How To Make Something Follow YOU In Rec Room (No Roles, No Gizmos)

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  • Опубликовано: 3 янв 2025

Комментарии • 432

  • @theRCLman
    @theRCLman  2 года назад +26

    The Invention is out!!! Look Up RCL_Follow_V5.1 in the invention store. Its FREE!!!
    Thank your for 250 Likes 💖

    • @Gorrilaz597
      @Gorrilaz597 2 года назад

      You the best

    • @Gorimations
      @Gorimations 2 года назад

      Can I use the invention in my room ima make? I am making the area you run around in but I need the monster to follow me, so can I use the invention?

    • @awesomesummers1295
      @awesomesummers1295 Год назад

      Can you show us how to make one that is killable that we can kill it and it can kill us??

    • @awesomesummers1295
      @awesomesummers1295 Год назад

      can you make a Spotlight that follows you i need that for like shows and stuff

    • @erinschutta2038
      @erinschutta2038 Год назад

      I was building with you, but I crashed back to my dorm😢

  • @RalphyTheCoyote
    @RalphyTheCoyote Год назад +4

    To simplify the pivot placing, you can use a vector component and put it in the head of the object and clamp the vector component to the body of the clamp and the tip of the clamp to the object that follows. This means instead of moving the monster, you're moving the vector component clamped to the object so it seems like the object is moving.

    • @theRCLman
      @theRCLman  Год назад +1

      this is true :)

    • @RalphyTheCoyote
      @RalphyTheCoyote Год назад +1

      @@theRCLman You would do this if you're using cardboard cutouts instead of maker pen objects

  • @afishperson
    @afishperson 2 года назад +24

    Dang can’t believe we’ve actually made it to the point where we don’t need gizmos. It feels that not that long ago we had to be messing around with trigger zones to move stuff

    • @theRCLman
      @theRCLman  2 года назад +7

      Right i feel this is much better less clutter, but when we animate it and sruff its gonna get cluttered again

    • @TKcopYT
      @TKcopYT 2 года назад +2

      @@theRCLmanWe gotta wait for the animation v2! (If it ever does come out.

    • @JustAG8y
      @JustAG8y Год назад

      I still use trigger zones tho..

    • @whimsicalgolde
      @whimsicalgolde Год назад

      @@JustAG8y And that is fine as well :D I like the options we get. I use the old way to open my maker pen, even though I can flip it up and see. I like to have the screens in front of me to edit and stuff as I move around.

    • @BlueVestGaming
      @BlueVestGaming Год назад

      ​@@TKcopYT Animation V2 is FINALLY in beta!!!

  • @Slinky100
    @Slinky100 2 года назад +6

    Dude this is exactly what I need for my game I’m recreating phasmophobia in rec room and I didn’t want to use a Mac mesh thx you😇😇

    • @theRCLman
      @theRCLman  2 года назад +1

      Np stick around for next weeks video to make it work for multiple ppl

  • @Donut_Lover45
    @Donut_Lover45 2 года назад +3

    I’ve been trying to figure out how to do this form SO LONG THANK YOU FOR MAKING THIS IT HELPED ME OUT SO MUCH

    • @theRCLman
      @theRCLman  2 года назад +1

      glad it helped, thanks for watching :)

  • @MidnightAnimatesSFM
    @MidnightAnimatesSFM 2 года назад +1

    Glad I could show you the transform

    • @theRCLman
      @theRCLman  2 года назад

      Wait was it you who made the mirror room thing, that was cool

  • @Rooster_-lc9jt
    @Rooster_-lc9jt 2 года назад +2

    Damn this is even better than all of the AI that I've seen being used for other games other than my friend using one and that one Nico's next box game

    • @theRCLman
      @theRCLman  2 года назад

      Thats awsome to hear :) thank you for watching

  • @xPb14xOFFICIAL
    @xPb14xOFFICIAL 2 года назад +4

    Yo thank you so much! I am making a backrooms game and this will be helpful! It's less circuts for me because I am doing all of them lmao. Again thank you! :D

    • @theRCLman
      @theRCLman  2 года назад +1

      Glad it will help, thanks for watching:)

  • @noxio90
    @noxio90 Год назад +1

    Also to make the pivot point in the face of the monster, you just have to select the head and select "Center Pivot Point to Selection" in "Options".

  • @themeparkedup6133
    @themeparkedup6133 2 года назад +1

    I was just scrolling through your page talking about your follow videos then you upload this!!

