Critically Analyzing Dark Souls II, 9 Years Later...

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  • Опубликовано: 21 сен 2024

Комментарии • 725

  • @ChaosSoulYT
    @ChaosSoulYT  Год назад +134

    For those who are here early, the video is taking a while to process in HD as it is so long - but it will be in HD soon!

    • @adamgrzechnik3809
      @adamgrzechnik3809 Год назад +12

      40 mins in - great video. Thanks :)

    • @panamahank7108
      @panamahank7108 Год назад +4

      Did you play the original or SOTFS?

    • @zzzzzzzsleepy3695
      @zzzzzzzsleepy3695 Год назад

      ​@@panamahank7108k09

    • @t-mango2491
      @t-mango2491 Год назад +1

      I’d love to hear your thoughts on a lot of things about this, but I must say the “hard for the sake of being hard” is a 100% wrong assessment, it’s a different way to play and you can see many of these design elements carry into Elden Ring, it encourages you to go slower and more methodically and literally offers infinite healing, a player who successfully understands the mechanics and nuances of this game shouldn’t have a problem with it, and I hate the whole “oh this game just wants to be hard” that’s false, and it’s the same perception souls fans complain about when game journalists say the dark souls of this that the other, but that is the legacy they were trying to fill as well, the tagline on the case of dark souls says PREPARE TO DIE, so I don’t see how the fire keepers saying the same thing is a red flag, it’s supposed to be a testament to the player’s endurance, pressing on despite no hope, and I don’t believe that most people who review this game give it a fair shake

    • @EVOLSUCKS
      @EVOLSUCKS Год назад

      I guess it's a matter of point of view. to me DS2 is trying to be hard for the sake of being hard and uses cheap tricks to achieve this all the time which none of the other games do. at least not to that extent.@@t-mango2491

  • @MrGustavevil
    @MrGustavevil Год назад +181

    I believe it's called the Forest of Fallen Giants because a lot of giants died there and the giants are like trees.

  • @DRENIC10
    @DRENIC10 Год назад +587

    Ah yes, another Analysis of Dark Souls 2 with a 3+ hour duration. What a time to be alive. What a time to have our SoulReborn (see what I did there?) Starting now at 00:26 AM. lesgoooooooo

    • @briankeys5941
      @briankeys5941 Год назад +3

      I guess... it WAS branded as a spiritual successor too Demon's Souls ALL OVER what ppl call eastern countries. So in the first 5 mins, dudes already made a mistake, and there's more, but Im not going to bother fact checking more than one, issue. If u get the INTRO, sorry, im out, bc how can I take the opinions, serious. (Also, nothing to do with the channel, but the letssgo thing, thats what influencer type CONSTANTLY now, when pushing product and hype... might wanna drop that. jmho)

    • @everilliem3292
      @everilliem3292 Год назад +9

      @@briankeys5941 rofl, who hurt you mate?

    • @DRENIC10
      @DRENIC10 Год назад +3

      @@briankeys5941 what? Lmao

    • @MrBenigi
      @MrBenigi Год назад

      Starting 2:36 AM but probably will fall asleep xD

    • @jasperfox6821
      @jasperfox6821 Год назад +1

      ​@Brian Keys Dunno what you're smoking m8 😂

  • @evanyu4781
    @evanyu4781 Год назад +188

    In case you weren't aware, Pate is voiced by Peter Serafinowicz who's probably the biggest Souls fan in all of entertainment industry, and probably the biggest name to voice a character in the entire series (Elden Ring got two GoT actresses as well). He loved the game so much that he reached out to From Soft and wanted to be part of the franchise, hence we have mild mannered Pate.

    • @blunderless
      @blunderless Год назад +20

      pate is probably my favorite npc in any souls game, with some of the best voice acting of any souls game.

    • @rjnash2610
      @rjnash2610 Год назад +17

      ...also regarding Pate. Unless I'm recalling this incorrectly, I really don't think Pate should be similarly compared to Patches as he actually is more like the complete opposite to the infamous evil NPC we all know too well. You see, Pate actually gives the player a heads up of the coming ambush as well as the kind warning that the gate will close on the player just as it did for the bold adventurer that preceded the player.

    • @Tacttactification
      @Tacttactification Год назад +2

      @@rjnash2610That’s up until he lets you open a trapper chest.

    • @fragilechinaa
      @fragilechinaa Год назад +19

      @@rjnash2610 I just view Creighton and Pate as one half of Patches each.

    • @kupokinzyt
      @kupokinzyt Год назад +22

      @@fragilechinaa I view Pate as Patches without the chs

  • @JonnyfromElma
    @JonnyfromElma 10 месяцев назад +86

    For the executioners chariot boss run: you absolutely DO NOT have to fight the four warden/torturer enemies at once. When you step into their valley area, you can see each one standing atop a pillar. They all have their own aggro range, but due to them being close together and taking a bit to jump down, if you don't look up and then retreat as soon as one is aggro'd, you will think they aggro together.

  • @OmneAurumNon
    @OmneAurumNon Год назад +167

    You made a big deal out of the firekeeper dialogue at the beginning, but on my first playthrough the line that really stuck with me was the emerald herald's first question. "Are you the next monarch?" It's striking. By this point its clear that you don't know where, or even really who you are. But she does. And she thinks you have a purpose. The firekeepers are jaded. They've watched hundreds of hollows walk through those doors only to die, fail, and give up. Probably all of the hollows in the things betwixt once walked through those doors the same as you, only to fail and go mad before even reaching Majula. The firekeepers don't believe that anything will get better. But this game isn't about the fire or the firekeepers. It's about the throne. It's about the emerald herald. And to me, her advice represents the core philosophy of the game much more so than the firekeepers'. "Seek larger souls, seek the King. It is the only way, lest this land swallow you whole." And when you finally find the King he repeats this advice. "Seek adversity." IMO, that's what the game is about. Seeking adversity. Doing the hard thing *because* its hard. Because if you don't, you'll fade away. I don't think the developers are as antagonistic as you say. Yes, there are some areas where they take it a bit too far (the iron passage comes to mind), but fundamentally it's still a game about overcoming adversity, and even more so seeking out adversity to overcome. The developers want you to succeed. The emerald herald tells you this from the beginning. "I will be at your side until hope has fully withered."

    • @Domo3000
      @Domo3000 Год назад +35

      Yeah people get hung up on the firekeepers and don't realize how quickly the mood changes. The firekeepers are depressing and in the dark Things Betwixt, but then you go through the light and enter beautiful Majula where the mood is way more uplifting.
      In regards to the Iron Passage: it's not a frustrating area if you play it as intended and summon 3 people.
      Each DLC has an area that's designed for coop: Iron Passage, Cave of the Dead and Frigid Outskirts.
      Those raid dungeons start with the coop statues that allow you to summon people that don't even own the DLC or that haven't found the key yet, and they have an increased summoning limit. The whole layout of Iron Passage is designed around coop, as one or more players can wait at the gate while another pulls the lever to let them through. So the team splits up and progresses both paths at the same time.
      It wasn't meant to be a frustratingly hard challenge. It was meant to provide an optional challenge for people that enjoy Jolly Cooperation, as usually areas get trivialized by summoning.

    • @brotbrotsen1100
      @brotbrotsen1100 Год назад +5

      Kinda generic though, that's what pretty much every game under the sun is about

    • @t-mango2491
      @t-mango2491 Год назад +3

      THIS the fire keepers got me to overcome, to prove them wrong

    • @MrLisso98
      @MrLisso98 Год назад +7

      Seeking adversity, and proof wrong all the people that doubted you is the actual core philosophy of dark souls 2

    • @ennayanne
      @ennayanne Год назад +5

      @@Domo3000 you found majula uplifting? i don't think that's the intended vibe at all but to each their own...

  • @thepoofster2251
    @thepoofster2251 Год назад +218

    Bearer seek seek lest

    • @minespatch
      @minespatch Год назад +5

      It's equally hilarious in Demon's souls if you haven't left the final area. The maiden in black keeps repeating her comment until you leave.

  • @Jay_daewi
    @Jay_daewi Год назад +38

    Ds2 isn’t about some character of prophecy saving the world. It’s about a kingdom that’s plagued with a curse that will affect every human. The time is different because the game isn’t about the cycles like ds1 or 3. It’s about the curse

  • @MrGuSombra
    @MrGuSombra Год назад +51

    I played dark souls 2 in its original release in 2014 on PS3, the covenants of rats and bells were very active and I have fond memories of PVP moments and other interactions. I particularly used the ring that turns you into a white ghost to interact and troll people in the rat areas, very fun times.

  • @JairRemi999
    @JairRemi999 Год назад +26

    Fun fact: DS2 was my first introduction to the souls series. That being said I vividly remember playing for 6 hours straight to beat King Vendrick. Ill never forget how excited I was to finally beat him its what really established the souls series for me. As for why it took me 6 hours, I never once leveled up Adaptability (ADP) thinking it was a useless stat 😅
    Edit: 2:46:30 I also had no Idea about the giant souls reducing his HP until NOW 😂😂☠️ Im actually proud it only took me 6 hours looking back at it 😅

  • @Sllandre
    @Sllandre Год назад +48

    I would just like to say, the Pursuer does show up after the lost bastille. I can remember for sure that he shows up in the Smelter Demon's arena after reloading the area after you beat smelter demon in the iron keep.

    • @karljohan2300
      @karljohan2300 Год назад +8

      think also in second bonfire level theres soem in the drangleic castle

  • @jeffreymaxson6216
    @jeffreymaxson6216 Год назад +114

    I did this game as a Hexer and the sound of Black orbs cast is drilled into my brain because of it.

    • @JLchevz
      @JLchevz Год назад +5

      Me too, but because of Cowboy's walkthrough lmao

    • @elvickRULES
      @elvickRULES Год назад +8

      I hear the sorcery in my mind when I try to sleep

    • @AntediluvianGirl
      @AntediluvianGirl Год назад +7

      @@elvickRULES voo-wooschoo-psh!

    • @brotbrotsen1100
      @brotbrotsen1100 Год назад +2

      Lol Hexer is what they call the Witcher in Germany.

  • @gee_woah
    @gee_woah Год назад +77

    2:37:00 one of the best examples of Scholar of the First Sin being well -- Scholar is that they removed the skeleton dragon coming to life and chasing at the player when they enter Aldia's keep and for some completely unknown and asinine reason made the skeleton only come to life when you... light all of the sconces...? Something that most players won't even do.

    • @themightymcb7310
      @themightymcb7310 Год назад +23

      To be fair, they put a sign right there warning players not to light the sconces. I wanted nothing more than to find them all as I went through the area to see what happens.

    • @minespatch
      @minespatch Год назад +15

      @@themightymcb7310 Yeah, I loved the "DO NOT TURN THEM ON" aspect, it was funny. 😆

    • @elvickRULES
      @elvickRULES Год назад

      Such a dumb downgrade

    • @brotbrotsen1100
      @brotbrotsen1100 Год назад +3

      When i played sotfs i thought i miss remember the skeleton coming to life

    • @t-mango2491
      @t-mango2491 Год назад +1

      This also got me really bad, I tried to figure out why it wasn’t moving for the longest time and legit needed a guide, scholar got me on that one

  • @GrotesqueYT
    @GrotesqueYT Год назад +142

    Ahh yes, my favorite kind of video:
    ✅ In depth analysis/critique/essay
    ✅ 3+ hours long
    ✅ Underrated game
    ✅ Chill voiceover
    ✅ Editing that doesn't give me a migraine
    Time to settle in and watch this for the next 3 hours 😌

    • @danieloviedo2116
      @danieloviedo2116 Год назад +9

      Imagine this was the complete opposite video and it started lile “whats up guys today we’re going to summon one pf the primordial serpents so it can sells us the among us potion and see if we can become the BEARER OF THE CURSE” roll bad blender 3d dubstep intro *

    • @CaptainPupu
      @CaptainPupu Год назад

      I really gotta double down on Editing that don't give headache. So many retard creators think they need resident evil movie style editing.

