Taking a Look at Insurgency Sandstorm's CO-OP | THIS WEEK IN SANDSTORM

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  • Опубликовано: 1 янв 2025

Комментарии • 293

  • @SickSnipes
    @SickSnipes  3 года назад +158

    Just my luck I put out a video saying something relatively nice about Insurgency and the day I do the community's on fire because NWI screwed the pooch again. Expect a video on that very soon.

    • @eziokas799
      @eziokas799 3 года назад +11

      That stream overall was a big OOF, and then they topped it all of with raiding an offline stream. Sad, just sad.

    • @varyagace
      @varyagace 3 года назад +3

      Oh man and how they screwed up. I am just *done* with Sandstorm after that. I was still thinking about coming back when they fixed more stuff but that cements it.

    • @eziokas799
      @eziokas799 3 года назад

      @@thunderslug1066 well, as I see it, they are not listening to the community. Adding frognite skins is not helping either.

    • @calvinhuddleston576
      @calvinhuddleston576 3 года назад +1

      I'd love to see outpost in local play, holding out just by yourself last man standing is very fun

    • @vikingoperator9873
      @vikingoperator9873 3 года назад +1

      Can you do a gun guide for the ISMC mod?

  • @AutismusMaxximus
    @AutismusMaxximus 3 года назад +574

    ah yes, the intercontinental ballistic Molotov

    • @LocoMe4u
      @LocoMe4u 3 года назад +26

      oof at least they nerfed it before it was a " homing intercontinental ballistic Molotov"

    • @周生生-f1f
      @周生生-f1f 3 года назад +21

      Unironically I actually got really good in judging the angle required to throw grenades and firebombs by learning from the AI

    • @LocoMe4u
      @LocoMe4u 3 года назад +5

      @@周生生-f1f yeah same here, air bursts nades have a larger radius ;) try it

    • @Elkybam
      @Elkybam 3 года назад +7

      @@LocoMe4u God I hate those. Anytime a bot throws one above 60 degrees, I GTFO. If they throw it straight at me or so, I'll make an attempt to toss it back.

    • @LocoMe4u
      @LocoMe4u 3 года назад +1

      @@Elkybam yeah trowing it back is when i'm in cover already, crouched hoping for the best, when you can GTFO lol

  • @CoolSmoovie
    @CoolSmoovie 3 года назад +293

    AI in Co-op
    Point blank: misses every shot of the magazine
    Across the fucking map: Instant one shot head shot

    • @reimuhakurei2123
      @reimuhakurei2123 3 года назад +3

      ikr

    • @ハーフ-r1m
      @ハーフ-r1m 2 года назад +32

      I'd say more like AI with normal guns, absolute dog shit. AI with SVD, Mosin, mg3, .50 cal snipers, close quarters GODS. They literally look at the floor and then in a split second hipfire and one shot you.

    • @scienceium5233
      @scienceium5233 2 года назад +2

      Yep

    • @sentinel8534
      @sentinel8534 2 года назад +1

      *Head Eyes PTSD intensifies*

    • @dracticarchive
      @dracticarchive 2 года назад +10

      @@ハーフ-r1m the mosin haunts my memory

  • @danielmarsden4573
    @danielmarsden4573 3 года назад +284

    That Molotov flying out of clouds is just PvE in a nutshell

    • @jeremyhuynh4809
      @jeremyhuynh4809 3 года назад +39

      Mom, can we get a precision drone strike?
      Honey we have precision drone strikes at home at home.
      *precision drone strikes at home: Abu Hajaar with his baseball arm throwing molotovs into the air and landing on Security a mile away.

    • @bluecaptainIT
      @bluecaptainIT 3 года назад +2

      To be fair, that was the case even in Insurgency Source

  • @pacingtape401
    @pacingtape401 3 года назад +339

    Co Op really needs more recognition, it’s way more fun a lot of the time. There’s a good reason I have over 200 hours in it.

    • @jgsource552
      @jgsource552 3 года назад +28

      Fr ive never been so scared over ai in a game before

    • @kingwilliams13
      @kingwilliams13 3 года назад +18

      Have to agree with you, co op is great fun 800+hrs here

    • @LocoMe4u
      @LocoMe4u 3 года назад +4

      ive almost 2000h in it

    • @TheParaxore
      @TheParaxore 3 года назад +19

      Same, the only reason I played the first insurgency and the only reason I play Sandstorm. The PVE is great when I just want to chill and shoot shit

    • @LocoMe4u
      @LocoMe4u 3 года назад +7

      @@TheParaxore same, gun mechanics are so fucking addictive, i never know what to pick

  • @congressmanish
    @congressmanish 3 года назад +392

    Talking about the AI: "classes really dont understand their roles".
    ...
    ...I thought you were talking about the players.

    • @SickSnipes
      @SickSnipes  3 года назад +87

      that too

    • @spateri728
      @spateri728 3 года назад +6

      Is there any shooters with good AI? Maybe some single player games. Enlisted they are horrible.

