Ah, the beautiful good old days! Just look at how sharp those textures are and how smooth the gameplay is. It's an incredible technological leap when you think this is just 2 years after the N64 release. That feeling of finally having arcade-perfect conversions at home was so special!!! Not to mention the atmosphere of a game like this or Jet Set Radio. The Dreamcast was special. Shenmue was unbelievable. It feels like yesterday. 😢
@@SomeOrangeCat They easily could have released an upgraded controller... PlayStation 1 had no analog sticks for years before they made the dual shock 1. 😉
@@TheBlackbirdii vga is part of the native dreamcast port and even dreamcast without vga, the ps2 doesn't have enough video memory to provide image quality similar to that of the dreamcast, as everyone knows, and you don't have to be a sega fan to point that out. the ps2's problem was texture and image quality, it had other qualities but on that it wasn't great. where the dreamcast shone on texture and image quality / anti aliasing (with or without vga)
DC (480p/ 640x480p) = 640px x 480px = 307,200 native pixels per frame. PlayStation 2 (480i/ 512x448i) = 512px x 224px = 114,688 native pixels per field. That's a very significant 168% increase in native resolution on DC - or - a massive 2.7x increase in native pixel count. Note that this is not an isolated incident. High profile PS2 games such as Devil May Cry and GT3 suffered from the same lack of pixel resolution on screen. This gulf in image resolution gets further exacerbated by the artefacts that comes as a result of a non-native interlaced signal, and the already large deficit in texture resolution.
480i can be anything, from 256x480, 320x480, 512x480, 640x480, 704x480, 720x480, it could even display 1024x480 if you wanted. But in this case the Ps2 is drawing 640x480, and i suspect that the back buffer maybe progressive and only the front buffer is interlaced. So the Ps2 version is actually outputting around the same amount of pixels as the Dreamcast.
Ah, the Devil May Cry games render in a 640x448 backbuffer witch is copied into a 512x448 interlaced front buffer. Gran Turismo 3 renders in a progressive 640x448 backbuffer, then copied into an interlaced 640x448 front buffer + flicker fliter to lessen flicker and jaggies perception.
@@jsr734 The PS2 outputs natively 224 rows of pixels at each given refresh which gets 'interlaced' with the subsequent field which is itself composed of the alternate 224 rows of pixels. 480i means that only half of the vertical resolution gets output at each refresh in order to achieve the target of 60hz. Each interlaced video frame is in fact 'extrapolated' from 2 consecutive fields, rasterized at 2 different moments in time. That is why interlaced video frames exhibit motion artifacts known as interlacing effects, or combing, if recorded objects move fast enough to be in different positions when each individual field is captured. In this example the output is 512x448i, not 480i. 512x448i is a very common resolution on ps2. This low resolution is due to its poor video memory pool, and lack of Vector quantization compression found in the dreamcast, which effectively multiplies by a factor of 5 the amount of video memory available. In a realistic scenario DC had access to the equivalent of ~20mb worth of texture allocation and 1mb+ of frame buffer storage for most of its games. An unreachable target for the PS2.
The music of the Dreamcast version of the Crazy Taxi is AMAZING!!!, but your compilation is great too, Sonic Adventure and Jet Set Radio in the begining of the video... COOL 👌
Its a shame that re-releases had to skimp on those tracks, because licensing and all that. I think if I was a game publisher, I would bake perpetual rights for re-releases into the contract.
The Dreamcast is just so far superior. The resolution, the load times, the frame rate… there’s no comparison! Winner: Dreamcast! I do miss the original soundtrack. The Offspring was so much more fitting for this game.
Basically, 480p gives you a picture that’s way clearer and smoother, especially when stuff’s moving fast. On the other hand, 480i can look kinda choppy and not as clear. Most people agree that 480p looks better overall.
I played a lot of PS2 with component cable back in the day. Even games like hitman 3 which had progressive scan used to show this blured shitty image. Dreamcast had a crispier image. Just accept it.
I dont understand all the rage about the DC being recorded with VGA, even if the PS2 was being recorded with component cables crazy taxi doesn't support 480p, only 480i.
@@jsr734 And why should you purposedly castrate a system that has better video output capabilities? That's like comparing a Prius and a Ferrari and say it's unfair because the Ferrari has to run at 130 KM/H to make it a fair comparison. Nonsense.
Dreamcast and Gamecube where too underrated back then. Sony for instance was so succesfull because it had the audience back then, the ps2 had it all (but it missed the better graphics).
Gc was a beast and by far the most powerful That's includes xbox gc was 24 bit colour 24 bit textures 8 texture layers 16 shader layers and well over 20 million polygons at 60 fps xbox never ever went above q2 million polygons and it did that at a sub 30 fps 12 to 24fps on average metroid prime ws 20 million polygons 24 bit textures shadfers real time lighting transparency multi effect views amuses visors all with top notch graphic not a hurry mes effect like ls2 xbox scan effects I other view modes ran at 60 fps had no loading times. Halo was 12 million polygons Nd q2 to 24 fps
The real undisputed winner...the sit down arcade machine. Which had a really cool design. Not as cool as the Star Wars Episode 1 Pod Racer arcade game though. Anyway driving with soundtrack blasting as your picking up fares was an experience.
PS2 had more RAM, but Dreamcast had twice as much VRAM and was easier to work with. It's no wonder that practically all cross-platform games between the PS2 and Dreamcast run better on the Dreamcast. (especially when it comes to resolution or texture quality). PS: Can you make a comparison of Looney Tunes: Space Race ?, this game shows how the Dreamcast can produce cell-shading graphics much better than the PS2.
The eDRAM is not PS2's VRAM. PS2 has 32 MB of shared RAM (CPU + GPU) and 4 MB of ultra fast RAM embedded into the graphics chip silicon. The 4 MB eDRAM is only used for frame buffers and texture cache.
@@R1K4RD39 Let's compare the two consoles. RAM: DC MAIN RAM: 16 MB SDRAM / PS2 MAIN RAM: 32 MB RDRAM DC VRAM: 8 MB eDRAM / PS2 VRAM: 4 MB eDRAM DC SRAM: 2MB / PS2 SRAM: 2MB CPU: DC: 200 MHz SuperH SH-4 / PS2: 294 MHz MIPS GPU: DC 100MHz PowerVC CLX2/PS2: 147MHz Graphics Synthesizer output: DC: VGA, SCART, S-Video, Composite / PS2: Component, SCART, S-Video, Composite. Both consoles are very comparable, the difference in hardware between the Dreamcast and Playstation 2 is not as big as many people make it seem. (and as I said before, because the Dreamcast had a larger VRAM and was much easier to work with, it had better texture quality and higher resolution compared to the PS2 in practically all multiplatforms that were released between the two consoles) Still, both consoles are much weaker than the Game Cube and especially Xbox. The PS2 port of Sonic Heroes is an atrocity compared to the Game Cube and Xbox version, for example.