  • @redace8192
    @redace8192 Год назад +82

    36:00 In the original version of DS2, there were no Heide knights in Heide's Tower of Flame, they were instead littered out in the world extremely similar to the Black Knights of DS1. I too wonder why they removed it in The Scholar Of The First Sin edition as it makes the area pointlessly difficult.

    • @dominikleys4257
      @dominikleys4257 Год назад +30

      >they were instead littered out in the world extremely similar to the Black Knights of DS1
      In Vanilla they showed up in Forest of Fallen Giants, Shrine of Winter and Lost Bastille. In Scholar they got moved around a bit (the one from Shrine of Winter to the Gutter and the one from Lost Bastille to Sinner's Rise). They were never like Black Knights and still show up in just as few areas in Scholar.

    • @Gary_a_normal_human_being
      @Gary_a_normal_human_being Год назад +21

      Because it’s HEIDES tower of flame and they’re HEIDE knights

    • @veruminfiniteofficial3334
      @veruminfiniteofficial3334 Год назад +10

      They generally don't auto aggro, meaning the challenge is self imposed, much like how Black Knights were generally off of the beaten path. That goes for both versions of DaS2

    • @Domo3000
      @Domo3000 Год назад +6

      They are still littered around the same way. The one from Shrine of Winter got moved to the Gutter and the one from Lost Bastille got moved to Sinner's Rise.
      They still show up in just as many areas and they obviously were never like the Black Knights to begin with

    • @everilliem3292
      @everilliem3292 Год назад +12

      @@dominikleys4257 What are you on about, it's easily to draw comparisons with Black Knights or see them as an equivalent, at least in OG DS2, 100% not a wrong opinion.

  • @andywhite2337
    @andywhite2337 Год назад +45

    You fight the Pursuer in the Smelter Demon room in the Iron Keep. You don't burn fabric, you burn the entire windmill and it stops moving. That stops the cogs inside Earthern Peak from turning and the poison stops flowing.

  • @19Szabolcs91
    @19Szabolcs91 Год назад +38

    I actually really disagree with Dark Souls 2 being more "bullshit and unfair" than 1. I think a lot of fans feel like they "got gud" at DS1 and learned all the places inside out, all the cheeses, tactics, etc., and they feel like they deserve to feel like a demigod in DS2 as well.
    DS1 had the Anor Londo archers, the first encounter with whom takes place not in a safe zone where you can learn what they do and then they place them in a dangerous place. No, you first meet them at a place where two of them shoot at you from different direction and can instantly knock you down, and you have to beat one of them at a narrow edge while the other one also shoots from behind. This is the definition of unfair and bullshit, but people forget it. The Bed of Chaos is also absolute unfair bullshit, I don't think I even need to elaborate. The Tomb of Giants is a major pain in the ass with a boss that itself a pain in the ass, you have to take fall damage at the start and before you can even see what's going on, Nito sometimes starts the fight with the spike attack from the ground. Not my idea of fair.
    I'm not gonna defend DS2's worst moments like the Frigid Outskirts DLC, but I just don't think it's that different from DS1.

    • @elvickRULES
      @elvickRULES Год назад +8

      I agree. I played vanilla on PC and it’s not too bad. I played it to avoid the enemy spam I heard about. And playing Scholar on PS4, I just don’t see it as that bad.
      Sure, if you play in the “I run by everything why are there so many enemies this sucks 😡 “ way rhat I see in 99.9% of all these videos, it would suck. But you can pull sets of enemies out and tackle them in manageable
      Numbers in almost every example they give of it being “unfair”.
      Plus if you do it enough times here they disappear forever unless you choose to respawn them either through burning or that one covenant. 🤷‍♂️
      Only part that I agree on being bs is the run to Smelter Demon, that’s way worse and the pull range for many enemies is ridiculous, one comes out of the room close to the bonfire where the turtle breaks the platforms ffs. And you don’t even have his line of sight.
      But yet the ones across the lowered bridge in that very room staring right at you don’t come at you when you step onto the bridge. ??
      Some places had fewer enemies like the bonfire nearest the sinner, there’s only one archer to clear 12 times instead of two so you don’t have to get attacked exiting every again.
      Maybe I’m just anal and it suits my play style more to clear out enemies but it’s not that bad for the most part if you just slow down.
      Self inflicted problem most of the time. I do think vanilla is better overall though, despite a few areas actually feeling too empty.

  • @Lucy2Juicy
    @Lucy2Juicy 11 месяцев назад +13

    If possible I would make the title clear that this is an analysis of SoTFS Edition, it is a big difference to the game overall.

  • @RPGeenius
    @RPGeenius Год назад +91

    I'm one of those rare people who finished ds2 as my first dark souls game. Your right, you don't see the flaws in the controls much if its your first. I did hate the poise break animation though. But i know there was a difference because it actually took me awhile to get used to ds1.

    • @peacetea_life
      @peacetea_life Год назад +20

      Same, somehow I found myself enjoying ds2 much more than the other FS games except elden ring. I don't know why I enjoy it more but I find myself replaying it much more whenever I feel like playing ds again

    • @coreyadair5731
      @coreyadair5731 Год назад +8

      Same here. It was my first souls game and I will always love it

    • @caseymcdonald9714
      @caseymcdonald9714 Год назад +8

      My fellow masters of majula

    • @christopherdunn3094
      @christopherdunn3094 Год назад +9

      ... Bearer of the curse

    • @minespatch
      @minespatch Год назад +15

      I played ds1 first and then platinumed ds2. Love them equally. I think it's because I wasn't trying to boss rush but treat my soulsborne games as a tourist, I enjoyed my time.

  • @themightymcb7310
    @themightymcb7310 Год назад +55

    59:38 actually, there are a few other Pursuer encounters. You find one in the Smelter Demon's boss arena in Iron Keep and there's another behind the petrified statue in the tutorial area after you kill the two ogres in front of the trans coffin. You also find him FOUR separate times in the Lost Bastille. Lastly, there's a double Pursuer fight in the Drangleic Castle throne room. I think he's in the game a sufficient amount and then they stop using him because players should honestly have his moveset pretty much down pat after the 3rd or 4th one.

    • @elvickRULES
      @elvickRULES Год назад +7

      You don’t have to kill both ogres. I did one went back to fight Pursuer and the second one that ganks you grabbed me and ate me as I was firing magic at a spawning Pursuer lol
      Haven’t seen most of the vid yet. But Pursuer should’ve changed over time to have more complex AI and movesets and have no travel limit so he… you know, pursues you.
      I felt more pursued by Forlorn invasions in Scholar

    • @BigHailFan
      @BigHailFan Год назад +1

      iirc i read somewhere the pursuer is actually female, but dont quote me on that.

    • @yurinoworry
      @yurinoworry 10 месяцев назад

      @@BigHailFanare you sure you’re not thinking for the Forlorn? because some of them definitely are. but they’re also different people each time at least lore wise

  • @SamuelLevant
    @SamuelLevant Год назад +13

    Interesting retrospective but there were some factual errors, e.g. regarding the ability to animation cancel after an attack:
    How long you're stuck in an animation relies entirely on which weapon/attack you're using. If it's a fast move, like a dagger R1, you can roll away quickly, just like in DaS, and if it's a slow R2 of an ultra, you'll be stuck in the animation for a while, just like in DaS (where some attacks took several seconds to complete, like some Black Knight weapon R2s, and no, you couldn't interrupt them with a roll).
    However, in DaS2, you actually _can_ animation cancel attacks with a roll if you just time your roll correctly: there's a short window after each attack, and if you press roll at the correct time, you can interrupt the attack's recovery animation and roll early. The faster the attack, the harder it is because the shorter the window of time available, and the smaller the potential benefit due to the already short animation, but this mechanic is especially noticeable with big, slow weapons where you can cancel significant portions of their recovery frames by correctly timing a roll after an attack, but I suppose a lot of players don't know this.
    DaS, however, has no such animation cancelling mechanic that would allow you to e.g. cancel the recovery frames of the Great Club's slow R2 attack, you're just stuck until the animation ends.

  • @PurposefullyIneloquent
    @PurposefullyIneloquent Год назад +21

    Oh wonderful! Longform Dark Souls 2 content! As a Dark Souls 2 fanboy, I can't wait to hear about how great Dark Souls 1 and Dark Souls 3 are!

  • @jamesbrincefield9879
    @jamesbrincefield9879 Год назад +22

    Did you even try lighting the sconces in No Man’s Wharf? Because it does exactly what you’re seemingly criticizing the game for not doing.

  • @JLchevz
    @JLchevz Год назад +16

    Up to 1:50:00 I mostly agree on everything but the enemy placement of Iron Keep. I think there are way too many enemies, they're mostly the same, if you're not really really careful they come at you at once and it feels like a chore. I like the area but the enemy placement is weird and the area feels contrived, not like a real area, it feels like you said, like a Mario level.

  • @eluherrahaz1165
    @eluherrahaz1165 Год назад +41

    When I'm thinking about starting a new soulsborne game I always think about starting a new Ds2 run. There is something spacial about this one.

    • @ennayanne
      @ennayanne Год назад +10

      same... i always think about playing ds2 and then never do lol

    • @nazgulsenpai
      @nazgulsenpai 11 месяцев назад +4

      I replayed it this year, first time since I beat SOTFS initially probably 4 years ago, but this time I played vanilla Dark Souls 2 on RPCS3. Was fun to see the differences in it and SOTFS. I still hated it but at least it was interesting.

  • @AdellRedwinters
    @AdellRedwinters 10 месяцев назад +27

    I'm gonna make an argument that reusing bosses in games as regular enemies is actually a fine and good thing. Some bosses are really cool and I think, under some circumstances, it is a waste to only get one curated encounter with them. It's a cool design to reintroduce those bosses in other environments, with different enemies and traps to change up the way you approach the fights. I don't think re-using bosses like the flexile sentry cheapens them at all.

  • @brucepreston3927
    @brucepreston3927 Год назад +16

    Just for some clarification on the pursuer...you do see him a couple more times after the lost bastille...You can fight him in the smelter demon boss room, and you can fight double pursuers in the throne room in drangleic castle

    • @gameboy8010
      @gameboy8010 Год назад +7

      And another by the coffin in Things Betwixt

    • @maeziyon6751
      @maeziyon6751 Год назад

      I believe he had a total of 9 appearances.

    • @brucepreston3927
      @brucepreston3927 Год назад +1

      @@gameboy8010 Yea, I always forget that one until I need some twinkling titanite! lol

  • @TATERplaysGAMES
    @TATERplaysGAMES Год назад +7

    I've literally watched hours of DS2 analysis, and you are the first person to mention the game was massively altered halfway through development, and this explains why so many things feel rushed or patched together.

  • @bihn
    @bihn Год назад +7

    i recommend writing a more straight forward script for a video like this. Helps to avoid repeating yourself.😊

  • @thestew56
    @thestew56 Год назад +6

    Whoa 3+hrs DS2 analysis...
    Saving this for "my phone inside my hard hat trick" at work tomorrow

  • @BlondeMcGuinn
    @BlondeMcGuinn Год назад +19

    This is a fantastic video! I’m only 90 or so minutes in but what an achievement. I’m a huge fan of Dark Souls II, having played it for 800+ hours. It has many flaws (Soul Memory was a mistake) but for me its strengths (bonfire ascetics, NG+ cycles, the beauty of Shrine of Amana, etc.) far outweigh them.
    Thank you for your hard work. I’m going to finish the video and rewatch it over and over again. Big Ups!

