Critically Analyzing Dark Souls II, 9 Years Later...

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  • Опубликовано: 19 июн 2024
  • In this video, SoulReborn goes back to Dark Souls II, and looks at whether it is as good as people say it is, and he analyzes it in great detail, in this Dark Souls 2 critique and video essay.
    Dark Souls II is a 2014 action role-playing game developed by FromSoftware and published by Bandai Namco Games. An entry in the Dark Souls series, it was released for Windows, PlayStation 3, and Xbox 360. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) gameplay. Dark Souls II was released in March 2014 after some initial delays, with the Windows version being released the following month.
    Dark Souls II was a critical and commercial success. A remastered version of the game, titled Dark Souls II: Scholar of the First Sin, was released for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows in April 2015. It contains the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes. A sequel, Dark Souls III, was released in 2016.
    Introduction 00:00:00
    Prelude 00:01:11
    Background 00:03:29
    Things Betwixt 00:06:10
    Majula 00:12:22
    Levelling 00:16:43
    Forest of Fallen Giants 00:25:40
    Heide's Tower of Flame 00:34:24
    Combat and Movement 00:41:55
    No Man's Wharf 00:51:40
    The Lost Bastille 00:58:40
    Belfry Luna 01:06:16
    Sinner's Rise 01:10:46
    Difficulty 01:14:45
    Huntsman's Copse 01:18:37
    Undead Purgatory 01:23:39
    Harvest Valley 01:28:07
    Earthern Peak 01:29:55
    Level and World Design 01:34:17
    Iron Keep 01:41:06
    Belfry Sol 01:48:46
    The Pit 01:50:14
    Grave of Saints 01:51:16
    The Gutter 01:52:44
    Black Gulch 01:55:18
    Healing Mechanics 01:58:18
    Shaded Woods 02:01:53
    Doors of Pharros 02:05:41
    Brightstone Cove Tseldora 02:08:19
    Weapon Upgrades 02:12:51
    Drangleic Castle 02:16:52
    Shrine of Amana 02:24:31
    Undead Crypt 02:26:06
    Covenants 02:31:59
    Aldia's Keep 02:35:05
    Dragon Aerie 02:38:28
    Dragon Shrine 02:40:03
    Memories of Giants 02:44:52
    Character Quests 02:48:15
    Dark Chasms of Old 02:52:05
    Shulva, the Sanctum City 02:57:00
    Dragon Sanctum 02:58:31
    Game Length 03:03:59
    Brume Tower 03:06:28
    Iron Passage 03:11:26
    Memory of the Old Iron King 03:14:15
    Frozen Eleum Loyce 03:16:44
    Frigid Outskirts 03:21:34
    Throne of Want 03:25:08
    Conclusion 03:29:22
    #darksouls #eldenring #fromsoftware
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Комментарии • 689

  • @ChaosSoulYT
    @ChaosSoulYT  Год назад +105

    For those who are here early, the video is taking a while to process in HD as it is so long - but it will be in HD soon!

    • @adamgrzechnik3809
      @adamgrzechnik3809 Год назад +6

      40 mins in - great video. Thanks :)

    • @panamahank7108
      @panamahank7108 Год назад +2

      Did you play the original or SOTFS?

    • @zzzzzzzsleepy3695
      @zzzzzzzsleepy3695 Год назад

      ​@@panamahank7108k09

    • @t-mango2491
      @t-mango2491 10 месяцев назад +1

      I’d love to hear your thoughts on a lot of things about this, but I must say the “hard for the sake of being hard” is a 100% wrong assessment, it’s a different way to play and you can see many of these design elements carry into Elden Ring, it encourages you to go slower and more methodically and literally offers infinite healing, a player who successfully understands the mechanics and nuances of this game shouldn’t have a problem with it, and I hate the whole “oh this game just wants to be hard” that’s false, and it’s the same perception souls fans complain about when game journalists say the dark souls of this that the other, but that is the legacy they were trying to fill as well, the tagline on the case of dark souls says PREPARE TO DIE, so I don’t see how the fire keepers saying the same thing is a red flag, it’s supposed to be a testament to the player’s endurance, pressing on despite no hope, and I don’t believe that most people who review this game give it a fair shake

    • @EVOLSUCKS
      @EVOLSUCKS 10 месяцев назад

      I guess it's a matter of point of view. to me DS2 is trying to be hard for the sake of being hard and uses cheap tricks to achieve this all the time which none of the other games do. at least not to that extent.@@t-mango2491

  • @DRENIC10
    @DRENIC10 Год назад +437

    Ah yes, another Analysis of Dark Souls 2 with a 3+ hour duration. What a time to be alive. What a time to have our SoulReborn (see what I did there?) Starting now at 00:26 AM. lesgoooooooo

    • @briankeys5941
      @briankeys5941 Год назад +2

      I guess... it WAS branded as a spiritual successor too Demon's Souls ALL OVER what ppl call eastern countries. So in the first 5 mins, dudes already made a mistake, and there's more, but Im not going to bother fact checking more than one, issue. If u get the INTRO, sorry, im out, bc how can I take the opinions, serious. (Also, nothing to do with the channel, but the letssgo thing, thats what influencer type CONSTANTLY now, when pushing product and hype... might wanna drop that. jmho)

    • @everilliem3292
      @everilliem3292 Год назад +5

      @@briankeys5941 rofl, who hurt you mate?

    • @DRENIC10
      @DRENIC10 Год назад +3

      @@briankeys5941 what? Lmao

    • @MrBenigi
      @MrBenigi Год назад

      Starting 2:36 AM but probably will fall asleep xD

    • @jasperfox6821
      @jasperfox6821 Год назад

      ​@Brian Keys Dunno what you're smoking m8 😂

  • @thepoofster2251
    @thepoofster2251 Год назад +108

    Bearer seek seek lest

    • @minespatch
      @minespatch Год назад

      It's equally hilarious in Demon's souls if you haven't left the final area. The maiden in black keeps repeating her comment until you leave.

  • @MrGustavevil
    @MrGustavevil Год назад +73

    I believe it's called the Forest of Fallen Giants because a lot of giants died there and the giants are like trees.

  • @JonnyfromElma
    @JonnyfromElma 7 месяцев назад +49

    For the executioners chariot boss run: you absolutely DO NOT have to fight the four warden/torturer enemies at once. When you step into their valley area, you can see each one standing atop a pillar. They all have their own aggro range, but due to them being close together and taking a bit to jump down, if you don't look up and then retreat as soon as one is aggro'd, you will think they aggro together.

  • @evanyu4781
    @evanyu4781 Год назад +119

    In case you weren't aware, Pate is voiced by Peter Serafinowicz who's probably the biggest Souls fan in all of entertainment industry, and probably the biggest name to voice a character in the entire series (Elden Ring got two GoT actresses as well). He loved the game so much that he reached out to From Soft and wanted to be part of the franchise, hence we have mild mannered Pate.

    • @blunderless
      @blunderless Год назад +12

      pate is probably my favorite npc in any souls game, with some of the best voice acting of any souls game.

    • @rjnash2610
      @rjnash2610 10 месяцев назад +7

      ...also regarding Pate. Unless I'm recalling this incorrectly, I really don't think Pate should be similarly compared to Patches as he actually is more like the complete opposite to the infamous evil NPC we all know too well. You see, Pate actually gives the player a heads up of the coming ambush as well as the kind warning that the gate will close on the player just as it did for the bold adventurer that preceded the player.

    • @Tacttactification
      @Tacttactification 10 месяцев назад +2

      @@rjnash2610That’s up until he lets you open a trapper chest.

    • @fragilechinaa
      @fragilechinaa 10 месяцев назад +14

      @@rjnash2610 I just view Creighton and Pate as one half of Patches each.

    • @kupokinzyt
      @kupokinzyt 9 месяцев назад +12

      @@fragilechinaa I view Pate as Patches without the chs

  • @OmneAurumNon
    @OmneAurumNon Год назад +109

    You made a big deal out of the firekeeper dialogue at the beginning, but on my first playthrough the line that really stuck with me was the emerald herald's first question. "Are you the next monarch?" It's striking. By this point its clear that you don't know where, or even really who you are. But she does. And she thinks you have a purpose. The firekeepers are jaded. They've watched hundreds of hollows walk through those doors only to die, fail, and give up. Probably all of the hollows in the things betwixt once walked through those doors the same as you, only to fail and go mad before even reaching Majula. The firekeepers don't believe that anything will get better. But this game isn't about the fire or the firekeepers. It's about the throne. It's about the emerald herald. And to me, her advice represents the core philosophy of the game much more so than the firekeepers'. "Seek larger souls, seek the King. It is the only way, lest this land swallow you whole." And when you finally find the King he repeats this advice. "Seek adversity." IMO, that's what the game is about. Seeking adversity. Doing the hard thing *because* its hard. Because if you don't, you'll fade away. I don't think the developers are as antagonistic as you say. Yes, there are some areas where they take it a bit too far (the iron passage comes to mind), but fundamentally it's still a game about overcoming adversity, and even more so seeking out adversity to overcome. The developers want you to succeed. The emerald herald tells you this from the beginning. "I will be at your side until hope has fully withered."

    • @Domo3000
      @Domo3000 Год назад +23

      Yeah people get hung up on the firekeepers and don't realize how quickly the mood changes. The firekeepers are depressing and in the dark Things Betwixt, but then you go through the light and enter beautiful Majula where the mood is way more uplifting.
      In regards to the Iron Passage: it's not a frustrating area if you play it as intended and summon 3 people.
      Each DLC has an area that's designed for coop: Iron Passage, Cave of the Dead and Frigid Outskirts.
      Those raid dungeons start with the coop statues that allow you to summon people that don't even own the DLC or that haven't found the key yet, and they have an increased summoning limit. The whole layout of Iron Passage is designed around coop, as one or more players can wait at the gate while another pulls the lever to let them through. So the team splits up and progresses both paths at the same time.
      It wasn't meant to be a frustratingly hard challenge. It was meant to provide an optional challenge for people that enjoy Jolly Cooperation, as usually areas get trivialized by summoning.