    • @sionmarak1916
      @sionmarak1916 3 года назад +2

      @@spateri728 csgo

    • @vasilikosolov
      @vasilikosolov 3 года назад +3

      @@spateri728 halflife

    • @_ok1735
      @_ok1735 3 года назад +1

      @@spateri728 f.e.a.r

  • @praporbarton3961
    @praporbarton3961 3 года назад +72

    Also, I feel like CO-OP has better community

    • @Xodok.
      @Xodok. 3 года назад +1

      True that

    • @jgsource552
      @jgsource552 3 года назад +4

      Fosho, never met anyone toxic there

    • @yourdadsotherfamily3530
      @yourdadsotherfamily3530 2 года назад

      @@jgsource552 LOL I was teamkilled on purpose for no reason on co-op. They then tried to vote kick me with their only friend in the lobby so they were always one vote away from kicking me (again for NO REASON) he cited in his personal Xbox message to me (unsolicited btw) ‘you talk a lot for your K:D’ IN FUCKING CO OP XD I messaged him back my score is higher than you think I talk. Btw all I said was a simple call out like ‘reloading’ after I was holding the only entrance to an obj.. I wasn’t treating the mic like a fucking podcast. Team killed him and his friend then left the lobby. Fuck that shi

    • @MomJeans1738
      @MomJeans1738 Год назад

      @@yourdadsotherfamily3530 you're right, there are a lot of toxic gay boys playing co-op right now. It's very disappointing

  • @colinazilla
    @colinazilla 3 года назад +71

    As someone who exclusively plays the coop in this game, I gotta say you hit the nail on the head. The weird enemy behaviors, the hyper expensive nods on night outpost, the bullshit 1 hit K-Os, L.G.M.'s, you covered it all. The main issue I see with coop is the lack of gamemodes at THIS point in Sandstorm's lifecycle. Insurgency 2014 had 5 coop gamemodes, Day of Infamy launched with 3, but it took us two whole years to get a new coop gamemode that wasn't the stupid zombie mode, thats ridiculous. I hope they re-add in Survival mode and Conquer, maybe even Hunt if it were rebalanced a little bit. More variety is always better, and I adore Sandstorm's gunplay and movement mechanics, so I hope they continue to throw us coop kids a bone, even though I know multiplayer streams are what gets all the clicks

  • @TheStrayHALOMAN
    @TheStrayHALOMAN 3 года назад +42

    If you play Hardcore there is an enemy called "Uzi Man" who only fires 1 round and will always headshot you... he can be facing away from you too.

  • @DivingHawker
    @DivingHawker 3 года назад +82

    Well, actually, when Nightfall came out, before they updated their AI framework, night bots couldn't see you in the dark unless they were within melee distance and they would only see you in lit areas or if you were lit by a flashlight. Bots were not that bad before the AI framework update. I'm rank 460 having played exclusively Coop and, right now, the AI is much better since the AI framework update. Actually, it's even a bit too easy but it might be because I know how the AI works now, most of the spawns and all of that. It's very rare when I get shot from super far or when I get shot through smoke. I died more to stupid teammates not understanding the concept of line of fire or baiting suppressive fire in my direction than to bullshit AI.
    I think that the AI could use some more complex behaviors like Marksmen actually staying back and having longer acquisition distance or Gunners going prone, things like that. I also wish the AI had a sort of "group strategy" to better coordinate, to create flanks and all of that to avoid conga lines. The prone spam while shooting is awful and needs to be fixed. I don't understand the one shot melee from AI either.
    I would love if technical and mounted MGs were more available in Coop too. Outpost could use one more supply point per wave to give players more choice as waves go by, so that it can feel as "sandboxy" as Checkpoint. Honestly, for me, Checkpoint is awesome because I like playing Commander and Checkpoint gets so fun to me with fire support.

    • @Elkybam
      @Elkybam 3 года назад +12

      Their night behavior before the framework update was the best. It rewarded you for staying away from light sources just like any real world op. Now, night mode is nothing more than day coop plus debuffs to player vision/ADS.
      Let's also not forget when they implemented the framework which saw AI snapping through walls and such, and didn't offer an explanation till WEEKS later. And the "fix" to this didn't come until more weeks after their explanation.

    • @DivingHawker
      @DivingHawker 3 года назад +10

      @@Elkybam Yes I liked running in the dark, flashlight off and then, as I came close to them, I would blind them with the light (which was an actual feature that worked well, almost too well) and clean everything. The light adaptation also worked better so you could actually see much better in the dark if you did not stare into lights.
      Yeah, the AI framework update was a bit "dropped on us" and, in my opinion, I think it would have been better if that update staid intern until they could refine the AI instead of releasing it like it was.

    • @homeygfunkoffacherryfruitl4971
      @homeygfunkoffacherryfruitl4971 3 года назад +2

      @@DivingHawker I don't know if I came in after the update or what but night maps have always been utter trash in this game. The devs act like ambient light isn't a thing. NODs don't do anything either except make lit areas obnoxiously over-exposed and impossible to see in.

    • @DivingHawker
      @DivingHawker 3 года назад +1

      @@homeygfunkoffacherryfruitl4971 I can't really compare to how it was back then since I have changed screen twice since then but NVGs used to be mainly overexposed in well lit areas like right under a lamp post while allowing you to see very well anywhere else except maybe in very dark corners. Right now, it might be due to my screen and game settings, but running around without NVGs works wonders for me.

