So as alot of you have noticed I made a few blunders in this video, the main one being using "combine cop" and "combine soldier" interchangeably, some people have brought to my attention that combine cops are 100 percent human and have had no biological alterations or brainwashing, and while I agree biological transformations didn't happen to the cops (and I messed up in saying that) I'll still stay firm that they where brainwashed by the combine or by Wallace Breen's broadcasts and the people they work for and with still serve as an echochamber to reinforce their decision on siding with the combine, there's still however a lot of info that I'm unaware of about the half life universe and I'm very happy about the overall feedback I've gotten, I made this video out of the love I have for this franchise and the HL franchise as a whole, thanks for taking the time to watch and like I mentioned any constructive criticism feedback is always welcome, and it's amazing how in a hour long video there's still alot of things I missed out on mentioning, due to how massive this game is in story building and setting, but thanks again :)
It's explained in the opening that they can choose to get their memory's wiped and basically brain washed for extra progress towards being Promoted. And Also in HL2 After the Citadel goes down there are Rouge Metro Cops who are against the Rebels and the Combine and Shoot at Both. But yeah they probably do Echochamber somewhat, But the main reason for becoming a Metro Cop is the Extra Rations plus Perks as Incentives.
in the early chapters of half-life 2 if you pay close attention, you'll hear cops being told by dispatch that foregoing memory replacement will help them rank up faster. that's where the ez2 writers got the idea from
I was just about to comment on that mistake! Yeah, 100% correct, the Metropolice are completely human and while they can be brainwashed they arent all brainwashed, its a complete optional "career progression" thing rather than mandatory. Its how Barney infiltrated the CP's. He just joined them and decided to not get any of the additional "perks" that come with the job so he could maintain his undercover status. Though the memory wipes are among the first steps to becoming a Combine OTA (Overwatch Transhuman Arm) soldier.
also the wilson physics bugs is source engine thing because saving and loading does stuff, not really modders fault bcs they can't really do much about it. However they could have made wilson briefly disappear to be recreated between map swaps
Thanks again for all of your feedback on these videos, that's actually so fucking cool and also so obvious looking back at it and wish I realised this sooner 🤣 like I said in one of my comments it's amazing how in such a long video there's all these little things that I didn't mention, goes to show how much there was to this
You made an absolute work of art. As someone who mostly plays videogames for the story, narrative and immersion, what your team made is brilliant. It's as if I was 2nd grade me again when Half Life 2 released
Oh damn of course this is before Entropy Zero. Clone Cop and Bad Cop share the same memories. I have a question : Why Clone Cop was invincible when we escape with Judith Mossman? Why he can teleports and seemingly ressuscitate during our only and last battle with him?
When you fight the cops in the beginning, if you hold out only your stun batton and walk into the room, the cops will fight you with only their stun baton too- they even have unique dialogue. Who would have thought the player would do that? The Level of detail is truely insane
A line that gives me chills is if you wait after busting into the room in the intro he says voice shaking with rage “ IT WASN’T ME SHE WAS TAKEN FROM ME” that single line basically establishes his drive throughout the whole game and clone cops voice design is also one of my favourite elements of it all the way you can almost hear his actual voice when he sighs or shows intense emotion
I seriously hope that Valve takes notice of what Breadmen have accomplished with this. They deserve all the recognition possible, what an incredible job they have done with it. My only real complaint with it is that I didn’t have to pay… I genuinely feel bad being able to play it without dropping any cash on it.
Here's the thing. The best games tend to come from being free, followed by having an even better release that is paid. This game had no intention to make money. This was a passion project. If this game gains traction, then that's when the makers of it can suddenly go "hey... we could make this our job!" Next thing you know there will be a Patreon for the next game they make, which will be a paid game. The biggest difference is that when there's profit to be made, they suddenly have the time and money to make something even better. A good example of this is a game called Nitronic Rush. It lead into another game Called Distance. I highly recommend them. Also I think they give an idea for what kind of potential we have with Entropy: Zero 2
This also sucks meaning the person who made the game had two options wait till half life 3 comes out and follow the story from there or make his own and risk probably messing up some of the story
My favorite moment with this game is the conversation with the adviser before the (optional) confrontation. The game gives you a tutorial-like pop up that says "Don't defy the adviser" and "Accept the reward" while the bad cop is lowering his gun like Gordon does when he is facing a friendly character or when he is too close to a wall. But as the conversation keeps going, the bad cop goes "I won't let you make me forget(paraphrasing)! and raises the gun again, while the pop up text is still saying "don't defy it." I of course defy it and the boss fight was awesome. Like, Half-Life games are known for their great environmental story-telling, but Entropy Zero 2 even utilizes the tutorial texts to enhance the story, it's amazing.
The tooltips and model highlights have in-universe explanation too! Since you are a highly augmented combine elite, your vision can be, and is being, augmented with on-screen graphics that shows you your immedaite objectives. Basically, your mask is an AR headset.
@@mfaizsyahmi I like to think this goes even deeper. Basically, those tooltips are used to communicate directly to you, the player sitting behind the screen. So normally you dont even register them as part of the game world. When the advisor starts putting out those tooltips, it feels like he is sending the message directly to YOU, the player. So basically instead of a just hearing a voice in his head, bad cop receives a deeper message to the sub-conscious, basically aimed at you, the player who controls him. This detail is subtle but insanely creative, just adds so much to the experience.
@@foon-gee-us1884 That's a really cool idea, and makes the bad cop even more of a badass. I mean he reveled against the adviser to keep what makes him him, even though the adviser was directly ordering the player(aka his brain, or subconscious?) not to do that. I mean, I was thinking “oh ok so my memory will be wiped and this will be a bad end” until he raised his gun, only then I thought “hell yeah let’s do this” so it was indeed him who took the lead. God this game is good.
i didnt even see it after accidentally killing clone cop by throwing a lever at him the advisor descended and first thing i did is kick it in its stupid face and i got an achievement for it game literally made for everyone (i also kicked gman in his talk. cause and effect, mr walker)
A great thing about the Mossman section is that once you start the chase with her, the hallway you breach into is the actual hallway from one of the cutscenes in HL2. It’s such a great detail that will be overlooked by 80% of all players
This game has so many little touches like that. He did a great job with Easter eggs and nostalgia without beating you over the head with it. A true fan.
Seeing people call this game’s writing bad, simply because of the occasional quips that Bad Cop has, actually makes me mad. Like, seeing Vinny Vinesauce compare the writing to that awful game trailer that everyone was clowning on a few weeks back was actually heartbreaking, because he was reading chat and getting all this BS negative feedback put in his mind, and not paying attention to the obvious characterization, or motivations, and just seeing “Oh, it’s a pretty well made mod with poor writing”, literally just because he heard two quips. Because without quips, it wouldn’t truly be a Half Life 2 mod. Quips were Barney’s entire personality. Alyx is literally introduced to the player by making the Dreamwork’s face, and asking a sarcastic question. Like, I’m sorry that you associate quips with She-Hulk twerking, but that’s not the fault of this mod, and you shouldn’t judge the writing solely based on the very rare quip. And yeah, the game has pop culture references, but you literally have to go out of your way to find them, or even understand a few of them, and no matter what, they always work within the context of the world, and the story, which other reference-based shows and games can’t say. Anyone who hates this game, just didn’t play up to when you meet Wilson.
I wasn't aware of Vinny Vinesauce covering this mod but to be honest, I think you guys are overly praising this game on too many aspects when there are some very obvious issues to the mod. I was very hyped about it when the trailer for it was out, but it turned me off in several sections, mostly in the test chamber maze with the big zombie chase. It has some gameplay flaws that are just completely ignored by the video uploader and the comment section which annoys me. The mod isn't bad, it's just decent.