    • @theRCLman
      @theRCLman  2 года назад +1

      Perfect timing lol, thanks for watching:)

  • @Capn-185
    @Capn-185 2 года назад +1

    This video (after placing all the chips) made me fell smart. Thank you!

    • @theRCLman
      @theRCLman  2 года назад

      Im glad that how you feel thats how i felt

  • @handsomepopcat4924
    @handsomepopcat4924 2 года назад +1

    Can we all just appreciate how in his vids he has no distractions, give always, sponsors, pointless stuff he just gets right to it

    • @theRCLman
      @theRCLman  2 года назад

      i try my best, its so annoying when i click on a vid and theres like 2 min of just he it me, my dog dies, i got a new blah blah blah

  • @oekt7834
    @oekt7834 Год назад +1

    instead of splitting up the vector for looking you can use the lurp chip and the progress is the speed

    • @theRCLman
      @theRCLman  Год назад +1

      you are right i talk about it in this video ruclips.net/video/vX36MsKGAAE/видео.html :)

  • @kitchensinkreal7476
    @kitchensinkreal7476 Год назад +1

    ok, Imma try to word it as best as I can.
    so, what I want to happen is you grab a quantity of items, and put them in a certain place. if you place all instances of the objects in the intended area, an event will happen. in my case, the power in a building turning on after putting 5 fuses in a breaker box. but I don't know how.

    • @theRCLman
      @theRCLman  Год назад

      ok so you need a trigger volume configured to only detect object with a certain tag. then you need circuits to count the number of object currently in the zone (using the list outputs on the bottom of the trigger zone board)

  • @temporaryvr
    @temporaryvr 2 года назад +5

    Dude, your tutorials are so much easier to understand than others!!!!!
    Awesome

    • @theRCLman
      @theRCLman  2 года назад +2

      Glad that they are understandable, thank you for watching:)

  • @goku1757
    @goku1757 2 года назад +2

    Tutorial was amazing! is there anyway you could make a video giving the monster audio?

    • @theRCLman
      @theRCLman  2 года назад

      i believe all you would do is attach a clamp to it and attach the audio sampler to the clamp, might do a vid

  • @Slinky100
    @Slinky100 2 года назад +1

    Thank you rclman I have figured out how to do it now it’s really cool your very underrated

    • @theRCLman
      @theRCLman  2 года назад

      thanks man :) glad it worked out

  • @-PumpkinMan
    @-PumpkinMan 2 года назад +1

    Hi! It's pumpkin from the crescendo lobby, thanks for the butterfly wings

    • @theRCLman
      @theRCLman  2 года назад +1

      np thanks for helping me get the weekly

  • @shadowwolf2841
    @shadowwolf2841 2 года назад +1

    DUDE I LITTERALY CAME TO THIS VIDEO TO MAKE A NEXTBOT YOU FREAKED ME OUTTTT😂😂😂😂

  • @nerdygeek9865
    @nerdygeek9865 2 года назад +3

    I prefer a respawn chip it takes less net/cpu however that’s what I have personally noticed

    • @theRCLman
      @theRCLman  2 года назад +1

      Ohh thanks for letting me know :)

    • @TKcopYT
      @TKcopYT 2 года назад

      I suppose it depends what your using it for.

  • @gobbysopps4224
    @gobbysopps4224 Год назад +1

    Thanks man! Finally i can make a monster for my game!

    • @theRCLman
      @theRCLman  Год назад

      glad they help :) thanks for watching

  • @Andrechubb2014
    @Andrechubb2014 Год назад +2

    You’re welcome

  • @Himguyvr
    @Himguyvr 8 месяцев назад +2

    How do you add a trigger zone to the monster to make it jump scare you? Great tutorial btw

    • @theRCLman
      @theRCLman  8 месяцев назад +1

      Use a clamp and attach the gold pin to the trigger volume and the black part to the cube, it should follow along with the cube, then you can adjust the volume so its on the front

    • @Himguyvr
      @Himguyvr 8 месяцев назад +1

      Ok thanks

  • @CoolPenguin11
    @CoolPenguin11 2 года назад +1

    Omg thank you so much it worked I've been trying to do it for a while ty

    • @theRCLman
      @theRCLman  2 года назад

      Glad it helped thanks for watching:)

  • @akaeli461
    @akaeli461 2 года назад +1

    Hi, it’s bens brother, (Wilkes Ben) idk if you remember him, he was wondering why the follow wasn’t working lol, BUT he said this tutorial has finished his game! He wanted to say sorry for bothering you, A LOT and thank you for making his game a reality!