@@MoonSarito DC's $200 launch price and 20 month head start make it the easy winner for the first 2-3 years of its life, I mean easy knockout win. Obviously once it had been discontinued for a full year PS2 pulled ahead, but not before.
nitidamente o DC tem qualidade superior, e na maioria dos jogos que sairam nas duas plataformas, quake 3 arena nao tem nem comparação entre outros jogos que no DC ficou melhor, saudades desse console maravilhoso que foi uma verdadeira evolução quando existia apenas consoles 32 e o n64, best console ever
Yes, because at that time on the PS2 console, only a few developers were optimizing their game products, such as BANDAI NAMCO, SQUARE ENIX, ELECTRONIC ART, MIDWAY, CAPCOM, KONAMI, AND SCIEE POLYPHONY DIGITAL the rest are lots of less than optimal games on the PS2 and lots of trash games that were just made,@@shuradust
@@Ychigo100 sem duvida ,games Dreamcast foi hardware da sega mais novas franquia criados em curto prazo, ate nintendo e Sony ficaram surpreendido,kkkkk
@@SomeOrangeCat If that is the case, we should be watching in CRT tv's instead of HDTV. The Dreamcast was able to play at 480p with a Sega accessory. It was not mod.
@@S.Madman Composite cables will not give you a progressive scan image. She can't be bothered to run a Switch game, with a color correction mode enabled because that's not vanilla, but a video option for a Dreamcast game you gotta pay extra to even able to use is fair game to her.
Dreamcast a 60FPS vs Ps2 30FPS...ho fatto bene a rimanere con il Dreamcast fino al 2003 inoltrato!!! Per me da Luglio 2000 fino a Novembre 2003, sogni realizzati dal primo all'ultimo!!! Anche quando ormai già dal 2002 il Dreamcast se n'era andato, ha continuato a farmi "sognare" senza fine ed a quanto pare in tanti sognano ancora di averla, o di vederne una nuova versione....
Muita gente pensa que o PS2 é infinitamente superior ao Dreamcast, mas a real é que o hardware dos dois são bem comparaveis. > RAM: DC MAIN RAM : 16 MB SDRAM / PS2 MAIN RAM : 32 MB RDRAM DC VRAM : 8 MB eDRAM / PS2 VRAM : 4 MB eDRAM DC SRAM : 2 MB / PS2 SRAM : 2 MB > CPU: DC: 200 MHz SuperH SH-4 / PS2: 294 MHz MIPS > GPU : DC 100 MHz PowerVC CLX2 / PS2 : 147 MHz Graphics Synthesizer > Output : DC : VGA, SCART, S-Video, Composite / PS2 : Component, SCART, S-Video, Composite. E isso que o Dreamcast ainda tinha vantagem na VRAM ( o que fazia ele ter resolução maior e qualidade de texturas melhores ) eu tenho certeza que se ele não fosse descontinuado ele poderia continuar recebendo titulos de peso ao longo do tempo ainda mais por ser mais fácil de se trabalhar que o PS2.
@@MoonSarito 🥇👈👏👏👏Excellente Informacion bro👊😃🙂👍,... sabes si DREAMCAST HUBIESE SEGUIDO CON VIDA MAS TIEMPO... Hubiesen sacado el maximo🦾 potencial que tenia todavia por dar👍😎
I know the music choice was to avoid flag, but I would love to hear "bout the city" in this game. My favorite song from jet set radio by far, I don't really like much the other songs from that game. And it's insane how better the dreamcast version is, but I'm curious to know if the PS2 version kept the CT original soundtrack or changed like PC version did.
The soundtrack is exactly the same on the Playstation 2 version compared to the Dreamcast version except for a couple of muted F-bombs in the Offspring song "Way Down the Line" on PS2 that were left unmuted on Dreamcast.
Yes only thing that differed was a bit lower resolution of textures due to Naomi having more VRAM apart from that it’s straight same code and everything
GameCube was probably the best port of this game from memory, had a far longer draw distance than DC although the customer voices were changed (for the worse)
Dreamcast came out almost 4 years before Gamecube, and it was far cheaper. That comparison doesnt make any sense. Dreamcast is a 1998 console and yet beats PS2 in almost every game.
Also would be interesting to compare both consoles with the standard video connector (composite) since that's what most of the people could see in their TV at that time.
Well it’s very different setup so you can’t just compare it like that. Many PS2 games shift more than 8mb for a full render frame. Seems many so not understand the diffeeences in how DC and PS2 renders stuff
@@santitabnavascues8673 yes the DC version has smaller textures than the arcade. But then as you say the PS2 version is even worse : have smaller than DC
Ps2 was stuck with 4 bit 8 bit textures no multi layered texturing 4 and 8 bot colour gamecube was 24bit textures 24 bit colour or 18 bit space save colour ps2 hardware was a joke
@@audie-cashstack-uk4881 I guess you mean 16 bit? Never heard of 18 bit color depth. Would not be so efficient right? :D It’s true it did not have dual texturing. Just like Dreamcast did not have that either. Sure 256 color textures what a bit low at the time still if you planned your textures they came out pretty ok. And no the PS2 hardware did not suck. I mean come on. During the period especially before GameCube and Xbox arrived at the time people where amazing by the game and its power. It’s easy to sit now and look back but at the time the PS2 hardware was simple seen as the best and most powerful you could get
@@marcelosoares7148 You can see some close resemblance between the Xbox Duke Controller & the Dreamcast controller. Both being big controllers with colored buttons, ABXY, Both controllers have 2 memory card slots, analog stick & d-pad same position, & analog trigger buttons. However, I would say it's more like a Successor rather than a copy. With the Duke Controller being the son of the Dreamcast Controller, & the grandson of the Sega Saturn 3D Controller.
Colors & Textures look a little more washed out on the PS2, I think I also see more Anti-Aliasing on the Dreamcast version too. 3:19 I notice the Dreamcast has more Checkered Pattern on the back trunk of the Taxi.
The textures are not more washed out on Ps2, the hole screen is. I suspect flicker filter but you know, that blur also creates an antialiased look for the Ps2. The Dreamcast VGA output looks sharp and that makes the jaggies sharper too.
@@jsr734 It's funny, but I was trained to like the way the PS2 looked. Or at least consider the soft image a bonus. Like, it really smooths out the imperfections. But it also applies a soft filter to the image. Which is what PS2 developers probably had on their minds when developing for it. So you create a scene to suit the hardware, which is good polygon count. A game made for the DC/NAIOMI (like Crazy Taxi) prioritises clean texture's, high frame rate and lower polygon count. Two quite different visual looks which couldn't be really compared on a technical level, but only on aesthetic terms. So when I loaded up my DC in 2004 just after I graduated (2nd hand for pennies + games & stuff) I thought it looked outdated and ugly compared. Because there's so much of a cleaner image, it reveals more imperfections. Especially if you're playing a PS1 port which only increased the resolution from the original game. So the DC 3D games can feel like shit when you first start playing it. Because look how clean the image is. This is from coax on a nice 50" crt that came with our fancy furnished flat. The difference was so stark. But I started playing the DC library on burned discs and overall the cleaner image and focus on frame rates really adds to the excitement and feeling and immediacy and immersion on the DC as compared to the PS2.