    • @brotbrotsen1100
      @brotbrotsen1100 10 месяцев назад +3

      Kinda generic though, that's what pretty much every game under the sun is about

    • @t-mango2491
      @t-mango2491 10 месяцев назад +1

      THIS the fire keepers got me to overcome, to prove them wrong

    • @MrLisso98
      @MrLisso98 10 месяцев назад +3

      Seeking adversity, and proof wrong all the people that doubted you is the actual core philosophy of dark souls 2

    • @ennayanne
      @ennayanne 9 месяцев назад +3

      @@Domo3000 you found majula uplifting? i don't think that's the intended vibe at all but to each their own...

  • @jeffreymaxson6216
    @jeffreymaxson6216 Год назад +85

    I did this game as a Hexer and the sound of Black orbs cast is drilled into my brain because of it.

    • @JLchevz
      @JLchevz Год назад +2

      Me too, but because of Cowboy's walkthrough lmao

    • @elvickRULES
      @elvickRULES Год назад +6

      I hear the sorcery in my mind when I try to sleep

    • @keziahavila4827
      @keziahavila4827 Год назад +5

      @@elvickRULES voo-wooschoo-psh!

    • @brotbrotsen1100
      @brotbrotsen1100 11 месяцев назад +2

      Lol Hexer is what they call the Witcher in Germany.

  • @GrotesqueYT
    @GrotesqueYT Год назад +117

    Ahh yes, my favorite kind of video:
    ✅ In depth analysis/critique/essay
    ✅ 3+ hours long
    ✅ Underrated game
    ✅ Chill voiceover
    ✅ Editing that doesn't give me a migraine
    Time to settle in and watch this for the next 3 hours 😌

    • @danieloviedo2116
      @danieloviedo2116 Год назад +7

      Imagine this was the complete opposite video and it started lile “whats up guys today we’re going to summon one pf the primordial serpents so it can sells us the among us potion and see if we can become the BEARER OF THE CURSE” roll bad blender 3d dubstep intro *

    • @CaptainPupu
      @CaptainPupu 11 месяцев назад

      I really gotta double down on Editing that don't give headache. So many retard creators think they need resident evil movie style editing.

  • @Sllandre
    @Sllandre Год назад +32

    I would just like to say, the Pursuer does show up after the lost bastille. I can remember for sure that he shows up in the Smelter Demon's arena after reloading the area after you beat smelter demon in the iron keep.

    • @karljohan2300
      @karljohan2300 11 месяцев назад +3

      think also in second bonfire level theres soem in the drangleic castle

  • @MrGuSombra
    @MrGuSombra Год назад +28

    I played dark souls 2 in its original release in 2014 on PS3, the covenants of rats and bells were very active and I have fond memories of PVP moments and other interactions. I particularly used the ring that turns you into a white ghost to interact and troll people in the rat areas, very fun times.

  • @andywhite2337
    @andywhite2337 Год назад +30

    You fight the Pursuer in the Smelter Demon room in the Iron Keep. You don't burn fabric, you burn the entire windmill and it stops moving. That stops the cogs inside Earthern Peak from turning and the poison stops flowing.

  • @19Szabolcs91
    @19Szabolcs91 Год назад +24

    I actually really disagree with Dark Souls 2 being more "bullshit and unfair" than 1. I think a lot of fans feel like they "got gud" at DS1 and learned all the places inside out, all the cheeses, tactics, etc., and they feel like they deserve to feel like a demigod in DS2 as well.
    DS1 had the Anor Londo archers, the first encounter with whom takes place not in a safe zone where you can learn what they do and then they place them in a dangerous place. No, you first meet them at a place where two of them shoot at you from different direction and can instantly knock you down, and you have to beat one of them at a narrow edge while the other one also shoots from behind. This is the definition of unfair and bullshit, but people forget it. The Bed of Chaos is also absolute unfair bullshit, I don't think I even need to elaborate. The Tomb of Giants is a major pain in the ass with a boss that itself a pain in the ass, you have to take fall damage at the start and before you can even see what's going on, Nito sometimes starts the fight with the spike attack from the ground. Not my idea of fair.
    I'm not gonna defend DS2's worst moments like the Frigid Outskirts DLC, but I just don't think it's that different from DS1.

    • @elvickRULES
      @elvickRULES Год назад +4

      I agree. I played vanilla on PC and it’s not too bad. I played it to avoid the enemy spam I heard about. And playing Scholar on PS4, I just don’t see it as that bad.
      Sure, if you play in the “I run by everything why are there so many enemies this sucks 😡 “ way rhat I see in 99.9% of all these videos, it would suck. But you can pull sets of enemies out and tackle them in manageable
      Numbers in almost every example they give of it being “unfair”.
      Plus if you do it enough times here they disappear forever unless you choose to respawn them either through burning or that one covenant. 🤷‍♂️
      Only part that I agree on being bs is the run to Smelter Demon, that’s way worse and the pull range for many enemies is ridiculous, one comes out of the room close to the bonfire where the turtle breaks the platforms ffs. And you don’t even have his line of sight.
      But yet the ones across the lowered bridge in that very room staring right at you don’t come at you when you step onto the bridge. ??
      Some places had fewer enemies like the bonfire nearest the sinner, there’s only one archer to clear 12 times instead of two so you don’t have to get attacked exiting every again.
      Maybe I’m just anal and it suits my play style more to clear out enemies but it’s not that bad for the most part if you just slow down.
      Self inflicted problem most of the time. I do think vanilla is better overall though, despite a few areas actually feeling too empty.

  • @gee_woah
    @gee_woah Год назад +65

    2:37:00 one of the best examples of Scholar of the First Sin being well -- Scholar is that they removed the skeleton dragon coming to life and chasing at the player when they enter Aldia's keep and for some completely unknown and asinine reason made the skeleton only come to life when you... light all of the sconces...? Something that most players won't even do.

    • @themightymcb7310
      @themightymcb7310 Год назад +18

      To be fair, they put a sign right there warning players not to light the sconces. I wanted nothing more than to find them all as I went through the area to see what happens.

    • @minespatch
      @minespatch Год назад +13

      @@themightymcb7310 Yeah, I loved the "DO NOT TURN THEM ON" aspect, it was funny. 😆

    • @elvickRULES
      @elvickRULES Год назад

      Such a dumb downgrade

    • @brotbrotsen1100
      @brotbrotsen1100 11 месяцев назад +1

      When i played sotfs i thought i miss remember the skeleton coming to life

    • @t-mango2491
      @t-mango2491 10 месяцев назад

      This also got me really bad, I tried to figure out why it wasn’t moving for the longest time and legit needed a guide, scholar got me on that one

  • @AdellRedwinters
    @AdellRedwinters 7 месяцев назад +10

    I'm gonna make an argument that reusing bosses in games as regular enemies is actually a fine and good thing. Some bosses are really cool and I think, under some circumstances, it is a waste to only get one curated encounter with them. It's a cool design to reintroduce those bosses in other environments, with different enemies and traps to change up the way you approach the fights. I don't think re-using bosses like the flexile sentry cheapens them at all.

  • @RPGeenius
    @RPGeenius Год назад +83

    I'm one of those rare people who finished ds2 as my first dark souls game. Your right, you don't see the flaws in the controls much if its your first. I did hate the poise break animation though. But i know there was a difference because it actually took me awhile to get used to ds1.

    • @peacetea_life
      @peacetea_life Год назад +16

      Same, somehow I found myself enjoying ds2 much more than the other FS games except elden ring. I don't know why I enjoy it more but I find myself replaying it much more whenever I feel like playing ds again

    • @coreyadair5731
      @coreyadair5731 Год назад +7

      Same here. It was my first souls game and I will always love it

    • @caseymcdonald9714
      @caseymcdonald9714 Год назад +7

      My fellow masters of majula

    • @christopherdunn3094
      @christopherdunn3094 Год назад +8

      ... Bearer of the curse

    • @minespatch
      @minespatch Год назад +13

      I played ds1 first and then platinumed ds2. Love them equally. I think it's because I wasn't trying to boss rush but treat my soulsborne games as a tourist, I enjoyed my time.

  • @redace8192
    @redace8192 Год назад +64

    36:00 In the original version of DS2, there were no Heide knights in Heide's Tower of Flame, they were instead littered out in the world extremely similar to the Black Knights of DS1. I too wonder why they removed it in The Scholar Of The First Sin edition as it makes the area pointlessly difficult.

    • @dominikleys4257
      @dominikleys4257 Год назад +22

      >they were instead littered out in the world extremely similar to the Black Knights of DS1
      In Vanilla they showed up in Forest of Fallen Giants, Shrine of Winter and Lost Bastille. In Scholar they got moved around a bit (the one from Shrine of Winter to the Gutter and the one from Lost Bastille to Sinner's Rise). They were never like Black Knights and still show up in just as few areas in Scholar.

    • @Gary_a_normal_human_being
      @Gary_a_normal_human_being Год назад +14

      Because it’s HEIDES tower of flame and they’re HEIDE knights

    • @veruminfiniteofficial3334
      @veruminfiniteofficial3334 Год назад +7

      They generally don't auto aggro, meaning the challenge is self imposed, much like how Black Knights were generally off of the beaten path. That goes for both versions of DaS2

    • @Domo3000
      @Domo3000 Год назад +4

      They are still littered around the same way. The one from Shrine of Winter got moved to the Gutter and the one from Lost Bastille got moved to Sinner's Rise.
      They still show up in just as many areas and they obviously were never like the Black Knights to begin with

    • @everilliem3292
      @everilliem3292 Год назад +8

      @@dominikleys4257 What are you on about, it's easily to draw comparisons with Black Knights or see them as an equivalent, at least in OG DS2, 100% not a wrong opinion.

  • @eluherrahaz1165
    @eluherrahaz1165 Год назад +35

    When I'm thinking about starting a new soulsborne game I always think about starting a new Ds2 run. There is something spacial about this one.