    • @theRCLman
      @theRCLman  2 года назад

      Well im glad the vids have helped, i will say rr last updated beoke alot. Now you can't really use more than 1 30hz reciever

    • @akaeli461
      @akaeli461 2 года назад

      @@theRCLman I know, it’s ridiculous right!?

  • @SGT.CarterVR
    @SGT.CarterVR Год назад +1

    Holy crap man thank you I’m making a comedy/horror and I need a monster thank you so much

    • @theRCLman
      @theRCLman  Год назад

      glad it helps, thanks for watching, tell me when finished no many comedy horror rr games

    • @SGT.CarterVR
      @SGT.CarterVR Год назад

      @@theRCLman well it’s published and it’s called toilet-flush

    • @SGT.CarterVR
      @SGT.CarterVR Год назад

      @@theRCLman Also can you friend me on rec room and help me with a game it’s a zombie game and I need to know how to make the goblins hit you

  • @BrdxyxWasHere
    @BrdxyxWasHere 2 года назад +1

    THANK YOU SO MUCH i was gonna make a nextbots game but i didint know how to make a AI but now i know! Thanks

    • @theRCLman
      @theRCLman  2 года назад

      i think you'll need next weeks vid about following multiple ppl, glad that it helped :)

    • @BrdxyxWasHere
      @BrdxyxWasHere 2 года назад

      @@theRCLman can the ai go through anything?

  • @roseharrietha9360
    @roseharrietha9360 2 года назад +2

    I have a question can you make a tutorial on how to make a equip system for custom gun skins like the game breaking point

  • @DRguy1
    @DRguy1 Год назад +1

    This is helpful for me because I'm making a horror FNAF fan game

    • @theRCLman
      @theRCLman  Год назад

      glad it helped thanks for watchign :)

  • @erinschutta2038
    @erinschutta2038 Год назад +1

    I needed gizmos for the jump scare, of course, animation, gizmos

  • @AdamIncOfficial
    @AdamIncOfficial 2 года назад +1

    Yo thanks! Now I can remake the crescendo mini bosses

    • @theRCLman
      @theRCLman  2 года назад

      Omg thats gonna be hard

    • @AdamIncOfficial
      @AdamIncOfficial 2 года назад

      @@theRCLman No its gonna be easy, first I have a simple killable boss circuit invention and I will combine that with a mini boss model invention and hook them up to barry and I will turn barry into just a cube so that barry won't be visible and it won't look weird

  • @GalaxySlime9689
    @GalaxySlime9689 Год назад +2

    This Is Amazing! Is there a way you can Make a Ignited Freddy Type AI where it has advanced pathfinding?

    • @theRCLman
      @theRCLman  Год назад

      this should help ruclips.net/video/CVk-oXuIoIs/видео.html

  • @5coinsinawell
    @5coinsinawell Год назад +1

    is it possible you can make a video where you can use an interaction volume with the wall collision because i dont know how to add it while u have closest

    • @theRCLman
      @theRCLman  Год назад

      i don't think rr objects can interact with interaction volumes only players, however you can use a trigger volume and have it detect the tag of your monster so when it enters they go off

  • @kimahribrown3843
    @kimahribrown3843 Год назад +1

    Where should the pivot point be for bigger monsters?

    • @theRCLman
      @theRCLman  Год назад

      maybe the middle, not exactly sure try experimenting

  • @BrickWallvr
    @BrickWallvr 2 года назад +2

    Hey theRCLman how could I make the npc to sense that there is a wall then go around it. Thanks

    • @theRCLman
      @theRCLman  2 года назад +1

      the only way i know to do this is to make the monster physical but then you must add some antigravity to it aswell

    • @BrickWallvr
      @BrickWallvr 2 года назад +1

      @@theRCLman thanks bro 😎

  • @Blackshaxk
    @Blackshaxk Год назад +1

    Hey RCL MAN I was wondering if you could make it killable and have a animation when it dies

    • @theRCLman
      @theRCLman  Год назад

      my best guess is to put a plate and a trigger volume inside it, if plate gets destroyed(0 items with plate tag in zone) then play animation

  • @VanJackson-Offical-
    @VanJackson-Offical- 2 года назад +1

    could you make one a video on a this, but you can use the gun handle to kill it? less like a monster, more like a enemy?

    • @theRCLman
      @theRCLman  2 года назад

      like how to make a killable enemy???