  • @DRENIC10
    @DRENIC10 Год назад +15

    I hope you do a Dark Souls 3 vídeo, your analysis and commentary are so good to hear. I saw the DS1 and DS1SotE reviews and this are on point. Looking forward to your channel in the future, you’re doing grate my man. Congrats

  • @srarts123
    @srarts123 Год назад +8

    Not all the information is correct. Stuff like the shaded woods the trees aren't what is damaging you, but rather the almost invisible enemies, the trees actually help you by distracting them. I don't know if I caught exactly how many times you have played ds2 but I get some of the more obscure mechanics may not be as obvious if you only played it one or two times. The only other critique i would have is linear nature of levels doesn't mean bad level design which seems to be hinted at a couple times. Consistancy and logic of the world is more important to level design which is where I feel ds2 is worse with it then say ds3 which is a much more linear game than 1

  • @anthropomorphicmonster9113
    @anthropomorphicmonster9113 Год назад +16

    There are so many damn gank squads in DS1 that no one ever talks about when reviewing DS2. The beginning of DS2 is great. It's just a lot different, which is fine.
    You are right it's obvious another team worked on it. There are some areas I feel should have been handled differently, but it is still an amazing game.

    • @everilliem3292
      @everilliem3292 Год назад +7

      DS2 is Definately a more gank squad filled nightmare.
      Not even close.

    • @nicolasoliveira4903
      @nicolasoliveira4903 Год назад

      ​@@everilliem3292 worst thing about, agro range in ds2 is to big, lure is not a option

    • @everilliem3292
      @everilliem3292 Год назад +1

      @@nicolasoliveira4903 I played through it a couple months ago, and didn't find it to be an issue Honestly, much easier than I ever remembered it being, actually cake walked through, and I was using a falcion of all things.
      Did die at shrine of Amana a good amount of times though, because, well..... Yeah...
      Other than that, was quite good, didn't notice aggro issues or anything.

    • @nicolasoliveira4903
      @nicolasoliveira4903 Год назад +2

      @@everilliem3292 easier or hard dont mean mean better or wrost. Trash is trash

    • @everilliem3292
      @everilliem3292 Год назад +5

      @@nicolasoliveira4903 When did I say anything about it being better or worse? I just said i found it easy and had no problems with aggro like you mentioned, If you think it's trash, that's your opinion, good for you.

  • @LuXianNL
    @LuXianNL Год назад +10

    It also makes sense in DS1 that the Kapra Demon and Taurus Demon are literally found in the DEMON RUINS, giving it a feeling of a true continuous world. The description of both those demons are that they’re lower classed demons, so it makes sense that there would be a ton of them in the literal place called DEMON RUINS

    • @shiroamakusa8075
      @shiroamakusa8075 Год назад +10

      That excuse has never worked for me. Why are a dozen Taurus demons standing around stock-still in that one exact place where there's nothing of interest (for them if not for the player)? Why is the one hallway littered with Capra demons standing in parade formation? It feels utterly artififical.
      I'm sorry, but if they wanted to show them as regular population of that place, then they still shouldn't have just done a lazy CTRL-C, CTRL-P job and, e.g. have them wander around, resting or whatever.

    • @brotbrotsen1100
      @brotbrotsen1100 Год назад +3

      ​@@shiroamakusa8075The taurus demons are where the chaos ember is so arguably there is something of interest for both parties. But yes the whole izalith section was never really finished so they kinda just wrapped everything up at that point, kinda obvious when we see the bed of chaos who even has checkpoints in the battle. They should have reworked this with the remaster.

  • @thecancerousdan3800
    @thecancerousdan3800 Год назад +32

    One major problem with this review is that it focuses on the Scholar of The First Sin Edition which adds tons of enemies, it's essentially just a harder way to play the game, the original release doesn't have nearly as much enemy spam, for example in the original Iron Keep the run-up to Smelter Demon has around 3-4 enemies, unlike the 8+ enemies in Scholar

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +26

      I understand and I point out a few differences between the core Dark Souls 2 and Scholar however nowadays, Scholar of the First Sin is the main version of the game a newcomer would be, as it is the complete package, and is advertised as such, similar to the Dark Soils Prepare to Die Edition, and Dark Souls III: The Fire Fades Edition, and because it was FromSoftwares chance to fix and tweak some aspects of Dark Souls 2 they weren't happy with, Scholar you could consider to be FromSoftwares true vision for Dark Souls 2, and as such I sort of view it in that way

    • @catpyjamas
      @catpyjamas Год назад +16

      @@ChaosSoulYT That is true in that, when I wanted to get into DS2, I got SotFS. It was a terrible experience. Later on I bought the original DS2 and it was just so much better. It's a huge shame what they did to this title, and the saddest part is, most people don't know it. Everyone advises SotFS and it's just a really poorly designed version of a much better original.

    • @dr.ambiguous4913
      @dr.ambiguous4913 Год назад +5

      @@catpyjamas The original is still like a 6.5/10 honestly but wait better than scholar of the first sin. The gank squads just ruin it.

    • @TheStanDudley
      @TheStanDudley Год назад +2

      I think a lot of people, including myself, only played SoTFS version. The original is a bit obscure to find these days but I’ve heard the original is much better, but I suppose most people will never know 🤷🏻‍♂️ after playing SoTFS I have no desire to go back.

    • @catpyjamas
      @catpyjamas Год назад

      @@TheStanDudley I went back a year or so after finishing SoTFS because I had some fond memories of DS2's atmosphere. It has a really unique feel to it, I still think it's a great game, and while it might not be the best souls game, it's one of the most addictive ones. So when I replayed it, I went to the original, and it was just a much pleasanter experience. I had to experience it with a bunch of BS before, now I got to play it again without most of the BS.

  • @Yomachaser
    @Yomachaser Год назад +5

    Have to say I dont get the point of this video at all. You rushed through each area missing MOUNTAINS of secrets ,missed all or most of the lore reasons that explain the worlds oddness and my goodness your take on life gems was quite off.
    I wont go through a giant list but Ill throw you a bone and explain life gems. Life gems are indeed meant to be easy mode for people who arent going to bother t engage with the systems of the game but they come at a terrible cost as they contribute to your soul memory which is the system for multiplayer matching. So yeah not gonna harp on but your run of this game missed damn near everything and quite a bit overly negative about things you just didnt understand. Cheers

  • @NoksUndKutten
    @NoksUndKutten Год назад +4

    FYI Aldia is in the original Dark Souls 2 aswell; He was added in patch 1.10 on the 5th February 2015
    Afaik it was the last patch before SOTFS released

  • @nunchuksteev9811
    @nunchuksteev9811 Год назад +9

    You can light the sconce in No Man's Wharf and light the chandelier and the shadow monsters are regulated to the indoors. Makes it much easier to run back through. And the Pursuer returns in the Smelter Demon arena after beating the boss and has an extra appearance or two in NG+.

    • @bummedmachinist7483
      @bummedmachinist7483 Год назад

      The smelter demon pursuer was cooler than the boss that originally inhabited that room in the first place lol. I love the NG+ encounter too. I really wish they had added more pursuer fights, such a cool concept.

    • @GALL0WSHUM0R
      @GALL0WSHUM0R Год назад +3

      Also you can shoot the bell with an arrow and it will ring and call in the boat! I was a bit disappointed when he mentioned how cool the monsters being scared of the light was but didn't light any sconces or use the lockstone to light up the whole town.
      No Man's Wharf is such a good area!

    • @elvickRULES
      @elvickRULES Год назад

      @@GALL0WSHUM0R the shortcut should have been there in vanilla though. If you have to run through for the pyromancy dude it’s annoying for no reason

  • @t-mango2491
    @t-mango2491 Год назад +4

    6:34 I just started the video, forgive me, but I feel the opening DOES tell you who you are and what you’re doing, you are someone forgetting yourself, hollowing, you’ve lost yourself, and you’re seeking for answers, where “one day, you will wander these lands without really knowing why” the conflict is you, you literally not knowing who to fight, just pressing on in a vague direction as all undead too, it’s just far less bombastic than dark souls 1 or 3s opening

  • @kingsinnlos2934
    @kingsinnlos2934 Год назад +27

    Maybe I will watch more or the rest of the video, in case I want to: I stopped at 41:57
    Honesty my impresions after the first 40 Minutes are not great.
    I agree with some things you said, and I disagree with some things, thats fine and like most of those videos go.
    The thing, I can´t get past, and the thing that makes me feel like this Video is not really worth my time is the lacking research.
    First of, the first time Sotfs is mentioned, is (if I didn't miss anything) 35:55, where it is said "I only ever played the sotfs edition of this game, so I couldn't tell you, if the Heide knights are originally there". I think it would be worth a mention in the Intro, that you are analysing the sotfs edition and not the original release, because it is the upgraded version or something. From the title I thought you meant the original games + maybe dlc, because sotfs was releaseed in 2015. Not a great deal, just a bit unclear, which is unnessecary.
    Second, what I mean by lacking research. In the quote above, you said, you couldn't tell, if the Heide knight where originally there. Which is something a quick google search could have unveiled. If you wanted to specifically analyse sotfs, fine, then why didn't you say so, and why mention it then?
    Another example of this is the covenant of Champions, whre you said at 15:56 that you didn't know, what it did, only, that it makes the game harder. It is a 1 minute google search. (I timed it, and in case you are wondering:Th covenant means: Enemys deal up to 50% more dmg (especially bosses), have more life, up to 20% more resistances and a higher aggro range). And here the same, If you didn't know and didn't wanted to take the minute to google it, why didn't you say: "[...] but as a new player you don't want that, because it makes the game substancially harder."
    Both of these cases don't bear witness of "[analyzing] it in great detail" (as the video description states).
    As far as I know (and I am not a native english speaker, so I might somehow be wrong on this), great detail implies, that a good amount of research went into this, or that you at least know what you are talking about. (Those are just the most glaring examples of this I noticed, but the pate thing at 30:45 is also wrong, at least in the base game Pate is still there and gives you a white soapstone if you exhaust his dialoge, this may be different in sotfs, but in my 2 Minutes googeling I found nothing that implies a change from vanilla ds2)
    I just bothers me, because from your description an title I really looked forward to watching this. I also have at least an Idea how long such a Video takes to produce, so that you still didn't take the time to really get into the matter or at least enough to analyse something in great detail is just not understandable for me. If I would invest all those hours in Playing the game, writing the script, recording and editing, I would at least try to make it match the goal I had in mind.
    Honestly, I want to like this video, I want to appreciate the time and effort that went into creating it, but I just can't, which is sad. I am sorry for talking dirty about your work, that went into this video. I don't want to sound so negative, because in most cases I agreed with or at least understood your sentiment. Those cases of blatanly telling, that you didn't take time to analize DS2 in great detail where just to off-putting for me to ignore. I write this extensive comment to make clear what I mean. I don't want to just say your work is bad, because it isn't.
    I know it is not my place to criticize this video (as I only watched to fist 20% of it), but I hope my feedback after this short a watchtime is in some way helpful to you.
    Have a good day

    • @legitimatemedicine
      @legitimatemedicine Год назад +8

      That's my problem so far too. I'm at 1:43:00 and there's been multiple points where he could easily check the wikis to answer a question. Or he could try better scripting, because he ends up repeating himself over and again without having examples on hand. It weakens his arguments overall even if the general theme of his arguments are on the right track.
      I was especially frustrated by him saying the run up to undead purgatory is worse than frigid outskirts. You can pull those four strong guys one at a time with some skill and the actual travel time isn't that long. Frigid outskirts is a blind sprint with infinitely respawning enemies for a repeat boss

    • @misaeltoral508
      @misaeltoral508 Год назад +7

      @@legitimatemedicine it’s all over the place. Honestly this is on the low end of Dark Souls analysis videos

  • @nickbooze9766
    @nickbooze9766 Год назад +4

    Still filtering people nine years later.

