To simplify the pivot placing, you can use a vector component and put it in the head of the object and clamp the vector component to the body of the clamp and the tip of the clamp to the object that follows. This means instead of moving the monster, you're moving the vector component clamped to the object so it seems like the object is moving.
Dang can’t believe we’ve actually made it to the point where we don’t need gizmos. It feels that not that long ago we had to be messing around with trigger zones to move stuff
@@JustAG8y And that is fine as well :D I like the options we get. I use the old way to open my maker pen, even though I can flip it up and see. I like to have the screens in front of me to edit and stuff as I move around.
Yo thank you so much! I am making a backrooms game and this will be helpful! It's less circuts for me because I am doing all of them lmao. Again thank you! :D
ok, Imma try to word it as best as I can. so, what I want to happen is you grab a quantity of items, and put them in a certain place. if you place all instances of the objects in the intended area, an event will happen. in my case, the power in a building turning on after putting 5 fuses in a breaker box. but I don't know how.
ok so you need a trigger volume configured to only detect object with a certain tag. then you need circuits to count the number of object currently in the zone (using the list outputs on the bottom of the trigger zone board)
Use a clamp and attach the gold pin to the trigger volume and the black part to the cube, it should follow along with the cube, then you can adjust the volume so its on the front
Hi, it’s bens brother, (Wilkes Ben) idk if you remember him, he was wondering why the follow wasn’t working lol, BUT he said this tutorial has finished his game! He wanted to say sorry for bothering you, A LOT and thank you for making his game a reality!
@@theRCLman No its gonna be easy, first I have a simple killable boss circuit invention and I will combine that with a mini boss model invention and hook them up to barry and I will turn barry into just a cube so that barry won't be visible and it won't look weird
is it possible you can make a video where you can use an interaction volume with the wall collision because i dont know how to add it while u have closest
i don't think rr objects can interact with interaction volumes only players, however you can use a trigger volume and have it detect the tag of your monster so when it enters they go off
When this vid hits 250 likes v5 will come out however it will onlt follow 1 person. Next weeks vid we will cover how to make it follow multiple ppl, and that invention is probably what you want, idk what the like goal will be for that
yes my best guess it to use a RA 1Hz chip (free on invention store) hooked to an if, when peron enters zone bool becomes true then after the if use and int variable going and an add to make it go up 1 each time, then after that hook onother if and an greater or equals, if it is then add role and turn bool false again, idk if that comes across clearly on text though
hey RCL can you make a tutorial on how to make a monster that starts off slow when chasing a player but gets faster when a player gets near it? i would love to learn this for my next game im making and i would hugely appriciate it if you could teach us. thanks!
alot of ppl ask for this i may do a video but to put it basically you need to switch the blue numbers on the vector create when current target gets under a certain distance
@@theRCLman ah i see and when the player reached the distance the animation changes too right? but like how do i make it where theres a certain timer activated to where it automatically goes back to normal speed?
Ohhh thats a hard one, will probably have to put in a delay chip after the number switch, hook up the after delay to switch the speed number back to normal after a certain amount of seconds
There is a chip that i never knew about and it is the "Reroute" Exemple: --------------------------------------------- Add role Exec Target String --------------------------------------------- Remove Role Exec Target String --------------------------------------------- So the reroute will be wired to the string of the two roles chip and you can write the name of the role and it will appear on the two roles chip (sorry for the long explication)
i'm not confident on leader board stuff, but for the adding on, when specific player enters zone, send execution to a int variable with an add chip on it, i think then send it to a leaderboard chip
Now this! This is a video I see no problems with, its actually quite good vid! I like the little variety with explaining visually then circuits compared to explaining it verbally and then doing circuits. I give this a 50/10! 🤩🤩🤩
Thanks man i am actually really happy how that turned out. Its something that i repeatedly have to go back and relearn so this way i can just watch my own vid if i need to remeber. Also hopefully ppl can use that example when every they are using vectors
is there any chip that makes it so when someone enters a trigger zone with an item and the item will be dropped then will disappear I'm trying to make a power box and its hard bc you keep the handle when the other handle goes in
Dude you’re a huge help. Do you have any idea how to make something stay up at a certain heights while following? So for instance if I wanted a ufo to follow me.