@@jsr734 But you know what. I only played Vice Coty on PS2 and just drove about aimlessly. Just like in real life. Anyway. With the 4 controllers, Virtua Tennis was an experience that just wouldn't have been the same on the PS2. We had a tournament and I didn't win. It was very competitive. II actually did see some people playing 4 player Time Splitters on PS2 but who cares about an fps with analogue sticks. Not me anyway.
@@iwanttocomplain Not all games on the Ps2 use that blur filter but developers provably tought it was a good idea to lessen the jaggies perception. At least the flicker filter was optional to the developers on the Ps2, both Xbox and Gamecube enforced it in 480i output, and i suspect Dreamcast also uses the filter in interlace mode but we will never know as VCDecide only uploads Dreamcast in 480p VGA mode.
@@jsr734 Well, like I said. Comparing just through coax (from both systems) on a big fat crt, the DC still had a much cleaner image. This is from memory.
Api katana é tão fod@, até em Now Loanding Dream massacr@ o PS2. Uma pena a SEGA não ter continuado a fazer console na época né, que falir do mesmo jeito, ela dava pra aturar até 2002 por exemplo. Ja competir SEGA contra SONY e Microsoft, empresa pequena versus empresas bilionária que é a Sony a Microsoft, Sony no auge dela, si dando bem com video games e filmes, tinha como respirar, 2003 pra um Dreamcast teria que vender todos os setores pra ter caixa. Mas final das cont@, alguém iria comprar a SEGA, mas ela ter vendido pra Samy achei uma das maiores burradas, tanto a SEGA atualmente ta na cara que alguém vai adquirir ela, MS talvez. Falo isso a Samy sempre c@gou pra SEGA em tudo.
this isn't even a question, surely. if you had both systems, the dc version was the cleanest port of the arcade. The only crwdit to the Ps2 version is slightly bettwr draw diatance, noted particualrly when driving down the hills you see buildings in the distance better, but at the expense of its blurryness conpared to the sharp DC version? No thanks.
Name me just 1 Dreamcast game which comes even close to: God of War 2, Gran Turismo 4, Metal Gear Solid 3, Black, Final Fantasy 12, to name just a few. Sure the Dreamcast had a cleaner image (which wasn’t as noticeable on a CRT) but just visually speaking the PS2 demolished the Dreamcast.
@@Ioannis.Stf.1996 Shenmue 2, Phantasy star online, Tokyo highway challenge 2, Quake 3 arena, Sonic Adventure 2, Crazy taxi 2, Jet set radio, Soul Calibur, Virtua tennis 2, and Dead or alive 2, to name a few. And that all happened within its meager 18 months lifespan. And now we have people running levels of Soul Calibur 2 and MGS2 on DC with rudimentary development tools without any problems.
I have hard time trying to read that car's License plate on PS2. Once, i was a fool who sold Dreamcast away, coz nearly every good Dreamcast game had been ported to other consoles. That was those days before RUclips. Since then, i had to re-purchase all those Dreamcast games back, as the ports all were utter *hit. Only decent ports were Sonic Adventure 2 (NGC) and REZ (PS2). But even those were slighly inferior.
Its worth pointing out that the 480p is VGA box only. For someone who LOVES pointing out the extra cost of PC gaming VC left out the extra price of a VGA box and a decent sized VGA monitor. I had a 17" one for my graphic design work and those were not cheap. It also flies in the face of her claim of "I only show the games in their default state!"
@@S.Madman I paid $30 and had this at the time. It was cheap and easy. I've never been a PC gamer. I paid $30 and had HD console gaming in the late 90s while chumps were waiting around almost two years for Sony's PS2 lies...oh and the console itself was insanely cheap at $200 launch.
DC+VGA box was $70 less than a PS2 and you could have had it for 14 months already when PS2 launched with it's crap lineup. Shouldn't he mention the PS2 game is years later and you had to pay an extra $70 for it?
pelo asmor de Deus... o dream cast tem uma resolução relativamente menor, e ainda sim, gráficos mais límpidos e menos serrilhado... o ps2 , conforme vc olha os objetos mais distantes, a imagem de fundo vai ficando embaçada!!! semcomparaç"ao... dreamcast tem melhores gráficos e ponto final!
크레이지택시는 아케이드 원작 혹은 DC, 게임큐브 버전을 추천합니다 PS2 버전은 특유의 저해상도 텍스쳐, 비정규 해상도, 프로그래시브를 지원하지 않고 DVD가 아닌 CD로 패키지를 발매하는 등 문제가 많은 게임이에요 가능하면 게임큐브, DC 버전으로 구입하시고 PS2 버전은 피하시길 추천합니다
Quando o PS2 leva vantagem os comentários são tipo: "Dreamcast é um PS1 Pro", "Quinta geração", "PS2 era um monstro". Quando o Dreamcast leva vantagem as mesmas pessoas vem aqui dizendo "Não vale, a resolução do Dreamcast tá muito alta 😭😭😭" Sendo que é a resolução padrão do console... Fã do PS2 clica achando que é uma vitória certa mas pra jogos que saíram nos dois o Dreamzão é duro na queda.
The song from the actual gameplay (not intro) is from a Dreamcast game....but what game? Jet Grind Radio? I´ve not listened that song in more than 15 years! Ohh the memories! And yes, obviously in this comparison Dreamcast stomps!
@@Deivid_Campos84 ele perguntou da música durante gameplay não da intro, a música demo realmente é do Sonic Adventures 2, da gameplay que ele pergunta é do jogo Jet set Rádio
Esses ports do DC para o PS2 ficaram bons sim. só faltou refinamento nas versões ps2 , mas basicamente é a mesma experiência . Pena que a Sega não portou o Sega GT/msr para ninguém nessa 6°gen.
Nesse caso acho que a comparação não é justa. Não entendam mal a versão do dc é superior fica evidente, o jogo foi projetado para a placa naomi que é praticamente um dc com menos ram a versao do ps2 é um port.
The fact that the Dreamcast came out in 1998 and its size was actually HALF of what a PlayStation 2 was always will amaze me. Sega was always SO ahead of its time...❤
@@eponymous7910 the original Xbox was 3/4 times bigger/heavier than the Dreamcast, but at least it was quite more powerful, almost felt like one generation ahead. All games that were in both system were better on Xbox (it came out almost 4 years later), we cannot say the same for the PS2.
