Tutorial: Game Audio Integration Workflow with FMOD & Unity

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  • Опубликовано: 19 дек 2024

Комментарии • 37

  • @ethanfarris4736
    @ethanfarris4736 Год назад +4

    This whole video was fire. Nice sound design. So clean and expressive!

  • @JamesCarolan1993
    @JamesCarolan1993 2 года назад +5

    That start offset trick is mouth watering. 😂

    • @JAYg33t4r
      @JAYg33t4r 2 года назад

      Old protracker trick ;)

  • @danpoolemusic
    @danpoolemusic 2 года назад +5

    Thank you so much for running us through this! super valuable as a new person on a sound team using fmod! :) much appreciated!
    not sure if it has been done, but perhaps an optimisation/mixing of all sound effects and making/matching loudness once in fmod.
    Eg. I am optimising others work that has already left their DAW

    • @jimcabtv
      @jimcabtv 2 месяца назад

      This is a phenomenal video and exactly what I need right now as a music producer starting a new sound designer game job 🙏🏼

  • @MeetShah97
    @MeetShah97 Год назад +2

    thanks for the tutorial!

  • @lucsmkbr
    @lucsmkbr 2 года назад +1

    Thanks for your classes bro

  • @FlyingSolo88
    @FlyingSolo88 Год назад

    Excellent content dude!

  • @lh2227
    @lh2227 2 года назад +1

    Woww this is so cool!!!!!!

  • @newbiadk
    @newbiadk 2 года назад +1

    nice to see behind the screen vidoe

  • @TrickyNaMneSticky
    @TrickyNaMneSticky 2 года назад

    Thank you for the lesson, I'm from Russia and this video helped me a lot. There are very few FMOD lessons on the web

  • @vlandemart
    @vlandemart 3 года назад +1

    Great video. Gives some insight of how your process of sound integration looks like.

  • @therunecraft4302
    @therunecraft4302 Год назад

    I was just researching how to integrate FMOD into my aRPG prototype and I stumbled onto Last Epoch's sound designer - what are the odds? :D

  • @jonahbluhm2499
    @jonahbluhm2499 2 года назад

    Awesome vid, much thanks!

  • @mary_ivandi
    @mary_ivandi 2 года назад +1

    Thanks a lot! Pretty clear :)

  • @adamjackpartington8068
    @adamjackpartington8068 2 года назад +2

    great vid, there aren't many showcases that give a peak into the process like this.

  • @MagnusChirgwin
    @MagnusChirgwin 3 года назад

    Wonderful video, thank you John and Pro Sound Effects.

  • @CrisGarcia6
    @CrisGarcia6 3 года назад

    Food is pretty cool. I wanted to learn to use Wwise since I use Steinberg Nuendo. I am not sure if FMOD can integrate to Nuendo. It also looks like Ableton.

  • @ivanfaigenbom5300
    @ivanfaigenbom5300 2 года назад

    Logic Theme on Reaper. Been there hahahaha. Thanks for the knowledge

  • @nateklejman9281
    @nateklejman9281 Год назад

    i cannot believe i came back to this video bc one of the sound effects for the portal loop is also in an anime where the scene shows..... breasts
    tomo chan is a girl - around 11:10 minute mark
    all in all, this video was so good, i really wanna try learning about game integration

  • @CharacterMatter
    @CharacterMatter Год назад

    Very good insight into your workflow! Thank you for sharing from a fellow sound designer :)

  • @Jshexe-jd7fb
    @Jshexe-jd7fb 2 года назад

    Thank you! This was very helpfull!

  • @quinnhawse
    @quinnhawse 3 года назад

    Love these game audio videos!

  • @uknownytbr158
    @uknownytbr158 2 года назад

    great video, thanks

  • @BNLNRD
    @BNLNRD 2 года назад +1

    Very cool video!
    Can someone explain to me why he's putting the timerift-loops inside of nested events rather than using individual asynchronous single instruments set on loop in just one event?

  • @peraltazimmerman
    @peraltazimmerman 3 года назад +1

    Im doing sound in game with simialr perspective and have a problem - the take damage sfx for enemies i set up as 3d events but they sound too panned when my main character hits them. At the same time i would like to hear this event panned when fighting with ranged weapon. Whats the fix here ? Could u help me ? This game u working on uses same godview perspective so would like to know how you approached setting up enemy(creep) sounds

    • @BNLNRD
      @BNLNRD 2 года назад +1

      Try playing with the sound size and especially the envelopment section in the spatializer. At default settings, the sources are handled as pretty tiny points of sound with basicall no envelopment, so they're super localized. Here's a video explaining it: ruclips.net/video/CJ3rpZGrHh0/видео.html

  • @blackorangegraphite
    @blackorangegraphite Год назад

    Cool sound design. Where did you get these sounds from?

  • @xcryosonx
    @xcryosonx 2 года назад

    Its crazy how similar our processes look like, I even use Transient Master a bunch too haha, only difference is Im using Reaper but workflow thru Fmod, etc. same again.

  • @julioreyesdieck
    @julioreyesdieck 2 года назад +1

    Hello John, thanks for uploading this video. As a beginner, this kind of material is great for me. I have a quick question in case you have some time to answer: I am trying to mix my FMOD project with Live Update with Unity. The problem is that the game pauses when I click on the FMOD project. How can I manage to have both windows active and mix in real time? (I'm on Mac). Thanks for your time.

    • @MrJules187
      @MrJules187 2 года назад +3

      Had the same problem. Try this: In the Editor go to "Edit" → "Project Settings"→ "Player" → Look for the option: "Run in background" and check it. Now you can use FMOD while Unity runs in the background. ;-) Cheers

    • @julioreyesdieck
      @julioreyesdieck 2 года назад +1

      @@MrJules187 I can't believe I never replied to this comment. Thank you so much for taking the time to help me. I solved the problem following your instructions.

  • @altarf82
    @altarf82 8 месяцев назад

    Hi there
    Could you please help with fmod integration?

  • @dxy1927
    @dxy1927 2 года назад

    Amazing!

  • @valcoucoi
    @valcoucoi 3 года назад

    Nice!

  • @Ptmullen
    @Ptmullen 22 дня назад

    Good tutorial but can you act any more bored