The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. ADVERTISEMENT Strategy Offensive He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time. Defensive Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses. You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush. Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time. Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings. Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them. Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
0:02 - "why dont u read a book instead" 0:05 - "i know i DONT" 0:06 - "wrong answer" 0:07 - "love who?" 0:08 - "i did not ask" 0:09 - "im busy lookin at b*tches" 0:11 - "they are actually kinda lukewarm" 0:13 - "actually no, I did not ask" 0:13 - "chocolate pizza" 0:14 - " i pick chocolate pizza" 0:15 - "i said chocolate pizza" 0:15 - "chocolate pizza please" 0:16 - "no, I said chocolate pizza" 0:18 - "jellybean pizza...?" 0:19 - "nah dont do pineapple pizza dirty like that :(" 0:21 - "no" 0:21 - "jeez, do you need some water? Nasty cough there" 0:23 - "holon guys think that my pc is lagging" 0:24 - "yes" 0:31 - "it is not OK to ask" 0:33 - "i didn't actually know that" 0:35 - "forgot how to count? " 0:37 - " well happy birthday to u then" 0:40 - "im running out of funny thing to say" 0:45 - "that's good for you, I will respect that." 0:48 - "alright back to roasting" 0:49 - " NOTHING" 0:50 - "mid" 0:51 - " u are the joke" 0:53 - "145. 312.12" 0:57 - "by slamming my head in to the pavement" 0:56 - " no I don't" 0:58 - " meh, it alright" 0:59 - "woah" 1:00 - "sorry I accidentally turned the light off" 1:01 - "shut up" 1:02 - "wait no I have one more left"
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. ADVERTISEMENT Strategy Offensive He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time. Defensive Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses. You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush. Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time. Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings. Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them. Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. ADVERTISEMENT Strategy Offensive He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time. Defensive Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses. You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush. Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time. Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings. Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them. Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
i literally love the fact that the skeletons just stopped roasting her when she talked about her pronouns but the next sentence, they start roasting again
I like how they have a Love Hate Friendship. The Skeletons told her Happy Birthday and even Respected her Pronouns, and just went back to absolutely destroying her Edit: What is this thread Edit 2: Ashlynn stop
The skeletons say: “why dont u read a book instead” “i know i dont” “wrong answer” “love who?” “i did not ask” “im busy lookin at some b*tches” “they are actually kinda lukewarm” “actually no, i did not ask” “chocolate pizza” “i pick chocolate pizza” “i said chocolate pizza” “chocolate pizza please” “no, i said chocolate” “jellybean pizza…?” “nah dont do pineapple pizza dirty like that :(“ “no” “jeez, do u need some water? nasty cough there” “holon guys think my pc is lagging” “yes” “(Turns into purple guy)” “(Starting Windows sound effect)” “it is not ok to ask” “i didnt actually know that” “forgot how to count?” “well happy birthday to u then” “im running out of funny things to say” “That’s good for you, i will respect that.” “alright back to roasting” “NOTHING” “mid” “u are the joke” “145.312.12” “(Turns into Dream’s minecraft avatar walking with bursting loud speedrun music)” “” “by slamming my head in to the pavement” “no i dont” “meh, it alright” “woah” “sorry, i accidentally turned the lights off” “shut up” “wait no i have one more left” “still a fatherless outro”