Achei legal essas comparações, mas sei lá acho que ela em telas modernas fica meio fora de contexto. Esse jogo tem saída entrelaçada, como a maioria da biblioteca do playstation 2, mas o ps2 é capaz de exibir imagem progressivas tranquilamente, não foi feito por quê o acesso a tvs crt hdtv com suporte a 480p na época eram pra poucos, era um escolha de desenvolvimento e comercial. Eu tenho tv crt SD de 15khz que vai até 480i, e o meu dreamcast e o ps2 nessas condições ficam lindos, tenho também uma crt sony xbr que aceita 480i(ela desentrelaça a imagem e exibe em 480p o que eu acho uma merda, melhor usar uma tv com 480i nativo), 720p e 1080i, e o Dreamcast realmente brilha nela pq a maioria dos jogos tem suporte a 480p, e você se livra fo flicker do entrelaçado. Mas o ps2 em 480i em uma crt SD fica muito top, uma definição bem alta, o flickering em algum momento é chato e pode incomodar algumas pessoas, mas a definição da imagem fica muito top, não tem nada haver com essa imagem borrada. Eu ainda acho o ps2 nessa geração, o console mais fraco, mas toda essa geração sendo usada com a tv para o qual eles foram projetados a imagem fica linda, e essas diferença não ficam tão aparentes como usar um scaler em uma tv moderna. O bom que tv crt você pega por 50 reais, e scaler e tv de oled é um rim kkkkkkkkk
The Ps2 version seems to be using some sort of full screen blur filter, perhaps flicker filter? I claim superior antialiasing of course 😆 The lightining seems a bit different more noticeable on the cars/taxis. The attrack/demo is zoomed out on the Ps2. At 3:17 the taxi´s left side hood vents are missing on the Dreamcast version and the square b/w pattern on Dreamcast is replaced with a rectangular pattern on Ps2. (maybe the square patterns was copyrighted and had to be changed 😄) At 5:23 the Pizza Hutt´s screenshot is shown at slightly different angles between both versions. I know all this comparissons between Dreamcast and Ps2 are done with Dreamcast outputting in VGA 480p and the Ps2 in Component 480i but i would really be interested in watching Dreamcast over RGB or Component connection to be more fair, as i think Dreamcast also enforces a flicker filter for 480i output.
Apparently they all share very similar drawing distances, i don´t remember the GC version havin any extended drawing distance but who knows. Maybe VCDecide will do a GC vs Dreamcast comparisson next.
sem duvida nenhuma nos portes que tem para os 2 consoles sempre e melhor no Dreamcast, o ps 2 foi melhor nos jogos específicos feitos para ele, ps2 nunca foi o melhor console dos multplataforma
Can we just skip to your community screed where you claim the people who point out that cables the Dreamcast ships with will not get you that 480p VGA image are somehow wrong?
Super sharp dreamcast 3D is always a pleasure to see! 😊
Ah, the beautiful good old days! Just look at how sharp those textures are and how smooth the gameplay is. It's an incredible technological leap when you think this is just 2 years after the N64 release. That feeling of finally having arcade-perfect conversions at home was so special!!! Not to mention the atmosphere of a game like this or Jet Set Radio. The Dreamcast was special. Shenmue was unbelievable. It feels like yesterday. 😢
🥰
I wish the Dreamcast lasted longer, so we could really see side by side latest games...
Without Sega releasing a new standard controller with more buttons and a second analog stick, it would have been a shallow pool.
@@SomeOrangeCat They easily could have released an upgraded controller... PlayStation 1 had no analog sticks for years before they made the dual shock 1. 😉
@@Haywood-Jablomie This is late 90s/early 00s Sega we're talking about though. They couldn't walk in a straight line without cocking it up.
@@Haywood-Jablomie Yep) and Mega Drive/Genesis came out with only 3 buttons controllers and then we have 6 buttons upgrade)
@@SomeOrangeCatSOA you mean
Dreamcast is so much crisper it's ridiculous. Plus playing with the controller with its amazing analog triggers makes it the best console experience.
And perfect turning since SEGA invented HE sticks.
he is using VGA vs composite . it's misleading VCDECIDE is well known sega fanboy
@@TheBlackbirdii
vga is part of the native dreamcast port
and even dreamcast without vga, the ps2 doesn't have enough video memory to provide image quality similar to that of the dreamcast, as everyone knows, and you don't have to be a sega fan to point that out.
the ps2's problem was texture and image quality, it had other qualities but on that it wasn't great.
where the dreamcast shone on texture and image quality / anti aliasing (with or without vga)
@@kimitachi22 Vga Box and a VGA monitor were separate purchases.
@@TheBlackbirdii She tries to hide it, but we know.
DC (480p/ 640x480p) = 640px x 480px = 307,200 native pixels per frame.
PlayStation 2 (480i/ 512x448i) = 512px x 224px = 114,688 native pixels per field.
That's a very significant 168% increase in native resolution on DC - or - a massive 2.7x increase in native pixel count.
Note that this is not an isolated incident. High profile PS2 games such as Devil May Cry and GT3 suffered from the same lack of pixel resolution on screen. This gulf in image resolution gets further exacerbated by the artefacts that comes as a result of a non-native interlaced signal, and the already large deficit in texture resolution.
480i can be anything, from 256x480, 320x480, 512x480, 640x480, 704x480, 720x480, it could even display 1024x480 if you wanted. But in this case the Ps2 is drawing 640x480, and i suspect that the back buffer maybe progressive and only the front buffer is interlaced. So the Ps2 version is actually outputting around the same amount of pixels as the Dreamcast.
Ah, the Devil May Cry games render in a 640x448 backbuffer witch is copied into a 512x448 interlaced front buffer. Gran Turismo 3 renders in a progressive 640x448 backbuffer, then copied into an interlaced 640x448 front buffer + flicker fliter to lessen flicker and jaggies perception.
@@jsr734 The PS2 outputs natively 224 rows of pixels at each given refresh which gets 'interlaced' with the subsequent field which is itself composed of the alternate 224 rows of pixels. 480i means that only half of the vertical resolution gets output at each refresh in order to achieve the target of 60hz.
Each interlaced video frame is in fact 'extrapolated' from 2 consecutive fields, rasterized at 2 different moments in time. That is why interlaced video frames exhibit motion artifacts known as interlacing effects, or combing, if recorded objects move fast enough to be in different positions when each individual field is captured.
In this example the output is 512x448i, not 480i. 512x448i is a very common resolution on ps2. This low resolution is due to its poor video memory pool, and lack of Vector quantization compression found in the dreamcast, which effectively multiplies by a factor of 5 the amount of video memory available. In a realistic scenario DC had access to the equivalent of ~20mb worth of texture allocation and 1mb+ of frame buffer storage for most of its games. An unreachable target for the PS2.
@@jsr734 Well first of all you had the resolution wrong, and now you come up with this backbuffer. What's your source on that ?
thx for clarification
Gotta ❤ the Dreamcast! My most favourite console ever together with the Saturn.
The picture quality with the Dreamcast is very clean and sharp, nicer colors too. Definitely the version I’d prefer to play.
The music of the Dreamcast version of the Crazy Taxi is AMAZING!!!, but your compilation is great too, Sonic Adventure and Jet Set Radio in the begining of the video... COOL 👌
Its a shame that re-releases had to skimp on those tracks, because licensing and all that. I think if I was a game publisher, I would bake perpetual rights for re-releases into the contract.
DC graphics are much better. I have both versions and did see the difference
Another reason why the Dreamcast is my favorite console
DC clean and colourful as per usual.
The Dreamcast is just so far superior. The resolution, the load times, the frame rate… there’s no comparison! Winner: Dreamcast!
I do miss the original soundtrack. The Offspring was so much more fitting for this game.