    • @EvanJefferson1
      @EvanJefferson1 3 года назад

      What i like about night modes are the nvg point shoot, it just felt satisfying for me, i really hope the devs do that for daytime aswell as a keybind and not some attachments lol

  • @meisai6332
    @meisai6332 3 года назад +16

    "You underestimate my poAAAAAAAAAAAAAAHHHHHHHH"
    - Anakin Skywalker during CO-OP

  • @moski421
    @moski421 3 года назад +22

    "Basic to Advanced strategies like getting the high ground"
    Me wondering what I did wrong after being 1 tapped for the 5th time by a mp5a2 wielding bot

  • @praporbarton3961
    @praporbarton3961 3 года назад +15

    When you mentioned solo clutch on outpost, my PTSD from defending A on Farmhouse single handedly. It took me about 5 minutes after all my teammates were dead to finally clear the obj from Insurgents, my heartbeat never skyrocketed that high

    • @Xodok.
      @Xodok. 3 года назад

      exactly

    • @skirata3144
      @skirata3144 3 года назад

      All why running out of ammo being on your last few rounds in your pistol.

  • @satuurn5245
    @satuurn5245 3 года назад +67

    New kinds types of objectives would be great too, like bomb defusal, hostage rescue. Perhaps adding civilian npcs to confuse and add life to the maps. That way we could have insergents try and blend with the crowd.
    Also, hardcore checkpoint is fun. Sorry that you're wrong.

    • @counterfeit1148
      @counterfeit1148 3 года назад +9

      Bomb defusals are probably the more realistic options

    • @iCherrryyt
      @iCherrryyt 3 года назад +8

      They need to add hostage rescue I don’t know why that’s not a thing yet. Interrogators need to get information somehow.

    • @sluggak1363
      @sluggak1363 3 года назад +1

      @@iCherrryyt with the Availability to extract via helo

  • @Colin-kh6kp
    @Colin-kh6kp 3 года назад +9

    The problem with PVE is that literally every fight basically goes the same way, get to objective and mow enemies down as they spawn. Also, enemies can one shot you across the map, through smoke and half the time I get exploded my a suicide bomber in the next room a teammate is supposed to be covering, also, I always get the guy who spams flash bangs and doesn’t give a shit that they effect his teammates more than the enemy.
    Also, pinpoint accurate mortar fire is not only annoying but also virtually impossible in a real world situation without making adjustments.

  • @42ndsheep
    @42ndsheep 3 года назад +18

    I want to see survival from Insurgency (2014) in Sandstorm. Survival is pretty much an infinite game mode (like you mentioned) where two objectives are randomly chosen on the map and one of the must be captured. Once one is captured you gain supply points (as you start out with very few), your teammates respawn and two new objectives are randomly chosen. This game mode is by far the best for learning maps because you will find yourself going from everywhere to everywhere else, and it is a functionally infinite game mode which you mentioned you would like to see (you can actually win, but if I remember correctly that takes 100 waves). One of my favorite games of coop on 2014 was survival on station where I found the bots spawn point as machine gunner, got almost 800 kills, and piled up so many bodies there that new enemies could no loner spawn on the map.
    My favorite coop mode from 2014 was hunt (no respawns for players or AI, players need to kill all the alive enemies and destroy a cache) but I understand that very few people liked it like I did so I don't exactly expect it to be added to Sandstorm any time soon.

  • @varyagace
    @varyagace 3 года назад +54

    Oh man, as a former coop main player, this video hits a lot of nails on the head. And you didn't even need to play a lot of coop to spot all the main problems with the AI. How nonsensical they act, how bullshit they feel a lot of the time. How broken a lot of things are. I'd only talk more about the Night mode because there are even more issues with it and once the initial honeymoon phase with it was over I realized I hated night mode for all it's issues, mainly that you can't see shit with or WITHOUT NVGs. Flashlight gang. Not that the bots care, they just see you clear as day because they always knew where you are anyway.
    Well, not like it matters anymore. After NWI showing how entirely out of touch with any part of the community they really are, I don't have any hope of them ever making it the game it could be. I'm done, I'm out and I wish you good luck, sir. Your videos are great.

    • @BoilingBroth
      @BoilingBroth 3 года назад +14

      I've played over 400 hours in coop and the bots get easier to kill and take advantage of but the Molotov never fails to kill me at least once a round. They should just rework the bots entirely but I highly doubt they ever will. Rip coop

    • @reverence791
      @reverence791 3 года назад +6

      Agreed dude, I've had this game since pre-order and loved it but its really missing out on its potential. RIP campaign and so far console port.

    • @skirata3144
      @skirata3144 3 года назад +7

      @@BoilingBroth The only counter play I found against those molotovs from God was to be always on the move and never stay in one position for more than a few seconds if you have enemy contacts.

  • @volo7249
    @volo7249 3 года назад +9

    I posted this on the discussions the other day and it's how I feel about coop:
    Changes I would personally like to see to COOP
    - COOP teams should be reduced from 8 to perhaps 5.
    Personally I think reducing the player count would make the game mode more challenging and enjoyable. For one there would be more enemies to kill for everyone instead of veteran players using good strats and obliterating the whole enemy team leaving the other players bored. There would also need to be more actual teamwork involved I believe. As it is everyone really just does their own thing and there is essentially no real teamwork. Almost feels like you are playing Solo at times, especially when the OP is quick and easy.
    - Allow everyone to choose the class of their choice.
    Aside from the Commander and radioman, all other classes should be available without a limited amount of players who could play said class. More often than not there is one person in a lobby who will hog one class and prevent everyone else from using a weapon they want to use or gadgets they want to run. I am guilty of it too don't get me wrong. The Garand has quickly become my favourite gun to run and I more often than not exclusively play marksman to use it. Allowing everyone to use whatever kit they want would for sure make the game more enjoyable for everyone. Plus it would leave opportunity for fun team compositions like everyone running demo taking as much explosives as possible or everyone taking .50 rifles just for fun times. There could be so many different team compositions that could be really fun.
    - Make Double Hardcore normal Hardcore
    Double Hardcore was the most fun I had in Sandstorm. The fear of being ended by skilled AI in only one bullet actually slowed the pace of the game and actually made people play methodically for once. Plus the feeling of smaller caliber guns like the UZI one shotting was super satisfying.
    And for the love of all things holy in this world; bring back Frenzy. Please.