  • @42percenthealth
    @42percenthealth Год назад +14

    I don't understand why everyone compares Pate to Patches. Patches is always like "Look at that treasure! Since you're my good friend, I'll let you have first pick! Go on, go get the treasure!" Pate consistently warns you of traps, and offers to let you go first because he doesn't have the guts. Also, dialogue with the map guy tells you that Creighton is a known murderer who escaped justice in Mirrah. So Creighton cannot be trusted. He says that Pate stole his ring, but Pate says that Creighton left the ring with him. If Pate was a thief, why would he state that the ring belongs to the other guy? Pate can also be summoned to help you with bosses, which Patches never does.
    The only exception is in Brightstone Cove Tseldora, if you help Pate and he gives you the key to the trapped chest, and mocks you when you get injured by it. Given his everything else we know about his character, this feels out of place to me.
    Also, if you pay close attention to the invaders in the Black Gulch, one is named "Woodland Child Gully" and the other is "Woodland Child Victor". You have to defeat both to get them to stop invading.

    • @christophercollins3632
      @christophercollins3632 Год назад +1

      The two invaders have the same build, but one is left handed and the other a righty

    • @Alex_Barbosa
      @Alex_Barbosa Год назад +2

      I always found that weird too. Pate is nothing like patches. He isn't even funny.

    • @CriminalizeObesity
      @CriminalizeObesity Год назад +5

      You fell for Pate's trick then. Pate's whole shtick is he charms you and gets you to do the dirty work for him, he's manipulating you into clearing dangerous areas for him, and, should you die, he will loot you.
      Check the description on Pate's gear....

    • @shira_yone
      @shira_yone Год назад

      Bit off-topic but you can summon Patches for Radahn fight in ER (though he doesn't do anything and just bail soon after). I also like his characterization in DS3.

    • @minespatch
      @minespatch Год назад

      Gilligan and Maldron are other aspects of Patches. The Patches aspect is Pate being bald, the name... Yeah, they're different but I suppose the nod to Patches being theorized as the one locking Lautrec in is another aspect.

  • @yurtthesilentgod1225
    @yurtthesilentgod1225 Год назад +17

    Great video! Ds2 was my first and it will always be my favorite deep down. The pvp back on the ps3 back in the day was the most fun I've ever had in souls games. If you havent played the game in a while I suggest going for a hex build on the next run. It's fleshed out and has a great many useful spells. Anyway cheers!

  • @kingdice6262
    @kingdice6262 Год назад +14

    Even after nine years, another video has been released that tends to be a negative review of Dark Souls 2 based on personal experience. I don't like it with people that when a large number of them through a game do not fulfill their expectations about it, and therefore that game is characterized as bad for no good reason, and now I will tell you why. First of all, I think it is normal to understand that a thing is not characterized as good or bad based on the experience of the majority of people, but on the experience of individuals. From the very beginning of this video to the very end, nothing has been said that would label this game as worse or better than other Dark Souls games, or all other games in general. I will mention just a few of the many things that have been said, which affect all people differently so that you will understand what I am talking about. From the very beginning, there is a desire for a different cinematic, one that would perhaps introduce players to the nature of the existence of Dark Souls games, it is expected to state our purpose without us thinking about it through the game ourselves and creating it through our philosophical thoughts such as done in cinematics that already exist. The cinematic that already exists says a lot about the dark souls world, but still leaves a lot of mystery and deep meanings, which I personally like much more than other cinematics, and I believe a lot of other people too. Then it's mentions the difficulty of the game and the way it was done, unfair? I think that Dark Souls 2 game is more difficult than the other two parts and it requires a lot more patience, and I think that in such circumstances where a difficult challenge is asked by a group of people there is no room for the word unfair, because the developers will try to make it as difficult as possible. People might start out with the wrong idea of what "difficult" can means, the game is designed to increase the sense of joy when you finally get past a difficult boss that has an even harder path to him. You might have heard of the game Chuphead which is also in that kind of style that aims to test the patience and nerves of the player, as well as for example the game Getting Over It, and people don't look at Dark Souls 2 like these games that I mentioned, so than that is considered unfair. However, there are players who like this type of game, but probably never try Dark Souls 2 because they watched this video or many similar ones. Again, the appearance of the place, the ambience, the music, the bosses all is a matter of personal experience of these things. I respect everyone's opinion and whether they like a game more or less, but people stop qualifying a game as better or worse just because you like or dislike it more, understand that there cannot be a better or worse piece of art, because everything is in the eye of the beholder.

    • @toxicplayer8511
      @toxicplayer8511 Год назад +1

      I absolutley agree with you

    • @Xxandrew01
      @Xxandrew01 Год назад +4

      How about YOU just enjoy Dark Souls 2 and stop getting defensive over other people's videos of the game. I swear Dark Souls 2 fanboys really love to act like they are an oppressed class in the Fromsoft community or something.
      Yes! There are subjective opinions on stuff, but at the same time there are objective flaws of the game that you can see for yourself regardless on if you love the game or not. Flaws such as the level design being cheap at times, the lock on system being awful and so many other flaws that game has. And yeah...the other games in the series have their flaws. You're welcome to not like them for those as well, but don't try to tell other people what content they can't make on a game based on their opinions and thoughts on said flaws because other people might not want to play the game you worship as God's gift to man or something. Seriously. Grow up.

    • @kingdice6262
      @kingdice6262 Год назад +2

      @@Xxandrew01 OK, I see you didn't understand anything. Let's put Dark Souls 2 aside for a moment and talk about your understanding of subjectivity in these situations. The reality is that objectivity does not exist when it comes to some works that have the intention to affect all people differently, there are only good and bad experiences of players in which one of these experiences prevails. Therefore, if we have different experiences through the game, each player has his own individual experience that cannot be influenced by the developments of technology in the domain of work of art. For example if we are looking at the video quality an older movie like "The Good, the Bad and the Ugly", in this case it's the graphics, wich have nothing to do with the design that you mentioned. Such advancements in technology that can be objective, cannot also define a better or worse game, movie, picture, and other similar things. That's why this video doesn't make sense, because it tends to characterize the game as bad based on subjective experiences. The level design you mentioned is very subjective, for example I like the level design in Dark Souls 2 the most. I think the developers made the places according to its atmosphere, story, mystery and characters which I really like. I don't think that Dark Souls 2 fans should feel like an oppressed class, because this is not only happening with this game, but with a lot of other works as well. There has always been a tendency that if most people don't like something, they characterize it as bad, and if I were to talk about why I don't like Skyrim, for example (I like Skyrim, I'm just giving it as an example), and made a video where I talk about my negative experiences through the game and what I don't like about it, most people would dislike that video because they might have enjoyed the game more than I did. There's no need to make videos like this because they don't make sense, it's obvious that they're trying to made Dark Souls 2 less valuable than the other games, without at any point imply that everything said in the video is of personal opinion. I respect people who don't like Dark Souls 2, and I understand them, also I expect the same in return, but I don't like it when people try to label it as bad through their videos, and then some people who would like this game, never actually try it because they heard that the game is bad, shit, desperate and other things. We should all dedicate ourselves a little more to what we love, and not diminish the value of something that other people love.

  • @Apexapee
    @Apexapee Год назад +5

    Huntmans Copse: you can lure the 'torturers' one by one and it's easy mode. Just don't run to far ahead... Then they all spawn at the same time

    • @Alex_Barbosa
      @Alex_Barbosa Год назад

      Yea, I wish it wasn't so tedious though

    • @bugaj187
      @bugaj187 Год назад +1

      It's not hard to just run past them.

  • @fireant353
    @fireant353 Год назад +8

    Ds2 introduced omnidirectional rolling, what are you talking about in the section where you bring up being unable to roll diagonally? Demons souls, ds1, and dsr actually have the problem you're mentioning yet ds2 is bad? Lol

  • @satanicpuppyoverlord9054
    @satanicpuppyoverlord9054 Год назад +23

    I feel that dark souls 3 is the real sequel to dark souls 1. That said, I also feel dark souls 3 benefits from dark souls 2's existence.

    • @elvickRULES
      @elvickRULES Год назад +3

      The focus on hitboxes from what I’ve seen was probably their biggest take away. I haven’t played 3 yet but I’ve seen that dancer fight and it’s amazing to see such clean hitboxes

  • @JairRemi999
    @JairRemi999 Год назад +5

    1:04:05 there aint no way you’re complaining about this 💀

  • @Johnbond27
    @Johnbond27 Год назад +15

    It is objective that DS2 will be my subjective favorite, no matter how many of these 4 hour essays I watch to completion or how great Elden Ring 6 is.

    • @igniortix
      @igniortix Год назад +3

      What do you like about ds2 that aren't as prominet in the other souls games?

    • @Ghorda9
      @Ghorda9 Год назад +3

      @@igniortix ds2 has better bosses than ds1 for the most part and you have a lot more choices at the start from routing to builds, SotFS also doesn't hold back and requires more thought from the player to get through.

    • @davealaya
      @davealaya Год назад +3

      ​@@igniortixpre combat decisions have a massive impact in DS2

    • @Al-ji4gd
      @Al-ji4gd Год назад +4

      I wish I could understand what the hell that sentence means.

    • @authenticbaguette6673
      @authenticbaguette6673 11 месяцев назад +7

      ​@@Ghorda9 Why do ds2 fans always feel the need to take jabs at ds1? This is why nobody listens to y'all. I don't have to trash talk ds2 to explain why I love ds1, yet...

  • @BaerndXP
    @BaerndXP Год назад +5

    First 10 Minutes: Completely disagree. DS1 is unfair, DS2 is always fair, DS1 feels like a world made out of patches (höhöhö), DS2 is a world that has a special atmosphere. Wich maybe many people don't like, but it's unique and it feels so good. Better than Dark Souls 1. And that all starts with "what seems to be the ruckus?".
    Judging a Dark souls game by it's difficulty level is like judging metal by it's "hardness", and that applies to DS2 even more than DS1.
    After the first moments of your video I have the impression we are not going to get a "critical analysis" here but lots of opinion and comparisons to DS1, wich is misleading in most ways. Not investing another 200 minutes, sorry.

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +3

      Your loss 👍

    • @justanotherdoug2637
      @justanotherdoug2637 Год назад +2

      ​@@ChaosSoulYT completely agree, their loss lol, you made perfect sense in the analysis, they just don't like hearing another opinion

    • @blunderless
      @blunderless Год назад

      @@ChaosSoulYTit’s bc he prolly played the original, and you played scholar.
      the original ds2 is much more fair, scholar is just a much more difficult remix with enemy spam and different item placement.

  • @AdriiSuizo
    @AdriiSuizo Год назад +39

    Dark Souls 2 feels to me like a "Souls-like" more than a sequel

    • @billythenarwhal1579
      @billythenarwhal1579 Год назад +4

      Feels like team ninja made it, n tbh that might come across as a compliment to some but to me it is not. They don't make bad games, but their games imo lack the polish and feel that from has in their games.

    • @Dimiblossom
      @Dimiblossom Год назад +1

      ​@@billythenarwhal1579Team ninja? Really ?

    • @billythenarwhal1579
      @billythenarwhal1579 Год назад

      @@Dimiblossom yes because their soulslikes feel janky af in the same way DS2 does to me.

    • @tardersauce12
      @tardersauce12 Год назад +7

      Ds2 gameplay is closer to DS1 than Ds3 or bloodbirne

    • @billythenarwhal1579
      @billythenarwhal1579 Год назад +2

      @@tardersauce12 not really, just because they're both slower, Ds2 doesn't have a good gameplay feel like the other souls games.