Basically, 480p gives you a picture that’s way clearer and smoother, especially when stuff’s moving fast. On the other hand, 480i can look kinda choppy and not as clear. Most people agree that 480p looks better overall.
I played a lot of PS2 with component cable back in the day. Even games like hitman 3 which had progressive scan used to show this blured shitty image.
Dreamcast had a crispier image. Just accept it.
Yeah, playing that game on Dreamcast was fun.
Sempre achei o dreamcast o console com gráficos mais nítidos da geração.
I dont understand all the rage about the DC being recorded with VGA, even if the PS2 was being recorded with component cables crazy taxi doesn't support 480p, only 480i.
If you cannot bring the Ps2 to 480p then bring the Dreamcast to 480i
@@jsr734 And why should you purposedly castrate a system that has better video output capabilities? That's like comparing a Prius and a Ferrari and say it's unfair because the Ferrari has to run at 130 KM/H to make it a fair comparison. Nonsense.
Dreamcast of course
Dreamcast and Gamecube where too underrated back then. Sony for instance was so succesfull because it had the audience back then, the ps2 had it all (but it missed the better graphics).
Gc was a beast and by far the most powerful That's includes xbox gc was 24 bit colour 24 bit textures 8 texture layers 16 shader layers and well over 20 million polygons at 60 fps xbox never ever went above q2 million polygons and it did that at a sub 30 fps 12 to 24fps on average metroid prime ws 20 million polygons 24 bit textures shadfers real time lighting transparency multi effect views amuses visors all with top notch graphic not a hurry mes effect like ls2 xbox scan effects I other view modes ran at 60 fps had no loading times. Halo was 12 million polygons Nd q2 to 24 fps
that's a huge difference
Se nota la diferencia de más video Ram de Dreamcast gana
The real undisputed winner...the sit down arcade machine. Which had a really cool design. Not as cool as the Star Wars Episode 1 Pod Racer arcade game though. Anyway driving with soundtrack blasting as your picking up fares was an experience.
They really went hard with that Pod Racer cabinet.
PS2 had more RAM, but Dreamcast had twice as much VRAM and was easier to work with.
It's no wonder that practically all cross-platform games between the PS2 and Dreamcast run better on the Dreamcast. (especially when it comes to resolution or texture quality).
PS: Can you make a comparison of Looney Tunes: Space Race ?, this game shows how the Dreamcast can produce cell-shading graphics much better than the PS2.
The eDRAM is not PS2's VRAM.
PS2 has 32 MB of shared RAM (CPU + GPU) and 4 MB of ultra fast RAM embedded into the graphics chip silicon.
The 4 MB eDRAM is only used for frame buffers and texture cache.
@@R1K4RD39
Let's compare the two consoles.
RAM:
DC MAIN RAM: 16 MB SDRAM / PS2 MAIN RAM: 32 MB RDRAM
DC VRAM: 8 MB eDRAM / PS2 VRAM: 4 MB eDRAM
DC SRAM: 2MB / PS2 SRAM: 2MB
CPU:
DC: 200 MHz SuperH SH-4 / PS2: 294 MHz MIPS
GPU:
DC 100MHz PowerVC CLX2/PS2: 147MHz Graphics Synthesizer
output:
DC: VGA, SCART, S-Video, Composite / PS2: Component, SCART, S-Video, Composite.
Both consoles are very comparable, the difference in hardware between the Dreamcast and Playstation 2 is not as big as many people make it seem. (and as I said before, because the Dreamcast had a larger VRAM and was much easier to work with, it had better texture quality and higher resolution compared to the PS2 in practically all multiplatforms that were released between the two consoles)
Still, both consoles are much weaker than the Game Cube and especially Xbox.
The PS2 port of Sonic Heroes is an atrocity compared to the Game Cube and Xbox version, for example.
@@MoonSarito
You are missing the PS2's vector units.
And Dreamcast VRAM is not embedded.
@@MoonSarito DC's $200 launch price and 20 month head start make it the easy winner for the first 2-3 years of its life, I mean easy knockout win. Obviously once it had been discontinued for a full year PS2 pulled ahead, but not before.
Gran Turismo 4 and Grand Theft Auto 3 would have been impossible on the Dreamcast
now that's some serius blurring in the ps2 version
Escape from the city from Sonic adventure 2 is perfect ! Good choice !
nitidamente o DC tem qualidade superior, e na maioria dos jogos que sairam nas duas plataformas, quake 3 arena nao tem nem comparação entre outros jogos que no DC ficou melhor, saudades desse console maravilhoso que foi uma verdadeira evolução quando existia apenas consoles 32 e o n64, best console ever
são ports do dream mal otimizados no ps2,hardware do ps2 é bem melhor
Yes, because at that time on the PS2 console, only a few developers were optimizing their game products, such as BANDAI NAMCO, SQUARE ENIX, ELECTRONIC ART, MIDWAY, CAPCOM, KONAMI, AND SCIEE POLYPHONY DIGITAL
the rest are lots of less than optimal games on the PS2 and lots of trash games that were just made,@@shuradust
Esse primeiro dev kits ps2 foi autêntica vergonha, horrível mal optimização
Dreamcast - 1.4 Gflops
PS2 - 6.2 Gflops
em questão de hardware o PS2 é nitidamente superior.
Já pessoalmente prefiro o DC devido aos jogos da Sega.
@@Ychigo100 sem duvida ,games Dreamcast foi hardware da sega mais novas franquia criados em curto prazo, ate nintendo e Sony ficaram surpreendido,kkkkk
DC Wins! Fatality ... ps2 blurriness as always... blurry, poor resolution, poor textures, worse framerate; worse graphics (as always)
Ps2 lost the moment the "Acclaim" logo appeared.
😂
Everyone is a loser when that logo appears.
If the DC outputs progressive scan only over VGA cable, I think it's relevant to point that out.
According to her own rules, she should have the DC running on composite cables, as that's what shipped with the system.
@@SomeOrangeCat And the PS2 shipped with composite cables too?
@@S.Madman Yes.
@@SomeOrangeCat If that is the case, we should be watching in CRT tv's instead of HDTV. The Dreamcast was able to play at 480p with a Sega accessory. It was not mod.
@@S.Madman Composite cables will not give you a progressive scan image. She can't be bothered to run a Switch game, with a color correction mode enabled because that's not vanilla, but a video option for a Dreamcast game you gotta pay extra to even able to use is fair game to her.
Dreamcast a 60FPS vs Ps2 30FPS...ho fatto bene a rimanere con il Dreamcast fino al 2003 inoltrato!!!
Per me da Luglio 2000 fino a Novembre 2003, sogni realizzati dal primo all'ultimo!!!
Anche quando ormai già dal 2002 il Dreamcast se n'era andato, ha continuato a farmi "sognare" senza fine ed a quanto pare in tanti sognano ancora di averla, o di vederne una nuova versione....
La versione ps2 gira a 60fps, ha solo la risoluzione abbassata.
@@pelaaa98 lo sai che a guardarla non sembra proprio??? a partire dal logo SEGA si vede che và proprio a scatti....tipico di 30fps.....mah....
