@@kkswerzthe tiger attack is worded to divide the damage... but a neat synergy is great weapon master giving +10 damage does not divide its +10 to each target. I suspect the original commentor was thinking because this bugged blade is dealing only fire damage or is like a spell it may also ignore the division on the tiger cleave move. But I don't know whether or not that works.
@@Isaax It does, so it's generally only optimal when you can hit 2 or more enemies. However, it does also inflict bleed, and if you got the Wolverine animal aspect you can lock enemies down. The Wolverine aspect makes it so attacks against poisoned or bleeding enemies puts their movement to 0, but for some reason the very first attack that inflicts bleed also gets rid of their movement.
Yeah, thought because it's a different damage type they wouldn't be halved. They are however. Any additional damage you add such as from great weapon master, burning weapons, or smites, is not halved. Also notably the extra radiant damage from a Deva mace is not halved.
I was having problems getting it to work, and it was because I was dismissing the character through withers. But once I talked to the Druid and told them to go to the fugue plane, with the flame blade equipped, when I rehired them they had the the sword in their inventory. It works!
2 things to keep in mind are that the power of the swords depends on the spell level you use to summon them and you never have them put away on your back. They are always in your hands even out of combat.
Because the swords are supposed to literally be made of fire, not exactly something you can just away on your back. Unfortunately, doing this bug also gets rid of the fire effects for the weapon.
@AirLancer While not entirely composed of flame Mr. Cambion's burning sword you can steal on the Nautiloid with the drop spell fits on your back just fine
@airlancer It's cute that you think *that's* the reason. It's like saying, "You can't cast fireballs in real life because they would burn your hands. It's fantasy, bro.
@@pointblankvt6780which is better actually. This sounds stupid but remember this game has 3957271014858 21 and 27 strength pots. So it’s just a distinct advantage and damage and to hit buff
So fun glitch, These weapons seem to get stuck on characters, if it’s a Druid no problem just shape shift and it’ll fix itself. But I have a weapon stuck on shadow heart and can’t remove it. BUT amazing trick you can go to any trader and just continuously sell them that weapon and it will never leave your character but you continue to get all the money. It’s like having infinite money lol try it!!!
Fr? Ok damn ill be a magic blade dual wield spoor druid barbarian or something... mhhh or maybe warlock, could be fun with the extra necrotic dmg with the blasting option
@@Alateriel91 2d8 psychic damage is still extremely good on a light weapon, especially since you can give every enemy psychic vulnerability. Not to mention its effect that gives you advantage against enemies that are at all obscured. The only things it's really weaker than are generally other weapons that you're not supposed to be able to get permanently either.
Just finished an honor run using these for most of it. I can confirm it still works, and the same trick works with the shadow blade(ring acquired from the little girl you can save from khaga, she will have a quest in act 2 near the cemetery and masonic lodge)
There's a ring that lets you cast shadow blade, which is a spell from dnd of the same name. I guess they didn't make it an option for wizard since shadow blade has a reputation of being the backbone of a few very broken dndttrpg builds.
Found a way to cheese the mace that the clerics can summon using divine intervention. Use a hireling when you reach a high level, use the servent option for divine intervention that summons the mace, send it to Shadowheart or your tav cleric and get then dismiss the hireling. That way you won't waste Shadowheart or Tav' s divine intervention in thr final battle.
I don't know about anyone else but doing the permanent trick then equipping the flame blades is 100% crashing my game every time. I think the newest patch might have borked this unfortunately.
This looks cool, really wish we had some up-levelled content / dungeons to warrant these tricks! By the third run, even in honor mode min-maxxing feels scummy because all the standard item drops are already so OP.. Barely using any potions / scrolls / elixirs other than health potions.
Give the hireling 6 levels in Sorcerer's Dragon Lineage (Fire) subclass and the wielder gets to add their charisma modifier to damage done on each hit.
IIRC, this is not true. If you had actually tested it rather than spreading it as fact before testing it, you would also know this isn't true. HOWEVER, if you give those blades to the sorcerer, they will get the extra dmg. When I tested it, the blades had the extra damage, but it didn't transfer to the character I gave it to. Also, if you're using a no max level mod, these swords do not upcast past 6th level. I think it's because the game doesn't actually have a 6d6 or 7d6 version in it's files.
I need this. It looks so nice. I held onto using the everburn blade for way to long and then changed my playstyle a bit to suit blood of lathander just because they looked pretty. Please make a list of the coolest looking weapons in bg3.