i dunno, the game simply does have bad writing. i'll just copy-paste my own comment but the story is very weak, motivations are poor and doesn't really belong in half life. Bad Cop just does a switchroo in picking a side in the end because uh oh suddenly i did an oopsie and the clone was right all alone on the Combine being evil and stuff, didn't see that coming. "i heavily disagree with the story being anywhere remotely good, even after playing it thrice to get all of the endings. it contradicts a lot in half life lore and overall doesn't belong in a half life game because there is nothing super specific in the plot that keeps it attached to the half life universe. literally you can replace most aspects in the story, like replacing the borealis for some other plot gimmick or even putting it in a modern day setting with a different tyrannical empire and keep it as is and it would be the same super generic coming of age redemption story of a guy who was wronged by society and would unironically turn into the joker. the story could've been about the Combine finding their own Gordon Freeman, about free will, and the premise of a combine soldier going rogue to question their self-worth to the Combine is a very decent idea. They didn't need to craft this edgy backstory for the protagonist which is incredibly hard to be invested in after understanding everything that happened in the 7 hour war. They didn't need to add this super personal storytelling by having Ava this or Ava that because I find it hard to care for her when about 95% of the human population has been killed off, so she's likely very much dead. You can argue Alyx and Eli have this similar personal storytelling but you're given motivation to rescue Eli in HL2 because he was there in HL1 and he offered you a free place in Black Mesa East until everything went wrong. It is your independent motivation to help Alyx rescue him to stop key information that Eli had from getting into the Combine's hands that may doom humanity, not something made up on the spot because your clone just said "lmao remember your daughter?". The worst part is that this is your clone's / the antagonist's motivation. It is completely baffling and dumb considering how massive the Combine is, and for some reason your clone came to the conclusion that he could bargain with them. He is literally nothing but a microscopic speck of dust to them. *They made Earth surrender in 7 hours. How is he not understanding that he is not in a position to make a deal with any of them?* They wrote around the whole thing just to make the plot work, because that's the only way it can work. On the dialogue, the quippy/reactive nature of the protagonist gets very annoying, repetitive and random. Like he randomly just comments on an ambush, so then what? Where's the punchline? Where's the funny? I simply just react against that in my playthroughs with "okay and? what about it? are you going to continue with that?". Then we get into the random meme references which is even worse. If you don't get them, you'll find it weird or very random and if you do, you'll either find it somewhat funny or cringe hearing them and I found myself in the latter's case in most situations. The problem is with how on the nose it is with the random TF2 lines or "LET ME IIIIIN" meme references, almost like an "okay boomer" moment to stay hip with the kids even though you're trying to tell a serious plot. They could've kept all of those exclusively for a Wilson run because Wilson himself is meant to be a character with comedic undertones which is fair, but they appear often in a normal run too. And again, they don't belong in a Half Life game. EZ1's premise was simple. You get to play as a Combine. That's it. And everyone liked it for what it was and it felt Half-Lifey because of that simplicity. You are left to figure out the plot on your own because the things you do or see have so much you can infer from, like some of the things make you feel like you're rebelling against the Combine for destroying their equipment and you'll wonder what potential consequences would occur. EZ2's story feels like you're playing a character that just happened to be a Combine, big difference between the two. Good ideas here and there for the game, but poorly executed. Writer would probably do well for a Portal game, but not a Half-Life game."
@@noba04 What are you talking about? The last few interactions Bad Cop has with Clone Cop shows a slow change in his perspective towards his clone, with the advisor brutally killing him, despite his end goal ultimately still being to give the combine the ship, being the final thing that makes him see the truth. Or maybe he doesn’t, if you don’t think his change of mind made sense, and you think it makes sense for him to accept the combine mind wipe. But, really? The Borealis “isn’t important”? This story literally changes fundamentally without it being about the borealis. You have no reason to be chasing Judith without it being the Borealis. Dozens of major moments don’t happen without it being the Borealis. The end goal being the Borealis is ESSENTIAL for the story of this game. And saying it “doesn’t fit the tone of Half Life” just isn’t fair. Half Life 2 has dozens of quips, just like this mod. Plus, fundamentally, playing as the bad guy in this universe, can’t have the same tone as the main game, since the tone of HL2 is based on you fighting an impossibly massive enemy. By being part of that enemy, the tone has to be different, so it’s not fair to complain about that aspect.
The difference between the quips here and in the actual half-life is that they stick much better in half-life due to a bunch of factors, but the biggest one is the fact they don't appear every 2 minutes into the game and break the seriousness of everything, the funny stuff characters say in the regular game is usually banter in the calm sections of the game or done out of stress to let off steam, their use in this game is out of place and DOES take away from the writing quality.
From what i know Metrocops are not brainwashed , they are willingly doing this for a better life because a lot of them don't want to fight against something so horrible like the combine. The old saying "if you can't beat them join them"
Metrocops themselves are not brainwashed yet, but Combine soldiers above that rank are. 3650 is just simply someone who was an exception to this rule according to EZ story.
I love details, especially in endings. For example, before Advisor wants to cut your memories off and slams Warped Clone with a container, a little flash showing his silouette appears, giving actual real chills - like, THE Advisor is behind you, slamming someone you at some point was reluctant to shoot. The second my loved detail is, of course, the differences between Wilson ending and Combine ending. In Combine ending, where 3650 reduced to simple loyal elite combine, you have NO control. No camera, no movement, you follow orders, you look as your body moves on its own. You are no longer 3650. At least, not the one you used to. And you die just as any combine. On the path of Gordon Freeman. Additionally, when I saw the Combine Ending and Dog was in front of me, the noise of Gravity Gun (the lesser version of which Dog got) is played behind you, and is clearly not done by Dog. You are killed by none other than Gordon Freeman and his Gravity Gun. But what about Wilson ending? You SPECIFICALLY given control in that small section. Its not cutscene, or its not cut on 3650 screaming "WILSON?!". No. You are SPECIFICALLY given control in that small room, and you are SPECIFICALLY allowed to take that first-game prototype you got near the end of the second game too, in some way, 3650's unique, signature janky 80-ammo machinegun of a pulse rifle. You are still you, and you are in control. Those facts alone made me love that game
About the adviser's voice. It's a great idea that the adviser was voiced by the same actor as 3650. In my opinion, the adviser does not have his own voice and as we see, he communicates directly to the head. That is, he communicates with you in your voice, but very distorted
An incredibly fitting idea. It seems right that creatures evolved to speak telepathically would simply repurpose the voice of the ‘lesser’ beings they speak to.
When I got to the end with Clone Cop, I finished the talk with him and decided to go grab a med kit I saw in one of the orange holes, only to hear a slam and turn around to see him reduced to paste.... I was stunned and angry, only to turn around and see that smug-ass Advisor come down from the ceiling. With the advisor wanting to wipe my memories on top of that, I put a .44 right through it’s eye. 10/10 Would carry Wilson again
I hear that. And let me just as that after SO MANY GODDAMN YEARS since Episode 2 left us with that heartwrenching cliffhanger, finally getting the opportunity to engage an Advisor in combat and ACTUALLY KILL IT is just _beyond_ satisfying. I know Alyx finally gave us the chance to kill one earlier (and save Eli!) but there's a very real difference just OHKing it with Vortigaunt lightning and getting to overcome its powers and properly kill and defeat it. I also took the time to kick its corpse into the water after I was done with it, just for one final 'fuck you' to it.
It also seems the game doesn't let you savescum at that moment, cuz when I tried to save the Advisor immediately did its thing (and even when I loaded the save the deed was done). Same thing happened when someone in a playthrough pressed quicksave
Entropy Zero 2 feels like the closest we'll get to Half Life 2 Episode 3, the closest we'll get to experience the trip that is being near/on the Borealis as told by Marc Laidlaw. And the slightest hints towards Gordon and Alyx passing through areas YOU GO TO during the game make me believe that Breadmen might try their hand at a fan-made HL3. Anyway, I swear there must be some sort of fuckery that beating the game once does, because on my second playthrough I'd see in the subtitles little parts of dialogue from Gordon's adventure in HL2, actually hear that dialogue faintly too! And given how the Borealis was meant to show the player different points of time and space, it really feels like a part of the ship is with you from then on. Fucking brilliant!
By this estimate, I think we’re pretty damn close to a Half-Life 3. I mean if this game came out during the hype for 3, I personally wouldn’t have been disappointed. It’s fucking great
There's a few little things in this game that I've absolutely obsessed over, for some reason, them being: - Headcrab zombies/Headcrabs spawned *by* the Xen Grenade are modeled after the original design of the headcrabs seen in the first half-life game, supporting the idea that the combine modified headcrabs during their time on Earth. - Sometimes HEV zombies spawn in wielding a crowbar (or maybe it's just the first one that spawns in), which is super cursed but I love it. - The mere existence of Scar Zero. I don't know why but I love him so much.
38:53 I swear the couch in this segment was made to fit Wilson. Putting him down gently before placing down an *absurd* amount of booby traps to defend that building was one of my favorite moments.
Despite being a fucking fan made mod, I can't believe how Breadman making it fit seamlessly into Half-Life and Portal universe, I wish Valve would actually consider this mod part of the canon even if they don't directly reference it. Did anyone also notice the title call after the clone fight? "Entropy... zero."
I spent my weekend stuck with just a laptop while house sitting for a relative and saw this mod on Steam. I expected a three hour long buggy mess with bad level design and cringe voice acting. I got what was basically Opposing Force 2, with fantastic maps (mostly, there were a couple of sections where I couldn't tell where I was meant to go for a few minutes), improved combat and an oddly likeable villain protagonist in a campaign that took me 10 hours to complete. Utterly amazing work, I'd put it up there with Echoes as the best Half Life fan content I've played. Breadmen should be proud of what they've pulled off here.
