Silent Hill 2 - Patch 1.06 - RTX 3070 - 1440p

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  • Опубликовано: 6 янв 2025

Комментарии • 30

  • @S2GamesBench
    @S2GamesBench  Месяц назад +3

    *Bench Results*
    Graphic Settings - Average FPS/Low 1%
    1440p Epic - RT On - DLSS Quality - 54/31 - 2% ↑
    1440p High - RT Off - DLSS Quality - 71/42 - No Change
    1440p Low - RT Off - DLSS Ultra Performance - 131/65 - 2% ↑
    Patch Notes - steamdb.info/patchnotes/16443373/
    Game still stutters, no improvements in that regard.
    Game was restarted after every test. If video was helpful, Like, Hype, Comment, Subscribe or Share, Thank you.
    *Buy* - Marvel’s Spider-Man 2 - tinyurl.com/3mc6f49c # Ad
    *Timestamps*
    00:00 1440p Epic - RT On - DLSS Quality
    01:42 1440p High - RT Off - DLSS Quality
    03:23 1440p Low - RT Off - DLSS Ultra Perf
    05:01 1440p Medium - RT Off - DLSS Quality - Combat Test
    08:06 Video Suggestions
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    *Join* my Discord server - discord.gg/Hu6TARTPQY
    Few reasons to join server
    1. Image based comparisons
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  • @KillerTrap
    @KillerTrap Месяц назад +35

    finished the game and i was hoping for a second playthrough when the performance gets better. seems like I'll be waiting for a long time 😂

    • @OrnelloLiborio
      @OrnelloLiborio Месяц назад +2

      What's your specs and what resolution did you play?

    • @KillerTrap
      @KillerTrap Месяц назад +2

      @@OrnelloLiborio RTX 4080
      13700KF
      32GB @6400

    • @OrnelloLiborio
      @OrnelloLiborio Месяц назад +4

      @@KillerTrap Awesome PC bro!

    • @tomthomas3499
      @tomthomas3499 Месяц назад +7

      If by performance you mean less traversal stuttery, it's just the nature of UE5 itself, so you might be waiting for quite sometime until Epic fix their game engine.

    • @buckshot.522
      @buckshot.522 Месяц назад

      ​@@tomthomas3499 Stutters can be significantly reduced if you lock the FPS.

  • @murvakalkku1969
    @murvakalkku1969 Месяц назад +8

    Stutters or not, i am going to finish this game third time in a row. Love this game!!

  • @WindRider_
    @WindRider_ Месяц назад +1

    Great video! Thanks for the version comparison. Too bad performance is still unsatisfactory in my opinion. Its been almost two months since the release, and stutters and framerate dips are still there.

  • @georgeneighborhoods8384
    @georgeneighborhoods8384 Месяц назад

    smoother!

  • @Rostovgenchik
    @Rostovgenchik 8 дней назад +1

    Hi. I forgot something ( since I haven't played for a long time), in which place do I need to write the necessary commands in order for the ray reconstruction function to work? And what kind of commands do I need to write? Or is it no longer relevant?

    • @S2GamesBench
      @S2GamesBench  7 дней назад

      @@Rostovgenchik yes it still works, check details here - ruclips.net/video/zKbzaxuU-UU/видео.html

  • @amy-295
    @amy-295 Месяц назад

    I remember completed the game on the first patch 😂 it was crazy experience with stutter all the time

  • @DomitriCervantes
    @DomitriCervantes Месяц назад +2

    to be fair , the last patch didnt seem to have any focus on performance, mostly bug fixes and changes, like the breathing walls, lets hope for a major update performance wise

  • @FabianoShime
    @FabianoShime Месяц назад

    try native or DLSS balance, it will run better

  • @LiveSmileD
    @LiveSmileD Месяц назад

    The game does not indicate anywhere that it recognizes the PS5 Pro, nor is there any mention of a dedicated Pro graphics mode.
    In quality mode, the game runs at 30 FPS, and the difference in graphics between performance and quality modes is significant.
    The performance mode offers downgraded graphics quality but runs at approximately 50 FPS.
    The game still has artifacts and glare issues.
    On my second console, a regular PS5, these problems are absent.
    Overall, there is a strong impression that the game has not been optimized for the Pro format. In other words, you don’t gain any advantage over the standard PS5 but instead encounter artifacts like glare and flickering.
    A good example of PS5 Pro optimization is God of War: Ragnarok, where the quality mode provides better graphics than on the PS5 and reaches 90 FPS.
    Another example is The Callisto Protocol, which features a balanced mode with 40 FPS, ray tracing, and the option to select an updated black color tone.
    This game clearly has not been optimized for the PS5 Pro.
    Does anyone know what will be included in patch 1.06?