I honestly did the same, Everburn Blade was my main weapon for almost the whole game on my first playthrough as a Fighter alongside a crossbow that inflicts Bane (that and an over-abundance of scrolls). I gave the Blood of Lathander to Shadowheart and it basically made 95% of Act 2 battles utterly trivial (kinda goes out the window after because Undead enemies aren't as common after act 2).
Everburn is cool to look at, and useful early in Act 1, but I think people overestimate its power mechanically. It is surpassed the moment you find an otherwise mundane +1 Greatsword (sold by Grat in the Goblin Camp), or another +1 melee weapon if you build for it (such as equipping a shield). An additional +1 enchantment is easy to scoff at, since it doesn't sound so sexy. But mechanically, it matters a sizable amount in the big picture. Even if you don't dip that +1 weapon in a candle, other source of fire, toxin, etc. for the +1d4 damage, the +1 to accuracy is adding enough extra damage to compensate on its own, and then you have a permanent +1 damage, as well. _Missing_ enemies drops damage output hard. Having said that, the Everburn Blade looks so cool that I often run with it far longer than is optimal and I'd never fault someone for doing the same.
@@tantalus_complex the +1 is actually fairly over rated. The best that it can do is actually break even. but realistically it doesn't. Literally the only advantage you get out of it is the +1 to hit but the guaranteed damage for those hits is the same, with a good likelyhood of burning blade doing more. Enemies in Act 1 aren't that missable unless you insist on doing GWM on literally everything. That's when you are going to drop your damage output considerably. Otherwise the slightly less accuracy but slightly higher damage output is going to mostly balance them out if not work slightly in burning blades favor. This is because for each 1 extra hit you make from the +1 attack, it's going to be made up for within a few hits of the burning blade, and the +1 attack is only adding 5% greater odds of hitting. yes it'll turn a 45% chance into a coin flip for you. But if you are hitting 90% of the time without it then that 5% is not doing much for you. what this boils down to really is use the Burning Blade if a basic +1 is all you got access to. Cast Bless on the person for more of an advantage than switching weapons will actually give you and the best of both worlds, AND you won't have to waste actions dipping anything to do fire damage to your enemies. Trade them both out once something better comes along.
@@Quandry1 A 1d4 is never going to be make up for the DPS losses incurred when whiffing entirely. Yes, it depends on your difficulty level. If you play at higher difficulties, enemies get bonuses to their AC. The higher the enemy AC, the more value is provided by that +1 to hit. If you invest in GWF or Savage Attacker, yes, it gets closer. But then just take a +1 weapon and dip it. If your combats are lasting so long that the 1d4 outpaces the +1 damage and +1 to-hit bonus (which is questionable anyway), then it is worth spending a single bonus action to dip a +1 weapon - or, even better, prep it before combat. Combats rarely last more than 2 rounds in an optimized and prepared party. Bless is indeed great, especially when pre-cast. But once you hit level 5, Spirit Guardians is going to net higher impact to party DPS (through direct damage and crowd control via the speed debuff and magic item effects, like Radiant Orbs) - unless you're up against Shar's gang. Plus, you don't have to concentrate on Bless when you can grant it through healing while wearing the Whispering Promise ring. But having the Bless condition up doesn't negate the value of a +1 enchantment, especially once you hit the Mountain Pass and especially on Honour Mode.
