Elden Ring is Not a Masterpiece

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  • Опубликовано: 21 сен 2024

Комментарии • 12 тыс.

  • @ReinhardtGames
    @ReinhardtGames 2 года назад +4046

    My only problem with the game is your character has dark souls speed and some bosses have bloodbourne speed. Other than that I love the game

    • @gamer2101
      @gamer2101 2 года назад +663

      That is a huge problem with me. That doesn’t work

    • @briquesbts
      @briquesbts 2 года назад +41

      Yeah man, fucking annoying. Maliketh, I'm looking at you

    • @callitmagic993
      @callitmagic993 2 года назад +15

      That was what people said about Sister Friede. I think we done her wrong cause f**ckers like Maliketh are giving you 0 time to breath. God I hate him so much, but that's mostly because of his debuff.

    • @marcoaureliorodriguesdevas135
      @marcoaureliorodriguesdevas135 2 года назад +625

      Oh, if some of the bosses had Bloodborne moveset, that would be a problem. The huge mess is that they have a Bloodborne + Sekiro toolkit while you are playing Dark Souls.

    • @donut3862
      @donut3862 2 года назад +128

      @@briquesbts god that boss fight was so annoying in 2nd phase with a strength build, literally couldn't hit him and even then, i had to mostly trade hits or cheese him with the pillars.

  • @Drilla043
    @Drilla043 2 года назад +3430

    To that point about “mastering the game rather than the bosses.” I don’t think any game has ever made me master the combat more than Sekiro. That was the highest “git gud” moment in any FromSoftware game for me.

    • @mihal1570
      @mihal1570 2 года назад +8

      Who?

    • @Drilla043
      @Drilla043 2 года назад +194

      @@mihal1570 what?

    • @John-996
      @John-996 2 года назад +93

      I kingdom come and Sekrio made me really master the combat.

    • @KalvinKoolAidKool
      @KalvinKoolAidKool 2 года назад +166

      @@Drilla043 I mean sekiro does give you a few bosses to practice parrying they really want you to learn the parry mechanics instead of the roll and R1 spam they really incentives you to play aggressive and not defensive

    • @mihal1570
      @mihal1570 2 года назад +6

      @@Drilla043 no, who asked?

  • @_Just_John
    @_Just_John 6 месяцев назад +49

    "Critics are not here to critique, but to sell product." - Best line in the video.

  • @ethansam3443
    @ethansam3443 Год назад +547

    “There are end game enemies that do more damage than bosses. It makes no fucking sense”
    *This*
    Nothing kills immersion for me in a game like this more than beating a DEMIGOD then shortly after getting mauled by a lobster.

    • @Mohgenstein
      @Mohgenstein Год назад +48

      skill issue

    • @ethansam3443
      @ethansam3443 Год назад +263

      @@Mohgenstein standard “gut gud” response. Daring today, aren’t we.

    • @dylansurendranath3091
      @dylansurendranath3091 Год назад +3

      ​@@Mohgenstein What the fuck does enemies dealing too much damage have to do with a player's skill level? Maybe get your brain checked before uttering idiotic comments like that.

    • @sopudo9999
      @sopudo9999 Год назад

      ​@@Mohgensteintrash comment u should be ashamed

    • @darkenedpsynoid
      @darkenedpsynoid Год назад +23

      @@ethansam3443 lmao love the response 🤣🤣

  • @cirnobyl9158
    @cirnobyl9158 2 года назад +950

    "Pressing circle at the right time isn't that fun"
    Rhythm game players pressing circle 1810 times during one song: "Now this is quality content"

    • @rattango9819
      @rattango9819 2 года назад +45

      Click the circle. To the BEAT!

    • @Hieraldrich
      @Hieraldrich 2 года назад +60

      Hmm I wonder how you play video games?
      Spoiler alert, you press buttons lmao

    • @xeibei4804
      @xeibei4804 2 года назад +14

      Rythm games arent fun either people that actually are fans of them are kinda insane

    • @lester4532
      @lester4532 2 года назад +76

      @@xeibei4804 It's all about vibing to the music

    • @didntask5860
      @didntask5860 2 года назад +4

      You use the entire controller in most modern rhythm games.

  • @Fomortiis100
    @Fomortiis100 2 года назад +847

    Ah yes, my favorite Souls player archetype:
    "I don't use dex builds because they're anime bullshit"
    *picks up the nearest Cloud buster sword 3x the size of body

    • @jamesking2439
      @jamesking2439 2 года назад +112

      Miyazaki made me do it. I would use the Zwihander if it wasn't outclassed by all the bus on a stick swords.

    • @BurnInBliss
      @BurnInBliss 2 года назад +45

      *Recommends bayonetta*

    • @descendantofartorias2067
      @descendantofartorias2067 2 года назад +35

      @@BurnInBliss and MGR which literally has an edgy katana welding MC

    • @viniciusg.5519
      @viniciusg.5519 2 года назад +66

      I dont think the point was that he hates anime bullshit itself, but anime bullshit in a medieval/norse fantasy game

    • @Fomortiis100
      @Fomortiis100 2 года назад +142

      @@viniciusg.5519 I talked about this in another comment, but Dark Souls 1 had just as much """anime bullshit""" as Elden Ring does. One of its most well-known bosses is a tormented warrior who wields a massive greatsword and edgy darkness powers with one hand in an acrobatic display of over-the-top swordsmanship. He also has a giant pet wolf who uses an even more comically sized greatsword as a weapon with equal grace and precision. This character is also very blatantly based on Guts, who is from an anime/manga property, no matter how much Berserk fans insist it's "one of the good ones."
      How is that any less "anime" than Melania's katana combos?

  • @Slamspiffy_III
    @Slamspiffy_III 2 года назад +759

    I absolutely love this game but I find myself taking frustration breaks WAY more often than other souls games. Difficulty Spike around 60% in the game was very ridiculous, 55 vigor and I die to 1 mistake

    • @GeraltofRivia22
      @GeraltofRivia22 2 года назад +57

      55 vigor, but what armor are you wearing? And what talismans? Damage reduction makes an absolutely massive difference.

    • @kilo_games
      @kilo_games 2 года назад +159

      I completed like 70% of the game with 35 and i beat it with 45 vigor, it doesn't really matter what your vigor is, 1 mistake is all it takes to kill you, whether you roll off a cliff, use the wrong flask by accident or do the wrong action, but i do have to agree that the difficulty spike came outta nowhere... especially when I'd die in 2-3 hits lol

    • @ilaac5509
      @ilaac5509 2 года назад +42

      @@kilo_games no not at all, my main build can take 4-5 hits easily from late game bosses. And I dont even use the best defense armor. Alot of people use the radagons soreseal that lets them take more damage without realizing.

    • @ssspike1696
      @ssspike1696 2 года назад +31

      I think what sucked more about the difficulty spike was just simply I knew I needed to grind more runes to level up my attribute scaling and vigor. I hate grinding in games especially if it’s tedious like just spamming L2 in the same location 7 times to level up once

    • @TheBongoJeff
      @TheBongoJeff 2 года назад +5

      Thats why i dont lvl vigor.

  • @prodkwop
    @prodkwop Год назад +340

    The game started out great but the endgame just tanked my enjoyment

    • @Fanthomas1742
      @Fanthomas1742 Год назад +45

      Yeah for me the game peaked in stormveil castle, getting the elevators and shortcuts, jumping down the roof etc. At around mountaintops of giants i just wanted the game to be over. If it wasnt such an easy plat i would not have finished it

    • @prodkwop
      @prodkwop Год назад +28

      @Professor Plebian Yeah I’m not gonna lie, I had the same thoughts. I wish there were like towns and settlements throughout the lands between, or just more stuff to do besides fighting things. I’m a souls veteran and I know these games aren’t like that, but with an open-world game like Elden Ring I can see how a few towns and stuff would’ve benefited the game and made the world feel more alive.

    • @Goofygooberston
      @Goofygooberston Год назад +19

      Everything after the capital felt like a sudden difficulty cliff instead of curve. I could take out enemies at the capital pretty easily, same with the bosses there. Then the commander in consecrated snowfield. He kicked my ass for so so so so long.

    • @chase1630
      @chase1630 Год назад +3

      >IT GETS LE BAD
      this meme was hilarious when the game first came out and still is

    • @TheBoyNikopol
      @TheBoyNikopol Год назад

      Thank you!

  • @leowulf5280
    @leowulf5280 2 года назад +655

    Something I've noticed looking at reviews and boss rankings for this games, is that everyone's favorite bosses always seem to have more caveats than in other souls games. "Oh I really like Maliketh but I don't like X, Y, and Z, but other than that he's great." And it feels like that's the case for pretty much every late game boss. All of them seem to have one or two mechanics that if removed or tweaked would make them all time great bosses, but as it they dip more into annoyance than challenge.

    • @sapateirovalentin348
      @sapateirovalentin348 2 года назад +63

      To me a goud exemple is hoarax loux,vis very concept of badass wrestler fueled by blood thirst is great,his move look very good,his lore is cool,hell most of his moves are readable and dodgeable but his never ending agression is nuts and make it near impossible to hit without losing 2 thirds of my health bar.getting a hit against him does not feel like a reward for reading his moves and finding proper gaps in his defense,it feels like you just get lucky.
      Sorry for the rant

    • @arcanefire7511
      @arcanefire7511 2 года назад +32

      If they're genuinely complaining about the boss, then they should just learn how to dodge those attacks. This applies to all soulsborne game bosses. The game is fine, people are too eager to call the fights bad to make themselves feel better.

    • @alottadamage8192
      @alottadamage8192 2 года назад +107

      @@arcanefire7511 But most are bad dude. For example, when you fight midir and he has his crazy laser combo then you have a window to punish. However, this not the case for someone like melania. She’s unrelenting.

    • @arcanefire7511
      @arcanefire7511 2 года назад +14

      @@alottadamage8192 She's a humanoid boss, so it's more like a dance. She has windows to punish after every one of her attacks, you just have to go for it. A fight like Lady Maria is a better comparison than Midir. She won't just stand there for a long time. You dodge, hit, repeat. She gets staggered too, so unless you hit her in the middle of an attack every moment is an opening. Malenia is definitely one of the best bosses From have created.

    • @sunbrojeff9115
      @sunbrojeff9115 2 года назад +75

      @@arcanefire7511 That might be true for faster weapons, but she has some moves, like the kick and waterfowl, that pretty much have instant hyperarmor on startup. Because of that, a lot of her lower recovery moves can't be punished without the risk of trading, which heals her. Being unlucky enough to trade with waterfowl lets her heal a ton and do at least half your health. There's also a video listing the ways she straight up cheats, like canceling her hitstun.

  • @Anon9729X
    @Anon9729X 2 года назад +465

    Despite loving the game, I do agree with some of these points. I would like to add that the camera is still an issue, specially when facing giant bosses. Like they’ve been making these games since 2009 and you would think they would improve the issue by now.

    • @MrFRNTIK
      @MrFRNTIK 2 года назад +16

      Kinda hard to do that unless you zoom put which would make it harder to see the character. I just don't lock on to big targets.

    • @CatPlayer
      @CatPlayer 2 года назад +140

      They actually fixed this issue in sekiro. When you fight the giant ape, the ancient dragon and demon of hatred, your camera zooms out a lot and you can see the enemy’s moves clearly. Somehow they returned the camera back to its DS3 Days and for the life of me I don’t know why would they do that if they already had it down with sekiro!!

    • @JustOneMoreTaskMom
      @JustOneMoreTaskMom 2 года назад

      I only had this issue with Elden beast and it only took a few attempts before i could read his attacks based on how his lower body would move which the games purposefully design large bosses for. Im not trying to see the arms of a giant, i just need to see its feet and how they move to know the attack that's coming.

    • @777Looper
      @777Looper 2 года назад +66

      I'm no programmer, but
      if
      then
      seems like a good place to start.

    • @KenanTheFab
      @KenanTheFab 2 года назад +42

      i love it when the red lightning dragon flies overhead and the camera doesnt even try and just straight up de-locks.

  • @willyom4661
    @willyom4661 2 года назад +619

    When I went through the mist chest that leads to caelid I stayed there and struggled lol I finished 90% of caelid before I ever went to liurnia

    • @Terreos
      @Terreos 2 года назад +58

      Oh gawd. That happened to me too. But that made me terrified to ever trust chests or any teleportation in the game again. There is one chest that does the same thing but I rolled out of the way so it didn’t send me to another section the game I’m not ready for. 😂

    • @willyom4661
      @willyom4661 2 года назад +64

      I’ve been hitting every chest and at this point I wish they would have put one mimic in the game

    • @Jorg13
      @Jorg13 2 года назад +9

      I haven't finished the game yet so I wont watch the whole video but I'll say that I got to the capital and fought Mordok before I explored and even found the map for Liurnia, I just took a stroll and stumbled over the elevator and I had both pieces and never looked back

    • @kevin13cabello
      @kevin13cabello 2 года назад +12

      I actually opened that chest too but right as the mist was pouring out I freaked out and spammed dodge and wasn't teleported away. So I've been doing that whenever I see a hint of mist coming out of chests lol.

    • @tristanhayes195
      @tristanhayes195 2 года назад +1

      same

  • @nolanharrison1049
    @nolanharrison1049 Год назад +532

    One of the reasons why bosses in DS3 and Elden Ring became mostly dodge spam is because the mechanics that bind the player do not bind the bosses and enemies. Stamina being the biggest problem. In DS1, you can tell that stamina still effects enemies and bosses. They go through aggressive periods before backing off to let their stamina recharge just like yours must (you just don't see the stamina bar). This creates a challenging but fair system. The mechanics that bind one side bind all. And the battles become more of a duel of wit and skill (not just button-mashing chaos and memorization of exactly when to dodge in that exact combo). You had to actually think about bosses in DS1 and DS2, and mostly in DS3. To make difficulty for difficulty sake, the stamina mechanic no longer binds bosses and enemies. This means you need more stamina (hence why the starting amount is so high). But it also makes the game much, much harder just for the sake of making it harder. If there was an in-game or in-universe explanation, fine. There is none, though. It was a decision made to appease those who just wanted a more difficult game through B.S.

    • @veryrare432hz
      @veryrare432hz Год назад +8

      They not bind to human and mortal laws

    • @HieronymousLex
      @HieronymousLex Год назад +105

      Thank you. Personally I don’t find spamming roll seven times with a huge I frame window, and dodging a combo where I didn’t really even know what was going on fun. In Sekiro and in DS1 you felt like you were mastering the combat, with Sekiro being aggressive combat done right and DS1/2 being methodical combat done right. But no matter what, people who have never played DS will defend ER by stealing our old sayings like git gud, because they have zero knowledge of the franchise to date. Sorry I prefer a more focused and balanced experience and I don’t like rolling mage builds and summoning. I’ve been playing for ten years longer than you knew what Fromsoft even was. And I feel gaslit because guys like the OP of this comment who acknowledge that DS3 started to veer into rollspam and then it hit the fan with ER are becoming so rare. The franchise is becoming mainstream and opinions from gamers who actually know what dark souls felt like are getting drowned out by a sea of BOTW players

    • @jgn
      @jgn Год назад +1

      @@HieronymousLex as an armored core fan I genuinely like the faster bosses, plus this game has the best aggressive play in any fromsoft game (if you go STR I recommend learning how to land constant charge heavy attacks, on a 2h weapon it racks up a lot of posture/ki damage)

    • @hellogoodbye3786
      @hellogoodbye3786 Год назад +16

      In elden ring there is a new invisible bar that was not seen in any of the previous dark souls games but was seen in sekiro; a hidden posture bar. It fills faster with heavy and jump attacks, and maintains with relentless attacks. There is still an art of combat to elden ring, the formula is just slightly different.

    • @princeniccolo8299
      @princeniccolo8299 Год назад +29

      I wouldn’t mind the roll/dodge spam if they had at least made it look as nice as in bloodborne lol (the side stepping dodges, no rolling). Look goofy af rolling around in all that armor.

  • @grantsamson2384
    @grantsamson2384 2 года назад +885

    I liked that one dungeon where the treasure chests were constantly teleporting you around, and you had to figure out the trick to the dungeon to get to the end. There were very few dungeons that weren't just run through the enemies to the lever and go into the boss door.

    • @greenbrickbox3392
      @greenbrickbox3392 2 года назад +90

      Lol I went into that dungeon thinking it would be one last quick dungeon before I went to bed and my mind got boggled when I realized what the chests were doing. Those tekeporting chests are pretty cool, still hope that a mimic gets thrown in one of the dungeons just to mix things up

    • @revolversnake126
      @revolversnake126 2 года назад +2

      do you remember what that dungeon was called?

    • @BeggarsNight
      @BeggarsNight 2 года назад +30

      @@revolversnake126 Auriza Side Tomb. It’s right outside the capitol gate you can enter, below in the canyon underneath it.

    • @killercow001
      @killercow001 2 года назад +26

      That dungeon was a highlight for me. One of the only dungeons that did anything really interesting. The way it hints at the twist by slightly adjusting enemy placements was brilliant, and it even hints at an illusory wall! Definitely my favorite dungeon of them all.