All skeletons line : 0:02 : why dont u read a book instead 0:05 : i know i dont 0:06 : wrong answer 0:07 : love who ? 0:08 : i did not ask 0:10 : im busy lookin at b*tches 0:11 : they are actually kinda lukewarm 0:13 : actually no, i did not ask 0:14 : chocolate pizza 0:14 : i pick chocolate pizza 0:15 : chocolate pizza please 0:16 : no, i said chocolate 0:18 : jellybean pizza…? 0:19 : nah dont do pineapple pizza dirty like that :( 0:20 : no 0:21 : jeez, do u need some water? nasty cough there 0:23 : holon guys i think my pc is lagging ( get requiem 5 times ) 0:25 : yes 0:27 :”IT BEEN TO-“ 0:28 : *window start sound* 0:31 : it is not ok to ask 0:33 : i didnt actually know that 0:35 : forgot how to count? 0:37 : well happy birthday to u then 0:40 : im running out of funny things to say 0:45 : that’s good for you, i will respect that. *skeletons become nice * 0:48 : alright back to roasting * skeletons become evil again * 0:49 : NOTHING 0:50 : mid 0:51 : u are the joke 0:52 : 145.312.12 (wait what) 0:54 : *SPEEDRUNNING SPEEDRUN SOUND * 0:55 : * picture of jelly on the bread * 0:56 : by slamming my head in to the pavement 0:57 : no i dont 0:58 : meh, it alright 0:59 : woah 1:00 : sorry, i accidentally turned the lights off 1:01 : shut up 1:02 : wait no i have one more left end. Thank for reading, just want to spend some time 1:12 : still a fatherless outro
"but whenever people used they/them on me it made me feel really comfortable" "thats good for you, i will respect that" the skeletons may roast the jellymid but they are respectful. chad skeletons (0:42)
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. ADVERTISEMENT Strategy Offensive He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time. Defensive Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses. You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush. Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time. Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings. Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them. Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
I like this one, probably one of the only channels that doesnt straight up throw insults at a child having fun with their content, this one's actually funny and respectful for the most part. Good job dude
@@swaggyfelix7243 Same. These pngtubers aren't problematic or anything, their content is usually family friendly so yes it may not appeal to older people but for kids its great. Easily digestable, short, exciting and full of life, the perfect formula. Some take it wayyyy too far with the insults... And the doxxing situation that happened? Tfw adults are more pathetic than minors
Just a bit of appreciation for the skeletons respecting Jelly Bean's pronoun usage. No matter how mid, everyone deserves to have their identity respected at the very least
i hate how the first thing i think of is that the ending says "this video is all jokes" and i remembered the part where he respected jellybean for using they them
I mean to me it seems like a weird aside. It's like if you're insulting the shit out of someone then saying, "sorry your dad died bro", then continuing to roast the ever loving shit out of them like nothing happened.
0:44 is it just me, or did I just get a weird sense of nostalgia from this sound effect? Edit: YOO THAT'S THE PSP START-UP SOUND. Man, I had so much fun playing on those when I was a kid 😌
What people don't know is that maybe the reason why jellybean is cringe is because she has a younger audience and is completely normal off-screen. Idk just a maybe.
They also started the trend of saying the most stupid and r*tarded in EVERY GOD DAMN VIDEO NO MATTER WHAT LIKE SERIOUSLY I WAS WATCHING A MADNESS COMBAT VIDEO AND I SEE MILLIONS OF DAMN COMMENTS WITH JELLYBEAN PFP SAYING “ItS nOt A mIsTaKe ItS a MaStErPiEcE”
The Skeleton Army card is unlocked from the Bone Pit (Arena 2). It spawns 15 single-target, melee Skeletons with very low hitpoints and low damage, with an overall extremely high damage per second. A Skeleton Army card costs 3 Elixir to deploy. Strategy Due to their high numbers and overall very high DPS, the Skeleton Army is very effective against single target enemy troops and building targeting troops such as the P.E.K.K.A., Prince or Giant. Another benefit is the Skeleton Army's low cost of 3 Elixir, making it a very versatile card that can give the player an Elixir advantage in almost any case. Although they have low health individually, their sheer numbers allow for them to be effective at blocking most troops and siege buildings. This can even work for air troops, such as the Inferno Dragon due to the fact that the Skeleton Army can stall and pull the Inferno Dragon away from the tower, giving the tower a chance to destroy the Inferno Dragon. While being powerful in numbers, they are very weak against splash damage and spells; most area damage units will be able to take out the whole swarm without losing health. Low cost spells are also effective at taking the swarm out efficiently. Despite their area damage weakness, the Skeleton Army is capable of countering directional area damage troops like a Wizard or Bomber. For this to work, the Skeleton Army must be placed directly on top of the unit, surrounding it and overwhelming their area damage before the swarm is defeated. The player must also have the assistance of a