    • @VanJackson-Offical-
      @VanJackson-Offical- 2 года назад

      @@theRCLman yeah so you can make killable with the gun handle

  • @BuckIsDumb
    @BuckIsDumb 2 года назад +1

    hi, I asked you on friday or saturday when rcl follow v5 comes out.

    • @theRCLman
      @theRCLman  2 года назад

      When this vid hits 250 likes v5 will come out however it will onlt follow 1 person. Next weeks vid we will cover how to make it follow multiple ppl, and that invention is probably what you want, idk what the like goal will be for that

    • @BuckIsDumb
      @BuckIsDumb 2 года назад

      @@theRCLman i think like 248 likes would me good. also my name on rec room is Buckisdumb.

  • @thegrandatm1844
    @thegrandatm1844 2 года назад +1

    I wanna know how to make the crawl like buggy wuggy in the vents on the poppy playtime game

  • @VentBot99
    @VentBot99 2 года назад +1

    Nice tutorial! Thanks!

    • @theRCLman
      @theRCLman  2 года назад +1

      thanks for watching man :)

  • @Pro_Leafy
    @Pro_Leafy 2 года назад +1

    Can you make a video on how to make it when a consumable is used then it teleports the item to the player I have been having so much trouble with this

    • @theRCLman
      @theRCLman  2 года назад

      oh thats interesting, i imagine when consumable is used you would use a set postion and get position of the player hmmmmm i will try this to be sure

    • @Pro_Leafy
      @Pro_Leafy 2 года назад +1

      @@theRCLman ya I’m having a problem getting 1 player and not all of them

  • @bananaz8321
    @bananaz8321 2 года назад +2

    How would I make it faster tho?

    • @theRCLman
      @theRCLman  2 года назад

      change the blue number on the vector create

    • @bananaz8321
      @bananaz8321 2 года назад

      Just found it out by my self, but how would it kill??

  • @PatrickGTV
    @PatrickGTV 2 года назад +1

    First and amazing video!

    • @theRCLman
      @theRCLman  2 года назад

      Winner winner 🍗🍽

  • @RecRoom_skelly
    @RecRoom_skelly Год назад +1

    Hey man I have a question… how do you change the speed

    • @theRCLman
      @theRCLman  Год назад

      Change the vector create numbers

  • @VitronVR
    @VitronVR Год назад +1

    The pivot point is staying in one position when I move the character it it moves with the character so I can't put the pivot and its head

    • @theRCLman
      @theRCLman  Год назад

      Ahhh you must esit the character model, hit esit on maker pen click on monster model, select all parts of monster, then move them around

  • @Thevoid464
    @Thevoid464 Год назад +1

    is there a way to make it so if you enter a trigger zone a counter is made so when it reaches a certain number the role gets added to the player

    • @theRCLman
      @theRCLman  Год назад

      yes my best guess it to use a RA 1Hz chip (free on invention store) hooked to an if, when peron enters zone bool becomes true then after the if use and int variable going and an add to make it go up 1 each time, then after that hook onother if and an greater or equals, if it is then add role and turn bool false again, idk if that comes across clearly on text though

  • @Hank_Schrader420
    @Hank_Schrader420 2 года назад +1

    Could you make a video on how to actually animate the walking please?

    • @theRCLman
      @theRCLman  2 года назад

      this might help but im not exactly sure ruclips.net/video/n8hoxrjk26w/видео.html

    • @Hank_Schrader420
      @Hank_Schrader420 2 года назад

      @@theRCLman Thanks. I guess i'll check it out

  • @coopdogg3046
    @coopdogg3046 Год назад +1

    How do you animate the monster rcl????

    • @theRCLman
      @theRCLman  Год назад

      ruclips.net/video/n8hoxrjk26w/видео.html

  • @bobsters211
    @bobsters211 2 года назад +1

    hey RCL can you make a tutorial on how to make a monster that starts off slow when chasing a player but gets faster when a player gets near it? i would love to learn this for my next game im making and i would hugely appriciate it if you could teach us. thanks!

    • @theRCLman
      @theRCLman  2 года назад +1

      alot of ppl ask for this i may do a video but to put it basically you need to switch the blue numbers on the vector create when current target gets under a certain distance

    • @bobsters211
      @bobsters211 2 года назад +1

      @@theRCLman ah i see and when the player reached the distance the animation changes too right? but like how do i make it where theres a certain timer activated to where it automatically goes back to normal speed?

