What's New in Twinmotion 2022.2 | Webinar
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- Опубликовано: 4 окт 2024
- In this video, we dive into the new features in Twinmotion 2022.2.
Watch now to explore: :
Sketchfab integration, providing drag-and-drop access to hundreds of thousands of free assets
Super high-res rendering using a tiled rendering technique
New HDRI Backdrop
Physics-based asset placement tool
Importing lights from DCC tools
And much more!
Don't have Twinmotion yet? Download a free unlimited-length trial version at www.twinmotion.com
#Twinmotion2022 #Twinmotion #realtimerendering
Twinmotion the best! But we need tulle material and more modifiable realistic casual trees and bushes! ))) and fix please vegetation exit beyond the border with scattering… Thanks to all TM Team people for your work!!
As a professional concept artist, twinmotion is without a doubt the best piece of software I have ever used. Just one small request, decal support in path tracer. Please!
I really like these new features. I don't need to go to any software I am really excited to explore more. thank you and keep going!
Loving TwinMotion. Just used it on a project with an extremely tight deadline and it performed like a champ. My #1 request is a quick button on the interface to jump back to the main camera view. It's a lot of unnecessary clicks to just get back to the camera view, when in a program like Blender I can simply hit Numpad 0 to jump back to the camera view.
You have a button exit media on thr right... You just didnt see it
@@thedimi4406I think he meant a button to get back to the saved image camera view, because I can’t agree more that we need this. Every time I am moving around to check or change a small thing in a scene, I need to go back to image UI to reset the camera view. Maybe even add a shortcut to update the current view as the image setting, unless there already is a key and I have been missing out?
@@offsetstudio5673 Correct. Renders are done from the camera's vantage point, so getting to and from the camera view is something that happens frequently. It's a lot of wasted time having to click through the interface just to make sure the adjustments I'm making look good from the camera's view.
It's niceee but what we need desperate it's a huge update in the vegetation area and to introduce metahumans
Loving it. All the horsepower of EU engine, with none of the coding required. Absolute game-changer
Fantastic overview - excited to see future dev w animation and color/configuration variants or alternates!
Great work. I think it's the time to improve landscape import, for example adding an options to convert imported mesh in landscape mesh.
I'm glad this is here for me to watch as I wasn't able to connect yesterday.. so thank you!
These Twinmotion new features its really great and make any competitor far away behind, you can almost can do anythings just in twinmotion, thank you so much! I hope you can add png sequence for texture so I don't have going to UN5 anymore for making like small fire or animation people. Thank you again for this great apps.🥰😍
Deja vu. I am sure I en this video a couple of weeks ago.
yes , I think there is a mistake
is there a way to make out object a floatable object on the ocean? I work with boats and I see that the prop boats move with the waves, I wish I could do that with my main object as well please :)
Its getting better and better....!!!
Pleasssseee consider adding some lovely Australian gumtrees!!
When will Path Tracer be available on Mac?
Not until ray tracing is available in the macs hardware.
Maybe it’s political and not really technical
Super toutes ces nouveautés!
Pourquoi ne peut-on plus avoir l'option lunettes en mode téléphone pour les panoramiques ?
Merci.
(Toujours drôle cet accent français en anglais ^^ ;-) dommage de ne pas traduire au moins à l'écrit)
What’s NOT in it. Support for Path Tracer on MAC Silicon
bonjour quelle est votre configuration de pc pour travailler comme vous le faites,(path tracer enclencher et pas de ralentissement)
This app is so beautiful😍❤
Superbe je trouve vraiment que le logiciel vas dans la bonne direction au niveau de la qualité! Il manque juste la possibilité d'un pont en direct avec 3dsMax
Hello, Twinmotion team! I need to ask you some questions.
1) Are you guys planning to move to UE5 with lumen/nanite technology, or stay little bit longer on UE4's path tracer with no decals?
2) If it is possible, light baking as in UE4? For presentations/ showcases etc it will be great without losing fps when running it on browser or standalone .exe file.
Thanks for your attention!
I'm a paid user of Twinmotion, but it works fine, but sometimes I can't log in to Epic. Can you tell me about the problem or solution?
Can you please let me know why escalator model are not available in twin motion library
I haven't used a new twinmotion mostly because a lot of the new once had video Texture issues.
Bravissimi!
Is it an architectural rendering software or a comic software.
We need Lumen!!!!!
What mode is the first scene, is like a 3D cartoon style one, is not a realistic type of render, how I can use it, look interesting for a small house proyect.
can you please make the 3k printout in the trial ???
I having a problem during chaging the hdri, each time i switch to different hdri, the texture memory(under statistics) getting higher and higher, please advice? or any suggestion?
Does TM still ignore small geometry when importing?
Best in the market so far! Easy to use with fantastic result, Thank you 'n keep it up!
You're the best
Bold Move
❤️❤️❤️
Bonjour, pourquoi vous ne faites pas la présentation en français, vu votre accent, vous l'etes non?
Parce qu'il fallait apprendre l'anglais à l'école, que ce n'est pas une chaine RUclips française et que 75% de la population mondiale parle anglais, voilà pourquoi.
@@ameliejp9900 en plus c'est un Belge hhh
L'avenir est pour TM. Fixez la livesync avec revit svp et améliorez les personnages en mouvement.
I use linux
plz change the narrator