  • @DxBlack
    @DxBlack 2 года назад +2

    A year later: aint shit changed...

  • @Dahm45
    @Dahm45 3 года назад +5

    This series cements you even more as the definitive sandstorm youtuber, well done!

  • @MercenaryFox
    @MercenaryFox 3 года назад +3

    2:09 excuse me, mr. snipes. Ain't that the PVP experience aswell?

  • @FreeBandGanGTerrorists
    @FreeBandGanGTerrorists 8 месяцев назад +1

    This was 100% true at the time,but in 2024 it's an entire new ball game

  • @ysph
    @ysph 2 года назад +2

    they can still see you through the walls today. i saw a glitch a month or two ago that let me get a look at a small group of them that were on some stairs about 30yd away from the still living players. they were all tracking the nearest player in perfect unison despite several layers of buildings and other solid materials. they have perfect 3D awareness of the game. why wouldn't they though? i think they recently cranked the cheese rather than try to hide the fact that bot couldn't forget where you're at if it tried.

  • @neofoxboi
    @neofoxboi 2 года назад +1

    now, I realize this may be an unpopular opinion, but to be fair, the bot's perfect molotov aiming did have one perk . . . it was funni

  • @JereZiii
    @JereZiii 3 года назад +5

    Good video man! I always play domination because other players make it competetive versus bots who just run in groups and are easy to kill! You were spot on with that one!

  • @chuckybanana
    @chuckybanana Год назад +1

    I love the co-op. Whenever I want to play, but I don't have much patience to get nervous, I choose co-op... and depending on the team, how other people play the game, man, it's absolutely better than pvp

  • @tactaillike2
    @tactaillike2 3 года назад +8

    A new mode would be nice as well lol, something along the lines of Hunt from Insurgency or Raid from DOI would fit pretty well here.

    • @pin6722
      @pin6722 3 года назад

      and I thought I'm the only person who want Hunt or Raid mode

    • @skirata3144
      @skirata3144 3 года назад +3

      Personally I just want survival of the original insurgency. Always being on the move between objectives encountering better equipped enemies always was extremely fun for me.

  • @Yeeuu-teeuube-in
    @Yeeuu-teeuube-in 2 года назад +1

    In outpost don’t take the high ground! Find a corner in a room with one entrance/exit. And sweat the match out 😂. If you’re the last one insult the AI till they attack and then finish em off.

  • @philipprudek9537
    @philipprudek9537 2 года назад +1

    I come from the future present where most of the problems you listed in this video are still present to this day. lol. besides the techie. they have the techie now.

  • @marquanbowie4808
    @marquanbowie4808 7 месяцев назад

    This absolutely still happens now, but what I have been facing recently is every time they throw a grenade, it's ready to explode.I'd never have you left time to get away.They always throw it exactly right