    • @Qballiz2kool
      @Qballiz2kool 2 года назад +28

      I really liked the one that kept repeating the rooms, that one was really trippy.

  • @yone5499
    @yone5499 2 года назад +608

    Your last part of the video is very true. Not criticizing the problems in this game will only make From Software join the legion of developers making crap. It's okay to love any game no matter how flawed it is, but at least admit the faults.

    • @MichaelDoesLife
      @MichaelDoesLife 2 года назад +45

      FromSoftware doesn't care because they literally don't have to. Their fanbase are a bunch of drones. They'll consume literally ANYTHING FromSoft dishes out

    • @darksesh8247
      @darksesh8247 2 года назад +45

      @@MichaelDoesLife bruh why you gotta troll and upload troll videos of trashing games for a living or attention? You know you can use those skills on a Portland city council like when they've got trolled by a clown.

    • @tsurugi5
      @tsurugi5 2 года назад +25

      @@MichaelDoesLife your streams suck ass michael

    • @stevemac6707
      @stevemac6707 2 года назад +10

      @Michael Does Life I haven't watched any of your videos but looking through your uploads just put me off. A picture of you pulling a face while holding said game with some random caption that seem to be repeated regardless of what game it actually is. As an introduction to your channel that was more than enough to put me off actually attempting to watch one....

    • @d2dahaka
      @d2dahaka 2 года назад +60

      Agreed. Not being critical only hurts players at the end of the day.

  • @inuclearpickle8628
    @inuclearpickle8628 2 года назад +118

    My issues with elden ring
    1. Bosses are balanced around summons and feel like their movement was meant for bloodborne/sekiro when you have dark souls 3 movement.
    2. Reused bosses and duo bosses Take the flavor out of bosses you’ve fought before like how many times am I gonna need to kill eldtree avatar.
    3. No quest log to keep track of quests I’m doing. Taking a break coming back try to remember where I was in a quest is very annoying

    • @adampogadam2643
      @adampogadam2643 2 года назад +15

      MasTeRPieCe 😆

    • @arcanefire7511
      @arcanefire7511 2 года назад +6

      Bosses are balanced around summons? Wrong.

    • @superjlk_9538
      @superjlk_9538 2 года назад +32

      No quest log does really suck. I get why they didn’t put it in, but they can at least give names to them and quick descriptions in a journal menu

    • @MrJbedo
      @MrJbedo 2 года назад +23

      @@superjlk_9538 yeah a simple journal or transcript would be great. I got the Sam's problem where I'll stop playing for a couple days then completely forget what i was doing

    • @thenodger7607
      @thenodger7607 2 года назад +1

      @@arcanefire7511 **laughs in malenia**

  • @ZoeyTheSobble
    @ZoeyTheSobble 2 года назад +232

    This dude is not even saying the game is bad, yet dark souls fanboys spam that dislike button.

    • @scottgimple8107
      @scottgimple8107 7 месяцев назад +28

      I mean, u can dislike some of the criticisms he makes. And the actual thumbnail telling u to stop lieing to yourself that u enjoy the game is super condescending lol

    • @BrandonDenny-we1rw
      @BrandonDenny-we1rw 6 месяцев назад +31

      ​@@scottgimple8107 he doesnt say you cant enjoy it. Its not a masterpiece though. Its an experiment on how far FromSoft can go.
      The dlc though......

    • @aekallday8353
      @aekallday8353 6 месяцев назад +4

      Calls people who don't use summons try hards
      Instant dislike

    • @zenthous9568
      @zenthous9568 4 месяца назад +1

      @@BrandonDenny-we1rwhe does sort of make your opinion feel lesser through the clickbaity title though

    • @alexvenancio1336
      @alexvenancio1336 3 месяца назад +14

      This game made the fan base reach its peak toxicity, I'm not joking, it's basically a cult at this point

  • @johndrico
    @johndrico 2 года назад +64

    People bitch about today's videogame critics being bought and dishonest but feel personally attacked when someone is honest but disagrees with them. One of the worst videogame communities are fromsoft drones it seems. They'll eat literal dung if it was presented to them by Miyazaki and would still ask for more.

    • @r99azm80
      @r99azm80 2 года назад +18

      At this point, gaming is not about gaming anymor. It's a cult.

    • @vicocloutier9607
      @vicocloutier9607 2 года назад +2

      If you make critics you are ready to take critics too, it's the way it is, especially with the amount of people who really enjoy the game.

    • @n3rdst0rm
      @n3rdst0rm 6 месяцев назад +8

      Dude fr. Only fanbase to ever send me death threats over agreeing that bosses needed the nerfs that the devs did.
      Like idf understand how brain dead you have to be to say "the devs dont know what they are doing" after saying "the devs made the boss hard for a reason"
      Referring to armored core 6 baltus nerf.

  • @okamichamploo
    @okamichamploo 2 года назад +644

    Really refreshing to get a balanced review of this game. I also am thoroughly enjoying Elden ring, but whenever I voice criticisms of it, people seem to get so defensive and blame me for not embracing it. I am embracing it, but that doesn't mean I don't also want to critique it. As far as reviews go, it's like either you have the ridiculous Elden Ring needs an easy mode type reviews or, Elden ring is absolutely perfect in every way reviews without much in between.

    • @sangheilicommander1056
      @sangheilicommander1056 2 года назад +38

      ds3 is a better game imo. mainly because pvp in elden ring is awful. i played hours of ds3 pvp but i cant stand enden rings.

    • @CoolSmoovie
      @CoolSmoovie 2 года назад

      I have no idea why people love sucking off *companies and corporations that couldn’t give a shit about them,* but that’s besides the point. It sucks that *actual* reviews of this game are hard to find because everyone is too busy sucking it off.

    • @Rachenviel
      @Rachenviel 2 года назад +173

      Welcome to the Soulsbornesekiroring fanboy section. If you don't worship the games at least twice a day you haven't put in the mandatory amount of "git gud" to be part of the elite.

    • @allthatishere
      @allthatishere 2 года назад +46

      @@Rachenviel That's pretty much every fandom, tho. From Eve Online to "Tales of."
      Say anything negative about the games they love, and they'll try to chew your head off.

    • @inuclearpickle8628
      @inuclearpickle8628 2 года назад +3

      Same whenever I criticize this game or Pokémon bdsp people really get defensive

  • @christailor9096
    @christailor9096 2 года назад +131

    I definitely enjoyed Bloodborne much more than Elden Ring. When i played Bloodborne i actually did not want the Game to end. When i played Elden Ring(especially in the "End Game") i felt more like "when is this finally over")

    • @fishnutz5196
      @fishnutz5196 Год назад +13

      Once you hit Mountaintop it feels like that, i like Farum but the mountaintops, snowfield, and haligtree are such a drag at that stage ontop of that the boss rush at the end was exhausting more than anything

    • @ilayohana3150
      @ilayohana3150 Год назад +11

      Unfortunately its like that with most games now

    • @efc2097
      @efc2097 Год назад +4

      @@fishnutz5196 yeah mountain top was bland af.

    • @DioDCynic
      @DioDCynic Год назад

      All souls games are like that, exactly what you feel in DS 1.

    • @ilayohana3150
      @ilayohana3150 Год назад +9

      Its because the combat in the game isnt interesting and thats the main thing youd be doing

  • @amannamedsquid313
    @amannamedsquid313 Год назад +163

    I think one of the reasons why the last third of the game (forbidden lands and onwards) feels like such a slog is that it doesn't introduce any new enemies or wandering bosses, everything that you fight from that point onward is stuff you've already seen before.
    Demihumans? Big bats? Golems? Death Rite Birds? Tibia Mariners? Misbegotten? Runebears? Trolls? Zombies? Erdtree avatars? Those big hands? Fire monks? Marionette Soldiers? War lions? Imps? Night's cavalry? Ghost soldiers? Skeletons? Albanurics? Miranda flowers? Land octopuses? You are likely very familiar with all of these already.
    The frost dragon? Not all that different from any of the other dragons. (Besides the frost.) Those Dragonkin soldier spirits? No idea what they are doing in the snowfield when according to the lore, they shouldn't exist aboveground. Those frenzied flame rats and trolls and townsfolk? Again, why are they in the snowfield of all places? Those big monster dogs? Why are they so far from Caelid? (And it sorta makes Caelid feel a bit less special) Big birds? Saw them back in Caelid and Mogwyn palace. Giant crawfish? Liurnia is (in)famous for them. Tree spirits? I think everyone is sick to death of those. Godskin nobles and apostles? I think we all would've been happier if the duo boss fight was absent. The Red wolves? No comment.
    Farum Azula mostly gets a pass from me because the platforming and verticality is a nice change of pace and the enemies are not too overdone.
    Another thing that irks me is that everything from Maliketh onwards is a boss rush blitz. You essentially have: Maliketh - Gideon Ofnir - Godfrey/Hoarah Loux - Radagon - Elden Beast, all back to back to back with no real exploration or obstacles in-between to act as an intermission. (Tree spirits do not count.)

    • @Bahamut998
      @Bahamut998 Год назад +20

      The main problem for me is the sheer length of the game. Maybe it’s because I completed every side quest and content in all the zones. Limgrave, caelid, etc. By the time I reached the golden capital, I was bored and tired of exploring yet another big map with what I knew would be catacombs and such. The gameplay loop stopped being exciting and I just didn’t want to sink more time in the game. The dopamine rush you get when you emerge in limgrave and then discover the second zone aren’t replicated again in the game. Those first two zones in addition to the underground areas were hauntingly beautiful. Arriving at the second area, the lakes, and seeing everything from the cliff was the most amazing moment in gaming for me. I couldn’t believe there was another such map after I had visited all limgrave.

    • @boyishdude1234
      @boyishdude1234 7 месяцев назад +11

      The repeated content comes in as early as Limgrave, people just didn't notice it quite as much because it wasn't as prevalent there.

  • @TraakSC
    @TraakSC 2 года назад +235

    I have to agree after my first playthrough I completed every dungeon, cave and most of the mini bosses. When I started a new playthrough i found that its all too much, I don't want to do everything over and over again. I know its not necessary but it just feels like you have too and I'm not even gonna get into pvp

    • @accless510
      @accless510 Год назад +53

      same. first play through " holy fucking shit this is the best game ever created in my entire life".
      ng+ : dam dis shit boring.
      have not done another playthough ever since my first.

    • @redlegobrick5205
      @redlegobrick5205 Год назад +7

      So youre saying youre mad the game isnt beat for you when you start a new game??

    • @ceshmate1953
      @ceshmate1953 Год назад +13

      you don't have to do everything. Just plan a route to the gear you need and you done. no need to do the rest.

    • @efc2097
      @efc2097 Год назад +8

      Exactly how i felt. Only reason i did 3 playthroughs was for trophy. Took me like 20 hrs each to do the 2nd and 3rd playthrough. 145hrs for the first.

    • @Hoonter101
      @Hoonter101 Год назад +23

      @@redlegobrick5205 thats not what hes saying

  • @doidoi8544
    @doidoi8544 2 года назад +26

    I've played thus game for 21 hours. I've been having a lot of fun, but the game to me summarized is "Roam around a map and kill enemies and bosses."

    • @ScootsMcPoot
      @ScootsMcPoot 2 года назад +13

      these games arent meant to be played linear. you have to read items, and the world. thats why it seems this way. Learn the lore and the game gets better.

    • @phantomshadowfax5431
      @phantomshadowfax5431 2 года назад

      LORE

    • @BeanSprouts02
      @BeanSprouts02 2 года назад +4

      The expansive lore is what I loved most about Souls games, as well as the attention to detail regarding why a certain NPC/enemy is in a certain place, why a boss is named the way they are named, the overall environmental storytelling, etc. They're just so interesting for me.
      However, Elden Ring for me was kind of underwhelming. Other people quote it as the "culmination of every souls games ever" but they end up falling short for me. There's not much thought put into the placement of the enemies, and they're usually reused. If it happens once or three times, it's not that much of a problem. But if it keeps happening, the gameplay starts to feel repetitive that it starts to feel like a chore. I never felt that way towards a souls game before so I'm honestly disappointed. Still though, I enjoyed the lore of the game, especially that of the characters. Their complex motivations and character developments throughout the game seen through miniscule interactions with them or item descriptions were very fun to uncover one by one. So yeah, still a 9/10 for me 😁

    • @Archeronus
      @Archeronus 2 года назад +3

      Wow you defined almost all of the video game industry

    • @diddles3383
      @diddles3383 2 года назад +7

      @@ScootsMcPoot the issue is that you have to find most of the lore yourself on the Internet, whereas the game is pretty much lacking any lore or most of it is very confusing and requires a lot of explanation. Hell, it's even hard to find lore on the Internet, just by itself, it really is that lacking. And I say this as someone who actually enjoys the lore lol

  • @lyntetpine7881
    @lyntetpine7881 2 года назад +294

    Leyndell truly was the peak of Elden Ring, but tbh I still really enjoyed the rest of the ride. I didn’t wanna keep hugging walls to find mini-dungeons, and I so didn’t for the most part, and that I felt was the open world design working.
    I honestly didn’t mind the repeat enemies that much, save for the Haligtree. The Erdtree Avatar was everywhere, but you mostly knew where they were, and still you found yourself going to them anyways. It’s better that there are 140+ mobs, 80+ bosses, and 10-20% of them are repeats than what BoTW had: 10 enemies types pasted everywhere, 90% of the world bosses being a Lynel, and there being way too many puzzle dungeons for how few of them were either good or unique.
    To continue the comparison, what makes BoTW amazing despite the aforementioned flaws is the ways you could approach things due to the physics of the game and the assortment of tools at your disposal that allow you to interact with it in novel and interesting ways. It’s not fighting a Lynel or clearing a Bokoblin camp for the nth time. The challenge is the world, and you meet it with the tools you use to traverse it.
    In Elden Ring, the challenge is the enemies, and you meet it with the enormous number of ways From has given you to kill them. Very few games will give you this big and customizable, yet VIABLE of a combat toolkit. Arcane is busted? Yeah, so is sorcery, and the mimic tear, and flatlining poise bars with two colossal weapons. I kind of get why they made the challenge itself so singleminded (i.e. press roll). They couldn’t make a hundred Rykards or you’d never get to try out all the cool spells and weapons, or make a more forgiving normal boss or they’d be no threat to you. So they give you really powerful, really aggressive bosses, but if you played your cards right, chances are, you’re busted too. In the Maliketh fight I was asking myself if I was going to miss two dodge rolls and melt to death over the span of ten seconds, or if I was going to successfully get through his first salvo and orbital strike him in return. The game makes you feel like you’re as powerful as an Elden Lord-to-be should be, and that you’re fighting other god-like beings to take that title. It’s very anime.
    So when it comes to a comparison with older Souls games, I prefer Elden Ring just because maybe only 80% of the game will make you go wide-eyed with wonder as compared to DS1 which had something new around every corner. However, I have 300% of the kit that I did compared to back then, and it becomes a great trade off for what you can do in the game, versus what the game could do to you. In this regard, the only complaint I have is that the late game enemy balance is a little too much for you to always feel like you’re getting stronger with said toolkit, but that’s when you realize you’re exploding enemies with bloodloss/frostbite/spells/incantations/two big ass weapons compared to the start of the game, it’s just that enemies are exploding you too, because the true flaw with that point is the armor/defense/poise system.
    But yeah, that’s my take on your points. I may not agree with you exactly, but I’m glad there are people to disagree. Otherwise, it lets devs rest on their laurels.

    • @rodneyabrett
      @rodneyabrett 2 года назад +14

      Those are good comparisons. Yeah, BOTW definitely more about the world exploration and traversing and Elden Ring more about the combat. Instead of a puzzle blocking your progression, it's two or three really tough enemies.

    • @darkhacker1811
      @darkhacker1811 2 года назад +33

      "140+ mobs, 80+ bosses, and 10-20% of them repeats"
      Can you please tell me what game you're playing? I'd love to try it out.

    • @lyntetpine7881
      @lyntetpine7881 2 года назад +18

      @@darkhacker1811 mb by reused I meant not unique. As in, if you took every repeat of a boss out (Bell-bearing Hunter because he’s just Elmer of the Briar), you’d still have roughly 80 unique bosses. And if you remove every repeat of a mob out (so counting soldiers and knights only once, no matter where they’re from be it Leyndell, Caelid, etc), you’d end up with roughly 140-150 unique mobs. Obviously mobs and such are reused, no such thing as a game that won’t reuse mobs lmao. Sucks when I have to clear up semantics when there’s a more complex argument being made tho.
      For comparison, the base game of Bloodborne and Sekiro had maybe 15-20 unique bosses. A Reddit thread has some pretty good info this stuff (don’t wanna paste links in YT comments though). Assassin’s Creed has 25-30 mobs, HZD has around 40-50, ghost of Tsushima has 10. Enemy variety isn’t everything, but it’s def not nothing either.