  • @Deeznutz581
    @Deeznutz581 Год назад +5

    If I had to pick one game to play for the rest of my life between Dark Souls and Dark Souls 2 , Dark Souls 2 would be a no-brainer

  • @bbr17
    @bbr17 Год назад +9

    In regards to the world design not making sense, I always liked how it fit the themes of the games story. I thought of it as my character slowly losing their memory/becoming disoriented throughout the journey due to the curse of the undead. Although I far prefer how the original Dark Souls did it and understand why it's not so good.

  • @elvickRULES
    @elvickRULES Год назад +5

    The flexile sentry boss the water level raises and slows/prevents rolling if you take too long. It’s a nice touch to the boss fight. The reuse of bosses as common enemies later is annoying for sure

    • @elvickRULES
      @elvickRULES Год назад +9

      Finishing the video and you guess a lot for a “critical” analysis

  • @mattn561
    @mattn561 10 месяцев назад +3

    I hated DS2 after buying it on release but after I realized I needed to stop looking at it as DS1.5 I saw it for what it was as a bold innovation on the formula. I think if DS3 had innovated more and not just updated the DS1 formula, people would see DS2 as an innovation and not a deviation.

  • @ShadowZabre
    @ShadowZabre Год назад +5

    I was trying to give the benefit of the doubt, but you're just complaining so damn much it's lost all meaning. You complain about how unfair the game is to you, how you have less i-Frames on your dodge, blah blah blah, then talk about how the bosses are too easy and easy to cheese. You complain about how there's no World Building, but somehow miss the Literal world building of "The Forest of Fallen Giants," where Giants become trees when they die, And this fortress is literally become a Forest. What could that mean? Oh you come back here with the Ashen Heart and fight your way through the battle that made the forest. And that first boss you complain about? You fight him in his prime, and are the reason he is so weak. Also, the complaining about No-Man's Wharf: Shoot the bell. It works. They planned for that. You didn't think of it. If the Hollow Soldier blowing up the wall for you, The Ballistas being in the second Pursuer Location two shot kill, or the Dragonrider platform cheese didn't tip you off, They planned on dozens of different things for anyone to look around and think "Maybe."
    And that feeling of less i-Frames than DS1? That's because DS1 is set to 30 FPS, while DS2 was the first one in 60 FPS, The i-frames are the same, but because there are double the amount there, you have less actual time. This is the problem with the combat system in general. All the enemies are mostly created for this game, while the player still has some legacy info, this makes it feel like the Hitboxes are huge. You just aren't matching up. They had time to fix this for DS3. DS2's entire combat system was always meant to be more Deliberate. You make your choice and pay for it.
    The Deliberate nature is to fit into the general narrative. The game isn't even about Linking the Fire or letting it die out. It's about the Curse. When you kill Nashandra even at the end of the Original Dark Souls II, you can choose to enter the Kiln and sit the throne, or after SotFS came out simply leave. You don't see your self link the flame, you don't see the age of dark. That's not important. Instead, all the side Characters aren't even bothered by linking the flame or letting it die out, but by the Curse. The Blacksmith is gone so hollow he doesn't realize his daughter the Stone Trader had come looking for him. Lucatiel is looking for a cure, but realizes her brother must have also come here to look for the cure, and after she hollows and is never seen again, you fight her brother as an invader. Even the poor Armorer in Majula is penniless but memories of home keep him company. As you pay him souls he slowly forgets everything about his past, only content with his current riches. It's all about the Curse, like how in the greater Dark Souls Narrative, Frampt and Gwyndolyn plotted to keep the Fire lit by having Humans collect souls and sacrifice them. Here in Drangleic, you don't have to gather the "Lord Souls" of the game to open the castle, you can but you can also use Soul Memory to open up the door. And the Lord Vessel? Shattered in Majula, We don't need it. The Fire isn't the goal. Dark Souls 2 is about Decisions and Perseverance, hence gameplay is slower. You do better by going slow and looking for the correct answer. You get more by searching than by speeding through.
    The game is good, and fine. It is by no means great, but calling it bad is just plain stupid and reeks of seeking confirmation bias because you're conforming to the established opinion. While my personal favorite is Bloodborne (and I want a PC release so bad) which is the direct opposite of the more passive play style of DS2, I vastly prefer DS2 over DS1. DS1 is good, but because of how everything is interconnected (Which is also good), enemies had to be placed in places that work when coming from several angles, while in the more linear the Soulsborne Games, the more linear the better the set piece fights become. Hell, DS2 is basically built to be played like a one way street most of the time, but every chance you get to go backwards, you see how easily your out maneuvering trumps everything about your enemies. So DS2, in my opinion, gives better challenges to the fights in the area than DS1 does, because the devs knew where you'll come from, so they can put things out of view to bring tension to the gameplay, or make it so you have a very tricky one shot if you're geared right, or a dangerous suicide attack that could work.

  • @paulroche7588
    @paulroche7588 Год назад +4

    Shrine of Amana…fridged outskirts….blue smelter demon boss run….gotta be careful saying any of these things cause it can and will cause trauma/PTSD induced panic attacks and or seizures

  • @veruminfiniteofficial3334
    @veruminfiniteofficial3334 Год назад +7

    Fun fact: Huntsman's Copse was the area we were let loose in for the network beta test. It really sold me on the game back in the day. I bought the game on release, and actually dropped it for years, certain I'd never like it. I returned to it a few years ago, and it's honestly one of my favorite games now. It's not perfect, but it's quite good on its own merits, when detached from its predecessors. In a way, it feels closer to DeS than it does to DaS, and I'm able to see it for the solid rpg it is. One thing I like about DaS2 is that it's one of the most friendly games for greatshield users. It feels as though it wants you to be a cautious, defensive player, much in the same vein as what drew me to DeS in 2010. It rewards the patient smart dungeoneer, unlike everything DaS3 and newer, which punish non-dex players, because speed=challenge now. ER and BB are damn near unplayable for me, because of that dex bias that the action-oriented players get all giddy about.

  • @andrzejkulakowski
    @andrzejkulakowski Год назад +5

    Haven't finished watching the video fully, but I felt the urge to express that Ds2 is my favourite of the bunch. The ambience, the deliberate movement and combat overall are up my valley.

  • @Ahmet-yu7jr
    @Ahmet-yu7jr Год назад +3

    Belfry Sol: And you showed your lack of knowledge again. They put that bonfire there to seperate areas, ones you jump that bonfire, you are in Bell area, you should pass territory of Bell guardians, it teaches you territorial covenants. There is no two Belfry covenants, only one and its guarding bell, it is same covenant from Belfry Luna. Ringing bell opens gate, you opened before Gargoyles boss fight in Luna and you opened gate in Sol, just watch your own video. For Bell Guardians covenant, have you ever tried it ? If you didn't try it, how can you know its not a good gimmick? Bellfry Sol is maybe the second most active pvp area after Iron Bridge. Its concept is simple and better than previous game's Forest Hunter and next game's Watchdogs of Farron or Aldrich Faithful. Bellfry Sol is better than Luna because it is open field. You could invade people or got invasion its open for all invasion and not bound with a boss like Farron and Aldrich. If we compare with others, Darkwood Garden is a wide and full of enemies, Crucifixion Woods is swamp territory makes hard for movement and Abyss Watchers area is bloated with enemies, Gang City is only good one but too big and invasions turns cat and mouse game. Bellfry Sol perfect for territorial invasion, not too wide, not too complex, npc are one time and dwarfs are easy to kill. Rewards are really good for covenant and you can rank up thanks to Mad Warrior NPC invasion. I write really long for this area but your critical analysis is horrible for this area, you didn't know anything about this covenant territory, how could you write analysis than if you know nothing?
    Grave of Saints: Oh, boy here we again. At least try this freaking covenants before write a critical analysis. Rat King covenant kinda work like Grave Lords from DSI. Ones you join, enemies not attack you. This covenant works opposite from Bell Guards.This time member of the covenant summons trespasser, you could activate traps and set the area for your benefit. The trespasser should survive against traps and enemies and pass through fog wall or kill the host. This is a fun PVP area for early game, its not much active for high level, Door of Pharros is more active in high level. Joining this covenant from Grave of Saints has benefits for Door of Pharros. Covenant rewards and both Royal Rat bosses are not great but PVP idea is really good. Grave Lords covenant is really good in DSI, this game changed it slightly but still good. Sadly DSIII completely abondoned both consept. There is neither Grave Lords like covenant, nor Rat Kings like covenant. For the sake of an analysis video try covenants at least once or watch videos, what the hell they are.

  • @misaeltoral508
    @misaeltoral508 Год назад +6

    Another “Dark Souls 2 is bad because is not like Dark Souls 1” video. Great, add this one to the pile.

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +4

      Another person who can't accept other peoples opinions and feels the need to publicly complain to get some form of validity. Great, add this one to the pile.

    • @misaeltoral508
      @misaeltoral508 Год назад +11

      @@ChaosSoulYT validity? Coming from a guy who spent 3 and a half hours talking about a game he doesn’t understand? Lol, maybe if your opinion was informed and you actually did research people would take it seriously. This is not an analysis, you’re just rambling about trying to make some sense. There’s plenty of better made videos with the same subject. People clicked on this video because of the game, not for its lackluster content and certainty not you. If you could explain why Dark Souls 2 is bad without mentioning the first game at every chance maybe this video would be worth watching more than once. And yes, I did watch it entirely. Learn to differentiate when someone is criticizing your video and the content in it, instead of getting all defensive.

  • @strictly2755
    @strictly2755 8 дней назад +1

    its sad like 90% of these issues just dont exist in the base game

  • @Ahmet-yu7jr
    @Ahmet-yu7jr Год назад +2

    No Man's Wharf: I pretty much agree with you, it is not a great area. Nice touches are nice, that enemies scared from fire, ship detail, boss, shortcut. There are nice secrets in that area I gave it but enemy placement is obnoxious. Lucatiel is best npc, Gavlan is second best npc, Carhilion is important npc for sorcerers. Other than that there is a non hostile torch bearer hollow that follows your character. That hollow come later and causes trouble, it is a unique detail.
    The Lost Bastile: This area is really good, so many secrets so many exploring it is one of the best area in the game. Pursuer attacks you three different place in Lost Bastile (could be four). After Lost Bastile it attacks you in Things Betwixt near the gender changing coffin and last time after Smelter Demon's boss room. In Drangleic Castle two Pursuer attacks you in throne room but it is in NG+. I suprised you liked Ruin Sentinels boss fight. I never liked that boss it is weaker Armored Guy variant compared to others.
    Belfry Luna: What? What? Okay learn the lore first. Anyway Belfry Luna and Belfry Sol designed for PVP. It works like Forest Hunter in DSI. If you join you got summon depending on which place you close. You invade player as Gray spirit and your work is kill trespasser. Belfry Luna and Belfry Sol are active and fun PVP place (Especially Sol). Because of being PVP place, this areas require more experience. Gargoyle boss is returning boss from first game, it is troubling boss for early encounter but not really hard for later encounter. The idea is PVP covenants are for experinced players. Areas are actually really good for PVP fights. In DSIII they used this idea for Farron and Aldrich covenants. Farron is not great PVP place but Gang City is still the most active place. But here is the problem if you defeat boss you can't got invasion but DSII the area not bound with boss that's why they made it much better than DSIII. Lastly another cool detail is you see Gargoyles if you explore area in Lost Bastille . It is another cool detail. I didn't like this boss fight first but going later make it much better. Seeing them while exploring Lost Bastile and figthing that crowd control fight and PVP made me like this boss.
    Sinner's Rise: Really? Is using Flexile Sentry again really a big deal? DSI did it as well there is a Gargoyle in Anor Londo and of course Capra and Taurus became regular enemies. DS III used Dragon Slayer Armor in DLC in a really weird place. Anyway Sinner is a cool fight and a good great souls boss.
    That's it for now.