You are working for a logical fallacy. Assuming that the damage has to be made up in individual combats and it does not. The balance is over lots of combats and lots of damage rolls. 1d4 averages 2.5 damage which means 10 damage in 4 hits. The same amount of damage that you get out of GWM, and GWM is in fact balanced around this long term balance. Much higher damage on individual hits brought down into balance by the large number of hits you are actually going to miss by using it in many cases. On top of this. Those 4 hits happen even faster once you get up to the point of extra attack at level 5. Which boosts you up to an average damage of 5 per round when both attacks hit, which is going to happen almost as often as a basic +1 weapon. So even if we take off the 2 damage from the +1 enchantment you are still highly likely to be doing 3 extra damage on any given turn. This is going to more than make up for the few extra missed attacks for such a small attack bonus difference. Dipping for your bonus action has other uses depending on your class. Including potentially other attacks, rage for increased damage on every attack, or even healing as well as attacking. people bring up the Bless on healing often but they do not bring up the fact that it is short duration and thus has a high cost in constantly needing to spend resources on healing to keep it up. It's a nice bonus, particularly at higher difficulties, but it is only that. A bonus, not a reliable cost effective strategy in many cases. The healing bonus also tends to ignore the fact that the concentration version of bless tends to affect more people for much more cost efficiency in a lot of cases. A cost efficiency that can potentially make up for Spirit Guardians. Spirit Guardians is strong but it requires positioning, and may require some enemies to kind of work with you to get full effect out of it, luckily there is a decent chance that the enemy AI does play along on many enemies. But it's base average damage is only 12 per enemy and requires a level 3 spell slot which is potentially taking up healing resources if you are using healing to keep bless active. This means there is potential for your other 3 party members to make up for this damage through more of their own depending on the situation and may end up being a better option, partly because Spirit Guardian's greatest strength is against large numbers of trash mobs that are close together (just like fireball ironically but Spirit Guardians lasts potentially longer for a single casting). And yes I am aware that Spirit Guardians can have damage type synergies such as with radiating orb. But there are also a lot of indirect synergies with Bless as well. Most Notably the fact that GWM becomes a lot more viable in a lot more places for it's extra damage, which greatly makes up for the damage loss of not using Spirit Guardians. At the same time it can make Sharp Shooter more viable on a different character in more places. The combinations really kind of get to the point that it gets hard to calculate the full usefulness of a full duration concentrated bless because of all of the possible non-direct synergies that are created within the full party over arguing for a single characters increased damage. Which is also true for many support characters and their spells and effects. it really depends on each individual scenario and there is no one good overall rule to follow between them. Both are highly viable.
Still works…I really hope this doesn’t get patched, Astarion looks so freaking cool with these. His melee sneak attack doesn’t work though because they aren’t finesse weapons. Do you guys know if there is any way to remedy this?
I like how everyone I've seen who's playing a Drow just goes for scimitars like Drizzt. I even went an extra mile and downloaded the mod for his exact scimitars lol
I managed to "save" one of them in my inventory, by accident, on my main character (sorcerer) due to the numerous glitches in this game. It was really odd but i dont remember exactly how i did it in the first place. Still have it tho
She's like someone on the cusp of being room temp IQ and normal. She has learned how to say a few 3 syllable words but it's hard to tell if she really knows what they mean.
I’m just playing on Patch 5 And before that I was playing the release version I loooooove all these well hidden exploits for a single player game. So many FUN secrets theyre only good for the game since they’re unlikely to be stumbled on and affect gameplay unles you WANT them to
I got a permanent shadow dagger once and never understood how, I think I found it, I had no idea I would discover how months later on a random yt recommendation.
Blades that do 2d8 psychic damage, the mace that Deva uses that does bludgeoning + 4d8 radiant damage, the Dryad quarterstaff that does 3d8 bludgeoning damage, the Djinni scimitar that does slashing + 2d6 poison damage, the fire Minor Elemental Azer's hammer that does bludgeoning + something something fire damage, the upcasted to 6th lvl Elementals'weapons, at least the air, water and fire, with broken animations that do + 1d10 lightning/cold/fire damage respectively. Sadly the earth one does unarmed thunder damage, so you can't grab his weapon. And did you know you can make your summons drink elixirs? Yeah, wild. Sadly I couldn't find a way to take off the Guardian of Faith's equipment, his shields (plural, there are three varians) look sick
After my 570 hours and searching for a flame blade mod.... You found this.... Youre a legend. I want ro use this with my blood hunter mod but idk how well thatll work lol Edit: can you cast an upscaled version for a higher damage, permanent flame blade? Edit-Edit: i just rewatched the video.... Ignore my previous edit....
It sucks that they can't go on your back at all, don't know if I can handle running everywhere with my swords out. Still pretty cool though, if you don't mind that😁😁😁
@@emirkh8160 and what was your spets to make it work. I did hire him, lvl up druid guy and casted highest scimitar he could, but after that when I returned him and hired him back he was with default gear
I used this on my last play through, but let me do one better, dual shadow blade plus steeped in bliss plus shadow monk assassin combo, pure psychic damage, all enemies vulnerable to psychic by steeped in bliss, plus inf crits and sneak attacks since shadow blade is finesse weapon and attack by surprise with ninja build.... literally can do 150 damage in once attack.
Bro found the Blades of Chaos
Time for a Kratos playthrough
Thats what i thought of as soon as i saw the blades
I have a dead Kratos run, was using an 2H axe, but seeing this I may have to revive it
Especially if you have bound weapon on it. Lol
TO TELOS ARHIZI
Oooof. Withers is gonna be pissed when he fi- you know what he probably already knows. Dude knows everything.