    • @darkhacker1811
      @darkhacker1811 2 года назад +19

      ​@@lyntetpine7881 I understood what you meant, I just have no idea where you got those numbers. I did almost everything in the game and can't fathom it having 80 unique bosses. I probably wouldn't be able to think of even half that, and that's being generous with what I count as 'unique boss'.
      Even then, almost half of what you'd be left with hardly feels like a boss when they get reused endlessly both in subsequent boss fights as as regular mobs.
      Even if it was a unique boss at first, it no longer feels unique when you've fought it 30 times by the end of the game. This isn't helped by the fact that you might encounter it as a regular mob well before you encounter it as a boss, depending on what order you complete things in.
      The reuse harms the game overall, and strips most of those boss fights of any unique identity. Even if 80 is correct, it feels like a lot less because the overwhelming majority are so forgettable by the time you're done. Whereas I can distinctly recall and list off just about every boss in every previous game from memory.

    • @lyntetpine7881
      @lyntetpine7881 2 года назад +34

      @@darkhacker1811 You can find the 140/80 lists on two separate reddit threads, and they list all of them out one by one. But yeah, I totally get where you’re coming from. Playing games from a lot of genres though, I think it just comes down to being able to appreciate another strength that this game has replaced its old formula with. Sekiro for example had mostly unique and memorable bosses, but also forces you to approach it on its own terms. One sword, one way to fight, and if you didn’t vibe with it, the game had almost nothing for you (loved it myself, though). Elden Ring somewhat ditches the constant novelty of what the game does to you, to strengthen what you could do back to it. You can be a strength/faith paladin, an immovable beefcake turtle, a dex/int spellblade, an arcane crack zoomer, an unga bunga monke, and all this in an open world, which makes it more like a sandbox than a linear theme park. It became such that Erdtree Avatars became checkpoints to test my build as it came along from level 25, to 50, to 100, and so on, and finding myself killing them faster, differently, each in successively cooler ways. The grizzled souls veterans will stick to the basic melee builds that we all ran back in DS1 and DS3, and yeah, the game won’t be as much fun if you’re unable to appreciate the newfound strength of Elden Ring.
      Another thing also is that souls vets will try and do everything they can find in this game, which was what previous games taught them to do. They can’t not enter every dungeon they see, and as such, they’re also bound to re-encounter a lot of things. But had the game been narrower in scope, the strength of diversity would’ve been diminished in a theme park environment. Having every ingredient in the world to cook with means little if the whole 8 course meal has been planned out already. So it’s a damned if you do, damned if you don’t scenario. All they really could’ve done was thrown more money at the issue and made more things to fight I suppose. And maybe that’s where the DLC hopefully (fingers crossed) comes in. We can’t forget that a lot of Bloodborne’s most memorable bosses and encounters came in the DLC, a lot of the base game stuff was quite lacking. Or how we remember our love for Artorias and Sif, and they were DLC as well. Personally, I’m hoping we get to learn more about Miquella.
      But again, I see where you’re coming from. Had I approached the game differently, I don’t think I would’ve enjoyed it as much as I did either. Personally, I have fun just throwing spells and weapons and stats together in interesting ways and looking for what sticks, and then sticking them to things in the Lands Between. In older games, I looked for memorable moments. In Elden Ring, I can make my own.

  • @Enigmata23
    @Enigmata23 2 месяца назад +10

    Your experience mimicked mine as well. By the 2nd half i was just so tired I would literally mute the game, listen to podcasts while I mimic teared my way through

  • @orfeolucchini4771
    @orfeolucchini4771 2 года назад +56

    Games standards are so low that any game that is a "More than Good" is easily confounded as a "masterpiece"

    • @eldenringisgud6022
      @eldenringisgud6022 2 года назад +11

      Typical contrarian gaslighting attempt my dude. Are you even self aware?

    • @orfeolucchini4771
      @orfeolucchini4771 2 года назад +5

      @@eldenringisgud6022 i know veru well what is yhis all about, it just hapoens i actually think this, elden ring is a good game, better than goid, it actually worth all the money, but is nit the only one there are many others that are the same and nin if them us acclaimed as "masterpiece"
      Only elden ring, inverted gaslight or not this is what i think.

    • @linklindlink
      @linklindlink 2 года назад +11

      This is one of those comments where I go
      "why didn't I come up with that?"
      Had the same thoughts but I'm terrible with wording.

    • @eldenringisgud6022
      @eldenringisgud6022 2 года назад

      @@linklindlink good, cause it’s just populistic nonsense deprived of nuance and actual reflection, be smarter.

  • @r.e.z9428
    @r.e.z9428 2 года назад +377

    I don’t label things as masterpieces, because the majority believe that means its without flaws. Rather, I say Elden Ring is worth the money, the most accessible of the Souls games for those who’ve always wanted to try it. Just expect to get blasted right out the gate for having no maidens and getting one-shot by enemies who’s bones apparently don’t exist.

    • @aj_cunningham
      @aj_cunningham 2 года назад +37

      Stop using the word "accessible" or "accessibility" alongside souls games. It inspires dumb behavior. Just say it's easier.

    • @r.e.z9428
      @r.e.z9428 2 года назад +93

      @@aj_cunningham Well I feel like I have to, for those who are genuinely interested. I’m not going to say its easy because even I find it difficult. I specify that its more accessible because there are more ways to strengthen yourselves as well as call on allies and summons that can make some fights go smoother.

    • @Darek_B52
      @Darek_B52 2 года назад +71

      Does masterpieces truly imply no flaws?
      The definition is literally
      a work of outstanding artistry, skill, or workmanship

    • @r.e.z9428
      @r.e.z9428 2 года назад +63

      @@Darek_B52 I said that I believe the majority believe masterpiece means no flaws.

    • @_CrimsonBlade
      @_CrimsonBlade 2 года назад +26

      this game is no masterpiece

  • @bakasan0000
    @bakasan0000 2 года назад +270

    I don't agree with everything you said but, of course, no one ever will. Thanks for the post. It was refreshing to watch someone who doesn't just say Elden Ring is absolutely perfect.

    • @wubi3427
      @wubi3427 2 года назад +18

      I don't even get why people think elder ring's perfect,if so how do they put bloodborne and DS1,is it all they need was just a open world game that can be played for 120h

    • @precisecalibre6986
      @precisecalibre6986 2 года назад +23

      People often mistake 'masterpiece' with 'perfect'.

    • @unpingouinsurlabanquise4574
      @unpingouinsurlabanquise4574 2 года назад +48

      @@precisecalibre6986 no game is perfect and no game will ever be perfect.

    • @donpepe8440
      @donpepe8440 2 года назад +11

      ​@@wubi3427 ​DS1, DS3 and BB are all masterpieces but since their popularity wasn't as high as ER's they were not as praised as ER by the average gamer.
      DS2 isn't a masterpiece but is still fucking great

    • @antviper135
      @antviper135 2 года назад +9

      @@wubi3427 Many people put Elden Ring above all Fromsoftware games, and even as the goat. But I think that is simply due to the drought in gaming

  • @tionik06
    @tionik06 Год назад +23

    The problem with souls games since the first dark souls DLC is infinite stamina fast attacking bosses.

    • @sophiaperennis2360
      @sophiaperennis2360 4 месяца назад +1

      Skill issue.

    • @Gelato41_
      @Gelato41_ 4 месяца назад

      ​@@sophiaperennis2360 Fromsoft ball sniffer

    • @johnpantag472
      @johnpantag472 2 месяца назад

      ​@@sophiaperennis2360get of my d cuz

  • @matttake4852
    @matttake4852 2 года назад +37

    Video was fine until the poise section. They nerfed poise in ds3, it was better in ds2 because it was active while doing every action (like running or using items or attacking), in ds3 you could use your poise only with certain attacks of heavy weapons, idk why people talk about things they don't know.

    • @ddm_gamer
      @ddm_gamer 2 года назад +1

      Hyper armor wasnt even a bad mechanic in ds3

    • @rarefishtycoon6430
      @rarefishtycoon6430 2 года назад +1

      @Zoomer Stasi ds3 wasnt that bad

    • @johnkalyvas4838
      @johnkalyvas4838 4 месяца назад

      Poise was nerfed in ds2 as well. It was cut to 1/3rd if you weren't attacking or using an item when you got hit, as opposed to ds1 which used the same poise value regardless. Also in ds1, any poise you lost was restored if you didn't get hit for 5 seconds(or even less if you had strong armour), while in ds2 you regenerated 0.56 poise every second, so it could take minutes to recover the poise lost from 1 hit. There were a few times where I chose to let an enemy stagger me before killing it so I can get my poise back in a timely fashion.

    • @matttake4852
      @matttake4852 4 месяца назад

      @@johnkalyvas4838 true, but I liked the poise in DS2 more, in DS1 was way too strong imo. In DS2 you have to do something to activate the full poise value, it feels more interactive (my opinion of course, disagreeing is ok)

  • @HyouVizer
    @HyouVizer 2 года назад +106

    "Zoom out the camera facing bigger enemies" FUCKING. THANK YOU. *THIS* so annoying why the fuck is camera looking up at them, cant see shit much less my own character smh

    • @suhasop4919
      @suhasop4919 2 года назад +19

      I have no Idea why the Camera remains the hardest boss in any Souls Game

    • @Ghorda9
      @Ghorda9 2 года назад +8

      just don't lock on, like seriously, that's been a solution in every ds game.

    • @arlaux1099
      @arlaux1099 2 года назад +8

      Or or or or… don’t lock on? Like…. You can do that, it is indeed a possibility

    • @RisingStudentApathy
      @RisingStudentApathy 2 года назад +6

      ​@@arlaux1099 Have you and Ghorda9 even played the game? Locking on to the bigger enemies is an annoying way to fight them and, I would agree, is not how you should fight them. The alternative is to sit staring the the belly/chest/feet of a dragon while I try to attack one of the only consistently viable spots to attack I.E. their feet while I watch their general body language and hope I time my dodge right when they shift it. The fucking massive tree spirits whip around like they know they're made of code, so its best to lock on when its moving and then drop it when its distracted/attackable, so Im looking at its side or ass/tail most of the time. It's not like locking on zooms the camera in or out so I'm unsure why you two are even mentioning that

    • @darkoale3299
      @darkoale3299 2 года назад +1

      Don't Lock On

  • @n64central
    @n64central 2 года назад +66

    Personally I loved the speed of bloodborne but they have never been able to copy that since.
    I feel like my character is sluggish and slow and then bosses are able to have super speed and all these wild attacks that track you, and you have to rely on I-frames.
    I just want another bloodborne type game

    • @alexanderwilliams1570
      @alexanderwilliams1570 2 года назад +5

      Well instead of making another Bloodborne game they decided to put the Bloodborne formula into every other game that isn’t Bloodborne. I haven’t played Bloodborne cuz I don’t own a ps4 but the player and enemies are on the same level. It’s fair. Dark souls 3 and elden ring the almost all the enemies are Bloodborne enemies and even in elden ring Sekiro enemies while the player is moving at dark souls speed. So u really have no other choice but to roll and not get hit. I mean 60 VIGOR 60. At that point vigor should be like defensive stats that go up as u level up other this because Come on💀💀

    • @dwade2101
      @dwade2101 2 года назад +2

      I absolutely love bloodborne. It was first souls game and the only one I played through tons of times besides elden ring. There is news of bb2 coming. Maybe do some research. It boosted my hope

    • @solaireofastora6173
      @solaireofastora6173 2 года назад +1

      Play sekiro I guess

    • @letrosti6291
      @letrosti6291 2 года назад +3

      @@dwade2101 its not going to happen because the creator of souls games hate sequels, bloodborne is owned by sony so they can't make a sequel even if they wanted too, and bloodborne has not gotten a ps5 upgrade because of sony

    • @NexusKin
      @NexusKin Месяц назад

      I'd say Sekiro is the one that comes closest, but that's not really a Souls RPG entry, as it's basically a stealth action-adventure game.

  • @rexhavoc9
    @rexhavoc9 Год назад +63

    I felt like a crazy person when I reach a boss and I have to memorize a new pattern, I have the same feeling "learning a new pattern for THIS boss, is not getting good, is only for THIS F boss" by the end I was done, I'm not learning a new pattern, F this, I'm just killing it.

  • @AnimeisGarbage
    @AnimeisGarbage 2 года назад +29

    The game would have been MUCH better with Bloodborne dodges.

    • @theatheistbear3117
      @theatheistbear3117 2 года назад +10

      It would’ve been better if the player could double jump like Torrent. If the bosses are going to be Shonen Anime characters at least let us do some of those moves!

    • @TifffanyTaylor
      @TifffanyTaylor 2 года назад +8

      Make the light equipt load the bloodborne dodge, I've been saying this since ds3.

    • @AnimeisGarbage
      @AnimeisGarbage 2 года назад +3

      @@theatheistbear3117 I thought about that, I think adding that would go good with the BB dodge in tandem.

    • @AnimeisGarbage
      @AnimeisGarbage 2 года назад

      @@TifffanyTaylor I honestly thought that's how it would work when I saw the speed of DS3 for the first time, nah it's just fucking insane.

    • @DS2Dragonbro
      @DS2Dragonbro 2 года назад

      @@AnimeisGarbage I def feel like Light roll should be BB step, and the Mid roll in ER should be the fast roll from DS3

  • @neurosis51
    @neurosis51 2 года назад +210

    I've been saying this since the game came out: Fromsoft upgraded the speed and lessened the recovery times (vulnerability/openings) of both the enemies and the players in bloodborne with the hunter, but then they reverted the player back to the slower, longer recovery times of the future darks souls player characters again in the games after that while the enemies and bosses got even faster and now doing 10 -hit string combos. That level of aggression worked for bloodborne since your hunter was just as capable of being aggressive as the boss with stuff like the rally mechanic (regaining lost health if attacking shortly after being hit) and the swifter dodges and less recovery on your actions. I recently beat the main game of elden ring and still think it's super worth the money, but there are a lot of design and technical flaws to acknowledge. That whole wait your turn for one hit in retaliation is very played out at this point, like you said monster hunter definitely handles these aspects better; The boss monsters gets to be cool and show off it attacks, but it's not like it's dominating and forcing you to play one style of combat by just dodging to beat it effectively. And most of all the camera isn't fucked when fighting big monsters.

    • @tommieboi707
      @tommieboi707 2 года назад +11

      Completely agree!! I loved mhw. 10 outta 10. I definitely compare this game to mhw and elden ring can definitely learn from mhw in that aspect. There needs to be a better balance between blocking, dodging and hitting a monster. You hit the nail on the head.

    • @MrMetalhorse
      @MrMetalhorse 2 года назад +44

      This needs to be pinned.
      Your character is just slightly faster than a dex build in Dark Souls 1 but the bosses move like they are From Sekiro.

    • @bronyazaiche6234
      @bronyazaiche6234 2 года назад +12

      @Hatwox People have already done a no hit run in MHW.

    • @aldofer8832
      @aldofer8832 2 года назад +8

      @Hatwox clown

    • @_CrimsonBlade
      @_CrimsonBlade 2 года назад +10

      monsters hunter combat is way more advanced monsters can do there cool move and you can too and no matter what weapon you choose there all viable and feel different

  • @josealvarez8292
    @josealvarez8292 2 года назад +153

    Is it just me or am I the only one that enjoys a game but still looks through reviews to see what other people think of it?

    • @SolonGaming
      @SolonGaming 2 года назад +22

      You should be doing that. You might get an idea of how it could be better or see comparisons and get some recommendations of games you might like. Games that you never knew existed.

    • @Doublecake17
      @Doublecake17 2 года назад +17

      Yea I always watch negative reviews of stuff I love. Being critical is good and I think engaging in discourse keeps us from allowing developers to fail.
      I actually disagree with a fair bit of this review when it comes to what makes the game good but I do agree with the over ambition and scale causing redundancy.

    • @SolonGaming
      @SolonGaming 2 года назад +5

      @@Doublecake17 It keeps us from allowing developers to fail and keeps us from buying an inappropriate product. The more you learn, the more you are actually helping mostly yourself. Echo chambers are like drugs, they might make you feel good, but once reality kicks in you are into a bad wake up call.
      I disagree with quite a few things too, but i don't want to discourage him in the slightest. He gets enough shit as it is, so i am willing to be supportive until the Souls community gets more open to criticism and stops acting like a cult.

    • @TheNamesRaZoR
      @TheNamesRaZoR 2 года назад +1

      @@SolonGaming 100% agree only a lot of players acting like its a “cult” are just first time players since this game has like 10x the players as peak DS3

    • @SolonGaming
      @SolonGaming 2 года назад +1

      @@TheNamesRaZoR Really, the fandom grew that much? I know it's mostly children that are easily impressionable and let things get into their heads.

  • @JezdziecBezNicka
    @JezdziecBezNicka 4 месяца назад +9

    Anime moves, overuse of delayed attacks, lack of enemy variety - you nailed most of the stuff that I found disappointing in ER. Man, I miss the depth of Bloodborne weapons. I miss Slave K***ht Gael.
    Fromsoft kinda lost focus, they keep mixing BB and even Sekiro aspects into DS - and those are not compatible.

  • @blenky5516
    @blenky5516 2 года назад +157

    Harsh criticism comes from a place of love. Who wouldn't want their favourite gaming series be the best it could be?
    I appreciate the brutal honesty u have when it comes to these videos.

