This style is like 重辅 (Tank/Support) Some players love it and has same style as you. it doesn't kill as fast, but It is so relaxing and feel invincible.
Great video, just a small editing note: please go a bit easier on the background blur. Since there are many instances where there is nothing on top it's a bit annoying for the eyes.
ngl panda is underrated with his kit more complex to trigger compared to other character, heck even i'm nearly never use Ember battle skill but i'm still bring her because her healing capability 😅 Tank wise, he can't outshine the lower rarity tank which is Snowshine, so he kinda left out and not belong in anywhere 🤔
The cc thing was also a problem in Ex Astris, you build an almost infinite combo that relies on lifting and upper striking enemies but then it falls apart when you fight someone that can’t be lifted (so you switch to your other less optimised combo)
@@planetary-rendez-vous I remember really liking the combat, but would've prefered an english dub, also its a game I would much rather play on pc then mobile.
Lifting mechanic is new even on the og arknight and doesn't really work, it seems like they want another mechanic that using weight stats but unlike push/pull lifting doesn't look like fun mechanic
Physical Statuses can also deal with Elite/BOSS very well, they deal extra stagger damage so it's easier to stagger target with them then you can started bursting damage on defendless enemy. So you can choose between raw damage and stagger focus.
This somehow remind me of the HP tank light bear from summoner war, the only thing missing here is, if somehow we can get something that makes damage scales out from hp or heal, which could be really funny if that somehow happened
The effect is tied to the CC effect, so chances are any skill relying on the CC effect won’t work. The Thousand Catty set effect of applying additional damage by inflicting an effect will work, but Da Pan and Ember won’t work because their effects rely on the CC effect, ie “Lift a Lifted/Knocked Down Target” and “apply Heat Infliction to Knocked Down targets”
They can get the effect pop up, it counts as infliction, but they don’t get the effect. Wording is weird and mechanic is a little weird. Best way to describe it is there’s two parts, one is infliction and the other is duration. Infliction is just a check but duration either doesn’t exist or is set to a number small enough to escape game ticks and prevent skills relying on the effect to use it
Tank Panda team sounds nice. Can't wait for Endfield to officially come out~
DefenderKnight laugh in the dark corner:
welcome back stallknight
all we only need now is 4million HP mech
fingers crossed for playable steamknights.
@@namonaite have them have that Tele-Protocol tech to summon the whole Steam Knight suit letting them transform Kamen Rider style
This style is like 重辅 (Tank/Support)
Some players love it and has same style as you. it doesn't kill as fast, but It is so relaxing and feel invincible.
Great video, just a small editing note: please go a bit easier on the background blur. Since there are many instances where there is nothing on top it's a bit annoying for the eyes.
ngl panda is underrated with his kit more complex to trigger compared to other character, heck even i'm nearly never use Ember battle skill but i'm still bring her because her healing capability 😅
Tank wise, he can't outshine the lower rarity tank which is Snowshine, so he kinda left out and not belong in anywhere 🤔
For comparison:
Tank red colossus with Saria s1, and only 3 other healers healing saria. Will saria die? No. Will saria kill colossus? Eventually
The cc thing was also a problem in Ex Astris, you build an almost infinite combo that relies on lifting and upper striking enemies but then it falls apart when you fight someone that can’t be lifted (so you switch to your other less optimised combo)
Damn... I really need to play ex Astris
@@planetary-rendez-vous I remember really liking the combat, but would've prefered an english dub, also its a game I would much rather play on pc then mobile.
@@namonaite can't we play it on an emulator? Or that would be too impractical.
@ I mean yeah, I just don't have the best experience with emulators.
@ I believe it doesn't work great on emulators. HG really wanted it to be a mobile experience.
Lifting mechanic is new even on the og arknight and doesn't really work, it seems like they want another mechanic that using weight stats but unlike push/pull lifting doesn't look like fun mechanic
i think physical status are mainly for common mobs and art burst/reactions are for elite/boss
Physical Statuses can also deal with Elite/BOSS very well, they deal extra stagger damage so it's easier to stagger target with them then you can started bursting damage on defendless enemy.
So you can choose between raw damage and stagger focus.
JJK collab when?
this is how i play AK, 3 defender 2 healer rosmontis it's the 'they will die eventually' strat
This somehow remind me of the HP tank light bear from summoner war, the only thing missing here is, if somehow we can get something that makes damage scales out from hp or heal, which could be really funny if that somehow happened
Just Surtr it 💀
Wait bosses take the effect but dont get the cc effect from what i remember so it should still work no?
The effect is tied to the CC effect, so chances are any skill relying on the CC effect won’t work. The Thousand Catty set effect of applying additional damage by inflicting an effect will work, but Da Pan and Ember won’t work because their effects rely on the CC effect, ie “Lift a Lifted/Knocked Down Target” and “apply Heat Infliction to Knocked Down targets”
@tekkuvtuber i just remember bosses like the first one getting the 'knocked down' effect pop up on them
Odd
They can get the effect pop up, it counts as infliction, but they don’t get the effect. Wording is weird and mechanic is a little weird. Best way to describe it is there’s two parts, one is infliction and the other is duration. Infliction is just a check but duration either doesn’t exist or is set to a number small enough to escape game ticks and prevent skills relying on the effect to use it