Dreamcast e Plastation 2 são os rivais mais importantes da Sexta Geração de Consoles, nessa o Console da Sega é Nitidamente Superior!
Muita gente pensa que o PS2 é infinitamente superior ao Dreamcast, mas a real é que o hardware dos dois são bem comparaveis.
> RAM:
DC MAIN RAM : 16 MB SDRAM / PS2 MAIN RAM : 32 MB RDRAM
DC VRAM : 8 MB eDRAM / PS2 VRAM : 4 MB eDRAM
DC SRAM : 2 MB / PS2 SRAM : 2 MB
> CPU:
DC: 200 MHz SuperH SH-4 / PS2: 294 MHz MIPS
> GPU :
DC 100 MHz PowerVC CLX2 / PS2 : 147 MHz Graphics Synthesizer
> Output :
DC : VGA, SCART, S-Video, Composite / PS2 : Component, SCART, S-Video, Composite.
E isso que o Dreamcast ainda tinha vantagem na VRAM ( o que fazia ele ter resolução maior e qualidade de texturas melhores ) eu tenho certeza que se ele não fosse descontinuado ele poderia continuar recebendo titulos de peso ao longo do tempo ainda mais por ser mais fácil de se trabalhar que o PS2.
@@MoonSarito 🥇👈👏👏👏Excellente Informacion bro👊😃🙂👍,... sabes si DREAMCAST HUBIESE SEGUIDO CON VIDA MAS TIEMPO... Hubiesen sacado el maximo🦾 potencial que tenia todavia por dar👍😎
@@MoonSarito
Dreamcast - 1.4 Gflops.
PS2 - 6.2 Gflops.
PS2 tem melhor hardware , fato.
Mas ainda prefiro a biblioteca de jogos do Dreamcast.
@@Ychigo100 Se Flops fosse tão importante assim, a gente não veria a maioria dos jogos atuais rodando melhor no PS5 do que no Xbox Series X.
@@MoonSarito são ports do dream mal otimizados no ps2,hardware do ps2 é bem melhor
I know the music choice was to avoid flag, but I would love to hear "bout the city" in this game. My favorite song from jet set radio by far, I don't really like much the other songs from that game.
And it's insane how better the dreamcast version is, but I'm curious to know if the PS2 version kept the CT original soundtrack or changed like PC version did.
The soundtrack is exactly the same on the Playstation 2 version compared to the Dreamcast version except for a couple of muted F-bombs in the Offspring song "Way Down the Line" on PS2 that were left unmuted on Dreamcast.
Its expected that the Dreamcast version is best, since it used the Naomi hardware. The ps2 is just a port.
Yes only thing that differed was a bit lower resolution of textures due to Naomi having more VRAM apart from that it’s straight same code and everything
GameCube was probably the best port of this game from memory, had a far longer draw distance than DC although the customer voices were changed (for the worse)
Dreamcast came out almost 4 years before Gamecube, and it was far cheaper. That comparison doesnt make any sense. Dreamcast is a 1998 console and yet beats PS2 in almost every game.
@@nayarasuarez4649pretty sure they both launched at $199 in NA?
@@nayarasuarez4649 Late PS2 games look FAR! superior than anything on the Dreamcast.
Also would be interesting to compare both consoles with the standard video connector (composite) since that's what most of the people could see in their TV at that time.
I knew you were in denial.
@@wordsshackles441eh what? He asked to use the same default setup. Which makes sense kind of
As a big DC guy back in the day, oh baby! Keep em coming!
Is the DC VGA or HDMI modded for output? The output quality is amazing on the DC.
u gotta love a game were a priest call's u one hell of a driver🤣
Such a shame PS2 had no VGA support. I even emailed Sony back in the day pleading with them to release one. 😢
Ah yes, the Dreambox 360 controller
Owned the Dreamcast Version it was smooth vibrant and pretty than rented the PS2 version and it was like someone smeared dirt on my CRT
Acclaim released the PS2 version?
weird.
Holy shit, Escape From the City caught me way off guard...and then I remembered. Licensed music.
Arguably the best version is the original arcade version.
Dreamcast is technically arcade perfect. A normal person wouldnt tell the differences even side by side.
For me the DC version is better, as someone said the controller was perfect for playing this game and the Loading times were fast o inexistant.
Dreamcast, has more video RAM, so the differences become more noticeable, and, ps2 colors are washed out.
Well it’s very different setup so you can’t just compare it like that. Many PS2 games shift more than 8mb for a full render frame. Seems many so not understand the diffeeences in how DC and PS2 renders stuff
@@litjellyfish did this game do that? Because i see smaller textures ps2 side
@@santitabnavascues8673 yes the DC version has smaller textures than the arcade. But then as you say the PS2 version is even worse : have smaller than DC
Ps2 was stuck with 4 bit 8 bit textures no multi layered texturing 4 and 8 bot colour gamecube was 24bit textures 24 bit colour or 18 bit space save colour ps2 hardware was a joke
@@audie-cashstack-uk4881 I guess you mean 16 bit? Never heard of 18 bit color depth. Would not be so efficient right? :D
It’s true it did not have dual texturing. Just like Dreamcast did not have that either. Sure 256 color textures what a bit low at the time still if you planned your textures they came out pretty ok. And no the PS2 hardware did not suck. I mean come on. During the period especially before GameCube and Xbox arrived at the time people where amazing by the game and its power.
It’s easy to sit now and look back but at the time the PS2 hardware was simple seen as the best and most powerful you could get
i love dreamcast, i did see your launch
Definitely better on the Dreamcast!
way better on dreamcast
Dreamcast wins
XBOX COPIED THE GAMEPAD OF DREAMCAST??
Not really, I would say Xbox came out with their own version of the controller because of the black/white buttons.
I heard rumors once that ppl behind Dreamcast designs ended up working on Xbox. I don't really know tho
yes they had even a permission to use the DC controller as base design
@@marcelosoares7148 You can see some close resemblance between the Xbox Duke Controller & the Dreamcast controller. Both being big controllers with colored buttons, ABXY, Both controllers have 2 memory card slots, analog stick & d-pad same position, & analog trigger buttons.
However, I would say it's more like a Successor rather than a copy. With the Duke Controller being the son of the Dreamcast Controller, & the grandson of the Sega Saturn 3D Controller.
Microsoft combined Dual Shock with DC controller.
Sadly they sacrificed two shoulder buttons and added the useless black/white buttons.
Colors & Textures look a little more washed out on the PS2, I think I also see more Anti-Aliasing on the Dreamcast version too.
3:19 I notice the Dreamcast has more Checkered Pattern on the back trunk of the Taxi.
The textures are not more washed out on Ps2, the hole screen is. I suspect flicker filter but you know, that blur also creates an antialiased look for the Ps2. The Dreamcast VGA output looks sharp and that makes the jaggies sharper too.
@@jsr734 It's funny, but I was trained to like the way the PS2 looked. Or at least consider the soft image a bonus. Like, it really smooths out the imperfections. But it also applies a soft filter to the image. Which is what PS2 developers probably had on their minds when developing for it.