Crown Tower to damage down the troop, as otherwise there is a chance the Skeletons could clump up in such a way that the troop could eliminate them all before being defeated. The Skeleton Army can bait the opponent into using their area damage spell, allowing the player to use other high DPS swarms such as Goblin Gang safely. However, unlike the Goblin Gang, the Skeleton Army can be fully countered by a wider range of spells. As such, they may not the most effective at baiting out the desired spell, such as The Log, if they have more than one. Other swarm troops such as Barbarians and Minion Horde may be more favorable as a substitute, as they have higher hitpoints compared to the Skeleton Army. However, they also have a heavier Elixir cost, which does make them more committal but also makes them more enticing for the opponent to use a higher cost spell like Fireball on them, allowing other spell-vulnerable cards in the player's deck to thrive. Poison and Fireball are a negative Elixir trade but do counter the Skeleton Army effectively. The Barbarian Barrel can not only counter the Skeleton Army for a positive Elixir trade but also force out a response from the opponent. If the barrel is played right at the river, the Barbarian that spawns will get two hits on the tower left unattended, allowing for valuable chip damage. The Skeleton Army is not recommended to be used offensively, as they can be easily wiped out with spells such as Arrows. However, if the opponent's cheap spell is out of rotation, this play may force non-efficient counters out of their hand, as if the Skeleton Army manages to lock on to a Crown Tower, they will deal extremely high damage to or even destroy it. Their high count allows them to be played in the center or behind the player's King's Tower to cover both lanes. This often entirely deters the opponent from immediately attacking, as they will only be able to spell down half of the swarm with one push. The Skeleton Army is quite effective with Clone to overwhelm your opponent when their proper counters are not in rotation. Using a Rage on the Skeleton Army makes it a huge threat since they already move quite fast and deal high damage per second. Mirroring or Cloning the Skeleton Army gives a huge numbers advantage. However, trying either of these strategies is very risky, as a splash unit or a spell can wipe it out for a positive Elixir trade. In double Elixir, the impact of failing this strategy is reduced because of the faster Elixir generation rate. An Ice Golem is able to eliminate the entire Skeleton Army with its death damage when equally leveled for a positive Elixir trade.
I love how the skeletons respects her for a second and then goes back to roasting her seconds later
Even skeletons have morals
@@monsterbeef8261 bro rotten corpses are more respectful than 99% of gen z
@@archieroque856 As a member of Gen Z, I have to agree with you🙂
@@archieroque856 📠
Respect full skeletons
I think a fight between a literal JellyBean and a skeleton would be pretty interesting.
ruclips.net/video/UwCBi1UGQKQ/видео.html
boom
fnf mod
@@ModernButSimple YeZ
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
ADVERTISEMENT
Strategy
Offensive
He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
Defensive
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
0:02 - "why dont u read a book instead"
0:05 - "i know i DONT"
0:06 - "wrong answer"
0:07 - "love who?"
0:08 - "i did not ask"
0:09 - "im busy lookin at b*tches"
0:11 - "they are actually kinda lukewarm"
0:13 - "actually no, I did not ask"
0:13 - "chocolate pizza"
0:14 - " i pick chocolate pizza"
0:15 - "i said chocolate pizza"
0:15 - "chocolate pizza please"
0:16 - "no, I said chocolate pizza"
0:18 - "jellybean pizza...?"
0:19 - "nah dont do pineapple pizza dirty like that :("
0:21 - "no"
0:21 - "jeez, do you need some water? Nasty cough there"
0:23 - "holon guys think that my pc is lagging"
0:24 - "yes"
0:31 - "it is not OK to ask"
0:33 - "i didn't actually know that"
0:35 - "forgot how to count? "
0:37 - " well happy birthday to u then"
0:40 - "im running out of funny thing to say"
0:45 - "that's good for you, I will respect that."
0:48 - "alright back to roasting"
0:49 - " NOTHING"
0:50 - "mid"
0:51 - " u are the joke"
0:53 - "145. 312.12"
0:57 - "by slamming my head in to the pavement"
0:56 - " no I don't"
0:58 - " meh, it alright"
0:59 - "woah"
1:00 - "sorry I accidentally turned the light off"
1:01 - "shut up"
1:02 - "wait no I have one more left"
1:12 still a fatherless outro
0:26 Purple
@@DominickDoggo 0:27 *
Way't..
0:26 - 0:27
@@WhiteBallCB0:28 Windows
“That’s nice. I will respect that.”
“Okay now back to roasting.”
It’s nice to see the bullying isn’t getting out of hand.