    • @ennayanne
      @ennayanne 9 месяцев назад +6

      same... i always think about playing ds2 and then never do lol

    • @nazgulsenpai
      @nazgulsenpai 8 месяцев назад +3

      I replayed it this year, first time since I beat SOTFS initially probably 4 years ago, but this time I played vanilla Dark Souls 2 on RPCS3. Was fun to see the differences in it and SOTFS. I still hated it but at least it was interesting.

  • @JairRemi999
    @JairRemi999 10 месяцев назад +9

    Fun fact: DS2 was my first introduction to the souls series. That being said I vividly remember playing for 6 hours straight to beat King Vendrick. Ill never forget how excited I was to finally beat him its what really established the souls series for me. As for why it took me 6 hours, I never once leveled up Adaptability (ADP) thinking it was a useless stat 😅
    Edit: 2:46:30 I also had no Idea about the giant souls reducing his HP until NOW 😂😂☠️ Im actually proud it only took me 6 hours looking back at it 😅

  • @themightymcb7310
    @themightymcb7310 Год назад +53

    59:38 actually, there are a few other Pursuer encounters. You find one in the Smelter Demon's boss arena in Iron Keep and there's another behind the petrified statue in the tutorial area after you kill the two ogres in front of the trans coffin. You also find him FOUR separate times in the Lost Bastille. Lastly, there's a double Pursuer fight in the Drangleic Castle throne room. I think he's in the game a sufficient amount and then they stop using him because players should honestly have his moveset pretty much down pat after the 3rd or 4th one.

    • @elvickRULES
      @elvickRULES Год назад +6

      You don’t have to kill both ogres. I did one went back to fight Pursuer and the second one that ganks you grabbed me and ate me as I was firing magic at a spawning Pursuer lol
      Haven’t seen most of the vid yet. But Pursuer should’ve changed over time to have more complex AI and movesets and have no travel limit so he… you know, pursues you.
      I felt more pursued by Forlorn invasions in Scholar

    • @BigHailFan
      @BigHailFan 10 месяцев назад

      iirc i read somewhere the pursuer is actually female, but dont quote me on that.

    • @yurinoworry
      @yurinoworry 7 месяцев назад

      @@BigHailFanare you sure you’re not thinking for the Forlorn? because some of them definitely are. but they’re also different people each time at least lore wise

  • @anthropomorphicmonster9113
    @anthropomorphicmonster9113 Год назад +16

    There are so many damn gank squads in DS1 that no one ever talks about when reviewing DS2. The beginning of DS2 is great. It's just a lot different, which is fine.
    You are right it's obvious another team worked on it. There are some areas I feel should have been handled differently, but it is still an amazing game.

    • @everilliem3292
      @everilliem3292 Год назад +7

      DS2 is Definately a more gank squad filled nightmare.
      Not even close.

    • @nicolasoliveira4903
      @nicolasoliveira4903 Год назад

      ​@@everilliem3292 worst thing about, agro range in ds2 is to big, lure is not a option

    • @everilliem3292
      @everilliem3292 Год назад +1

      @@nicolasoliveira4903 I played through it a couple months ago, and didn't find it to be an issue Honestly, much easier than I ever remembered it being, actually cake walked through, and I was using a falcion of all things.
      Did die at shrine of Amana a good amount of times though, because, well..... Yeah...
      Other than that, was quite good, didn't notice aggro issues or anything.

    • @nicolasoliveira4903
      @nicolasoliveira4903 Год назад +1

      @@everilliem3292 easier or hard dont mean mean better or wrost. Trash is trash

    • @everilliem3292
      @everilliem3292 Год назад +4

      @@nicolasoliveira4903 When did I say anything about it being better or worse? I just said i found it easy and had no problems with aggro like you mentioned, If you think it's trash, that's your opinion, good for you.

  • @jamesbrincefield9879
    @jamesbrincefield9879 Год назад +8

    Did you even try lighting the sconces in No Man’s Wharf? Because it does exactly what you’re seemingly criticizing the game for not doing.

  • @brucepreston3927
    @brucepreston3927 Год назад +13

    Just for some clarification on the pursuer...you do see him a couple more times after the lost bastille...You can fight him in the smelter demon boss room, and you can fight double pursuers in the throne room in drangleic castle

    • @gameboy8010
      @gameboy8010 Год назад +6

      And another by the coffin in Things Betwixt

    • @maeziyon6751
      @maeziyon6751 Год назад

      I believe he had a total of 9 appearances.

    • @brucepreston3927
      @brucepreston3927 Год назад +1

      @@gameboy8010 Yea, I always forget that one until I need some twinkling titanite! lol

  • @BlondeMcGuinn
    @BlondeMcGuinn Год назад +14

    This is a fantastic video! I’m only 90 or so minutes in but what an achievement. I’m a huge fan of Dark Souls II, having played it for 800+ hours. It has many flaws (Soul Memory was a mistake) but for me its strengths (bonfire ascetics, NG+ cycles, the beauty of Shrine of Amana, etc.) far outweigh them.
    Thank you for your hard work. I’m going to finish the video and rewatch it over and over again. Big Ups!

  • @JLchevz
    @JLchevz Год назад +9

    Up to 1:50:00 I mostly agree on everything but the enemy placement of Iron Keep. I think there are way too many enemies, they're mostly the same, if you're not really really careful they come at you at once and it feels like a chore. I like the area but the enemy placement is weird and the area feels contrived, not like a real area, it feels like you said, like a Mario level.

  • @ronnical2489
    @ronnical2489 Год назад +31

    Haven't watched a video on DS2 since Mauler, this is gonna be fun

    • @Don11037
      @Don11037 Год назад

      Last protagonist also makes gud stuf

  • @DRENIC10
    @DRENIC10 Год назад +13

    I hope you do a Dark Souls 3 vídeo, your analysis and commentary are so good to hear. I saw the DS1 and DS1SotE reviews and this are on point. Looking forward to your channel in the future, you’re doing grate my man. Congrats

  • @SamuelLevant
    @SamuelLevant Год назад +6

    Interesting retrospective but there were some factual errors, e.g. regarding the ability to animation cancel after an attack:
    How long you're stuck in an animation relies entirely on which weapon/attack you're using. If it's a fast move, like a dagger R1, you can roll away quickly, just like in DaS, and if it's a slow R2 of an ultra, you'll be stuck in the animation for a while, just like in DaS (where some attacks took several seconds to complete, like some Black Knight weapon R2s, and no, you couldn't interrupt them with a roll).
    However, in DaS2, you actually _can_ animation cancel attacks with a roll if you just time your roll correctly: there's a short window after each attack, and if you press roll at the correct time, you can interrupt the attack's recovery animation and roll early. The faster the attack, the harder it is because the shorter the window of time available, and the smaller the potential benefit due to the already short animation, but this mechanic is especially noticeable with big, slow weapons where you can cancel significant portions of their recovery frames by correctly timing a roll after an attack, but I suppose a lot of players don't know this.
    DaS, however, has no such animation cancelling mechanic that would allow you to e.g. cancel the recovery frames of the Great Club's slow R2 attack, you're just stuck until the animation ends.

  • @Lucy2Juicy
    @Lucy2Juicy 8 месяцев назад +4

    If possible I would make the title clear that this is an analysis of SoTFS Edition, it is a big difference to the game overall.

  • @blrolz3544
    @blrolz3544 10 месяцев назад +5

    I love DS2, even more than i do the first DS. I understand people's issues with the game to a degree, as i feel the same way with DS2's 3 DLC games, especially Iron King and Ivory King.
    The way you mentioned the opening with the old ladies in things betwixed really clicked for me and gave me perspective.

  • @yurtthesilentgod1225
    @yurtthesilentgod1225 Год назад +16

    Great video! Ds2 was my first and it will always be my favorite deep down. The pvp back on the ps3 back in the day was the most fun I've ever had in souls games. If you havent played the game in a while I suggest going for a hex build on the next run. It's fleshed out and has a great many useful spells. Anyway cheers!

  • @Gnarkkotik_TTV
    @Gnarkkotik_TTV Год назад +4

    As someone who got this game when it first came out(me and my brother preordered this) as a souls veteran who has reached level 710 on all of them(besides ER,Sekiro and BB) the original DS2 to me was a WAY better experience then SOTFS (btw if you have the original for ps3 when you go to Majula and go behind the statue in the middle that shows the death count and you see a message that says visions of happiness that is mine from almost a decade ago if not longer it’s been rated over 10k times unless it’s been removed by now) but the sheer nostalgia alone for me as my mother before she died watched me and my brother beat it will always hold happiness in my heart. This game gets way too much hate then I think it deserves but I will say SOTFS was not done right due to immense mobs. This game and the way it was done to me was beautiful and nothing beats majula. I’m glad I don’t stand alone on this. Thank you all❤️

  • @nunchuksteev9811
    @nunchuksteev9811 Год назад +7

    You can light the sconce in No Man's Wharf and light the chandelier and the shadow monsters are regulated to the indoors. Makes it much easier to run back through. And the Pursuer returns in the Smelter Demon arena after beating the boss and has an extra appearance or two in NG+.

    • @bummedmachinist7483
      @bummedmachinist7483 Год назад

      The smelter demon pursuer was cooler than the boss that originally inhabited that room in the first place lol. I love the NG+ encounter too. I really wish they had added more pursuer fights, such a cool concept.

    • @GALL0WSHUM0R
      @GALL0WSHUM0R Год назад +2

      Also you can shoot the bell with an arrow and it will ring and call in the boat! I was a bit disappointed when he mentioned how cool the monsters being scared of the light was but didn't light any sconces or use the lockstone to light up the whole town.
      No Man's Wharf is such a good area!