    • @dizziebonkers326
      @dizziebonkers326 Год назад

      Oh boy, guess you watched the rest of the vid and couldnt be bothered to correct so many misjudgments and mistakes

  • @DonutSwordsman
    @DonutSwordsman Год назад +4

    Pyromancy also requires faith and intelligence, something new and not in dark souls 1 changing the dynamic of the game way different than DS1, where you can use pyromancy at full strength at level 1. I'm shocked you didn't mention this

    • @GamersRowTheFourth
      @GamersRowTheFourth Год назад +5

      It scales, yes, but no pyromancy spell in the game has a requirement

  • @JLchevz
    @JLchevz Год назад +4

    The problem I have with more modern Souls games is fast travel. I get that it's convenient but the thing about DS1 is that it made you feel like you were on this amazing journey against this brutal world and after a while you got back to Firelink and felt AMAZING. But on other Souls games you just teleport everywhere and it becomes a compilation of levels, you don't have to work your way through an area only to reach the bonfire and level up, you actually have to be careful and spend your souls and level up in the same place you are, it doesn't break immersion, while in DSII you have to go back to Majula, chill a little bit and level up and then go back to wherever place you were, breaking immersion. Kind of like in Metroid when you spend hours on one area of the map only to then come to your ship for something important and it feels amazing to see how much you've progressed and how it feels to be back after toiling with stronger enemies and difficult levels.

  • @chrisbriault7234
    @chrisbriault7234 10 месяцев назад +3

    I’m happy that the metal chest mimics stayed in ds2

  • @randychristensen1028
    @randychristensen1028 Год назад +4

    Forlorn is the true pursuer of Dark Souls 2

    • @elvickRULES
      @elvickRULES Год назад

      Yes, I feel this way in Scholar. I forgot Pursuer was a thing after killing him where the Smelter Demon was. I don’t think I’ve fought him since lighting the prima fires. But Forlorn keeps coming even in the DLC areas.
      Leave me alone and stop with the scythe 😭

  • @Ahmet-yu7jr
    @Ahmet-yu7jr Год назад +4

    Forest of Fallen Giants: Definitely a good area. Last Giant is a good starting boss especially after you learned more about his lore. His hate against player and his ripping his own arm for desperate attack is amusing and make sense after you learn more. Pursuer is one of the best idea the game introduced. He is kinda like the rival of the player. Another correction here, Pursuer not dissapper if he kills you in that alternative area, only if you leave that place he dissappers and not return again. It is not one time try. For his boss place I don't understand your balista complain. Should everything tie with some lore or something? Balistas are alterative for player and Pursuer could destroy them, I really couldn't see why they are ruining the fight. Pursuer is a tough boss for early encounter, they ust gave player an option, using is players choice. For shortcuts argument, you are comparing apples and oranges, shortcuts and interconnections are different things. Darksouls I built upon that interconnection but Darksouls II introduced bonfire warp from beginning, there is no need for that interconnection and later games not built upon that design choices as well. Here is another fact even DSI's DLC scrapped that interconnectivity, AOTA DLC is much more linear and you can warp between every bonfire in the DLC. The funny part is after critisism DSII got its DLC's are built more interconnected, you can use elevator near the first bonfire for boss fight if you miss hidden bonfire in Shulva from Sunken King DLC as example and Brume Tower and Eleum Loyce designed more interconnected. For shortcuts DSII is not that bad in this case, another thing you are wrong about, there are some boss runs got many critisism, I'm gonna talk about them when in their section. If you want every shortcut open with walls exploding, eh you got dissappointment. Last thing we could add from FOFG is in Soldier's Rest bonfire there is new item named Seed of a tree of Giants a great item against invaders (player or npc). I love DSIII continued it as well.
    Heide's Tower of Flame: Not much to talk about right now but gonna return later for more talk about covenants. Dragon Rider is another nice introduction boss.
    Combat and Movement: That's the most subjective case among the players. Darksouls II has considered best PVP in the series, that means combat can't be terrible. I don't know that Deadzone thing is PC exclusive thing or not but not really felt like big problem in my PS4 version. Other than that massive hitbox thing is more about s (just level ADP). Back to combat, I actually have more trouble with DSI (maybe it is a Remaster thing) but combat is more problematic in DSI. DSI is a slow game, main bosses are not much trouble but DLC bosses are fast especially Kalameet and Manus are too fast and some weird hitboxes they have. DSIII has another issues in combat department maybe Bloodborne is best in combat case (the games I played amongst). Can't deny Darksouls II has cluncy movement but DSI was nowhere near perfect in this case. And PVP is whole another case, maybe that's what make it most balanced. Anyway combat is not objective case. Bloodborne-DSIII-DSI-DSII is my order of play and I get used DSII's controls fairly easly, its not really about playing it first (still DS remaster feel weirdest). And you didn't talk about powerstance during talking about combat. It is one of the best combat mechanic introduced in DS II. It just gave people so many different combat variety. Darksouls III tried it with new dual weapon type but it doesn't as fun as DS II.
    That's it for now, gonna continue later.

    • @boristravar3194
      @boristravar3194 Год назад +1

      Couldn't have said it better bro!
      Respect

    • @elvickRULES
      @elvickRULES Год назад +1

      I find using the ballistas more trouble than it’s worth. Pursuer isn’t that hard once you know what you’re doing. Like most things. But I guess that would be true of ballistas, but either way it’s not like it’s as simple to do as he implies.
      It’s also not an optional fight so idk what he’s talking about

  • @thepoofster2251
    @thepoofster2251 Год назад +7

    Nice vid, agree with about 90% of it. Holds a special place in my heart with the PvP but def has its shortcomings

  • @christophercollins3632
    @christophercollins3632 Год назад +4

    1:26:13 The 4 torturers on the boss runback to the chariot boss in undead purgatory can be aggroed separately, one at a time. There’s a trigger point you can walk up to, for each. Or shoot them with ranged to lure one out. If you just want to run past, and avoid fighting them, there’s a platform you can jump to on either side, at the end of the bridge. The torturers will all leave immediately. You can cast Yearn, or throw an alluring skull, which will distract them, and run straight to the boss fog. If you just run in and fight all 4 at once every time, you have my sympathies. Individually, they’re not too tough, but are some of the most deadly when grouped up.

    • @Ahmet-yu7jr
      @Ahmet-yu7jr Год назад +1

      Yeah, like bow and arrows are not exist or consumables are just for accesory 😂. God, the game gave people all the tools but somehow people think they are forbidden or what?

  • @Fionnarix
    @Fionnarix Год назад +3

    I was looking forward to watch another DS2 deep dive but only ten minutes in it already feels quite biased - stating that the Firekeepers was a red flag for many players that got there first based on the author's opinion on how later areas in the game feels is absolutely a backwards conjecture, no way someone at the Firekeepers at the first time would have made the conclusion the author arrives at or took it as a red flag. I mean, if the foreshadowing that you will die and lose your souls is a red flag for you, well, it's a critical part of the game for most.

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +1

      You clearly completed missed my point. Yes losing your souls and dying is a key part of the game - but the firekeepers highlighting this and outright mocking the player for it - is completely contradictory to the first games world building, representation of the firekeepers, as well as its hard but fair ideology. The fact that miyazaki has never had anything like this in any of his games, where characters are outright mocking the player for dying and losing their souls again and again, which is in turn reducing the game down to being about its difficulty, as opposed to its fantastic world building, level design, and hard but fair ideology, is contradictory to the very fundamentals of Dark Souls 1, which is why it immediately stood out to me when I first saw it, and was a red flag.

    • @Fionnarix
      @Fionnarix Год назад +1

      @@ChaosSoulYT I don't believe you have a point here, as far as connecting the Firekeepers behaviour to your overall feelings with the game goes, definitely not in the backward sense you bring it up - remember, the sequence with the Firekeepers was there in the original version which was way less punishing than SotFS and the highest rated metacritic entry of the series. I wouldn't deny there is a fourth-wall break going on here whether or not it was intended by the designers, but the soulkeepers cynical behaviour perfectly fits into the theme and atmosphere of the game as well - which is all about the Undead curse and not the First Fire in this case. Do remember that Drangleic is one of those failed kingdoms that arose and fell between the aeons of DS1 and DS3, the firekeepers saw the First Flame becoming weaker and weaker to the point of becoming the old cynical hags they are - they just don't see the point anymore and I can understand that. DS2 is more about humans and their dealing with the curse, not about the play of the gods, it's the bleakest entry perhaps if you do not count the last DS3 dlc, the firekeepers play to this tune since the very beginning. As to if Miyazaki ever done this, imagine a player following the arrows on the map in a Miyazaki game, arriving to the first great castle, then dying to the first story boss again and again who keeps mockingly telling them to put their foolish ambitions to rest over and over again... rings a bell?
      DS2 is a very different game than DS1 and DS3, in a sense a precursor to Elden Ring and has more incommon with that than the DS series. Very experimental, vs DS3 just playing it safe. Continued watching the video and overall I feel like your issues are the same as some long-form reviews I have seen in the topic prior, which is, well the fundamental difference mentioned just prior. You are looking for the same experience in DS2 as what you got in DS1/3, didn't find it, hence didn't like the game. Comparison is a thief of joy, and I see your negativity coming from here. It's a different game than 1/3, which you just don't want to accept. Let me give you a gameplay example: lock-on system. Yes, it is worse than DS1/3, but once I started to play without locking on suddenly realized how much easier the game got, loved the intentionality that I have to ensure that my character is facing the way I want to strike and the gameplay felt so good I rarely used lock-on on later games. Was this intended, to teach you to play without locking on, to feel as I was, getting better at the game, I don't even need lock-on? Perhaps, and genius if so, but I couldn't care less, I got better and the game felt better. I know I'm in the minority with this, hence the lock-on system you got in later games. There are a tons of these nuances to the game that makes it unique, great, and different from the other DS games. If you can let go of your preconceptions of DS1/DS3 you would find that there is a great game there - it just isn't DS1.

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад

      Personally I feel like you're missing a lot of the other points I mention in this video. My biggest issue with ds2 is the gameplay feel and clunky mechanics, as opposed to the other stuff. I could get past the story and stuff like that but the gameplay I can't get past.
      I've beaten ds2 about 3 and a half times I'd say and I invested in the original ds2 just the other day to try that version instead but for me the flaws of ds2 are so deeply rooted in the games mechanics, movement and overall feel, its something I can't get past.
      That being said, I don't by any means think ds2 is a bad game. Far from it, I'd say it is still one of my favourite games, and I'd take ds2 over most other games released nowadays, however it is still too me the weakest in the series.

    • @Fionnarix
      @Fionnarix Год назад

      @@ChaosSoulYT Fair enough, DS2 is my most replayed of the series, but I'd still say DS1 is at the top whilst DS3 being the bottom, unless you count the entire Soulsborne series as in that case ER is at the top and Sekiro on the bottom. I know the latter is blasphemy, I just didn't like the lack of choices compared to the other games, but still hold it as a great game like you do with DS2.

  • @ronnical2489
    @ronnical2489 Год назад +31

    Haven't watched a video on DS2 since Mauler, this is gonna be fun

    • @Don11037
      @Don11037 Год назад

      Last protagonist also makes gud stuf

  • @Battleguild
    @Battleguild Год назад +8

    Dark Souls 2 by far has the best supporting items and mechanics for every variant of spellcaster. (Elden Ring did better on the spells, but everything else was subpar.)
    A perfect example of this is the Blue Flame sword, a weapon that also doubles as a catalyst, and it is very competent in both PVE and PVP. (Unlike the Scholar's Candlestick...)
    It's also a notable entry in the series, because it's the only Dark Souls/Elden Ring to not tie Cast Speed to Dexterity, and spellcasters weren't shackled by damage increasing Rings/Talismans.