  • @marksmanmax1158
    @marksmanmax1158 3 года назад +2

    Honestly, the history lesson about the AI was pretty much spot-on. That being said, I don't think the criticism on Nightfall was justified, per se.
    Nightfall was actually a baller update that added new AI mechanics. Sure, occasionally a bot would just one-tap you from a mile off, but it felt much less common on night maps. Sometimes a bot would be ten feet away from you but couldn't see you because of the dark. Flashlights could blind hostiles and made it harder for them to line up a shot on you. I had a game where I got the most kills in a Hardcore Checkpoint match with about 36 and I only used a Welrod.
    Now, your criticism about night maps was after Clean Sweep. Let me tell you about Clean Sweep.
    Clean Sweep did fix one major bug that had been annoying me, which was that I couldn't actually set my audio option to "headphones" even if I was using headphones. I think most directional audio was still alright, but one thing that wasn't alright was footsteps. I could only hear someone walking or running if I was looking in their direction; annoying as hell on Frenzy, especially. That being said, Clean Sweep completely destroyed the game, or at least, the PvE setting. Bots were more bullshit than ever, hitting ridiculous shots constantly throughout a match. I even have a game where I recorded every player death after Clean Sweep here: ruclips.net/video/6HRSuljJrds/видео.html
    Not only were bots bullshit shots, but 1.7.1 broke Night Maps completely. Bots can now see you perfectly as if you're on a day map. The crackshot issue was partially addressed in a hotfix six days after Clean Sweep. The bots being able to see perfectly at night has not been fixed to this day.
    As for Outpost, I really hate that mode. It's like New World was wondering how to spice up Outpost without just throwing a fuckton of guys at you (which is what I would've done because that's the point), and one of them asked the others "...ya'll heard of PAYDAY?". Seriously, it feels more cartoony than Frenzy, and Frenzy was designed to be a joke. And somehow, Outpost, which apparently isn't supposed to be a joke, is supposed to replace Frenzy.
    Why did New World add in these special enemies? I'm not against some variation as long as it's realistic, like the suicide bombers. That being said, an entire wave of one special really makes no sense. IMO it should've all been done like Wave 7 where they throw a bit of everything at you at once. That makes more sense, at least.
    But some of these specials are harder to kill than regular enemies, on top of having fancy abilities. Shooting an enemy with a Mosin, watching him shrug it off, and then getting flickshotted by an MG3 or Grease Gun isn't Insurgency. That shit makes zero sense in an Insurgency title.
    Really all the new specials piss me off:
    - You have the Banger, which runs twice as fast (in a game where you already run too fast IMO), uses Flashbangs (sometimes), takes more damage before dying, and uses a suppressed Grease Gun, so if you can't immediately spot him, then that's a wrap because it doesn't matter that it's a .45 ACP. He'll one-shot you with it from 80 meters.
    - Then there's the Grenadier, who just spams frag grenades which is annoying as shit with the wrong environment, who also has the FAMAS, the most lethal AR in the game because apparently, he wasn't cancer enough. I think he can also tank a Mosin round.
    - The Rocketeer who spams a rocket launcher. Because that's fun and balanced. When they aren't firing rockets they only have a sidearm, but anything in a bot's hands can be a god gun.
    - The Blaster is a joke. Not only is he quite a bit harder to kill than normal (which already doesn't make sense), but he's armed with an LMG that fires at 1200 RPM that can kill you with one body shot regardless of armor. But him having an MG3 won't stop him from flickshotting you.
    -> Suicide bombers already existed, but entire waves of them don't really make sense.
    And to top it all off, I feel like Outpost gives you some trash XP. Hardcore Checkpoint gives you way more and you don't have to worry about a Bulldozer fucking your shit up.
    EDIT: yeah, and the classes. Day of Infamy had bot classes and they actually did what they would realistically do. Snipers would sit at certain places to snipe from, and MG bots would set up in predefined positions to fuck your shit up.

  • @professorjeebus2456
    @professorjeebus2456 3 года назад +3

    5:14 i genuinely thought my smoke detector went off

  • @ansonlaw4475
    @ansonlaw4475 3 года назад +1

    Insurgency: the game where you either get sniped by an uzi from 100~ meters away or you get John wicked by a terrorist with a dragunov

  • @benk.4724
    @benk.4724 3 года назад +1

    It's been a while since a dude with a dishtowel on his ahead and a hipower blew my head off at 100 yards, so I'd say they've definitely changed something.

  • @kingwilliams13
    @kingwilliams13 3 года назад

    A lot of what makes coop great in Sandstorm is the server and people you team with. If you find a good server (one which I have played 800+ hrs on) then it does make all the difference. Great video btw!

  • @domlockwood87
    @domlockwood87 3 года назад +2

    Unfortunatly as much as i still love watching this game....im one of the many people who are still waiting for the console release of this game....not everyone has the physical space to have a computer set up just to be able to play these games. however almost everyone has a TV they can plug a console into....PLEASE make it happen NWI

  • @agroplode9680
    @agroplode9680 3 года назад +3

    AI that fights smart is military grade AI, we will never see it. That software will go to the next generation drones and terminators.

  • @Sleepy_sean
    @Sleepy_sean 2 года назад

    You know I'll never understand how a guy running around with a 1911 can shoot through 2 walls or even shoot through an engine block..
    Literally every time I load up I'll get one tapped by a 1911 through a wall

  • @quenquent95
    @quenquent95 3 года назад +5

    As a big Hardcore Coop player (my first 100 levels were on that gamemode), I'm surprised you call it "not fun".
    But I completely agree on the entire AI problematic. In Hardcore, the sole main difference is that bots detects you when you're running so you have to take your time, but everything else is still valid. I have to say, after the last AI update, bots going for the point during a counter-attack tends to be the exception rather than the rule, where before they were coming to the point but in a conga line.
    I also want to point something out : you know how outpost have special enemy types ? Why can't we have this in the other coop modes ? And please bring Frenzy back...

  • @MrSourceMan
    @MrSourceMan 3 года назад +2

    SS: working on a *G O O D V I B E S* video about insurgency.
    NWI: well we can't have that **releases new cosmetics like a boss**

  • @nikok1060
    @nikok1060 3 года назад +2

    1:50
    My friend and I call them ICBMs (Intercontinental Ballistic Molotov)

  • @sylaconnocalys8443
    @sylaconnocalys8443 Год назад

    1:50 Yo that insurgent gotta be amazing at basketball, he launched that from miles away holy.

  • @carn109
    @carn109 3 года назад +3

    I do wish we had more gamemodes like the ones from the previous insurgency, could help to spice up the gameplay

    • @lajus-debattheo1745
      @lajus-debattheo1745 3 года назад

      That would be awesome but there are not enough players to make coop checkpoint, checkpoint hardcore, push, and zombies, and everything else.
      Players would be scatered away and the waiting time would be horrible

  • @GuyGr33n
    @GuyGr33n 3 года назад +1

    “No, no, please. ‘Mr. Snipes’ is my father.”

