The problem is that loot from named, lets say in Halnir, sells to a merchant for around 5-6 gold/e. So higher level players just kill named to merchant the items for gold. Its amazing that they did not see this happening....They just need to make heavily desired items nodrop and make named items merchant for 1copper. Players will get their item and move on 99% of the time. (its the same with chest loot / farmers just merchant the item drops for big gold)
This is one of the biggest downsides resulting from how the levels are designed. This can't be fully fixed in this form, but what they can do as a bare minimum is to keep the aggro even if mobs are grey so the high levels have to work for it, like everyone else. Being able to walk unharmed through hard content and stealing the rewards from people running the content at the appropriate level cheapens the experience for everyone.
@@tibi___ lol that's horrible design. I was tempted to buy this game today, but reading that grouping isn't even worth the XP, and now this abuse of grey mobs. Totally dumb low IQ design.
The solution is to make the good items on lower level mobs unique/untradeable/no drop/lore whatever you want to call it so they can't be sold or traded in any way.
Krid, pls pls pls FTLOG and all things holy.. can you show us the current rewards of the Gadai ring series?!! People are claiming it STILL has no tank or healer rewards!!!!
@JRledford4173 you can't finish the gadai ring quest at this time because the final NPC is not in the game. I'll see if I can finish the quest up to the final point to see if the reward shows tho.
How do you get the second row of macros? mine cap out at the one row. I want to make more but the add button is gone after filling up the row.
Krid what level is this area?
Low to Mid 20s
ExPLoiT WILhe IU CA n BoiS!!
I don't condone exploits and this is not an exploit. The mob spawns every 15 min as per the devs design. They can change that anytime.
damn bro u level 34? is that a paladin?
thatsa warrior
Love this game. But it would be better if Higher Lvl players quit farming us lower lvl mobs. Game shouldn't reward ya for killing greys!
That won't stop because some of the best items in the game are on lower level mobs. It's part of the game design.
The problem is that loot from named, lets say in Halnir, sells to a merchant for around 5-6 gold/e. So higher level players just kill named to merchant the items for gold. Its amazing that they did not see this happening....They just need to make heavily desired items nodrop and make named items merchant for 1copper. Players will get their item and move on 99% of the time. (its the same with chest loot / farmers just merchant the item drops for big gold)
This is one of the biggest downsides resulting from how the levels are designed. This can't be fully fixed in this form, but what they can do as a bare minimum is to keep the aggro even if mobs are grey so the high levels have to work for it, like everyone else. Being able to walk unharmed through hard content and stealing the rewards from people running the content at the appropriate level cheapens the experience for everyone.
@@tibi___
lol that's horrible design. I was tempted to buy this game today, but reading that grouping isn't even worth the XP, and now this abuse of grey mobs. Totally dumb low IQ design.
The solution is to make the good items on lower level mobs unique/untradeable/no drop/lore whatever you want to call it so they can't be sold or traded in any way.
Krid, pls pls pls FTLOG and all things holy.. can you show us the current rewards of the Gadai ring series?!! People are claiming it STILL has no tank or healer rewards!!!!
@JRledford4173 you can't finish the gadai ring quest at this time because the final NPC is not in the game. I'll see if I can finish the quest up to the final point to see if the reward shows tho.