    • @R1R1R2
      @R1R1R2 Год назад +1

      What’s your opinion on FP versus numbered casts? I dislike the requirement of farming for consumable items to restore spell usages, especially since I feel it encourages duping/muling.

    • @Battleguild
      @Battleguild Год назад +4

      @@R1R1R2
      It's a give or take honestly.
      On one hand, FP is nice in that you can cast any spell you desire until your FP runs out or is restored. Yet your punished by relying on it due to having to shave off your Estus to gain more casts, it has the issue of spells only being picked for their FP to Value ratio, and it innately causes duplicate spells/spell merchants to become useless post-NG.
      On the other hand, Set Casts is nice because once it's attuned, you know exactly how many times you can use a spell. You also have the benefit of having access to all your Estus and have the option to attune duplicate spells to gain even more casts out of a spell. The only real downside is that once you exhaust a particular spell, you can't use it again till you rest or burn a consumable that generally hits all your spells.
      I personally like Set Casts more, because I know exactly what I have and there are consequences to spamming the spell too early between rests. It also gave me something to look forward to post-NG as a spellcaster, whereas FP kinda defeats the purpose of progressing to NG+.
      It also doesn't help that FromSoft is absolutely mortified at allowing spellcasters a way to passively regain FP. Both DS3 and Elden Ring notably don't have a Ring/Talisman that regens 2 FP/Sec. (Though DS3 does have the clunky infusions that passively restores FP.)

    • @R1R1R2
      @R1R1R2 Год назад +1

      @@Battleguild do you think a system with FP for weapon skills and numbered casts for spells could be balanced, or would it be redundant? I agree with the collection of duplicate spells (no PVP risk since you can’t drop spells, requires actual effort/skill to obtain) and with the strange lack of an FP regen ring. Yes, Fromsoftware, it would encourage passive play, but so do HP regen builds and the Way of Blue covenant.

    • @Battleguild
      @Battleguild Год назад +1

      @@R1R1R2
      I could see FP as a self-recharging "stamina" bar for FP dependant builds.
      Casters would still be confined to the Set Casts but they would be unable to spam their spells rapidly either.
      But this system has its own faults:
      Do casters ignore Stamina if FP functions as their own variant of it? Do they still use Stamina? When you go down either route, you're suddenly keeping track of a lot of things just to cast 1 spell.
      What of Weapons Arts? The FP recharges. Do we go back to a "Durability" system that doesn't break the weapon but caps the number of uses per Weapon Art? Do we use a Cooldown system instead?
      I think that a system could be made to implement both FP and Spell Casts, but there would undoubtedly be some concessions needed to be made to make it possible.

    • @CptDuck
      @CptDuck Год назад +4

      i just don't like spell caster speed included in DEX which is doesn't make sense at all.. there is no connection between spelling magic and DEX that is not main stat for spell caster... DS2 did it right which included in spell caster main stat which is not DEX..

  • @pagapoff
    @pagapoff Год назад +3

    2:06:00 they don’t attack if you are in the rat covenant, so if you join it early at grave of saints then it makes the area kind of pointless

  • @dnoble8143
    @dnoble8143 11 месяцев назад +3

    Your crown of the old iron king gameplay was really brutal to watch. Obviously you were frustrated, you made it a lot harder on yourself. Why are you power standing a dex weapon? 😅Eliminate the idols first maybe instead of getting smoked by the buffed enemies.
    There is a route in the iron to passage to eliminate those enemies as well. Run back is still brutal.

  • @Damingo54
    @Damingo54 Месяц назад

    This was the last souls game I played before everyone and their grandma was making builds and guides on RUclips. Played the entire game blind. Loved every minute of it.

  • @blrolz3544
    @blrolz3544 Год назад +7

    I love DS2, even more than i do the first DS. I understand people's issues with the game to a degree, as i feel the same way with DS2's 3 DLC games, especially Iron King and Ivory King.
    The way you mentioned the opening with the old ladies in things betwixed really clicked for me and gave me perspective.

  • @thepoofster2251
    @thepoofster2251 Год назад +16

    I feel like DS2 is currently on a redemption arc on RUclips. So many ds2 vids popping up after the Elden ring hype died down

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +22

      This video does not talk kindly of Dark Souls 2 overall, however.

    • @thepoofster2251
      @thepoofster2251 Год назад +2

      ​@@ChaosSoulYT I figured, most don't. I just love seeing people's opinions about design. Lots to be learned from this game, both good and bad

    • @Shatter149
      @Shatter149 Год назад +1

      the game was surely ahead of its time.

    • @JimC607
      @JimC607 Год назад +3

      I'm glad people are revisiting it with a fresh perspective, even if they still come away not liking it. Some of the critiques when it was released could easily be applied to DS1. Other critiques were just laughable, complaining about having to fight more than 1 enemy at a time or not liking the lock on system despite the fact that you're never forced to do it.

    • @eclipse369.
      @eclipse369. Год назад +2

      Ds2 is much better than ER

  • @Ahmet-yu7jr
    @Ahmet-yu7jr Год назад +4

    Aldia's Keep: I'm shocked, you skipped half of the level, I looked your walkthrough, dude seriously? There is royal sorcerer Navlan and his questline, you completely missed Aldia's key and extra room, didn't even fight caged monsters. Oh, and one hilarious part you plainly walk into acid pool. Seriously bait dogs with consumables or bows than just unequip everything and get items. You walk into that place and broke all your equipments, I can't belive my eyes. Sorry but that is straight up horrible gameplay. Your opinions based around that bad gameplay, what can people say about this?
    Dragon Aerie: Again, biased, faulty logic there. You could rush through every souls game. I'm curious how could you know a game is good or bad without exploring?
    Dragon Shrine: They are not mini dragonslayers, they are remnants of dragon. They are this game's dragon form. Every darksouls game has dragon form, this game bound it with covenant , if you offer enough dragon scale you got dragon head stone and dragon torso stone and could transform exactly look like them. I doubt you even joined this covenant, you probably don't ever tried dragon form. And dragon captain is not really that hard, you are fighting with him with broken equipment and you are using freaking katana against an armored enemy. Seriously buff your weapon with some pine resin (looks obviviosly you do not spend any level for intelligence or faith). Your gameplay is really lame and boring. That sections are honestly so painful, your lack of research, your lack of exploring, your lack of knowledge, sorry dude it gets worse and painful to watch.

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +1

      Why would I put points into intelligence or faith if I'm doing a dex build

    • @Ahmet-yu7jr
      @Ahmet-yu7jr Год назад

      @@ChaosSoulYT For support of course, buffing your weapon with elements, duh. Even for pure dex build it looks lame as hell , use freaking poison pine resin or bleeding serum. Use lackerating knives or throwing knives scales with dex. Why are you using lamest shield in the game? Use blossom kite shield which recovers stamina. Katanas are not heavy weapon why are you equip one katana ? Or better question why not powerstance? Oh, and lastly why drangleic mail ? What kind of dex build is this?

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +1

      It's my build. And I'm playing the game how I want to play it. If you seriously have such an issue with how someone else chose to play a video game on 1 single playthrough then you should be questioning what kind of person you are and whether you need to get some help

    • @Ahmet-yu7jr
      @Ahmet-yu7jr Год назад +3

      @@ChaosSoulYT And you based your critical analyz from that bad playthrough. Everybody is free to play however they want but you critisise the game based on your bad gameplay. You couldn't even figure out you are fighting with broken equipment against dragon knight captain. You know pretty well what I said about your build is true. You are just ignoring the tools the game gave you and you just make the game less enjoyable for yourself. Belive me, I'm actually helping you to improve yourself. You should do more reseach before making a critical analyz. Skipping half of the Aldia's keep, lack of knowledge about dragon remnants, they are serious flaws for a critical analyz video. You could be ignorant but I'm gonna continue pointing out everything you miss and every mistake you did. Just improve yourself, maybe you felt my points are harsh but belive me if you make these mistakes in Bloodborne and DS III videos you will get far more harsher critisisms.

  • @epicn00b
    @epicn00b Год назад +10

    You never see the pursuer again…does he know about the pursuer duo

    • @BrixieGunMage
      @BrixieGunMage Год назад +4

      Also shows up in Smelter Demon's boss room

    • @yaniclark9370
      @yaniclark9370 Год назад +3

      SPOILERS: I've scoured the entire map of Lost Bastille and I counted 4 encounters of the Pursuer including the one he mentioned. Not to mention that he appears in other places as well. But I'm letting that slide because I seem to miss his argument of why the Pursuer not coming back for another encounter is a wasted potential while the Flexile Sentry coming back as a regular mob is a poor decision despite the cool design.

    • @elvickRULES
      @elvickRULES Год назад

      @@yaniclark9370 the name is “Pursuer”. It should pursue you. It sort of does but they kind of forget to do anything with it later the mentioned appearances are places you’d likely never visit again since you beat the boss and there wasnt anything there.
      At least toss him in front of the dlc portals. Two of those require going through boss rooms you also would be unlikely to return to.

  • @alyssahoover3194
    @alyssahoover3194 Год назад +7

    Silent Hill 2, Turok 2, Pokemon G/S, Uncharted 2, Street FIghter 2, SSBM, Borderlands 2, Mass Effect 2, Diablo 2, Halo 2, Far Cry 2, Half-Life 2, Sonic the Hedgehog 2, THPS 2, Team Fortress 2, DOTA 2, Titanfall 2, L4D2, Ms. Pac Man... Like, there's a whole lot of great video here, but the suggestion that sequels are rarely better than their original, I think, falls flat when it comes to video games.

  • @Gnarkkotik_TTV
    @Gnarkkotik_TTV Год назад +4

    As someone who got this game when it first came out(me and my brother preordered this) as a souls veteran who has reached level 710 on all of them(besides ER,Sekiro and BB) the original DS2 to me was a WAY better experience then SOTFS (btw if you have the original for ps3 when you go to Majula and go behind the statue in the middle that shows the death count and you see a message that says visions of happiness that is mine from almost a decade ago if not longer it’s been rated over 10k times unless it’s been removed by now) but the sheer nostalgia alone for me as my mother before she died watched me and my brother beat it will always hold happiness in my heart. This game gets way too much hate then I think it deserves but I will say SOTFS was not done right due to immense mobs. This game and the way it was done to me was beautiful and nothing beats majula. I’m glad I don’t stand alone on this. Thank you all❤️

  • @rosemarythedrow
    @rosemarythedrow Год назад +1

    A three-hour "DS2 x, actually" video in 2023? I'm feeling young again thank you mate

  • @Pigfeelermmk
    @Pigfeelermmk 27 дней назад

    Giving an enemy the treatment of a boss arena, boss health bar, boss music, etc. conveys the respect you should hold to their character. Their difficulty only changes how you should see them. The king from demon's souls, the witch of isolith at the center of the bed of chaos, and also the glutinous demon. Them being so weak and easy to kill conveys that they should be much much more, and yet are only a pitiful worm/bug/beast due to their choices. It's a common trope in the series and I'm surprised you didn't notice that

  • @Sognafar
    @Sognafar Год назад +5

    I'm finally forcing myself to beat 3. I can't wait to see you do 3. You've given my fave DS retrospectives I've ever seen

    • @ChaosSoulYT
      @ChaosSoulYT  Год назад +5

      Thank you so much! I really appreciate it! I put out a channel schedule on my community tab if you're interested in seeing a general idea on when I'll be reviewing each game :)

    • @liquid1514
      @liquid1514 Год назад +1

      why would you need to force yourself to play 3?