@@theRCLmanso I retried this video and I got something to follow the way I want. The problem now is that if i connect it to a clamp or rotation gizmo so I can attach an animation gizmo, it won’t move anymore. So basically I have a little box that by itself will follow, but won’t do anything after it’s connected to anything else.
check on the right side of the tools under general there should be a setting to show pivot it it is on and you don't see it that means your pivot point is there but just far away. hit edit and select 1 shape the hit the little menu that pops up and hit center pivot
There is this game on rec room called "lost in time" And there is a mechanic in it where when i look at a specific object, something happens (When i looked at a part in the wall, that part lit up) How do i do that
i've got some options here for jumpscares: ruclips.net/video/vDbZqIcYmNE/видео.html or ruclips.net/video/Gi98JM7sbls/видео.html or ruclips.net/video/A4adQHGOhvg/видео.html these maybe redone in the future as for the other part we may cover it in later videos but it is definitely possible
@@theRCLman also how could i make the creature only attack people within a certain distance from it? And if its possible, could you also tell me how to make a sort of "idle walk" when theres no one around.
Hey, ive been a big fan of your tutorials for some time now and I was wondering if you could make a tutorial on a cv2 rank system, all I need is one that stays when rejoining, ive been having trouble finding one so I figured ide ask. No need if im asking to much tho, If you actually took the time to read this thx😅
Можно ли сделать зону, при входе в которую монстр будет следовать за вами, и зону, где он остановится? Is it possible to make a zone at the entrance to which the monster will follow you, and a zone where it will stop?
@@theRCLman yeah i saw somebody do it in like 2021 or something and can't find it anymore i think they used like the combatant get velocity and stuff like that and thanks i need it for a map
This is not really the vid to ask but 😭 How do I give a certain role invincibility when a game is on? So say if someon4 shoots a mod or owner they can't kill them?
How do you make it so it doesn’t come at you at first but does when you enter a different area like when I enter a first then it actives and comes at me
on your maker pen check the logging screen it should tell you what error you are getting and if you click on the error it should show you the chip thats giving the errror
I’m still stuck on the pivot point. I selected ‘show Pivot point’, so now it’s visible. I selected my creation, which is one object, I tried moving it, but the pivot point is locked in and moved with the object.
make sure you are in edit mode, hit edit on you maker pen then click on your object, this should put you inside the object container and now be able to move stuff around the pivot point
I've completed the tutorial, but theres one problem. Whenever I stop and it catches up to me, it has this weird direction flicker effect. I've came across this while coding something similar on scratch. How do I fix it?
When I selected my monster, I found out that I have more than 1 object selected, preventing me from making the enemy tag. How do I make a tag with more than 1 object selected all together?
The Invention is out!!! Look Up RCL_Follow_V5.1 in the invention store. Its FREE!!!
Thank your for 250 Likes 💖
You the best
Can I use the invention in my room ima make? I am making the area you run around in but I need the monster to follow me, so can I use the invention?
Can you show us how to make one that is killable that we can kill it and it can kill us??
can you make a Spotlight that follows you i need that for like shows and stuff
I was building with you, but I crashed back to my dorm😢
To simplify the pivot placing, you can use a vector component and put it in the head of the object and clamp the vector component to the body of the clamp and the tip of the clamp to the object that follows. This means instead of moving the monster, you're moving the vector component clamped to the object so it seems like the object is moving.
this is true :)
@@theRCLman You would do this if you're using cardboard cutouts instead of maker pen objects
Dang can’t believe we’ve actually made it to the point where we don’t need gizmos. It feels that not that long ago we had to be messing around with trigger zones to move stuff
Right i feel this is much better less clutter, but when we animate it and sruff its gonna get cluttered again
@@theRCLmanWe gotta wait for the animation v2! (If it ever does come out.
I still use trigger zones tho..
@@JustAG8y And that is fine as well :D I like the options we get. I use the old way to open my maker pen, even though I can flip it up and see. I like to have the screens in front of me to edit and stuff as I move around.
@@TKcopYT Animation V2 is FINALLY in beta!!!
Dude this is exactly what I need for my game I’m recreating phasmophobia in rec room and I didn’t want to use a Mac mesh thx you😇😇
Np stick around for next weeks video to make it work for multiple ppl
I’ve been trying to figure out how to do this form SO LONG THANK YOU FOR MAKING THIS IT HELPED ME OUT SO MUCH
glad it helped, thanks for watching :)
Glad I could show you the transform
Wait was it you who made the mirror room thing, that was cool
Damn this is even better than all of the AI that I've seen being used for other games other than my friend using one and that one Nico's next box game
Thats awsome to hear :) thank you for watching
Yo thank you so much! I am making a backrooms game and this will be helpful! It's less circuts for me because I am doing all of them lmao. Again thank you! :D
Glad it will help, thanks for watching:)
Also to make the pivot point in the face of the monster, you just have to select the head and select "Center Pivot Point to Selection" in "Options".
this is true
I was just scrolling through your page talking about your follow videos then you upload this!!