    • @elvickRULES
      @elvickRULES Год назад

      @@GALL0WSHUM0R the shortcut should have been there in vanilla though. If you have to run through for the pyromancy dude it’s annoying for no reason

  • @kingsinnlos2934
    @kingsinnlos2934 Год назад +21

    Maybe I will watch more or the rest of the video, in case I want to: I stopped at 41:57
    Honesty my impresions after the first 40 Minutes are not great.
    I agree with some things you said, and I disagree with some things, thats fine and like most of those videos go.
    The thing, I can´t get past, and the thing that makes me feel like this Video is not really worth my time is the lacking research.
    First of, the first time Sotfs is mentioned, is (if I didn't miss anything) 35:55, where it is said "I only ever played the sotfs edition of this game, so I couldn't tell you, if the Heide knights are originally there". I think it would be worth a mention in the Intro, that you are analysing the sotfs edition and not the original release, because it is the upgraded version or something. From the title I thought you meant the original games + maybe dlc, because sotfs was releaseed in 2015. Not a great deal, just a bit unclear, which is unnessecary.
    Second, what I mean by lacking research. In the quote above, you said, you couldn't tell, if the Heide knight where originally there. Which is something a quick google search could have unveiled. If you wanted to specifically analyse sotfs, fine, then why didn't you say so, and why mention it then?
    Another example of this is the covenant of Champions, whre you said at 15:56 that you didn't know, what it did, only, that it makes the game harder. It is a 1 minute google search. (I timed it, and in case you are wondering:Th covenant means: Enemys deal up to 50% more dmg (especially bosses), have more life, up to 20% more resistances and a higher aggro range). And here the same, If you didn't know and didn't wanted to take the minute to google it, why didn't you say: "[...] but as a new player you don't want that, because it makes the game substancially harder."
    Both of these cases don't bear witness of "[analyzing] it in great detail" (as the video description states).
    As far as I know (and I am not a native english speaker, so I might somehow be wrong on this), great detail implies, that a good amount of research went into this, or that you at least know what you are talking about. (Those are just the most glaring examples of this I noticed, but the pate thing at 30:45 is also wrong, at least in the base game Pate is still there and gives you a white soapstone if you exhaust his dialoge, this may be different in sotfs, but in my 2 Minutes googeling I found nothing that implies a change from vanilla ds2)
    I just bothers me, because from your description an title I really looked forward to watching this. I also have at least an Idea how long such a Video takes to produce, so that you still didn't take the time to really get into the matter or at least enough to analyse something in great detail is just not understandable for me. If I would invest all those hours in Playing the game, writing the script, recording and editing, I would at least try to make it match the goal I had in mind.
    Honestly, I want to like this video, I want to appreciate the time and effort that went into creating it, but I just can't, which is sad. I am sorry for talking dirty about your work, that went into this video. I don't want to sound so negative, because in most cases I agreed with or at least understood your sentiment. Those cases of blatanly telling, that you didn't take time to analize DS2 in great detail where just to off-putting for me to ignore. I write this extensive comment to make clear what I mean. I don't want to just say your work is bad, because it isn't.
    I know it is not my place to criticize this video (as I only watched to fist 20% of it), but I hope my feedback after this short a watchtime is in some way helpful to you.
    Have a good day

    • @legitimatemedicine
      @legitimatemedicine Год назад +4

      That's my problem so far too. I'm at 1:43:00 and there's been multiple points where he could easily check the wikis to answer a question. Or he could try better scripting, because he ends up repeating himself over and again without having examples on hand. It weakens his arguments overall even if the general theme of his arguments are on the right track.
      I was especially frustrated by him saying the run up to undead purgatory is worse than frigid outskirts. You can pull those four strong guys one at a time with some skill and the actual travel time isn't that long. Frigid outskirts is a blind sprint with infinitely respawning enemies for a repeat boss

    • @misaeltoral508
      @misaeltoral508 Год назад +2

      @@legitimatemedicine it’s all over the place. Honestly this is on the low end of Dark Souls analysis videos

  • @bbr17
    @bbr17 11 месяцев назад +9

    In regards to the world design not making sense, I always liked how it fit the themes of the games story. I thought of it as my character slowly losing their memory/becoming disoriented throughout the journey due to the curse of the undead. Although I far prefer how the original Dark Souls did it and understand why it's not so good.

  • @fireant353
    @fireant353 10 месяцев назад +5

    Ds2 introduced omnidirectional rolling, what are you talking about in the section where you bring up being unable to roll diagonally? Demons souls, ds1, and dsr actually have the problem you're mentioning yet ds2 is bad? Lol

  • @srarts123
    @srarts123 Год назад +6

    Not all the information is correct. Stuff like the shaded woods the trees aren't what is damaging you, but rather the almost invisible enemies, the trees actually help you by distracting them. I don't know if I caught exactly how many times you have played ds2 but I get some of the more obscure mechanics may not be as obvious if you only played it one or two times. The only other critique i would have is linear nature of levels doesn't mean bad level design which seems to be hinted at a couple times. Consistancy and logic of the world is more important to level design which is where I feel ds2 is worse with it then say ds3 which is a much more linear game than 1

  • @PurposefullyIneloquent
    @PurposefullyIneloquent 11 месяцев назад +7

    Oh wonderful! Longform Dark Souls 2 content! As a Dark Souls 2 fanboy, I can't wait to hear about how great Dark Souls 1 and Dark Souls 3 are!

  • @elvickRULES
    @elvickRULES Год назад +5

    The flexile sentry boss the water level raises and slows/prevents rolling if you take too long. It’s a nice touch to the boss fight. The reuse of bosses as common enemies later is annoying for sure

    • @elvickRULES
      @elvickRULES Год назад +5

      Finishing the video and you guess a lot for a “critical” analysis

  • @Deeznutz581
    @Deeznutz581 10 месяцев назад +2

    If I had to pick one game to play for the rest of my life between Dark Souls and Dark Souls 2 , Dark Souls 2 would be a no-brainer

  • @thestew56
    @thestew56 Год назад +2

    Whoa 3+hrs DS2 analysis...
    Saving this for "my phone inside my hard hat trick" at work tomorrow

  • @Rascal1214
    @Rascal1214 Год назад

    Hey man, this is a great video and I agree with you on most of these points. One thing I wanted to point out is that the Pursuer does show up later in the game, it shows up in the Smelter Demon's room after he is killed, and in the King and Queens throne room in NG+ (or at aesthetic 2).
    Another one is that in Shaded Woods, the trees don't damage you, there's near invisible npc enemies that attack you and aggro onto the moaning trees when said trees are hit.
    Tip for Ancient Dragon: left rear foot, you bait either 1 slam or the flying attacks, and being at that foot allows you to be able to avoid those attacks.

  • @satanicpuppyoverlord9054
    @satanicpuppyoverlord9054 Год назад +19

    I feel that dark souls 3 is the real sequel to dark souls 1. That said, I also feel dark souls 3 benefits from dark souls 2's existence.

    • @elvickRULES
      @elvickRULES Год назад +3

      The focus on hitboxes from what I’ve seen was probably their biggest take away. I haven’t played 3 yet but I’ve seen that dancer fight and it’s amazing to see such clean hitboxes

  • @alexbrown8050
    @alexbrown8050 11 месяцев назад +1

    great content! please keep it up your analysis is fantastic

  • @Ahmet-yu7jr
    @Ahmet-yu7jr Год назад +2

    No Man's Wharf: I pretty much agree with you, it is not a great area. Nice touches are nice, that enemies scared from fire, ship detail, boss, shortcut. There are nice secrets in that area I gave it but enemy placement is obnoxious. Lucatiel is best npc, Gavlan is second best npc, Carhilion is important npc for sorcerers. Other than that there is a non hostile torch bearer hollow that follows your character. That hollow come later and causes trouble, it is a unique detail.
    The Lost Bastile: This area is really good, so many secrets so many exploring it is one of the best area in the game. Pursuer attacks you three different place in Lost Bastile (could be four). After Lost Bastile it attacks you in Things Betwixt near the gender changing coffin and last time after Smelter Demon's boss room. In Drangleic Castle two Pursuer attacks you in throne room but it is in NG+. I suprised you liked Ruin Sentinels boss fight. I never liked that boss it is weaker Armored Guy variant compared to others.
    Belfry Luna: What? What? Okay learn the lore first. Anyway Belfry Luna and Belfry Sol designed for PVP. It works like Forest Hunter in DSI. If you join you got summon depending on which place you close. You invade player as Gray spirit and your work is kill trespasser. Belfry Luna and Belfry Sol are active and fun PVP place (Especially Sol). Because of being PVP place, this areas require more experience. Gargoyle boss is returning boss from first game, it is troubling boss for early encounter but not really hard for later encounter. The idea is PVP covenants are for experinced players. Areas are actually really good for PVP fights. In DSIII they used this idea for Farron and Aldrich covenants. Farron is not great PVP place but Gang City is still the most active place. But here is the problem if you defeat boss you can't got invasion but DSII the area not bound with boss that's why they made it much better than DSIII. Lastly another cool detail is you see Gargoyles if you explore area in Lost Bastille . It is another cool detail. I didn't like this boss fight first but going later make it much better. Seeing them while exploring Lost Bastile and figthing that crowd control fight and PVP made me like this boss.
    Sinner's Rise: Really? Is using Flexile Sentry again really a big deal? DSI did it as well there is a Gargoyle in Anor Londo and of course Capra and Taurus became regular enemies. DS III used Dragon Slayer Armor in DLC in a really weird place. Anyway Sinner is a cool fight and a good great souls boss.
    That's it for now.

    • @dizziebonkers326
      @dizziebonkers326 Год назад

      Oh boy, guess you watched the rest of the vid and couldnt be bothered to correct so many misjudgments and mistakes

  • @thepoofster2251
    @thepoofster2251 Год назад +5

    Nice vid, agree with about 90% of it. Holds a special place in my heart with the PvP but def has its shortcomings

  • @randychristensen1028
    @randychristensen1028 Год назад +3

    As I’m watching this video and reading through some of these comments, I am baffled by how many people are ragging on the video because of missed details here and there (ones that come to mind are not knowing the specifics of joining the Covenant of Champions, not talking about human effigy, not knowing of multiple spawn points of The Pursuer)
    When it comes down to it……on top of this being an analysis of Dark Souls 2, I also feel like it’s supposed to tie in to your personal journey with the game which makes this video really excel in my eyes
    Great job!