    • @95onimusha
      @95onimusha 2 года назад +5

      Yeah, but what someone thinks it's a flaw can be the opposite for someone else

    • @LilRarted
      @LilRarted 2 года назад +38

      @@95onimusha pretty much all of his criticism comes from the repetition of the game. Nobody thinks repetition is a positive.

    • @UberCletus
      @UberCletus 2 года назад +1

      @@LilRarted guitar hero was pretty popular tho 🤷

    • @LilRarted
      @LilRarted 2 года назад +14

      @@alswisha8519 the point is that you fight every boss the same. You remember their attacks, you wait for the attacks, you roll through them, hit the boss, repeat. Rolling isn't bad. The fact that the only thing you ever have to do is roll is bad.

    • @LilRarted
      @LilRarted 2 года назад +15

      @@UberCletus 1 hour 40 minute video about elden ring and what stood out to you was guitar hero lmao

  • @Veldrynvs
    @Veldrynvs 2 года назад +61

    While I agree with most of the points raised here, the insistence that "anime" stuff should not be part of a "Norse mythology inspired" game strikes me as ridiculously narrow-minded. Game creators have (and should have) the freedom to create any world they'd like. In fact the main issue with most fantasy games is how rarely they divert from overusing the most generic Tolkinesque nordic-middle-age tropes. On the other hand, the specific anime stuff here, is just really bad, but that's not the point.
    I also don't mind the reused content, as long it is enjoyable. If it was fun fighting those enemies over and over, it would not be a problem. With so many bullshit moves and attacks most enemies just feel like a chore. Combat is not enjoyable with the mismatched player-enemy speed difference. This is where the game fails massively.

    • @ed8054
      @ed8054 2 года назад +6

      im generally confused where this criticism comes from in the game. I never had the experience that the enemies are bullshit or move too fast. Combat felt refreshingly difficult in a good way to me. Dark souls is quite easy once you get the hang of it, but Elden Ring takes more effort if you choose to play with no summons. If you choose to summon, then the game is probably easier than all the dark souls games.
      I partially agree with the reused content critique. There are many occasions where the content should be new (mostly godskin duo), but for the most part, they did a fantastic job considering the game is as massive as it is.

    • @Veldrynvs
      @Veldrynvs 2 года назад +6

      @@ed8054 Some people like the increased difficulty, and that is fine, but many more will find themselves in a situation where they have to choose between using summons or facing a frustrating challenge that may be just outside their skill levels. For a large part of the player base the game is too easy with summons, but too hard without them. This is a massive design flaw.

    • @ed8054
      @ed8054 2 года назад +5

      @@Veldrynvs Summons are a fundamental part of the game. Saying its a design flaw that the players need to use summons is like saying call of duty has a design flaw because players need to shoot guns to beat the campaign. It doesnt make sense to criticize the use of summons just because you are too used to dark souls. It is important to remember that it is a different game, so you cant apply the same logic. Also, most of the player base uses summons, so I dont really see there being a huge decision on whether or not to use them.
      Addtionally, I wouldnt say that the game is too hard without summons. If you watch really good players fight bosses youll notice that they arent spam rolling or doing crazy moves to beat them. They are simply timing their rolls better and being more precise. Its the same concept as new players to dark souls are uncomfortable that rolling towards bosses is actually better than rolling away in most situations except now you need to look past the boss's speed and work on timing.

    • @Veldrynvs
      @Veldrynvs 2 года назад +8

      ​@@ed8054 Summons should not be such a fundamental part of the game. That IS the problem. If you want the "authentic souls experience' you have to become a real pro (something most people don't have the time nor base skills for) or play a completely different game, where an AI player does at least half of your job. It's like they added an easy mode to attract new players, but then they remembered that there "should be no easy mode", and rather than just removing it altogether, they decided to increase the base difficulty of bosses. This is how we got bosses with almost 0 openings, because the fight assumes a second player entity to take aggro. Sure, the pro players can manage, but that is not a realistic expectation for most of us.

    • @thomasrehling5314
      @thomasrehling5314 2 года назад +5

      @@Veldrynvs Its a new game, why are you so deadset on wanting a new souls game. Also the game isnt as hard as youve made it out to be. Im by no means a pro and ive beaten it multiple times with no summoning. You just need good timing and patience. Youre point about the authentic souls experience is just a reflection that the souls community is toxic and attempts to invalidate summoning as a part of the game.

  • @bezissj
    @bezissj Год назад +188

    The part about boss arenas is so true. They could improve so many boss fights just by experimenting a little more with environment, instead of making boring flat grounds. Makes me wonder why they even bother with a jump button if there is so little use of it.

    • @brojakmate9872
      @brojakmate9872 Год назад +12

      Which boss filtered you?

    • @thisman8568
      @thisman8568 Год назад +29

      ​@@brojakmate9872 man didn't learn how to jump attack, sad really.

    • @user-bp1be1yg2h
      @user-bp1be1yg2h Год назад +55

      @@thisman8568 damn this video really triggered you huh?

    • @ennayanne
      @ennayanne Год назад +32

      ​@@thisman8568I assume they mean creative use of it, as opposed to spamming jump attack to beat the game

    • @thisman8568
      @thisman8568 Год назад +4

      @@ennayanne they spam the forward button to move forward.

  • @mister--clean5038
    @mister--clean5038 Год назад +100

    Thank you for addressing the absolute $h!t quest design of these games. There is nothing fun about stopping playing the game to look up RUclips videos so you can actually do the quests, to get the best endings, gear, etc. Make comprehensible quests that can be logically followed. This quest design is just lazy. The cut and pasted enemies all over the map is crap as well. You nailed it though - everybody missed the point as to what made DemonsSouls and Dark Souls special. The minute I saw the reviews focusing on the difficulty of those games I knew where this thing was headed.

    • @random1237
      @random1237 Год назад +12

      Totally agree like im not the biggest fans of games telling you exactly where to go but in this game you have no idea and can miss important mechanics or stuff if you don't google them like i watched the part about exploration and i didn't know some of those.

    • @willbrown6298
      @willbrown6298 Год назад +3

      ​​@@random1237 Then there's the many times in the game that needs a trigger in a location, which if you go to could potentially lock you out of other quests, and you still have no idea what the trigger was.

    • @rover5058
      @rover5058 Год назад +9

      This game has too many problems to be GOTY. God of War Ragnarok deserved it because it was a more complete game. When i played Bloodborne, not even once did i look up anything online. The same cannot be said for Elden Ring.

    • @turtleneck369
      @turtleneck369 Год назад +1

      not having quest logs sucks specially for such huge open world game it would be way better for majority players if they were there no need for huds or anything just text in simple quest logs

    • @joaovasco3059
      @joaovasco3059 Год назад +5

      Miyazaki is anything but lazy when creating these games, cause he is the main creator. That is not lazy, is on purpose, is made for you to spend many manny hours figuring what to do, where to go...like the hours he spent playing role playing table games when he was young. If you dont like it, that is another question, you have the right to like it or not. But to call it lazy, for me is wrong, that is for me the definition of realy missing the point of the game's essense.

  • @philjamprimate
    @philjamprimate Год назад +101

    My major complaint is that enemies in open worlds are locked into small areas, you can run away from a bear and it will always stop and return to it's original place. What freaked me out in DS1 was accidentally disturbing a knight and having him chase me to the ends of the earth - down ladders, up stairs, until he caught up with me and kicked my ass.
    ER enemies don't even get through certain doors.
    If you run past the Tree Sentinel to defeat Maliketh, you can then rest, turn around and spam him through the archway.
    Same with the night-time horseback knights, just bait them away from their spot until they turn around, then spam them from a distance.

    • @vadiks20032
      @vadiks20032 Год назад +4

      yes, that would've sucked if an annoying enemy would chase the beginner player until they die
      also i think souls games enemies have different systems of aggro. some aggro at you only when you're in area they're defending, some aggro when they just see you. some aggro on certain events, and i think there are other ways

    • @craigsovilla6578
      @craigsovilla6578 10 месяцев назад +9

      Teleporting dragons almost gave me an aneurysm numerous times because of that invisible wall bullshit. That and the camera resetting 70% of the time when I'm trying to lock on to an enemy or boss even.

    • @AdamOwenBrowning
      @AdamOwenBrowning 9 месяцев назад +9

      Elden Ring was tested to have enemies that would actively mount up and chase the player - Zullie the Witch has documented how this was coded and the remnants that remain
      This isn't in the main game and we can only guess why. I am guessing that it made it "not fun" for casuals who want to run past everything, and "tedious" for the seasoned gamer who has killed that enemy group ten times.
      It's for the casuals. The Night Cavalry were supposed to be roaming minibosses that you'd find at night in many many many places. This was also the intent for Black Knights in DS1 - to constantly roam the map randomly.
      They gave up on this too, I'll guess because casuals don't want to be forced into encounters they can't win or run away from.

    • @badman5852
      @badman5852 9 месяцев назад +1

      I think I cheesed Havel in Dark Souls because he couldn't get through a door. This was the Undead Burg. Doors and elevators have been a problem forever.

    • @Childofbhaal
      @Childofbhaal 8 месяцев назад +2

      DS1 enemies still left you alone if you ran far enough. There’s so many ways to cheese the enemy AI

  • @TheGameGoblin1
    @TheGameGoblin1 2 года назад +98

    I put 50 hours into the game just a few days after release, and when I shared my myriad complaints with the game it was met with severe backlash. the hype around the game makes it essentially impossible to criticize, so it'll take a good year or more before people are willing to accept its flaws.
    thank you for actually putting your honest thoughts out there

    • @glowerworm
      @glowerworm 2 года назад +30

      That's because there are damn near 12 million new players. Give it a year or two and people will come around. Ironically, it's pretty much the opposite of what occurred with Dark Souls 2

    • @lanceelopezz223
      @lanceelopezz223 2 года назад +1

      AyMen.

    • @finlaymcdiarmid5832
      @finlaymcdiarmid5832 2 года назад +21

      People are still falling for the hype... and then telling themselves the game is as good as they thought it would be. Sad state of affairs.

    • @MrMetalhorse
      @MrMetalhorse 2 года назад +4

      @@glowerworm now that you mention it, Elden Ring feels like it's what Dark Souls 2 wanted to be.
      Sounds better on paper than what the actual game is though.

    • @scoobtavian1222
      @scoobtavian1222 2 года назад +4

      Maybe they just genuinely disagree with your take

  • @ghalibghalib7052
    @ghalibghalib7052 2 года назад +74

    The most important thing is that I enjoyed immensely.

    • @BorderlandsBoy0
      @BorderlandsBoy0 2 года назад +18

      That’s all that matters!

    • @greycrane5836
      @greycrane5836 2 года назад +19

      It isn't. This game is objectively not that good; if we have people saying they enjoyed it, it only implies to developers that they should lower their standards.

    • @shrouls
      @shrouls 2 года назад +42

      @@greycrane5836 let me tell you something. People like games bc they are enjoyable. Nobody gives a shit if you use "objectively" to make your opinion look like fact. Instead of hating on people for having fun with a god damn video games maybe go and touch some grass and realize that people like and enjoy different things. You might not enjoy it, that's fair but hating on people for liking a piece of media makes you look stupid.

    • @Pumba424
      @Pumba424 2 года назад +33

      @@shrouls that guy is just spamming people who have anything good to say about it. I can’t imagine being so miserable that I would use my time to shit on people for liking something 😂😂 these trolls are a plague.

    • @victors4786
      @victors4786 2 года назад +4

      @@greycrane5836 Your opinion

  • @xd666xd
    @xd666xd 6 месяцев назад +32

    l call ELDEN RlNG "DARK S0ULS 2 v1.5", especially due to the regurgitated bosses that even appear as generic enemies on its map; like 3 MAD PUMPKlN HEADs, or 6 ERDTREE AVATARs, or 4 G0DSKlN AP0STLEs, or 4 G0DSKlN N0BLEs, & so on.

    • @G-Manfromhalflife
      @G-Manfromhalflife 3 месяца назад +4

      Waaah cry a river god of mid fan

    • @johnpantag472
      @johnpantag472 2 месяца назад +7

      ​​@@G-Manfromhalflifeelden mid. Bro thanks beating a boss makes him good. I never played a souls game and elden mid was a cakewalk

    • @1sano_
      @1sano_ 18 дней назад

      @@johnpantag472cakewalk? i assume you’ve beaten consort radahn ?

  • @heideknight7782
    @heideknight7782 Год назад +147

    One of the main conclusions of this critique of Elden Ring is that a good boss is not defined by his difficulty, and I very much agree with this. If the bosses in ER are supposed to be good bosses then I wonder, too, whether the fans of the Souls series have forgotten how diversified and inventive boss battles used to be in older parts of the series, Demon Souls, Dark Souls or Bloodborne. Take Bloodborne as an example. BB is not a masterpiece because it has hard bosses, but because the bosses all have interesting unique mechanics: Micloash, Rom, Shadows, etc. The triple boss fight against the Shadows is way better than any triple boss in Elden Ring (Fia's champions, e.g.), because there is 'environment' in the arena such that one can distract the enemies from another. The Micolash fight takes place in a whole library and one needs to chase him the whole time. The video also gives further examples for great concepts of boss fights utilised in Dark Souls and Demon Souls. Where are such unique ideas in ER boss fights? In many cases there is either no environment at all and you just fight the boss in a round or rectangular arena, or, the environment that does exist can not really be exploited to the players advantage. In the Fire Giant fight there are like rock obstacles here and there, but the Giant can just roll over these while the player needs to jump. And even worse, sometimes Fire Giant stands on one of the little rocks such that it is impossible to reach his foot with melee attacks.
    I disagree with two points of this video: first, the remark right at the beginning that Dark Souls 1 was the only part in the series where armor really mattered, This is not true, in Dark Souls 2 it was also possible to upgrade armor and in this way could obtain armor sets with incredibly high physical absorption values or elemental resistances (the Mirror Knight set is a good example). The possibility to upgrade armor was discarded in DS3 and this part, in my view, was the origin of the 'circle spam' technique being the main promoted one to beat the bosses. Second, there is a remark in this video about bosses being reused as regular enemies in ER that appears to diminish their uniqueness in the game. However, such an approach has also been used in Dark Souls (Capra Demons or Taurus Demons appear as regular enemies in the Demon Ruins). It was done for a purpose, namely to communicate to the player that the once fearsome bosses are now no more than just normal enemies, and you, the player, have become stronger. In some sense this concept was used in ER, too.

    • @MagikarpPower
      @MagikarpPower Год назад +23

      regarding the boss reuse: I agree I like what DS1 did. in ER, bc the reused bosses sometimes have different health pools and do more or less damage, its impossible to use them to gauge ur power level.

    • @IANDURBECK
      @IANDURBECK 10 месяцев назад

      Elden ring has 2 types of bosses .Major and lesser. Lesses bosses are generic enemies with few variations. Major bosses are unique. While Elden ring bosses are not perfect, they are still great. Though much like you said, they are not as good as other bosses and their design is revovled around screwing over previous Souls fans more so than creating a challenge. Its not a challenge to the world, but to the player. The boss doesnt want the character dead, it wants you frustrated.
      So long story short, you're not wrong as their design isnt the finest, but they aren't as awful as everyone claims.
      Elden ring is still a Master piece though. Bosses are just a part of the game.

    • @AdamOwenBrowning
      @AdamOwenBrowning 9 месяцев назад +8

      @@IANDURBECK It's a great game not a masterpiece. Your interpretation that souls games should not seek to win against the player, but should be designed to frustrate them, is part of the very backbone of the problem inside DS2.
      We want to play a game with fairly coherent and consistent rules. Then, we want to win through fair effort. When the AI plays within the rules and constraints of that game, it should be designed to try to win against the player - not frustrate them. A very capable AI that also follows the rules feels fair when you die to it, and it feels like a victory when you win.
      With a fairly balanced "game" and understanding of what "a fight" means, frustration is a natural byproduct of not winning - not the main aim of the game.
      The intent of the design is to make the victory state, the win state, feel great because "the game of a fight" is challenging and that game is played by capable enemy.

    • @VexJinks
      @VexJinks 8 месяцев назад +5

      As a DS2 enjoyer, I entirely disagree about armor in DS2. DS2 was fashion souls through and through.

    • @heideknight7782
      @heideknight7782 8 месяцев назад

      @@VexJinks Armour does matter a lot in DS2. As an example, upgrading the Black Witch set to max +5 for each piece (twinkly titanite upgrade path) allows one to raise the dark resistance to over 800 (using also the +2 ring and Dark Troches). Then you can easily tank hits from the Darklurker. This is only one example where it really helps to invest upgrade materials into the armour set.

  • @CreativeUsernameEh
    @CreativeUsernameEh 2 года назад +19

    55:00 Calling people who enjoy exploration "severe autists" is pointlessly rude and immature. And it betrays that you're the one with issues, and taking that anger out on Elden Ring.

    • @toronto5099
      @toronto5099 2 года назад

      If you don't like the video dislike and fuck off.