Perfect timing lol, thanks for watching:)
This video (after placing all the chips) made me fell smart. Thank you!
Im glad that how you feel thats how i felt
Can we all just appreciate how in his vids he has no distractions, give always, sponsors, pointless stuff he just gets right to it
i try my best, its so annoying when i click on a vid and theres like 2 min of just he it me, my dog dies, i got a new blah blah blah
instead of splitting up the vector for looking you can use the lurp chip and the progress is the speed
you are right i talk about it in this video ruclips.net/video/vX36MsKGAAE/видео.html :)
ok, Imma try to word it as best as I can.
so, what I want to happen is you grab a quantity of items, and put them in a certain place. if you place all instances of the objects in the intended area, an event will happen. in my case, the power in a building turning on after putting 5 fuses in a breaker box. but I don't know how.
ok so you need a trigger volume configured to only detect object with a certain tag. then you need circuits to count the number of object currently in the zone (using the list outputs on the bottom of the trigger zone board)
Dude, your tutorials are so much easier to understand than others!!!!!
Awesome
Glad that they are understandable, thank you for watching:)
Tutorial was amazing! is there anyway you could make a video giving the monster audio?
i believe all you would do is attach a clamp to it and attach the audio sampler to the clamp, might do a vid
Thank you rclman I have figured out how to do it now it’s really cool your very underrated
thanks man :) glad it worked out
Hi! It's pumpkin from the crescendo lobby, thanks for the butterfly wings
np thanks for helping me get the weekly
DUDE I LITTERALY CAME TO THIS VIDEO TO MAKE A NEXTBOT YOU FREAKED ME OUTTTT😂😂😂😂
🤣🤣🤣
I prefer a respawn chip it takes less net/cpu however that’s what I have personally noticed
Ohh thanks for letting me know :)
I suppose it depends what your using it for.
Thanks man! Finally i can make a monster for my game!
glad they help :) thanks for watching
You’re welcome
How do you add a trigger zone to the monster to make it jump scare you? Great tutorial btw
Use a clamp and attach the gold pin to the trigger volume and the black part to the cube, it should follow along with the cube, then you can adjust the volume so its on the front
Ok thanks
Omg thank you so much it worked I've been trying to do it for a while ty
Glad it helped thanks for watching:)
Hi, it’s bens brother, (Wilkes Ben) idk if you remember him, he was wondering why the follow wasn’t working lol, BUT he said this tutorial has finished his game! He wanted to say sorry for bothering you, A LOT and thank you for making his game a reality!
Well im glad the vids have helped, i will say rr last updated beoke alot. Now you can't really use more than 1 30hz reciever
@@theRCLman I know, it’s ridiculous right!?
Holy crap man thank you I’m making a comedy/horror and I need a monster thank you so much
glad it helps, thanks for watching, tell me when finished no many comedy horror rr games
@@theRCLman well it’s published and it’s called toilet-flush
@@theRCLman Also can you friend me on rec room and help me with a game it’s a zombie game and I need to know how to make the goblins hit you
THANK YOU SO MUCH i was gonna make a nextbots game but i didint know how to make a AI but now i know! Thanks
i think you'll need next weeks vid about following multiple ppl, glad that it helped :)
@@theRCLman can the ai go through anything?
I have a question can you make a tutorial on how to make a equip system for custom gun skins like the game breaking point
This is helpful for me because I'm making a horror FNAF fan game
glad it helped thanks for watchign :)
I needed gizmos for the jump scare, of course, animation, gizmos
ahh i see
Yo thanks! Now I can remake the crescendo mini bosses
Omg thats gonna be hard
@@theRCLman No its gonna be easy, first I have a simple killable boss circuit invention and I will combine that with a mini boss model invention and hook them up to barry and I will turn barry into just a cube so that barry won't be visible and it won't look weird
This Is Amazing! Is there a way you can Make a Ignited Freddy Type AI where it has advanced pathfinding?