  • @TheJazzGuy75
    @TheJazzGuy75 3 года назад +5

    As a COOP player, this video hits hard. I wanted the night mode to be so much more than it was, but it fell so short. They could’ve allowed for missions and hunts. Kinda like Clean House and Wolf’s Den in MW2019 but turned up to 11.
    The way I look at COOP nowadays, you have to be perfect at all times, because mistakes lead to near instant death. I wish they took more time for this game and these modes. If they expanded it and actually put more time into it, I feel like there could be a resurgence. Great video as always Snipes!

  • @Dorito_Slayer
    @Dorito_Slayer 3 года назад

    6:58 lol these dolphin dives got me laughing out loud

  • @funbarsolaris2822
    @funbarsolaris2822 3 года назад +1

    This game has so much great gameplay design, the gunplay and that sweet spot between fun and realism is unmatched. I just wish they could add some interesting modes to put that gameplay to use! How about 5 man squads completing spec ops style missions - raiding an embassy and taking out targets while keeping hostages alive, for example. There's loads you could do with that formula

    • @rarefeline
      @rarefeline 3 года назад

      I've always wanted a TDM mode as it's good for warmup and good for new players to learn mechanics. Always wanted one since Insurgency Mod way back in the day but people seem way to against it. I think it would be fun and bring a lot more casual players to the game.

  • @blakmajika8097
    @blakmajika8097 3 года назад

    I remember when the game first came out, they used to have ai spawn shortly after a point was taken behind the player spawn so if u weren't quick enough a bomber would take out the entire team while everyone was resupplying.

  • @NAWWMANNN
    @NAWWMANNN 2 года назад

    I just started playing this game in July 2022, and I specifically bought this game for basically the solo, offline, PVE mode.
    I'm not against PVP or even coop but I don't have xbox live right now or a headset for coms.
    Anyway, I'm thinking the devs must have polished this game mode even more since this video came out because my experience has left me very impressed with the AI of the enemies.
    They're always flanking me, they'll rush an objective in small groups from different doorways at once, and they'll sometimes sit in a corner of a popular (often occupied) building and blast me as soon as I turn a corner.
    They're still bots, they still do dumb shit at times or they'll perfectly nail me with a shot from 200m away with a base SMG.
    But still, I have been super impressed with the AI overall and it vastly outshines any other shooter I've ever played that featured a single player PVE mode.

  • @yuvalgabay1023
    @yuvalgabay1023 3 года назад +1

    The older insurgency had some crazy ass coop . Really miss dous

  • @bryanscruggs7566
    @bryanscruggs7566 Год назад

    Co-Op has only gotten worse over the years. The bots are absolutely atrocious, they randomly run around like you'd expect AI to do, aimbot you, and shoot out their backs constantly.

  • @cameronmt5721
    @cameronmt5721 3 года назад +1

    honestly surprised Coop doesnt have Survival, that mode is the one of the reasons why i prefer insurgency 2014 over sandstorm

  • @Yackattack22
    @Yackattack22 3 года назад +1

    Wake up honey Sick Snipes posted Insurgency Sandstorm Content

  • @TheDrLeviathan
    @TheDrLeviathan 2 года назад

    Weirdly, I wonder if NWI should do what Ready or Not did and focus on the PVE. I switched almost entirely to PVE without even noticing it, never thinking I would do so. It's still super fun, even a year later.

  • @bltwegmann8431
    @bltwegmann8431 3 года назад

    Thing I noticed immediately was that playing solo was now viable. My AI teammates aren't dead after 10 seconds and I actually have a chance now.

  • @harrisx420
    @harrisx420 2 года назад

    It’s crazy most of these issues still around a year later 🤣

  • @royfr8136
    @royfr8136 2 года назад +1

    I only ever play CO OP - i think in the last year since this was uploaded things have changed. The AI are badass

  • @dixy2029
    @dixy2029 3 года назад +4

    Habibi san approves!

  • @guardrailhitter
    @guardrailhitter 3 года назад +1

    NWI needs to bring back survival mode, imo best mode in old insurgency
    also flashlights in day maps

  • @danielbarladeanu762
    @danielbarladeanu762 3 года назад +3

    Please make a video on the removal of competitive :(

  • @jeph115
    @jeph115 3 года назад +1

    12:27 i've never seen that animation in game, did you mod that in or is it just rare?

  • @swampdaddy6425
    @swampdaddy6425 2 года назад

    Word has it nfl scouts got trapped in the Panjshir Valley trying to find the golden armed insurgency group now known as the "Brady bunch."