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +2

      Thank you very much I'm glad that you understood the idea of the video!
      And to be fair with the pursuers additional spawn points, I played the game 4 times and never encountered him at the other points which I find strange...
      Thanks for watching! ❤️

  • @thecancerousdan3800
    @thecancerousdan3800 Год назад +27

    One major problem with this review is that it focuses on the Scholar of The First Sin Edition which adds tons of enemies, it's essentially just a harder way to play the game, the original release doesn't have nearly as much enemy spam, for example in the original Iron Keep the run-up to Smelter Demon has around 3-4 enemies, unlike the 8+ enemies in Scholar

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +24

      I understand and I point out a few differences between the core Dark Souls 2 and Scholar however nowadays, Scholar of the First Sin is the main version of the game a newcomer would be, as it is the complete package, and is advertised as such, similar to the Dark Soils Prepare to Die Edition, and Dark Souls III: The Fire Fades Edition, and because it was FromSoftwares chance to fix and tweak some aspects of Dark Souls 2 they weren't happy with, Scholar you could consider to be FromSoftwares true vision for Dark Souls 2, and as such I sort of view it in that way

    • @catpyjamas
      @catpyjamas Год назад +15

      @@ChaosSoulYT That is true in that, when I wanted to get into DS2, I got SotFS. It was a terrible experience. Later on I bought the original DS2 and it was just so much better. It's a huge shame what they did to this title, and the saddest part is, most people don't know it. Everyone advises SotFS and it's just a really poorly designed version of a much better original.

    • @dr.ambiguous4913
      @dr.ambiguous4913 Год назад +5

      @@catpyjamas The original is still like a 6.5/10 honestly but wait better than scholar of the first sin. The gank squads just ruin it.

    • @TheStanDudley
      @TheStanDudley Год назад +2

      I think a lot of people, including myself, only played SoTFS version. The original is a bit obscure to find these days but I’ve heard the original is much better, but I suppose most people will never know 🤷🏻‍♂️ after playing SoTFS I have no desire to go back.

    • @catpyjamas
      @catpyjamas Год назад

      @@TheStanDudley I went back a year or so after finishing SoTFS because I had some fond memories of DS2's atmosphere. It has a really unique feel to it, I still think it's a great game, and while it might not be the best souls game, it's one of the most addictive ones. So when I replayed it, I went to the original, and it was just a much pleasanter experience. I had to experience it with a bunch of BS before, now I got to play it again without most of the BS.

  • @bihn
    @bihn Год назад +3

    i recommend writing a more straight forward script for a video like this. Helps to avoid repeating yourself.😊

  • @Ahmet-yu7jr
    @Ahmet-yu7jr Год назад +2

    The Gutter: Never liked Blighttown, not liked this area too. As far as I know this place took most damage because of development problems. Not much thing to say.
    Black Gulch: It is more interesting place than Gutter, nice shortcuts and secrets. First time it could be annoying but ones you learn other bonfire and paths it is a breeze through. For invader there are two invaders, it is not same invader, their names are different just look more carefully or check from wikies. One of em's name is Woodland Child Victor, others name is Woodland Child Gully. They are nearly identical, just their shields are different (maybe they are twin) and if you are unlucky Forlorn could invade as well, that means three invasion most. As far as I remember they are not constantly invade you after you defeat them. Are you certain about that? Anyway Rotten is a unique boss a good one in my opinion, design reminds me Granfalloon from Castlevenia.
    Healing Mechanics: Sorry, but DS1's healing mechanics sucks. You got more estus from Firekeeper's Bonfire and you got less estus from regular bonfire, are you calling this better? You could easily kindle them and once you learn the game you could beat Pinwheel early and kindle further, actually that's the common strategy. DS1 is more generous in that regard, you can hardly run out of estus. Estus shard ugrade is much better system and DSIII continued that, it is a proof that system is good. For life gems it just criticised so much that they removed it next game, even Bloodborne limited healing consumable. I personally have no problem with it. It is players choice to spend their souls, I prefer better methods (faith) or better healing consumables farming instead of wasting souls for life gem. Lastly your video footage shows how reliable Estus is if there were no phantom you got the agression of boss and youu could find less opprtunity for healing.

  • @Sognafar
    @Sognafar Год назад +5

    I'm finally forcing myself to beat 3. I can't wait to see you do 3. You've given my fave DS retrospectives I've ever seen

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +5

      Thank you so much! I really appreciate it! I put out a channel schedule on my community tab if you're interested in seeing a general idea on when I'll be reviewing each game :)

    • @liquid1514
      @liquid1514 Год назад +1

      why would you need to force yourself to play 3?

    • @Sognafar
      @Sognafar Год назад

      @liquid1514 because admittedly I used to be a casual and the lore is so perfect in these games on top of I beat the shit out of Eldenring so bad I figured time to git gud

    • @sirtoxic5147
      @sirtoxic5147 11 месяцев назад +1

      @@liquid1514 I played it originally and couldn't finish it. Had to quit and come back and liked it more.

    • @Lucy2Juicy
      @Lucy2Juicy 8 месяцев назад +1

      I cannot force myself to even play it much anymore tbh.

  • @NoksUndKutten
    @NoksUndKutten Год назад +2

    FYI Aldia is in the original Dark Souls 2 aswell; He was added in patch 1.10 on the 5th February 2015
    Afaik it was the last patch before SOTFS released

  • @pagapoff
    @pagapoff Год назад +3

    2:06:00 they don’t attack if you are in the rat covenant, so if you join it early at grave of saints then it makes the area kind of pointless

  • @marcinszymanek3894
    @marcinszymanek3894 7 месяцев назад +2

    Not sure why you think game sequels are considered worse than the originals. Looking at nearly any franchise the sequels were more often than not praised for improving on the original, and in general being better games. Civilization games, every game was considered an improvement until 4 or 5. Old platformer series like Mario, Spyro the Dragon, Crash. Racing games like Gran Turismo, Fighting games like Mortal Kombat, Tekken, strategies like Starcraft or Warcraft. Pretty much all of them had sequels which were always and universally considered much better than the original games. I'm sure there are examples of game series with worse sequels than the original, but almost all game series starting in 1990s -2000s had vastly better sequels than the original games. Both because the hardware was improving so fast, but also because the genres were young and it was really easy to improve on initial designs.

  • @TATERplaysGAMES
    @TATERplaysGAMES Год назад +3

    I've literally watched hours of DS2 analysis, and you are the first person to mention the game was massively altered halfway through development, and this explains why so many things feel rushed or patched together.

  • @tmorts
    @tmorts Год назад

    Great work @SoulReborn, I love these long form videos of yours. What's your next project? Bloodborne? DS3?

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +1

      The Dark Souls 2 let's play will still be releasing over the next few weeks and then my BloodBorne lets play I'll be focusing on, whilst my Building Lordran in Minecraft, and a Dark Souls 1 SL1 Run release alongside it

  • @partlyawesome
    @partlyawesome Год назад

    Very nice! What will you be tackling next?

  • @Nilnot
    @Nilnot Год назад +1

    2 was my first souls game, and the Pursuer was a massive wall to me. It’s been years and I haven’t tried the method since because I just don’t need it, but I have never been able to get the ballista bolts to hit the boss even once

  • @Johnbond27
    @Johnbond27 Год назад +14

    It is objective that DS2 will be my subjective favorite, no matter how many of these 4 hour essays I watch to completion or how great Elden Ring 6 is.

    • @igniortix
      @igniortix Год назад +3

      What do you like about ds2 that aren't as prominet in the other souls games?

    • @Ghorda9
      @Ghorda9 11 месяцев назад +2

      @@igniortix ds2 has better bosses than ds1 for the most part and you have a lot more choices at the start from routing to builds, SotFS also doesn't hold back and requires more thought from the player to get through.

    • @davealaya
      @davealaya 10 месяцев назад +1

      ​@@igniortixpre combat decisions have a massive impact in DS2

    • @Al-ji4gd
      @Al-ji4gd 9 месяцев назад +2

      I wish I could understand what the hell that sentence means.

    • @authenticbaguette6673
      @authenticbaguette6673 7 месяцев назад +5

      ​@@Ghorda9 Why do ds2 fans always feel the need to take jabs at ds1? This is why nobody listens to y'all. I don't have to trash talk ds2 to explain why I love ds1, yet...

  • @veruminfiniteofficial3334
    @veruminfiniteofficial3334 Год назад +7

    Fun fact: Huntsman's Copse was the area we were let loose in for the network beta test. It really sold me on the game back in the day. I bought the game on release, and actually dropped it for years, certain I'd never like it. I returned to it a few years ago, and it's honestly one of my favorite games now. It's not perfect, but it's quite good on its own merits, when detached from its predecessors. In a way, it feels closer to DeS than it does to DaS, and I'm able to see it for the solid rpg it is. One thing I like about DaS2 is that it's one of the most friendly games for greatshield users. It feels as though it wants you to be a cautious, defensive player, much in the same vein as what drew me to DeS in 2010. It rewards the patient smart dungeoneer, unlike everything DaS3 and newer, which punish non-dex players, because speed=challenge now. ER and BB are damn near unplayable for me, because of that dex bias that the action-oriented players get all giddy about.