Homie will straight up just let you pickpocket him with zero questioning I doubt he cares 😂
He knew this trick was possible, he was just waiting for someone to finally figure it out.
"Why did you let me do that?"
Withers sighs. He rolls his eyes. He speaks his words as if he had said them a million times before:
"For the lulz."
Hes probably snickering to himself in amazement at how crafty these short-lived mortals really are
That happens when you’re a god lol
Can confirm this still works 👍
Ty for this info
I know what im doing when i get home🎉
Oh hell yeah
Hehehe
So cool
“ZEUS YOUR SON HAS RETURNED!
I BRING THE DESTRUCTION OF OLYMPUS!!!!”
I don’t know what this is a reference to, but it sounds epic
@@KeitieKalopsia God of war, the flame blades look pretty similar to the blades of chaos
😂😂 young Kratos was something else
Withers: Tav what are you doing?
Tav:.... A thing
Sounds like an awesome weapon for a tiger barbarian. It's great when you can do the swipe attacks without halving damage.
Why wouldn't it halve the damage?
@@Isaaxmy assumption would be that tigers swipe when they attack and since you are a tiger barbarian you get the full effect of the swipe
@@kkswerzthe tiger attack is worded to divide the damage... but a neat synergy is great weapon master giving +10 damage does not divide its +10 to each target. I suspect the original commentor was thinking because this bugged blade is dealing only fire damage or is like a spell it may also ignore the division on the tiger cleave move. But I don't know whether or not that works.
@@Isaax It does, so it's generally only optimal when you can hit 2 or more enemies. However, it does also inflict bleed, and if you got the Wolverine animal aspect you can lock enemies down. The Wolverine aspect makes it so attacks against poisoned or bleeding enemies puts their movement to 0, but for some reason the very first attack that inflicts bleed also gets rid of their movement.
Yeah, thought because it's a different damage type they wouldn't be halved. They are however. Any additional damage you add such as from great weapon master, burning weapons, or smites, is not halved. Also notably the extra radiant damage from a Deva mace is not halved.
I was having problems getting it to work, and it was because I was dismissing the character through withers. But once I talked to the Druid and told them to go to the fugue plane, with the flame blade equipped, when I rehired them they had the the sword in their inventory. It works!
this no longer works
@@Sansanvi_Inanis I just did it the way they did in the video 7hrs ago and it did
@@Sansanvi_InanisIt still works. I just did it. You must keep it eguipt on the hireling when dismissing.
Maybe he was trolling
You were having problems because you didn't follow the instructions then you followed them and it worked
You're a genius
2 things to keep in mind are that the power of the swords depends on the spell level you use to summon them and you never have them put away on your back. They are always in your hands even out of combat.
Because the swords are supposed to literally be made of fire, not exactly something you can just away on your back. Unfortunately, doing this bug also gets rid of the fire effects for the weapon.
@AirLancer While not entirely composed of flame Mr. Cambion's burning sword you can steal on the Nautiloid with the drop spell fits on your back just fine
@@Shiratto Originally you never stowed that one either, I liked it better when you didn't seeing as it was ON FIRE.
@@Nempo13 yeah same it was a cool little immersion thing, but what can ya do? 🤷♂️
@airlancer It's cute that you think *that's* the reason. It's like saying, "You can't cast fireballs in real life because they would burn your hands. It's fantasy, bro.
Can you also do this with the Mephistopheles trifling hireling? I know their flame blade scales off charisma instead…
It might, but even if it does, the permanent Flame Blade will scale off Str instead of the original spellcasting stat
@@pointblankvt6780 binding it as warlock pact weapon would make it CHA based though, no?
Yup@@Kasiarzynka
@@pointblankvt6780which is better actually. This sounds stupid but remember this game has 3957271014858 21 and 27 strength pots. So it’s just a distinct advantage and damage and to hit buff
That's quite a few strength potions
So fun glitch,
These weapons seem to get stuck on characters, if it’s a Druid no problem just shape shift and it’ll fix itself. But I have a weapon stuck on shadow heart and can’t remove it. BUT amazing trick you can go to any trader and just continuously sell them that weapon and it will never leave your character but you continue to get all the money. It’s like having infinite money lol try it!!!
My DM didn't agree that this was a feature
lmao
this even works even with the shadow blade
Fr? Ok damn ill be a magic blade dual wield spoor druid barbarian or something... mhhh or maybe warlock, could be fun with the extra necrotic dmg with the blasting option
Yes, but that's from an item(as far as i can see). Therefore, it cannot be upcast.