    • @theRCLman
      @theRCLman  2 года назад +1

      Ohhh thats a hard one, will probably have to put in a delay chip after the number switch, hook up the after delay to switch the speed number back to normal after a certain amount of seconds

    • @bobsters211
      @bobsters211 2 года назад

      @@theRCLman ok thanks for the help on this man

  • @chainsawfellow
    @chainsawfellow 2 года назад +1

    By any chance do you know how to make a monster spawn in kill someone then despawn as I’ve been trying for a while but can’t seem to get it too work

    • @theRCLman
      @theRCLman  2 года назад

      what ever the trigger is hook that up to a set position of the monster then after a delay do another set position of monster somewhere else

  • @th3b3ll0
    @th3b3ll0 2 года назад +2

    Hi I love your tutorial

    • @theRCLman
      @theRCLman  2 года назад +1

      Glad you like them :) thanks for watching

  • @CH4UV3
    @CH4UV3 2 года назад +1

    There is a chip that i never knew about and it is the "Reroute"
    Exemple:
    ---------------------------------------------
    Add role
    Exec
    Target
    String
    ---------------------------------------------
    Remove Role
    Exec
    Target
    String
    ---------------------------------------------
    So the reroute will be wired to the string of the two roles chip and you can write the name of the role and it will appear on the two roles chip (sorry for the long explication)

    • @theRCLman
      @theRCLman  2 года назад

      ohhh i see it kinda works like a variable

  • @fredtheguy7015
    @fredtheguy7015 2 года назад +1

    Are you still able to make jump scares with it?

  • @Gorimations
    @Gorimations 2 года назад +1

    I have a question, I am making a room and I can’t make the monster follow you, can I use your follow gadget you made as an invention?

  • @joseffini3671
    @joseffini3671 Год назад +1

    Hey rcl do you know so when a local player goes into a trigger volume it adds 1 win to the leaderboard using Cv2??

    • @theRCLman
      @theRCLman  Год назад

      i'm not confident on leader board stuff, but for the adding on, when specific player enters zone, send execution to a int variable with an add chip on it, i think then send it to a leaderboard chip

    • @joseffini3671
      @joseffini3671 Год назад

      @@theRCLman i also think you add set leader board value chip too but the cv2 version if there is one and I know there is something like it

  • @BendyBro-cs4mx
    @BendyBro-cs4mx 11 месяцев назад +1

    I’m having trouble
    Is there a way you can show how to do it both with V1 and V2 circuits?

    • @theRCLman
      @theRCLman  11 месяцев назад

      i've kinda lost all my cv1 now, in rooms 2.0 cv1 will be completely gone

  • @TKcopYT
    @TKcopYT 2 года назад +3

    Now this! This is a video I see no problems with, its actually quite good vid! I like the little variety with explaining visually then circuits compared to explaining it verbally and then doing circuits.
    I give this a 50/10! 🤩🤩🤩

    • @theRCLman
      @theRCLman  2 года назад

      Thanks man i am actually really happy how that turned out. Its something that i repeatedly have to go back and relearn so this way i can just watch my own vid if i need to remeber. Also hopefully ppl can use that example when every they are using vectors

  • @Random21455
    @Random21455 Год назад +1

    is there any chip that makes it so when someone enters a trigger zone with an item and the item will be dropped then will disappear I'm trying to make a power box and its hard bc you keep the handle when the other handle goes in

    • @theRCLman
      @theRCLman  Год назад

      there is an unequip object chip i think thats what its called so when they enter unequip the set postiion of object

  • @dontforgettolike7127
    @dontforgettolike7127 Год назад

    Dude you’re a huge help. Do you have any idea how to make something stay up at a certain heights while following? So for instance if I wanted a ufo to follow me.

    • @theRCLman
      @theRCLman  Год назад +1

      So have it follow you but split the vector and make the middle one, i think its y stay constant

    • @dontforgettolike7127
      @dontforgettolike7127 Год назад

      @@theRCLman so basically this video but just change that part?

    • @dontforgettolike7127
      @dontforgettolike7127 Год назад

      @@theRCLmanso I retried this video and I got something to follow the way I want. The problem now is that if i connect it to a clamp or rotation gizmo so I can attach an animation gizmo, it won’t move anymore.
      So basically I have a little box that by itself will follow, but won’t do anything after it’s connected to anything else.

  • @ragequitz6960
    @ragequitz6960 2 года назад +1

    Can you make dialogue boxes like in (DO YOU COPY)

  • @ItsSpeedyVR
    @ItsSpeedyVR 2 года назад +2

    is it possible to have custom footsteps like in gmod nextbots?

    • @theRCLman
      @theRCLman  2 года назад

      Maybe like you could hook a sound player to it?