26:40 On the note of "areas you can clear multiple ways" that Race X segment is one of them. You drive in and notice that the crates start popping. You could go "oh no! Anyway." and slam on the gas, plowing through them, kill them one at a time, or notice "wait a minute, what's opening these?" and look up and find a vortigaunt on a destructible ledge you can snipe.
It was such an absolute pain in the ass dragging Wilson around, I kept going through whole sections, realising I'd lost him, and having to reload. Totally worth it. Love that guy.
Entropy Zero is literally what HDTF should've been. It has a rich story, talented voice actors, and it's actually interesting. I hope someone makes a mod set during the seven hour war. Now THAT would be awesome!
I've completed this mod two days ago. And holy ship, it's a masterpiece!!! Aperture labs, that base from Episode One's video, Borealis... I'm 1000% agreed with you. Breadman must be hired. P.S Video is amazing. You're great, buddy!
20:45 I was in Secondary School myself mate, remember getting the Orange Box, me and my friends were so blown away by how amazing it was. I first played the original Half-Life as part of the Generation collection (which contained Half-Life, Opposing Force, Blue Shift and Counter Strike Source) on a Dell Laptop, we didn't own a PC. And man was it difficult to shoot in that game on a laptop, cause you can't move and fire at the same time haha! But I got through it. And then through the Orange Box, I was hooked, the universe, the characters, the story. Laughing at Gmod videos at school, getting involved in the debates of wether or not Gordon or Master Chief would win in a fight. Theorizing on whom the Gman was, and everything else. It seemed like my whole life revolved around Valve, Half-Life and Portal especially. This game reignited those feelings again, it's like I'm right back in the past, watching all the Gmod videos, playing the original games again, looking forward to when I'll eventually afford a headset so I can play HL: Alyx. I'm reliving the good times again, all us Half-Life fans are again, and we have the Breadman to thank.
Shit man, I just turned 41 this year. I haven't done much gaming in the last 10 years. HL2 was the reason I got into PC gaming in 2004. I enjoyed Episode 1 and 2. Since then I've been anxiously waiting for HL3. I once said I'll get back into gaming when if or when it ever comes out. When the pandemic hit and I was out of work for 4 months, how convenient was it that Black Mesa was completed and officially released on Steam? What an incredible remaster of HL. That was a lot of fun. I just started playing Entropy Zero 2 a few days ago and passed it on Hard. Because of the depth of the story, great dialogue with awesome gameplay, I think it might be the best of the HL series. This game was so enjoyable. I probably shouldn't have skipped Entropy 1 but I'll playing it next.
The cherry on top of thing you missed is the fact this game tethers all the others together. It starts off in in the Citadel after Gordon's rampage, then later Nova Prospekt after Gordon left, you get to see these aftermaths, later when you're getting Mossman, we legit see the perspective of the opposing force that would be on the screen in HL2 EP2 when she's by the Borealis, they added onto the small worldspace that pre-existed of the Borealis to make it consistent and just so much more. It was honestly astonishing when going through areas you've seen before many times when replaying HL2 and its parts then realizing you're either there later, before, or from another angle. It was truly a spectacle with how it came along perfectly.
One interesting is, the rebels here seems like more loyal to Mossman than to the Resistance. Further establishing Mossman's untrustworthy character, able to play ALL sides. Again, very nice detail.
Something I noticed when I play Entropy Zero 2 is that the room shown at 15:50 is actually the same room you see during half-life 2 episode 2 during G-man's second speech.
i think what you said at the start was true: "oh sh*t, what if there was a parralel universe where i didn't play this game?" cause not playing this game should be a crime
Entropy: Zero 2 takes its place among the source engine masterpieces. Its dark, funny and nostalgic, and covers something Valve hasn't quite got to yet- The Borealis.
When I played through the game from the first, I had a lot of fun. The games are just wonderful. full of action, humor.... and I'll GLADLY play it again and again over and over. There were many times that had me chuckling, like the end of the cart ride in the zen-infected area. "This is making me uncomfortable." I Heard Wilson say behind me, I Turn... and saw a headcrab nomming on Wilson. I just burst out laughing and kicked the headcrab off.
This is not mod of the year... this is game of the year material 👍 Pd: they could "remake" Entropy Zero 1 with the new animations and include both in a same game to show the whole story of 36 going from villain to antihero
31:30 you forgot to mention that in Half Life 2 episode 1 the cutscene there is basically you playing it in Entropy Zero from the combine's perspective.. which is fucking amazing
52:08 honestly, to me, the minor bugs like these sort of give the game some more soul to it. it shows that even the most wonderful creations are not always perfect. it is even a plus when the bugs themselves can give a good chuckle or become iconic in a way.
I love this game and this video and agree with your points, though you missed talking about the sountrack, because it's so good, overall tho my favorite half-life 2 mod it's just so goooood! up there with something Valve would make
I mentioned how good the soundtrack was in my spoiler free review and linked all the channels who created them however its something I definitely should have touched on in this video as well, they all did an amazing job, literally felt very much like half life
I can't think of any other game I've replayed so many times and went full achievement hunting with in a LONG time. Adding better squad mechanics, creative and interesting to fight new enemy types, and the dedicated melee button directly enhance the already solid and timeless HL2 experience. The only problem is going into any other HL2 mod and immediately missing them.
If this came out as an official half life game in 2009 or so I would have accepted this instead of half life episode 3. Entropy zero would have been amazing as a 30 dollar side game, the fact it's a fan mod that is free, I just finished it and am still blown away by how good it was. The itch I've felt for over ten years is scratched
I stumbled upon a very well hidden Easter egg in this game when you're chasing down the final rebel leader we hear over the comms. There is a desk with a PC tower on it. If you go behind the desk to the wall a graphics card prop is laying on the floor right in the corner. If you put your crosshair on it, a small message appears on screen reading, "I wonder if it can run Crysis." 😄
A bit late for this video, however Your point about Mossman being manipulative person is pretty epic, but I'd say she didn't manipulate rebels for her own life. She had important documents about the Borealis and tried to share it to the other resistance leaders. If she managed to get in White Forest with that information, maybe she would betray the rebels once again but now, she is being chased by one of most dangerous killers Combine has to offer. Actually, two of them with the clone cop. I just loved the major battles between us and the rebels. I actually felt like I was in a major battle in a FPS video game.
Alright Valve, plan's up: Contract these guys, invest on them, give them a bigger team and let them make a half life 3 in good conditions. Something kinda like Sonic Mania. I can dream right?
Did my first playthrough on Hard; Such a rewarding experience. I don't think I can say anything that hasn't already been said about this spectacular game. I found using the xen grenades to keep spawning vorts during the advisor battle was the go-to strat. Keeps the advisor from attacking you
Elites are soldiers, not cops. 14:45 Wouldn't have expected a 'Blood' reference in this. 24:08 / 46:42 Why is that apparatus sometimes on the left side and sometimes on the right side? 25:00 Astromech style! 26:42 Pit drones! Those are Race-X creatures from Opposing Force! 28:56 Probably a reference (probably) to that notoriously slow elevator in HL2:E1 (which was parodied in 'The Zombie Island of Dr. Ned'). 33:52 Ironically, Gordon would be The Joker because he represents Chaos. 42:55 Possibly an homage to the Dock 137 part of Highway 17. 43:34 Like joining the C-Consciousness in S.T.A.L.K.E.R.: Shadow of Chernobyl. 58:12 You find a doll just like that in an abandoned Eastern Bloc-style playground early on in Half-Life 2.
One thing this game fixed from HL2 is the squad system. In HL2 the rebels automatically join without your consent and cannot be sent away. They also come back after only 5 seconds if you send them in a certain direction. In HL2 I use console commands to fix it otherwise it's maddening. They also nag me and tell me to reload when I have half a mag left.
What I love about this game is that you are in the exact same time gordon is fighting. You even get to see the Elite in one of the cutscene when Mossman says "I have to cut this short"
I know some people have complain about 3650 more goofy voice lines, but it kind of fits, his lines and quips showcase the guy has his own humanity which is why he so effective, he not another mindless robot, he has a mind and a goal, if I was effective trooper, breaking into the rebel base, escaping and killing a terrifying beast with duel pistols, locating and killing the resistance as they try to stop me, and of course breaking a entry, cornering mossmen and absolutely slaughtering any of the rebels that try to stop me with a smg and shotgun, I think I too would make one or two lines. also funny thing about the combine advisor offer memory erasure was that moment in game I went "what? I would forget everything I work for, and Wilson that has to be another way?"
i thought i lost wilson before the upload station as he shut off and i got a little teary. this was one of the best games (im not calling it a mod. its a game to me) i have played in a long time.
You forgot one ending. Bad ending (GONACH DESTROYED) "Officer 3560, i took the liberty of relieving you of your weapons." *"Not all of them."* This is considered not accepting his deal.