  • @ZacharyAaronHere
    @ZacharyAaronHere Год назад +8

    Sekiro was my first souls game and I didn't realize how vastly different it was going to be. Inflated health is the cheapest fake difficulty in any game. Sekiro fights were 2 minutes max even if you die 600 times to the same boss it's not a deep investment. And any non boss can be one shotted while still having the strength to one shot you. It was very high-risk high-reward and definitely more fun than elden ring. Hoping for sekiro 2

  • @whosanvil
    @whosanvil 2 года назад +73

    The Rhadan boss fight was one of the best gaming experiences I've ever had.

    • @SpadeApeiron
      @SpadeApeiron 2 года назад +2

      Yea Tht shit was beautiful but DS 3's Pntiff sullivan and Alfred tht centipede man ( right ) ? were my Legendary feeling of a boss fight.. I'm still mid way in elden ring.. just reached volcano manor and i dont think this Game is gonna get any harder... all minibosses are losing to blood loss arcane\dex build XD

    • @user-ns4zm8qe9p
      @user-ns4zm8qe9p 2 года назад +1

      It was so cool

    • @anthonydavix
      @anthonydavix 2 года назад +1

      @@SpadeApeiron I think it's Alfred the Tower Knight(Demon's Souls) or Alfred the Vileblood Hunter(Bloodborne).
      I haven't heard of any Alfred in Dark Souls

    • @SpadeApeiron
      @SpadeApeiron 2 года назад +1

      @@anthonydavix yea sorry its this guy ..Aldritch, Devourer of Gods. lol thanks for mentioning.

    • @anthonydavix
      @anthonydavix 2 года назад

      @@SpadeApeiron No problem.

  • @trslim6032
    @trslim6032 2 года назад +25

    My only issue is the claim that poise is useless in ds2. Poise worked pretty well in the game, buuuuut you need a lot of armor for it to really matter, and it did have hyperarmor on heavy weapons. Armor did matter in ds2, but not nearly as much as ds1, and more than in ds3. Overall though, yeah, after ds1, armor basically stopped mattering. You cant even upgrade armor after ds2.
    I totally 100% agree with the rpg vs action game part. I really miss the strategic depth of ds1 and 2, where build stats actually mattered. The games almost felt like turnbased, and it made sense for the action que mechanic. Heck in ds2, you could even move cancel attacks if you realize you made a mistake quick enough, or to feign an attack in pvp.

    • @franciscoreyes7653
      @franciscoreyes7653 2 года назад +6

      I agree, ds2 had good armor. The reason for that is because you could upgrade it and Miyazaki didn't have a boner for Bloodborne at the time

    • @aceclover758
      @aceclover758 Год назад +1

      Coming from someone that has PVP in the first two DS for a year now and experimented with many weapons or armor, poise in DS2 is the worse there is and inconsistent due to regenerating very slowly, sometime up to 30 seconds to fully recover your poise.
      In DS1, base poise recovery was 4-5 seconds and could be lowered to 3 seconds
      But due to DS2 poise’s very slow recovery, the low poise heavy armor now gives and the fact the stone ring exist, poise is very inconsistent and almost useless many times. The I frames for heavy weapons arent consistent either
      The very slow regeneration is also makes heavy armor useless since you can get stunned when you should have high poise
      In PVP, poise isnt worth it compared to ADP stat, the worse mistake DS2 made. Taking the skill out of rolling.

    • @trslim6032
      @trslim6032 Год назад +4

      @@aceclover758 One of my most successful pvp builds in DS2 was a havel poise monster dual weilding ultra greatswords with a rapier offhand for quick attacks and parrying and almost forgoing rolling entirely. It allowed you to dish out huge amounts of damage and poise through running attacks which DS2 pvpers love, and for good reason. Essentially, while it was hit trading, it rewarded a non-typical playstyle and build. It was quite fun.

    • @aceclover758
      @aceclover758 Год назад +1

      @@trslim6032 I can see that easily working in DS2 due to factors that make PVP far quicker than DS1:
      Armor is overall weaker and poise useless in PVP beyond the initial hit (so the build you mentioned)
      Shields and the blocking overall was nerfed as it causes more stamina drain for all shields. This is a road Frontsofware went down with DS3 and Elden Ring, making dodge rolling (and jumping) the most viable ways to dodge. This also led to heavy armor being nerfed.
      Estus isfar weaker but most PVP such as duels or invaders cant heal.
      While lifegems are OP, they still lake time to use and are over time, not instant. Still lifegems very good with NPCs
      Personally, DS1 PVP was superior but the main two things DS2 did far better that wouldve balanced out DS1 PVP more was:
      Backstabbing being a sequence action, not an animation
      Parry timing nerfed.

    • @trslim6032
      @trslim6032 Год назад +1

      @@aceclover758 i agree that DS1 pvp is more fun. I think the Inferno mod for DS1 makes its better than DS2. Making backstabs perform a hit check and only activated on an R2 really helped fix the backstabfest of Vanilla DS1.
      Plus the hit feedback and sound design is a lot better in DS1, making it more satisfying. I really wish there was a way we could have DS1 gameplay with DS2 build variety and in the DS2 world.

  • @The_Noticer.
    @The_Noticer. 2 года назад +53

    My biggest issue is what they copied from Dark Souls 2, and that is the enemy tracking mid-animation. In essence enemies that just stand on a recordplayer and track your movement during the animation. That is something that enemies did not do in Dark SOuls 1, which is why that felt much more easy to master. They also didn't have six-hit sweeping combo's... Now every boss is the nameless king..

    • @joshjonson2368
      @joshjonson2368 2 года назад +14

      pontiffs everywhere

    • @_CrimsonBlade
      @_CrimsonBlade 2 года назад +10

      my problem is the majority of bosses make me feel like im fight pontiff and abyss watchers

    • @alastor8091
      @alastor8091 2 года назад +2

      Go fight Gwyn again and tell me those mthrfkers don't ice skate.

    • @greenbrickbox3392
      @greenbrickbox3392 2 года назад +15

      Yeah really not a fan of the magnetic mid-attack, lunge, jump tracking which a lot of the enemies get. It doesn't feel skill-testing it just feels like cheap difficulty for the most part and just tests memorization.

    • @The_Noticer.
      @The_Noticer. 2 года назад +3

      @@greenbrickbox3392 the skill is memorizing the patterns, meaning you can only beat them after several tries. Unless you can somehow lolstomp tbem with some powerful ability. Thats not what ds1 was about..

  • @brutusmagnuson315
    @brutusmagnuson315 5 месяцев назад +8

    Some people will practice bosses for weeks to no hit them, then say “see, it’s well-designed. You’re just whining.” But if, as someone who loves DS3 and Sekiro, is annoyed by the design, it’s not good design.
    It’s not even the hardest bosses that are designed annoyingly. I love Radahn, Placidusax, Astel and Godfrey, so it’s not a difficulty problem. I’d also love Malenia, if it wasn’t for waterfowl (and some animation cancelling, but she’s fast enough where it’s hard to notice, and can be staggered easily, rewarding aggression). My problem is bosses that will constantly teleport away whenever you get a hit off during and after long combos with few punish windows.
    I get that there’s an invisible punish window, but maybe it shouldn’t have been invisible and it doesn’t solve the problem of having to few opportunities
    I still really like Elden Ring. In fact, I recently took a break because I was getting addicted to it. But a lot of the bosses can feel like untangling barbed wire, and DS3 did bosses the best, for that kind of moveset

  • @AxeAttackParty
    @AxeAttackParty 2 года назад +66

    "It's just dark souls 3.5"
    "It's just dark souls 4, ok I'll stop"
    "It's just dark souls 3, ok I'll stop"
    "It's just dark souls 4, ok last time"
    "It's just dark souls 3"

    • @Gungrave123
      @Gungrave123 2 года назад +8

      Its Dark Souls 2: 2, simple as.

    • @NotUp2Much
      @NotUp2Much 2 года назад +5

      It's like skyrim with guns

    • @lanceelopezz223
      @lanceelopezz223 2 года назад

      Double L

    • @NexusKin
      @NexusKin 27 дней назад

      "It's just Demon's Souls 2, Bloodborne 2, and Sekiro 2."

  • @gregeichler5237
    @gregeichler5237 2 месяца назад +17

    My ER play through lasted 65 hours until I rolled credits, and it was about 40 hours too long.

    • @ellisp276
      @ellisp276 2 месяца назад +1

      so? Beat it quicker

    • @Smabriel_
      @Smabriel_ Месяц назад +4

      ​@@ellisp276 it's a sixty dollar game, don't start that crap

  • @pievancl5457
    @pievancl5457 2 года назад +21

    Hey man I’m a huge FromSoft fan and I just want to say I enjoyed your video. I have my own criticisms of all of their games- none of them are perfect, but I think all of them are above average. The issue that I see to most backlash to criticisms of the game is that the criticism itself is coming from someone who 1) never played the game, 2) played the game for 15 minutes and bounced off, or 3) someone who never intends to play the game but just doesn’t like FromSoft. Also, a lot of criticisms are to make soulsborne games more similar to other games, which is antithetical to its success and the reason they’ve grown in popularity and amassed a huge core fan base.
    Now, some fans are just deranged and won’t take ANY criticism of these games, but they’re a small but substantially loud minority. You played the game so I’m more inclined to take your criticisms in good faith, even if I disagree, so hopefully you don’t get bombarded with hate- you brought up a lot of good points.

    • @ethereal-2jz
      @ethereal-2jz 2 года назад +3

      i agree. i just finished my first playthrough of elden ring and am loving it, i’ve never played a soulsbourne game because truthfully they really just don’t reel me in. i love how nonlinear this game is and how you can basically do whatever the hell you want. it’s extremely refreshing

  • @catalystgreenhorn9184
    @catalystgreenhorn9184 Год назад +10

    Ulcerated Tree Spirit is 9 times in the game. And one is in a valley of rot, where that particular one applies more rot. The bosses are actually the worst parts of the game, which is the saddest.
    I just platinumed it on steam and I have no desire to play the game ever again. We'll see how I feel in a few years.

    • @ricardosotto6885
      @ricardosotto6885 Год назад

      How many times have you played the Witcher or Dragons Dogma? 😂😂😂

  • @someoneontheinternet7900
    @someoneontheinternet7900 2 года назад +26

    Using innovation as a metric for quality is the single biggest mistake a lot of people make

    • @fivestarman1291
      @fivestarman1291 2 года назад +3

      I've also noticed whenever "innovation" gets brought up, a lot of the time people are just talking about stuff I've seen in other games. But because it's now in some big AAA game, it's "innovative". I saw that a lot with the people who praised the Last of Us games for instance.

    • @arkayv
      @arkayv 2 года назад +2

      @@fivestarman1291 Yeah people praise last of us because it is a really good game, anyone who calls it a masterpiece though hasn't played enough games. It is not innovative I agree, but it executes the innovation brought about by games like Ico really well.

    • @ahmeteminerdogan9266
      @ahmeteminerdogan9266 2 года назад +4

      They call jump button innovative, what do you expect?

    • @JiryStark
      @JiryStark 2 года назад +2

      Thinking innovation is the metric rule and not how that innovation is implemented is the single biggest mistake a person can make.

    • @someoneontheinternet7900
      @someoneontheinternet7900 2 года назад +2

      @@ahmeteminerdogan9266 people calling the jump button in this game innovative are stupid but i was mainly referring to how this guys review talks about elden ring not being one of the best things of all time because i doesnt innovate that much which is the wrong metric to use to measure game quality

  • @Mr_wisk
    @Mr_wisk 2 года назад +42

    a game can have flaws and still be masterpiece and for me this game is still a masterpiece

    • @8304u
      @8304u 2 года назад

      basado

    • @vandalic8566
      @vandalic8566 2 года назад +4

      a masterpiece is supposed to have flaws

    • @boynextdoor1951
      @boynextdoor1951 2 года назад

      @@8304u hey alright

    • @depo3343
      @depo3343 2 года назад +1

      Nothing is perfect

    • @Zeusexiness
      @Zeusexiness 2 года назад +2

      Not when flaws are this many and this big. Try to be objective.

  • @fightermage5024
    @fightermage5024 2 года назад +142

    I was having fun until i reached the giant's ice area, when everything just does crazy damage and have a lot of health, and that's the way they increased the difficulty. The bosses were just annoying me as well by then.

    • @6azg
      @6azg 2 года назад +29

      you were probably overleveled for everything else if u think thats the only area with crazy damage

    • @korpen2858
      @korpen2858 2 года назад +39

      @@6azg There is a significant spike at that point. I got there at level 80 on my arcane playthrough and there is no way i'll try to fight those mobs. Leyndell was easy as ever and I think i one shot most bosses until i hit a wall with commander Niall which i eventually just skipped as I kept getting one shot by the dual sword k***ht.

    • @alalmalal
      @alalmalal 2 года назад +33

      I hate levelling as a concept. Sekiro was better dropping it

    • @junoglrr9119
      @junoglrr9119 2 года назад +6

      just level vigor so you wont get one shotted.. i see so many 500 hp dudes in end game areas that its just stupid to blame the high damage enemies... i legit cant win a boss i get summoned into because 90% of the hosts have no vigor at all and do get one shotted ofc.. just weird having 2k hp doing fine and then ppl with 600hp complaining

    • @0x6e95
      @0x6e95 2 года назад +46

      @@junoglrr9119 I had 50 vigor and I still think the endgame bosses and enemies are overtuned. This was not a problem before Fire Giant and onwards.

  • @MercurialRaven
    @MercurialRaven 7 месяцев назад +5

    168 bosses
    11 are unique.
    And only a couple are interesting.

    • @facundovera3227
      @facundovera3227 7 месяцев назад

      There's 70+ bosses without repeats.

  • @FABRIZZLE
    @FABRIZZLE 2 года назад +13

    The biggest issue I have with ER is the absence of a quest log. I don’t need to be told where to go, but it would be nice to know where I’ve BEEN. Especially in a vast open world where you might be progressing a questline already and just happened to start 2 more then forget where an item came from and the 2 lines of dialogue that “hinted” on where to go next. Story matters to me and if, after 170 hours invested in a game exploring as much as I can, I have zero idea of what’s going on it ends up being “jeez, I’m ready to finish” as opposed to “gosh, i can’t wait to get back in.”

    • @xxx_jim_the_reaper_xxx
      @xxx_jim_the_reaper_xxx 2 года назад +1

      Go back to Assassin's Creed.

    • @FABRIZZLE
      @FABRIZZLE 2 года назад +7

      @@xxx_jim_the_reaper_xxx I have 170 hours in Elden Ring. Probably more than you! Storytelling IS a feature of a game that I enjoy. I’ve completed Sekiro, Bloodborne and Demon’s Souls as well. From does NOT tell a story very well.

    • @xxx_jim_the_reaper_xxx
      @xxx_jim_the_reaper_xxx 2 года назад +1

      @@FABRIZZLE
      Of course, it doesn't.

    • @hzuilquigmnzhah1017
      @hzuilquigmnzhah1017 2 года назад +2

      if you want a quest log you have fingers and a pc...use the notepad or write down notes on a pad, you also have up to a hundred cunstom markers so you can mark where old npc spots where if that helps you remember. its what i did

    • @FABRIZZLE
      @FABRIZZLE 2 года назад

      @@hzuilquigmnzhah1017 nobody really wants to write a book while they’re playing the game. neither do you.

  • @mrorlov2706
    @mrorlov2706 2 года назад +29

    I dunno man dying to lady butterfly in sekiro was exactly what made me learn the way the game works and later the game was much easier for me. I was even able to fill Owl from 1st try.

    • @funaccount7665
      @funaccount7665 2 года назад +11

      Exactly there were no crutches in sekiro so you had to learn the boss in elden ring most people just summon.

    • @kek490
      @kek490 2 года назад +1

      same thing happened to me at the crucible knight in Limgrave, he was like my sword combat trainer, i died like 10 times but enjoyed it very much

    • @John-996
      @John-996 2 года назад +2

      @@funaccount7665 Thats why I love Sekrio and Kingdom come you need to learn how to play. I really loved having to practise fighting in kingdom come.

    • @Phibbus
      @Phibbus 2 года назад +18

      Sekiro just had better combat. You actually reacted to things rather than memorizing how many milliseconds a boss hesitates before swinging that nth delayed attack.

  • @stefano763
    @stefano763 2 года назад +95

    I'd argue that most Dark Souls 3 bosses were actually more fun and better-designed to fight overall. DS3 to me hit the right balance between "roll-spam" and "old school souls". Yes, it had lots of "cool anime moves" but overall even notably "flashy" bosses such as Gael feel pretty tame compared to, say, Maliketh.
    Not surprisingly, one of my favorite bosses from Elden Ring is... Godrick The Grafted. To me it's Dark Souls 3.5 done right: it's more flashy but at the same time it has a nice mix of "dodgeroll" moves and "jump to dodge" moves, essentially making you use ER's new jumping feature.
    I still really love the game but I feel like they just want to make Bloodborne 2 or Sekiro 2 at this point.

    • @MrRobotdragon
      @MrRobotdragon 2 года назад +9

      I agree, Dark Souls 3 had the best "traditional" fights in the series in my opinion, I would say that gimmick bosses are better in Elden Ring tho.