  • @Xodok.
    @Xodok. 3 года назад +1

    Wrote on reddit, copy here
    Having 856/856 hours in Coop PvE I tell you this:
    Issues you mention since 1:26 were the reason vanilla coop was so popular and fun and didn't need any "improvements". All the uneven was part of the challenge, when you fear the infamous One-tap Ali with his mosin, or NEVER run around the corner because its been 5 times you ran into a TOZ barrel right in your face, you need to learn from your mistakes.
    You were never sure about how they will react, you were fear the enemy fire exactly because they will headshot you from 3 km using makarov. And this insecurity motivated you to do your best on breaching the objective building, leaving no chance to surprise. You were learning the best spots for bipod fire support (gunner and marksman) not to get headshot from 3 km by makarov. You change positions after you being shot at as you will do with real people, otherwise in 70-80% of the cases you get laser-guided molotov or makarov headshot.
    These weren't the problems, again, these were challenges. I wont even start about technical HMG.
    Though, despite hatred that may arouse after another death, those challenges were maybe crude, but the only way to match with human reaction and overall speed. But that was making victory on ''some stupid bots" feel very intense, especially on final score 1-2, when you clutched the last objective, winning the game. Of course you can say that you just need to develop better AI, but they were literally pushing you, when you started reloading, those small features were making the cocktail of random response that bot have better and realistic. Sadly, you didn't catch the good times of PvE.
    Also, during summer of 2020 bots were shooting down ALL helicopters within seconds after their arrival, sometimes leaving no sense to call gunship or minigun support at all. You can't shoot down HE round.
    Unfortunately, NWI changed that by making AI "Better" as they called it, but they were cutting their poor brains in half by mining drill lobotomy I recon. All that in favor of new players, I guess, they cut out technical and then brought them back. But worse.
    They cut out weapons, but then brought them back. But worse.
    Now AI never shot a single helicopter, so they fixed the problem of cardboard/dunder mifflin air forces. But worse.
    Bots are now herbivores, they are not dangerous, they barely pose any threat. Even technicals. Me and my friends are stealing their cars as made-up endgame content out of boredom, sometimes stacking 3 DSHK at last obj. What is worse-they reduced the number of ai to 12-13 when there were 16-18 enemy bots. So not only ai is half-wit they cant be dangerous in numbers as they used to be.
    I know that people understand the next quote:
    "...who else, there are so little bots at last f*cking objective I need to compete with others for kills
    [04:45] Xodok:
    not hide in the corner like a 0 level b*tch, being last one and pray for clocks to reach 00:00 before bots reach objective and turn sign "Defence" into "Losing" which means there at least 5 of them, possibly entering from several entrances at the same time
    And there is at least 1 door behind me I need to cover too
    Where is this feeling of adrenaline shaking hands and heart rush, Romeo"
    Even last objective now spawns nearly 19 out of previous 26+ bots, which now experienced player use to literally spawncamp ai on last objective. I would laugh in laser-guided molotovs and makarov headshots, if someone told me that in 2019, but now things are looking very sad and there is no light of hope.
    Wish I can finish it with good stuff, but I guess it will only be worse. I thought about making post with suggestions on how to improve coop without even touching fragile ai brains, but now it seems corporate ate another once-good game. All we have are memories and lunar-fortnite cosmetics.
    Bring back frenzy.
    #COOPERATORS

  • @elvenadohostil8607
    @elvenadohostil8607 2 года назад

    Yesterday something happened that made me alt+f4 , one of the elite insurgents walked in a room , shoot me once, failed, I also shoot him fmbut failed, then he gave 3 steps, started going prone, and 2 shoot me from across the room while in the Middle of the animation of going prone

  • @gavinahyee702
    @gavinahyee702 11 месяцев назад

    Another note if you play local the defending ai will almost always destroy your attacking ai cause the attacking ai just runs in balls to the wall and die immediately

  • @CalzaTheFox
    @CalzaTheFox 3 года назад

    These memes are on point and I love it.

  • @Rents-Ch
    @Rents-Ch 3 года назад +2

    play Hardcore mode? I'm playing that right now.

  • @Reeze-typhxL
    @Reeze-typhxL 3 года назад +4

    Hardcore Checkpoint isn't fun, if you want real hardcore, just disable your HUD in the options menu and disconnect from the server you're on when you die.
    Why would you want to have a bolt action when you respawn anyway? it's even worse on night maps cuz u get a shit flashlight that just blinds your teammates that wear nvgs and gets you killed more than enough.

  • @homeygfunkoffacherryfruitl4971
    @homeygfunkoffacherryfruitl4971 3 года назад +1

    I mean the molotov thing really isn't that much of an issue, once you start pulling aggro or fire off a few bursts just change cover. Always stay mobile.

  • @gamma2816
    @gamma2816 3 года назад +2

    Commenting for the algorithm so NWI can see this etc.

  • @JW-fz9zv
    @JW-fz9zv 3 года назад +1

    They have a shaky way of managing everything

  • @mobetaq99530
    @mobetaq99530 3 года назад +2

    That's why I run my own community server. I adjusted the number of players and bots to 12 v.s. 50 which I feel more balanced, and just start with 50pts so everyone can play whatever they want. A lot of AI behaviors can be tweaked in the server setting, and it definitely fixed part of their bs aiming or tactics. So maybe try out some community server, some of them are really good. BTW, I have 120 tick rate on my server (60 by default) and it makes big difference.

  • @_sausageman_
    @_sausageman_ 2 года назад

    1:52 or as I call them, laser guided molotovs

  • @No_Feelings
    @No_Feelings 2 года назад

    The only real "oh shit we're probably gonna lose here" moments i have caused by the AI comes from suicide bombers when they get through a door we forgot to watch. Aside from them bots are kinda non-threats unless there's like 20 of them.

  • @heavyweaponsguy3107
    @heavyweaponsguy3107 3 года назад

    Getting hit with the melee probably is representing getting knocked out

  • @BeardifulBill
    @BeardifulBill 3 года назад

    I gave sandstorm a try during the free weekend, and fell in love with the co-op. Bought the game and enjoying it a lot.