41:13 Those theories seem pretty well backed by the fact that Wilson's full name is shown on the screen as well as showing that it's scanning his " *GL Disk* " What does GLaDOS stand for again?
After watching your video, it impressed me so much I just had to subscribe to your channel I see your going great places and glad I found you early in your Carrer can't wait to see you at 100,000 subs and beyond. PS: The team fortress universe was also connected to half-life 1 I'm pretty sure and also don't forget about Half-life Decay.
they got nuked in Black Mesa, the other Xen Creatures are like " Animals " perhabs Dogs who can be found like headcraps everywhere in the Border World.
Theres many missed opportunities, but the xen creatures we got arent BAD as a composition. As Protostar said, Houdeyes. But Pit Drones are Race X, not Xenians, Thats a mistake by the mod.
One of my favorite things from this phenomenal game is charging pulse sound from AR2 which you're hearing lots of times during the game, you hear its charging again and again and not shooting again at all, creating 4D dimensional effect. Its scary af, when you hear it for the first time you don't know where to expect it coming to strike you! p.s. ah, and also to add - zen grenades became my favorite weapon in entire HL series and mods after playing EZ2! Its such a great weapon that does not guarantee you winning - in fact, when it calls bosses it may even kill you with your own weapon xD.
It can spawn in bosses? You mean antlion guards? That's awesome. Do you know what locations? I use them in the same spots every playthrough and they usually spawn the same things in a specific area.
The alyx rant went off the rails a bit. If you read the final hours of alyx, it makes it clear that the team that made alyx are working things in a different way to what valve normally does with the whole flat structure thing, because it’s ultimately dysfunctional. Since Alyx, they’ve created desk job and TF2 Summer update, so it’s entirely possible that they are working on Half Life 3. Granted if too much time passes, we’ll be back in the hole again, but we’re currently within the window of normal development window for a continuation of alyx’s ending.
The bad cop voice lines are truly my favorite part that make the game feel alive. The part where he starts laughing and says "I'm In danger" was hilarious!
You see This is the exact reason why valve is not making another half life game *[Maybe]* *[This comment may or may not age well but I do not care]* People are so desperate that they are making amazing masterpieces of art *[Fan games]* It would be foolish to say that this isn't cannon. The mass amounts of storytelling The character development The development process It would be foolish to say that this isn't cannon It might as well be the next thing to *Black Mesa* It might as well be established. As Black Mesa was recreation of the first game The masterpiece and game changing mechanics that was Half-Life Valve might as well help the people work on this. And if not it would be foolishness. Again, not sure of this comment will age well But I hope if we get another Half-Life lgame that this one is incorporated into the story.
Mild spoiler for HL:A, but the ending to that game basically opens the door for modders to make whatever they want without breaking canon. Any sequel Breadmen makes can take place in a different timeline from Valve's canon.
Just finished the game from your other video about it. I am all for this story being cannon and having a showdown of Bad Cop and Freeman at the Borealis. That would be an epic finale with a good and bad ending to see the different outcomes. Breadman and his team need to make this a paid mod, they need money to full their future endeavors, whatever that may be.😍
This is some real Ghost in the Shell stuff. If the clone is literally his copy, does it make him as good as the original? Does "being the original" mean anything anyway in such circumstances?
@@beetheimmortal Whenever this question pops up in good sci-fi like Gits or Soma I always have thought of the perfect clones as simply your twins. Real ones are also completely 100% identical genetically yet start to diverge the moment they are born. Same can be said if you can create x amount copies of you in clone bodies. They simply are now your twin brothers and sisters and start to diverge from you the moment they are created as they experience even slightly different angles.
@@ujbx In GitS, the Puppet Master quite literally explains this whole concept, basically stating that he needs Motoko, since he can't evolve or diverge by himself, no matter how much he gets cloned, because he lacks that human element and is just a piece of code. He even says that after this he will be neither Motoko nor the Puppet Master, because they will evolve into something else thanks to Motoko being human. GitS also uses the concept of "the Ghost", which completely separates man from machine (basically the soul, if you will). So yeah, I do not think that clones are really "you", just as you said.
I doubt there's any chance of EZ becoming canon, simply by virtue of Gabe not being interested in making games anymore. It's my hope that the other fan run Half Life continuing projects are sharing notes and will make their projects all compatible and created a interlinked Fanon.
you know that red time travel gass? you know glados vs. Wilson is gonna go down. also a fight between gorden and Aidan would be epic. just realized, you know in portal how the bring your daughter to work day stuff involved tests? what if ava was kidnapped and used as an experiment for conciousness transfering, or a specific turret we all know and love? (this is sort of cringe but possible)
There are a couple of references in this game that you missed that I just want to point out. First of all, in Entropy 2, you don't play as a Metrocop anymore, you play as a reformatted Combine soldier, meaning you are half human, half machine now, since you went rogue in the beginning of the game and killed a bunch of your comrades. At 26:42, those are Pit Drones from Half Life Opposing Force, which are not Xen aliens, but a completely different species belonging to Race X.
you put my feelings perfectly with this video. ez2 was such a refreshing experience i have no words also i am like. 5 months late to the hype (i always am with incredible media lmao)
So as alot of you have noticed I made a few blunders in this video, the main one being using "combine cop" and "combine soldier" interchangeably, some people have brought to my attention that combine cops are 100 percent human and have had no biological alterations or brainwashing, and while I agree biological transformations didn't happen to the cops (and I messed up in saying that) I'll still stay firm that they where brainwashed by the combine or by Wallace Breen's broadcasts and the people they work for and with still serve as an echochamber to reinforce their decision on siding with the combine, there's still however a lot of info that I'm unaware of about the half life universe and I'm very happy about the overall feedback I've gotten, I made this video out of the love I have for this franchise and the HL franchise as a whole, thanks for taking the time to watch and like I mentioned any constructive criticism feedback is always welcome, and it's amazing how in a hour long video there's still alot of things I missed out on mentioning, due to how massive this game is in story building and setting, but thanks again :)
It's explained in the opening that they can choose to get their memory's wiped and basically brain washed for extra progress towards being Promoted. And Also in HL2 After the Citadel goes down there are Rouge Metro Cops who are against the Rebels and the Combine and Shoot at Both. But yeah they probably do Echochamber somewhat, But the main reason for becoming a Metro Cop is the Extra Rations plus Perks as Incentives.
in the early chapters of half-life 2 if you pay close attention, you'll hear cops being told by dispatch that foregoing memory replacement will help them rank up faster. that's where the ez2 writers got the idea from
I was just about to comment on that mistake! Yeah, 100% correct, the Metropolice are completely human and while they can be brainwashed they arent all brainwashed, its a complete optional "career progression" thing rather than mandatory. Its how Barney infiltrated the CP's. He just joined them and decided to not get any of the additional "perks" that come with the job so he could maintain his undercover status. Though the memory wipes are among the first steps to becoming a Combine OTA (Overwatch Transhuman Arm) soldier.
plan b is actually an enemy from opposing force called the gonome, sadly it wasn't a boss in opposing force.
also the wilson physics bugs is source engine thing because saving and loading does stuff, not really modders fault bcs they can't really do much about it. However they could have made wilson briefly disappear to be recreated between map swaps
Thanks again for all of your feedback on these videos, that's actually so fucking cool and also so obvious looking back at it and wish I realised this sooner 🤣 like I said in one of my comments it's amazing how in such a long video there's all these little things that I didn't mention, goes to show how much there was to this
You made an absolute work of art. As someone who mostly plays videogames for the story, narrative and immersion, what your team made is brilliant. It's as if I was 2nd grade me again when Half Life 2 released
Wise man blesseth us with a revelation.
Oh damn of course this is before Entropy Zero. Clone Cop and Bad Cop share the same memories. I have a question : Why Clone Cop was invincible when we escape with Judith Mossman? Why he can teleports and seemingly ressuscitate during our only and last battle with him?
@@Rod0411 He touched the bootstrap device and it did things to him.
When you fight the cops in the beginning, if you hold out only your stun batton and walk into the room, the cops will fight you with only their stun baton too- they even have unique dialogue. Who would have thought the player would do that? The Level of detail is truely insane
At the very end when Wilson said "youre yelling at me" the voice acting hit its absolute peak. It got me in the heartstrings so bad. Holy crap
“It’s ok.... to be mad at the world....”
@@All_Mighty672 Oscar winning performance
Wilsooon!!!
A line that gives me chills is if you wait after busting into the room in the intro he says voice shaking with rage “ IT WASN’T ME SHE WAS TAKEN FROM ME” that single line basically establishes his drive throughout the whole game and clone cops voice design is also one of my favourite elements of it all the way you can almost hear his actual voice when he sighs or shows intense emotion
I seriously hope that Valve takes notice of what Breadmen have accomplished with this. They deserve all the recognition possible, what an incredible job they have done with it. My only real complaint with it is that I didn’t have to pay… I genuinely feel bad being able to play it without dropping any cash on it.
