Thank you so much for running us through this! super valuable as a new person on a sound team using fmod! :) much appreciated! not sure if it has been done, but perhaps an optimisation/mixing of all sound effects and making/matching loudness once in fmod. Eg. I am optimising others work that has already left their DAW
Food is pretty cool. I wanted to learn to use Wwise since I use Steinberg Nuendo. I am not sure if FMOD can integrate to Nuendo. It also looks like Ableton.
i cannot believe i came back to this video bc one of the sound effects for the portal loop is also in an anime where the scene shows..... breasts tomo chan is a girl - around 11:10 minute mark all in all, this video was so good, i really wanna try learning about game integration
Very cool video! Can someone explain to me why he's putting the timerift-loops inside of nested events rather than using individual asynchronous single instruments set on loop in just one event?
Im doing sound in game with simialr perspective and have a problem - the take damage sfx for enemies i set up as 3d events but they sound too panned when my main character hits them. At the same time i would like to hear this event panned when fighting with ranged weapon. Whats the fix here ? Could u help me ? This game u working on uses same godview perspective so would like to know how you approached setting up enemy(creep) sounds
Try playing with the sound size and especially the envelopment section in the spatializer. At default settings, the sources are handled as pretty tiny points of sound with basicall no envelopment, so they're super localized. Here's a video explaining it: ruclips.net/video/CJ3rpZGrHh0/видео.html
Its crazy how similar our processes look like, I even use Transient Master a bunch too haha, only difference is Im using Reaper but workflow thru Fmod, etc. same again.
Hello John, thanks for uploading this video. As a beginner, this kind of material is great for me. I have a quick question in case you have some time to answer: I am trying to mix my FMOD project with Live Update with Unity. The problem is that the game pauses when I click on the FMOD project. How can I manage to have both windows active and mix in real time? (I'm on Mac). Thanks for your time.
Had the same problem. Try this: In the Editor go to "Edit" → "Project Settings"→ "Player" → Look for the option: "Run in background" and check it. Now you can use FMOD while Unity runs in the background. ;-) Cheers
@@MrJules187 I can't believe I never replied to this comment. Thank you so much for taking the time to help me. I solved the problem following your instructions.
This whole video was fire. Nice sound design. So clean and expressive!
That start offset trick is mouth watering. 😂
Old protracker trick ;)
Thank you so much for running us through this! super valuable as a new person on a sound team using fmod! :) much appreciated!
not sure if it has been done, but perhaps an optimisation/mixing of all sound effects and making/matching loudness once in fmod.
Eg. I am optimising others work that has already left their DAW
This is a phenomenal video and exactly what I need right now as a music producer starting a new sound designer game job 🙏🏼
thanks for the tutorial!
Thanks for your classes bro
Excellent content dude!
Woww this is so cool!!!!!!
nice to see behind the screen vidoe
Thank you for the lesson, I'm from Russia and this video helped me a lot. There are very few FMOD lessons on the web
Great video. Gives some insight of how your process of sound integration looks like.
I was just researching how to integrate FMOD into my aRPG prototype and I stumbled onto Last Epoch's sound designer - what are the odds? :D
Awesome vid, much thanks!
Thanks a lot! Pretty clear :)
great vid, there aren't many showcases that give a peak into the process like this.
Holy crackers, it's Adam!
Wonderful video, thank you John and Pro Sound Effects.
Food is pretty cool. I wanted to learn to use Wwise since I use Steinberg Nuendo. I am not sure if FMOD can integrate to Nuendo. It also looks like Ableton.
Logic Theme on Reaper. Been there hahahaha. Thanks for the knowledge
i cannot believe i came back to this video bc one of the sound effects for the portal loop is also in an anime where the scene shows..... breasts
tomo chan is a girl - around 11:10 minute mark
all in all, this video was so good, i really wanna try learning about game integration
Very good insight into your workflow! Thank you for sharing from a fellow sound designer :)
Thank you! This was very helpfull!
Love these game audio videos!
great video, thanks
Very cool video!
Can someone explain to me why he's putting the timerift-loops inside of nested events rather than using individual asynchronous single instruments set on loop in just one event?
Im doing sound in game with simialr perspective and have a problem - the take damage sfx for enemies i set up as 3d events but they sound too panned when my main character hits them. At the same time i would like to hear this event panned when fighting with ranged weapon. Whats the fix here ? Could u help me ? This game u working on uses same godview perspective so would like to know how you approached setting up enemy(creep) sounds
Try playing with the sound size and especially the envelopment section in the spatializer. At default settings, the sources are handled as pretty tiny points of sound with basicall no envelopment, so they're super localized. Here's a video explaining it: ruclips.net/video/CJ3rpZGrHh0/видео.html
Cool sound design. Where did you get these sounds from?
Its crazy how similar our processes look like, I even use Transient Master a bunch too haha, only difference is Im using Reaper but workflow thru Fmod, etc. same again.
Hello John, thanks for uploading this video. As a beginner, this kind of material is great for me. I have a quick question in case you have some time to answer: I am trying to mix my FMOD project with Live Update with Unity. The problem is that the game pauses when I click on the FMOD project. How can I manage to have both windows active and mix in real time? (I'm on Mac). Thanks for your time.
Had the same problem. Try this: In the Editor go to "Edit" → "Project Settings"→ "Player" → Look for the option: "Run in background" and check it. Now you can use FMOD while Unity runs in the background. ;-) Cheers
@@MrJules187 I can't believe I never replied to this comment. Thank you so much for taking the time to help me. I solved the problem following your instructions.
Hi there
Could you please help with fmod integration?
Amazing!
Nice!
Good tutorial but can you act any more bored