    • @Sognafar
      @Sognafar Год назад

      @liquid1514 because admittedly I used to be a casual and the lore is so perfect in these games on top of I beat the shit out of Eldenring so bad I figured time to git gud

    • @sirtoxic5147
      @sirtoxic5147 Год назад +1

      @@liquid1514 I played it originally and couldn't finish it. Had to quit and come back and liked it more.

    • @Lucy2Juicy
      @Lucy2Juicy 11 месяцев назад +2

      I cannot force myself to even play it much anymore tbh.

  • @chrislevack405
    @chrislevack405 Год назад +12

    .....this video could've been 2 hours shorter if you didn't repeat literally everything 3 times. If you didn't repeat everything three times, the video could be a lot shorter. In fact, the video could've been about half as long if you didn't say everything three times.

    • @misaeltoral508
      @misaeltoral508 Год назад

      Glad more people have said it. This guy seems to have a very fragile ego looking at some of his replies on here

    • @elvickRULES
      @elvickRULES Год назад +4

      He also gets a lot of things wrong. And the clips used often don’t show what he’s talking about so why…
      Saw a comment he made saying he just goes off bullet points but that means worse content. At least be willing to edited out repetitious stuff, remove repeating lines, get rid of the same information.
      This is the type of long form content that isn’t good.

  • @SpockIOM
    @SpockIOM Год назад +2

    I enjoyed this video very much, but I’ve always been mildly annoyed by people criticising the DS2 world design for the lack of logical connectivity and sudden changes. Yes, on the surface it appears to make no sense, but everyone forgets how they ended up there in the first place - you jump into a black, swirling whirlpool to end up in a world that NPCs constantly tell you is convoluted, broken and inconsistent. I’ve always liked this idea - Drangleic has been consumed and twisted by whatever force was behind the black whirlpool from the opening. Possibly dark, given it’s prominence in the game’s lore. Felkin says that dark can corrupt a person’s mind, so it’s not too much of a stretch to speculate that enough dark power could corrupt the land. Having a ruler linked with the dark could potentially be (and possibly has been) destructive, which may also explain why so many hexes state that the spells and knowledge were forbidden under pain of the slaughter of the practitioner and their village. Anyway, I’m going off on one. The point is that the answer could’ve been in front of us all the time, and I never really see or hear any discussion on the subject. Would love to hear your thoughts on my mad musings! ✌️

    • @Fionnarix
      @Fionnarix Год назад +2

      You are not too far-fetched given the things that occured in DS3 and how the series plays with time and space. Solaire mentions in the first game that timelines are converging, and the third game makes it clear that space is converging into Lothric as well, possibly due to Gwyn & co disrupting the natural order by prolonging the Age of Fire. Given thay Drangleic and DS2 is inbetween the two, the explanation that space has been distorted hence the strange switches between areas in some cases is at least plausible.

  • @mjjjhaney1
    @mjjjhaney1 Год назад +7

    NG + has the Pursuer(s) that you may be looking for...
    You can use fire to kill the creepy hands, in The Gutter, without them ever popping out of their oil slick holes.

  • @marcinszymanek3894
    @marcinszymanek3894 11 месяцев назад +4

    Not sure why you think game sequels are considered worse than the originals. Looking at nearly any franchise the sequels were more often than not praised for improving on the original, and in general being better games. Civilization games, every game was considered an improvement until 4 or 5. Old platformer series like Mario, Spyro the Dragon, Crash. Racing games like Gran Turismo, Fighting games like Mortal Kombat, Tekken, strategies like Starcraft or Warcraft. Pretty much all of them had sequels which were always and universally considered much better than the original games. I'm sure there are examples of game series with worse sequels than the original, but almost all game series starting in 1990s -2000s had vastly better sequels than the original games. Both because the hardware was improving so fast, but also because the genres were young and it was really easy to improve on initial designs.

  • @Ahmet-yu7jr
    @Ahmet-yu7jr Год назад +1

    Huntsman's copse: Good area , I agree with you mostly. Boss is a nice tribute of DSI, many people criticize mid bosses but I find them rather nice. The game encourages coop play. You can use alluring skull for this fight and boss weapon is really good for hex build. Speaking of hex, another npc Felkin the outcast is here, most important npc for hex build. First encounter with Creighton is here as well like you mentioned. Pate and Creighton's story is one of the best npc quest I've ever seen in Souls series. Its another sign of how good actually B team is. Lastly boss is not that bad as people made it be, next game made it better with Deacons of Deep boss fight ( but curse is kinda annoying).
    Undead Purgatory and Cathedral of Blue: Firstly torturers do not attack you together , their agro range is wide that is true but unless you are careless they do not agro together. Just use the equipment the game gave you i.e crossbow, bow, consumables, spells, miracles, hexes. Now for covenant part, I write this two covenant places together because the design idea is smilar. Brotherhood of blood and Way of blue are online covenants, they are for inviders. B.o.b is for killing, W.o.b is for killing sinners and protect others. These covenants need high experience, that's why their roads are difficult. Designers actually tell players come these places later when you get more powerful but of course players forced them, i did force myself too in my first playthrough. Than you could ask why they are early areas, that's the point, now you have gaming experience and you know what to do, you could choose join earlier and play invader or protector. That is a good design choice. DSIII missed it so badly. Darkmoon covenant is in late game area and Rosarias Fingers could screw your progress for joining darkmoon and ironically blue sentinels introduced too early for the experience. You don't know how to handle invaders and game just let you became protector and result is invaders destroy you, that's why nobody joins blue sentinels. Another bad part is you don't get any reward for blue sentinels but you need darkmoon covenants rewards for achivement.
    Now for your review, your video lacks again mentioning these spesific aspects, I wonder your opinion just based around one playthrough? If it based around multiple playthroughs, it makes it worse for lacking so many knowledge and not understanding game's design.

  • @zach9415
    @zach9415 13 дней назад

    “I want to play dark souls!” “We have Dark souls at home (Dark Souls 2).”

  • @permadefeed5711
    @permadefeed5711 Год назад +1

    Hey, thanks for the great analysis, which I mostly agree with! But for me burning the mill's rotor clearing Mytha's room from poison makes perfect sense. I think the poison is constantly pumped into the room by the mill to flow through it. So when significant parts of the mill stop working due to the fire the supply with poison also stops.
    I also like the general concept of Harvest Valley. It actually represents Dark Soul's theme of constant danger, agony and overall life-hostility perfectly. But, yes, the execution was poor.

  • @shoobydoo
    @shoobydoo Год назад

    Not if anyone has said this but the pursuer appears after Lost Bastille. If you go back to the Smelter Demon boss room after you beat him, the pursuer will appear again and drop a +1 ring. Also in NG + if you enter the throne room in Drangliec Castle, there's a double pursuer fight where two spawn and you have to fight them at the same time. Just something to note while I'm watching this.

  • @michaelpeterson2123
    @michaelpeterson2123 Год назад +2

    Burning the fabric on the windmill of earthen peak prevents the windmill from catching the wind therefore preventing it from turning the gears that pump/siphon the poison into the boss arena

  • @MrLisso98
    @MrLisso98 Год назад +2

    Dark souls 2: Isn't fair. And the fire keepers tall u that from the beggining.
    Yes, But then you realised that vendrick and many others have fallen into seeking a solution for a problem that is inevitable, Dark souls 2 tells you that you will die, because it want YOU to CONQUERT ADVERSITY OMG how people do not rememver that the entire point of this is to conquer that adversity.
    Seek adversity (...) Seek strenght, the rest will follow.... This Vendricks Words is what to me summarise Dark souls 2.
    everyone tell you you will fail, even the king tell you that you will fail, but as you advance and progress when you visit the king you can see that even he is starting to have hope in you. In dark souls the world is against you, but you seek adversity, you gained streght and Even find a Third way to live w/o a curse, you prove all of them Wrong.
    And to me that's feeels great abount conquering Ds I have like 700hs in Ds2 and many characters, Build diversity Is better in Ds 2 in my opinon there just a lot more spells, miracles and piromancies, even ranged phisical builds can be viable, Dark sousl 2 is amazing. ADPT whining is senseless, you can actually complete the game w/o leveling it, but yes the inconsistansy that create is bad.
    about the bad hitboxes I really never noticed it compared to the awful stupid grabs that DS1 have.
    I really like the lore of DS2 I like how it feel incoherent, dreamlike but at the same time, it gave you a good context of the many lands that used to be where drangleic is, or lands close to drangleic. Also I really loved to see the REAL overall world, and time level Consecuences of Gwyn's greed, isntead of just the consecuences on simple area.
    To me it's genius that we have 2 people with power that seek to correct the mistake Gwyn made, that was just *chef kiss* amazing, and should have been explored more in DS3. Instead of being a nostalgia trip of Ds1

  • @Termulus
    @Termulus Год назад +1

    I think the world design would be fixed if the animation for going to iron keep went down instead of up, and if dark souls 2 was still all about time travel, to explain walking through a tunnel for 10 seconds leading to a completely different looking area.

  • @minerman60101
    @minerman60101 Год назад +1

    I started with DS2 (Scholar of the First Sin), quit somewhere in the Forest of Fallen Giants, and then a month and a half later moved on to DS1 and fell in love. Looking back on it, there was the ever present flaws from the "combat and movement section", combined with the fact that playing mouse and keyboard even with the autohotkey fixes still kinda sucked, but I think the one singular moment that led me to drop the game was the giant sword neat the end of FoFG with an item at its end where if you grabbed the item, then two soldiers would materialize out of nowhere and climb up the sword to try and kill you. Then DS1 greeted me with Undead Asylum with the satisfaction of slaying the Asylum Demon, followed up with Undead Burg and Parish which was just a sublime experience. Much later I played DS2 a couple more times and got to No Man's Wharf but I've switched computers and haven't had much interest in installing DS2 again to give it a go. If I ever do I'll try out hexes.

    • @kiliana229
      @kiliana229 Год назад +2

      Those soldiers don't materialize out of nowhere, they drop down from a hole further up in the wall, you can see them when you turn around before picking up the Item.

  • @wolf1nsoul
    @wolf1nsoul Год назад +10

    Even as someone who sees an amazing game in DS2, despite it's flaws...This was a fantastic, engaging and really well made essay! Thank you.
    Btw the illusory walls are designed differently because of the weapon degradation in DS2, however it still works if you hit it!

    • @OwlScowling
      @OwlScowling Год назад +4

      I've tried hitting a bunch of illusory walls and they've never worked for me. I had to look up how to activate them. But this is on SOTFS so maybe it changed? I feel like I need to replay the game now to see if all of those messages were actually true!

    • @wolf1nsoul
      @wolf1nsoul Год назад +2

      @@OwlScowling I'm currently playing through SOFS again and it's still the ineract button on controller, but yeah it still feels weird that you can't hit them

  • @Epoch615
    @Epoch615 Год назад +3

    It feels like you and I played COMPLETELY different games. Especially when you talk about areas not connecting and flowing together, I don't remember that at all. I remember areas flowing quite nicely, DS3 was the one that forced you to teleport to most places. From a lot of your footage you seem to be rushing quite a bit, especially since you complain about getting ganked by multiple enemies, I never had an issue with that. If you take your time and stay observant, you rarely ever get forced to deal with lots of enemies. The only area I had that issue with was in the run up to the chariot and the guys on the pillars, felt like it was all too easy to aggro all of them at once. I really enjoyed DS2 and put it at the same rating as DS1, it's DS3 I had the biggest issue with, but that's probably because I was used to the slow and methodical pace of 1&2. Like I said, it feels like you and I played two entirely different games.