@kungknas6108 I mean a 2d8 psychic damage finesse weapon that can pretty easily have permanent advantage is still really good
@@superdino196696 Oh yes, mostly for a rogue though. If I'm making a fighter, paladin or similar, I'd rather have the flame blades.
While cool, I feel like there's already some awesome weapons that don't get the love they should for a dw spec.
Best thing to do is double up your hireling to generate both shadow blades and flame blades at the same time.
How would you do this with the shadow blade?
@@j.w.7608 Pretty sure the same way, just have the hirling summon the highest tier SHadowblade tell it get lost and then rehire it
@@TherenDuskunfortunately there isn't an upgraded Shadow Blade since it's only accessible through the ring
@@Alateriel91 2d8 psychic damage is still extremely good on a light weapon, especially since you can give every enemy psychic vulnerability. Not to mention its effect that gives you advantage against enemies that are at all obscured.
The only things it's really weaker than are generally other weapons that you're not supposed to be able to get permanently either.
Just finished an honor run using these for most of it. I can confirm it still works, and the same trick works with the shadow blade(ring acquired from the little girl you can save from khaga, she will have a quest in act 2 near the cemetery and masonic lodge)
The one thing I hate about these is that you cannot sheath them, they are always out.
They’re hot :(
so *this* is what Kratos feels like
leans into the fantasy even more at this point
Ah, time for a Kratos build. Returning pike and frost axe as a bound weapon and we good.
I’m interested in this. What’s his class? I’m thinking Berserker Barb multiclass with Eldritch knight.
@@gonggongliveof course berseker
@@gonggonglive yeah that combo isn't just for theme but it's actually strong. It's my karlach build.
I confirm that this trick still work in latest patch. Moreover i do the same thing with the shadow blade ring and it has the similar result 😂😂
I wish they added more weapons to the game. Stuff like this would be dope
There's a ring that lets you cast shadow blade, which is a spell from dnd of the same name. I guess they didn't make it an option for wizard since shadow blade has a reputation of being the backbone of a few very broken dndttrpg builds.
Found a way to cheese the mace that the clerics can summon using divine intervention. Use a hireling when you reach a high level, use the servent option for divine intervention that summons the mace, send it to Shadowheart or your tav cleric and get then dismiss the hireling. That way you won't waste Shadowheart or Tav' s divine intervention in thr final battle.
I did this trick, and it works fantastically. Now my drow dual wielding fighter is practically unstoppable in combat.
I don't know about anyone else but doing the permanent trick then equipping the flame blades is 100% crashing my game every time. I think the newest patch might have borked this unfortunately.
I hate finding things like this on my feed knowing the devs likely found and patched this out of BG3. It's such a neat exploit!
Just tested this on patch 6 and it also works with Warlaock's pact weapons.
“Lemme drive back to where this thing isn’t”
>Drives right up to it and gets yoinked
This looks cool, really wish we had some up-levelled content / dungeons to warrant these tricks! By the third run, even in honor mode min-maxxing feels scummy because all the standard item drops are already so OP.. Barely using any potions / scrolls / elixirs other than health potions.
Give the hireling 6 levels in Sorcerer's Dragon Lineage (Fire) subclass and the wielder gets to add their charisma modifier to damage done on each hit.
IIRC, this is not true. If you had actually tested it rather than spreading it as fact before testing it, you would also know this isn't true.
HOWEVER, if you give those blades to the sorcerer, they will get the extra dmg.
When I tested it, the blades had the extra damage, but it didn't transfer to the character I gave it to.
Also, if you're using a no max level mod, these swords do not upcast past 6th level. I think it's because the game doesn't actually have a 6d6 or 7d6 version in it's files.
I need this. It looks so nice. I held onto using the everburn blade for way to long and then changed my playstyle a bit to suit blood of lathander just because they looked pretty. Please make a list of the coolest looking weapons in bg3.
I honestly did the same, Everburn Blade was my main weapon for almost the whole game on my first playthrough as a Fighter alongside a crossbow that inflicts Bane (that and an over-abundance of scrolls). I gave the Blood of Lathander to Shadowheart and it basically made 95% of Act 2 battles utterly trivial (kinda goes out the window after because Undead enemies aren't as common after act 2).
Everburn is cool to look at, and useful early in Act 1, but I think people overestimate its power mechanically. It is surpassed the moment you find an otherwise mundane +1 Greatsword (sold by Grat in the Goblin Camp), or another +1 melee weapon if you build for it (such as equipping a shield).