    • @THEZENLEADER
      @THEZENLEADER 2 года назад +1

      @@theRCLman I mean like how do you make the sound play whenever you walk

    • @LitoMike
      @LitoMike 2 года назад +1

      i actually wonder how they did that

    • @ItsSpeedyVR
      @ItsSpeedyVR 2 года назад +1

      @@THEZENLEADER exactly lol

    • @theRCLman
      @theRCLman  2 года назад +1

      @@THEZENLEADER honestly wish i knew what you are talking about is there like a video so i can see what i mean

  • @x2cousins602
    @x2cousins602 2 года назад +1

    Hello I am trying to recreate this and I can see the pivot point but I can’t move the monster to line it up with its face. Help

    • @theRCLman
      @theRCLman  2 года назад +1

      check on the right side of the tools under general there should be a setting to show pivot it it is on and you don't see it that means your pivot point is there but just far away. hit edit and select 1 shape the hit the little menu that pops up and hit center pivot

  • @allyg7940
    @allyg7940 2 года назад +2

    Does it collide with walls?

    • @theRCLman
      @theRCLman  2 года назад

      it does not collide with walls

    • @allyg7940
      @allyg7940 2 года назад

      @@theRCLman what about invisible collisions do they count as walls

    • @theRCLman
      @theRCLman  2 года назад

      @@allyg7940 not sure i tried replacing the monster with an invisible collision but it went theought,

  • @mattybear312
    @mattybear312 2 года назад +1

    There is this game on rec room called "lost in time"
    And there is a mechanic in it where when i look at a specific object, something happens
    (When i looked at a part in the wall, that part lit up)
    How do i do that

    • @theRCLman
      @theRCLman  2 года назад

      Hmmm interesting ill see if i can figure something out

  • @JrTp3rm
    @JrTp3rm Год назад +1

    so don’t know why we have to add the vector chunk to the monsters position

    • @theRCLman
      @theRCLman  Год назад

      if you don't add and you just add the full vector it will instantly teleport to player, although now there may be other chips

    • @JrTp3rm
      @JrTp3rm Год назад

      @@theRCLman OK

  • @Idksumthin
    @Idksumthin 2 года назад +1

    Could you make a vid on jumpscares please? edit:is there a way to make it so it only follows you if you get to close?

    • @theRCLman
      @theRCLman  2 года назад +1

      i've got some options here for jumpscares:
      ruclips.net/video/vDbZqIcYmNE/видео.html or
      ruclips.net/video/Gi98JM7sbls/видео.html or
      ruclips.net/video/A4adQHGOhvg/видео.html
      these maybe redone in the future
      as for the other part we may cover it in later videos but it is definitely possible

    • @Idksumthin
      @Idksumthin Год назад

      I maybe 9 months late but thankyou😅

  • @phoenixnest5520
    @phoenixnest5520 2 года назад +1

    I have a question how do you make a player randomly selected to be a monster against the other players

    • @theRCLman
      @theRCLman  2 года назад

      i think you would need a list of all players then use a random chip to select the index of the player list

  • @hectorblack882
    @hectorblack882 2 года назад +2

    Is it possible to make the creature kill you once you make contact with it?

    • @theRCLman
      @theRCLman  2 года назад

      yes you would use a clamp and attach a trigger volume to the front of the monster

    • @hectorblack882
      @hectorblack882 2 года назад

      @@theRCLman thanks

    • @hectorblack882
      @hectorblack882 2 года назад

      @@theRCLman also how could i make the creature only attack people within a certain distance from it?
      And if its possible, could you also tell me how to make a sort of "idle walk" when theres no one around.

  • @Paperboy2146
    @Paperboy2146 3 дня назад

    Hey RCL I can't make the pivot point to the head because it crashes my game anytime I try to select all

  • @energy6848
    @energy6848 2 года назад +1

    Is it possible if you could do an AI with raycast pathfinding?

    • @theRCLman
      @theRCLman  2 года назад

      like with a raycast attached and if it hits a wall just do random???

