Detroit: Become Human randomizer tests

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  • Опубликовано: 18 янв 2024
  • What started as a script that replaces everyone with Connor and makes every line in the game "I like dogs" has become a randomizer.
    Currently, it only randomizes a few things:
    - All of the English voice clips
    - Most of the character models
    Stuff I plan on implementing:
    - Animations
    - Sound effects and music
    - Chapters (if possible)
    - Button prompt choices (if possible)
    - Objects within scenes that aren't characters (a table could become a tree just as an example)
    - Textures
    - Subtitles (could also just disable them entirely)
    - Character names (so instead of saying "Hank" in the name field, it could say "North" or "Alice".)
    - Randomizing voice clips in a way that limits them to just the character they come from (so Connor will only say his lines as an example) and a way to detect the silent voice clips so only audible ones get chosen
    Additional randomizer ideas:
    - Settings randomizer (messes up your game's configuration info)
    Stuff that needs work:
    Characters. They break the game very often. For example, if Alice becomes someone else, the game will softlock if the game ever tries to spawn a button prompt using her head's location as the reference because most other characters are either too tall or too short to be on the screen. Offscreen button prompts never actually work, so you can't complete any chapters that happen to get them.
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Комментарии • 7

  • @KenaFloofDerg
    @KenaFloofDerg 4 месяца назад +15

    I like the part where she became a guitar instead of human

    • @Dr.RNG_Side_Channel
      @Dr.RNG_Side_Channel  4 месяца назад +4

      Yeah, I honestly didn't even know that the guitar was stored alongside the voice clips (and even stranger, localized into several languages - my script only targets voice clips that end with "ENG")

  • @Undertale_exe_creepypasta39
    @Undertale_exe_creepypasta39 4 месяца назад +3

    Detroit became human and the walking dead game and life is strange are all goated decision based games

  • @titouanv4532
    @titouanv4532 4 месяца назад +1

    3:30 Took you some time to figure out. Of course he didn’t do it without a weapon, the victim was stabbed 28 times

  • @KingVamp130
    @KingVamp130 4 месяца назад +2

    I dont understand what’s happening

    • @Dr.RNG_Side_Channel
      @Dr.RNG_Side_Channel  4 месяца назад +6

      I'm writing a Python script that goes through the game data and randomizes a lot of stuff. Things like voice clips, models and animations can be randomly swapped without the game crashing.

    • @KingVamp130
      @KingVamp130 4 месяца назад +1

      @@Dr.RNG_Side_Channel isnt Python a snake?