    • @zzodysseuszz
      @zzodysseuszz 2 года назад +5

      @@MrRobotdragon no it didn’t. It’s bosses were like a Frankenstein of bloodborne and ds2 with none of the originality or difficulty of either

    • @kopfdertoten466
      @kopfdertoten466 2 года назад +12

      FROM must've felt pressure to make their next game REEEEEEEEEEEEEALLY HARD... which is hilarious considering all the ludicrously overpowered nonsense in the game like comet azur, rotten breath, bleed builds, greatshields, etc...
      You nailed it with DS3 bosses. If you got hit by Gael, it felt like you still could've dodged it, and it felt like you were rewarded for standing your ground and using the roll mechanics to leave you opportunities to counterattack. ER bosses just feel like FROM is having a power fantasy and spitting in the faces of everyone who preferred to fight bosses melee-only without just hiding behind a greatshield.

    • @stinkfinga4918
      @stinkfinga4918 2 года назад +5

      'Old school souls' is gimmick bosses. Ds2 introduced the 'all bosses are just big enemies' trope which 3 improved on by giving them more finesse and better AI.
      If we had old school souls bosses people would be crying that it's too easy and not epic enough.

    • @teapouter6109
      @teapouter6109 2 года назад +6

      @@zzodysseuszz DS3 bosses weren't difficult? DS2 bosses are difficult? What?
      The majority of DS2 bosses are piss easy, and DS3 bosses are much harder.
      Soul of Cinder, Sister Friede, Dancer of the Boreal Valley, Nameless King, Slave Knight Gael, Darkeater Midir, and Champion Gundyr are all harder than like 90% of DS2's bosses. lmao "not difficult"
      And then this "originality" claim. Whatever that's supposed to mean

  • @retrocat
    @retrocat Год назад +19

    the fact that this has 11k dislikes just proves his point.

    • @retrocat
      @retrocat Год назад +18

      @Nin10dofan8 you can watch the conclusion for a quick summary but basically he's just saying that people are overhyping this game so that they don't have to focus on the flaws of it. he was saying that overhyping games like these and calling them masterpieces when they are very heavily flawed will give fromsoftware a fake idea of what they're supposed to do. instead of being constructively critical, which is better for everyone involved

  • @validatemyexistence4602
    @validatemyexistence4602 2 года назад +97

    With bosses having more mobility I was really hoping that would reflect in less health. And the gank fights is when it clicked for me to start summoning
    Edit: by summoning I ment ashes not actual players

    • @geert574
      @geert574 2 года назад

      Summons are pretty useless with their limited flasks

    • @arlaux1099
      @arlaux1099 2 года назад +77

      @@geert574 A person who says this has literally never summoned in this game. Summons like Black Knife Tiche, Banished Knight Oleg, the Spirit Jellyfish, and Ancient Dragon Knight Kristoff can either solo bosses by themselves, give foot DoT effects, or just tank so much damage that you won’t even need to get hit because they’ll take them all.

    • @iamthedave3
      @iamthedave3 2 года назад +10

      @@arlaux1099 The Rotten Stray dog gives scarlet rot if it lives long enough. Once that's on you just need to live long enough.

    • @eldenringisgud6022
      @eldenringisgud6022 2 года назад

      Very ironic use of picture there my man.

    • @validatemyexistence4602
      @validatemyexistence4602 2 года назад +4

      @@eldenringisgud6022 care to elaborate?

  • @YOURMOM230
    @YOURMOM230 2 года назад +21

    This is my first dark souls game… and I’m 250 hrs in… great game.

    • @prodkwop
      @prodkwop 2 года назад

      this isn’t a dark souls game stop calling it that

    • @rebsiv3613
      @rebsiv3613 2 года назад +3

      @@prodkwop yeah it is lmao

    • @prodkwop
      @prodkwop 2 года назад

      @@rebsiv3613 no it’s elden ring, dark souls games don’t have horses and shit

    • @zelg.5551
      @zelg.5551 2 года назад +2

      @@prodkwop "Oh no, they added one new feature! Such heresy!"

    • @prodkwop
      @prodkwop 2 года назад +1

      @@zelg.5551 huh? i’m not saying it’s a bad thing i’m just saying it’s not a souls game lmao, it’s its own IP

  • @josealzaibar5274
    @josealzaibar5274 2 года назад +33

    Elden Ring has made me understand just how creative and engrossing Demons Souls and Dark Souls 1 were.

    • @zzodysseuszz
      @zzodysseuszz 2 года назад +2

      Well not ds1.

    • @lewispooper3138
      @lewispooper3138 2 года назад +11

      @@zzodysseuszz cope harder

    • @n333k333
      @n333k333 2 года назад +1

      For real.

    • @scottbecker4367
      @scottbecker4367 2 года назад

      Eh, DS1 hasn't aged well. If anything, it highlights how good their three previous titles were.

    • @lewispooper3138
      @lewispooper3138 2 года назад

      @@scottbecker4367 it’s an awesome game

  • @deathdealer646
    @deathdealer646 Месяц назад +2

    I also told my friends thatd she was basically an anime character with her move set. Didn't fit the slower but weighted attack patterns of dark souls.

    • @based-ys9um
      @based-ys9um 20 дней назад +1

      Facts why not play DMC or bayonetta at that point.

  • @Mbrace818
    @Mbrace818 2 года назад +42

    I agree with most of your points. The repeated bosses, the difficulty spike in late game, and how boss design has devolved into just pushing circle, are some of my biggest criticisms.
    However, there are instances where you are indeed being unreasonably a doomer. Straight up saying it was a mistake to make an open world Dark Souls game is too pessimistic. It's very far from being a mistake. The way this game rewards a sense of exploration, discovery, and player autonomy, and how it just completely shits on the open world of most other games, is just far too innovative and a breath of fresh air to just sweep under the rug. I've been completely blown a way too many times by how this game handles open world to call it a mistake. Very few games illicit this feeling. That alone makes this my second favorite FromSoftware game (first is Bloodborne) even despite all the flaws you mentioned.
    I think the way it handles open world is what makes this game a masterpiece, and why it has such a high score on metacritic. I honestly think that aspect alone in this game is that good.

    • @FromSoftwareStan
      @FromSoftwareStan 2 года назад +1

      They could of guided you along better. A lot of the content you wouldn’t of figured out without watching a guide and that’s a problem

    • @FromSoftwareStan
      @FromSoftwareStan 2 года назад

      @@but_iWantedTo_speakGerman I generally had a good experience with the open world. I have really enjoyed the game, but your a fool if you can sit their and say that the open world does not have faults. Everybody is entitled to their own opinion but Elden Ring is not a 97 game. Boss attacks go through walls, the music in the boss fights is repetitive, the open world can feel very familiar with its environments, the game is bloated with bosses, you can barely make it through with a purely based melee build, etc. I appreciate a game that’s hard I’ve got 90 hours in the game and I’m almost done with it but I’m not going to sit here and be a fromsoft shill and say this game is a masterpiece. If you think it is that’s fine but I don’t think people are being honest with themselves. The problem is that we haven’t gotten a good game in so long so when something like Elden Ring comes out your going to have exaggerated reviews comparing the game to Skyrim and what not. Oh Elden ring is one of the best games of the last decade. It’s worthy of being a game of the year contender I’ll give you that but Elden Ring felt too familiar for me anyway. It’s not as revolutionary as people make it out to be. It’s that modern game design is so bad it puts Elden Ring on this holy pedistal.

    • @TheBlueLink3
      @TheBlueLink3 2 года назад +2

      Good games are always coming out. Elden Ring may be better than good, probably great, but it’s not the only good game to come out in a long time. That would only be true if you have a small circle of games you’re willing to play, and games like Elden Ring just happen to be within that circle. Also, I think it’s perfectly okay to be able to miss stuff in an open world if it’s optional. That level of explorability, to actually be able to miss things, is something I could see people praising in general, especially the people tired of markers all over the map in a lot of western open worlds.

    • @FromSoftwareStan
      @FromSoftwareStan 2 года назад +2

      @@TheBlueLink3 I think it’s fine to I just have an issue when I don’t have the opportunity to know about it. Like there is this sword in the late game that you get by visiting this church and killing this invader, well if you kill the boss of that area you can’t get the weapon and I didn’t know that. The only reason I found out was because I seen a video on my feed about this katana which happened to be one of the best weapons in the game. But I’ve enjoyed quite a few games over the past couple of months. The majority of 2020 and 2021 felt very dry to me and I play all game genres. The majority of games I enjoyed last year were either a sequel or a remaster. Halo Infinite, Skyrim Anniversary Edition, Alan Wake remastered, etc. Shooters have been on an absolute downward trend and open world games that are actually great are few and far between. This year I feel like is an exception bc you have a lot of games that got delayed that are coming out this year as well as new releases that were planned. I appreciated Elden Rings openness in terms of exploration and its middle finger to modern game design but I wish it would do better at finding a nice middle ground. It wouldn’t hurt the game at all to have more ways of telling you in the game where things are at besides quest markers. Exploration does feel redundant when you have to constantly ignore this big shining light above your head but I appreciate the open world and it’s variety with environments and the different enemies. If they make a sequel I would cut down about half of the bosses that are in the game. You don’t need 80 bosses in open world. 40 is plenty. I would also work on balancing and the late game difficulty spike that is insane especially for me since I’m a melee focused build and that’s how I like to play. They give you all these class options but around 40 to 50 hours in they don’t matter at all and the game kinda urges you to go down this sorcerer path and use magic which I’m not a fan of. You can beat the game with a melee build but it’s a lot harder than it is with a ranged magic user. Despite all of those issues I have I still have really enjoyed the game, but I do have very high standards in terms of what I play and Elden ring just hasn’t hit that standard. It’s very close but just not there in my opinion.

    • @Mbrace818
      @Mbrace818 2 года назад +3

      @@FromSoftwareStan I think the game guided you along just fine. It's not suppose to be hand-holdy. If you explored the world by your own volition, then you didn't need to be guided as you would just naturally find stuff.
      I think potentially missing stuff is the point. If you don't explore enough, then that's on you if you missed something. I organically progressed plenty of questlines this way, and it felt awesome. It felt like real life where you wouldn't have a guide, but you end up rerunning into NPCs naturally. A guide would have killed this feeling. Did I miss stuff? Probably, but that gives the game more replay value.
      Also, the game is a 96 now on Metacritic not 97. I think that score makes sense. That's 2 points above God of War with a 94, and I think that makes sense as GOW has similar flaws to Elden Ring without having Elden Ring's high points (GoW lacks enemy variety, has a small handful of good bosses, and doesn't have ground breaking open world). 96 is appropriate for Elden Ring. To me, it's flaws are why the game is not a 100. RDR2 is a 97 and I don't think it's a better game than Elden Ring.

  • @Drilla043
    @Drilla043 2 года назад +70

    The bosses definitely are repetitive. The reviews made it sound like there were a shitload of unique bosses but so many of them are repeated.

    • @JacobBen94
      @JacobBen94 2 года назад +1

      Can’t trust any RUclips reviews really for one They don’t actually pay for the game they get it for free in exchange for a fake ass review and more subs and views ect. Just fake shills all with the same regurgitated opinion (opinion isn’t the right word they don’t really have their own opinion )

    • @SolidShepard
      @SolidShepard 2 года назад +16

      there actually is an insane amount of unique bosses though...there is just a lot more boss fights. lol

    • @Drilla043
      @Drilla043 2 года назад +6

      @@SolidShepard there’s a good amount. But the reviews made it sound like there were soo many. Then you run into like 10 erdtree type enemies, like 5 tree sentinels, 7 night cavalry, 10 crucible knights, lol

    • @SolidShepard
      @SolidShepard 2 года назад +10

      @@Drilla043 that's what i'm saying. if you remove the repeat fights, there is actually alot. it just doesn't feel like it when you see some of them more than once. its due to the world size and needing to fill it. but i remember a time when games would have like 5 enemy types in a whole game, so its not as big a deal to me. there is a crazy amount of enemy variety when you really look at it.

    • @Drilla043
      @Drilla043 2 года назад +2

      @@SolidShepard I’m not saying by any means that this isn’t a great game, just to clarify. But with so much repetition on the bosses (which I feel they started doing more since Sekiro.) Also the dungeons/catacombs are repetitive as hell too.

  • @NeoXristian
    @NeoXristian 2 года назад +96

    You know, although I disagree with some of the stuff you said, I really appreciate how you brought forward legitimate criticism to the game when everyone else is doing backflips on how this is the greatest game ever made and out right excusing a lot of the negatives. I’ve never played a Souls-like game before Elden Ring and so far I’m having fun, but a lot of what you pointed out is genuine criticism that had been affecting my overall enjoyment of the game such as repeat bosses and having to fight them all basically the same way. I also think people need to learn that just because someone has hot takes on a game, it shouldn’t stop you from enjoying it any less.

    • @dsinemoi1mouton
      @dsinemoi1mouton 2 года назад +11

      in all honesty, I would like to know why it bothers people having multiple times the same boss combat.
      It's something very commonly found in almost every large scale rpg. And Elden ring has one of the most diverse bestiaries out of all that I can think of.
      So why so many people are complaining about having to fight 6 times the same big mob over 120h of gameplay ?
      Please, I would like to understand. Why is it a problem in this specific game, and not in AC, The Witcher, Skyrim and other open worlds ?

    • @pigmuffin3581
      @pigmuffin3581 2 года назад +17

      @@dsinemoi1mouton Because it's lazy, there's no crazy explanation. If you found one to be annoying you don't want to fight them again 5 more times

    • @dsinemoi1mouton
      @dsinemoi1mouton 2 года назад +8

      @@pigmuffin3581 ok. So the problem, is not that you fight em multiple times. The problem is that you don't like this boss.

    • @dsinemoi1mouton
      @dsinemoi1mouton 2 года назад +4

      Btw, a boss takes 2 - 5 min to beat, so it really doesn't matter imo. But ok ...

    • @pigmuffin3581
      @pigmuffin3581 2 года назад +8

      @@dsinemoi1mouton No it's more of a mix of the two, even if i like the boss it's still lazy and annoying. What makes a boss good (aside from good design obviously) is being unique/charm, and or having a cool gimmick. All charm and uniqueness is lost when you have to fight them 3-4+ times. Stop defending lazy game design because you like the developer/game. and before you ask, yes, i have played all of the souls games and like them. Including this one. But im not going to make excuses for it because i enjoyed parts of it

  • @LordKosmux
    @LordKosmux 3 месяца назад +11

    I enjoyed The Witcher 3 so much more. Don't know if it's the same genre but...
    Probably it's the fact that the game consists of fights, dodging enemies and collecting items. There's no story you can see happening in the game. The world is big, full of items, enemies, bosses and dungeons, but all they look the same.

    • @doomstan
      @doomstan 2 месяца назад

      Only differences are that souls games focus more on decisions and consequences. Examples being dungeons. You take this route you fight these enemies and vice versa. Another example is combat. For bosses, if you get too greedy with attacking they'll respond with a harsh combo. If you decide to use distance to your advantage they'll also respond by either closing distance or with projectile spams

  • @nunull6427
    @nunull6427 2 года назад +75

    "How many AOE should each boss have?"
    "Yes."
    "E...even, like, punches and sword swings? Even the monologues??!?"
    It's better than just about every other big company game that's come out in recent memory though.

    • @Vincinate
      @Vincinate 2 года назад +5

      Play more games and gain standards.

    • @MCdeltaT-
      @MCdeltaT- 2 года назад +2

      @@Vincinate lets hear your standards then, which game is better?

    • @All_Ice117
      @All_Ice117 2 года назад +12

      @@MCdeltaT- Literally all of their past games since Demon's Souls?

    • @mihal1570
      @mihal1570 2 года назад +2

      @@All_Ice117 delusional. Sekiro and Bloodborne are the only ones above elden ring

    • @prettygoodpootis5133
      @prettygoodpootis5133 2 года назад +1

      If we are counting in bosses then Ds3 has some of the best ones. At least better than Elden ring gameplaywise.

  • @hoopla5502
    @hoopla5502 2 года назад +41

    To say that people have most likely played other souls games if they are playing eldin ring is so false its not even funny. Eldin ring had a concurrent player count of over 700,000. None of the other souls games except seikero has ever hit over 100k. The amount of people that are new to the souls series with eldin ring is huge.

    • @ohSuey
      @ohSuey 2 года назад +3

      ELDEN ring ffs.

    • @عمار-ج2خ
      @عمار-ج2خ 2 года назад +2

      Those numbers prove nothing regarding your point. Elden ring had a larger buildup and hype cycle compared to any other souls game. Most if not every person I’ve seen talking about Elden ring has had prior exp to the souls games

    • @Hurbieo
      @Hurbieo 2 года назад +3

      elden ring has a player count around 4 million. You forgot consoles were a thing.

    • @sorakazama7031
      @sorakazama7031 2 года назад +1

      That's pc only. Dark souls 1 was marked in the millions on console which lead to the prepare to die edition.