  • @realzombiie
    @realzombiie 2 года назад +2

    Amazing video! everything got well explained and I especially liked that little showcase with the chess 😂

    • @theRCLman
      @theRCLman  2 года назад +2

      Thank you so much i am really happy with how that turned out and hopefully ppl can think back to the example if they wanna subtract vectors again :)

  • @tyronemarks6108
    @tyronemarks6108 Год назад +1

    Cool but any tips about a fnaf cv2 ai

  • @Insertnamehere23
    @Insertnamehere23 2 года назад +2

    When I move it the pivot also moves how do I fix that

    • @theRCLman
      @theRCLman  2 года назад +1

      if you want to move the pivot point you must be editing the shape

    • @Insertnamehere23
      @Insertnamehere23 2 года назад

      @@theRCLman I followed another one of your tutorials the nextbot one and it works way better just make the block guy small and camoflauge :D

  • @matthewmedina8573
    @matthewmedina8573 2 года назад +1

    I made scp 087 room it’s called scp 087 the staircase

  • @gentlemanbucket
    @gentlemanbucket 2 года назад +1

    Hey RCLMan I appreciate your tutorial, but what if I have an Monster and it’s splitten do I have to select everything and then put the parts together?

    • @theRCLman
      @theRCLman  2 года назад

      you may want to use a cube or some other object to act as the monster then use a clamp to attach all those objects tp it

    • @gentlemanbucket
      @gentlemanbucket 2 года назад

      @@theRCLman thanks for the tip:)

  • @V1P3RIA-69
    @V1P3RIA-69 Год назад +1

    i kind of want this but when you look at it it stops but idk how

  • @JackWaggett-m6f
    @JackWaggett-m6f 10 месяцев назад

    Hey, ive been a big fan of your tutorials for some time now and I was wondering if you could make a tutorial on a cv2 rank system, all I need is one that stays when rejoining, ive been having trouble finding one so I figured ide ask. No need if im asking to much tho, If you actually took the time to read this thx😅

  • @Npx235
    @Npx235 Год назад +1

    I making a get chased by Walter game it should be out tomorrow

    • @theRCLman
      @theRCLman  Год назад

      word, glad it helped you :)

  • @RuDOOMerMusic
    @RuDOOMerMusic 2 года назад +1

    Можно ли сделать зону, при входе в которую монстр будет следовать за вами, и зону, где он остановится?
    Is it possible to make a zone at the entrance to which the monster will follow you, and a zone where it will stop?

    • @theRCLman
      @theRCLman  2 года назад

      definitely possible.
      I believe you have to use roles. Struggling to find an easy way.
      I will go test.

  • @TheAverageCheese_
    @TheAverageCheese_ 2 года назад +1

    Can you make a how to make fall damage?

    • @theRCLman
      @theRCLman  2 года назад

      ohhhhhh thats an interesting one, ill see if i can figure it out :)

    • @TheAverageCheese_
      @TheAverageCheese_ 2 года назад

      @@theRCLman yeah i saw somebody do it in like 2021 or something and can't find it anymore i think they used like the combatant get velocity and stuff like that and thanks i need it for a map

  • @bigsmoke5155
    @bigsmoke5155 Год назад +1

    The pivet follows the monster when I move it.

    • @theRCLman
      @theRCLman  Год назад +1

      you have to edit the monster model to move the pivot

    • @bigsmoke5155
      @bigsmoke5155 Год назад

      @@theRCLman ok thank you

    • @bigsmoke5155
      @bigsmoke5155 Год назад

      ​@@theRCLman 😂😂😂😂 the monster starts flying when it chases me lol 😂

    • @bigsmoke5155
      @bigsmoke5155 Год назад

      How to fix this?

  • @Fusi0nvr
    @Fusi0nvr Год назад +1

    This is not really the vid to ask but 😭
    How do I give a certain role invincibility when a game is on? So say if someon4 shoots a mod or owner they can't kill them?

    • @theRCLman
      @theRCLman  Год назад

      unfortunatly i don't know how to do this with cv1 but with cv2 you could just not give them any health or health bars

  • @Hmmmeditz
    @Hmmmeditz 23 дня назад

    Yo whenever I connect the event receiver to the if local player is authority it keeps on making error sounds

  • @_DEATH_.0
    @_DEATH_.0 Год назад +1

    Hey can you make a tutorial on how to make a nextbot

    • @theRCLman
      @theRCLman  Год назад

      ruclips.net/user/shortsjhtkZ5JGnA4?feature=share

  • @TopHatMonky
    @TopHatMonky Год назад +1

    How do you make the next bot faster

    • @theRCLman
      @theRCLman  Год назад

      change the blue numbers on the vector create chip

    • @TopHatMonky
      @TopHatMonky Год назад

      Ok ths

  • @F150-Matt
    @F150-Matt Год назад

    How do you make it so it doesn’t come at you at first but does when you enter a different area like when I enter a first then it actives and comes at me

  • @Shmepp
    @Shmepp 2 года назад +1

    Is it possible to make it go around walls?