Still they/them pronouns are a fucking joke, I swear, only mentally ill people use them
Lol, I love how the skeleton doesn’t even let a single second for jellybean to talk
ikr its so funny
Cuz' Jellymid doesn't deserve a second to even speak, lmao
Ikr
@Belle ♪ just get the hell out, ya ain’t funny and ain’t nobody clicking that *bot g
thanks for 100 likes ohhh my god
she can’t even breathe for a second without being insulted by these funky little skeletons
edit: go play the binding of isaac: Repentance now
@Belle ♪ stop bot
ratio
her breathing aggravates them
here, have a holy card
they kinda spittin bars doe ngl
I liked the fact that you respected their pronouns even though jellybean is still mid. Wholesome video
everyone’s pronouns deserve to be respected tho ://
@@milkii_tea yeah nah
@@milkii_tea Wrong, I am the most hated Straightest JoJo Fan ever!
@@milkii_tea nah
@@milkii_tea except....
God/godself like how am I gonna insult the person "yeah I just got into an argument with Adrian, god is such a jerk"
"That's good for you, I will respect that."
Whoever said "Professionals have standards". You're goddamn right.
Sniper said that
And yes
“Professionals have standards”
I like how Jellybean can barely breathe without a skeleton disapproval.
The skeletons approval was rather nice and unexpected 😁
Hi iron
I feel like iron watches the exact same content as me, and it scares me
.
No it wasn't it was uncharacteristic and stupid.
@@UTTPOfficerBennie let the skeleton respect people's pronouns
Every single word on her mouth there gotta be like every single skeleton it shows
@Belle ♪ imagine bot
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
ADVERTISEMENT
Strategy
Offensive
He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
Defensive
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
Spoiler:jelly bean dies
Nah man every letter she mentions gets roasted.
Buff steve
"holon guys i think my pc is lagging"
-The Skeletons
Jellybean: breathes
The skeletons: your breathing has been set to manual
i started dying on the windows start up thing, i have been laughing for 5 minutes
Look, we got a random youtuber.
@@J.A.N.P.U.Y Look, we got a normal person playing RUclips
@@J.A.N.P.U.Y ok but this time it's not a bot and I can actually relate
0:28
.-.
0:54 deam
0:52*
This translated into “goddess” and now I’m scared.
0:26
Jellybean: Why are you purple?
Skeleton Leader: *Becomes Purple Guy*
Dude I Need to Put the video on 0.25x to Read The text XD
True i had to put it in 0.5 but it still was pretty fast
bars are way to fast man mb
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
ADVERTISEMENT
Strategy
Offensive
He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
Defensive
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
Nah bro my reading skills are on POINT I could legit read the text while its 2x.
Same
i literally love the fact that the skeletons just stopped roasting her when she talked about her pronouns but the next sentence, they start roasting again
Who asked ☠️💀💀💀☠️
@@Zylohex who asked you to even reply
@@cheesytheman me
Telling someone they shouldn't have been born is okay but using the wrong pronouns? Damn bro why are you a monster?
Her pronouns are get/doxxed
"why are you purple?"
"IT'S BEE-"
Its de ourple guy
N SO LONG
0:23 My man Skeler the skeleton's pc is lagging we gotta wait a bit before we continue roasting.
I like how they have a Love Hate Friendship. The Skeletons told her Happy Birthday and even Respected her Pronouns, and just went back to absolutely destroying her
Edit: What is this thread
Edit 2: Ashlynn stop
' absolutely destroying her"
Okay gen z
@@ashlynnlong4296 they barely allow her a second of speaking
@@ashlynnlong4296 Okay Ashlynn _L o n g_
The skeletons were like a mute button lmao
@@ashlynnlong4296 the proper phrase would be "ok zoomer"
Jellybean: Whenever people use they/them on me, it makes me feel really comfortable
Skeletons: *understandable have a nice day*
instantly gets back to verbal assault
@@sl3kii875 lmao
“They/them cuz of the voices telling u to kys”
@@localteamanreans9012 turn them into was/were
@@localteamanreans9012 💀💀💀
0:53 i cant stop rewinding that part
The skeletons say:
“why dont u read a book instead”
“i know i dont”
“wrong answer”
“love who?”
“i did not ask”
“im busy lookin at some b*tches”
“they are actually kinda lukewarm”
“actually no, i did not ask”
“chocolate pizza”
“i pick chocolate pizza”
“i said chocolate pizza”
“chocolate pizza please”
“no, i said chocolate”
“jellybean pizza…?”