  • @lexlamb
    @lexlamb Год назад

    Great video so far! couldn't watch too much for fear if dark souls 3 spoilers but i'll leave some of my thoughts on ds2 here. It's been crazy how much dark souls content has been releasing on youtube this year, quite a coincidence since i had never played a dark souls game and had just started playing through them in order recently. i finished all of dark souls remastered and it's achievements, and just finished doing the same for dark souls II as of yesterday. I am absolutely loving this series so far! one of my only big criticisms of dark souls II (sotfs) is the strange inconsistent difficulty, most runs up to the bosses and most areas of regular enemies were much more difficult than the bosses themselves (which is also an issue i had with ds1 but to a lesser extent). bosses are pretty easy and predictable in comparison to the rest of the game in ds2, Artorias and O&S in ds1 are great examples of fights that are really fun and challenging because they're unpredictable and you have to be light on your feet. And with ds1 and 2 i really can't tell if it's supposed to be a thematic thing but why are the final bosses always the easiest? is it supposed to make the player feel powerful and thus like they've earned their victory? im not sure but it always feels anti climactic to me. my other big criticism is the story, in ds1 even though i had no grasp on the lore i understood the story, as in i understood where to go, what to do, and why i was doing it. ds2 was much more vague, i understand you have to collect the 4 things and see the king but after that? it really lost me, i have no idea why i need to go into the memories of giants, why i need their souls, or why this somehow causes the final boss to appear? im sure i was missing something but it's the lore that should be hidden, not the story, i need to know what i'm doing and why to feel motivated to play. anyway i just started dark souls III yesterday and after hearing people's opinions on the series i assumed ds1 and 3 were similar with ds2 being the black sheep of the series but so far ds3 feels so much different in terms of gameplay to the rest (which is the one thing i felt didn't need improvement), not to mention it's the only dark souls game i've encountered bugs in so far, im hoping with time it shows me how it outshines its predecessors because i would love for it to live up to the hype!

  • @mskn2745
    @mskn2745 Год назад +1

    What an amazing video. Nicely done 😮

  • @LuXianNL
    @LuXianNL Год назад +8

    It also makes sense in DS1 that the Kapra Demon and Taurus Demon are literally found in the DEMON RUINS, giving it a feeling of a true continuous world. The description of both those demons are that they’re lower classed demons, so it makes sense that there would be a ton of them in the literal place called DEMON RUINS

    • @shiroamakusa8075
      @shiroamakusa8075 11 месяцев назад +7

      That excuse has never worked for me. Why are a dozen Taurus demons standing around stock-still in that one exact place where there's nothing of interest (for them if not for the player)? Why is the one hallway littered with Capra demons standing in parade formation? It feels utterly artififical.
      I'm sorry, but if they wanted to show them as regular population of that place, then they still shouldn't have just done a lazy CTRL-C, CTRL-P job and, e.g. have them wander around, resting or whatever.

    • @brotbrotsen1100
      @brotbrotsen1100 10 месяцев назад +3

      ​@@shiroamakusa8075The taurus demons are where the chaos ember is so arguably there is something of interest for both parties. But yes the whole izalith section was never really finished so they kinda just wrapped everything up at that point, kinda obvious when we see the bed of chaos who even has checkpoints in the battle. They should have reworked this with the remaster.

  • @Ahmet-yu7jr
    @Ahmet-yu7jr Год назад +4

    Forest of Fallen Giants: Definitely a good area. Last Giant is a good starting boss especially after you learned more about his lore. His hate against player and his ripping his own arm for desperate attack is amusing and make sense after you learn more. Pursuer is one of the best idea the game introduced. He is kinda like the rival of the player. Another correction here, Pursuer not dissapper if he kills you in that alternative area, only if you leave that place he dissappers and not return again. It is not one time try. For his boss place I don't understand your balista complain. Should everything tie with some lore or something? Balistas are alterative for player and Pursuer could destroy them, I really couldn't see why they are ruining the fight. Pursuer is a tough boss for early encounter, they ust gave player an option, using is players choice. For shortcuts argument, you are comparing apples and oranges, shortcuts and interconnections are different things. Darksouls I built upon that interconnection but Darksouls II introduced bonfire warp from beginning, there is no need for that interconnection and later games not built upon that design choices as well. Here is another fact even DSI's DLC scrapped that interconnectivity, AOTA DLC is much more linear and you can warp between every bonfire in the DLC. The funny part is after critisism DSII got its DLC's are built more interconnected, you can use elevator near the first bonfire for boss fight if you miss hidden bonfire in Shulva from Sunken King DLC as example and Brume Tower and Eleum Loyce designed more interconnected. For shortcuts DSII is not that bad in this case, another thing you are wrong about, there are some boss runs got many critisism, I'm gonna talk about them when in their section. If you want every shortcut open with walls exploding, eh you got dissappointment. Last thing we could add from FOFG is in Soldier's Rest bonfire there is new item named Seed of a tree of Giants a great item against invaders (player or npc). I love DSIII continued it as well.
    Heide's Tower of Flame: Not much to talk about right now but gonna return later for more talk about covenants. Dragon Rider is another nice introduction boss.
    Combat and Movement: That's the most subjective case among the players. Darksouls II has considered best PVP in the series, that means combat can't be terrible. I don't know that Deadzone thing is PC exclusive thing or not but not really felt like big problem in my PS4 version. Other than that massive hitbox thing is more about s (just level ADP). Back to combat, I actually have more trouble with DSI (maybe it is a Remaster thing) but combat is more problematic in DSI. DSI is a slow game, main bosses are not much trouble but DLC bosses are fast especially Kalameet and Manus are too fast and some weird hitboxes they have. DSIII has another issues in combat department maybe Bloodborne is best in combat case (the games I played amongst). Can't deny Darksouls II has cluncy movement but DSI was nowhere near perfect in this case. And PVP is whole another case, maybe that's what make it most balanced. Anyway combat is not objective case. Bloodborne-DSIII-DSI-DSII is my order of play and I get used DSII's controls fairly easly, its not really about playing it first (still DS remaster feel weirdest). And you didn't talk about powerstance during talking about combat. It is one of the best combat mechanic introduced in DS II. It just gave people so many different combat variety. Darksouls III tried it with new dual weapon type but it doesn't as fun as DS II.
    That's it for now, gonna continue later.

    • @boristravar3194
      @boristravar3194 Год назад +1

      Couldn't have said it better bro!
      Respect

    • @elvickRULES
      @elvickRULES Год назад +1

      I find using the ballistas more trouble than it’s worth. Pursuer isn’t that hard once you know what you’re doing. Like most things. But I guess that would be true of ballistas, but either way it’s not like it’s as simple to do as he implies.
      It’s also not an optional fight so idk what he’s talking about

  • @JairRemi999
    @JairRemi999 10 месяцев назад

    1:26:20 Thats a really good idea, I never thought of that or realized it was right above the bonfire 🔥 its too good I bet the devs didnt even think to put a ladder there.

  • @permadefeed5711
    @permadefeed5711 Год назад +1

    Hey, thanks for the great analysis, which I mostly agree with! But for me burning the mill's rotor clearing Mytha's room from poison makes perfect sense. I think the poison is constantly pumped into the room by the mill to flow through it. So when significant parts of the mill stop working due to the fire the supply with poison also stops.
    I also like the general concept of Harvest Valley. It actually represents Dark Soul's theme of constant danger, agony and overall life-hostility perfectly. But, yes, the execution was poor.

  • @andrzejkulakowski
    @andrzejkulakowski 10 месяцев назад +3

    Haven't finished watching the video fully, but I felt the urge to express that Ds2 is my favourite of the bunch. The ambience, the deliberate movement and combat overall are up my valley.

  • @paulroche7588
    @paulroche7588 Год назад +4

    Shrine of Amana…fridged outskirts….blue smelter demon boss run….gotta be careful saying any of these things cause it can and will cause trauma/PTSD induced panic attacks and or seizures

  • @wolf1nsoul
    @wolf1nsoul Год назад +11

    Even as someone who sees an amazing game in DS2, despite it's flaws...This was a fantastic, engaging and really well made essay! Thank you.
    Btw the illusory walls are designed differently because of the weapon degradation in DS2, however it still works if you hit it!

    • @RyanDMcDonnell
      @RyanDMcDonnell 11 месяцев назад +4

      I've tried hitting a bunch of illusory walls and they've never worked for me. I had to look up how to activate them. But this is on SOTFS so maybe it changed? I feel like I need to replay the game now to see if all of those messages were actually true!

    • @wolf1nsoul
      @wolf1nsoul 11 месяцев назад +2

      @@RyanDMcDonnell I'm currently playing through SOFS again and it's still the ineract button on controller, but yeah it still feels weird that you can't hit them

  • @DonutSwordsman
    @DonutSwordsman Год назад

    Did you see the lothric knight and 3 pillars on the cathedral as pointed out by Channel Yoshimitsu? Mega interesting connections to DS3 beyond that too

  • @Batman_83
    @Batman_83 9 месяцев назад

    For the run up to the chariot, you can lure each torturer out one at a time. Just go up into the first one jumps down, bait him back a ways and kill him, then go back to get the second one. Rinse and repeat until they're all dead.
    Also the earthen peak was meant to be built into the side of a volcano which I wish they would have designed into the game to make it visually make more sense.
    And the way I've always thought about the tunnel to the castle, with time being twisted as a theme in this game, maybe the time going through the tunnel is an extra long time but only seems fast to us? Or maybe it's like a portal that advances or regresses time?
    I love this game but I enjoy watching the issues others find with it. I'm not blind to them and have picked apart this game a lot. It was my first Souls game and I'll always have fond memories of the game.

  • @jacobelfrink1649
    @jacobelfrink1649 Год назад +1

    Broo I been waiting on this one 🙏🏼

  • @Ahmet-yu7jr
    @Ahmet-yu7jr Год назад +1

    Huntsman's copse: Good area , I agree with you mostly. Boss is a nice tribute of DSI, many people criticize mid bosses but I find them rather nice. The game encourages coop play. You can use alluring skull for this fight and boss weapon is really good for hex build. Speaking of hex, another npc Felkin the outcast is here, most important npc for hex build. First encounter with Creighton is here as well like you mentioned. Pate and Creighton's story is one of the best npc quest I've ever seen in Souls series. Its another sign of how good actually B team is. Lastly boss is not that bad as people made it be, next game made it better with Deacons of Deep boss fight ( but curse is kinda annoying).
    Undead Purgatory and Cathedral of Blue: Firstly torturers do not attack you together , their agro range is wide that is true but unless you are careless they do not agro together. Just use the equipment the game gave you i.e crossbow, bow, consumables, spells, miracles, hexes. Now for covenant part, I write this two covenant places together because the design idea is smilar. Brotherhood of blood and Way of blue are online covenants, they are for inviders. B.o.b is for killing, W.o.b is for killing sinners and protect others. These covenants need high experience, that's why their roads are difficult. Designers actually tell players come these places later when you get more powerful but of course players forced them, i did force myself too in my first playthrough. Than you could ask why they are early areas, that's the point, now you have gaming experience and you know what to do, you could choose join earlier and play invader or protector. That is a good design choice. DSIII missed it so badly. Darkmoon covenant is in late game area and Rosarias Fingers could screw your progress for joining darkmoon and ironically blue sentinels introduced too early for the experience. You don't know how to handle invaders and game just let you became protector and result is invaders destroy you, that's why nobody joins blue sentinels. Another bad part is you don't get any reward for blue sentinels but you need darkmoon covenants rewards for achivement.
    Now for your review, your video lacks again mentioning these spesific aspects, I wonder your opinion just based around one playthrough? If it based around multiple playthroughs, it makes it worse for lacking so many knowledge and not understanding game's design.