They definitely need to post a PayPal account or something. I'd give them 40 bucks right now
It is wild. Zero 2 was easily the best game I've played in quiet a while. Feels criminal to not give them something.
@@hydrophobicwater5843 Couldn’t agree more!
Here's the thing. The best games tend to come from being free, followed by having an even better release that is paid. This game had no intention to make money. This was a passion project. If this game gains traction, then that's when the makers of it can suddenly go "hey... we could make this our job!" Next thing you know there will be a Patreon for the next game they make, which will be a paid game. The biggest difference is that when there's profit to be made, they suddenly have the time and money to make something even better. A good example of this is a game called Nitronic Rush. It lead into another game Called Distance. I highly recommend them. Also I think they give an idea for what kind of potential we have with Entropy: Zero 2
Maybe the guys have good jobs and are comfortable with money. I was curious if I could donate somehow but couldn't find anything.
Entropy: Zero 2 is the true Half-Life 2: Opposing Force. Even if it came out about 18 years late, it's still a masterpiece.
Arkane's Ravenholm be like
Definitely.
This also sucks meaning the person who made the game had two options wait till half life 3 comes out and follow the story from there or make his own and risk probably messing up some of the story
Couldn't agree more.
I would have still loved to see return to Ravenholm alongside this
My favorite moment with this game is the conversation with the adviser before the (optional) confrontation. The game gives you a tutorial-like pop up that says "Don't defy the adviser" and "Accept the reward" while the bad cop is lowering his gun like Gordon does when he is facing a friendly character or when he is too close to a wall. But as the conversation keeps going, the bad cop goes "I won't let you make me forget(paraphrasing)! and raises the gun again, while the pop up text is still saying "don't defy it." I of course defy it and the boss fight was awesome. Like, Half-Life games are known for their great environmental story-telling, but Entropy Zero 2 even utilizes the tutorial texts to enhance the story, it's amazing.
The tooltips and model highlights have in-universe explanation too! Since you are a highly augmented combine elite, your vision can be, and is being, augmented with on-screen graphics that shows you your immedaite objectives. Basically, your mask is an AR headset.
@@mfaizsyahmi I like to think this goes even deeper. Basically, those tooltips are used to communicate directly to you, the player sitting behind the screen. So normally you dont even register them as part of the game world. When the advisor starts putting out those tooltips, it feels like he is sending the message directly to YOU, the player. So basically instead of a just hearing a voice in his head, bad cop receives a deeper message to the sub-conscious, basically aimed at you, the player who controls him. This detail is subtle but insanely creative, just adds so much to the experience.
@@foon-gee-us1884 That's a really cool idea, and makes the bad cop even more of a badass. I mean he reveled against the adviser to keep what makes him him, even though the adviser was directly ordering the player(aka his brain, or subconscious?) not to do that. I mean, I was thinking “oh ok so my memory will be wiped and this will be a bad end” until he raised his gun, only then I thought “hell yeah let’s do this” so it was indeed him who took the lead. God this game is good.
i didnt even see it
after accidentally killing clone cop by throwing a lever at him the advisor descended and first thing i did is kick it in its stupid face and i got an achievement for it
game literally made for everyone
(i also kicked gman in his talk. cause and effect, mr walker)
Fun fact you don't even have to wait, you can shoot him the second you see him which is pretty funny
A great thing about the Mossman section is that once you start the chase with her, the hallway you breach into is the actual hallway from one of the cutscenes in HL2. It’s such a great detail that will be overlooked by 80% of all players
I noticed that immediately, and was "Oh shit."
Not me. I connected the dots immediately, it was a really nice moment.
This game has so many little touches like that. He did a great job with Easter eggs and nostalgia without beating you over the head with it. A true fan.
The Arbeit 1 Lab lobby is also directly from Ep2's cutscene, though I've always previously held that it's BMRF's Sector C lobby redone by Valve.
great work captain obvious
Seeing people call this game’s writing bad, simply because of the occasional quips that Bad Cop has, actually makes me mad. Like, seeing Vinny Vinesauce compare the writing to that awful game trailer that everyone was clowning on a few weeks back was actually heartbreaking, because he was reading chat and getting all this BS negative feedback put in his mind, and not paying attention to the obvious characterization, or motivations, and just seeing “Oh, it’s a pretty well made mod with poor writing”, literally just because he heard two quips.
Because without quips, it wouldn’t truly be a Half Life 2 mod. Quips were Barney’s entire personality. Alyx is literally introduced to the player by making the Dreamwork’s face, and asking a sarcastic question.
Like, I’m sorry that you associate quips with She-Hulk twerking, but that’s not the fault of this mod, and you shouldn’t judge the writing solely based on the very rare quip.
And yeah, the game has pop culture references, but you literally have to go out of your way to find them, or even understand a few of them, and no matter what, they always work within the context of the world, and the story, which other reference-based shows and games can’t say.
Anyone who hates this game, just didn’t play up to when you meet Wilson.
Exactly, it baffles me that people can dislike it, but how I see it is you either love this game or haven't completed it
I wasn't aware of Vinny Vinesauce covering this mod but to be honest, I think you guys are overly praising this game on too many aspects when there are some very obvious issues to the mod. I was very hyped about it when the trailer for it was out, but it turned me off in several sections, mostly in the test chamber maze with the big zombie chase. It has some gameplay flaws that are just completely ignored by the video uploader and the comment section which annoys me. The mod isn't bad, it's just decent.
i dunno, the game simply does have bad writing. i'll just copy-paste my own comment but the story is very weak, motivations are poor and doesn't really belong in half life. Bad Cop just does a switchroo in picking a side in the end because uh oh suddenly i did an oopsie and the clone was right all alone on the Combine being evil and stuff, didn't see that coming.
"i heavily disagree with the story being anywhere remotely good, even after playing it thrice to get all of the endings. it contradicts a lot in half life lore and overall doesn't belong in a half life game because there is nothing super specific in the plot that keeps it attached to the half life universe. literally you can replace most aspects in the story, like replacing the borealis for some other plot gimmick or even putting it in a modern day setting with a different tyrannical empire and keep it as is and it would be the same super generic coming of age redemption story of a guy who was wronged by society and would unironically turn into the joker.
the story could've been about the Combine finding their own Gordon Freeman, about free will, and the premise of a combine soldier going rogue to question their self-worth to the Combine is a very decent idea. They didn't need to craft this edgy backstory for the protagonist which is incredibly hard to be invested in after understanding everything that happened in the 7 hour war. They didn't need to add this super personal storytelling by having Ava this or Ava that because I find it hard to care for her when about 95% of the human population has been killed off, so she's likely very much dead. You can argue Alyx and Eli have this similar personal storytelling but you're given motivation to rescue Eli in HL2 because he was there in HL1 and he offered you a free place in Black Mesa East until everything went wrong. It is your independent motivation to help Alyx rescue him to stop key information that Eli had from getting into the Combine's hands that may doom humanity, not something made up on the spot because your clone just said "lmao remember your daughter?".
The worst part is that this is your clone's / the antagonist's motivation. It is completely baffling and dumb considering how massive the Combine is, and for some reason your clone came to the conclusion that he could bargain with them. He is literally nothing but a microscopic speck of dust to them. *They made Earth surrender in 7 hours. How is he not understanding that he is not in a position to make a deal with any of them?* They wrote around the whole thing just to make the plot work, because that's the only way it can work.
On the dialogue, the quippy/reactive nature of the protagonist gets very annoying, repetitive and random. Like he randomly just comments on an ambush, so then what? Where's the punchline? Where's the funny? I simply just react against that in my playthroughs with "okay and? what about it? are you going to continue with that?". Then we get into the random meme references which is even worse. If you don't get them, you'll find it weird or very random and if you do, you'll either find it somewhat funny or cringe hearing them and I found myself in the latter's case in most situations. The problem is with how on the nose it is with the random TF2 lines or "LET ME IIIIIN" meme references, almost like an "okay boomer" moment to stay hip with the kids even though you're trying to tell a serious plot. They could've kept all of those exclusively for a Wilson run because Wilson himself is meant to be a character with comedic undertones which is fair, but they appear often in a normal run too. And again, they don't belong in a Half Life game.
EZ1's premise was simple. You get to play as a Combine. That's it. And everyone liked it for what it was and it felt Half-Lifey because of that simplicity. You are left to figure out the plot on your own because the things you do or see have so much you can infer from, like some of the things make you feel like you're rebelling against the Combine for destroying their equipment and you'll wonder what potential consequences would occur. EZ2's story feels like you're playing a character that just happened to be a Combine, big difference between the two. Good ideas here and there for the game, but poorly executed. Writer would probably do well for a Portal game, but not a Half-Life game."