An additional +1 enchantment is easy to scoff at, since it doesn't sound so sexy. But mechanically, it matters a sizable amount in the big picture.
Even if you don't dip that +1 weapon in a candle, other source of fire, toxin, etc. for the +1d4 damage, the +1 to accuracy is adding enough extra damage to compensate on its own, and then you have a permanent +1 damage, as well. _Missing_ enemies drops damage output hard.
Having said that, the Everburn Blade looks so cool that I often run with it far longer than is optimal and I'd never fault someone for doing the same.
@@tantalus_complex the +1 is actually fairly over rated. The best that it can do is actually break even. but realistically it doesn't. Literally the only advantage you get out of it is the +1 to hit but the guaranteed damage for those hits is the same, with a good likelyhood of burning blade doing more. Enemies in Act 1 aren't that missable unless you insist on doing GWM on literally everything. That's when you are going to drop your damage output considerably. Otherwise the slightly less accuracy but slightly higher damage output is going to mostly balance them out if not work slightly in burning blades favor.
This is because for each 1 extra hit you make from the +1 attack, it's going to be made up for within a few hits of the burning blade, and the +1 attack is only adding 5% greater odds of hitting. yes it'll turn a 45% chance into a coin flip for you. But if you are hitting 90% of the time without it then that 5% is not doing much for you.
what this boils down to really is use the Burning Blade if a basic +1 is all you got access to. Cast Bless on the person for more of an advantage than switching weapons will actually give you and the best of both worlds, AND you won't have to waste actions dipping anything to do fire damage to your enemies. Trade them both out once something better comes along.
@@Quandry1 A 1d4 is never going to be make up for the DPS losses incurred when whiffing entirely.
Yes, it depends on your difficulty level. If you play at higher difficulties, enemies get bonuses to their AC. The higher the enemy AC, the more value is provided by that +1 to hit.
If you invest in GWF or Savage Attacker, yes, it gets closer. But then just take a +1 weapon and dip it.
If your combats are lasting so long that the 1d4 outpaces the +1 damage and +1 to-hit bonus (which is questionable anyway), then it is worth spending a single bonus action to dip a +1 weapon - or, even better, prep it before combat. Combats rarely last more than 2 rounds in an optimized and prepared party.
Bless is indeed great, especially when pre-cast. But once you hit level 5, Spirit Guardians is going to net higher impact to party DPS (through direct damage and crowd control via the speed debuff and magic item effects, like Radiant Orbs) - unless you're up against Shar's gang. Plus, you don't have to concentrate on Bless when you can grant it through healing while wearing the Whispering Promise ring.
But having the Bless condition up doesn't negate the value of a +1 enchantment, especially once you hit the Mountain Pass and especially on Honour Mode.
You are working for a logical fallacy. Assuming that the damage has to be made up in individual combats and it does not. The balance is over lots of combats and lots of damage rolls. 1d4 averages 2.5 damage which means 10 damage in 4 hits. The same amount of damage that you get out of GWM, and GWM is in fact balanced around this long term balance. Much higher damage on individual hits brought down into balance by the large number of hits you are actually going to miss by using it in many cases. On top of this. Those 4 hits happen even faster once you get up to the point of extra attack at level 5. Which boosts you up to an average damage of 5 per round when both attacks hit, which is going to happen almost as often as a basic +1 weapon. So even if we take off the 2 damage from the +1 enchantment you are still highly likely to be doing 3 extra damage on any given turn. This is going to more than make up for the few extra missed attacks for such a small attack bonus difference.
Dipping for your bonus action has other uses depending on your class. Including potentially other attacks, rage for increased damage on every attack, or even healing as well as attacking.
people bring up the Bless on healing often but they do not bring up the fact that it is short duration and thus has a high cost in constantly needing to spend resources on healing to keep it up. It's a nice bonus, particularly at higher difficulties, but it is only that. A bonus, not a reliable cost effective strategy in many cases.