    • @sorakazama7031
      @sorakazama7031 2 года назад +1

      @@Hurbieo 12million

  • @alexkogan9755
    @alexkogan9755 Год назад +63

    Artorias I was able to defeat on my first try with a Black Knight ultra-greatsword and by simply paying attention to him. And I liked that boss because I felt like my previous escapades in Dark Souls 1 prepared me for his fight, which was in its own ways stylish but still fit the speed of the game. Bosses like Malenia and others Synthetic mentioned just seem to be more cheap cartoonish stupidity than anything challenging, where they just pull a random overpowered anime move out of their @$$ just to screw you over, a problem that I had with several bosses in Bloodborne like Cainhurst Crow and Logarius, and even several bosses in Souls-like games afterwards like Nioh, and even some of the most recent Monster Hunter games (much as I liked those games). It almost feels like these developers want to make their games more like Devil May Cry and Ninja Gaiden in terms of speed, style and difficulty, but the actual player character mechanics just simply aren’t built around them well enough because of how slow the actual gameplay is by comparison to everything else being fought (again, I say this as one who generally enjoys these games).

    • @anonymousperson8903
      @anonymousperson8903 Год назад +3

      Let me fix that for you. 'Artorias I was able to defeat on my first try BECAUSE of my Black Knight Ultra-Greatsword and by tanking hits with my over-powered character.'

    • @alexkogan9755
      @alexkogan9755 Год назад +18

      @@anonymousperson8903 No. I wore just the knight armor from the cover art and no heavy armor. I quite literally dodged everything he did and struck accordingly.

    • @thebuddah1253
      @thebuddah1253 Год назад +1

      ​@@anonymousperson8903Homies still jerking themselves cuz they can press roll at the right time? Play other games normie.

    • @mrbounceoffwithdat4420
      @mrbounceoffwithdat4420 Год назад +11

      @@anonymousperson8903 skill issue detected

    • @anonymousperson8903
      @anonymousperson8903 Год назад

      @@mrbounceoffwithdat4420 Moron detected.

  • @DxV04
    @DxV04 5 месяцев назад +5

    Everyone did miss the point of Dark Souls 1.

  • @Jakem763
    @Jakem763 2 года назад +15

    What is a masterpiece, what defines a good game.
    This is an argument as old as art itself. Everything is an opinion. Always form you’re own, it’s harder than you’d think but I challenge people too just have genuinely you’re own opinion on something.
    I like it, I enjoy it, I have played 240 hours. It has major flaws, but just on the amount of hours I’ve played and enjoyed it makes it a “masterpiece”
    Show me a perfect game I’ll show you the bad parts about it

    • @individual5021
      @individual5021 2 года назад

      True. Masterpiece≠perfect. A piece is a masterpiece if its good things are overwhelmingly more good so that when you examine the package as a whole these errors seem worthless

    • @Jakem763
      @Jakem763 2 года назад

      @@MrBerriCOOL red dead 2 had a lot left desired in terms of open world ability, quests were extremely linear and although some were fun being that way a lot of quests that felt like they should have had a few different ways too beat them just point you in one bang you’re head direction.
      God of war I haven’t played so wouldn’t really know but I am sure there are flaws in that game as well

    • @Jakem763
      @Jakem763 2 года назад

      @@MrBerriCOOL yeah the story is incredible but mission structure and versatility was lacking. There was not a single mission you could genuinely beat in a variety of ways every mission was extremely linear and wanted you too beat it that exact way. Your decision don’t actually matter you just wave too 100 people too get the nice ending or you kill people and get the bad one

    • @Jakem763
      @Jakem763 2 года назад

      @@MrBerriCOOL red dead wasn’t really ahead of its time it didn’t break any ground or do anything different it was just a very well crafted story, many games before have had incredible stories. The original last of us story was phenomenal but gameplay was pretty disappointing looking back. Gameplay and mechanics are much better in red dead but the quest structure is still lacking in these rockstar games. Gta and red dead quests are fairly boring 90% of the time the world around it is what makes the game feel better.
      Red dead I wish focused more on making the story bend too what the player does during quests. Affecting the true outcome of the game

    • @CocaCoala
      @CocaCoala 2 года назад

      If you judge them within their respective eras: Half Life 2 and The Witcher 3. Both have flaws, but still are masterpieces for a number of reasons!

  • @tanookigt
    @tanookigt 2 года назад +39

    I do see the game repeating many of DS2's mistakes.
    Gank squad bosses up the wazoo.
    Big tanky enemies with infinite stamina that just don't stop swinging.
    Some of the tracking on enemy projectiles from a mile away is absurd.
    Aside from that, still pretty good

    • @tsurugi5
      @tsurugi5 2 года назад +6

      tanimuras fingerprints all over the second half

    • @mortenlarsen7220
      @mortenlarsen7220 2 года назад +1

      So pretty much 100% exactly the same issues as dark souls 2, considering the type of game it is those are some really big issues.

    • @Amandor2011
      @Amandor2011 2 года назад +9

      Guess who's the co-lead designer of this game? Tanimura
      Imo that's the reason why many of ER problems are the same as DS2 problems, B-team doesn't understand what makes these games good and prefers quantity over quality

    • @ZlyLudekPL
      @ZlyLudekPL 2 года назад

      Are you a DS3 fanboy by any chance? This game is way more of a DS3 clone than DS2 in almost every aspect.

    • @tanookigt
      @tanookigt 2 года назад +2

      @@ZlyLudekPL of course there is a lot of DS3 dna in ER. There's influence from all of the souls games, and bloodborne and sekiro. No one is denying that. Read my comment again. All I said was it was repeating the mistakes of DS2. Which it is.

  • @huckmart2017
    @huckmart2017 2 года назад +62

    I was worried about the barricade shield nerf too, but its actually a really good change. Shields across the board are way better. Even medium sheilds can block a lot without running out of stamina and still be able to counter guard. Barricade shield is not necessary anymore, but instead works great as a panic button when you accidently run too low on stamina.
    Before the patch it was stupid. Blocking was completely useless without barricade shield, but with it, blocking was so op you could just hold L1 forever and never take damage. It more balanced now.

    • @Proloyable
      @Proloyable 2 года назад

      Agreed. Shields are OP in this game and are literally necessary for a melee build throughout. A great-shield can stagger pretty much all the big boy enemies like those hand monsters in caria manor which are pretty difficult to deal with without a shield equipped.

    • @andothersuchnonsense2685
      @andothersuchnonsense2685 2 года назад +4

      @@Proloyable "Literally necessary"? Dude no. Not a single streamer I've seen play this has used a shield, none of the meta builds I see use shields and I'm on my 3rd playthrough and still haven't used one much. Granted I suck at parry so the real value is wasted on me anyway, but they're hardly necessary my guy.

    • @Proloyable
      @Proloyable 2 года назад +1

      @@andothersuchnonsense2685 ok. great.

    • @eclipse369.
      @eclipse369. Год назад

      Blocking useless? Lmao.
      I use shield for whole game. Guard counter is op.
      Never used shield ash of wars either.

  • @DMundus
    @DMundus 2 месяца назад +7

    2 years later and now fanatics call the dlc a masterpiece and game of the year. Its insanity. I like what you said about the word masterpiece, it gets thrown around that it loses it's meaning.

  • @hydrasent563
    @hydrasent563 2 года назад +16

    1:20:51 Memorizing boss patterns is part of the challenge, wtf are you talking about, and thats always been a thing since ds1
    And then at 1:24:02 you compliment having to master boss patterns

    • @YoloSwaggMcJagger
      @YoloSwaggMcJagger 2 года назад +2

      bro just sucks at the game lmao

    • @_CrimsonBlade
      @_CrimsonBlade 2 года назад +4

      @@YoloSwaggMcJagger how does he suck if he beat this overrated piece of trash?

    • @babekgozelzade5287
      @babekgozelzade5287 2 года назад +3

      @@_CrimsonBlade plenty of people who are bad at dark souls beat it. Also calling Elden Ring trash is just...silly. Get over yourself.

    • @_CrimsonBlade
      @_CrimsonBlade 2 года назад +1

      @@babekgozelzade5287 no the hell they dont ,if that were the case plenty of trophies wouldnt still be rare and very rare in bloodborne the cleric beast is still a rare trophy,hell nobody is even beating elden ring rannala is still a rare trophy they beat goddric get filtered and stop playing

    • @babekgozelzade5287
      @babekgozelzade5287 2 года назад +1

      @@_CrimsonBlade Trophies mean nothing lmao. My man really thought that was a gotcha.

  • @teachergeoff9833
    @teachergeoff9833 2 года назад +318

    Damn man, I love this game and I got super hyped about it but I have to agree with some of this, especially about the bosses. I loved fighting the giant elk boss (regal ancestor I think) because it reminded me what it's like to take a fucking breath. I will say I do love the vistas and the world and presentation. I want more giant elk and less katana-spam 30-hit combo.

    • @MeowLesty
      @MeowLesty 2 года назад +33

      What if it was an Elk, BUT the horns are Katanas?!

    • @JohnDoe-pu5gk
      @JohnDoe-pu5gk 2 года назад +1

      It's highly overrated! It only appeals to mfs that are into overly op katana spam or magic.

    • @blackronin848
      @blackronin848 2 года назад +27

      @@JohnDoe-pu5gk there's other op stuff besides those you're just going off of what you've seen instead of putting your own build together

    • @blayneparsons1910
      @blayneparsons1910 2 года назад +10

      @@JohnDoe-pu5gk ah yes because that's totally the only thing people use

    • @Hitokiri1912
      @Hitokiri1912 2 года назад

      @@JohnDoe-pu5gk no dumb it's people's like you who ruin this game

  • @thebiggestpanda1
    @thebiggestpanda1 2 года назад +61

    With all the anime stuff in this game, I wish they would provide a way to make you swing colossal weapons faster. All the characters that use them are flipping around and have cool combos but you only get super slow, simple swings.

    • @maskedmenreiki
      @maskedmenreiki 2 года назад +5

      So uh... they just buffed Colossal weapons.

    • @oxsila
      @oxsila 2 года назад +7

      Someone hasn't used Blaidd's sword. Literally the most anime Ash of War in the game.

    • @fulltimeslackerii8229
      @fulltimeslackerii8229 2 года назад +3

      it’s for pve balance

    • @Шизлманизл
      @Шизлманизл 2 года назад +5

      I have been saying this for a long time. For gods sake, at least alter the animation of me struggling to pick my greatsword back up after jumping heavy, let it be the same time spent just make it look easier for me, I got 75 str cmon lol

    • @thebiggestpanda1
      @thebiggestpanda1 2 года назад

      @@maskedmenreiki literally the best buff ever.

  • @halfknots
    @halfknots 5 месяцев назад +4

    It didn't hold my interest. For me, Bloodborne was their best work. The focused narrative, level design, and gameplay led to an overall tight and satisfying experience. I have probably over 2000 hours in Bloodborne despite it being FROM's shortest game.

  • @hazimmohamed8880
    @hazimmohamed8880 2 года назад +219

    I enjoyed this elden ring review even though most of the things he said didn't hinder my enjoyment of the game but his point are very valid they are fair unlike most elden ring reviewers who just say it's bad because it's hard

    • @kaijuslayer3334
      @kaijuslayer3334 2 года назад +23

      @@HungryMoosey You have to be very unaware if you haven’t noticed the reviews the poster is talking about

    • @macvadda2318
      @macvadda2318 2 года назад +7

      @@HungryMoosey bro the first thing u see looking up elden ring reveiw is a critique

    • @uijnghhj402
      @uijnghhj402 2 года назад +13

      @@macvadda2318 It has a 96 score from critics on Metacritic

    • @Green--X
      @Green--X 2 года назад +11

      @@uijnghhj402 So does GTA5, Metacritic isn't exactly the best source for flawless video games.

    • @uijnghhj402
      @uijnghhj402 2 года назад +1

      @@Green--X I don't think it deserves the score, I was replying to a guy that thinks critics "hate the game" because of 1 bad review when 99% of them are jacking off over it

  • @tomjon369
    @tomjon369 2 года назад +31

    ER despite all the repeats still has more unique bosses than most games. I think the sheer quantity of bosses justifies the repeats, I mean how many AAA games have well over 100+ bosses. A lot of the repeats make lore sense as well, like the avatars at the minor Erd Trees, and the Mariners in graveyards. In a perfect world sure 150 unique bosses would have been cool but I'm more than happy with what we got, especially considering ER didn't have quite a AAA budget. The majority of the bosses were also VERY good, many being incredible, very few bad bosses (Crystallians)
    I do agree on the armor/poise issue though. This has been a problem since DS2, I think from just didn't like how good tanky builds where in DS1. It's disappointing to not see them come back even still and they might never.
    I don't understand complaints about enemy variety. IMO ER outclasses most other games I've played in terms of how many types of enemies are and how well/interesting they're designed.
    No game is perfect or will please everyone, but here with ER I think from really knocked it out of the park. They satisfied their core fanbase and even brought many new players in. None of the issues with the game negatively impacted my playthough I enjoyed it all the way through. Unlike most I really liked the end game difficulty spike, most of the early-mid game felt too easy due to how easy it is to over-level.
    Overall I still consider ER a masterpiece and hope games going forward look to it as an example. It Truly is a culmination of the best parts of their previous titles.

    • @meltedapple5809
      @meltedapple5809 2 года назад +2

      I think the purpose of repeating bosses into normal respawning mobs was for you to get used to fighting them since they also mimic their main boss counterparts if only somewhat.
      Crucible knights for example are poise monster with a lot of hp and damage to boot. Their only weaknesses are parrying, ranged attacks or quick weapons. Huge and slow weapons have a hard time killing them. While they do more damage you also have to trade if using a colossal weapons. While the repeating enemies are a little tiring; I still fully enjoyed my experience and I’m almost 100 hours in. Definitely my favourite game so far.

    • @RevivedHalfDead
      @RevivedHalfDead 2 года назад +7

      Most his big complaints are crap, like complaining early bosses become mob enemies while praising DS1... a game that did EXACTLY THAT. Late game difficulty spikes? Hmm... sounds familiar! Even with boss repeats there are more uniques than all 3 DS games combined, it's over 170 boss battles, btw, when he says 70 with 20 that are unique he's either misspeaking or lying.
      And he's so FULL OF CRAP, tells you in one sentence what a problem it is you have to fight the tree avatar 13 times... tells you in the next sentence most of what you get from them was useless to him (then why keep fighting an optional boss?).
      The problem with jaded critics reviewing open world games is they think they need to tackle repeated content in every open world game even if it's optional content, the game has a golden path for jaded critics and more content for people who are enjoying it, you can do it either way, this is like pretending the game forced you to reply it 7+ times to create every type of character available because ALL ASPECTS of a game must be judged in your critique.
      He tries blaming open world problems on the size of the studio but then remarks on how it easily beats any Ubisoft open world... uh... what? Uses Breath of the Wild as a positive example, a game that tossed out legacy dungeons of past Zeldas and has a far worse repetition to original content ratio than this one.
      "I liked the franchise better when some builds could just stand there while enemies attacked them" - LOL, wtf is this. Making a game more difficult DOESN'T inherently make it better but most gamers prefer a CHALLENGE and he CONTRADICTS himself so often, it's been made harder but I want boss battles with pits I can fall into! What? Make sense, buddy!
      Imagine praising the Leechmonger an unmoving boss that's more hard because you need to spend so much time REACHING it while it can attack you but once you've reached it... game over lol. Imagine being the only Souls fan who prefers gimmick fights to actual boss battles. Speaking of... maybe it's not getting more anime, maybe it's BETTER TECHNOLOGY lol. Have you not noticed the bosses move more as tech improves? And also what does more anime mean? The series has always been inspired by Berserk!
      His list of games with better combat just proves he was never a real Souls fan and Souls fans shouldn't care what he has to say. An abysmal review.

    • @benberkebile2773
      @benberkebile2773 2 года назад +1

      I agree with a lot of this but imo the repeats are just a lazy way of covering dealing with a problem resulting from their own decision. I love this game, but it shouldn't be so damn big if so many of the boss fights will just be lazily shoving multiple of the same thing in a room and telling you to just kill them. Its uninteresting, lazy, and rarely lands the balance of good difficulty, instead being either laughably easy or bullshit hard.

    • @RevivedHalfDead
      @RevivedHalfDead 2 года назад +2

      @@benberkebile2773 difficulty is based on your level dude, and compare it to literally any other open world game ever please

    • @Vincinate
      @Vincinate 2 года назад

      @@RevivedHalfDead
      Other open world games have 5-10 repeat bosses?

  • @alies-
    @alies- 2 года назад +58

    I completely agree about npc quests. I was doing 100% blind playthrough and tryed not to miss anything. Of all quests i ended up completing only 2 or 3 npc quests, lol
    The map is way too big for this concept

    • @Bahamut998
      @Bahamut998 Год назад +22

      Map size isn’t problem. Lack of markers or quest journal is.

    • @grizzlywhisker
      @grizzlywhisker 11 месяцев назад

      I honestly really like the idea of having all kinds of missable and incredibly cryptic NPC quests and storylines. It makes the game so mysterious and really gets you to pay extra attention to the small details. I always end up doing multiple NG+ runs so I break out a guide after I've beat the game to see what I missed. I remember thinking I had seen the entire game, yet I missed that entire Volcano area on my first run of Elden Ring.