@@noba04
What are you talking about? The last few interactions Bad Cop has with Clone Cop shows a slow change in his perspective towards his clone, with the advisor brutally killing him, despite his end goal ultimately still being to give the combine the ship, being the final thing that makes him see the truth. Or maybe he doesn’t, if you don’t think his change of mind made sense, and you think it makes sense for him to accept the combine mind wipe.
But, really? The Borealis “isn’t important”? This story literally changes fundamentally without it being about the borealis. You have no reason to be chasing Judith without it being the Borealis. Dozens of major moments don’t happen without it being the Borealis. The end goal being the Borealis is ESSENTIAL for the story of this game.
And saying it “doesn’t fit the tone of Half Life” just isn’t fair. Half Life 2 has dozens of quips, just like this mod. Plus, fundamentally, playing as the bad guy in this universe, can’t have the same tone as the main game, since the tone of HL2 is based on you fighting an impossibly massive enemy. By being part of that enemy, the tone has to be different, so it’s not fair to complain about that aspect.
The difference between the quips here and in the actual half-life is that they stick much better in half-life due to a bunch of factors, but the biggest one is the fact they don't appear every 2 minutes into the game and break the seriousness of everything, the funny stuff characters say in the regular game is usually banter in the calm sections of the game or done out of stress to let off steam, their use in this game is out of place and DOES take away from the writing quality.
From what i know Metrocops are not brainwashed , they are willingly doing this for a better life because a lot of them don't want to fight against something so horrible like the combine. The old saying "if you can't beat them join them"
Also you get better rations if you join them
Metrocops themselves are not brainwashed yet, but Combine soldiers above that rank are. 3650 is just simply someone who was an exception to this rule according to EZ story.
I love details, especially in endings. For example, before Advisor wants to cut your memories off and slams Warped Clone with a container, a little flash showing his silouette appears, giving actual real chills - like, THE Advisor is behind you, slamming someone you at some point was reluctant to shoot.
The second my loved detail is, of course, the differences between Wilson ending and Combine ending. In Combine ending, where 3650 reduced to simple loyal elite combine, you have NO control. No camera, no movement, you follow orders, you look as your body moves on its own. You are no longer 3650. At least, not the one you used to. And you die just as any combine. On the path of Gordon Freeman. Additionally, when I saw the Combine Ending and Dog was in front of me, the noise of Gravity Gun (the lesser version of which Dog got) is played behind you, and is clearly not done by Dog. You are killed by none other than Gordon Freeman and his Gravity Gun.
But what about Wilson ending? You SPECIFICALLY given control in that small section. Its not cutscene, or its not cut on 3650 screaming "WILSON?!". No. You are SPECIFICALLY given control in that small room, and you are SPECIFICALLY allowed to take that first-game prototype you got near the end of the second game too, in some way, 3650's unique, signature janky 80-ammo machinegun of a pulse rifle. You are still you, and you are in control.
Those facts alone made me love that game
About the adviser's voice. It's a great idea that the adviser was voiced by the same actor as 3650. In my opinion, the adviser does not have his own voice and as we see, he communicates directly to the head. That is, he communicates with you in your voice, but very distorted
An incredibly fitting idea. It seems right that creatures evolved to speak telepathically would simply repurpose the voice of the ‘lesser’ beings they speak to.
JUST STOP GIVING ME THE MOST AWESOME REASONS TO LOVE THIS MOD EVEN MORE PLEASE GABBA HELP MY ICING
When I got to the end with Clone Cop, I finished the talk with him and decided to go grab a med kit I saw in one of the orange holes, only to hear a slam and turn around to see him reduced to paste....
I was stunned and angry, only to turn around and see that smug-ass Advisor come down from the ceiling.
With the advisor wanting to wipe my memories on top of that, I put a .44 right through it’s eye.
10/10 Would carry Wilson again
I love that if you paid attention, you can see advisor is already hiding and watching the whole thing to unfold.
My dickhead boss, the Advisor: *wants to memory wipe me to turn me into an ordinary mook*
The magnum revolver in my pocket:
It pissed me off and increase my anger when I did everything for them and they rejected and betrayed me. That's a most angry I ever had.
I hear that. And let me just as that after SO MANY GODDAMN YEARS since Episode 2 left us with that heartwrenching cliffhanger, finally getting the opportunity to engage an Advisor in combat and ACTUALLY KILL IT is just _beyond_ satisfying. I know Alyx finally gave us the chance to kill one earlier (and save Eli!) but there's a very real difference just OHKing it with Vortigaunt lightning and getting to overcome its powers and properly kill and defeat it.
I also took the time to kick its corpse into the water after I was done with it, just for one final 'fuck you' to it.
It also seems the game doesn't let you savescum at that moment, cuz when I tried to save the Advisor immediately did its thing (and even when I loaded the save the deed was done). Same thing happened when someone in a playthrough pressed quicksave
When I fell down into the test chamber I lost it. I thought "This is EXACTLY how you merge these two" its done so expertly well!
Entropy Zero 2 feels like the closest we'll get to Half Life 2 Episode 3, the closest we'll get to experience the trip that is being near/on the Borealis as told by Marc Laidlaw. And the slightest hints towards Gordon and Alyx passing through areas YOU GO TO during the game make me believe that Breadmen might try their hand at a fan-made HL3.
Anyway, I swear there must be some sort of fuckery that beating the game once does, because on my second playthrough I'd see in the subtitles little parts of dialogue from Gordon's adventure in HL2, actually hear that dialogue faintly too! And given how the Borealis was meant to show the player different points of time and space, it really feels like a part of the ship is with you from then on. Fucking brilliant!
This feels more like Opposing Force of Half life 2
By this estimate, I think we’re pretty damn close to a Half-Life 3. I mean if this game came out during the hype for 3, I personally wouldn’t have been disappointed. It’s fucking great
@@krimson8089 I don’t know why, but for some reason I feel like that’s an insult to what this game is
SOMEONE hasnt seen the ending of half life alyx
@@Helperbot-2000 Yeah. You.
There's a few little things in this game that I've absolutely obsessed over, for some reason, them being:
- Headcrab zombies/Headcrabs spawned *by* the Xen Grenade are modeled after the original design of the headcrabs seen in the first half-life game, supporting the idea that the combine modified headcrabs during their time on Earth.
- Sometimes HEV zombies spawn in wielding a crowbar (or maybe it's just the first one that spawns in), which is super cursed but I love it.
- The mere existence of Scar Zero. I don't know why but I love him so much.
Hm, Interesting, I never really realized why the headcrabs became s m o o t h Halfway through the game then became normal again.
38:53 I swear the couch in this segment was made to fit Wilson. Putting him down gently before placing down an *absurd* amount of booby traps to defend that building was one of my favorite moments.
Despite being a fucking fan made mod, I can't believe how Breadman making it fit seamlessly into Half-Life and Portal universe, I wish Valve would actually consider this mod part of the canon even if they don't directly reference it.
Did anyone also notice the title call after the clone fight? "Entropy... zero."
I was like
"IT SAID THE THING!!!!!"
Title drop
chirco would survive city 17
@@BrandonHilikus who's chirco
@@artemefimov8215 The man
I spent my weekend stuck with just a laptop while house sitting for a relative and saw this mod on Steam. I expected a three hour long buggy mess with bad level design and cringe voice acting. I got what was basically Opposing Force 2, with fantastic maps (mostly, there were a couple of sections where I couldn't tell where I was meant to go for a few minutes), improved combat and an oddly likeable villain protagonist in a campaign that took me 10 hours to complete.
Utterly amazing work, I'd put it up there with Echoes as the best Half Life fan content I've played. Breadmen should be proud of what they've pulled off here.
26:40 On the note of "areas you can clear multiple ways" that Race X segment is one of them. You drive in and notice that the crates start popping. You could go "oh no! Anyway." and slam on the gas, plowing through them, kill them one at a time, or notice "wait a minute, what's opening these?" and look up and find a vortigaunt on a destructible ledge you can snipe.
It was such an absolute pain in the ass dragging Wilson around, I kept going through whole sections, realising I'd lost him, and having to reload. Totally worth it. Love that guy.
Entropy Zero is literally what HDTF should've been. It has a rich story, talented voice actors, and it's actually interesting. I hope someone makes a mod set during the seven hour war. Now THAT would be awesome!
Opposing force 2: you play as Adrian in the 7-hour war. HOW HAS SOMEONE NOT MADE THIS???
I've completed this mod two days ago.
And holy ship, it's a masterpiece!!!
Aperture labs, that base from Episode One's video, Borealis...