  • @Apexapee
    @Apexapee Год назад +4

    Huntmans Copse: you can lure the 'torturers' one by one and it's easy mode. Just don't run to far ahead... Then they all spawn at the same time

    • @Alex_Barbosa
      @Alex_Barbosa Год назад

      Yea, I wish it wasn't so tedious though

    • @bugaj187
      @bugaj187 Год назад +1

      It's not hard to just run past them.

  • @42percenthealth
    @42percenthealth Год назад +13

    I don't understand why everyone compares Pate to Patches. Patches is always like "Look at that treasure! Since you're my good friend, I'll let you have first pick! Go on, go get the treasure!" Pate consistently warns you of traps, and offers to let you go first because he doesn't have the guts. Also, dialogue with the map guy tells you that Creighton is a known murderer who escaped justice in Mirrah. So Creighton cannot be trusted. He says that Pate stole his ring, but Pate says that Creighton left the ring with him. If Pate was a thief, why would he state that the ring belongs to the other guy? Pate can also be summoned to help you with bosses, which Patches never does.
    The only exception is in Brightstone Cove Tseldora, if you help Pate and he gives you the key to the trapped chest, and mocks you when you get injured by it. Given his everything else we know about his character, this feels out of place to me.
    Also, if you pay close attention to the invaders in the Black Gulch, one is named "Woodland Child Gully" and the other is "Woodland Child Victor". You have to defeat both to get them to stop invading.

    • @christophercollins3632
      @christophercollins3632 Год назад +1

      The two invaders have the same build, but one is left handed and the other a righty

    • @Alex_Barbosa
      @Alex_Barbosa Год назад +2

      I always found that weird too. Pate is nothing like patches. He isn't even funny.

    • @CriminalizeObesity
      @CriminalizeObesity Год назад +5

      You fell for Pate's trick then. Pate's whole shtick is he charms you and gets you to do the dirty work for him, he's manipulating you into clearing dangerous areas for him, and, should you die, he will loot you.
      Check the description on Pate's gear....

    • @shira_yone
      @shira_yone Год назад

      Bit off-topic but you can summon Patches for Radahn fight in ER (though he doesn't do anything and just bail soon after). I also like his characterization in DS3.

    • @minespatch
      @minespatch Год назад

      Gilligan and Maldron are other aspects of Patches. The Patches aspect is Pate being bald, the name... Yeah, they're different but I suppose the nod to Patches being theorized as the one locking Lautrec in is another aspect.

  • @CptDuck
    @CptDuck Год назад +1

    Every Dark Souls 2 video always good to watch.. thank you

  • @JLchevz
    @JLchevz Год назад +4

    The problem I have with more modern Souls games is fast travel. I get that it's convenient but the thing about DS1 is that it made you feel like you were on this amazing journey against this brutal world and after a while you got back to Firelink and felt AMAZING. But on other Souls games you just teleport everywhere and it becomes a compilation of levels, you don't have to work your way through an area only to reach the bonfire and level up, you actually have to be careful and spend your souls and level up in the same place you are, it doesn't break immersion, while in DSII you have to go back to Majula, chill a little bit and level up and then go back to wherever place you were, breaking immersion. Kind of like in Metroid when you spend hours on one area of the map only to then come to your ship for something important and it feels amazing to see how much you've progressed and how it feels to be back after toiling with stronger enemies and difficult levels.

  • @dickheadrecs
    @dickheadrecs 8 месяцев назад +1

    there’s another 2 pursuers in drangleic castle. pretty sure theres another one in things betwixt near the sex change coffin as well

  • @mildlyaggravated7066
    @mildlyaggravated7066 Год назад +2

    So there's a few things that are just wrong in this. Like the Pursuers, there's a bunch you missed like in the Iron Keep, a few in the Bastil, and the Castle. Also you don't have to fight Vendrick at all, you can walk right by him so long as you have the Gaint thingy from the Dragon.

  • @shoobydoo
    @shoobydoo 10 месяцев назад

    Not if anyone has said this but the pursuer appears after Lost Bastille. If you go back to the Smelter Demon boss room after you beat him, the pursuer will appear again and drop a +1 ring. Also in NG + if you enter the throne room in Drangliec Castle, there's a double pursuer fight where two spawn and you have to fight them at the same time. Just something to note while I'm watching this.

  • @senecauk8363
    @senecauk8363 7 месяцев назад +1

    I actually used the mechanic whereby enemies disappeared after a certain number of deaths in the frigid outskirts. It took me about an hour but I killed all those fucking reindeer. The area was empty when I was done, every time I ran through it. This enabled decent solo attempts on Lud and Zallen.
    I maintain the second beast should've been a different pet of the king, so you have the phase you already know, and a different animal to learn afterwards...

  • @chrisbriault7234
    @chrisbriault7234 7 месяцев назад +2

    I’m happy that the metal chest mimics stayed in ds2

  • @Jay_daewi
    @Jay_daewi 11 месяцев назад +2

    Ds2 isn’t about some character of prophecy saving the world. It’s about a kingdom that’s plagued with a curse that will affect every human. The time is different because the game isn’t about the cycles like ds1 or 3. It’s about the curse

  • @PuttyGod
    @PuttyGod Год назад

    Great video and very thorough, man. Though there is still a charm to this game that endears it to me more than most. I played the original version, however, not Scholar, which seems to have a lot more BS added.

  • @epicn00b
    @epicn00b Год назад +8

    You never see the pursuer again…does he know about the pursuer duo

    • @BrixieGunMage
      @BrixieGunMage Год назад +3

      Also shows up in Smelter Demon's boss room

    • @yaniclark9370
      @yaniclark9370 Год назад +2

      SPOILERS: I've scoured the entire map of Lost Bastille and I counted 4 encounters of the Pursuer including the one he mentioned. Not to mention that he appears in other places as well. But I'm letting that slide because I seem to miss his argument of why the Pursuer not coming back for another encounter is a wasted potential while the Flexile Sentry coming back as a regular mob is a poor decision despite the cool design.

    • @elvickRULES
      @elvickRULES Год назад

      @@yaniclark9370 the name is “Pursuer”. It should pursue you. It sort of does but they kind of forget to do anything with it later the mentioned appearances are places you’d likely never visit again since you beat the boss and there wasnt anything there.
      At least toss him in front of the dlc portals. Two of those require going through boss rooms you also would be unlikely to return to.

  • @minerman60101
    @minerman60101 Год назад +1

    I started with DS2 (Scholar of the First Sin), quit somewhere in the Forest of Fallen Giants, and then a month and a half later moved on to DS1 and fell in love. Looking back on it, there was the ever present flaws from the "combat and movement section", combined with the fact that playing mouse and keyboard even with the autohotkey fixes still kinda sucked, but I think the one singular moment that led me to drop the game was the giant sword neat the end of FoFG with an item at its end where if you grabbed the item, then two soldiers would materialize out of nowhere and climb up the sword to try and kill you. Then DS1 greeted me with Undead Asylum with the satisfaction of slaying the Asylum Demon, followed up with Undead Burg and Parish which was just a sublime experience. Much later I played DS2 a couple more times and got to No Man's Wharf but I've switched computers and haven't had much interest in installing DS2 again to give it a go. If I ever do I'll try out hexes.

    • @kiliana229
      @kiliana229 Год назад +1

      Those soldiers don't materialize out of nowhere, they drop down from a hole further up in the wall, you can see them when you turn around before picking up the Item.

  • @blacklung7474
    @blacklung7474 Год назад +3

    Taking into account that we have elden ring and an dlc coming up, how would you rank the souls games?

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +3

      Dark Souls 1
      Demon's Souls
      Bloodborne
      Dark Souls 3
      Elden Ring
      Dark Souls 2
      Sekiro

    • @blacklung7474
      @blacklung7474 Год назад

      @@ChaosSoulYT Sekiro is really low, interesting. Never played bloodborne since i don't have a playstation, but i thought it would be in first place.

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +2

      I don't think any game will ever beat the original dark souls for me, however I haven't finished bloodborne yet. I will be playing through it and then analysing it on my channel. I'm about halfway through it currently and it is very very good but not on the level of DeS and DS1 still for me
      Also I don't consider sekiro a souls like at all and I really dislike the setting, story and combat of that game

    • @blacklung7474
      @blacklung7474 Год назад

      @@ChaosSoulYT Wow, that's the opposite in regards to sekiro. But yeah, for people who played ds1 at the time, it will never be surpassed. I played them one after the other, so ds1 a bit faded in my memory, and ds2 was just not something i had fun with.
      Ds3 was the one that i loved the most and to me what felt like a sequel and ending to what started in ds1.
      Elden ring sits in a spot where i like it, but it doesn't feel the same.

    • @eclipse369.
      @eclipse369. Год назад +1

      1 Ds2
      2 Ds1
      3 Demon souls
      4 Elden ring
      Not played blood or ds3 or the ninja game

  • @DonutSwordsman
    @DonutSwordsman Год назад +3

    Pyromancy also requires faith and intelligence, something new and not in dark souls 1 changing the dynamic of the game way different than DS1, where you can use pyromancy at full strength at level 1. I'm shocked you didn't mention this

    • @GamersRowTheFourth
      @GamersRowTheFourth Год назад +4

      It scales, yes, but no pyromancy spell in the game has a requirement

  • @mjjjhaney1
    @mjjjhaney1 Год назад +7

    NG + has the Pursuer(s) that you may be looking for...
    You can use fire to kill the creepy hands, in The Gutter, without them ever popping out of their oil slick holes.