this should help ruclips.net/video/CVk-oXuIoIs/видео.html
is it possible you can make a video where you can use an interaction volume with the wall collision because i dont know how to add it while u have closest
i don't think rr objects can interact with interaction volumes only players, however you can use a trigger volume and have it detect the tag of your monster so when it enters they go off
Where should the pivot point be for bigger monsters?
maybe the middle, not exactly sure try experimenting
Hey theRCLman how could I make the npc to sense that there is a wall then go around it. Thanks
the only way i know to do this is to make the monster physical but then you must add some antigravity to it aswell
@@theRCLman thanks bro 😎
Hey RCL MAN I was wondering if you could make it killable and have a animation when it dies
my best guess is to put a plate and a trigger volume inside it, if plate gets destroyed(0 items with plate tag in zone) then play animation
could you make one a video on a this, but you can use the gun handle to kill it? less like a monster, more like a enemy?
like how to make a killable enemy???
@@theRCLman yeah so you can make killable with the gun handle
hi, I asked you on friday or saturday when rcl follow v5 comes out.
When this vid hits 250 likes v5 will come out however it will onlt follow 1 person. Next weeks vid we will cover how to make it follow multiple ppl, and that invention is probably what you want, idk what the like goal will be for that
@@theRCLman i think like 248 likes would me good. also my name on rec room is Buckisdumb.
I wanna know how to make the crawl like buggy wuggy in the vents on the poppy playtime game
ohhh man me 2
Nice tutorial! Thanks!
thanks for watching man :)
Can you make a video on how to make it when a consumable is used then it teleports the item to the player I have been having so much trouble with this
oh thats interesting, i imagine when consumable is used you would use a set postion and get position of the player hmmmmm i will try this to be sure
@@theRCLman ya I’m having a problem getting 1 player and not all of them
How would I make it faster tho?
change the blue number on the vector create
Just found it out by my self, but how would it kill??
First and amazing video!
Winner winner 🍗🍽
Hey man I have a question… how do you change the speed
Change the vector create numbers
The pivot point is staying in one position when I move the character it it moves with the character so I can't put the pivot and its head
Ahhh you must esit the character model, hit esit on maker pen click on monster model, select all parts of monster, then move them around
is there a way to make it so if you enter a trigger zone a counter is made so when it reaches a certain number the role gets added to the player
yes my best guess it to use a RA 1Hz chip (free on invention store) hooked to an if, when peron enters zone bool becomes true then after the if use and int variable going and an add to make it go up 1 each time, then after that hook onother if and an greater or equals, if it is then add role and turn bool false again, idk if that comes across clearly on text though
Could you make a video on how to actually animate the walking please?
this might help but im not exactly sure ruclips.net/video/n8hoxrjk26w/видео.html
@@theRCLman Thanks. I guess i'll check it out
How do you animate the monster rcl????
ruclips.net/video/n8hoxrjk26w/видео.html
hey RCL can you make a tutorial on how to make a monster that starts off slow when chasing a player but gets faster when a player gets near it? i would love to learn this for my next game im making and i would hugely appriciate it if you could teach us. thanks!
alot of ppl ask for this i may do a video but to put it basically you need to switch the blue numbers on the vector create when current target gets under a certain distance
@@theRCLman ah i see and when the player reached the distance the animation changes too right? but like how do i make it where theres a certain timer activated to where it automatically goes back to normal speed?
Ohhh thats a hard one, will probably have to put in a delay chip after the number switch, hook up the after delay to switch the speed number back to normal after a certain amount of seconds
@@theRCLman ok thanks for the help on this man
By any chance do you know how to make a monster spawn in kill someone then despawn as I’ve been trying for a while but can’t seem to get it too work
what ever the trigger is hook that up to a set position of the monster then after a delay do another set position of monster somewhere else
Hi I love your tutorial
Glad you like them :) thanks for watching
There is a chip that i never knew about and it is the "Reroute"
Exemple:
---------------------------------------------
Add role
Exec
Target
String
---------------------------------------------
Remove Role
Exec
Target
String
---------------------------------------------
So the reroute will be wired to the string of the two roles chip and you can write the name of the role and it will appear on the two roles chip (sorry for the long explication)
ohhh i see it kinda works like a variable
Are you still able to make jump scares with it?