  • @ELV943
    @ELV943 3 года назад

    Love when snipers shoot at close targets... you have a 7 time scope, shoot people far away, your team can kill danger close.

  • @I_love_my_cat_cole
    @I_love_my_cat_cole 2 месяца назад

    in a co-op main but I do usually play domination “even though im a demo main” and its because ppl try hard so much on pvp and SHOULDER FIRE MACHINE GUNS!

  • @v.msypher338
    @v.msypher338 3 года назад +3

    Also mind you the official discord server has biased mods that strictly mute or try to ban you for saying something bad about the game.
    No wonder they are trying to please the very little community left.

  • @blitzkreg335
    @blitzkreg335 3 года назад

    I've been playing Insurgency for a while now. I even managed to set up my own server with Angry Bots. Back in Decemper I debated if I should buy Insurgency: Sandstorm and take a look. This is the first video i've seen that has anything to do with Sandstorm and I can't believe that the bots are somewhat the same in both games.

  • @stunytsuR
    @stunytsuR 3 года назад

    Funny. I just started playing this literally last night. And all these things you mentioned happened to me. Especially that molotovs.

  • @Ghost_Warrior1789
    @Ghost_Warrior1789 3 года назад

    "supply point system must be removed from loadout and game itself"
    !!!CHANGE MY MIND!!!

  • @paytondavison5867
    @paytondavison5867 3 года назад

    Love to see co op get some love and changes sound good

  • @michaelivey6459
    @michaelivey6459 3 года назад

    I have found that if you are leading in kills by a significant margin, the game strikes you down. Either with the molotov or a "ghost" bullet. I seem to get killed quite often with single random round from nowhere. kill cam sweeps around and shows nothing.

  • @Jackstalkerfear
    @Jackstalkerfear 3 года назад

    *Molotov PTSD flashbacks INTENSIFY*

  • @harrisx420
    @harrisx420 2 года назад

    1:36 & 1:43 ah yes this happened to me the other day turned the game off when i got shot through the wall at the start of a survival round, sums up most of my encounters with AI getting 1 shot while they’re visually looking away from me or lit up through walls🔥

  • @calvinhuddleston576
    @calvinhuddleston576 3 года назад +1

    You know what'd be interesting is if a single player played and coordinated the AI in hardcore

    • @lajus-debattheo1745
      @lajus-debattheo1745 3 года назад +2

      Like arma zeus mode?
      Heck you might have the idea of the day!
      Sign me the f* up

    • @calvinhuddleston576
      @calvinhuddleston576 3 года назад +1

      @@lajus-debattheo1745 hell yeah, there would have to be less AI though

  • @nzuiz
    @nzuiz 3 года назад

    ive been playing coop since launch and have not touched matchmaking. i love but really we need a quality of life update. i use the mode to basically practice my cqc skills cause i lack that the most. and it really does suck when you creep into a room. slowly clearing and boom you get shot through the door by a bot.

  • @justtonofash6724
    @justtonofash6724 3 года назад

    IMO I wish they brought Ambush to Co-Op. It wouldn't have that same punch or rush of adrenaline but night time Ambush on Gap sounds tight as fuck.

  • @babysatan666
    @babysatan666 3 года назад

    Your DJ voice reminds me of Sandman.
    Thank you for the info

  • @wreckervilla
    @wreckervilla 3 года назад

    Insurgency source has been plagued by these issues for so many years, NWI is unlikely to address the grenade sniping and aim bot problem anytime soon.

  • @Omegasutoraiki
    @Omegasutoraiki 2 года назад

    I would love to see a mix a Co-Op version of the pvp mode where you take and defend points but instead of all of you dying meaning losing you lose under the same conditions as outpost and win if you do the same to the bots.

    • @saulgoitiamendez9008
      @saulgoitiamendez9008 2 года назад

      If you're from PC you can play all the pvp mode solo with bots and offline, they are not programed for that so they can't make strategy anyway they can use the support and even can win the game.

  • @TheSkalker
    @TheSkalker 2 года назад

    4:55 This edit is perfect

  • @jakub-k
    @jakub-k 3 года назад

    1:04 *_Now that's a lot of damage_*

  • @zZRedVeNoMZz
    @zZRedVeNoMZz 3 года назад

    Co-op would get annoying back than yet I just couldn't stop playing it hahaha

  • @PixelBloodArena
    @PixelBloodArena 3 года назад

    O shit he's using a Mosin.....So true in this game. I really enjoy it though me. Fighting against the AI is really fun and addictive but they are dodgy sometime. Some of them have hell shots lol. Awesome video brother Thumbs up from me!

  • @sninctbur3726
    @sninctbur3726 3 года назад

    “If you miss, or you’re stuck in a reload, or if you don’t see them, there’s a really good chance you’re gonna get killed.”
    So Co-op is PvP now?

  • @wonderingalbatross2400
    @wonderingalbatross2400 3 года назад +2

    Please bring back zombies modex1

  • @MarlenNurmakov
    @MarlenNurmakov 3 года назад +1

    Didn't they give all weapons to both sides?

    • @barschun
      @barschun 3 года назад

      Yep, NWI reverted the weapon changes in Co-op, so both teams can use all weapons again

    • @Xodok.
      @Xodok. 3 года назад +1

      @@barschun but not mosin RIP

  • @don8659
    @don8659 3 года назад

    8 months later....this PvE any better now?