  • @rosemarythedrow
    @rosemarythedrow Год назад +1

    A three-hour "DS2 x, actually" video in 2023? I'm feeling young again thank you mate

  • @svenproglhof1768
    @svenproglhof1768 Год назад

    I am loving your analyses! @59:47 when you talk about the pursuers being seen the last time in the Lost Bastille that`s not correct, they are also present in Drangleic Castle. I am only one hour in the video, so when I get to Drangleic Castle section and you correct yourself just ignore this comment.

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +1

      You are right and I was actually wrong here - but I never encountered the pursuers in Drangelic Castle or in the iron keep on all 3 of my playthrough so I didn't realise haha

  • @sjhssjjsjs5884
    @sjhssjjsjs5884 Год назад +2

    nice, another 2+ hour video on DS2. i was considering watching mauler's for the 6th time, thanks for saving me from that. jokes aside, great video. id really like to hear what you have to say about Dark Souls 3 though, since you talked a lot about how there was a lot of nostalgia bait and i gotta say, i STRONGLY disagree with that. there mightve been a couple of things that were too on the nose but nothing i can recall right now was ridiculous or felt forced or fan-service-y. like compared to literally having Ornstein reskinned as a boss (which i don't really have a problem with), finding his stuff in Archdragon Peak isnt really too big of a stretch and the story connotations of that is something he might logically do. something commonly brought up is the reuse of Anor Londo, which imo, is a great way to show the passage of time (irithyll being built, gwyndolin having fallen sick, the building in disrepair and recently with the revival of aldrich, crawling with deacons and beings of the deep) and the misdeeds of arguably the most impactful character from exclusively that game (atleast for the gods), pontiff sulyvahn. besides, Lordran, drangleic and lothric are all built on top of or around each other, so it isnt really illogical that we got to see it again. And since it was pretty much just 1 bossfight and not a full area, it didnt overstay its welcome either. it just felt like there was an effort to conclude some things from the first game (although vaguely, in classic miyazaki fashion) and imo, most of it felt alright or even pretty good to me. then again, this is just my opinion on it. loved the video, think ill check out your other stuff when i have time. take care!

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад

      Next up is bloodborne and then dark souls 3 so my ds3 video will probably be about August time

  • @gnarlylasagna7464
    @gnarlylasagna7464 Год назад +1

    YESSSSSSS I've been waiting for thissss

    • @gnarlylasagna7464
      @gnarlylasagna7464 Год назад

      I beat scholar of the first sin recently and the amount of enemies combined with the roll timing. its a nightmare

  • @Ahmet-yu7jr
    @Ahmet-yu7jr Год назад +1

    Drangleic Castle: A great place, I mostly agree with you. It is weird that you liked Twin Dragon Riders. I find them mostly unnecessary armored bosses. As a mid boss I gave them pass, I kinda agree that armored boss overbloating critisism. On the other hand Looking Glass Knight is amazing. Cool design, cool armor, cool fight and cool gimmick. Looking Glass Knight summons players who left his red invasion sign. It is unfficialy called Mirror Knight Covenants. It is a tough and cool fight if it was an invader and you could be somebody's adversary if you want. Don't know how Demon Souls version works but DSIII got this idea and turned a Covenant. A really cool continuation.
    Shrine of Amana: This place is really tough but visually really looks good. It's really unforgiving, that's the one thing DSII punishes rush throughs. It is common complain from players who came from other games from the series. You should aproch slowly, especially in this area, use everything the game gave it to you, crossbow, bow, consumables, spells, hexes, miracles... But looking at your gameplay you just used Shield and Sword (and life gems 🤣) of course you got more trouble. By the way this level not completely linear, aside from some items, there is whole section in this place you completely skipped. Three hollow Pyromencers encounter, milfanito and Altar that turns you human if you have no human effigy. You failed again.
    Undead Crypt: Are you seriously saying that horrible Catacombs is better than Undead Crypt 🤣? This place is not that linear either. First time I've ever seen Imperious Knight grabbed somebody, that attack is hilarious 😂. There are secret areas that I haven't discovered in my three playthroughs, you probably haven't discovered as well 😄. The fire is important gimmick and detail in this area. If you bring fire in Agdayne's place, he became hostile and you commit sin. The non hostile torch hollow from No Man's Wharf causes this as well if you bring him this section, it is another unique detail. You haven't even mentioned Grave Warden Agdayne (and milfanitos in previous area too, seriously bruh). Lighting braziers causes spawn of red spirites. And lastly what is your obsession of Artorias 😂, he is good boss but comparing everything with him is ridiculous. You said Velstadt is hard for DSII standards but not hard for Darksouls standarts, how the hell you could make that comparison? I'm astounded. And lasty Velstadt's run up is nowhere near hard, just use side ways.
    Covenants: Now you are calling Bell Keepers Covenant and Rat King Covenant decent but said in previous sections bad gimmick. WTH? Pilgrims and Champions, I agree what you said.

  • @williamrapp6676
    @williamrapp6676 8 месяцев назад +1

    I don’t think the hit-boxes are intentionally shitty and if they are that is antithetical to what dark souls is about

  • @christophercollins3632
    @christophercollins3632 Год назад +3

    1:26:13 The 4 torturers on the boss runback to the chariot boss in undead purgatory can be aggroed separately, one at a time. There’s a trigger point you can walk up to, for each. Or shoot them with ranged to lure one out. If you just want to run past, and avoid fighting them, there’s a platform you can jump to on either side, at the end of the bridge. The torturers will all leave immediately. You can cast Yearn, or throw an alluring skull, which will distract them, and run straight to the boss fog. If you just run in and fight all 4 at once every time, you have my sympathies. Individually, they’re not too tough, but are some of the most deadly when grouped up.

    • @Ahmet-yu7jr
      @Ahmet-yu7jr Год назад +1

      Yeah, like bow and arrows are not exist or consumables are just for accesory 😂. God, the game gave people all the tools but somehow people think they are forbidden or what?

  • @Battleguild
    @Battleguild Год назад +7

    Dark Souls 2 by far has the best supporting items and mechanics for every variant of spellcaster. (Elden Ring did better on the spells, but everything else was subpar.)
    A perfect example of this is the Blue Flame sword, a weapon that also doubles as a catalyst, and it is very competent in both PVE and PVP. (Unlike the Scholar's Candlestick...)
    It's also a notable entry in the series, because it's the only Dark Souls/Elden Ring to not tie Cast Speed to Dexterity, and spellcasters weren't shackled by damage increasing Rings/Talismans.

    • @R1R1R2
      @R1R1R2 Год назад

      What’s your opinion on FP versus numbered casts? I dislike the requirement of farming for consumable items to restore spell usages, especially since I feel it encourages duping/muling.

    • @Battleguild
      @Battleguild Год назад +3

      @@R1R1R2
      It's a give or take honestly.
      On one hand, FP is nice in that you can cast any spell you desire until your FP runs out or is restored. Yet your punished by relying on it due to having to shave off your Estus to gain more casts, it has the issue of spells only being picked for their FP to Value ratio, and it innately causes duplicate spells/spell merchants to become useless post-NG.
      On the other hand, Set Casts is nice because once it's attuned, you know exactly how many times you can use a spell. You also have the benefit of having access to all your Estus and have the option to attune duplicate spells to gain even more casts out of a spell. The only real downside is that once you exhaust a particular spell, you can't use it again till you rest or burn a consumable that generally hits all your spells.
      I personally like Set Casts more, because I know exactly what I have and there are consequences to spamming the spell too early between rests. It also gave me something to look forward to post-NG as a spellcaster, whereas FP kinda defeats the purpose of progressing to NG+.
      It also doesn't help that FromSoft is absolutely mortified at allowing spellcasters a way to passively regain FP. Both DS3 and Elden Ring notably don't have a Ring/Talisman that regens 2 FP/Sec. (Though DS3 does have the clunky infusions that passively restores FP.)

    • @R1R1R2
      @R1R1R2 Год назад +1

      @@Battleguild do you think a system with FP for weapon skills and numbered casts for spells could be balanced, or would it be redundant? I agree with the collection of duplicate spells (no PVP risk since you can’t drop spells, requires actual effort/skill to obtain) and with the strange lack of an FP regen ring. Yes, Fromsoftware, it would encourage passive play, but so do HP regen builds and the Way of Blue covenant.

    • @Battleguild
      @Battleguild Год назад +1

      @@R1R1R2
      I could see FP as a self-recharging "stamina" bar for FP dependant builds.
      Casters would still be confined to the Set Casts but they would be unable to spam their spells rapidly either.
      But this system has its own faults:
      Do casters ignore Stamina if FP functions as their own variant of it? Do they still use Stamina? When you go down either route, you're suddenly keeping track of a lot of things just to cast 1 spell.
      What of Weapons Arts? The FP recharges. Do we go back to a "Durability" system that doesn't break the weapon but caps the number of uses per Weapon Art? Do we use a Cooldown system instead?
      I think that a system could be made to implement both FP and Spell Casts, but there would undoubtedly be some concessions needed to be made to make it possible.

    • @CptDuck
      @CptDuck Год назад +3

      i just don't like spell caster speed included in DEX which is doesn't make sense at all.. there is no connection between spelling magic and DEX that is not main stat for spell caster... DS2 did it right which included in spell caster main stat which is not DEX..

  • @brunnen1
    @brunnen1 Год назад +1

    i had a great time with this game. its all due to being able to run straight to the greatsword and cheesing the boss in the way. i also dont roll so i never put any points into adaptability

  • @halgroda6967
    @halgroda6967 8 месяцев назад +1

    You do see the pursuerer in iron keep after the smelter demon.

  • @blazai_6070
    @blazai_6070 9 месяцев назад

    What is it that triggers the mini dragon slayers to attack cause they’re never hostile to me and I’ve taken out so many of their buddies until they stopped spawning