So you create a scene to suit the hardware, which is good polygon count. A game made for the DC/NAIOMI (like Crazy Taxi) prioritises clean texture's, high frame rate and lower polygon count.
Two quite different visual looks which couldn't be really compared on a technical level, but only on aesthetic terms.
So when I loaded up my DC in 2004 just after I graduated (2nd hand for pennies + games & stuff) I thought it looked outdated and ugly compared. Because there's so much of a cleaner image, it reveals more imperfections. Especially if you're playing a PS1 port which only increased the resolution from the original game.
So the DC 3D games can feel like shit when you first start playing it. Because look how clean the image is. This is from coax on a nice 50" crt that came with our fancy furnished flat.
The difference was so stark. But I started playing the DC library on burned discs and overall the cleaner image and focus on frame rates really adds to the excitement and feeling and immediacy and immersion on the DC as compared to the PS2.
@@jsr734 But you know what. I only played Vice Coty on PS2 and just drove about aimlessly. Just like in real life. Anyway. With the 4 controllers, Virtua Tennis was an experience that just wouldn't have been the same on the PS2. We had a tournament and I didn't win. It was very competitive.
II actually did see some people playing 4 player Time Splitters on PS2 but who cares about an fps with analogue sticks. Not me anyway.
@@iwanttocomplain Not all games on the Ps2 use that blur filter but developers provably tought it was a good idea to lessen the jaggies perception. At least the flicker filter was optional to the developers on the Ps2, both Xbox and Gamecube enforced it in 480i output, and i suspect Dreamcast also uses the filter in interlace mode but we will never know as VCDecide only uploads Dreamcast in 480p VGA mode.
@@jsr734 Well, like I said. Comparing just through coax (from both systems) on a big fat crt, the DC still had a much cleaner image. This is from memory.
Closing in on that well-deserved 100K! 🥳
DC não fica para trás do PS2 ou Gamecube
надо же, картинка на плойке по сравнению с сегой - просто мыло.
Api katana é tão fod@, até em Now Loanding Dream massacr@ o PS2.
Uma pena a SEGA não ter continuado a fazer console na época né, que falir do mesmo jeito, ela dava pra aturar até 2002 por exemplo. Ja competir SEGA contra SONY e Microsoft, empresa pequena versus empresas bilionária que é a Sony a Microsoft, Sony no auge dela, si dando bem com video games e filmes, tinha como respirar, 2003 pra um Dreamcast teria que vender todos os setores pra ter caixa. Mas final das cont@, alguém iria comprar a SEGA, mas ela ter vendido pra Samy achei uma das maiores burradas, tanto a SEGA atualmente ta na cara que alguém vai adquirir ela, MS talvez. Falo isso a Samy sempre c@gou pra SEGA em tudo.
Plays better on dreamcast
this isn't even a question, surely. if you had both systems, the dc version was the cleanest port of the arcade. The only crwdit to the Ps2 version is slightly bettwr draw diatance, noted particualrly when driving down the hills you see buildings in the distance better, but at the expense of its blurryness conpared to the sharp DC version? No thanks.
Please do puyo pop fever
Dreamcast Vs. PS2
dreamcast version is super smooth and sharp , ps 2 version kinda blurry mess, not so smooth
But but but.. ps2 has emotion engine?!
Miss you Dreamcast, sorry we failed you.
A made up gimmick so funny we bought it back in 2000 and believed it
@@musclebear the PS1 was so good I believed Sony, big mistake!
It did not read our emotions lol
Name me just 1 Dreamcast game which comes even close to: God of War 2, Gran Turismo 4, Metal Gear Solid 3, Black, Final Fantasy 12, to name just a few.
Sure the Dreamcast had a cleaner image (which wasn’t as noticeable on a CRT) but just visually speaking the PS2 demolished the Dreamcast.
@@Ioannis.Stf.1996 Shenmue 2, Phantasy star online, Tokyo highway challenge 2, Quake 3 arena, Sonic Adventure 2, Crazy taxi 2, Jet set radio, Soul Calibur, Virtua tennis 2, and Dead or alive 2, to name a few.
And that all happened within its meager 18 months lifespan. And now we have people running levels of Soul Calibur 2 and MGS2 on DC with rudimentary development tools without any problems.
I have hard time trying to read that car's License plate on PS2.
Once, i was a fool who sold Dreamcast away, coz nearly every good Dreamcast game had been ported to other consoles.
That was those days before RUclips.
Since then, i had to re-purchase all those Dreamcast games back, as the ports all were utter *hit.
Only decent ports were Sonic Adventure 2 (NGC) and REZ (PS2).
But even those were slighly inferior.
Mesma coisa, Dreamcast = alta resolução / PS2 = baixa resolução
Its worth pointing out that the 480p is VGA box only. For someone who LOVES pointing out the extra cost of PC gaming VC left out the extra price of a VGA box and a decent sized VGA monitor. I had a 17" one for my graphic design work and those were not cheap. It also flies in the face of her claim of "I only show the games in their default state!"
And you left out the purchase of a component cable, and TV......
@@S.Madman Everyone who played video games had a TV and both consoles shipped with composite cables.
@@S.Madman I paid $30 and had this at the time. It was cheap and easy. I've never been a PC gamer. I paid $30 and had HD console gaming in the late 90s while chumps were waiting around almost two years for Sony's PS2 lies...oh and the console itself was insanely cheap at $200 launch.
DC+VGA box was $70 less than a PS2 and you could have had it for 14 months already when PS2 launched with it's crap lineup. Shouldn't he mention the PS2 game is years later and you had to pay an extra $70 for it?
@@caseyhayes4590 PS2 could play DVDs though. Out of the box.
pelo asmor de Deus... o dream cast tem uma resolução relativamente menor, e ainda sim, gráficos mais límpidos e menos serrilhado... o ps2 , conforme vc olha os objetos mais distantes, a imagem de fundo vai ficando embaçada!!! semcomparaç"ao... dreamcast tem melhores gráficos e ponto final!
são ports do dream mal otimizados no ps2,hardware do ps2 é bem melhor
크레이지택시는 아케이드 원작 혹은 DC, 게임큐브 버전을 추천합니다
PS2 버전은 특유의 저해상도 텍스쳐, 비정규 해상도, 프로그래시브를 지원하지 않고 DVD가 아닌 CD로 패키지를 발매하는 등 문제가 많은 게임이에요 가능하면 게임큐브, DC 버전으로 구입하시고 PS2 버전은 피하시길 추천합니다
When you say we, who is we?
Nah, the Ps2 is as playable as the DC version and this game uses lots of low res textures there on both Ps2 and DC.
Sega Dreamcast wins!
Quando o PS2 leva vantagem os comentários são tipo: "Dreamcast é um PS1 Pro", "Quinta geração", "PS2 era um monstro".
Quando o Dreamcast leva vantagem as mesmas pessoas vem aqui dizendo "Não vale, a resolução do Dreamcast tá muito alta 😭😭😭"
Sendo que é a resolução padrão do console...