    • @Bahamut998
      @Bahamut998 11 месяцев назад +13

      @@grizzlywhiskerMissing the Volcano area is one thing (I'd consider it a major oversight). But you miss very important quest lines even if you scour an area A-Z, simply because some NPC was hidden in an area, or simply didn't appear due to ridiculous conditions being absent. It's not even about being meticulous at this point, some quests are just absurdly easy to not figure out because what makes it progress forward is not clear. I have countless examples but for example:
      - Ranni's quest line when she is a doll in your inventory, and you have to examine it at a certain bonfire. Without a guide, very easy to miss.
      - Blaidd on top of the ruins in the forest. The entire way to get him down is easy to miss too.
      - One of the sorcerers (forget his name) turning people into dolls. Very easy to miss his entire quest line.
      - And I could go on and on. A simple quest journal with markers would solve all this. I'd say 99% of players just missed lots of stuff and then put the game down after ending and didn't revisit it because that takes serious work and time most don't have.

    • @badman5852
      @badman5852 9 месяцев назад +4

      I agree you can miss a big chunk of the game if you're not exploring. I'm also probably 15 years older than you and remember playing Morrowind. There were very few map markers and no quest markers as far as I remember. But Morrowind had a quest log to look to when you needed it. Different game but both make you turn rocks sometimes.

  • @nordicwarriorgaming4953
    @nordicwarriorgaming4953 2 месяца назад +7

    Modern open world games are all boring.

  • @HuhWhatHuhwhatHuh
    @HuhWhatHuhwhatHuh 2 года назад +10

    I’ve used the don’t lose runes the entire game. Anytime I had to do anything sketchy or fight a boss I used it. It lasts like legit 6 mins

  • @stevensaenz3776
    @stevensaenz3776 2 года назад +36

    I typically hate open world games, but this game had me glued to my seat for hours. If it means anything I hated Zelda Breath of the Wild, I couldn't even finish the game I was so bored. People gush over that game and I don't get it at all. Basically, I'm saying that my opinion is completely different to a majority of people, but I thought Elden Ring was the best Fromsoft game yet. If you didn't like it or don't thing it deserves all the praises it's getting, it's your opinion and I respect it.

    • @lordlordingtonofawesomeshire
      @lordlordingtonofawesomeshire 2 года назад +1

      I agree on every point here. I only played a little BOTW, and I can understand why a lot of people would like it but it nearly put me to sleep.

    • @JerryMcB3rry
      @JerryMcB3rry 2 года назад

      Breath of the Wild I agree wasn't my cup of tea, but I can see why people like it. And I really like Elden Ring and would say it's one of the best open world games ever made, but it's got issues, and I think that most of the points in this video are spot on. Still a great game, but not a masterpiece in my eyes. I'd rather play this though than most open world games aside from maybe Horizon Zero Dawn cause I just love that game, but it's still good.

    • @chrismusiclover9893
      @chrismusiclover9893 2 года назад +1

      @@JerryMcB3rry saying it's one of the best open world games is a bit of a stretch as there's plenty more that are amazing (oblivion, kingdoms of amalur, divinity 2, dragon age 2 and origins, fallout new vegas shit I could go on lol) I haven't played elden ring yet but I do hear it's a good game and have seen gameplay so I want to try it out for myself since i've played the first 3 souls games

    • @JerryMcB3rry
      @JerryMcB3rry 2 года назад

      @@chrismusiclover9893 well I should amend my comment saying it's one of the best I've played. I've only played through a few, and I prefer elden ring to most the other ones I've played. Breath of the Wild is pretty good, but I never could get into skyrim and oblivion. I put several hours into both and for some reason they never hooked me. I'm not the hugest open world fan so elden ring for me, even though it's far from perfect and has many flaws that people don't seem to want to acknowledge, I still prefer it to the other open world games I've played, save for Horizon Zero Dawn (even though most open world fans will laugh at me saying that 🤣)

    • @chrismusiclover9893
      @chrismusiclover9893 2 года назад

      @@JerryMcB3rry to each their own man

  • @TheShotgunShovel
    @TheShotgunShovel 8 месяцев назад +4

    Elden Ring is a good game surrounded by subpar garbage. Of course it's gonna be perceived as a masterpiece by comparison...

  • @QuackerHead-j
    @QuackerHead-j Год назад +27

    The 12 hit combo attacks, egregious hitboxes and input reading of the bosses would be fine if I could just get in a hit before they dash away

    • @anonymousperson8903
      @anonymousperson8903 Год назад +2

      You can, if you are playing aggressively. Many hits. All of the bosses have wide openings if you play aggressively. Don't listen to these morons from a year ago who didn't know how the bosses work complaining ER BOSSES = BAD. Listen to people who actually know how to fight them.

    • @QuackerHead-j
      @QuackerHead-j Год назад +5

      @@anonymousperson8903 If you're using a fast weapon I don't really care

    • @anonymousperson8903
      @anonymousperson8903 Год назад +3

      @@QuackerHead-j I recently finished a no-healing play-through with only colossal weapons. Still MANY openings.

  • @WordBearer48
    @WordBearer48 2 года назад +86

    I like how "synthetic man is bad" is the second thing in the list when I start typing your channel name into the RUclips search.
    Must be doing something right.

    • @vhaegartargaryen4978
      @vhaegartargaryen4978 2 года назад +51

      That's one way to tell someone is based. When their face, voice, and rep is surrounded by hive minded mid-wits circle jerking aimless criticism around them because they didn't submit and conform to every other generic, contemporary, run of the mill feelings/opinions/veiws as everyone else.

    • @httohot
      @httohot 2 года назад +22

      @@vhaegartargaryen4978 Bro how is that any different of a circle jerk
      "This circle jerk is better because we refuse to circle jerk with those other guys as a general rule"........
      90% of this guys complaints are personal tastes, he is angry the game changed in a direction that he doesnt enjoy so he calls anything he doesnt subjectively enjoy "flawed"
      I may not like oil paintings but that doesnt make Leonardo da Vinci's work any less of a masterpiece, Just because I see things i personally dont like doesnt make it bad.....

    • @elijahaa
      @elijahaa 2 года назад +20

      @@httohot this is something ive realized getting older in life. No matter the side you fund yourself on their is always opposition and points to be made about how things should be and how our side is better and at least im not a sheep. That last one at least im not a sheep.... god that phrase is annoying. Its obnoxious. Like you dont have to understand why someone likes chili flavoured ice cream just accept the fact they love it and that doesnt make them crazy...All this to say if i find myself with the majority thats cool if i find myself with the minority that doesnt make me woke or different or special. It means i like what not everyone likes

    • @stevemac6707
      @stevemac6707 2 года назад +23

      I agree about him doing something right, even going through the comments here. You have to laugh at the sheer, righteous indignation that someone thinks less of a game they have given hero status to. They can't even see it when it's pointed out or even if it's not intended as criticism. They jump onto their white steeds of simp justice with cries of 'I shall defend your honour' at the slightest whiff of someone liking the game less than they do. @reasly dutchmans You are a prime example, no matter what you think the guy has a right to think otherwise. Don't watch if it annoys you that much. You lot are what's wrong with gaming these days, go grow up you saddo f**ks....

    • @Blastion83
      @Blastion83 2 года назад +3

      @@vhaegartargaryen4978 ""Based"" are you 9years old?

  • @ncblock87
    @ncblock87 2 года назад +50

    5:02 are we just going to ignore that a free-ranging open world, world map, world dungeons, Mount and mounted combat aren't significant Innovations to the soul series? Not to mention all the other quality-of-life changes littered throughout like the accessibility of the game's difficulty via summoning ashes and the ease of respeccing

    • @unironicallyesteban2065
      @unironicallyesteban2065 2 года назад +31

      Yeah but it’s not Ds1 so it’s 🤢

    • @morgannyan2738
      @morgannyan2738 2 года назад +4

      Dark souls was never supposed to be accesible that was the whole point it got popular, you really think Miyazaki was like; our games need easier ways to respec? No, he wanted you to start over from scratch because your decisions should be permanent. Same thing with maps, you should have a mental image of the game world without a map thats why dark souls 1 didnt have one.

    • @walterclements3164
      @walterclements3164 2 года назад +23

      That's the shit that made the game terrible

    • @I-ONLY-BUILD-MECHS-AND-DUSTERS
      @I-ONLY-BUILD-MECHS-AND-DUSTERS 2 года назад +11

      Ease of respeccing isn't necessarily a good thing, because now you get to listen to people telling to respec into a cheese build so you can cheese Malenia down first try. How about just making her battle fucking hard but doable with a basic, reasonable build?

    • @Miriam_J_
      @Miriam_J_ 2 года назад +9

      @@morgannyan2738
      Why should you have a mental imagine of a gigantic world map if I can just press a button to see it? This game would be hell without a map and anyone that's played an open world game knows that. Miyazaki has also said HIMSELF that players shouldn't worry about difficulty in Elden Ring. That's why there's so much cheese and op builds. These games are not as hard as you think they are, they all have boss breaking cheese in them. Stop pretending like you know how Miyazaki thinks, none of us know him.

  • @squeezydonutz
    @squeezydonutz 7 месяцев назад +2

    I have over 1500 pc games and have been gaming since Atari. Of all the games I have played, only Red Dead 2 and Baldurs Gate 3 qualify as masterpieces to me. It's not a word to throw around lightly. There is nothing wrong with your favorite game just being great.

  • @echonuim
    @echonuim 2 года назад +78

    This is my first souls game and the one thing of this that really stood out is how easy it is to overlevel yourself. You can go farm small enemies, explore and fight easier minibosses, fight the ones that are in those circular monuments that transport you to a dark realm to fight and completely obliterate the main game. The open world makes for really fun exploration but makes you overleveled for a lot of the bosses. Aside from this I genuinely adore the game. The attacks and fighting are all so satisfying. The world is beautifully stylized, and fighting the massive bosses make you feel like a badass shounen protagonist

    • @liamflan9553
      @liamflan9553 2 года назад +8

      Lol yeah, basically if it’s your first from software game, you almost need over level and learn the hard.
      The truth is that if that you farm at all, even once. You will get over leveled. I don’t mean to skip enemies but only killing enemies through mandatory areas will keep you at the right level

    • @Dionyzos
      @Dionyzos 2 года назад +4

      It's also my first souls game because those games where never known for their story and characters and I'm a sucker that. I expected this one to be different because GRRM was involved but it's terrible in that regard tbh. It's just go there, kill that. I still really like it though and I've learned why people like souls games which is refreshing.

    • @redemption7249
      @redemption7249 2 года назад +20

      @@Dionyzos The Souls games literally have some of the most memorable characters in gaming. Siegmeyer, Patches, Iron Fist Alexander, Ostrava, Anri of Astora, Lucatiel and so on.. Elden Ring is filled with memorable characters with bittersweet stories, you just prove you aren’t capable of appreciating layered, meaningful characters by saying they aren’t there. You want generic characters spoonfed to you with constant cutscenes that interrupt gameplay and take you out of the game, and for sure then Elden Ring isn’t the game for you.

    • @TheSpicyLeg
      @TheSpicyLeg 2 года назад +14

      @@redemption7249 Correct. People think difficulty is the only reason people love Soulsborne. Nope. It’s the characters and lore. It’s just that people have been so used to modern gaming where lore and stories are spoon-fed to the player. To learn about Anor Londo, Drangleic, Yharnam, etc, you have to look for it. There aren’t NPCs just waiting to do exposition dumps.

    • @handleneeds3charactersormore
      @handleneeds3charactersormore Год назад +1

      @@Dionyzos bruh you live under a rock

  • @UnifiedEntity
    @UnifiedEntity 2 года назад +10

    Elden ring just reminds us of what the game industry used to be pre 2010s era and gets overly praised for it. Thats it. Its a complete fucking game. But beyond that, It doesnt do anything ground breaking. Only game that comes close to that to me is Breath of the Wild with how you can traverse the big map and are not hampered by invisible walls and " oh you cant go here yet" kind of areas. You just GO. And climbing being more free than Assassins Creed games even (albeit stamina bar can be annoying).

    • @easu3499
      @easu3499 2 года назад +4

      I don't think a game HAS to be ground breaking to be a masterpiece or just really good, it just have to master what it offer and for me that's what elden ring did.

    • @UnifiedEntity
      @UnifiedEntity 2 года назад +4

      @@easu3499 It's an example of a developer group working to their strengths and improving, but calling it this game , game of the decade, of master piece and the reason for that, is because it isnt riddled with micro transactions, and update roadmaps to be complete is ass backwards to me. It's a good game, but speaking as someone who beat the damn thing, I have alot to say why it's not a masterpiece. It's 7/10 for me, and any game that ISNT complete and polished will always be rated lower to than Elden ring or games like it by default

  • @h0ll0w0ne
    @h0ll0w0ne 2 года назад +32

    One of my main gripes with this game (that I otherwise love) is how FROM accidentally scaled up all the old issues while scaling up the game itself.
    A couple of examples are;
    -Bad lock on was not a big deal, until encounters became littered with passive mobs and weak enemies running around a strong one you want to focus on.
    -Obscure questing was not an issue in a 20 hour game where it is reasonable to expect I'll run through it more than once. In a 100+ hour game it's a drag.
    Another one, they did not adapt well to an open world, for example
    -Loot is pretty much the same as before, weapons, armors, spell, artefacts (replacing rings but effectively the same). This causes 90% of loot found to be completely useless to the build, same as before except now I am going into the dungeon for nothing but the loot, no other reason to go there like I had before and since weapons and armors are STILL selling for garbage prices I can't even bank them in, this making 90% of dungeons a huge waste of time. Seriously can anyone explain why a +25 sword is still worth only 100 runes like a +0 one??
    Where's the gear for my horse?
    Where are the traversal options upgrade?
    - Nothing to do in the world that is not combat, except those towers. No villages, no side activities, no minigames, nothing, just fighting.

    • @user-xu1ru1nu3y
      @user-xu1ru1nu3y 2 года назад

      wdym a 100+ hour game i platinumed the game in 96

  • @killswitchfate
    @killswitchfate 8 месяцев назад +3

    My only problem with the game is that its empty af. Too much big empty fields, caves, and boring ruins. Not enough sandwiched civilizations, like, gee, i dont know, every other game they made. I think miyazaki hinted that was his biggest gripe too when he apologized on the quality of the game, that and the lore

    • @DragonDagonman
      @DragonDagonman 7 месяцев назад +1

      Agree with you. The map seems huge and there's even underworld map, but when you start exploration and actually proceed and become elden lord. It's noticeable that world isn't actually big. And yeah, catacombs and caves are almost identical as can be bosses in here. Game def needs a dlc asap.

    • @manz7860
      @manz7860 Месяц назад

      ​@@DragonDagonman it's open world for the sake of being open world.
      The world doesn't respond to your decisions and actions in meaningful ways. The most that's gonna happen is maybe an npc changing locations.
      Everything is just gonna respawn once you get to a grace.

  • @hyper0505
    @hyper0505 8 месяцев назад +19

    Delayed attacks are bullshit and a perfect example of Artificial Difficulty. I'm glad that DeS, DS1, and DS2 didn't suffer from that shitty design choice.

    • @AUnit2010
      @AUnit2010 5 месяцев назад +1

      That's like saying pitchers should only be allowed to throw fastballs. All enemies have to attack with the same motions and speed otherwise it's "artificial difficulty"? It's a video game. It's all artificial. There are plenty of things to criticize in the game but this one, when you take a moment to boil down what you're actually saying, doesn't make any sense.

    • @johnkalyvas4838
      @johnkalyvas4838 4 месяца назад +2

      The worst thing about delayed attacks is that they still maintain perfect tracking. Sure let the boss delay its attack, but that should also let me manuever to its back for a massive punish(enough to empty my entire stamina bar and hopefully a stagger into crit). But nope, the boss just does a 180 degree flip and you have to dodge anyways.

    • @sophiaperennis2360
      @sophiaperennis2360 4 месяца назад

      @@johnkalyvas4838 Skill issue.

    • @Chudster3000
      @Chudster3000 3 месяца назад

      DS2 had some delayed attacks. Ava, the big cat in the eleum loyce dlc had attacks where it delayed its attack. there is possibly more, i just don't recall.

  • @mrsplosh999
    @mrsplosh999 2 года назад +36

    Nice video :) I'm a big fan of the souls series and finished this. You defo make some valid points. My only thing was regarding your comment the open world spaces that have 'nothing in them', particularly Liurnia. I think it felt nice to be honest, having this open vista of semi-calmness. It allowed you to just appreciate the world, visuals and moods before you venture off and get your ass beat again lol. Like a 'nice calm before the storm feeling'. It almost served as a hub itself to be able to just look around and take it all in and then venture out yet again.
    I mean there is defo stuff in that area, access to numerous caves, the alburinurcs (however you spell it) village, and then of course as you go north (in the lake) there are more caves and the secret access to Altus Plateau.
    When you finish the Stormveil area which I'd argue is quite stressful/busy/lots of fighting, the contrast of having a (generally) calming lake that allows you to just appreciate the surroundings and see this epic castle (the academy) is just the game/devs way of having more calm area. If it was just CONSTANT looting/fighting everywhere, I think it wouldn't allow you to appreciate some of the epic areas and moments of 'woah this is epic'. Just my opinion of course :). Great vid!