The healing bonus also tends to ignore the fact that the concentration version of bless tends to affect more people for much more cost efficiency in a lot of cases. A cost efficiency that can potentially make up for Spirit Guardians. Spirit Guardians is strong but it requires positioning, and may require some enemies to kind of work with you to get full effect out of it, luckily there is a decent chance that the enemy AI does play along on many enemies. But it's base average damage is only 12 per enemy and requires a level 3 spell slot which is potentially taking up healing resources if you are using healing to keep bless active. This means there is potential for your other 3 party members to make up for this damage through more of their own depending on the situation and may end up being a better option, partly because Spirit Guardian's greatest strength is against large numbers of trash mobs that are close together (just like fireball ironically but Spirit Guardians lasts potentially longer for a single casting). And yes I am aware that Spirit Guardians can have damage type synergies such as with radiating orb. But there are also a lot of indirect synergies with Bless as well. Most Notably the fact that GWM becomes a lot more viable in a lot more places for it's extra damage, which greatly makes up for the damage loss of not using Spirit Guardians. At the same time it can make Sharp Shooter more viable on a different character in more places. The combinations really kind of get to the point that it gets hard to calculate the full usefulness of a full duration concentrated bless because of all of the possible non-direct synergies that are created within the full party over arguing for a single characters increased damage. Which is also true for many support characters and their spells and effects. it really depends on each individual scenario and there is no one good overall rule to follow between them. Both are highly viable.
That would be a cool thing to bind with eldrich pact. I made a build around the shadow blade ring you get from Arabella in act 2.
you can use this trick with Arabella’s shadow blade as well
Combo it with the resonance stone to make enemies weak to psychic damage
Still works…I really hope this doesn’t get patched, Astarion looks so freaking cool with these. His melee sneak attack doesn’t work though because they aren’t finesse weapons. Do you guys know if there is any way to remedy this?
Theoretically, this is possible as early as act 1, you can buy flameblade scrolls from blurg in the under dark.
Just did it yesterday, still works
Old patch save file ?
Can’t wait to ask my DM if I could do this
These would be perfect for a Kratos build
As a Druid main, this is exciting. Well Druid main in dnd. I made my first bg3 character a Druid because I wanted to know the mechanics easier.
It’s actually a really underrated spell to then hand over to your fighter. 6 5d6 attacks a turn… enjoy
Noooo! They'll patch it now! My secret weapon ;_;
This is ultra op until you fight an enemy immune to fire damage
This is absolutely insane that someone figured it out
And now my kratos build shall be complete.
Flame blades on a crit paladin means a LOT of dice...
I like how everyone I've seen who's playing a Drow just goes for scimitars like Drizzt. I even went an extra mile and downloaded the mod for his exact scimitars lol
Do you get the mod for his panther?
I managed to "save" one of them in my inventory, by accident, on my main character (sorcerer) due to the numerous glitches in this game. It was really odd but i dont remember exactly how i did it in the first place. Still have it tho
definately going to have to do this when i get high enough level XD only level 4 atm :P
When the dm goes along with your nonsense
The blades look gorgeous too, amazing for a swords bard build
These blades never die
Simple and easy, tyyy sooo much, i've always been in love with this cimitarr, hope larian dont fix this
Just found my new durge weapons, was already going to have him as a padlock but now im making him a flaming padlock
She's like someone on the cusp of being room temp IQ and normal. She has learned how to say a few 3 syllable words but it's hard to tell if she really knows what they mean.
All your videos have an expiration date.
😅
Don't we all.
Blessing to all of pirates 😄😄😄
I’m just playing on Patch 5
And before that I was playing the release version
I loooooove all these well hidden exploits for a single player game. So many FUN secrets theyre only good for the game since they’re unlikely to be stumbled on and affect gameplay unles you WANT them to
@@markrayanvaldez4136 i cant imagine pirating BG3 of all games, if any game earned the right to be loved and bought it is BG3
It worked! The swords seem to be too OP for using, but it worked!
Might try with my Tiefling now, though hopefully it doesn't get patched by the time she get's that that level.
dang can't wait to get further in this game. im a noobie but just built a really good party. level 4 currently, about to wreck some spiders in a cave
I got a permanent shadow dagger once and never understood how, I think I found it, I had no idea I would discover how months later on a random yt recommendation.
Blades that do 2d8 psychic damage, the mace that Deva uses that does bludgeoning + 4d8 radiant damage, the Dryad quarterstaff that does 3d8 bludgeoning damage, the Djinni scimitar that does slashing + 2d6 poison damage, the fire Minor Elemental Azer's hammer that does bludgeoning + something something fire damage, the upcasted to 6th lvl Elementals'weapons, at least the air, water and fire, with broken animations that do + 1d10 lightning/cold/fire damage respectively. Sadly the earth one does unarmed thunder damage, so you can't grab his weapon. And did you know you can make your summons drink elixirs? Yeah, wild. Sadly I couldn't find a way to take off the Guardian of Faith's equipment, his shields (plural, there are three varians) look sick
Someone needs to do a Kratos run now
I gotta try that. Do I need to be a druid to do that? I didn't quite get that.