Should be able to
I have a question, I am making a room and I can’t make the monster follow you, can I use your follow gadget you made as an invention?
sure
Hey rcl do you know so when a local player goes into a trigger volume it adds 1 win to the leaderboard using Cv2??
i'm not confident on leader board stuff, but for the adding on, when specific player enters zone, send execution to a int variable with an add chip on it, i think then send it to a leaderboard chip
@@theRCLman i also think you add set leader board value chip too but the cv2 version if there is one and I know there is something like it
I’m having trouble
Is there a way you can show how to do it both with V1 and V2 circuits?
i've kinda lost all my cv1 now, in rooms 2.0 cv1 will be completely gone
Now this! This is a video I see no problems with, its actually quite good vid! I like the little variety with explaining visually then circuits compared to explaining it verbally and then doing circuits.
I give this a 50/10! 🤩🤩🤩
Thanks man i am actually really happy how that turned out. Its something that i repeatedly have to go back and relearn so this way i can just watch my own vid if i need to remeber. Also hopefully ppl can use that example when every they are using vectors
is there any chip that makes it so when someone enters a trigger zone with an item and the item will be dropped then will disappear I'm trying to make a power box and its hard bc you keep the handle when the other handle goes in
there is an unequip object chip i think thats what its called so when they enter unequip the set postiion of object
Dude you’re a huge help. Do you have any idea how to make something stay up at a certain heights while following? So for instance if I wanted a ufo to follow me.
So have it follow you but split the vector and make the middle one, i think its y stay constant
@@theRCLman so basically this video but just change that part?
@@theRCLmanso I retried this video and I got something to follow the way I want. The problem now is that if i connect it to a clamp or rotation gizmo so I can attach an animation gizmo, it won’t move anymore.
So basically I have a little box that by itself will follow, but won’t do anything after it’s connected to anything else.
Can you make dialogue boxes like in (DO YOU COPY)
Like you grab it to respond hmmmm
Exactly
is it possible to have custom footsteps like in gmod nextbots?
Maybe like you could hook a sound player to it?
@@theRCLman I mean like how do you make the sound play whenever you walk
i actually wonder how they did that
@@THEZENLEADER exactly lol
@@THEZENLEADER honestly wish i knew what you are talking about is there like a video so i can see what i mean
Hello I am trying to recreate this and I can see the pivot point but I can’t move the monster to line it up with its face. Help
check on the right side of the tools under general there should be a setting to show pivot it it is on and you don't see it that means your pivot point is there but just far away. hit edit and select 1 shape the hit the little menu that pops up and hit center pivot
Does it collide with walls?
it does not collide with walls
@@theRCLman what about invisible collisions do they count as walls
@@allyg7940 not sure i tried replacing the monster with an invisible collision but it went theought,
There is this game on rec room called "lost in time"
And there is a mechanic in it where when i look at a specific object, something happens
(When i looked at a part in the wall, that part lit up)
How do i do that
Hmmm interesting ill see if i can figure something out
so don’t know why we have to add the vector chunk to the monsters position
if you don't add and you just add the full vector it will instantly teleport to player, although now there may be other chips
@@theRCLman OK
Could you make a vid on jumpscares please? edit:is there a way to make it so it only follows you if you get to close?
i've got some options here for jumpscares:
ruclips.net/video/vDbZqIcYmNE/видео.html or
ruclips.net/video/Gi98JM7sbls/видео.html or
ruclips.net/video/A4adQHGOhvg/видео.html
these maybe redone in the future
as for the other part we may cover it in later videos but it is definitely possible
I maybe 9 months late but thankyou😅
I have a question how do you make a player randomly selected to be a monster against the other players
i think you would need a list of all players then use a random chip to select the index of the player list
Is it possible to make the creature kill you once you make contact with it?
yes you would use a clamp and attach a trigger volume to the front of the monster
@@theRCLman thanks
@@theRCLman also how could i make the creature only attack people within a certain distance from it?
And if its possible, could you also tell me how to make a sort of "idle walk" when theres no one around.
Hey RCL I can't make the pivot point to the head because it crashes my game anytime I try to select all
Is it possible if you could do an AI with raycast pathfinding?
like with a raycast attached and if it hits a wall just do random???