    • @S2GamesBench
      @S2GamesBench  Месяц назад +2

      @@LiveSmileD I am not very familiar with PS5 but they added new upscaling method in PS5 Pro, so artifacts you are getting are probably because of that, it should get better over time like upscalers on PC did but will take time.

  • @GiGatoQ
    @GiGatoQ Месяц назад

    when i finish the game it doesn't much stutter compare to new update, can't even play right now. wth dev cooking lol
    even the fps drop so much ffs

  • @asahira7834
    @asahira7834 Месяц назад +10

    It's all bug fixes in the latest patch, so I would not expect any performance improvements. Not like Bloober ever improved on it in their previous games, so why change the tradition now. There is a good video on YT, that describes why UE5 is so heavy, and why Silent Hill 2 Remake is heavy. It's a nice watch. One big culprit is that the game is rendering high quality assets, in places that you can never see them. Same with LUMEN in spots outside of your game view. It really drags performance down. Among other things that Bloober could have done better programming wise, but they never even tired.
    But ppl will forget about this quick anyway. Soon the 5000 series will launch, where 400$ class GPU's will handle UE5 games better at 2k. And ppl will write Steam reviews "Run great on my 5060, don't understand all the negative reviews for bad performance". At least I can always laugh at the David Duchovny's face on Angela. Btw you should check how her original remake artwork looked like. She was so attractive, which makes senes why she was abused. But with the David Duchovny's face model, they should have just changed her story to being laughed at school.
    Still, at least they are fixing the bugs. So there is that. I don't think that the stutter will ever be fixed tho. It was there in UE4 games, and it's gonna stay here. Plus it's not like it's only a unreal engine problem. Dead Space Remake was running on frostbite, and the game had ton of stutters. Unity Engine can have them as well in certain games. Lucky for me that I'm not as sensitive to them, when they are not super intrusive.

    • @S2GamesBench
      @S2GamesBench  Месяц назад +3

      @@asahira7834 I am not sensitive to stutters either but in this game they are long and intrusive, also occur a lot though decrease after you have gone through the area once.

    • @phantom5747
      @phantom5747 15 дней назад

      I was reading it seriously and couldn't agree more just before the "Angela's face" point. This is just pathetic. For father or any other man to be abusive against kids or girls like her, these kids don't need to be even really pretty or prettier than other kids. Not every beautiful girl gets abused by her father, and not every girl that gets abused is somehow "prettier" than other girls. And even besides that, you want her to be more "attractive" from YOUR point of view, for YOUR eyes, because you are playing the game and you're judging her looks here (we all judge by our standards, even when these standards coincide among some groups of people), while she is still a minor in the game (16-17, according to the "making of silent hill 2"). I get that some folk don't like Mary Jane from the new spiderman, or protagonist from new ND ip. But this is even worse than "why Ellie in the part 1/remaster looks different/ugly?". She's not only just a kid, her whole story is about child abuse, and people like you want her to be more "attractive" goddammit...

  • @apcetojako8219
    @apcetojako8219 Месяц назад

    this is why guys buy the games on console they run better fuck pc if they some games are not good on pc go ps5 if they are good on pc go on pc

    • @Lee313FGC
      @Lee313FGC 17 дней назад +1

      If you had like 4090 it it will run smooth I have a 3070 so I might just buy it on ps5

    • @apcetojako8219
      @apcetojako8219 16 дней назад

      @@Lee313FGC yea ofc bro i mean if u can afford 4090 and the new ryzen new or 4080 super it's good choice pc otherwise i would suggest ps5 pro cuz u can get even with 4070 ti 4070 ti super better fps if u use dlss quality but using dlss and frame gen reduce quality in pc it's not sharp as native so thats why ps5 pro with 4k monitor or tv it will be super sharp i don't know when i test marvel spider man remastered on my pc ultra setting 1440p vs ps5 on my 4tv it's looks way better on console super sharp

  • @rubbersoul9690
    @rubbersoul9690 Месяц назад

    I bought the game and after 45 min of gameplay decided to refund. It was stuttering as hell.

  • @YouGotTheL
    @YouGotTheL Месяц назад +4

    Unreal engine and dlss are ruining gaming

    • @50rads
      @50rads Месяц назад +2

      What’s messing up gaming is that developers aren't putting in the effort to optimize their games. DLSS and FG weren’t meant to take the place of proper optimization, but a lot of developers seem to act like they are.

  • @md98656
    @md98656 Месяц назад +7

    Gonna wait for another 4-5 months just to play Stutter Hill 2 🥲🥲🥲

    • @SuperFlawless2010
      @SuperFlawless2010 Месяц назад +1

      The scariest monster was the assets loading along the way LMAO