I'm 1000% agreed with you. Breadman must be hired.
P.S
Video is amazing. You're great, buddy!
This mod was made with pure half life love
20:45 I was in Secondary School myself mate, remember getting the Orange Box, me and my friends were so blown away by how amazing it was. I first played the original Half-Life as part of the Generation collection (which contained Half-Life, Opposing Force, Blue Shift and Counter Strike Source) on a Dell Laptop, we didn't own a PC. And man was it difficult to shoot in that game on a laptop, cause you can't move and fire at the same time haha! But I got through it. And then through the Orange Box, I was hooked, the universe, the characters, the story. Laughing at Gmod videos at school, getting involved in the debates of wether or not Gordon or Master Chief would win in a fight. Theorizing on whom the Gman was, and everything else. It seemed like my whole life revolved around Valve, Half-Life and Portal especially. This game reignited those feelings again, it's like I'm right back in the past, watching all the Gmod videos, playing the original games again, looking forward to when I'll eventually afford a headset so I can play HL: Alyx. I'm reliving the good times again, all us Half-Life fans are again, and we have the Breadman to thank.
The orange box was one hell of a collection man, thanks for sharing your story! praise the breadman
Shit man, I just turned 41 this year. I haven't done much gaming in the last 10 years. HL2 was the reason I got into PC gaming in 2004. I enjoyed Episode 1 and 2. Since then I've been anxiously waiting for HL3. I once said I'll get back into gaming when if or when it ever comes out. When the pandemic hit and I was out of work for 4 months, how convenient was it that Black Mesa was completed and officially released on Steam? What an incredible remaster of HL. That was a lot of fun.
I just started playing Entropy Zero 2 a few days ago and passed it on Hard. Because of the depth of the story, great dialogue with awesome gameplay, I think it might be the best of the HL series. This game was so enjoyable. I probably shouldn't have skipped Entropy 1 but I'll playing it next.
The cherry on top of thing you missed is the fact this game tethers all the others together. It starts off in in the Citadel after Gordon's rampage, then later Nova Prospekt after Gordon left, you get to see these aftermaths, later when you're getting Mossman, we legit see the perspective of the opposing force that would be on the screen in HL2 EP2 when she's by the Borealis, they added onto the small worldspace that pre-existed of the Borealis to make it consistent and just so much more. It was honestly astonishing when going through areas you've seen before many times when replaying HL2 and its parts then realizing you're either there later, before, or from another angle. It was truly a spectacle with how it came along perfectly.
One interesting is, the rebels here seems like more loyal to Mossman than to the Resistance. Further establishing Mossman's untrustworthy character, able to play ALL sides. Again, very nice detail.
Something I noticed when I play Entropy Zero 2 is that the room shown at 15:50 is actually the same room you see during half-life 2 episode 2 during G-man's second speech.
There’s a lot of that in the game for example the maps in nova prospect gman room the mossman talk and more
it genuinely engaged me more than any triple A game I've played in the last maybe 2 years
This might be a bit of a hot take, but I think this mod's guns actually feel better to shoot then OG half-life 2
i think what you said at the start was true: "oh sh*t, what if there was a parralel universe where i didn't play this game?" cause not playing this game should be a crime
4:58 family cohesion services is a perk the lets metrocops see their families, not a group of people
This game gets in your head in every good way
Entropy: Zero 2 takes its place among the source engine masterpieces. Its dark, funny and nostalgic, and covers something Valve hasn't quite got to yet- The Borealis.
I've got friends in high places, You know that.
my stomach is killing me
quit your bellyaching
@@cletusmandeletusman2328 quit whining
@@michaciejka2839 so did you get the perks you were promised
Not sure if you’ve done this, yet, but spam Xen Grenades at the Advisor during the fight. It’s kind of another ending.
Great video man! You basically said everything I was feeling about this game. It's so good in so many ways. Got a new sub.
When I played through the game from the first, I had a lot of fun. The games are just wonderful. full of action, humor.... and I'll GLADLY play it again and again over and over.
There were many times that had me chuckling, like the end of the cart ride in the zen-infected area.
"This is making me uncomfortable." I Heard Wilson say behind me, I Turn... and saw a headcrab nomming on Wilson. I just burst out laughing and kicked the headcrab off.
This is not mod of the year... this is game of the year material 👍
Pd: they could "remake" Entropy Zero 1 with the new animations and include both in a same game to show the whole story of 36 going from villain to antihero
31:30 you forgot to mention that in Half Life 2 episode 1 the cutscene there is basically you playing it in Entropy Zero from the combine's perspective.. which is fucking amazing
52:08 honestly, to me, the minor bugs like these sort of give the game some more soul to it. it shows that even the most wonderful creations are not always perfect. it is even a plus when the bugs themselves can give a good chuckle or become iconic in a way.
I love this game and this video and agree with your points, though you missed talking about the sountrack, because it's so good, overall tho my favorite half-life 2 mod it's just so goooood! up there with something Valve would make
I mentioned how good the soundtrack was in my spoiler free review and linked all the channels who created them however its something I definitely should have touched on in this video as well, they all did an amazing job, literally felt very much like half life
I can't think of any other game I've replayed so many times and went full achievement hunting with in a LONG time. Adding better squad mechanics, creative and interesting to fight new enemy types, and the dedicated melee button directly enhance the already solid and timeless HL2 experience. The only problem is going into any other HL2 mod and immediately missing them.
I didn't knew about the Wilson dialogue durring the clone chase, HOLY SHIT THIS MOD IS AMAZING!!!!
Beautiful analysis, great channel.
Thank you very much
If this came out as an official half life game in 2009 or so I would have accepted this instead of half life episode 3. Entropy zero would have been amazing as a 30 dollar side game, the fact it's a fan mod that is free, I just finished it and am still blown away by how good it was. The itch I've felt for over ten years is scratched
29:42 imagine if someone modded it so the "ugh why did they have to make this suit white" played after the elevator fell
Lmao that's actually a pretty funny idea
For me this is the closest thing we'll ever get to episode 3 and I'm fine with that.
I stumbled upon a very well hidden Easter egg in this game when you're chasing down the final rebel leader we hear over the comms. There is a desk with a PC tower on it. If you go behind the desk to the wall a graphics card prop is laying on the floor right in the corner. If you put your crosshair on it, a small message appears on screen reading, "I wonder if it can run Crysis." 😄
3:23 literally what happens in prisons in my country. Thankfully only SECOND hand experience.
A bit late for this video, however
Your point about Mossman being manipulative person is pretty epic, but I'd say she didn't manipulate rebels for her own life. She had important documents about the Borealis and tried to share it to the other resistance leaders. If she managed to get in White Forest with that information, maybe she would betray the rebels once again but now, she is being chased by one of most dangerous killers Combine has to offer. Actually, two of them with the clone cop.
I just loved the major battles between us and the rebels. I actually felt like I was in a major battle in a FPS video game.
Alright Valve, plan's up: Contract these guys, invest on them, give them a bigger team and let them make a half life 3 in good conditions. Something kinda like Sonic Mania. I can dream right?
Did my first playthrough on Hard; Such a rewarding experience. I don't think I can say anything that hasn't already been said about this spectacular game. I found using the xen grenades to keep spawning vorts during the advisor battle was the go-to strat. Keeps the advisor from attacking you
Elites are soldiers, not cops.
14:45 Wouldn't have expected a 'Blood' reference in this.
24:08 / 46:42 Why is that apparatus sometimes on the left side and sometimes on the right side?
25:00 Astromech style!
26:42 Pit drones! Those are Race-X creatures from Opposing Force!
28:56 Probably a reference (probably) to that notoriously slow elevator in HL2:E1 (which was parodied in 'The Zombie Island of Dr. Ned').
33:52 Ironically, Gordon would be The Joker because he represents Chaos.
42:55 Possibly an homage to the Dock 137 part of Highway 17.
43:34 Like joining the C-Consciousness in S.T.A.L.K.E.R.: Shadow of Chernobyl.
58:12 You find a doll just like that in an abandoned Eastern Bloc-style playground early on in Half-Life 2.
Plan B is actually a Gonome from Half Life Opposing Force and the creatures that show up later are the Pit Drones from Race X of OP4.
One thing this game fixed from HL2 is the squad system. In HL2 the rebels automatically join without your consent and cannot be sent away. They also come back after only 5 seconds if you send them in a certain direction. In HL2 I use console commands to fix it otherwise it's maddening. They also nag me and tell me to reload when I have half a mag left.
Don't forget to reload!
Ikr? Like Gordon Freeman is too fucking dumb to know when to reload after saving their asses countless times. It makes no sense.