“nah dont do pineapple pizza dirty like that :(“
“no”
“jeez, do u need some water? nasty cough there”
“holon guys think my pc is lagging”
“yes”
“(Turns into purple guy)”
“(Starting Windows sound effect)”
“it is not ok to ask”
“i didnt actually know that”
“forgot how to count?”
“well happy birthday to u then”
“im running out of funny things to say”
“That’s good for you, i will respect that.”
“alright back to roasting”
“NOTHING”
“mid”
“u are the joke”
“145.312.12”
“(Turns into Dream’s minecraft avatar walking with bursting loud speedrun music)”
“”
“by slamming my head in to the pavement”
“no i dont”
“meh, it alright”
“woah”
“sorry, i accidentally turned the lights off”
“shut up”
“wait no i have one more left”
“still a fatherless outro”
“But when I was younger I forgor”
**Immediately changes to skeletons**
I see what you did there
Pause at 0:52 burh thats someone IP
@@FBI-Agent. 145.312.12 actually isn’t an IP and has too less digits, making it NOT an available IP.
@@FBI-Agent. my new IP
Yeah he changed it from the original because the OG poster was one of the doxxer crew.
I love how the skeletons interrupt jellybean so much to the point they start losing funny things to say
Making up something funny to say every second (if not less than a second) is hard
0:28 AHH THE NOSTALGIA
ITS BEAUTIFUL
That window start up gave me nostalgia holy
All different skeleton
0:01 Normal
0:23 Laggy
0:26 Man behind the slaughter
0:28 Windows
0:44 Chill
0:53 Dream
1:12 Outro
The dream and man behind the roasting ones got me so hard
0:44 is psp screen start sound lol
Also when jellymid says youtuber the skeletons flash a ip on the top left
what about the one with the lights off
Can you tell me what outro song is
All skeletons line :
0:02 : why dont u read a book instead
0:05 : i know i dont
0:06 : wrong answer
0:07 : love who ?
0:08 : i did not ask
0:10 : im busy lookin at b*tches
0:11 : they are actually kinda lukewarm
0:13 : actually no, i did not ask
0:14 : chocolate pizza
0:14 : i pick chocolate pizza
0:15 : chocolate pizza please
0:16 : no, i said chocolate
0:18 : jellybean pizza…?
0:19 : nah dont do pineapple pizza dirty like that :(
0:20 : no
0:21 : jeez, do u need some water? nasty cough there
0:23 : holon guys i think my pc is lagging ( get requiem 5 times )
0:25 : yes
0:27 :”IT BEEN TO-“
0:28 : *window start sound*
0:31 : it is not ok to ask
0:33 : i didnt actually know that
0:35 : forgot how to count?
0:37 : well happy birthday to u then
0:40 : im running out of funny things to say
0:45 : that’s good for you, i will respect that. *skeletons become nice *
0:48 : alright back to roasting * skeletons become evil again *
0:49 : NOTHING
0:50 : mid
0:51 : u are the joke
0:52 : 145.312.12 (wait what)
0:54 : *SPEEDRUNNING SPEEDRUN SOUND *
0:55 : * picture of jelly on the bread *
0:56 : by slamming my head in to the pavement
0:57 : no i dont
0:58 : meh, it alright
0:59 : woah
1:00 : sorry, i accidentally turned the lights off
1:01 : shut up
1:02 : wait no i have one more left
end. Thank for reading, just want to spend some time
1:12 : still a fatherless outro
THANK YOU
0:27 the man behind the slaughter
0:55 it’s teabags on bread by the way
@@PhysicalToast huh, thank you then i didn’t look closely
0:52 they just gave jellybean their ip address
That psp sound at 0:45 took me back to 2005 lol
The spam of skeletons on the chcolate pizza makes me more breathless then the skeletons watching jellybean
"but whenever people used they/them on me it made me feel really comfortable"
"thats good for you, i will respect that"
the skeletons may roast the jellymid but they are respectful. chad skeletons
(0:42)
as much as they roast jellybean they are still respectful
Just goes to show that they don't need to disrespect someone's pronouns to absolutely destroy them with their roasts
Redeeming qualities these bones have
69 likes
Also yes Chad skeletons
a chad skeleton wouldnt care if it was disrespect or not
The fact the skeletons didn't agree but did on the pronouns shows how amazing they are.