Amazing video! everything got well explained and I especially liked that little showcase with the chess 😂
Thank you so much i am really happy with how that turned out and hopefully ppl can think back to the example if they wanna subtract vectors again :)
Cool but any tips about a fnaf cv2 ai
lol no idea
When I move it the pivot also moves how do I fix that
if you want to move the pivot point you must be editing the shape
@@theRCLman I followed another one of your tutorials the nextbot one and it works way better just make the block guy small and camoflauge :D
I made scp 087 room it’s called scp 087 the staircase
@@nancyhumiston2992 sure friend me
Hey RCLMan I appreciate your tutorial, but what if I have an Monster and it’s splitten do I have to select everything and then put the parts together?
you may want to use a cube or some other object to act as the monster then use a clamp to attach all those objects tp it
@@theRCLman thanks for the tip:)
i kind of want this but when you look at it it stops but idk how
One day i will lol
Hey, ive been a big fan of your tutorials for some time now and I was wondering if you could make a tutorial on a cv2 rank system, all I need is one that stays when rejoining, ive been having trouble finding one so I figured ide ask. No need if im asking to much tho, If you actually took the time to read this thx😅
I making a get chased by Walter game it should be out tomorrow
word, glad it helped you :)
Можно ли сделать зону, при входе в которую монстр будет следовать за вами, и зону, где он остановится?
Is it possible to make a zone at the entrance to which the monster will follow you, and a zone where it will stop?
definitely possible.
I believe you have to use roles. Struggling to find an easy way.
I will go test.
Can you make a how to make fall damage?
ohhhhhh thats an interesting one, ill see if i can figure it out :)
@@theRCLman yeah i saw somebody do it in like 2021 or something and can't find it anymore i think they used like the combatant get velocity and stuff like that and thanks i need it for a map
The pivet follows the monster when I move it.
you have to edit the monster model to move the pivot
@@theRCLman ok thank you
@@theRCLman 😂😂😂😂 the monster starts flying when it chases me lol 😂
How to fix this?
This is not really the vid to ask but 😭
How do I give a certain role invincibility when a game is on? So say if someon4 shoots a mod or owner they can't kill them?
unfortunatly i don't know how to do this with cv1 but with cv2 you could just not give them any health or health bars
Yo whenever I connect the event receiver to the if local player is authority it keeps on making error sounds
Hey can you make a tutorial on how to make a nextbot
ruclips.net/user/shortsjhtkZ5JGnA4?feature=share
How do you make the next bot faster
change the blue numbers on the vector create chip
Ok ths
How do you make it so it doesn’t come at you at first but does when you enter a different area like when I enter a first then it actives and comes at me
Is it possible to make it go around walls?
Set the monster to physical and it will collide with walls but other problems occur also
It doesnt work when i everything else connects but when i try to connect the event receiver it makes the error sound what could be Wrong
on your maker pen check the logging screen it should tell you what error you are getting and if you click on the error it should show you the chip thats giving the errror
I’m still stuck on the pivot point.
I selected ‘show Pivot point’, so now it’s visible.
I selected my creation, which is one object, I tried moving it, but the pivot point is locked in and moved with the object.
make sure you are in edit mode, hit edit on you maker pen then click on your object, this should put you inside the object container and now be able to move stuff around the pivot point
@@theRCLman Oh Geez, thank you.
I’ll try and pay closer attention to your instructions.
Appreciated.
I've completed the tutorial, but theres one problem. Whenever I stop and it catches up to me, it has this weird direction flicker effect. I've came across this while coding something similar on scratch. How do I fix it?
You may have to add a bool and an if chip or something to where if it get close enought the bool is true and the following stops
@@theRCLman How do i do that?
Idk why but this just doesnt work for me. On the “rec room get object first with tag” it says invalid rec room object
make sure the tag is on the object and modify with circuits is on, also make sure they are both spelled the same no spaces or enters
How do I make it like this but it’s multiple enemies?
just repeat the same circuits but you have to change the tags on the new enemys
Oh
Thanks
Is there a way to make it not go through walls or barriers?
yes but its a bit more complicated and glitchy. you must make the object physical and allso add an up vector to counter gravity
Are you going to show us a tutorial for a next bot?
eventually yes, i though about doing it here but i will wait till the next vid get 250 likes then will make nextbot video
does this go through walls? because im not at home right now
yes it doesn't interact with walls
Is there a way I can make it spawn at a certain point
Yes you could have some trigger or button the player hits and use a seperate set transport and feed it a position vector where you want it to be
How do you make your monster faster
6:48
Thx
When I selected my monster, I found out that I have more than 1 object selected, preventing me from making the enemy tag. How do I make a tag with more than 1 object selected all together?
you have to do them separately
It works BUT IT IS FACING THE PLAYER AND RUNNING AWAY....
Hmmm maybe flip the two inputs on the subtract chip
@@theRCLman that made it turn around and runaway
hey i did every step you did and my monster won’t move how do i fix it
Make sure modify with circuits is on.