have been a unknown patch in a update they never addressed
Since we haven’t actually seen them yet, but they still played a part in the story of the first game, I hope AIM plays the same role as Sable and Roxxon in the next game.
Forgive me if you ended up talking about it and i just missed it. But i am so happy that this game added a suit shader for photo mode. As someone who takes screenshots frequently in these games it really makes things easier and more enjoyable.
I'll disagree that Spider-Man 2018 or Miles is EASY on the max difficulty, NG+ or not.
The game SPAMS enemies, they go down way slower and the game spams enemies with ranged attacks, shields, fire trails, grenades or rockets. If you want to do secondary objectives also, it's brutally difficult. The games also become unreactive to controlls and consistently fail to trigger takedowns 100% of the time.
For reference, Arkham games don't have this issue
Doesn't his swinging animation improve a little after the end of the game? Shows he's slowly getting better at it
It stays the same
@@MetalGearEnthusiast no it doesn't. The animations improve after story
the fact you didnt give this the subtitle “something greater” is painful. for people who dont know, spiderman ps4’s subtitle was “the foundation for something greater”. maybe he is waiting for spiderman 2
One of my problems with Phinn is that her attacks and defenses are so much more powerful than the other Underground fighters.
It isn't really justified in game, but could have easily been so.
They could have had her reveal that she had been withholding the best tech because she didn't trust the Underground's ultimate goals, or could have had her break down and , after actually losing to Miles, decide to incorporate the nuform into her tech , making it more deadly.
Yeah her being so strong was just odd in-universe
The only glitches I experienced were loading related. In one of them after a Roxxon Base the open world didn’t load fast enough, while the other time was after a cutscene where the first block loaded but the rest didn’t.
Okay to be fair on the "Prowler recognizing him by his moves" part.
Even if it had been years, It's clear his family had been on his mind that entire time, It's why he got his job, To try and maybe do better for his family.
He never forgot and I think it's realistic for someone like that to remember those small things especially for someone you love.
the new yank move you can do is SO DANG FUN. friggin incredible