    • @theRCLman
      @theRCLman  2 года назад

      Set the monster to physical and it will collide with walls but other problems occur also

  • @hampuhunter_offical
    @hampuhunter_offical Год назад +1

    It doesnt work when i everything else connects but when i try to connect the event receiver it makes the error sound what could be Wrong

    • @theRCLman
      @theRCLman  Год назад

      on your maker pen check the logging screen it should tell you what error you are getting and if you click on the error it should show you the chip thats giving the errror

  • @PilotFlight2Mars
    @PilotFlight2Mars Год назад +1

    I’m still stuck on the pivot point.
    I selected ‘show Pivot point’, so now it’s visible.
    I selected my creation, which is one object, I tried moving it, but the pivot point is locked in and moved with the object.

    • @theRCLman
      @theRCLman  Год назад

      make sure you are in edit mode, hit edit on you maker pen then click on your object, this should put you inside the object container and now be able to move stuff around the pivot point

    • @PilotFlight2Mars
      @PilotFlight2Mars Год назад

      @@theRCLman Oh Geez, thank you.
      I’ll try and pay closer attention to your instructions.
      Appreciated.

  • @Bluemule2090
    @Bluemule2090 6 месяцев назад +1

    I've completed the tutorial, but theres one problem. Whenever I stop and it catches up to me, it has this weird direction flicker effect. I've came across this while coding something similar on scratch. How do I fix it?

    • @theRCLman
      @theRCLman  6 месяцев назад

      You may have to add a bool and an if chip or something to where if it get close enought the bool is true and the following stops

    • @Bluemule2090
      @Bluemule2090 6 месяцев назад

      @@theRCLman How do i do that?

  • @breadman89
    @breadman89 Год назад +1

    Idk why but this just doesnt work for me. On the “rec room get object first with tag” it says invalid rec room object

    • @theRCLman
      @theRCLman  Год назад

      make sure the tag is on the object and modify with circuits is on, also make sure they are both spelled the same no spaces or enters

  • @ChaseEditzz
    @ChaseEditzz Год назад +2

    How do I make it like this but it’s multiple enemies?

    • @theRCLman
      @theRCLman  Год назад

      just repeat the same circuits but you have to change the tags on the new enemys

    • @ChaseEditzz
      @ChaseEditzz Год назад

      Oh

    • @ChaseEditzz
      @ChaseEditzz Год назад

      Thanks

  • @svr_gaming20
    @svr_gaming20 2 года назад +1

    Is there a way to make it not go through walls or barriers?

    • @theRCLman
      @theRCLman  2 года назад +1

      yes but its a bit more complicated and glitchy. you must make the object physical and allso add an up vector to counter gravity

  • @z-zeni
    @z-zeni 2 года назад +1

    Are you going to show us a tutorial for a next bot?

    • @theRCLman
      @theRCLman  2 года назад

      eventually yes, i though about doing it here but i will wait till the next vid get 250 likes then will make nextbot video

  • @Yoooonig
    @Yoooonig 2 года назад +1

    does this go through walls? because im not at home right now

    • @theRCLman
      @theRCLman  2 года назад

      yes it doesn't interact with walls

  • @z-zeni
    @z-zeni 2 года назад +1

    Is there a way I can make it spawn at a certain point

    • @theRCLman
      @theRCLman  2 года назад

      Yes you could have some trigger or button the player hits and use a seperate set transport and feed it a position vector where you want it to be

  • @dexterplays4268
    @dexterplays4268 2 года назад +1

    How do you make your monster faster

  • @thesnuffles
    @thesnuffles 6 месяцев назад +1

    When I selected my monster, I found out that I have more than 1 object selected, preventing me from making the enemy tag. How do I make a tag with more than 1 object selected all together?

    • @theRCLman
      @theRCLman  6 месяцев назад

      you have to do them separately

  • @NatalieNatNat3
    @NatalieNatNat3 7 месяцев назад +2

    It works BUT IT IS FACING THE PLAYER AND RUNNING AWAY....

    • @theRCLman
      @theRCLman  7 месяцев назад

      Hmmm maybe flip the two inputs on the subtract chip

    • @NatalieNatNat3
      @NatalieNatNat3 7 месяцев назад

      @@theRCLman that made it turn around and runaway

  • @zzzzzzzz4237
    @zzzzzzzz4237 Год назад +1

    hey i did every step you did and my monster won’t move how do i fix it

    • @theRCLman
      @theRCLman  Год назад

      Make sure modify with circuits is on.