How? Pronouns are stupid like 9 + 10 = 21 kid
@@UTTPOfficerBennie lmfao how hard is it to call someone trough their pronouns? you just get corrected and use their pronouns.
@@UTTPOfficerBennie You have no pronouns?
@@nolife5268 I also have no pronouns
@@nolife5268 I'm sorry, I meant new-age pronouns like they them and ze zem and we wem
The PSP startup sound got me
0:45 love this
Skeletons don’t spare her a millisecond. I love it.
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
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Strategy
Offensive
He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
Defensive
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
@@FrankIyHotdog yes , yes of course
@@FrankIyHotdog username checks out
@@FrankIyHotdog yes.
@@FrankIyHotdog What that's suppose to do with the vid?
I like this one, probably one of the only channels that doesnt straight up throw insults at a child having fun with their content, this one's actually funny and respectful for the most part. Good job dude
Seriously jelly bean gets way too much hate. I find her annoying, so I just don’t watch her
@@swaggyfelix7243 Same. These pngtubers aren't problematic or anything, their content is usually family friendly so yes it may not appeal to older people but for kids its great. Easily digestable, short, exciting and full of life, the perfect formula. Some take it wayyyy too far with the insults... And the doxxing situation that happened? Tfw adults are more pathetic than minors
AMONG US
@@lava_crossfire5150 AMONG US
AMONG US OH OHHHHH AMONGUUUUUS
100k Man well done
0:45 This sound gives me good memories
Just a bit of appreciation for the skeletons respecting Jelly Bean's pronoun usage. No matter how mid, everyone deserves to have their identity respected at the very least
Yep
"Think she meant she/gay" was a better roast from another video
Nah fam they just don't wanna get canceled on twitter.
yes
why should i respect someone i dont respect? man yall twitter users dumb as hell fr
JellyBean: *Breathes*
Skeletons: Ima About to end this mans whole career.
OHHHHHHHHHHHHHHHHHHHHHHHH
Woman’s*
@@jouishe what
@@jouishe wo*m
@@equinox3461 worm*
0:27 the skeleton behind the slauhter
seeing that windows 7 startup screen brought me way back
okay but the skelly bois respecting the pronouns was super wholesome, anyways JellyMid is still mid.
Where's the other person? 👊 Whachu tryin to get into?
@@thebigsway2486 the fuck are ya talking about mate
jelly is mid as fuck but i respect their pronouns
*the wholesome ending*
@@emisauce you don't get it
It's a tray rags meme
Skeletons bout to change her pronouns to was/were
"That's good for you I will respect that"
As always the skeletons being CHADS
Chads? more like a twitter user.
@@josecarlo13OH no. chads. because they dont get mad at people for what they are lol
@@draqeula but they do get mad for everything else jelly does.
@@toyfreddygaming do you like jelly or what
@@toyfreddygaming the skeletons are not mad
They are 💀
jellybean: “i-“
skeletons: “stfu no one asked no one cares ratioed”
At this point the roasts are going so fast I can’t even see them
0:44
A rare sighting of the skeletons respecting jellybean
Indeed
the skeletons are NOT bigots
The Purple Guy at 0:26 genuinely caught me off guard and made me laugh out load
d r e a m
@@maxmeepmeep991 what does that have to do with this
@@-_-_-_-_-_-_-_-_-_-_-_-_-_-_-2 watch the video
@@-_-_-_-_-_-_-_-_-_-_-_-_-_-_-2 0:53
@@maxmeepmeep991 ok but he was talking about purple guy
One day I want to see a cooking video of skeletons roasting an actual jelly bean.
the pc lagging part got me wheezing help
0:45 is like the only time the skeletons actually respect JellyBean for once lol
[EDIT] I created a war in saying this holy shit.
they were trying not to get cancelled
@@tony_seroka Or they could be actually genuine, and know the difference between roasting and insulting someone's demographic
@@cameronschyuder9034 cap
@@cameronschyuder9034 🤓
@@cameronschyuder9034 🧢
0:45 wholesome respec moment
0:44 I'm never going to forget that sound
I like how he used the underated psp open sound effect ah memories
I love how the skeletons eventually start just goofing around, lagging and turning the lights off
And becoming Purple Guy (or dream)
LMAO!