The part at 31:28 was also a recreation of the footage of Judith from Episode 2
What I love about this game is that you are in the exact same time gordon is fighting. You even get to see the Elite in one of the cutscene when Mossman says "I have to cut this short"
I know some people have complain about 3650 more goofy voice lines, but it kind of fits, his lines and quips showcase the guy has his own humanity which is why he so effective, he not another mindless robot, he has a mind and a goal, if I was effective trooper, breaking into the rebel base, escaping and killing a terrifying beast with duel pistols, locating and killing the resistance as they try to stop me, and of course breaking a entry, cornering mossmen and absolutely slaughtering any of the rebels that try to stop me with a smg and shotgun, I think I too would make one or two lines.
also funny thing about the combine advisor offer memory erasure was that moment in game I went "what? I would forget everything I work for, and Wilson that has to be another way?"
i thought i lost wilson before the upload station as he shut off and i got a little teary. this was one of the best games (im not calling it a mod. its a game to me) i have played in a long time.
Didn’t think a mod could steal first place for my favorites from Thunder Leaves
You forgot one ending.
Bad ending
(GONACH DESTROYED)
"Officer 3560, i took the liberty of relieving you of your weapons."
*"Not all of them."*
This is considered not accepting his deal.
Honestly Wilson does like a half of the heavy lifting for this mod, I genuinely enjoyed the conversations Wilson and the protagonist had
Fun tidbit: When the vision of the Borealis appears in the main room, it leaves behind a lifebuoy from the ship.
41:13 Those theories seem pretty well backed by the fact that Wilson's full name is shown on the screen as well as showing that it's scanning his " *GL Disk* " What does GLaDOS stand for again?
Genetic Life and Disk Operating System. Genetic. He clearly was human, plus some stuff in the ARG that was/is going on confirm it
@@Soneone. there's an ARG?!
After watching your video, it impressed me so much I just had to subscribe to your channel I see your going great places and glad I found you early in your Carrer can't wait to see you at 100,000 subs and beyond. PS: The team fortress universe was also connected to half-life 1 I'm pretty sure and also don't forget about Half-life Decay.
I think the only missed opportunity here is absence of Shock Troopers from Opposing Force, aside from their infant forms cameo at 31:03
they got nuked in Black Mesa, the other Xen Creatures are like " Animals " perhabs Dogs who can be found like headcraps everywhere in the Border World.
Also the lack of Houndeyes.
Theres many missed opportunities, but the xen creatures we got arent BAD as a composition. As Protostar said, Houdeyes. But Pit Drones are Race X, not Xenians, Thats a mistake by the mod.
One of my favorite things from this phenomenal game is charging pulse sound from AR2 which you're hearing lots of times during the game, you hear its charging again and again and not shooting again at all, creating 4D dimensional effect. Its scary af, when you hear it for the first time you don't know where to expect it coming to strike you!
p.s. ah, and also to add - zen grenades became my favorite weapon in entire HL series and mods after playing EZ2! Its such a great weapon that does not guarantee you winning - in fact, when it calls bosses it may even kill you with your own weapon xD.
It can spawn in bosses? You mean antlion guards? That's awesome. Do you know what locations? I use them in the same spots every playthrough and they usually spawn the same things in a specific area.
The alyx rant went off the rails a bit. If you read the final hours of alyx, it makes it clear that the team that made alyx are working things in a different way to what valve normally does with the whole flat structure thing, because it’s ultimately dysfunctional. Since Alyx, they’ve created desk job and TF2 Summer update, so it’s entirely possible that they are working on Half Life 3. Granted if too much time passes, we’ll be back in the hole again, but we’re currently within the window of normal development window for a continuation of alyx’s ending.
14:04 - my team managed to hold antlions off, even without me. Numbers and additional turrets helped a lot.
If Wilson dies early on, 3650 just says “Oh no! Anyway,”
The bad cop voice lines are truly my favorite part that make the game feel alive. The part where he starts laughing and says "I'm In danger" was hilarious!
Exatly i love that we are on the combine story line and old fashion gordon
This game was amazing! I only just completed it a couple days ago and i cant wait for the next one!
The team needs to make a Patreon for future projects, I need a way to throw money at them
You see
This is the exact reason why valve is not making another half life game
*[Maybe]*
*[This comment may or may not age well but I do not care]*
People are so desperate that they are making amazing masterpieces of art
*[Fan games]*
It would be foolish to say that this isn't cannon.
The mass amounts of storytelling
The character development
The development process
It would be foolish to say that this isn't cannon
It might as well be the next thing to
*Black Mesa*
It might as well be established.
As Black Mesa was recreation of the first game
The masterpiece and game changing mechanics that was Half-Life
Valve might as well help the people work on this.
And if not it would be foolishness.
Again, not sure of this comment will age well
But I hope if we get another Half-Life lgame that this one is incorporated into the story.
Wilson, my beloved
When I realized the hunter was going to be my companion for awhile, I called him Hunter. It fits. Also he is the goodest of boys.
def one of my favorite HL2 mods
Mild spoiler for HL:A, but the ending to that game basically opens the door for modders to make whatever they want without breaking canon. Any sequel Breadmen makes can take place in a different timeline from Valve's canon.
Yeah exactly, I'm not opposed to a half life multiverse with the simple explanation of "G-man did it" lmao
@@MouldyFishSticks G-man send BadCop to Black Mesa in the same troop transport Adrian was in- Now we got Opposing Force Episode 1-
A fantastic review for a fantastic mod.
slighty above average hl2 mod: exists
internet: is this GOTY?!
When I played it, when the light struck Bad Cop's room at 1:37 , it clicked to me that this could be a special game, and it is
Just finished the game from your other video about it. I am all for this story being cannon and having a showdown of Bad Cop and Freeman at the Borealis. That would be an epic finale with a good and bad ending to see the different outcomes. Breadman and his team need to make this a paid mod, they need money to full their future endeavors, whatever that may be.😍
this mod felt more "Hunt Down The Freeman" than Hunt Down The Freeman itself, and it's literally a Hunt Down The Mossman
If you sat me down and had me play this game without any knowledge of it I'd be convinced it was from Valve. So well done.
You know I also took the normal turet until the apc and I left sad having to leave them.
A comment for the algorithm, and who knows, maybe Valve will see this as well, great vid!!
I think it's nice to clarify that Aiden Walker died in ez1, both the player and the clone are host bodies with his mind and memories
This is some real Ghost in the Shell stuff. If the clone is literally his copy, does it make him as good as the original? Does "being the original" mean anything anyway in such circumstances?
@@beetheimmortal I don't think so, they are basically the same person with new bodies, it's not like it makes any difference
@@beetheimmortal Whenever this question pops up in good sci-fi like Gits or Soma I always have thought of the perfect clones as simply your twins. Real ones are also completely 100% identical genetically yet start to diverge the moment they are born. Same can be said if you can create x amount copies of you in clone bodies. They simply are now your twin brothers and sisters and start to diverge from you the moment they are created as they experience even slightly different angles.
@@ujbx In GitS, the Puppet Master quite literally explains this whole concept, basically stating that he needs Motoko, since he can't evolve or diverge by himself, no matter how much he gets cloned, because he lacks that human element and is just a piece of code. He even says that after this he will be neither Motoko nor the Puppet Master, because they will evolve into something else thanks to Motoko being human. GitS also uses the concept of "the Ghost", which completely separates man from machine (basically the soul, if you will). So yeah, I do not think that clones are really "you", just as you said.
Great video and thanks for the spoiler warning despite me being the only HL fan who hasn't played Alyx
I doubt there's any chance of EZ becoming canon, simply by virtue of Gabe not being interested in making games anymore. It's my hope that the other fan run Half Life continuing projects are sharing notes and will make their projects all compatible and created a interlinked Fanon.
I loved the IT crowd reference with the revolver on first pickup
Also the gunplay is very satisfying. No bullshit abilities you have to use, just pick the right gun and left click.
you know that red time travel gass? you know glados vs. Wilson is gonna go down. also a fight between gorden and Aidan would be epic. just realized, you know in portal how the bring your daughter to work day stuff involved tests? what if ava was kidnapped and used as an experiment for conciousness transfering, or a specific turret we all know and love? (this is sort of cringe but possible)
Also it should be noted that corridor at 31:31 1:1 from Episode 2
“This beats the hell out of my last job…”
There are a couple of references in this game that you missed that I just want to point out. First of all, in Entropy 2, you don't play as a Metrocop anymore, you play as a reformatted Combine soldier, meaning you are half human, half machine now, since you went rogue in the beginning of the game and killed a bunch of your comrades. At 26:42, those are Pit Drones from Half Life Opposing Force, which are not Xen aliens, but a completely different species belonging to Race X.
Wow that story is so much better than i expected! What a masterpiece!
you put my feelings perfectly with this video. ez2 was such a refreshing experience i have no words also i am like. 5 months late to the hype (i always am with incredible media lmao)