Glad to see this come back
After my 570 hours and searching for a flame blade mod.... You found this.... Youre a legend.
I want ro use this with my blood hunter mod but idk how well thatll work lol
Edit: can you cast an upscaled version for a higher damage, permanent flame blade?
Edit-Edit: i just rewatched the video.... Ignore my previous edit....
It sucks that they can't go on your back at all, don't know if I can handle running everywhere with my swords out. Still pretty cool though, if you don't mind that😁😁😁
So apparently, you can do this with any summoned wepon
isnt it just the arabella shadow blades and these ones?
@@thedoomslayer5863 Would theoretically work on pact of the blade summoned weapons, though they aren't as strong.
My first 2 hours in the mod will be reading unit descriptions
Makes me wonder if there are similar spells that can be utilized in this way
considering the costs from hiring and class changing, it aint even too unfair. you still essentially pay for the weapon.
Gonna make this for my Druid in my Dark urge playthrough
I bet this bug makes elemental adapt awesome. By passing there defense to fire damage
seems it's already fixed, or it doesn't work when you for the first time travel to Baldurs Gate
I tried it just now in a new run, it works. I'm currently at the point where you arrive at the grove for the first time
@@emirkh8160 and what was your spets to make it work. I did hire him, lvl up druid guy and casted highest scimitar he could, but after that when I returned him and hired him back he was with default gear
Use a Sorcerer hireling with Drakethroat Glaive to enchant both of them for 1d4 extra elemental damage and +1 to attack and damage rolls!
Create water + arsonist's oil + DW flame blade = /getrekt
And here I was assuming you were going to say Pact Weapon. Well, now I know what I am doing next!
Is it normal for the sword to lose damage the lower your Str is? Kinda like they no longer use your spell casting modifier after using this
Damn. Loving this
I prefer the shadow blade just cause psychic has less resistance typing than Fire. But yeah this is great too
Can you do this with other summoned weapons?
Does it also work on Shadow Blade (I forget if that's even in the game)
If so, the dual wield of them will go hard
Woah those blades look amazing
ARIESSSSS!
DESTROY MY ENEMIES, AND MY LIFE, IS YOURSSSS!
...Actually making Kratos in BG3 might be fun
What armor is that though? It looks sick.
Dropped by Rafael in the House of Hope
@@VOLVO-FH12 Nice. Thanks.
Aye nice loop brother 👍
just tried it, it doesn't seem to work. doesn't let me drop the weapon, give it to someone else, or anything of the sort...
Kratos playthrough would be crazy with this
What’s the weapon he has in his inventory before equiping the flame blade?
Can confirm this still works
Could you do this with other stuff?
Works for druids with the other myrmidons.
Get that flail.
How do you dismiss the hirling fug plain
Just got these what stat do they scale with? I’m gonna try to use them on my college of sword bard
These were the same types of cheats I used when playing Fable back in day. Good to see some games hitting that level of excellence in 2025.
Whats that greatsword you had equiped
Does this work with any weapon and temporary affect, making it a permanent weapon characteristic?
Can this be done with the shadow blade from the ring? I know it wouldn’t be as powerful but I’m still curious.
Yeah it works for shadow blade!
Does it works with tiefflin's flame blade spell 🤔
I don't trust people with strong drow.
I dont trust drow...
Yeah I made Minthara a strong drow
What about a strong Cleric of Tyr Dark Urge Drow?
My two lesbian heavy armor two handed hammer combo is lovely tho 😂
@@q6906just threw in a fun fact about their sexuality😂
Where do you get these blades tho?
Please tell me where to find such a tiara and cloak or its names 🙏🏻🙏🏻🙏🏻
How are you getting 6-36 damage? It changes per character and my barb with 21 star and 18 dex caps out at 25. It is a thrower build though
Who's armor is this Tav wearing? It looks familiar....
helldusk armour dropped by raphael
What’s funny is this was a recommended video when I was looking for god of war stuff😂
I used this on my last play through, but let me do one better, dual shadow blade plus steeped in bliss plus shadow monk assassin combo, pure psychic damage, all enemies vulnerable to psychic by steeped in bliss, plus inf crits and sneak attacks since shadow blade is finesse weapon and attack by surprise with ninja build.... literally can do 150 damage in once attack.
Hey gang does this work on Playstation?