0:44 that PSP startup sound effect gave me the biggest nostalgia nut ever
Accidentally turned off the lights, my bad
i hate how the first thing i think of is that the ending says "this video is all jokes" and i remembered the part where he respected jellybean for using they them
They interrupted every sentence, now they interrupt every single word, congrats skeleton bois
I love how jellybean makes the cringiest timings to make a purple guy joke while gram is able to pull it off smoothly.
THE ITS ME PART IS GUDDD
The Windows startup at 0:28 always gets me. XD
"im running out of funny things to say" dont worry skeletons,we all experience that
"That's good for you I will respect that"
"Okay back to roasting"
Based
Wanna talk about stairs?
@@user-qv1fj1ql4d shut
@@user-qv1fj1ql4d don't get the reference
“Why are you purple?”
Skeltons: it’s been so long-
I really like this art style a lot, I would sometime like to use it if I knew how to make good animations
The skeleton memes alway makes me laugh, lmao.
Alright but now this is just atomic bomb level of roasting, I couldn't even keep up. Honestly beyond my comprehension.
I love the windows 7 start up that made me lauph
0:43
musically satisfying
The way it stops dissing jelly when she talks about what makes her comfortable and the skeletons get super nice and accepting
A lot better than the nerds just bullying them for it
Its Super cringe and fatherless behavior
@@Accuracy_Precision will you stop arguing over pronouns
*FOR FIVE MINUTES?*
@@Accuracy_Precision 💀
@@Accuracy_Precision you're the parentless and the friendless over here.
0:45
-hates jellybean
-respects their pronouns
-converses no further
-continues hating jelly bean
*Sigma Skeleton.*
I mean to me it seems like a weird aside. It's like if you're insulting the shit out of someone then saying, "sorry your dad died bro", then continuing to roast the ever loving shit out of them like nothing happened.
"converses no further"
"continues hating jelly"
but that means they conversed further
Holy shit , the psp sound effect hit me like a truck
The skeleton won’t let jellybean speak for even a second
0:40 the good ending
0:44 is it just me, or did I just get a weird sense of nostalgia from this sound effect?
Edit: YOO THAT'S THE PSP START-UP SOUND. Man, I had so much fun playing on those when I was a kid 😌
PSP goated
0:44
That sound effect brought memories and made me *HAAAAAARD!!!*
I love how sometimes it appeared for less than a second
"reading your funny comments"
"not you again"
"oh i get it we got a funny guy here"
"well, funnier than you , thats for sure!"
*start beat boxing*
“Check this out”
*shreds guitar*
@@SpringyGirl69 “I think something broke…”
@@doneedanickname3522 “was it your Brain?”
@@SpringyGirl69 "You are a menace."
You know this is a good meme when you have to be aware every second to pause and read the skeleton message
i like how in the end of the transcript, it just says "you"
I love how some of these aren't even roasts like just PC lagging and reseting the PC
I gotta appreciate the fact that the skeletons respected her she/they pronouns
@@FridaynighthighjinksTV ratio
@@daylawashere Lol you even can't take joke.
@@daylawashere Your current ratio to that guy is now 4:1. 8 likes to his 2.
@@FridaynighthighjinksTV looking at your other replies you ain't joking chief so get ratioed again
@@daylawashere So you recommend us to be a real homophobic and racist???!!!
I like how when she talked about her pronouns you weren’t joking around and respected it
0:44
This sound is NOSTALGIA
Congrats on 100k!
It feels like the skeletons and jellybean are having a frenemy conversation.
What people don't know is that maybe the reason why jellybean is cringe is because she has a younger audience and is completely normal off-screen.
Idk just a maybe.
They also started the trend of saying the most stupid and r*tarded in EVERY GOD DAMN VIDEO NO MATTER WHAT LIKE SERIOUSLY I WAS WATCHING A MADNESS COMBAT VIDEO AND I SEE MILLIONS OF DAMN COMMENTS WITH JELLYBEAN PFP SAYING “ItS nOt A mIsTaKe ItS a MaStErPiEcE”
@@Mikey04251 that was actually her viewers fault
@@henrykado yeah not jelly bean
I glad i watch jelly bean *before* this disaster
@@Mikey04251 the first time that happened that was a fucking RAID dude.