Fã do PS2 clica achando que é uma vitória certa mas pra jogos que saíram nos dois o Dreamzão é duro na queda.
The song from the actual gameplay (not intro) is from a Dreamcast game....but what game? Jet Grind Radio? I´ve not listened that song in more than 15 years! Ohh the memories! And yes, obviously in this comparison Dreamcast stomps!
Jet Grind Radio
Acho que é do Sonic Adventure 2
Sonic Adventure 2, Escape From The City
@@Deivid_Campos84 ele perguntou da música durante gameplay não da intro, a música demo realmente é do Sonic Adventures 2, da gameplay que ele pergunta é do jogo Jet set Rádio
Jet Set Radio ! 🎵
Esses ports do DC para o PS2 ficaram bons sim. só faltou refinamento nas versões ps2 , mas basicamente é a mesma experiência .
Pena que a Sega não portou o Sega GT/msr para ninguém nessa 6°gen.
Dreamcast is superior to PS2 as usual.
It's not Crazy Taxi without The offspring.... YA YA YA ya YA!!!!
Pinball Hall Of Fame Williams. is the PS3 version better than the PS2 graphically? Recomendation for show.
Tenho boas lembranças desse game no Dreamcast 😍Merecia um remake !!!!!
Dreamcast é o melhor, os gráficos são mais nítidos e no ps2 e mais serrilhado. (Distorções em algumas formas)
Faz mais comparação dos gráficos que superam o Play 2 - o filme
Nesse caso acho que a comparação não é justa. Não entendam mal a versão do dc é superior fica evidente, o jogo foi projetado para a placa naomi que é praticamente um dc com menos ram a versao do ps2 é um port.
what games look better on ps2 than on dreamcast
Dreamcast is sharper.
The fact that the Dreamcast came out in 1998 and its size was actually HALF of what a PlayStation 2 was always will amaze me. Sega was always SO ahead of its time...❤
Half the size of the Original Xbox maybe, definitely not ps2
@@eponymous7910 Dreamcast is half of the size of the original PS2, cheaper, came 2 years before and yet better. Facts.
@@eponymous7910 the original Xbox was 3/4 times bigger/heavier than the Dreamcast, but at least it was quite more powerful, almost felt like one generation ahead. All games that were in both system were better on Xbox (it came out almost 4 years later), we cannot say the same for the PS2.
@@nayarasuarez4649 *looks at the two system's libraries* Better. Lol. Sure.
@nayarasuarez4649 Dreamcast was released 1 year and 4 months before the PS2 (November 1998 - March 2000)
8 MB de vídeos X 4 MB de vídeo
Dreamcast wins. PS2 version didn't suck or anything.
Бамблби?
DreamCast is Better
DC is sharper, the rest is pretty much the same thing.
what is better p or i??
P
P is better
@@jojofinssunswhitesox3560 thanks friend
Achei legal essas comparações, mas sei lá acho que ela em telas modernas fica meio fora de contexto.
Esse jogo tem saída entrelaçada, como a maioria da biblioteca do playstation 2, mas o ps2 é capaz de exibir imagem progressivas tranquilamente, não foi feito por quê o acesso a tvs crt hdtv com suporte a 480p na época eram pra poucos, era um escolha de desenvolvimento e comercial.
Eu tenho tv crt SD de 15khz que vai até 480i, e o meu dreamcast e o ps2 nessas condições ficam lindos, tenho também uma crt sony xbr que aceita 480i(ela desentrelaça a imagem e exibe em 480p o que eu acho uma merda, melhor usar uma tv com 480i nativo), 720p e 1080i, e o Dreamcast realmente brilha nela pq a maioria dos jogos tem suporte a 480p, e você se livra fo flicker do entrelaçado.
Mas o ps2 em 480i em uma crt SD fica muito top, uma definição bem alta, o flickering em algum momento é chato e pode incomodar algumas pessoas, mas a definição da imagem fica muito top, não tem nada haver com essa imagem borrada.
Eu ainda acho o ps2 nessa geração, o console mais fraco, mas toda essa geração sendo usada com a tv para o qual eles foram projetados a imagem fica linda, e essas diferença não ficam tão aparentes como usar um scaler em uma tv moderna.
O bom que tv crt você pega por 50 reais, e scaler e tv de oled é um rim kkkkkkkkk
The Ps2 version seems to be using some sort of full screen blur filter, perhaps flicker filter? I claim superior antialiasing of course 😆
The lightining seems a bit different more noticeable on the cars/taxis.
The attrack/demo is zoomed out on the Ps2.
At 3:17 the taxi´s left side hood vents are missing on the Dreamcast version and the square b/w pattern on Dreamcast is replaced with a rectangular pattern on Ps2. (maybe the square patterns was copyrighted and had to be changed 😄)
At 5:23 the Pizza Hutt´s screenshot is shown at slightly different angles between both versions.
I know all this comparissons between Dreamcast and Ps2 are done with Dreamcast outputting in VGA 480p and the Ps2 in Component 480i but i would really be interested in watching Dreamcast over RGB or Component connection to be more fair, as i think Dreamcast also enforces a flicker filter for 480i output.
vc e BR??
Dreamcast menos borrosas las texturas y sprites 2D
Both are Amazing 🎉
Aside from the resolution difference, looks about the same to me.
There is not a big resolution difference 640x480 Dreamcast vs 640x448 Ps2. The major difference is the fullscreen blur filter used on the Ps2 version.
At least the GameCube version, despite having all the same issues as PS2, extends the draw distance compared to Dreamcast. PS2 doesn't even do that.
Apparently they all share very similar drawing distances, i don´t remember the GC version havin any extended drawing distance but who knows. Maybe VCDecide will do a GC vs Dreamcast comparisson next.
I'd say that comparison is on the cards@@jsr734
Dreamcast version looks real nice but then I am biased towards it.
I played the PS2 version first, and something didn't click with me when BD Joe's voice clips were different on the Dreamcast...
Especially since the PS2 voice got reused in the sequels and Sonic & Sega All-Stars Racing.
En dream cast se ve mejor
Playstation 2's output quality is an unmitigated disaster. I can't think of a single other console with such poor output.
Even with GSM, the PS2's image quality is very poor (and dark)
Dreamcast originals always beat the weaker ps2 ports
sem duvida nenhuma nos portes que tem para os 2 consoles sempre e melhor no Dreamcast, o ps 2 foi melhor nos jogos específicos feitos para ele, ps2 nunca foi o melhor console dos multplataforma
Dreamcast all the way
Excesive popping on both versions.
That is accurate to the original arcade game too.
@@jsr734 i know. But 👎🏼
SEGA: Ok Sony vocês podem ter nossos jogos mas os jogos da SEGA não vão ficar mais caprichadas que no Dreamcast...
KKKKKK, BOA !!!
E ninguém se importava
Can we just skip to your community screed where you claim the people who point out that cables the Dreamcast ships with will not get you that 480p VGA image are somehow wrong?
But then we wouldn't get to see you bellyache over nothing for 50 posts and accomplish bupkis.