Everywhere I went I saw that quote.
Nowadays u see it less often.
Bro it’s so hard to pause and read them
the part where the skeletons were nice to them is actually funny bc no matter how much someone hates someone they always respect their prounouns
the fact that almost every word Jellybean says has been dissaproved by the skeleton cracks me up
Ah yes, my favorite content - cyberbullying
0:26 YEAH BOI
The one frame of purple guy made me spit out my water
The Skeleton Army card is unlocked from the Bone Pit (Arena 2). It spawns 15 single-target, melee Skeletons with very low hitpoints and low damage, with an overall extremely high damage per second. A Skeleton Army card costs 3 Elixir to deploy.
Strategy
Due to their high numbers and overall very high DPS, the Skeleton Army is very effective against single target enemy troops and building targeting troops such as the P.E.K.K.A., Prince or Giant.
Another benefit is the Skeleton Army's low cost of 3 Elixir, making it a very versatile card that can give the player an Elixir advantage in almost any case.
Although they have low health individually, their sheer numbers allow for them to be effective at blocking most troops and siege buildings. This can even work for air troops, such as the Inferno Dragon due to the fact that the Skeleton Army can stall and pull the Inferno Dragon away from the tower, giving the tower a chance to destroy the Inferno Dragon.
While being powerful in numbers, they are very weak against splash damage and spells; most area damage units will be able to take out the whole swarm without losing health. Low cost spells are also effective at taking the swarm out efficiently.
Despite their area damage weakness, the Skeleton Army is capable of countering directional area damage troops like a Wizard or Bomber. For this to work, the Skeleton Army must be placed directly on top of the unit, surrounding it and overwhelming their area damage before the swarm is defeated. The player must also have the assistance of a Crown Tower to damage down the troop, as otherwise there is a chance the Skeletons could clump up in such a way that the troop could eliminate them all before being defeated.
The Skeleton Army can bait the opponent into using their area damage spell, allowing the player to use other high DPS swarms such as Goblin Gang safely. However, unlike the Goblin Gang, the Skeleton Army can be fully countered by a wider range of spells. As such, they may not the most effective at baiting out the desired spell, such as The Log, if they have more than one.
Other swarm troops such as Barbarians and Minion Horde may be more favorable as a substitute, as they have higher hitpoints compared to the Skeleton Army. However, they also have a heavier Elixir cost, which does make them more committal but also makes them more enticing for the opponent to use a higher cost spell like Fireball on them, allowing other spell-vulnerable cards in the player's deck to thrive.
Poison and Fireball are a negative Elixir trade but do counter the Skeleton Army effectively.
The Barbarian Barrel can not only counter the Skeleton Army for a positive Elixir trade but also force out a response from the opponent. If the barrel is played right at the river, the Barbarian that spawns will get two hits on the tower left unattended, allowing for valuable chip damage.
The Skeleton Army is not recommended to be used offensively, as they can be easily wiped out with spells such as Arrows. However, if the opponent's cheap spell is out of rotation, this play may force non-efficient counters out of their hand, as if the Skeleton Army manages to lock on to a Crown Tower, they will deal extremely high damage to or even destroy it.
Their high count allows them to be played in the center or behind the player's King's Tower to cover both lanes. This often entirely deters the opponent from immediately attacking, as they will only be able to spell down half of the swarm with one push.
The Skeleton Army is quite effective with Clone to overwhelm your opponent when their proper counters are not in rotation.
Using a Rage on the Skeleton Army makes it a huge threat since they already move quite fast and deal high damage per second. Mirroring or Cloning the Skeleton Army gives a huge numbers advantage. However, trying either of these strategies is very risky, as a splash unit or a spell can wipe it out for a positive Elixir trade. In double Elixir, the impact of failing this strategy is reduced because of the faster Elixir generation rate.
An Ice Golem is able to eliminate the entire Skeleton Army with its death damage when equally leveled for a positive Elixir trade.
0:45 a smile came up on my face when the skeletons started to be nice to her for a second
0:27, im laughed so hard when the window sound played
0:25 YO WHAT THE FU *EXPLODES EVERTHING LITTERALLY*
Surprisingly, the skeleton army have taken pity over her.
This has to be one of the moments ever.